822fde1e8933a54185862720c99b2aea338ae0be
69 Commits
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7121b0eb43 |
fix(apple): disarm CHHapticEngine handlers with no-ops, not nil
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android / android (push) Failing after 1m58s
ci / rust (push) Failing after 1m13s
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docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
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docker / deploy-docs (push) Successful in 24s
stoppedHandler/resetHandler are non-optional closures on the CI SDK ((StoppedReason)->() and ()->()), so assigning nil fails to compile (apple.yml). Assign no-op closures to disarm them before engine.stop() -- same re-entrancy guard intent, type-correct. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9c8fa9340c |
refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
apple / swift (push) Failing after 40s
audit / cargo-audit (push) Failing after 1m12s
windows-msix / package (push) Successful in 1m37s
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android / android (push) Successful in 4m48s
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decky / build-publish (push) Successful in 11s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m16s
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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9abb9a2496 |
fix - replace Punktfunkempfänger with Punktfunk
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docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 19s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 2m57s
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android / android (push) Failing after 3m27s
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ef30afcf0b |
fix(apple): fill the notch in macOS fullscreen — stop letterboxing below the camera housing
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The macOS sessionView branch was missing the .ignoresSafeArea() its iOS/tvOS siblings have, so in fullscreen the stream was laid out in the safe area below the notch; the aspect-fit video then scaled down to that smaller area and left black borders. Add .ignoresSafeArea() so the stream fills the whole display including behind the camera housing (a thin top-center strip occluded — normal fullscreen- video behavior); at the display's native mode it's now a 1:1 fill. Inert in windowed mode and on non-notched displays. NSPrefersDisplaySafeAreaCompatibilityMode is deliberately not used (it shrinks the whole window with borders on all sides). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e99a1aea43 |
fix(apple): resolve QoS priority inversions + two Swift concurrency warnings
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flatpak / build-publish (push) Successful in 4m2s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m22s
docker / deploy-docs (push) Successful in 18s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m39s
Priority inversions (Thread Performance Checker): the Apple client drains every plane on .userInteractive threads (video pump, audio, gamepad feedback) and connects on a .userInitiated Task, but the connector's producer threads ran at the default QoS — so a high-QoS consumer parked waiting on a lower-QoS producer. Pin the connector's producers (outer worker thread, all tokio runtime threads via on_thread_start, and the data-plane spawn_blocking pump) to .userInteractive on Apple so they match the consumers. #[cfg(target_vendor = "apple")] helper using the existing libc dep; no-op off Apple, no Swift-side change (no latency regression). GamepadFeedback.swift: the init's MainActor hop captured self implicitly-strong while the inner $active sink captured it weakly — capture [weak self] in the hop too (the sink stays weak to avoid the retain cycle). StreamPump.swift: the @Sendable pump-thread closure captured the non-Sendable AVSampleBufferDisplayLayer. enqueue/flush are documented thread-safe and only the pump thread drives it after start(), so assert that with nonisolated(unsafe). cargo build/test/clippy/fmt green (core + host); xcframework rebuilt; swift build + iOS/tvOS targets clean with both warnings gone. Runtime confirmation of the inversion warnings needs a GUI run under Xcode's Thread Performance Checker. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bbabc04bca |
feat(hdr): Windows HDR10 + 10-bit end-to-end, negotiated; non-blocking capture recovery
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Adds true HDR (BT.2020 PQ) and 10-bit (HEVC Main10) streaming, negotiated so an 8-bit/SDR client is never sent a stream it can't decode, plus a robust fix for the capture losing the stream across a secure-desktop transition. Protocol (punktfunk-core/quic.rs): - Hello gains `video_caps` (VIDEO_CAP_10BIT / VIDEO_CAP_HDR), Welcome gains `bit_depth`, both as optional trailing bytes (back-compat). client-rs advertises 10-bit via PUNKTFUNK_CLIENT_10BIT; the connector advertises 0 for now (in-band detection drives the native clients). Regenerated punktfunk_core.h. Windows host: - 10-bit Main10: host enables it only when the client advertised VIDEO_CAP_10BIT AND PUNKTFUNK_10BIT is set; threaded through open_video → NVENC (profile Main10, pixelBitDepthMinus8). - HDR: when the captured desktop is scRGB FP16 (R16G16B16A16_FLOAT, HDR on), copy it to an FP16 surface, composite the cursor there, convert scRGB → BT.2020 PQ 10-bit (R10G10B10A2) via a shader, and encode HEVC Main10 with the BT.2020/PQ colour VUI (ABGR10 input). Fixes the freeze + cursor-trail that came from feeding FP16 into the BGRA path. Reacts dynamically to the HDR toggle. - Capture recovery: rebuild is now a single NON-BLOCKING attempt, throttled to ~4×/s, repeating the last good frame between attempts (format-tagged last_present). During a secure-desktop dwell SudoVDA's output is gone; the old blocking 12 s retry starved the send loop for seconds so the client timed out and disconnected — now the session stays fed (frozen) until the desktop returns. Also seeds a black frame on recovery. Apple client (PunktfunkKit): - Detects HDR in-band from the stream VUI (PQ transfer function), decodes to 10-bit P010, and presents via an rgba16Float + BT.2020 PQ CAMetalLayer with EDR; SDR path unchanged. Switches automatically on a mid-session HDR toggle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f5eae24c87 |
feat(apple): tabbed macOS Settings + stats-overlay placement/toggle + Stream menu
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The macOS Settings window had outgrown one scrolling pane — split it into a tabbed preferences window (General / Display / Audio / Controllers / Advanced). Each settings group is now a shared @ViewBuilder section, so iOS keeps its single grouped Form and tvOS its pushed-picker layout, each defined once. No setting moved or dropped. New statistics-overlay controls (Settings → Display → Statistics): a show/hide toggle (DefaultsKey.hudEnabled) and a corner picker (HUDPlacement / DefaultsKey.hudPlacement) — the HUD moves to the chosen corner and aligns its text to that edge. A Scene-level "Stream" menu (StreamCommands) carries Show/Hide Statistics (⌘⇧S) and Disconnect (⌘D). Disconnect moved off the HUD button into the menu so it survives the overlay being hidden, wired via .focusedSceneValue. On iOS a material-backed exit chip appears when the HUD is hidden (touch users have no menu/⌘D); tvOS disconnect is unchanged (Siri-Remote Menu button). Builds on macOS/iOS/tvOS; swift test green. Adversarially reviewed (8 findings refuted, 2 minor — the iOS exit-chip contrast fix is included here). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8ab262f8f8 |
feat(trust): host-gated trust-on-first-use — PIN pairing mandatory by default
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TOFU let anyone who could reach the host click "Trust" and stream, which defeats the point on a LAN. Make SPAKE2 PIN pairing the default and only way to trust a NEW host; TOFU survives as an explicit HOST opt-in (for fully trusted networks), advertised over mDNS so clients render their trust UI from the host's policy rather than offering trust on faith. Contract: - Host advertises pair=required (default) or pair=optional. pair=required rejects unpaired clients at the handshake; pair=optional accepts them (TOFU). - Clients: a pinned host whose fingerprint matches connects silently; a pinned host whose fingerprint CHANGED forces re-pairing via PIN (no re-trust shortcut); a NEW host is offered TOFU only if it advertised pair=optional, otherwise PIN pairing is mandatory; a manually-typed or unknown-policy host is always PIN. Host (crates/punktfunk-host/src/main.rs): - m3-host now REQUIRES pairing by default (was open by default). New --allow-tofu opts into accepting unpaired clients + advertising pair=optional; pairing is always armed (PIN logged at startup). serve --native was already secure-by-default (serve --open). The mDNS advert and the accept loop already mapped require_pairing -> pair=required + reject; only the m3-host CLI default + help text changed. Clients honor the advertised policy: - Android (MainActivity.kt): TOFU only for a discovered pair=optional host; manual/unknown -> PIN; fp-change -> re-pair only (dropped the "Forget & re-TOFU" shortcut). - Apple (HostDiscovery/SessionModel/ContentView/HostCards/HostStore): new allowsTofu (pair==optional, distinct from unknown); connect() gates .awaitingTrust on it; unpinned non-optional hosts route to the PIN sheet; "Forget Identity" re-pairs rather than re-TOFUs. - Linux (app.rs/ui_hosts.rs/session.rs): ConnectRequest.pair_required -> pair_optional; initiate_connect routes pinned/fp-changed/optional/else; manual + --connect unknown -> PIN; a pinned connect rejected on trust grounds re-pairs. Docs (CLAUDE.md, README.md, docs-site/content/docs/pairing.md): describe the gated model — PIN is the default, TOFU an explicit opt-in with an impostor warning. Verified: host cargo check/clippy/fmt clean; Android built + live (emulator -> home-worker-2): a manual connect now opens the PIN dialog (no Trust button) and the PIN ceremony streams; Apple swift build clean; Linux clippy -D warnings + fmt clean on the Linux box. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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01305c67a7 |
fix(apple/gamepad): resolve DualSense type reliably at connect (no Auto race)
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The DualSense intermittently showed up as an Xbox 360 pad on the host: the client's `.auto` gamepad-type resolution read `GamepadManager.active`, which is populated only by the async `.GCControllerDidConnect` notification (or the init-time snapshot). At connect time `active` could still be nil with a DualSense attached, so the client sent `.auto` and the host's pick_gamepad mapped that to Xbox 360. Confirmed live: same box, two connects minutes apart logged `gamepad="xbox360"` (auto) vs `honoring client gamepad request gamepad="dualsense"`. resolveType() now calls rebuild() first to re-read GCController.controllers() synchronously before reading `active`, closing the race for the common case (controller attached before connecting). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a59abe2e3e |
fix(apple/gamepad): reclaim the PS/Home button from the macOS system gesture
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The earlier buttonHome handler wasn't enough: on macOS the SYSTEM grabs the DualSense Home/PS button by default (opens Launchpad's Games folder), so it never reached the app. The fix is to disable the system gesture on the element — `physicalInputProfile.buttons[GCInputButtonHome].preferredSystemGestureState = .disabled` (Apple's documented mechanism) — which hands the button to us. Then drive `guide` DIRECTLY from that element's pressedChangedHandler instead of via buttonMask: the legacy `extendedGamepad.buttonHome` is unreliable/often nil even when the physical element exists, so reading it in the mask dropped presses. `sendGuide` folds the bit into `buttons` so a held PS button still releases on focus loss. On tvOS the element is reserved (nil) → the block no-ops. The host already maps BTN_GUIDE → the DualSense PS bit, so this completes the chain. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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36107018a8 |
feat(apple/library): mTLS — authenticate by the paired identity, drop the token
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Phase 3: the Apple library now talks to the host's HTTPS mgmt API (
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8c2e245c8b |
fix(apple/cursor): disable the client-side cursor (gamescope traps input)
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The client-side cursor positions the host pointer with ABSOLUTE events, but gamescope's input socket (EIS) grants only a relative pointer — the host drops the absolute events (libei.rs: no PointerAbsolute → not emitted), so the pointer never moves and clicks/scroll land on the stuck position. Auto-mode enabled exactly this on gamescope, making all input appear dead until toggled off. Force `cursorVisible = false`, neuter the ⌘⇧C toggle, and hide the now-inert Settings picker. The resolution logic + handlers are kept (commented) for when per-compositor gating (KWin/GNOME/Sway have an absolute pointer) or a synthetic-cursor-over-relative path lands. Relative capture (the working path) is now always used. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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36a04e667c |
fix(apple): capture the PS/Home button + fullscreen only while streaming
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Two issues from live Mac testing, plus a requested fullscreen option: - PS button: the Home/PS button (→ guide; the host maps it to the DualSense PS bit) does not reliably fire GCExtendedGamepad.valueChangedHandler on macOS, so its presses were dropped. Add a dedicated buttonHome.pressedChangedHandler that re-syncs. The host already maps BTN_GUIDE→PS, so this is the missing client half. - Fullscreen: a macOS FullscreenController (NSViewRepresentable) takes the window fullscreen while a session is up (incl. the trust prompt over the blurred stream) and restores it on the host list — so only the stream is fullscreen, not the picker. New `fullscreenWhileStreaming` setting (default on) + a Settings "Window" toggle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5706e7ebf4 |
feat(apple/library): launch a picked title (step 4 client side)
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Tapping a game in the (flagged) library now starts a session that asks the host to launch it — the picked GameEntry id rides the connect down to the host, which resolves it against its own library ( |
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1b610d6bf5 |
feat(apple/library): experimental game-library browser (flagged off)
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Plan step 3 — the Apple client surfaces the host's game library, behind a feature flag (`DefaultsKey.libraryEnabled`, default OFF). Browsing only; launching a chosen title is step 4. - PunktfunkKit `LibraryClient`: Codable GameEntry/Artwork/LaunchSpec mirroring crates/punktfunk-host/src/library.rs, and an async fetch of GET /api/v1/library with a bearer token. Typed LibraryError guides setup (the common case is "needs a --mgmt-token"). `Artwork.posterCandidates` = portrait → header → hero. - `LibraryView`: cross-platform poster grid (LazyVGrid, AsyncImage that walks the art candidates past load failures to a text placeholder), a store badge, and an inline Connection form (mgmt port + token) that surfaces when the API is unreachable / 401 / no token set. Read-only. - StoredHost gains `mgmtPort`/`mgmtToken` (the mgmt API is a distinct port from the data plane and needs a token off-loopback). Both OPTIONAL — synthesized Decodable ignores property defaults but treats a missing Optional as nil, so older saved hosts decode unchanged (a defaulted non-optional would wipe the list). HostStore.setMgmt. - Entry point: a flag-gated "Browse Library…" host-card context action → LibraryView (sheet on macOS/iOS, pushed on tvOS), mirroring the pair/speed-test plumbing. Plus a Settings "Experimental" toggle. Can't compile Swift on the Linux dev box; CI (apple.yml: swift build + swift test on the mac mini) verifies the macOS path. Added LibraryClientTests (decode + art order) for `swift test`. iOS/tvOS-only branches mirror existing patterns. Live-verify on the Mac pending. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c64816c70a |
feat(apple): client-side cursor for gamescope sessions (toggle + shortcut)
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gamescope's PipeWire capture carries no cursor (verified upstream — it never
composites the cursor or adds SPA_META_Cursor), so the cursor must be drawn on the
client. New macOS "cursor-visible" capture mode: instead of disassociating+hiding
the system cursor and sending relative deltas (the game path, unchanged), it keeps
the system cursor visible over the stream and sends ABSOLUTE positions
(MouseMoveAbs), mapped through the video's aspect-fit (AVMakeRect) to host pixels
with the letterbox bars dropped. The visible system cursor IS the client cursor —
zero added latency, no double cursor (gamescope draws none), accurate (the client
drives the host's absolute mouse).
- Default: on iff the session's resolved compositor is gamescope (via the new
punktfunk_connection_compositor getter,
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c2ae40ef9e |
feat(net/mac): default-on recvmsg_x batched Mac recv + GSO host + longer probe
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The Mac/iOS client's wall around ~380 Mbps on a 2.5 G path is the receive drain, not the transport: a loopback speed-test pushes 380/600/1000 Mbps at 0.0% loss, but Darwin has no recvmmsg(2), so the macOS client was doing one recv() syscall per packet — ~40-90k syscalls/s on one core. When the recv loop can't drain fast enough the kernel socket buffer backs up and drops, which the client sees as a sustained stream stalling/freezing in the 300-400 Mbps range (and an immediate "session ended" when a 500 Mbps+ first keyframe bursts in). - core/transport: flip recvmsg_x (the batched Darwin recv, ~30x fewer syscalls) from opt-in to default ON, opt-out via PUNKTFUNK_RECVMSG_X=0. Keeps the auto-fallback to the scalar loop on any unexpected syscall error. The Apple CI swift-test loopback now exercises this path by default. - packaging/kde host.env: enable PUNKTFUNK_GSO=1 — UDP segmentation offload on the host send path (one sendmsg per ~64 packets), the dominant lever above ~1 Gbps. Already wired (send_sealed -> send_gso) with sendmmsg auto-fallback. - apple SpeedTestSheet: lengthen the bandwidth probe 2 s -> 5 s so the measured number stops swinging wildly (50 vs 900 Mbps on the same link) — long enough for steady-state send + recv drain to settle. Matches host MAX_PROBE_MS. - host capture: PUNKTFUNK_SYNTH_NOISE synthetic high-entropy source for reproducible throughput testing of the encode->FEC->send->recv path. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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47112f44b7 |
feat(apple): surface host online status on the home grid
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Saved host cards now show a presence dot — green when the host is advertising on
the LAN right now, grey when not seen. Cross-references each StoredHost against the
live mDNS discovery set (HostDiscovery). No host changes: the host already
advertises _punktfunk._udp with a stable id + cert fingerprint, which the client
already browses.
- StoredHost.matches(DiscoveredHost): fingerprint-first (survives a DHCP address
change), address:port fallback. The discovered-section dedup now uses the same
match, so a saved host whose IP changed no longer also shows up as a stranger.
- HostCardView gains an isOnline presence dot (accessibility-labelled).
- HomeView.isOnline recomputes on every @Published discovery change, so the dot
tracks hosts joining/leaving the network live.
Online detection is LAN-scoped by design: a remote/cross-subnet host that doesn't
advertise here shows grey ("not seen"), not a false "offline". Swift-only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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4be993df87 |
fix(apple/stage2): disable layer vsync wait to kill fullscreen stutter
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The experimental stage-2 presenter (CAMetalLayer + display link) stuttered badly in fullscreen but ran fine windowed. render() runs on the display-link / MAIN thread and calls layer.nextDrawable(), which blocks that thread until a drawable frees. With the layer's own displaySyncEnabled left on (default), present also waits for the hardware vsync, so the block serializes the main thread to the display — windowed, the WindowServer's looser compositing hides it; fullscreen's tighter, more-direct path exposes it as judder. (Apple dev-forum guidance: displaySync off measurably reduces nextDrawable() blocking.) - displaySyncEnabled = false (macOS-only): the display link is already the per- vsync pacing source, so the layer's redundant vsync wait only adds the stall. - maximumDrawableCount = 3 (explicit): more in-flight headroom before nextDrawable() has to block on the main thread. Swift-only (no core/ABI change → no xcframework rebuild). Validated: swift build; swift test (39 passed, 0 failures). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c56b1b455a |
feat(punktfunk/1): request-IDR recovery for a wedged client decode
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Fixes the intermittent first-connect freeze. The host streams infinite GOP — one opening IDR, then P-frames only (recovery keyframes just on loss) — so when the client's decoder wedges on the cold first session (a lost/corrupt opening IDR, a bad early P-frame) the picture stays frozen until the far-off next keyframe. The client had no way to ask for one; now it does. Add a RequestKeyframe control message (client -> host, reliable control stream), mirroring Reconfigure: - core: quic.rs RequestKeyframe (type 0x03) + roundtrip test; client.rs CtrlRequest::Keyframe + NativeClient::request_keyframe; abi.rs punktfunk_connection_request_keyframe (header regenerated). - host: m3.rs decodes it in the control loop and signals the encode loop, which coalesces a burst and calls enc.request_keyframe() — wiring the existing NvencEncoder hook (force_kf -> next frame pict_type=I), the same recovery the GameStream path already had via force_idr. - apple: PunktfunkConnection.requestKeyframe(); StreamPump (stage-1) requests on layer.status==.failed; Stage2Pipeline (stage-2) on a sync submit failure and on the async decode-error callback via a thread-safe KeyframeRecovery. All throttled to <=1/250ms (the decode stays wedged for several frames until the IDR lands, so per-frame requests would flood the control stream). Self-healing: a lost recovery IDR is re-requested after the throttle; the host coalesces bursts into a single IDR. Validated: cargo fmt + clippy clean; core + host test suites green (incl. new request_keyframe_roundtrip); swift build + test (39 passed); xcframework rebuilt (all 5 slices), header regenerated with no unrelated drift. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e2257a6158 |
fix(apple): persist Keychain trust — sign macOS + data-protection keychain
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The client identity prompted for Keychain access on every launch/rebuild. Root cause: the macOS app target was ad-hoc signed (CODE_SIGN_IDENTITY = "-"), and the identity lived in the file keychain whose "Always Allow" ACL is bound to the app's exact code signature (cdhash for ad-hoc). Every rebuild changed the binary -> changed the cdhash -> the ACL no longer matched -> re-prompt. - Sign the macOS target with Apple Development (team already set) instead of ad-hoc, so the designated requirement is identity-based and stable across rebuilds. - Move the identity to the data-protection keychain (kSecUseDataProtectionKeychain) gated by a team-scoped keychain-access-group entitlement — access is granted by the app's entitlement, not a per-binary ACL, so it's prompt-free and survives rebuilds. Add Config/Punktfunk.entitlements and wire CODE_SIGN_ENTITLEMENTS into all six app configs (macOS/iOS/tvOS). - Unsigned / ad-hoc builds (e.g. `swift run`) lack the entitlement (errSecMissingEntitlement) — fall back to the legacy file keychain so they still work (with the old prompt), no hard failure. macOS re-mints the identity on first run (the old file-keychain copy isn't in the data-protection keychain) -> one re-pair, which is acceptable. iOS keeps its identity (the explicit access group equals the prior default). Validated: swift build; swift test (39 passed, 0 failures); xcodebuild -showBuildSettings confirms Apple Development + Config/Punktfunk.entitlements. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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dea749186d |
fix(quic/apple): QUIC keep-alive + reconnect input re-engage
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Three native-client bugs isolated against a stock Moonlight client (which stays connected / keeps input working under the same actions): - Connection drops mid-stream: the quinn endpoints (host + client) ran with default transport config, so keep_alive_interval was OFF. Any quiet stretch (no input, audio muted/stalled, a capture hiccup, a mode change) let the idle timer expire and quinn closed the session -> next_au=Closed -> "Session ended". Moonlight's ENet sends keepalive pings; we sent nothing. Add a shared TransportConfig (keep-alive 4s under an explicit 20s idle timeout) to both endpoint::server_from_der and endpoint::client_pinned_with_identity. - Reconnect input dead (macOS): the session-start auto-capture one-shot was consumed even when engageCapture(fromClick:false) was refused (window not key yet at the instant of reconnect), with no retry -> capture stayed off and input never forwarded. Clear the one-shot only on a successful engage, and retry on NSWindow.didBecomeKey. Stays scoped to session start, so it does not resurrect the rejected auto-grab-on-activation behavior. - Reconnect input dead (iOS): wasCapturedOnResign leaked stale state across sessions and the foreground-restore could fire before this session's InputCapture was wired (setForwarding no-ops on nil). Reset it per session in start() and guard the didBecomeActive restore on inputCapture != nil. Validated: cargo build -p punktfunk-core --features quic; swift build; swift test (39 passed, 0 failures); xcframework rebuilt (all 5 slices), no ABI/header drift. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9291568ce0 |
refactor(apple): decompose ContentView (735 -> 272 lines)
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Split the monolithic ContentView into focused view files — a pure structural refactor with no behavior change (verified: builds macOS/iOS/tvOS, the test suite is green, and a fidelity review against the original found no discrepancies): - ContentView (272): the coordinator — owns the session model / host store / discovery, switches home<->session, holds the connect logic (it reads @AppStorage) + the dev hooks, and the stream builder (whose stable identity across awaiting-trust->streaming must NOT move — it stays here). - HomeView (251): the hosts grid + navigation + toolbar + sheets + "On this network" discovery section + empty state. - HostCards (158): HostCardView + DiscoveredCardView, sharing a CardMetrics struct (dedupes the platform-tuned sizing the two cards had copy-pasted). - TrustCardView (80): the TOFU prompt + fingerprint formatting. - StreamHUDView (67): the streaming overlay HUD. State flows idiomatically: @StateObject (ContentView) -> @ObservedObject in subviews, @State -> @Binding; the connect logic is passed as closures. Sheet placement is preserved — the pairing/speed-test sheets stay on the outer body so they survive the trust->home transition. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9e8135ccec |
refactor(apple): code-quality pass — audit fixes + centralized defaults keys
A 6-agent adversarial audit of the client (11 confirmed of 39 findings, the rest
filtered) drove these:
- fix: SessionAudio ring buffer — guard a write larger than the ring (would push
readIdx past writeIdx and corrupt the buffer; never happens, but guard not corrupt).
- fix: CADisplayLink retain cycle (stage-2 presenter) — a weak-target DisplayLinkProxy
so the view can deallocate (the link retains its target); stage-2 teardown added to
both StreamView/StreamViewController deinits as a safety net.
- fix: GamepadFeedback deinit { flag.stop() } — the drain thread holds the connection
strongly and self weakly, so an abrupt teardown without stop() would leak it.
- refactor: centralize the 12 UserDefaults/@AppStorage key literals (scattered across
8 files) into one DefaultsKey enum — a typo silently splits a setting's reader from
its writer.
- docs: RumbleRenderer @unchecked Sendable invariant; the HID digit-row table; the
stage-2 layer compositing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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7b10714b62 |
feat(apple): stage-2 presenter — explicit decode + Metal present + glass-to-glass
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Opt-in (Settings -> Presenter; `punktfunk.presenter`, default stage-1). Stage-1's AVSampleBufferDisplayLayer decodes AND presents internally with no per-frame callback, so neither decode nor present can be stamped or hand-paced. Stage-2 takes explicit control: - VideoDecoder: VTDecompressionSession, async output callback stamps decode-completion, session rebuilt on every IDR / format change. Unit-tested (testVideoDecoderAsyncCallbackDeliversPixels). - MetalVideoPresenter: CAMetalLayer + CVMetalTextureCache + a runtime-compiled BT.709 limited-range NV12->RGB shader, present at the next vsync. The CVMetalTextures + pixel buffer are held until the GPU completes. - Stage2Pipeline: pump thread -> decoder -> newest-ready 1-slot ring; the hosting view's display link drains it once per vsync and stamps capture->present (the display-link target time projected into CLOCK_REALTIME). - LatencyMeter gains record(ptsNs:atNs:offsetNs:); the HUD shows a capture->present (glass-to-glass, modulo host render->capture) line, skew-corrected via clockOffsetNs. Measured live ~11 ms p50 vs ~2.2 ms capture->client. - StreamView / StreamViewIOS host the CAMetalLayer as a sublayer + a CADisplayLink (NSView.displayLink on macOS) when stage-2; input capture + HUD unchanged. The session-active gates switch from `pump != nil` to `connection != nil` so capture engages without a StreamPump. Validated: builds macOS/iOS/tvOS; the decode half is unit-tested; the Metal present is live-validated on glass (correct image + the capture->present number). Colorspace is BT.709 SDR for now; 10-bit/HDR + a pacing policy are later. Plan: docs-site/content/docs/apple-stage2-presenter.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8f596ba6c5 |
fix(apple): latency HUD — interpolate the (same-host) suffix, don't concat
ci / rust (push) Has been cancelled
The capture->client latency line concatenated a String onto a LocalizedStringKey
(Text("...\(x, specifier:)..." + (cond ? "" : "...")), which doesn't type-check:
the specifier: interpolation makes the literal a LocalizedStringKey, which has no
'+'. Fold the conditional suffix into the interpolation instead — the Apple
client didn't build on the latency-HUD commit (
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6d3ff37d9e |
feat(client): cross-target input handling + LAN mDNS discovery
Input handling, building on macOS/iOS/tvOS: - macOS recapture after navigating out: engageCapture no longer latches captured=true when the cursor grab is refused mid app-activation (which left a free cursor that no later click could re-grab); cursorCapture.capture() now reports success. + canBecomeKeyView. - iOS/iPadOS recapture: restore the prior capture on didBecomeActive (nothing re-grabbed mouse/keyboard on return before). - iPad indirect pointer (no lock) is forwarded as an absolute MOUSE (move + buttons + scroll via hover / UITouch.indirectPointer), not as touch, with the local cursor visible; GCMouse owns the locked regime, gated so the two never double-send. Adds the MouseMoveAbs wire helper. - Trackpad scroll on iOS (was entirely missing): GCMouse scroll dpad when locked + a scroll-only UIPanGestureRecognizer otherwise. - tvOS: no focusable control during play (a focusable Disconnect button ate the controller's A in the focus engine); Siri Remote Menu disconnects. - Don't leak touch to the host under the TOFU trust prompt (gate on captureEnabled). LAN discovery: HostDiscovery (NWBrowser over _punktfunk._udp, the host's crate::discovery advert) resolves each service to IP:port and parses the TXT (fp advisory, pair, id); an "On this network" section in the grid (tap to save + connect, or pair if required). iOS/tvOS get NSBonjourServices via a merged Config/Info.plist. Integration-tested end to end against a fake NWListener advert. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6b4de5d738 |
feat(client/speedtest): request the host's full 3 Gbps probe ceiling
The Apple speed test asked for only 400 Mbps, capping the measured throughput
there and hiding the link's real headroom. Request the host's full
MAX_PROBE_KBPS (3 Gbps) instead, and raise the recommended-bitrate clamp from
500 Mbps to the host's 2 Gbps session ceiling so a fast measurement yields a
usable recommendation.
Also fix the stale caps left when the host clamps were raised (
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e04328f086 |
feat(apple): capture->client latency HUD (skew-corrected) via the connect offset
ci / rust (push) Has been cancelled
The Apple client now consumes the connector's clock offset. PunktfunkConnection
reads punktfunk_connection_clock_offset_ns into clockOffsetNs at connect; a new
LatencyMeter (PunktfunkKit, NSLock + percentiles, mirrors FrameMeter) records each
AU's capture->client-receipt latency = now(CLOCK_REALTIME) + offset - pts_ns, and
SessionModel drains p50/p95 into the macOS HUD ("capture->client N/N ms p50/p95",
"(same-host)" when the host didn't answer the skew handshake). Wired at the
existing onFrame hook in ContentView — additive, no change to the decode/present
path. Unit test for the meter (percentiles, skew flag, absurd-value guard).
This is the first cross-machine latency the real Apple client reports. SCOPE:
stage-1 AVSampleBufferDisplayLayer decodes+presents compressed samples internally
with no per-frame callback, so this excludes decode+present; true decode->present
needs the stage-2 presenter (VTDecompressionSession + CAMetalLayer). Rebuild
PunktfunkCore.xcframework (for the new C getter) before swift build/test on a Mac.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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dcb2850c7c |
fix(apple): drive macOS keyboard from NSEvent (GCKeyboard unreliable)
ci / rust (push) Has been cancelled
macOS GCKeyboard delivery is flaky — the same GameController quirk that
killed GCMouse motion (
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1d605fb781 |
feat(gamepad): controller discovery + client-negotiated pad type + rich DualSense end to end
The Apple client grows full gamepad support and punktfunk/1 learns to negotiate the virtual pad type: - Protocol: Hello carries a GamepadPref byte (offset 21, the same trailing-byte back-compat pattern as the compositor; echoed resolved in Welcome at 54). Host precedence: explicit client choice > PUNKTFUNK_GAMEPAD env > Xbox 360, DualSense (UHID) only where available. ABI: punktfunk_connect_ex2 + punktfunk_connection_gamepad (connect_ex delegates; ABI_VERSION stays 2 — the trailing byte IS the compat mechanism). punktfunk-client-rs gets --gamepad. - Swift client: GamepadManager (app-lifetime discovery + selection — Settings lists every controller with capabilities/battery/"In use"; exactly ONE pad forwards as pad 0, auto = most recently connected, or pinned), GamepadCapture (snapshot-diff button/axis events, DualSense touchpad + ~250 Hz motion on the rich-input plane, held state released on switch/deactivate/stop), GamepadFeedback (rumble → CoreHaptics per-handle engines; lightbar → GCDeviceLight; player LEDs → playerIndex; adaptive-trigger blocks → the table-driven DualSenseTriggerEffect parser → GCDualSenseAdaptiveTrigger, exact for the 10-zone positional modes). The pad type auto-resolves from the physical controller at connect time, user-overridable in Settings. - Host DualSense fixes surfaced by adversarial review against hid-playstation / SDL / Nielk1 ground truth: input-report sensor/touch offsets were off by one (the kernel read garbage motion + phantom touches), the L2/R2 trigger blocks were swapped (the report is right-trigger-first), feedback now gates on the report's valid-flags (a plain rumble write no longer blanks lightbar/ triggers), and the touchpad rescale clamps to the advertised ABS_MT extents. - Tests: Hello/Welcome trailing-byte back-compat, pick_gamepad precedence, byte-exact input-report layout, valid-flag gating, per-mode trigger-parser table (incl. packed 3-bit zones), wire conversions, and a scripted loopback feedback burst (PUNKTFUNK_TEST_FEEDBACK=1) asserted through the xcframework on the rumble + HID-output planes. Validated: cargo test/clippy/fmt green on macOS + Linux (61 host tests), swift build/test green, test-loopback.sh green, tvOS/iOS targets compile. DualSense motion sign/scale is derived from the calibration blob, not yet live-verified (constants isolated in GamepadWire). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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634d87ba6c |
Merge origin/main (tvOS client work) with host EIS/attach + macOS-input fixes
ci / rust (push) Has been cancelled
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a17997bb01 |
fix(apple): pairing copy points at the web console for the PIN
ci / rust (push) Has been cancelled
The PIN now surfaces in the host's web admin UI (port 3000 → Pairing), which is where users will actually read it — the pairing sheet's footer, field prompts, the tvOS keyboard title, and the wrong-PIN/failure errors all reference the console instead of the host log / --allow-pairing flag (the log mention stays in the README as the secondary path). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e414ec0895 |
fix(apple): drive macOS mouse motion/buttons from NSEvent; fix iPad pointer lock
Host-side logs proved the macOS client sent keyboard + scroll but ZERO relative mouse-motion and ZERO button events for an entire session — the user was moving the mouse the whole time. Root cause is client-side: GCMouse's mouseMovedHandler/pressedChangedHandler silently never fired on the live Mac (a documented GameController quirk) while GCKeyboard worked and scroll already rode NSEvent. So motion/buttons were the only input on a GCMouse-only path, and that path was dead. macOS: stop relying on GCMouse for motion/buttons (compiled out with #if !os(macOS)); drive them from a local NSEvent monitor installed only while captured — the same channel scrollWheel already uses successfully. Under CGAssociateMouseAndMouseCursorPosition(false) the mouseMoved/dragged deltaX/deltaY ARE the relative motion (OS-acceleration-applied, exactly what Moonlight's macOS client ships). All four motion event types are covered so motion keeps flowing during a button-held drag; buttons map left/right/middle/X1/X2 through the existing engage-click-suppression + release-on-blur logic. NSEvent deltaY is already screen-space (+y down) so, unlike the GCMouse path, it is NOT negated. iPad: the input failure there was a different cause — GCMouse only delivers relative deltas while the scene holds a true pointer LOCK, which the system grants only to a full-screen, frontmost iPad scene and which UIHostingController doesn't consult for children. Gate prefersPointerLocked to iPad + captured, add childViewControllerForPointerLock so a reparenting container forwards the lock decision to this VC, and log the resolved lock state. Touch remains the unconditional fallback. Adds a PUNKTFUNK_INPUT_DEBUG=1 switch (os.Logger, throttled) so motion/buttons being SENT is verifiable on-device without host-side logs. iOS GCMouse path otherwise unchanged; GCKeyboard unchanged on both. Researched + adversarially reviewed; Swift builds only on a Mac, so this is unverified-compiled here. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ea42fcf15a |
fix(apple/tvOS): spring-driven slide transition
ci / rust (push) Has been cancelled
The slide now runs on UISpringTimingParameters (stiffness 300, damping 30 — a ~0.87 damping ratio: settles quickly with a hint of life, no overshoot ping-pong) via the transition library's .interpolatingSpring animation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7655c36f34 |
fix(apple/tvOS): hand-rolled selection screens — kills the black-text flash in pickers
ci / rust (push) Has been cancelled
The navigationLink Picker's INTERNAL destination list renders its rows in the focused (dark-text) style while the push animates — black text over the dark backdrop until focus settles (present under the old fade too; a SwiftUI-on-tvOS quirk we don't control). Settings now uses its own primitives instead: - TVSelectionRow: label + current value, pushes… - TVSelectionList: a Settings-app-style option list (plain button rows + checkmark, selecting pops back) — ordinary button chrome, no focused-style pre-rendering. The stream-mode and compositor pickers are gone on tvOS; the Settings screen itself is a plain scroll of rows + footer (no Form), matching the rest of the tv UI. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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92933ef46b |
fix(apple/tvOS): system-style slide for in-stack pushes (swiftui-navigation-transitions)
ci / rust (push) Has been cancelled
SwiftUI's NavigationStack on tvOS animates pushes as a bare crossfade with no public customization — the system Settings app slides. The home stack now applies .customNavigationTransition(.slide) on tvOS via davdroman/swiftui-navigation-transitions (MIT, tvOS 13+), covering the top-level routes AND the settings pickers' drill-ins. The dependency is referenced by the Xcode PROJECT only and linked solely by the Punktfunk-tvOS target: its manifest (no macOS platform declared vs 10.15 deps) breaks SwiftPM whole-graph validation for plain `swift build`, and the #if os(tvOS) import never compiles in the macOS-only SwiftPM dev shell anyway. Headless builds need xcodebuild -skipMacroValidation (the lib pulls Swift macro packages; in the Xcode UI it's a one-time Trust & Enable prompt). iOS/macOS keep their untouched system navigation animations. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f01b07a973 |
fix(apple/tvOS): pushed routes instead of modal covers — the Settings-app navigation feel
ci / rust (push) Has been cancelled
Add Host, Settings and PIN pairing were fullScreenCover overlays, which is why navigating felt unlike the system Settings app (no push animation, no Menu-pops-a-level semantics). They are now navigationDestination ROUTES pushed inside the home NavigationStack: - the system push/pop animation and Menu-button back navigation come for free; - the Settings pickers' navigationLink pushes reuse the same stack (its inner NavigationStack wrapper is gone, as is the tvOS Done row — Menu pops, like Settings); - Add Host is a real full-screen page (system navigation title, Settings-style rows on the standard backdrop) instead of a floating dialog, same for the pairing page; - the thickMaterial cover backdrops became unnecessary and are gone. The system keyboard entries stay as covers — that presentation is system-owned either way. iOS/macOS keep their sheets. Verified by screenshot: Add Host renders as a pushed full-screen route with the title top-center. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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06a2d5e0ca |
fix(apple/tvOS): system fullscreen keyboard for all text entry — no inline fields
ci / rust (push) Has been cancelled
SwiftUI's inline TextField on tvOS is structurally wrong for television: it grows when activated, shows a full-width editing surface behind the pill, and floats labels off-center — none of it stylable into the Settings-app look. Per Apple's tvOS text input guidance, real tvOS apps never edit inline: a field is a value ROW, and pressing it raises the SYSTEM fullscreen keyboard. - TVTextEntry (UIViewControllerRepresentable): a UITextField that becomesFirstResponder on appear, presenting the standard tvOS fullscreen keyboard with the field's prompt; done/dismiss commits the text. TVFieldRow is the Settings-style label+value lozenge. - Add Host and PIN pairing on tvOS now use rows + keyboard covers exclusively (the port row also fixes the off-center value text for good — it's a Text, not a field); the port input validates 1...65535. - No SwiftUI TextField remains in any tvOS code path. Verified by screenshot: the dialog rows render exactly like the Settings app, and the address row raises the system linear keyboard with prompt + done. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f292b3fe3a |
fix(apple/tvOS): focus-native home grid, separated actions, Form-free dialogs
ci / rust (push) Has been cancelled
Three more tvOS-isms, all the same lesson — let the focus engine own the chrome: - Host cards drew their own material platter + accent ring INSIDE the .card button style, muting the native grow/tilt focus motion. On tvOS the card style now owns the platter outright (material/ring stay on the pointer platforms), and the grid gets 48 pt spacing so the focused card swells without overlapping siblings. - Add Host and Settings no longer sit in the hosts row: they're a compact button row below the grid (and the empty state gains a Settings button, since tvOS has no toolbar). - The Add Host and pairing dialogs drop Form entirely on tvOS — list rows added a full-width focus fill plus a row platter behind every field's own pill (the "second outer pill"). As standalone fields in a centered dialog over the dimmed home, each input is exactly one pill with vertically centered text. Verified by screenshot in the Apple TV simulator (home grid + Add Host dialog). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9e57a5a1ff |
fix(apple/tvOS): native form controls — pushed pickers, single-pill fields, centered values
ci / rust (push) Has been cancelled
The inline iOS form widgets fought the tvOS focus system at every turn: focused fields showed nested pills, rows darkened oddly and grew on activation, the Compositor picker was not even focusable, and prefilled fields (port, client name) floated their label inside the pill, shoving the value off-center. - Settings is now a fully tv-native screen: NO inline text entry — the stream mode is a preset picker (This TV native / 720p / 1080p / 4K, plus a Custom entry preserving a mode set on another platform) and both pickers use .navigationLink style (pushed selection lists, exactly like the system Settings app — and properly focusable; the cover wraps in a NavigationStack for the pushes). - Where text entry is unavoidable (Add Host, PIN pairing), the fields keep their stock single-pill chrome (the grouped form style stays off tvOS — its row platters were one of the nested pills) and prefilled fields hide their floating label so values center vertically. - All earlier row-clearing experiments reverted. Verified by screenshot in the Apple TV simulator: Settings rows render as single focus lozenges with chevrons; the Add Host pills are uniform with centered text. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f7ed87e97f |
fix(apple/tvOS): opaque material backdrop behind the full-screen covers
ci / rust (push) Has been cancelled
tvOS forms/lists have CLEAR backgrounds and a fullScreenCover only shows what the presented view paints, so Settings/Add Host/pairing rendered transparently over the hosts grid. All three covers now sit on .thickMaterial edge to edge — the standard tvOS blur-over-content panel look (verified in the Apple TV simulator). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7dd479f9e4 |
fix(apple/tvOS): television-idiomatic chrome — grid action tiles + full-screen covers
ci / rust (push) Has been cancelled
The iOS chrome half-worked on tvOS: toolbar items rendered tiny with clipped labels and could not even be focused (which is why "+" never opened the add-host form), and sheet presentations are not a tvOS idiom (the Settings form looked broken). - The toolbar is gone on tvOS. Add Host and Settings live IN the hosts grid as full-size, focus-native tiles (.card style, same geometry as the host cards) — the natural way actions work on television. - Every modal (Add Host, Settings, PIN pairing) presents as a fullScreenCover on tvOS; Settings gains a tvOS-only Done button (covers don't dismiss themselves). - iOS/macOS keep their existing toolbar + sheets untouched. Verified in the Apple TV simulator: title, host card and both action tiles render full-size and focusable. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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bfd8c7be93 |
feat(apple): tvOS client — third app target, first-lit in the Apple TV simulator
ci / rust (push) Has been cancelled
The same app now runs on tvOS (target Punktfunk-tvOS, bundle io.unom.punktfunk.tvos), validated live against the box: vkcube at 1280x720@60, 60 fps in the Apple TV 4K simulator, glass HUD with a focusable Disconnect button. - PunktfunkCore.xcframework grows tvOS device + universal-simulator slices. These are TIER-3 Rust targets (no prebuilt std): BUILD_TVOS=1 builds them with nightly and -Zbuild-std from rust-src — the full quic stack (quinn/rustls-ring/tokio) compiles for tvOS unchanged. - The UIKit stream view covers iOS AND tvOS, with pointer interaction, pointer lock, touch forwarding and InputCapture gated to iOS — tvOS is view-only until gamepad capture lands (the natural tvOS input). - SessionAudio on tvOS: .playback session, no mic (no app-accessible microphone). - App chrome gates: keyboardShortcut/textSelection/controlSize/statusBarHidden are iOS/macOS-only; host cards use the focus-native .card button style on tvOS; the Audio settings section hides (system-routed); mode seeding works from the TV screen (1920x1080@60). - Package platforms += .tvOS(.v17); new Xcode target + shared scheme (TARGETED_DEVICE_FAMILY 3, local-network usage description included). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ee12e535ee |
feat(apple): styling pass — dark-mode accent, recent-host state, glass HUD, security-sheet polish
ci / rust (push) Has been cancelled
Working through the brand-color follow-ups: - AccentColor gains a dark-appearance variant (#8678F5 — the brand violet lifted one step toward the icon's light periwinkle) so tinted controls keep contrast on dark. - Host cards remember sessions: StoredHost.lastConnected (set when a session reaches streaming) renders as a "Connected … ago" relative-time line, and the most recent host's card carries a subtle accent ring — the grid finally has hierarchy. - The HUD swaps the pre-glass black-50% rectangle for .regularMaterial with an accent live-dot; hint lines use semantic .secondary instead of opacity. - Security moments: the trust card's lock.shield and the pairing sheet's header take the brand tint; the PIN field is larger monospaced and uses the number pad on iOS. Icon ↔ accent decision: the accent stays the exact brand #6656F2; the Icon Composer layers keep their adjacent palette (#6C5BF3 family) — close enough to read as one brand, and the icon remains the design-tool source of truth. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0b735ac632 |
fix(apple/iOS): larger host cards — touch-first sizing
ci / rust (push) Has been cancelled
The 160 pt grid minimum packed five small cards per iPad row. iOS columns now use a 280 pt minimum (one full-width card on iPhone portrait, 3–4 generous cards on iPad) and the card content scales with it: 56 pt icon, title3 name, taller padding. macOS keeps its compact 180–240 pt cards. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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bce820ec67 |
fix(apple): title the app "Punktfunkempfänger" — navigation title + window title
ci / rust (push) Has been cancelled
Matches the bundle display name; was the lowercase project name "punktfunk" in the home navigation title (iOS large title / macOS titlebar) and the WindowGroup title. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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154da2dc58 |
fix(apple/iOS): immersive streaming — edge-to-edge, no status bar, hidden cursor, native default mode
ci / rust (push) Has been cancelled
Streaming on iPad left the status bar up and the video boxed inside the safe areas, on
top of a 16:9 default mode letterboxing on the 4:3 screen, with the iPadOS cursor
hovering over the video. The session view is now immersive on iOS:
- .ignoresSafeArea + .statusBarHidden + .persistentSystemOverlays(.hidden) for the
session only (home gets its chrome back on disconnect).
- First run seeds the stream mode from the device's native screen
(UIScreen.nativeBounds + maximumFramesPerSecond) instead of 1920×1080 — verified
live: a fresh install negotiated the iPad's 2752×2064 with the host. macOS keeps the
1080p default (a desktop window is not the screen).
- The iPadOS cursor hides while over the video (UIPointerInteraction .hidden(),
re-resolved on capture toggles) — the host renders its own cursor from our deltas;
true pointer lock through UIHostingController remains the documented gap.
Found along the way (host-side, not fixed here): at very high modes a keyframe burst
can fill the UDP send buffer and m3 treats the sendmmsg WouldBlock as fatal
("session ended with error: submit_frame: WouldBlock") instead of backpressuring.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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3faec8415a |
fix(apple/iOS): stock header + edge-aligned host grid — drop the custom title mode
ci / rust (push) Has been cancelled
The "title looks off" report traced to the GRID, not the title: the Mac-tuned adaptive(180–240) columns yielded a single max-width card, centered, so nothing aligned with the leading large title. The header is now entirely stock primitives — default .navigationTitle large-title behavior (the inlineLarge experiment is gone), default .padding() so content sits on the system 16 pt margins — and the grid columns are platform-tuned: iOS drops the max so columns FILL the width and the cards stay edge-aligned with the title; macOS keeps the 180–240 cap (huge windows shouldn't grow huge cards). Verified in the iPhone 17 simulator with seeded hosts: pill top-right, large title at system metrics, two full-width-filling cards flush with the title's leading edge. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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fa553b1e2a |
fix(apple/iOS): action buttons back into one shared glass pill
ci / rust (push) Has been cancelled
The ToolbarSpacer split into separate circles was the wrong read — with the inline-large title row in place, the expected header is the single grouped pill (the system default for adjacent trailing items). Dropped the spacer and the availability fork; the two trailing items now share one pill next to the title. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |