87435e654791ca4628f11bd760ed7ceb12284d8f
97 Commits
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87435e6547 |
feat(vdisplay): complete Stage 5 §6A group semantics — per-group restore, Mutter group-aware, gamescope groups
Host-side completion of Stage 5 (§6A many-clients-as-monitors), all unit-tested; two-session on-glass validation still pending (no GPU on the dev VM): - Per-group topology restore (§6.1): the KWin `exclusive` restore no longer rides the per-session StopGuard (which re-enabled the physical the moment the FIRST of several exclusive sessions dropped, under a live sibling). KWin hands its restore to the registry as a closure (new trait `take_topology_restore`); the registry keeps it in the display group (`Entry.topology_restore`) and, on teardown, floats it to a surviving same-group sibling (`hand_off_restore`) or runs it when the group empties — outside the lock, before the last output's keepalive drops, so the compositor never sees zero outputs. All three teardown paths (lease drop / linger expiry / mgmt release) honor it. Single-display path byte-for-byte unchanged. Unit-tested: float / run-on-last / non-carrier-first / never-cross-backend. - Mutter group-aware (new trait `set_first_in_group`): the registry tells each backend whether it's the first display of its group; a non-first Mutter session EXTENDS into the already-exclusive desktop instead of re-applying a sole-monitor ApplyMonitorsConfig that would disable the first session's virtual. (Mutter connectors are un-nameable, so it can't build a keep-all-virtuals config; skipping is the safe equivalent.) Single-session unchanged. Residual APPLY_TEMPORARY revert documented. - gamescope groups (§6.1): `registry::group_key` makes each gamescope spawn its own group (independent nested session, no shared desktop) — never auto-rowed against or restore-/topology-grouped with another gamescope. Applied in both the /display/state assembly and the acquire-time position computation. Unit-tested. Remaining Stage 5: the web console arrangement table, on-glass validation, and the documented residuals (wlroots exclusive, Mutter APPLY_TEMPORARY). design doc updated. cargo build/test (214)/clippy --all-targets/fmt green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e0f15822ae |
feat(vdisplay): Stage 5 layout foundation — arrangement engine + /display/layout + group placement
§6A layout, riding the Stages 1-3 registry with no protocol change: - vdisplay/layout.rs: pure arrangement engine — auto-row (left-to-right in acquire order, top-aligned) + manual (per-identity-slot offsets, auto-row fallback for unpinned members). Unit-tested. - Registry group model (Linux): group = backend (one desktop per compositor session). /display/state groups entries, orders by acquire (gen), and computes each member's position via the engine (pure `assemble_displays`, unit-tested). DisplayInfo carries group/display_index/position/identity_slot/topology. The backend reports its resolved slot via the new VirtualDisplay::last_identity_slot (KWin only), so the arrangement + state key on per-client identity. - Registry-driven position apply: new VirtualDisplay::apply_position(x,y) (default no-op; KWin drives kscreen-doctor). Right after create the registry computes the new display's position over its whole group (pure `position_for_new`, unit-tested) and applies it — one seam for BOTH deterministic auto-row AND manual placement. Guarded: the origin (0,0) is skipped, so a single-display / first-of-group session (and every non-KWin backend) issues no positioning — the historical single-display path is unchanged. On-glass-validation-pending. - PUT /api/v1/display/layout: persists the console's manual arrangement via the pure EffectivePolicy::with_manual_layout transform (locks current effective behavior into explicit Custom fields + sets a manual layout, so arranging is orthogonal to the other axes). OpenAPI regenerated. - /display/settings `enforced` now lists all five axes (keep_alive, topology, mode_conflict [Stage 4], identity [Stage 3], layout [Stage 5]) — was stale at keep_alive+topology; the console reads it to know which controls are live. Still Stage-5 TODO (design/display-management.md §11): Mutter/wlroots group-aware analogues, per-group topology restore, the web arrangement table, gamescope decline. cargo build/test/clippy/fmt green; OpenAPI in sync. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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eddcd91f48 |
feat(vdisplay/kwin): group-aware exclusive — never disable a sibling output (Stage 5 §6.1)
The critical latent bug Stage 3 introduced: per-slot output names mean a 2nd exclusive session's other_enabled_outputs() (which disabled 'everything not named Virtual-punktfunk') would black out the 1st session's Virtual-punktfunk-<id> output. Fix: recognise the whole managed group by the shared Virtual-punktfunk prefix — exclusive now disables only NON-managed outputs (bootstrap/physical), never a group sibling. Plus first-slot-wins for the group primary (a_managed_output_is_primary): a later session joins as a secondary monitor of the shared desktop instead of stealing the shell off the first. Unit-tested. Start of Stage 5 (§6A many-clients-one-desktop). Remaining: Mutter/wlroots group-aware analogues, layout (auto-row/manual + /display/layout + console), per-group topology restore, gamescope groups. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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23446fa177 |
fix(vdisplay): Windows admission default is reject, not join (single-capturer limit)
Two concurrent Windows sessions both drive the same pf-vdisplay monitor's single-capturer IDD-push channel (newest-delivery-wins), which freezes the live client and can wedge the driver (observed live: a concurrent-session test wedged .173 → Moonlight 'no video'; needed a reboot). True multi-session capture is §6.6/ Stage 7. So on Windows 'separate' (incl. the unconfigured default) now resolves to REJECT — a 2nd client gets a clean 503 and the live session is protected — instead of join (which would freeze it). join/steal stay explicit opt-ins; Linux keeps separate (real multi-view). Centralized as admission::effective_conflict(), shared by the native handshake + GameStream h_launch. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cfad0cf7ee |
feat(vdisplay): finish Stage 4 — typed reject, Windows join-default, GameStream 503
Completes the mode-conflict admission surface deferred from the initial Stage 4: - REJECT now delivers the reason to the client: punktfunk/1 closes the QUIC connection with a distinct BUSY code (0x42) + the 'host busy: streaming WxH@Hz to <client>' string, which the client reads from ApplicationClosed (validated on loopback: the probe logs 'closed by peer: host busy … (code 66)'). - Windows default: separate (incl. the unconfigured default) resolves to JOIN — the Windows native host admits a second client at the live mode instead of the old silent last-wins reconfigure of the shared monitor (release-note behavior fix; the reconfigure is now opt-in as steal). separate stays multi-view on Linux. - GameStream 503: h_launch tracks the session owner fp (LaunchSession.owner_fp, kept [u8;32] for Copy) and applies the policy when a DIFFERENT paired client launches — reject → 503 (Moonlight 'host busy'), join → serve the live mode, steal/separate → take over. Same-client re-launch is never a conflict. Native reject-reason loopback-validated; Windows join-default pending .173 rebuild; GameStream 503 pending a Moonlight client (can't drive /launch autonomously). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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42b1158ea7 |
feat(vdisplay): mode-conflict admission — separate/join/steal/reject (Stage 4)
The mode_conflict policy is now enforced at ADMISSION, before the punktfunk/1 Welcome, when a DIFFERENT client connects while another client's session is live: - separate (default, unconfigured → no change): each client its own display. - join: admit at the live display's mode (honest-downgrade — the Welcome carries it). - steal: signal the victim session(s)' stop flags, wait the release grace, serve. - reject: refuse the handshake with a busy reason (live mode + client label). New vdisplay/admission.rs: the pure decide() (unit-tested — same-client never conflicts, anonymous clients each distinct, join targets the oldest session) + a live-session registry (identity + mode + stop flag) sessions register in once up. Wired into punktfunk1 serve_session: admit() before validate_dimensions, register after the data plane binds. A same-client reconnect never conflicts. Validated on loopback (two probes, distinct identities, differing modes) across all four policies: separate→own mode, join→live mode, steal→victim interrupted, reject→handshake refused. Remaining Stage-4 surface (deferred): GameStream 503 path, Windows-specific defaults (separate→join map, silent-reconfigure→steal), reject reason delivered to the client as a typed message (currently host-side log + connection close). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e35b6991e2 |
fix(vdisplay/windows): topology=primary force-extends to reactivate the physical
Root cause: on a headless box the IDD auto-activates as the SOLE display, so QueryDisplayConfig sees only the virtual — the physical is already deactivated before set_virtual_primary_ccd runs (no physical to keep). Force EXTEND first to reactivate every connected display alongside the virtual, then reposition to make the virtual primary, keeping the physical active. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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eda7cac78e |
feat(vdisplay/windows): topology=primary — keep physicals active, virtual primary
Implements the deferred Windows primary-only CCD (Stage 2). set_virtual_primary_ccd repositions the virtual output's source to (0,0) = primary and shifts the physical display(s) to its right, ALL kept active — one atomic CCD SetDisplayConfig (not GDI CDS_SET_PRIMARY, which storms MODE_CHANGE_IN_PROGRESS with another display live). The manager's should_isolate() becomes topology_action() (3-way): extend (skip), primary (set_virtual_primary_ccd), exclusive (isolate_displays_ccd). Restore-on-teardown covers both. Validates the user's two scenarios on a physical-monitor .173. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d73951414c |
feat(vdisplay): KWin per-slot output naming for persistent scaling (Stage 3)
The KWin backend names its output Virtual-punktfunk-<id> from the client's stable identity slot, so KWin persists per-output config (scale/mode) by name in kwinoutputconfig.json and reapplies that client's scaling on reconnect — the KDE scaling ask. Also fixes the latent clash where two concurrent sessions both used Virtual-punktfunk (topology name-matching now uses the per-slot name). - identity::global() + resolve_slot(fp, mode, default) — the shared persisted map (Windows manager dropped its own field; both use the global — never same-process). Default identity is per-platform: PerClient on Windows, Shared on Linux, so unconfigured hosts keep today's behavior (Linux = single 'punktfunk' name). - KwinDisplay carries the client fp (set_client_identity), computes the per-slot name, threads it through the stream_virtual_output name + the topology helpers (set_custom_refresh / apply_virtual_primary[_only] / other_enabled_outputs). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b150d79626 |
feat(vdisplay): platform-neutral identity map + per-client-mode (Stage 3)
Generalize the Windows-only per-client stable-id map into vdisplay/identity.rs: - DisplayIdentityMap keyed on a composable string (identity_key: fingerprint, or fingerprint+resolution under per-client-mode); LRU at 15, persisted to display-identity.json (migrated from the legacy pf-vdisplay-identity.json). - Windows manager wired to it, picking the key from the identity policy. - Foundation for KWin per-slot output naming (persistent KDE scaling) — the KWin wiring is the next Stage-3 step (needs a KWin box). - Unit-tested (stable, per-client-mode split, LRU, key composition). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cb7ddc0411 |
feat(vdisplay): topology decoupling — distinct primary level (Stage 2)
The three topology levels become distinct behaviors (Stage 0 only did extend-vs-exclusive, faking primary): - vdisplay::effective_topology() -> the concrete level (console policy > legacy *_VIRTUAL_PRIMARY env > Auto default). Backends read it directly at create time; apply_session_env no longer writes the boolean env (one fewer connect- path env mutation). - Mutter: extend (no config), primary (virtual primary + physicals kept as secondaries — build_primary_keeping_physicals), exclusive (sole, physicals disabled). KWin: extend (no-op), primary (kscreen primary only), exclusive (primary + disable others). - Windows should_isolate treats primary as isolate (the primary-only CCD variant is a follow-up); wlroots exclusive + the physical-keep effect need a display-attached box (headless lab boxes can't observe primary vs exclusive). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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60816709c4 |
fix(vdisplay): call life.acquire() outside debug_assert (release no-op)
The pooled entry's lifecycle transition was inside debug_assert_eq!, whose arguments don't evaluate in release builds — so acquire() never ran, the entry stayed Idle, and release saw Noop → immediate teardown (no keep-alive). Caught on-glass on the CachyOS box. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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783c52dfad |
feat(vdisplay): Linux keep-alive pool — registry-owned display lifecycle (Stage 1b)
The ownership split (design/display-management.md §3): the registry owns the per-session virtual-display lifecycle on Linux, so a display can outlive its session (keep-alive) and be reused on reconnect. - registry.rs: a Linux pool driven by the pure lifecycle machine. acquire() reuses a kept (lingering/pinned) display of the same backend+mode, else creates one and keeps the backend's keepalive so the compositor output (and its PipeWire node_id) survives the session. The session's capturer holds a gen-stamped DisplayLease instead of the real keepalive; its drop drives linger/teardown. Enabling fact: KWin/Mutter/gamescope put their node on the DEFAULT PipeWire daemon (remote_fd=None) — reconnect re-attaches by node_id, no fd re-open. wlroots (remote_fd=Some, xdpw portal) passes through unchanged (teardown-on-drop) pending the fresh-portal-capture re-attach. - Default (unconfigured) linger = Immediate → today's teardown-on-disconnect, so no behavior change without a keep-alive policy; concurrent sessions still each create their own output (reuse only matches LINGERING entries). - Wired build_pipeline (punktfunk1) + gamestream through registry::acquire; capture_virtual_output signature unchanged. Windows delegates to vd.create (the manager already leases) — unchanged. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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87f0ce7997 |
feat(vdisplay): lifecycle state machine + display state/release API (Stage 1)
Stage 1 of design/display-management.md — the lifecycle core + the display
management surface:
- vdisplay/lifecycle.rs: pure per-slot state machine (Idle/Active{refs}/
Lingering{until}/Pinned) with acquire/release/expiry/force-release
transitions. No I/O, no OS types — the platform-neutral distillation of the
Windows manager's model. Unit + a 200k-iteration seeded property walk
(no leaks / double-frees / refcount underflow across arbitrary interleavings).
- vdisplay/registry.rs: neutral snapshot/release facade over the per-OS
lifecycle owners. Windows reads/controls the VirtualDisplayManager; Linux
keep-alive (a per-session pool) lands in a following increment (needs GPU-box
validation).
- windows/manager.rs: additive snapshot() + force_release() (no behavior change
to the on-glass-validated path).
- mgmt: GET /api/v1/display/state (live/kept displays) + POST /api/v1/display/release
(tear down lingering/pinned now; refuses active). OpenAPI regenerated.
- web console: Virtual displays card gains a live-display list (polled) with
per-row + release-all buttons and a linger countdown.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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bbd98241e4 |
feat(vdisplay): display-management policy surface (Stage 0)
A user-configurable policy layer above the per-compositor VirtualDisplay backends: keep-alive, topology, conflict, identity, layout, max-displays — persisted to display-settings.json, editable from the web console, applied per connect. Design: design/display-management.md. Stage 0 stands up the surface and wires the two behaviors the existing code can already express — the Windows monitor linger duration and the "make the streamed output the sole desktop" topology — through it; every other option is stored + echoed but not yet enforced (later stages). An unconfigured host (no display-settings.json) keeps today's exact behavior. - vdisplay/policy.rs: pure DisplayPolicy + 5 presets + JSON store (gpu-settings pattern) + EffectivePolicy; 9 unit tests. - vdisplay.rs: resolve_topology(Auto); apply_session_env drives *_VIRTUAL_PRIMARY from the policy only when a settings file exists. - windows/manager.rs: linger_ms() + should_isolate() read the policy when configured. - mgmt: GET/PUT /api/v1/display/settings (bearer-only); PUT rejects keep_alive forever until the lifecycle stage. OpenAPI regenerated. - web console: Host → Virtual displays card (preset picker + custom fields); en+de. - docs-site: virtual-displays.md + configuration.md cross-links. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3f33ed30ae |
fix(windows-host): claim the vdisplay single-instance guard eagerly at serve startup
On-glass the lazy (first-session) claim let a second host started while the freshly-restarted service sat idle win the mutex and ADD a monitor on the real driver — priority backwards. The claim is now a process-global, retryable slot (a failed claim is not memoized, so it heals once the other instance exits), and `serve` claims it before any client can connect; ensure_device keeps the lazy claim for standalone punktfunk1-host runs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7e31020c1c |
fix(windows-host): second-host guard — classify ACCESS_DENIED on the instance mutex as in-use
On-glass the SCM service creates Global\punktfunk-vdisplay-manager as SYSTEM, so a second elevated-admin host's CreateMutexW fails ACCESS_DENIED (the implicit open is checked against the SYSTEM DACL) before the ALREADY_EXISTS branch can fire — right refusal, wrong message. Map it to the same loud "another instance is live" error. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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fe54aff658 |
fix(windows-host): cross-plane IDD serialization, linger-expiry race, second-host guard
Batch C of the audit's medium tier (M7+M8+M9): - M7: GameStream sessions now run the same begin_idd_setup dance as punktfunk/1 before creating the shared monitor. A GS connect could previously ADD/reconfigure the monitor while a native session was mid-build (and vice versa), and its sealed-channel delivery replaced the native ring (newest-wins) — each plane could freeze the other. GS has no cooperative stop plumbing, so it registers a flag nobody reads: a later session signals it, waits the 3 s grace, then force-preempts — the intended handover. - M8: the linger-expiry teardown now runs UNDER the state lock. Running it outside let a concurrent acquire see Idle and ADD+isolate while the old monitor's pinger-join / CCD-restore / REMOVE were still in flight — a failed or de-isolated session exactly at the expiry boundary. A racing acquire now waits the few teardown seconds instead. Lock order stays state → device everywhere; the pinger takes only the device lock. - M9: a named mutex (Global\punktfunk-vdisplay-manager) makes a SECOND host process fail its vdisplay open loudly instead of firing a startup CLEAR_ALL that razes the live host's monitors mid-stream (the admin footgun the shared watchdog then masked). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6f8fb15c9b |
fix(windows-host): self-heal the hostless-zombie pf-vdisplay device (adapter cycle + re-probe)
Fault-injection on-glass showed a killed/crashed WUDFHost leaves the devnode "started" but HOSTLESS: PnP Status OK, no WUDFHost process, zero device- interface instances — is_available() then fails every future session at the vdisplay::open gate (and a reopen inside VdisplayDriver::open finds nothing), until something cycles the device. Port reset-pf-vdisplay.ps1's adapter disable→enable step in-process (restart_vdisplay_device): the open gate now uses ensure_available() (cycle once + bounded re-probe; a genuinely uninstalled driver — no adapter devnode — still fails fast), and VdisplayDriver::open retries open_device over a short arrival window after a cycle, covering the manager's reopen path too. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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89455032a0 |
fix(windows-host): IDD-push resilience — driver-death recovery, reopenable control device, full interface discovery
Batch A of the audit's medium tier (M1+M2+M3): - M1 driver-death detection: a dead WUDFHost stops publishing, which at the ring is indistinguishable from an idle desktop — SDR sessions streamed a frozen frame forever (next_frame's 20 s bail is unreachable once anything presented). The ChannelBroker's process handle now doubles as a liveness probe (SYNCHRONIZE at OpenProcess); while no fresh frame arrives, try_consume polls it (rate-limited) and fails the capturer, landing in the session's bounded in-place rebuild. - M2 reopenable control device: the manager's OnceLock-cached handle is now a retire/reopen DeviceSlot — a gone-classified IOCTL failure (driver upgrade / WUDFHost restart; pinger, create, or REMOVE) retires the handle and the next use reopens + re-handshakes. Retired handles are deliberately kept alive forever: bare-HANDLE holders (pinger, ChannelBroker) rely on never-closed, and a retired handle only fails IOCTLs. CLEAR_ALL runs on the FIRST open only (a reopen races live-ish sessions); acquire retries the monitor create once after a reopen. The JOIN path now probes the active monitor's WUDFHost pid and preempts a DEAD monitor instead of handing the rebuilding session its stale target — without this the whole recovery chain starved to the rebuild budget. - M3 interface discovery: enumerate ALL interface instances with an SPINT_ACTIVE filter (a Code-10 devnode at index 0 no longer shadows the live interface), HDEVINFO behind RAII (error paths leaked one per probe), the raw device handle wrapped before GET_INFO (leaked on handshake failure), and the detail-sizing result guarded before the cbSize write. - pf-driver-proto: SetFrameChannelRequest doc now states the real adopt-on-success contract (the old wording invited a driver-side close-on-error — a cross-process double-close against the host's reap). - install: pf_vdisplay_present() passes /connected so a phantom devnode can't suppress creating a live ROOT node. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0da9d8ec10 |
fix(windows): IDD-push audit highs — keyed-mutex timeout, two per-frame leaks, IDD_PUSH knob, pooled-device threading
Five verified findings from the IDD-push/pf-vdisplay deep audit: - Keyed-mutex acquire (BOTH endpoints): AcquireSync returns WAIT_TIMEOUT (0x102) / WAIT_ABANDONED (0x80) as SUCCESS-severity HRESULTs, which the windows-rs Result wrapper erases — a busy slot read as "acquired", so driver and host could race the same ring texture (torn frames) and the designed busy-skip backpressure was dead code. Both sides now classify the raw vtable HRESULT; WAIT_ABANDONED counts as acquired (ownership transfers — refusing it would wedge the slot forever). - Host SDR hot path leaked one ID3D11VideoProcessorInputView per converted frame: the D3D11_VIDEO_PROCESSOR_STREAM ManuallyDrop field suppressed the release after VideoProcessorBlt. Released by hand now, success or not. - Driver leaked IddCx's per-acquire surface reference (from_raw_borrowed on a TRANSFERRED reference — the MS sample Attach/Reset's it): the swap-chain surface set survived swap-chain destruction, the likely true root cause of the ~50 MB-per-reconnect VRAM loss that device pooling only mitigated. Now adopted via from_raw (publisher or not) and dropped pre-Finished. - PUNKTFUNK_IDD_PUSH removed: capture is unconditionally IDD-push, but the vdisplay manager still gated the lingering-monitor preempt (and render pin) on the knob, whose default was OFF — dev/CLI runs reused a lingering monitor whose IddCx swap-chain is dead (black reconnect). The preempt and the render-GPU pin are now unconditional; host.env comments no longer promise the removed DDA/WGC fallback. - Driver D3D device: dropped D3D11_CREATE_DEVICE_SINGLETHREADED (unsound since DEVICE_POOL shares one device across processors) and the pooled immediate context is now SetMultithreadProtected — two concurrent monitors' workers otherwise race an unlocked context (UB in the UMD). No wire-contract change (pf-driver-proto untouched); the driver fixes take effect on the next pf-vdisplay redeploy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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95a08e99c3 |
feat(host/windows): seal the host↔driver channels (frame + gamepad, proto v2)
Frame ring (pf-vdisplay) and both gamepad SHM channels move off named Global\ objects (openable by any sibling LocalService) to UNNAMED sections/events whose handles the host DuplicateHandles into the driver's verified WUDFHost with least access — frame delivery over the SYSTEM+admins-only IOCTL_SET_FRAME_CHANNEL, pads over a 32-byte named bootstrap mailbox (pid + handle value only, DoS-bounded; HID minidrivers have no control device). Driver-validated pad_index kills cross-pad redirects; v1↔v2 mixes fail closed with diagnosis logs on both sides. Sibling-LocalService denial proven empirically (design/idd-push-security.md, design/gamepad-channel-sealing.md). Driver-side raw ops now live behind pf-umdf-util (checked shm accessors, the forbid(unsafe_code) ChannelClient state machine, WDF request tokens) — the pad drivers' logic is 100% safe Rust; whole drivers workspace clippy-gated in CI. driver install --gamepad now sweeps SWD\punktfunk phantom devnodes: a re-created SwDevice REVIVES the old devnode with its previously-bound driver (never re-ranks), so an upgrade otherwise leaves the old driver serving — or, across the v1→v2 fence, a dead pad (found live on the RTX box). On-glass validated on the RTX 4090 box: frame path 7007 frames p50 2.06 ms cross-machine; DualSense + XUSB "sealed pad channel mapped"/proto=2 attach via both the test harness and a real streaming session; phantom-sweep repro. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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019f2677a7 |
feat(host,web): multi-GPU selection — GPU inventory + preference API, web-console GPU card
apple / swift (push) Successful in 1m9s
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- new crate::gpu (compiled on all platforms so the OpenAPI doc stays platform-independent): DXGI / sysfs GPU inventory with reboot-stable ids (PCI vendor:device + occurrence — LUIDs are per-boot), persisted auto/manual preference (<config>/gpu-settings.json, atomic temp+rename with in-memory rollback), one selection with precedence console preference > PUNKTFUNK_RENDER_ADAPTER > max VRAM and graceful fallback when the preferred GPU is absent, plus a live "in use" record (RAII session guard wrapped around every encoder open_video returns) - fix: windows_gpu_vendor derived the encoder backend from DXGI adapter 0 instead of the selected render adapter — on a hybrid box (e.g. Intel iGPU at index 0 + NVIDIA dGPU) the backend could disagree with the GPU the capture ring / IddCx render pin sit on. The NVENC 4:4:4 probe now also runs on the selected adapter (was: OS default), the codec/4:4:4 probe caches are keyed per selected GPU (were process-lifetime OnceLocks), and an explicit PUNKTFUNK_ENCODER conflicting with the selected GPU's vendor warns up front - mgmt API: GET /api/v1/gpus (inventory + mode + preferred + next-session selection with reason + in-use GPU/backend/session-count) and PUT /api/v1/gpus/preference (validates mode/gpu_id before writing); openapi.json regenerated; the vdisplay render pin now also engages for a console preference (not just the env pin) - web console: GPU card on the Host page — list with vendor + VRAM, Automatic / Prefer controls, Preferred / Next session / "In use · backend" badges, missing-preferred-GPU warning and env-pin note; en + de messages - Linux: a matched manual preference picks the VAAPI render node and the NVENC-vs-VAAPI auto choice; auto mode is exactly the previous behavior Validated live on the hybrid laptop (RTX 3500 Ada + Intel Arc Pro, which enumerates twice — the occurrence ids disambiguate): enumerate, prefer, bad-id 400, restart persistence, auto-restore keeping the stored pick. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e7b07d2363 |
fix(host): make client game launches work on every Linux compositor
Client-initiated launches (Hello.launch / GameStream applist) were only wired to gamescope's bare-spawn path via the process-global PUNKTFUNK_GAMESCOPE_APP env — which leaked across sessions, was never read by kwin/mutter/wlroots (launch was a silent no-op there), and was unreachable on gamescope anyway because apply_input_env unconditionally defaulted to the managed session (which bails on non-Bazzite/SteamOS boxes and ignores the launch command in all its modes). - Thread the launch per-session: resolve the library id at handshake, carry it on SessionContext (Windows: id; else: resolved command), and hand it to the backend instance via set_launch_command — the global env write is gone (the env stays as an operator fallback in spawn). - Gamescope sub-mode ladder (pick_gamescope_mode, pure + unit-tested): managed only when session-plus/SteamOS infra exists, attach for an explicit request or a foreign (non-host-descendant) gamescope, else bare spawn — which nests the launch and is now reachable on plain distros instead of the guaranteed managed-mode bail. - launch_session_command: one launch entry point for both planes once capture is live — desktop compositors plain-spawn into the retargeted session (the virtual output is primary); managed/attached gamescope spawns with the live session's DISPLAY/GAMESCOPE_WAYLAND_DISPLAY discovered from /proc (steam:// URIs also forward over Steam's own pipe). launch_is_nested gates bare spawn against double-launching. - GameStream unified onto the same dispatch; also nests library-id picks into gamescope (previously only apps.json cmd was nested). Validated live on the dev box up to the missing-GPU wall: handshake resolution, Spawn sub-mode on plain Ubuntu, gamescope spawned with the command nested. On-glass validation (kwin spawn on the streamed output, Bazzite/Deck managed forward) pending GPU reattach. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0f798d62b6 |
feat(windows-host): pf-vdisplay — fix the ADD/REMOVE wedge + per-client display-config persistence
Two phases of pf-vdisplay (IddCx virtual display) lifecycle work, both validated on-glass on the RTX box.
Phase 1 — fix the long-standing IOCTL_ADD 0x80070490 (ERROR_NOT_FOUND) wedge that ghost-monitor
slot-budget exhaustion produced under ADD/REMOVE churn (the reset-script/reboot recurring failure).
Validated: 43 reconnect-churn cycles, 0 wedges, monitor-node count flat at 1.
* driver: on IddCxMonitorArrival failure, tear the created-but-not-arrived monitor down with
WdfObjectDelete + reclaim its id — the asymmetric-with-the-create-failure-path leak that exhausted
the 16-monitor MaxMonitorsSupported budget; recover MONITOR_MODES from lock poisoning instead of
failing closed (defensive; the driver builds panic=abort).
* host: collapse the build-retry churn — hold ONE monitor lease across all build attempts and preempt
only on Lingering (not Active), so a cold start does 1 ADD not 8; reap not-present "punktfunk"
monitor PDOs on startup (the reset-script step-2 logic, in-process) and self-heal a detected
0x80070490 by reaping + retrying ADD; force-preempt a stuck-Active prior monitor on the
begin_idd_setup timeout (the safety net the Lingering-only preempt would otherwise drop).
Phase 2 — give each client (keyed by its cert FINGERPRINT) a STABLE virtual-monitor id (1..=15) so
Windows reapplies that client's saved per-monitor config (DPI SCALING) across reconnects, and two
clients never share/bleed config. Validated: distinct clients -> distinct ids (1, 2); the driver
honors the host's id (echoed resolved == preferred).
* proto: rename AddRequest._reserved -> preferred_monitor_id (offset 20) and AddReply._reserved ->
resolved_monitor_id (offset 12) — byte-compatible (offset asserts), NO PROTOCOL_VERSION bump, so a
pre-Phase-2 driver degrades gracefully to auto-id (the host detects it via the resolved echo).
* driver: create_monitor honors a host-supplied preferred id via resolve_id (range 1..=15, never
collides with a live monitor) and seeds the EDID serial + IddCx ConnectorIndex + ContainerId from it.
* host: a persisted LRU fingerprint->id map (%ProgramData%\punktfunk\pf-vdisplay-identity.json),
threaded to add_monitor via a set_client_identity no-op trait method (Linux/GameStream unaffected).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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46b9aa8cf0 |
fix(windows-host): IDD activation — resolve-first, force-EXTEND only as fallback
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force_extend_topology() was added before the resolve loop to de-clone a fresh IDD on integrated-screen boxes (laptops), but its bare SDC_TOPOLOGY_EXTEND preset is ACCESS_DENIED from the Session-0 service context on a HEADLESS box and broke the IDD auto-activation there: resolve_gdi_name stayed None -> "not an active display path" -> black screen. That regressed the headless/primary platform (live RTX box). Revert to the proven |
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91bb955d0c |
style(host): rustfmt the security-fix wrapping (cargo fmt --all --check)
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3532e35b75 |
fix(host/security): close audit findings S1,#1,#4,#10,#12,#7,#6,S2-S6 (Linux/cross-platform)
Remediations from design/security-review-2026-06-28.md verified on Linux (cargo check/clippy/test green; Windows-gated paths verify in CI): - S1 [HIGH]: bump quinn-proto 0.11.14 -> 0.11.15 (RUSTSEC-2026-0185, pre-auth out-of-order STREAM reassembly memory exhaustion on the always-on default QUIC listener). - #1 [HIGH]: remove the unauthenticated nvhttp `GET /pin` endpoint; the GameStream PIN is delivered ONLY via the bearer-gated mgmt API, so a network client can no longer submit its own displayed PIN and self-pair. - #4 [HIGH->MED]: gate the unauthenticated RTSP/UDP media plane on a paired `/launch` and bind it to the launching client's source IP (threaded through the HTTPS handler), so an unpaired peer can neither start capture on an idle host nor ride a paired client's active launch. - #12: bound concurrent parked pairing waiters (MAX_PARKED_WAITERS) so a pre-auth peer can't pin unbounded 300s handshakes. +regression test. - #10: throttle the per-packet ENet control GCM-decrypt-failed warn (exponential backoff) so a junk flood can't spam the log. - #7 [MED->LOW]: serialize all process-global env mutation on the session-setup path under a new vdisplay::ENV_LOCK (apply_session_env / apply_input_env / the launch-cmd set_var / the gamescope env read), so concurrent native sessions can't race set_var/getenv (data-race UB -> host-wide DoS). Full per-session SessionContext threading remains a follow-up for cross-session value confusion. - #6 [MED]: move the gamescope EIS socket relay from world-writable /tmp to $XDG_RUNTIME_DIR (per-user 0700) and reject a symlinked relay file, so a local user can't intercept (keylog) or deny the remote session's input. - S2: a malformed client Opus mic frame now drops that frame instead of tearing down the shared host-lifetime virtual mic (cross-session DoS). - S3: track held buttons/keys in capped HashSets (was unbounded Vec with O(n) scans) so a paired client can't grow per-session input state. - S5: reject fps==0/absurd at the open_video chokepoint (covers Hello, ANNOUNCE, Reconfigure) so the encoder time_base/pts math can't div-by-0. - S6: bound the shared mic mpsc (drop-newest when full). - S4: cap Epic launcher-cache reads (catcache.bin/.item) so a planted giant can't OOM the host during library enumeration. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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61aa1053e7 |
feat(host/gamescope): headless game mode that follows the box + matches the client
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Make Steam game mode work on a display-less streaming host and stream it at the client's resolution: * Ship /etc/gamescope-session-plus/sessions.d/steam (packaging/bazzite/ gamescope-headless-session, installed by the RPM + Arch PKGBUILD): fall back to gamescope's headless backend when no display is connected, so "Switch to Game Mode" boots offscreen instead of crashing on the missing panel (and 5-striking back to desktop). No-op on display-attached boxes; only sets unset values so the host's per-client mode still wins. * Default Bazzite/SteamOS to ATTACH (PUNKTFUNK_GAMESCOPE_ATTACH=1 in host.env): the box owns its session (Desktop<->Game, persistent), the host follows + captures it and never tears it down — so switching is rock-solid and a disconnect leaves the box in its mode (reconnect returns there). * Resize-on-attach (gamescope.rs): on connect, ensure the box's own game-mode session runs at the CLIENT's resolution — reuse it when already matching (fast path, no restart), else reconfigure + restart the box's own autologin gamescope-session-plus@<client> at the client mode (cooperative: no competing unit, so no autologin-respawn fight). Detect the live gamescope's -W/-H via argv[0] in /proc (its /proc/<pid>/exe is unreadable for that process). Validated live on a headless bazzite-deck-nvidia box: game mode boots headless + stable (0 strikes); the host attaches + streams video/audio/EIS input; a 5120x1440 client reuses the matching session and streams at 5120x1440. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8e18d01af5 |
fix(host/kwin): authorize Desktop-mode streaming via a shipped .desktop
Streaming the KDE *Desktop* (KWin) session failed on a real interactive Plasma session with "KWin does not expose zkde_screencast_unstable_v1": KWin treats the screencast/virtual-output and fake_input globals as restricted and advertises them only to a client whose installed .desktop lists them under X-KDE-Wayland-Interfaces (matched by /proc/<pid>/exe -> Exec, and cached per-executable on first connect). The host shipped no .desktop, so it was permanently denied; it only ever worked on the headless dev box via KWIN_WAYLAND_NO_PERMISSION_CHECKS=1. Ship packaging/linux/io.unom.Punktfunk.Host.desktop (least-privilege: only the host, only zkde_screencast_unstable_v1 + org_kde_kwin_fake_input) and install it from the RPM/.deb/Arch host packaging so it is present before the host first connects. Drop the blunt session-wide NO_PERMISSION_CHECKS hack from kde-desktop-setup.sh (it now only seeds the RemoteDesktop input grant) and fix the now-misleading kwin.rs docs/errors. Validated live on a Bazzite Kinoite box (KWin 6.6.4): probe-compositor + spike --source kwin-virtual succeed against a KWin running WITHOUT the permission bypass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8e87e617df |
fix(windows-host): force EXTEND topology so a new IddCx display isn't cloned
A freshly-added IddCx virtual display lands in CLONE/duplicate mode when a physical display is already active (a laptop panel, an attached monitor): the cloned output shares that display's source, so the OS never commits a distinct path for it, never calls ASSIGN_SWAPCHAIN, and capture sees no frames - the session fails "not an active display path / needs a WDDM GPU to activate" and tears down with 0 frames (seen live on an Intel-iGPU + NVIDIA-Optimus laptop). force_extend_topology() applies the EXTEND preset (the programmatic Win+P "Extend") right after ADD so the IDD comes up as its own active path; the existing resolve_gdi_name -> set_active_mode -> isolate_displays_ccd bring-up then proceeds. Idempotent / no-op on a sole-display (headless single-GPU) box, so it's safe on the path that already worked. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f6490f4c28 |
fix: complete the docs/→design/ and openapi→api/ rename references
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in
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7aa787a789 |
docs(host): prove the last 3 files + crate-root deny (unsafe-proof program 4/N, final)
Completes the unsafe-proof program now that the parallel WIP has landed: - idd_push.rs (25 sites), nvenc.rs (7), punktfunk1.rs (21): a SAFETY proof on every unsafe block — D3D11/DXGI COM (same-device textures, immediate-context single-thread, keyed-mutex-held convert), the NVENC SDK table (versioned POD, register/map/lock-bitstream pairing), cross-process shm reads (atomic magic/generation handshake), and the C-ABI harness (each call cross-checked against its abi.rs `# Safety` doc). No SUSPECT (UB) blocks. - capture.rs / encode.rs: the parent-module deny is restored (their WIP children are now proven), and main.rs gains a crate-root #![deny(clippy::undocumented_unsafe_blocks)] — the permanent catch-all gate so no future unsafe block anywhere in the crate can land without a proof. - Fixed 4 blocks the agents missed: unsafe blocks nested inside `assert_eq!(...)` macro args (the comment-above-statement didn't associate) — hoisted to a `let`. - rustfmt-canonicalized the Windows files (the agents' SAFETY comments + some pre-existing 1.9.0 drift) so `cargo fmt --all --check` is clean. Verified: cargo clippy -p punktfunk-host --all-targets -- -D warnings AND cargo fmt -p punktfunk-host --check both green with the crate-root deny active. Windows cfg(windows) re-verified on the box next. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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327a5fa828 |
docs(host): prove unsafe blocks in the Windows + cross-platform files + gate them (unsafe-proof program 3/N)
Continues the unsafe-proof program across the Windows/cross-platform host files
(~75 blocks, 21 files), each with a SAFETY proof of the real invariant and a
per-file #![deny(clippy::undocumented_unsafe_blocks)] gate:
capture/windows: dxgi.rs, wgc_relay.rs, wgc.rs, desktop_watch.rs, composed_flip.rs
(windows-rs COM: interface validity, same-D3D11-device textures,
immediate-context single-thread, borrowed args outlive the call)
windows: service.rs (SCM/token/CreateProcessAsUserW/event handles — OwnedHandle
liveness, no double-close/signal race), win_display, wgc_helper, interactive
vdisplay/windows: manager.rs, pf_vdisplay.rs (SwDeviceCreate/IddCx/ioctl handle
liveness via the OnceLock VDM singleton + OwnedHandle)
encode/windows: ffmpeg_win.rs (full AVBufferRef refcount audit — balanced, NO leaks,
unlike the vaapi sibling), sw.rs
cross-platform: gamestream/audio.rs (libopus), gamestream/stream.rs (sendmmsg),
inject/windows/sendinput.rs, audio/windows/wasapi_mic.rs,
session_tuning.rs, vdisplay.rs
Two findings (handled separately):
- wgc_relay.rs `unsafe impl Sync for HelperRelay` is UNSOUND (its mpsc Receiver is
!Sync) though not live-exploited — marked SUSPECT inline; fix pending box check
(it touches the in-flight punktfunk1.rs).
- capture.rs / encode.rs (PARENT modules of the WIP idd_push.rs / nvenc.rs) do NOT
get the file deny yet — it would propagate the lint into the undocumented WIP
children. The deny lands there once those are documented (after the WIP commits).
Linux-visible parts verified green (cargo clippy -p punktfunk-host --all-targets
-- -D warnings). The cfg(windows) deny gates are box-verified next.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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ba68a98873 |
docs(host): prove every unsafe block in the Linux FFI files + gate them (unsafe-proof program 2/N)
Continues the structural unsafe-proof program (every unsafe carries a documented
proof of soundness; the file gains #![deny(clippy::undocumented_unsafe_blocks)]
so it stays proven). This batch covers all 10 remaining pure-Linux files
(104 blocks), each proof stating the REAL invariant — not boilerplate:
zerocopy/cuda.rs (26) leaked process-lifetime libcuda fn-ptr table; opaque
CUcontext never dereferenced; free-exactly-once via the
Arc<Mutex<PoolInner>> ownership graph; dmabuf fd take/close split
zerocopy/egl.rs (18) eglGetProcAddress'd procs with the GL context current;
EGLImage liveness; the two-call modifier-query bounds
zerocopy/vulkan.rs (4) copy-bounds arithmetic (src_size>=span); Send = thread
confinement to the punktfunk-pipewire thread
dmabuf_fence.rs (4) poll/ioctl/close fd liveness + ownership
capture/linux/mod.rs (16) spa_data repr(transparent) cast; null-checked spa
derefs; single-loop-thread buffer ownership until requeue
inject/linux/gamepad.rs (10) uinput ioctl request-number ↔ struct-size match
(static-asserted); InputEventRaw no-padding for the byte cast
encode/linux/vaapi.rs (15) + encode/linux/mod.rs (9) ffmpeg object ownership/
free ladders; VAAPI/DRM graph; Send = single-thread transfer
inject/linux/wlr.rs (2), vdisplay/linux/kwin.rs (1)
No memory-unsafety SUSPECT blocks were found — the unsafe is sound. The vaapi
agent did flag two real AVBufferRef *leaks* (not UB) in DmabufInner::open; marked
inline with NOTE(leak) and addressed in a follow-up.
Verified: cargo clippy -p punktfunk-host --all-targets -- -D warnings is clean
(each file's deny gate hard-errors on any undocumented block).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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bd05bc8c30 |
fix(windows): clippy/build cleanups the on-glass build surfaced (-D warnings)
Built the host crate (`cargo clippy --features nvenc -D warnings`) and the driver workspace (`cargo build`) on the RTX box — the project's intended Windows gate, which `cargo check` (what the goal1/§2.5 work used) never runs. It surfaced lint issues accumulated across the goal1 / §2.5 / this-session Windows work: - 9× redundant `as *mut c_void` after `.as_raw_handle()` (already `*mut c_void`): idd_push.rs (3, this session), service.rs (3, this session), manager.rs (3, pre-existing §2.5 — my OwnedHandle work copied the idiom). Removed the casts + the now-unused `use std::ffi::c_void` in idd_push.rs / manager.rs (service still uses it). - `if_same_then_else` in session_plan.rs::resolve_topology (pre-existing goal1 stage 3): collapsed the two `false` arms into one condition (behavior identical). - `unused_unsafe` in the driver `pod_init!` macro: it expands at call sites already inside an `unsafe` block, where its own `unsafe` is redundant — `#[allow( unused_unsafe)]` (needed at the non-unsafe sites, redundant at the nested ones). After these, BOTH builds are clean on the box — validating the whole session's blind Windows + driver work compiles + passes clippy on real hardware. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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00cf51d610 |
refactor: rename pf-vdisplay-proto -> pf-driver-proto (it spans all drivers)
The shared host<->driver ABI crate already contains more than the virtual display: the IDD-push frame ring + control plane AND the gamepad shared-memory layouts (XusbShm / PadShm). "pf-vdisplay-proto" was a misnomer — the name now represents all the drivers it serves. Mechanical rename, no behavior change: - git mv crates/pf-vdisplay-proto -> crates/pf-driver-proto (package name + path-deps in the host crate and the driver workspace). - pf_vdisplay_proto -> pf_driver_proto across host + driver Rust, both Cargo.lock files, the workspace members, the CI path triggers (windows-drivers.yml), and the docs/INF comments. The runtime Global\pfvd-* shared-object names are a SEPARATE contract and are deliberately untouched (host<->driver name matching). - The pf-vdisplay DRIVER crate + its INF service name (Root\pf_vdisplay, UmdfService=pf_vdisplay, pf_vdisplay.dll) are unchanged — only the full `pf_vdisplay_proto` token was replaced, never the `pf_vdisplay` driver name. Linux-verified: cargo test -p pf-driver-proto (const size-asserts compile) + cargo clippy -p punktfunk-host -D warnings clean; Cargo.lock regenerated. The driver-workspace side (path-dep + imports + its Cargo.lock) is Windows-CI-gated. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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84a3b95f17 |
refactor(windows-host): delete the SudoVDA backend — pf-vdisplay is the sole vdisplay (Goal 2)
Goal 2 ("drop every trace of SudoVDA") is done. The SudoVDA driver is no longer
shipped (only pf-vdisplay; the old vdisplay-driver tree was deleted in
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fe61597d92 |
refactor(windows-host): §2.5 step 3 — isolate the IDD-push preempt into the manager
The last two virtual-display globals lived in punktfunk1: IDD_SETUP_LOCK (serialize IDD-push setup against a reconnect flood) + IDD_SESSION_STOP (the prior session's stop flag, signalled + waited-on so a reconnect preempts the stale session cleanly). Both move onto VirtualDisplayManager as fields, behind one `vdm().begin_idd_setup(stop)` method that locks the setup gate, registers this session's stop while signalling the prior one, waits for the monitor to release, and hands back the setup guard the session holds across the pipeline build. punktfunk1 no longer reaches into vdisplay internals for the preempt — it just calls the manager and holds the guard. Behaviour-identical (same lock/signal/wait order, same guard lifetime). Completes §2.5's "delete the smeared globals": CURRENT_MON_GEN/MON_GEN/MGR x2/IDD_PERSIST/IDD_SETUP_LOCK/ IDD_SESSION_STOP are all gone, replaced by the one OnceLock VirtualDisplayManager with a typed OwnedHandle device. Box build to follow; on-glass reconnect-leak test pending. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d9b8b88a42 |
refactor(windows-host): §2.5 step 2 — unify both backends behind VirtualDisplayManager (OnceLock)
The two Windows virtual-display backends (sudovda + pf_vdisplay) carried VERBATIM-DUPLICATED
~250-line Idle/Active/Lingering refcount state machines in two `MGR: Mutex<Mgr>` globals, each
smuggling the control HANDLE across the pinger/linger threads as a raw `isize` (HANDLE is !Send).
New `vdisplay/windows/manager.rs`: one host-lifetime `VirtualDisplayManager` (OnceLock singleton,
user-approved) owns the earned state machine + the linger timer + a TYPED `Arc<OwnedHandle>`
control device (the raw-isize smuggle is gone — OwnedHandle is Send+Sync and also CloseHandle's
the device on drop, fixing a latent leak). The only backend-specific code left is the IOCTL
surface behind a small `VdisplayDriver` trait (open/add_monitor/remove_monitor/ping) + the
per-monitor REMOVE key (`MonitorKey::Guid` for sudovda, `::Session(u64)` for pf-vdisplay). The
render-adapter pin decision, the GDI/CCD glue (crate::win_display), and the gen-stamped
MonitorLease are backend-neutral and live once in the manager.
* sudovda.rs / pf_vdisplay.rs: shrink to a `VdisplayDriver` impl + a thin `VirtualDisplay`
wrapper (new() -> manager::init(driver); create() -> manager::vdm().acquire(mode)). Their
IOCTL ops + structs + open_device stay in place (no transcription).
* MON_GEN -> a manager field; the preempt's wait_for_monitor_released moves onto the manager
(punktfunk1 calls vdm().wait_for_monitor_released). MonitorLease.drop -> vdm().release(gen),
with the stale-lease no-op preserved verbatim.
Behaviour-preserving: the state machine (acquire/release/reconfigure/teardown/linger/preempt) is
the canonical sudovda copy with the IOCTLs routed through the driver seam. Box build to follow
(Windows-only; Linux check is a no-op for these files).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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15202011c1 |
refactor(windows-host): §2.5 step 1 — delete the dead/write-only monitor-lifecycle code
Removes the cruft the §2.5 ownership-model rewrite would otherwise carry forward, and corrects a
false invariant the docs described:
* CURRENT_MON_GEN (sudovda) — the "current monitor generation" global was WRITE-ONLY. It was
stored on every mgr_acquire (both backends) but its only reader, idd_push's `my_gen`, was set
and NEVER read. The "session capturer re-checks the monitor gen each frame and bails on a
reconnect" behaviour the doc describes was never wired — per-frame staleness is the SEPARATE
ring FrameToken.generation / IDD_GENERATION mechanism (which works and is untouched). So the
monitor-gen-via-WinCaptureTarget carry the design proposed is unnecessary. Deleted the static,
its stores in both backends, the pf_vdisplay import, and idd_push's dead `my_gen` field/read.
(MON_GEN — the lease-generation counter behind the stale-lease no-op — is REAL and kept.)
* IDD_PERSIST + open_or_reuse + IddReuseHandle (idd_push) — a persistent-capturer reuse path
from an early prototype, defined but with ZERO callers across the crate. Deleted, plus the now
-orphaned `use std::sync::Mutex` and the now-dead `set_client_10bit` setter.
Windows-only; grep confirms no remaining references to any deleted symbol. Box build to follow.
First of the incremental §2.5 steps (user-approved OnceLock VirtualDisplayManager design).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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38c68c33e5 |
refactor(windows-host): confine platform code under windows/ + linux/ folders (Goal-1 stage 6)
Move 36 platform-specific files into per-module `windows/` and `linux/` subfolders (and the
shared HID codecs into `inject/proto/`):
capture/{windows,linux}/ encode/{windows,linux}/ inject/{windows,linux,proto}/
audio/{windows,linux}/ vdisplay/{windows,linux}/
src/windows/ (service, wgc_helper, win_adapter, win_display)
src/linux/ (dmabuf_fence, drm_sync, zerocopy/)
Done with `#[path]`, NOT a module rename: every file moves into its folder while the
`crate::*::*` module names stay FLAT, so all caller paths and every internal `super::`/`crate::`
reference are unchanged — only the parent `mod` decls gained `#[path = "..."]`. This is the
codebase's existing pattern (inject's gamepad_windows) and makes the move byte-identical in
behaviour with ZERO reference churn, far lower risk than collapsing to a single
`crate::capture::windows::` namespace (that deeper rename is an optional follow-on; this delivers
the cfg-sprawl folder confinement the stage is about). Done LAST, after the semantic stages, so
the path churn didn't fight them.
Verified: Linux cargo check + clippy (-D warnings) clean; my mod-decl changes fmt-clean (the 3
remaining fmt diffs are pre-existing local-rustfmt-version skew that moved with their files); all
36 `#[path]` targets exist; no internal `#[path]`/`include!`/file-child-mod in any moved file
(the inline `mod X {` blocks are self-contained). Box build to follow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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e5057f6cc1 |
feat(windows-host): finish HostConfig migration — resolve operator/dispatch knobs once (Goal-1 stage 2)
Migrate 31 genuinely-constant operator/dispatch env::var sites onto HostConfig, so the
capture/topology/encoder decision reads ONE owner instead of being recomputed at each call
site (the latent bug where capture and encode could disagree on the resolved backend, plan §2.4):
idd_push x7, no_wgc, capture_backend, render_adapter, encoder_pref (Linux open_video +
linux_zero_copy_is_vaapi), the Windows vdisplay-backend select, plus the plan-named
secure_dda/idd_depth/zerocopy/ten_bit and the multi-site perf x4 / compositor x5 /
video_source x3 / gamepad. Each HostConfig field's parser is byte-identical to the read it
replaced, so old==new by construction (the plan's "a flipped bool is a silent regression" guard).
Scope correction — the plan's "~64 sites / Linux XDG+compositor included / grep env::var -> 0"
was unsafe as written. Two classes are deliberately KEPT as live reads and documented in config.rs:
* Runtime-mutated session vars. vdisplay::apply_session_env REWRITES the process env on every
connect (the Bazzite Gaming<->Desktop follow): WAYLAND_DISPLAY, XDG_CURRENT_DESKTOP,
XDG_RUNTIME_DIR, DBUS_SESSION_BUS_ADDRESS, and the derived PUNKTFUNK_INPUT_BACKEND,
GAMESCOPE_SESSION/NODE, KWIN/MUTTER_VIRTUAL_PRIMARY, FORCE_SHM. Parsing these once would
freeze them at startup and silently break session-following — they are NOT constant.
* Single-use local tuning with no resolve-once benefit (and FEC_PCT even has two different
semantics): FEC_PCT, VIDEO_DROP, VBV_FRAMES, SPLIT_ENCODE, PACE_BURST_KB, the dxgi timing
knobs, the *_LIVE/test gates, plus path/dynamic reads (config-dir, PATH search,
env-forward-to-child). PUNKTFUNK_ZEROCOPY is split on purpose: Windows presence-semantics
moved to the field; Linux keeps its own truthy (1|true|yes|on) parser.
Verified: Linux cargo check + clippy (-D warnings) + fmt clean on the touched files. The
Windows-only edits are 1:1 substitutions; they get a real Windows compile on the box with Stage 3.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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e60cda3939 |
refactor(windows-host): move CCD/HDR display helpers to a neutral module — F1 complete (audit §9)
Moved the remaining 6 SudoVDA reach-in helpers + SavedConfig (resolve_gdi_name, set_advanced_color, advanced_color_enabled, set_active_mode, isolate/restore_displays_ccd) verbatim from vdisplay::sudovda into a backend-neutral crate::win_display module (the plan's windows/display_ccd.rs). The capturers (idd_push/dxgi/wgc), pf_vdisplay, and punktfunk1 now depend on these as PEERS via crate::win_display instead of reaching into the SudoVDA backend. With win_adapter (F1 pt1), all 7 reach-in helpers are now neutral — the circular reach-in is broken, so SudoVDA can eventually be deleted (Goal 2) without losing the display utilities. sudovda re-exports the ones it still uses internally; its now-unused CCD/GDI imports were removed. Verified: host clippy (nvenc) clean on the RTX box; Linux check clean (the new modules are #[cfg(windows)]). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d638a93e04 |
refactor(windows-host): move resolve_render_adapter_luid to a neutral module (audit §9 / F1 pt 1)
The discrete-render-GPU LUID picker was display-utility living in the SudoVDA backend; moved it verbatim to a backend-neutral crate::win_adapter module (the plan's windows/adapter.rs). The IDD-push capturer + pf-vdisplay backend now depend on it as a PEER instead of reaching into vdisplay::sudovda — the first step in breaking the circular reach-in so SudoVDA can eventually be dropped (Goal 2). sudovda re-exports it for its own callers. Remaining F1 increments: the CCD/HDR helpers (resolve_gdi_name, set_advanced_color, advanced_color_enabled, set_active_mode, isolate/restore_displays_ccd) → a neutral win_display module. Verified: host clippy (nvenc) clean on the RTX box. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e5c9ee8327 |
feat(windows-host): activate render-adapter pin; gamepad SHM from proto (audit §4.2h/§6.1)
§4.2h (C2): the host already pins the discrete GPU via IOCTL_SET_RENDER_ADAPTER on the IDD-push path; now that the pf-vdisplay driver implements it (
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024e709191 |
fix(windows-host): rustfmt pf_vdisplay.rs + Cargo.lock for the new host deps
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94e82df9f3 |
feat(windows-host): STEP 4 (3/n) — host pf_vdisplay backend (talks to the new driver)
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The host can now drive the new pf-vdisplay IddCx driver instead of SudoVDA. Compiles clean on BOTH Windows (cargo check -p punktfunk-host green) and Linux (cfg(windows)-gated, main CI unaffected); adversarially reviewed (no blockers, lockstep with the driver). - new vdisplay/pf_vdisplay.rs: cloned from the proven sudovda.rs, repointed to pf_vdisplay_proto — interface GUID 70667664 (not e5bcc234), IOCTL 0x900-0x905 (not the gappy 0x800/0x888/0x8FF), AddRequest/AddReply/RemoveRequest/SetRenderAdapterRequest (bytemuck Pod, not the GUID-keyed AddParams), a u64 session_id monitor key (not a minted GUID), and a single IOCTL_GET_INFO handshake that HARD-asserts protocol_version (vs SudoVDA two-IOCTL best-effort). Full MGR/linger/refcount/teardown lifecycle preserved. - reuses sudovda.rs backend-neutral CCD/DXGI helpers (set_active_mode, isolate/restore_ displays_ccd, resolve_gdi_name, resolve_render_adapter_luid, MON_GEN/CURRENT_MON_GEN, SavedConfig) — widened to pub(crate), not duplicated. - vdisplay::open()/probe() select the backend: PUNKTFUNK_VDISPLAY=pf|sudovda forces one; default auto-detects (prefer pf-vdisplay if its interface enumerates, else SudoVDA stays the shipping fallback). Notes: SET_RENDER_ADAPTER is tolerated as the driver returns NOT_IMPLEMENTED today (STEP 4 tail); the cross-MGR wait_for_monitor_released only paces sudovda's MGR (benign until IDD-push lands on pf-vdisplay, STEP 6 — documented in-code). On-glass "monitor appears at WxH@Hz" gate is next. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e2c9bfd3d9 |
feat(windows): pf-vdisplay IDD-push — HDR + pipelined zero-copy capture
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HDR (display-driven, matching the WGC path): - CTA-861.3 HDR EDID (BT.2020 primaries + HDR Static Metadata block) so Windows offers "Use HDR" on the virtual display. The host FOLLOWS the display's live advanced-color state, recreating the shared ring at the matching format (FP16 in HDR / BGRA in SDR) on a toggle — no freeze. - Always emit Main10/BT.2020-PQ Rgb10a2 while the display is HDR; the client auto-detects PQ from the HEVC VUI (clients under-report VIDEO_CAP_10BIT). Generic HDR10 mastering SEI on every IDR. - Generation-tagged `latest` (gen<<40|seq<<8|slot) + driver `is_stale` re-attach kill the toggle-time garbage frame and any stale-ring read. Perf: - Pipeline the encode loop (Capturer::pipeline_depth; IDD-push = 2): submit N+1 before polling N so the convert/copy on the 3D engine overlaps the NVENC encode of N on the ASIC. PUNKTFUNK_IDD_DEPTH overrides (1 = synchronous). - Rotating host output ring (OUT_RING) so the in-flight encode and the next convert never touch the same texture. - HDR converts directly from the keyed-mutex slot's SRV into the output ring (drops the redundant slot->fp16 scratch copy); SDR copies the BGRA slot in. The slot mutex is held only across the convert/copy, not the encode. RING_LEN 3->6 for publish headroom. - Capture-health diagnostic: new_fps vs repeat_fps under PUNKTFUNK_PERF (a low new_fps at a high send rate means the source isn't compositing, not an encode stall). Validated live on the RTX box: 5120x1440@240 HDR streams; driver composes ~180 new fps, encode 240 fps @ ~4.3 ms p50. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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e27abc065e |
feat(windows): pf-vdisplay CLEAR_ALL — reap orphaned virtual monitors on startup
The "5-6 stale monitors that never tear down" failure (also seen with SudoVDA): an orphan from a crashed/killed previous host lingers because the driver watchdog is kept reset by a still-pinging new session, so it never fires for the orphan. - Driver (pf-vdisplay control.rs): new IOCTL_CLEAR_ALL (0x804) -> tear down every monitor. A pf-vdisplay extension; SudoVDA returns invalid for it (ignored), so the host can issue it unconditionally. - Host (vdisplay/sudovda.rs): send IOCTL_CLEAR_ALL once on startup (best-effort) to reap orphans before creating ours; and surface a failing keepalive PING (the old `let _ =` swallowed it, masking a lost control handle). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |