feat(client): cross-target input handling + LAN mDNS discovery

Input handling, building on macOS/iOS/tvOS:
- macOS recapture after navigating out: engageCapture no longer latches
  captured=true when the cursor grab is refused mid app-activation (which left
  a free cursor that no later click could re-grab); cursorCapture.capture() now
  reports success. + canBecomeKeyView.
- iOS/iPadOS recapture: restore the prior capture on didBecomeActive (nothing
  re-grabbed mouse/keyboard on return before).
- iPad indirect pointer (no lock) is forwarded as an absolute MOUSE (move +
  buttons + scroll via hover / UITouch.indirectPointer), not as touch, with the
  local cursor visible; GCMouse owns the locked regime, gated so the two never
  double-send. Adds the MouseMoveAbs wire helper.
- Trackpad scroll on iOS (was entirely missing): GCMouse scroll dpad when
  locked + a scroll-only UIPanGestureRecognizer otherwise.
- tvOS: no focusable control during play (a focusable Disconnect button ate the
  controller's A in the focus engine); Siri Remote Menu disconnects.
- Don't leak touch to the host under the TOFU trust prompt (gate on
  captureEnabled).

LAN discovery: HostDiscovery (NWBrowser over _punktfunk._udp, the host's
crate::discovery advert) resolves each service to IP:port and parses the TXT
(fp advisory, pair, id); an "On this network" section in the grid (tap to save
+ connect, or pair if required). iOS/tvOS get NSBonjourServices via a merged
Config/Info.plist. Integration-tested end to end against a fake NWListener advert.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-12 14:05:21 +02:00
parent 6b4de5d738
commit 6d3ff37d9e
9 changed files with 723 additions and 83 deletions
+15
View File
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!-- Custom keys merged into the auto-generated Info.plist (GENERATE_INFOPLIST_FILE=YES
supplies the rest). NSBonjourServices is required for NWBrowser to browse this
service type on iOS/tvOS — without it the system blocks the browse and discovery
returns nothing. Kept OUT of the synchronized App/ + Sources/ groups so it isn't
auto-added as a bundle resource (which collides with Info.plist processing). -->
<key>NSBonjourServices</key>
<array>
<string>_punktfunk._udp</string>
</array>
</dict>
</plist>
@@ -361,6 +361,7 @@
DEAD_CODE_STRIPPING = YES;
DEVELOPMENT_TEAM = F4H37KF6WC;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Config/Info.plist;
INFOPLIST_KEY_CFBundleDisplayName = "Punktfunkempfänger";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.utilities";
INFOPLIST_KEY_NSHumanReadableCopyright = "";
@@ -394,6 +395,7 @@
DEAD_CODE_STRIPPING = YES;
DEVELOPMENT_TEAM = F4H37KF6WC;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Config/Info.plist;
INFOPLIST_KEY_CFBundleDisplayName = "Punktfunkempfänger";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.utilities";
INFOPLIST_KEY_NSHumanReadableCopyright = "";
@@ -423,6 +425,7 @@
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = F4H37KF6WC;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Config/Info.plist;
INFOPLIST_KEY_CFBundleDisplayName = "Punktfunkempfänger";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.utilities";
INFOPLIST_KEY_NSLocalNetworkUsageDescription = "Punktfunk connects directly to your punktfunk host on the local network to stream video, audio, and input.";
@@ -460,6 +463,7 @@
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = F4H37KF6WC;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Config/Info.plist;
INFOPLIST_KEY_CFBundleDisplayName = "Punktfunkempfänger";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.utilities";
INFOPLIST_KEY_NSLocalNetworkUsageDescription = "Punktfunk connects directly to your punktfunk host on the local network to stream video, audio, and input.";
@@ -496,6 +500,7 @@
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = F4H37KF6WC;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Config/Info.plist;
INFOPLIST_KEY_CFBundleDisplayName = "Punktfunkempfänger";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.utilities";
INFOPLIST_KEY_NSLocalNetworkUsageDescription = "Punktfunk connects directly to your punktfunk host on the local network to stream video, audio, and input.";
@@ -524,6 +529,7 @@
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = F4H37KF6WC;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Config/Info.plist;
INFOPLIST_KEY_CFBundleDisplayName = "Punktfunkempfänger";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.utilities";
INFOPLIST_KEY_NSLocalNetworkUsageDescription = "Punktfunk connects directly to your punktfunk host on the local network to stream video, audio, and input.";
+41 -16
View File
@@ -39,9 +39,10 @@ What's here, all compiled and tested on macOS (Xcode 26.5 / Swift 6.3):
thread per view, token-cancelled so reconnects can't double-pump.
- `InputCapture.swift``GCMouse` raw deltas + `GCKeyboard` HID→VK mapping (the host's
`vk_to_evdev` consumes Windows VKs), with fractional-delta accumulation so sub-pixel
motion isn't truncated away. Buttons use GameStream ids (1=left … 5=X2). Scroll
arrives via the stream view's `scrollWheel` override instead of GC (trackpad/Magic
Mouse gestures never reach GCMouse's scroll dpad), WHEEL_DELTA(120)-scaled.
motion isn't truncated away. Buttons use GameStream ids (1=left … 5=X2). Scroll is
WHEEL_DELTA(120)-scaled: macOS via the stream view's `scrollWheel` override, iPad via
GCMouse's scroll dpad when pointer-locked and a scroll-only `UIPanGestureRecognizer`
otherwise (trackpad gestures never reach GC's scroll dpad).
- `GamepadManager.swift` — app-lifetime controller discovery + selection (`.shared`):
watches `GCController` connect/disconnect, fingerprints each pad for the Settings UI
(name, capabilities, battery), and selects the ONE controller forwarded to the host
@@ -56,8 +57,15 @@ What's here, all compiled and tested on macOS (Xcode 26.5 / Swift 6.3):
locality) and `nextHidOutput()` (lightbar → `GCDeviceLight`, player LEDs →
`playerIndex`, adaptive-trigger effect blocks → a total, table-driven parser →
`GCDualSenseAdaptiveTrigger`, exact for the 10-zone positional modes).
- **`PunktfunkClient`** (the app): hosts grid (saved in UserDefaults), "+" toolbar
sheet to add hosts, stream mode in Settings (⌘,), two trust flows — the
- `HostDiscovery.swift` — LAN auto-discovery: an `NWBrowser` over `_punktfunk._udp`
(the host's `crate::discovery` mDNS advert), resolving each service to an IP:port via a
throwaway `NWConnection` and parsing the TXT (`fp` advisory cert fingerprint, `pair`,
stable `id`). iOS/tvOS need `NSBonjourServices` (`Config/Info.plist`) or the system
blocks the browse.
- **`PunktfunkClient`** (the app): hosts grid (saved in UserDefaults) with an **On this
network** section listing mDNS-discovered hosts (tap to save + connect, or pair if the
host requires it), "+" toolbar sheet to add hosts manually, stream mode in Settings (⌘,),
two trust flows — the
trust-on-first-use fingerprint prompt over the live-but-blurred stream, and SPAKE2 PIN
pairing (`PairSheet`, from a host card's context menu or the trust prompt;
`ClientIdentityStore` keeps the client identity in the Keychain and presents it on
@@ -74,16 +82,25 @@ What's here, all compiled and tested on macOS (Xcode 26.5 / Swift 6.3):
("Controller type": Automatic / Xbox 360 / DualSense — Automatic matches the physical
pad; resolved at connect time, the host pad is fixed per session). Gamepad capture +
feedback run with streaming (`SessionModel` owns them, same trust gate as audio).
Settings also sets the **Bitrate** (Automatic toggle = host default; manual is a
log-scale slider, 2 Mbps 3 Gbps, snapped to two significant figures — above 1 Gbps
an inline warning says to run a speed test first; tvOS uses a preset picker instead,
Slider doesn't exist there; negotiated via the Hello on every connect), and a host
card's context menu offers **"Test Network Speed…"** (`SpeedTestSheet`): connects, has
the host burst probe filler over the real data plane (up to the host's 3 Gbps probe
ceiling for 2 s, roadmap §9),
shows measured goodput · loss · a recommended bitrate (≈70% of measured), and applies
it in one tap.
- **Tests** (`swift test`): byte-level Annex-B units; a real-codec round trip
(VTCompressionSession-encoded HEVC rebuilt as the host's wire shape → `AnnexB`
VTDecompressionSession → pixels); table-driven DualSense trigger-effect parsing
(`DualSenseTriggerEffectTests`) and the gamepad wire conversions
(`GamepadWireTests`); loopback integration against real local hosts
(`test-loopback.sh` — stream round trip incl. gamepad/touchpad/motion sends and a
(`test-loopback.sh` — stream round trip incl. gamepad/touchpad/motion sends, a
host-scripted feedback burst asserted on the rumble + HID-output planes
(`PUNKTFUNK_TEST_FEEDBACK=1`), plus the PIN pairing ceremony and the
`--require-pairing` gate against a second, armed host); the remote first-light test
above.
(`PUNKTFUNK_TEST_FEEDBACK=1`), the bitrate-negotiation echo and a real 20 Mbps
bandwidth probe, plus the PIN pairing ceremony and the `--require-pairing` gate
against a second, armed host); the remote first-light test above.
## Build / run / test (on a Mac)
@@ -224,23 +241,31 @@ signing, bundle id `io.unom.punktfunk`. Notes:
as the macOS one, so the SwiftUI shell is identical) hosts the shared `StreamPump` in
a view controller for `prefersPointerLocked`: with a hardware mouse/trackpad that is
the iPadOS cursor capture (system honors it fullscreen-and-frontmost; in Stage
Manager it degrades to both-cursors forwarding). Touch is always forwarded — every
finger gets a wire touch id and coordinates map through the aspect-fit letterbox
into host-mode pixels (surface == host mode, so the host rescale is the identity).
Manager it degrades to absolute-mouse forwarding). Input is routed by kind: DIRECT
fingers / Pencil are touches (each gets a wire touch id, coordinates mapped through the
aspect-fit letterbox into host-mode pixels surface == host mode, so the host rescale is
the identity), while a mouse/trackpad is a MOUSE — pointer-LOCKED it is GCMouse relative
deltas; unlocked it is absolute moves + buttons + scroll over the UIKit pointer path
(hover + `.indirectPointer` touches), the local cursor staying visible so you can aim. An
indirect pointer is never sent as a touch. Touch is gated on trust (not forwarded under
the TOFU prompt), and returning to the foreground restores the capture you had on leaving.
`InputCapture` is cross-platform (GC works the same on iPadOS; ⌘⎋ is detected from
the HID stream there); audio routes via `AVAudioSession` (the Settings device
pickers are macOS-only). For the iPad-with-external-display setup: the target
enables multiple scenes + indirect input events — on Stage Manager iPads, drag the
punktfunk window onto the external screen and the stream runs there with full
keyboard/mouse/touch. While streaming the session is immersive (edge-to-edge,
status bar + home indicator hidden) and the iPadOS cursor is hidden over the video
(`UIPointerInteraction` `.hidden()` — visible again when ⌘⎋ releases capture); on
status bar + home indicator hidden) and the iPadOS cursor is hidden over the video only
while the scene is actually pointer-LOCKED (`UIPointerInteraction` `.hidden()`); when the
lock isn't held it stays visible and the mouse forwards as an absolute cursor instead; on
iOS first run the stream mode defaults to the device's native screen so the video
fills the display. **tvOS** runs the same app (target **Punktfunk-tvOS**, first-lit
in the Apple TV simulator at 720p60): playback-only audio (no mic on tvOS),
focus-driven UI (`.card` host tiles), no kb/mouse capture yet — input lands with
gamepad support, the natural tvOS input anyway; core slices are tier-3 Rust targets
(see Build above). Known gaps: true pointer LOCK (`prefersPointerLocked`) isn't
gamepad support, the natural tvOS input anyway. While streaming there is NO focusable
control (a focusable Disconnect button would let the focus engine eat the controller's A
before the host sees it); the Siri Remote's **Menu** button disconnects (`.onExitCommand`).
Core slices are tier-3 Rust targets (see Build above). Known gaps: true pointer LOCK (`prefersPointerLocked`) isn't
consulted through UIHostingController, so the hidden cursor can still drift onto a
second screen (fixing it means putting the controller into the UIKit presentation
chain); and
@@ -20,13 +20,16 @@ import SwiftUINavigationTransitions
struct ContentView: View {
@StateObject private var model = SessionModel()
@StateObject private var store = HostStore()
@StateObject private var discovery = HostDiscovery()
@AppStorage("punktfunk.width") private var width = 1920
@AppStorage("punktfunk.height") private var height = 1080
@AppStorage("punktfunk.hz") private var hz = 60
@AppStorage("punktfunk.compositor") private var compositor = 0
@AppStorage("punktfunk.gamepadType") private var gamepadType = 0
@AppStorage("punktfunk.bitrateKbps") private var bitrateKbps = 0
@State private var showAddHost = false
@State private var pairingTarget: StoredHost?
@State private var speedTestTarget: StoredHost?
#if !os(macOS)
@State private var showSettings = false
#endif
@@ -71,6 +74,9 @@ struct ContentView: View {
connect(pinned)
}
}
.sheet(item: $speedTestTarget) { host in
SpeedTestSheet(host: host)
}
#endif
}
@@ -104,6 +110,11 @@ struct ContentView: View {
#else
.background(Color.black)
.ignoresSafeArea()
// Siri Remote MENU = disconnect (the idiomatic tvOS "back"). With no focusable
// disconnect control during play, the controller's buttons flow to the host instead of
// driving the focus engine. NOTE: a game controller's Menu is also forwarded to the
// host as Start the Siri Remote is the intended disconnect path.
.onExitCommand { model.disconnect() }
#endif
}
@@ -112,16 +123,21 @@ struct ContentView: View {
private var home: some View {
NavigationStack {
Group {
if store.hosts.isEmpty {
if store.hosts.isEmpty && discoveredUnsaved.isEmpty {
emptyState
} else {
ScrollView {
LazyVGrid(columns: gridColumns, spacing: gridSpacing) {
ForEach(store.hosts) { host in
hostCard(host)
if !store.hosts.isEmpty {
LazyVGrid(columns: gridColumns, spacing: gridSpacing) {
ForEach(store.hosts) { host in
hostCard(host)
}
}
.padding()
}
if !discoveredUnsaved.isEmpty {
discoveredSection
}
.padding()
#if os(tvOS)
// Actions live below the hosts, not between them.
HStack(spacing: 32) {
@@ -142,6 +158,10 @@ struct ContentView: View {
}
}
.navigationTitle("Punktfunkempfänger")
// Browse the LAN for advertised hosts only while the grid is up not during a
// session. The home appears/disappears as the stream swaps in and out.
.onAppear { discovery.start() }
.onDisappear { discovery.stop() }
#if os(tvOS)
// Pushed routes the Settings-app navigation feel (push animation, Menu
// pops) instead of modal overlays.
@@ -160,6 +180,9 @@ struct ContentView: View {
connect(pinned)
}
}
.navigationDestination(item: $speedTestTarget) { host in
SpeedTestSheet(host: host)
}
#endif
#if !os(tvOS)
.toolbar {
@@ -354,6 +377,10 @@ struct ContentView: View {
guard !model.isBusy else { return }
pairingTarget = host
}
Button("Test Network Speed…") {
guard !model.isBusy else { return }
speedTestTarget = host
}
if host.pinnedSHA256 != nil {
Button("Forget Identity") { store.forgetIdentity(host) }
}
@@ -394,7 +421,106 @@ struct ContentView: View {
rawValue: UInt32(clamping: compositor)) ?? .auto,
gamepad: GamepadManager.shared.resolveType(
setting: PunktfunkConnection.GamepadType(
rawValue: UInt32(clamping: gamepadType)) ?? .auto))
rawValue: UInt32(clamping: gamepadType)) ?? .auto),
bitrateKbps: UInt32(clamping: bitrateKbps))
}
// MARK: - LAN discovery (mDNS)
/// Discovered hosts not already saved (matched by address+port) the saved grid shows
/// the rest, so this section only surfaces genuinely-new hosts on the network.
private var discoveredUnsaved: [DiscoveredHost] {
discovery.hosts.filter { d in
!store.hosts.contains { $0.address == d.host && $0.port == d.port }
}
}
private var discoveredSection: some View {
VStack(alignment: .leading, spacing: 10) {
Label("On this network", systemImage: "antenna.radiowaves.left.and.right")
.font(.headline)
.foregroundStyle(.secondary)
.padding(.horizontal)
LazyVGrid(columns: gridColumns, spacing: gridSpacing) {
ForEach(discoveredUnsaved) { discoveredCard($0) }
}
}
.padding([.horizontal, .bottom])
.padding(.top, store.hosts.isEmpty ? 0 : 8)
}
private func discoveredCard(_ d: DiscoveredHost) -> some View {
#if os(iOS)
let iconSize: CGFloat = 56
let iconBox: CGFloat = 76
let cardPadding: CGFloat = 28
let nameFont = Font.title3.weight(.semibold)
#else
let iconSize: CGFloat = 42
let iconBox: CGFloat = 56
let cardPadding: CGFloat = 18
let nameFont = Font.headline
#endif
return Button {
connectDiscovered(d)
} label: {
VStack(spacing: 10) {
Image(systemName: "play.display")
.font(.system(size: iconSize, weight: .light))
.foregroundStyle(.tint)
.frame(height: iconBox)
VStack(spacing: 2) {
Text(d.name)
.font(nameFont)
.lineLimit(1)
HStack(spacing: 4) {
Image(systemName: d.requiresPairing ? "lock.fill" : "wifi")
.font(.system(size: 9))
.foregroundStyle(.secondary)
Text("\(d.host):\(String(d.port))")
.font(.caption)
.foregroundStyle(.secondary)
.lineLimit(1)
}
Text(d.requiresPairing ? "Pairing required" : "Discovered")
.font(.caption2)
.foregroundStyle(.tertiary)
}
}
.frame(maxWidth: .infinity)
.padding(.vertical, cardPadding)
.padding(.horizontal, 12)
#if !os(tvOS)
// A dashed ring distinguishes a not-yet-saved discovered host from saved cards.
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 14))
.overlay {
RoundedRectangle(cornerRadius: 14)
.strokeBorder(
Color.secondary.opacity(0.25),
style: StrokeStyle(lineWidth: 1, dash: [4, 3]))
}
#endif
}
#if os(tvOS)
.buttonStyle(.card)
#else
.buttonStyle(.plain)
#endif
.disabled(model.isBusy)
}
/// Tap a discovered host: save it (so the session has a stored identity and the trust pin
/// persists), then connect TOFU shows the fingerprint, which should match the advertised
/// `fp`. A `pair=required` host goes straight to the pairing ceremony instead.
private func connectDiscovered(_ d: DiscoveredHost) {
guard !model.isBusy else { return }
let host = StoredHost(name: d.name, address: d.host, port: d.port)
store.add(host)
if d.requiresPairing {
pairingTarget = host
} else {
connect(host)
}
}
// MARK: - Trust on first use
@@ -526,11 +652,18 @@ struct ContentView: View {
.font(.caption2)
.foregroundStyle(.secondary)
#endif
#if os(tvOS)
// No focusable control during play: a focusable button steals the controller's
// A press (the focus engine consumes it before the host sees it). Disconnect is
// the Siri Remote's Menu button (.onExitCommand on the stream) just hint it.
Text("Press Menu to disconnect")
.font(.caption)
.foregroundStyle(.secondary)
#else
Button("Disconnect (⌘D)") { model.disconnect() }
.font(.caption)
#if !os(tvOS)
.keyboardShortcut("d", modifiers: .command)
#endif
#endif
}
.padding(10)
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 10))
@@ -572,12 +705,18 @@ struct ContentView: View {
let g = PunktfunkConnection.GamepadType(name: name) {
pad = g
}
var bitrate = UInt32(clamping: bitrateKbps)
if let kbps = ProcessInfo.processInfo.environment["PUNKTFUNK_BITRATE_KBPS"],
let v = UInt32(kbps) {
bitrate = v
}
model.connect(
to: host,
width: UInt32(clamping: width), height: UInt32(clamping: height),
hz: UInt32(clamping: hz),
compositor: pref,
gamepad: pad,
bitrateKbps: bitrate,
autoTrust: true)
}
}
@@ -0,0 +1,183 @@
// LAN auto-discovery of punktfunk/1 hosts over mDNS the client side of the host's
// `crate::discovery` advert (`_punktfunk._udp`). Browses with NWBrowser (TXT rides in the
// result metadata), resolves each service to a connectable IP:port with a throwaway
// NWConnection, and publishes the live set.
//
// The advertised `fp` (host cert SHA-256) is ADVISORY: mDNS is unauthenticated, so TOFU /
// pinning still verifies the host on connect it's surfaced only so a picker can show it and
// pre-fill. `pair=required` lets the UI route straight to the pairing ceremony.
//
// iOS/tvOS gate Bonjour browsing on Info.plist `NSBonjourServices` listing `_punktfunk._udp`
// (Config/Info.plist) without it the system blocks the browse and nothing is returned.
#if canImport(Network)
import Foundation
import Network
/// A punktfunk/1 host found on the LAN. `fingerprintHex` is advisory (see file header).
public struct DiscoveredHost: Identifiable, Sendable, Equatable {
/// Stable host id (mDNS `id` TXT); falls back to the Bonjour instance name.
public let id: String
/// Bonjour instance name (the host's chosen label).
public let name: String
/// Resolved address to hand to `PunktfunkConnection`.
public let host: String
public let port: UInt16
/// Host cert SHA-256 (lowercase hex) the host advertised, or nil if absent.
public let fingerprintHex: String?
/// The host advertised `pair=required` a client must pair before it can stream.
public let requiresPairing: Bool
}
@MainActor
public final class HostDiscovery: ObservableObject {
/// Currently-visible hosts, deduped by `id`, sorted by name. Main-actor.
@Published public private(set) var hosts: [DiscoveredHost] = []
private var browser: NWBrowser?
/// Keyed by the service endpoint's description (a stable, Sendable handle we can capture
/// into the resolve callbacks without smuggling non-Sendable Network types across hops).
private var resolved: [String: DiscoveredHost] = [:]
private var connections: [String: NWConnection] = [:]
public init() {}
/// Start browsing `_punktfunk._udp`. Idempotent a second call while live is a no-op.
public func start() {
guard browser == nil else { return }
let browser = NWBrowser(
for: .bonjourWithTXTRecord(type: "_punktfunk._udp", domain: nil),
using: NWParameters())
browser.browseResultsChangedHandler = { results, _ in
MainActor.assumeIsolated { [weak self] in self?.reconcile(results) }
}
browser.stateUpdateHandler = { state in
// A failed browser never recovers on its own; tear down and re-arm so transient
// network changes (Wi-Fi flip, VPN) don't leave discovery silently dead.
MainActor.assumeIsolated { [weak self] in
if case .failed = state { self?.restart() }
}
}
self.browser = browser
browser.start(queue: .main)
}
/// Stop browsing and drop all discovered state.
public func stop() {
browser?.cancel()
browser = nil
for conn in connections.values { conn.cancel() }
connections.removeAll()
resolved.removeAll()
if !hosts.isEmpty { hosts = [] }
}
deinit {
browser?.cancel()
for conn in connections.values { conn.cancel() }
}
private func restart() {
stop()
start()
}
/// Diff the browser's current result set against what we're tracking: drop departed
/// services, resolve newly-seen ones.
private func reconcile(_ results: Set<NWBrowser.Result>) {
let live = Set(results.map { Self.key($0) })
for key in resolved.keys where !live.contains(key) { resolved[key] = nil }
for key in connections.keys where !live.contains(key) {
connections[key]?.cancel()
connections[key] = nil
}
for result in results {
let key = Self.key(result)
if resolved[key] == nil, connections[key] == nil { resolve(result) }
}
publish()
}
/// Resolve one service to IP:port via a short UDP connection (it reaches `.ready` once the
/// path is established no data is sent), reading the TXT up front so the callback only
/// captures Sendable values + the endpoint key.
private func resolve(_ result: NWBrowser.Result) {
let key = Self.key(result)
let name = Self.instanceName(result.endpoint)
var fp: String?
var pair: String?
var id: String?
if case let .bonjour(txt) = result.metadata {
fp = Self.entry(txt, "fp")
pair = Self.entry(txt, "pair")
id = Self.entry(txt, "id")
}
let conn = NWConnection(to: result.endpoint, using: .udp)
connections[key] = conn
conn.stateUpdateHandler = { state in
MainActor.assumeIsolated { [weak self] in
guard let self, let conn = self.connections[key] else { return }
switch state {
case .ready:
if case let .hostPort(host, port)? = conn.currentPath?.remoteEndpoint,
let address = Self.hostString(host) {
self.resolved[key] = DiscoveredHost(
id: (id?.isEmpty == false) ? id! : name,
name: name, host: address, port: port.rawValue,
fingerprintHex: fp, requiresPairing: pair == "required")
self.publish()
}
conn.cancel()
self.connections[key] = nil
case .failed, .cancelled:
self.connections[key] = nil
default:
break
}
}
}
conn.start(queue: .main)
}
/// Publish the resolved set, deduped by `id` (a host on several interfaces / re-advertising
/// collapses to one row), sorted by name.
private func publish() {
var byID: [String: DiscoveredHost] = [:]
for host in resolved.values { byID[host.id] = host }
let next = byID.values.sorted {
$0.name.localizedCaseInsensitiveCompare($1.name) == .orderedAscending
}
if next != hosts { hosts = next }
}
private static func key(_ result: NWBrowser.Result) -> String {
"\(result.endpoint)"
}
private static func instanceName(_ endpoint: NWEndpoint) -> String {
if case let .service(name, _, _, _) = endpoint { return name }
return "punktfunk host"
}
private static func entry(_ txt: NWTXTRecord, _ field: String) -> String? {
if case let .string(value) = txt.getEntry(for: field), !value.isEmpty { return value }
return nil
}
/// A resolved `NWEndpoint.Host` a plain address string for `PunktfunkConnection` (the
/// scope id on a link-local address is stripped the host+port pair is resolved again on
/// the Rust side, which can't parse the `%iface` suffix).
private static func hostString(_ host: NWEndpoint.Host) -> String? {
switch host {
case .ipv4(let address):
return "\(address)".split(separator: "%").first.map(String.init)
case .ipv6(let address):
return "\(address)".split(separator: "%").first.map(String.init)
case .name(let name, _):
return name
@unknown default:
return nil
}
}
}
#endif
@@ -98,6 +98,15 @@ public final class InputCapture {
/// window, clicking the HUD) and nothing is forwarded. Main-queue only.
public private(set) var forwarding = false
/// iPad pointer routing (the StreamViewController mirrors the scene's live pointer-lock
/// state into this). GCMouse only delivers relative deltas + buttons while the scene is
/// LOCKED, so this is true then and the GCMouse handlers forward. When the scene can't
/// lock (Stage Manager, not frontmost, iPhone) the iPad routes the mouse through UIKit's
/// pointer path as ABSOLUTE moves (`sendMouseAbs`) instead so this goes false, gating
/// GCMouse off and enabling the absolute path, the two never double-sending. Moot on
/// macOS (no GCMouse handlers installed; `sendMouseAbs` is never called there). Main-queue.
public var gcMouseForwarding = false
/// Fired on (the capture toggle detected here so it works in both states; the
/// event itself is swallowed). Main queue.
public var onToggleCapture: (() -> Void)?
@@ -257,6 +266,17 @@ public final class InputCapture {
#endif
}
/// Release any held MOUSE buttons host-side, leaving keyboard state untouched. Used when
/// the iPad pointer lock drops while a GCMouse button is held: by then the GCMouse release
/// handler is gated off (`gcMouseForwarding` is false), so it can't deliver the release
/// itself and the button would otherwise stick until the next `releaseAll` (blur / stop).
public func releaseMouseButtons() {
for button in pressedButtons {
connection.send(.mouseButton(button, down: false))
}
pressedButtons.removeAll()
}
private func sendButton(_ button: UInt32, pressed: Bool) {
guard forwarding else { return }
if button == suppressedButton {
@@ -365,7 +385,7 @@ public final class InputCapture {
// pointer lock). See the file header.
#if !os(macOS)
input.mouseMovedHandler = { [weak self] _, dx, dy in
guard let self, self.forwarding else { return }
guard let self, self.forwarding, self.gcMouseForwarding else { return }
// GC gives +y up; the host expects screen-space (+y down).
let fx = dx + self.residualX
let fy = -dy + self.residualY
@@ -387,28 +407,40 @@ public final class InputCapture {
}
}
}
// Buttons take the GCMouse path only while the scene is pointer-locked; when it
// isn't, the UIKit indirect-pointer path carries them (gcMouseForwarding gates here
// so the two can't double-send).
input.leftButton.pressedChangedHandler = { [weak self] _, _, pressed in
self?.sendButton(1, pressed: pressed)
guard let self, self.gcMouseForwarding else { return }
self.sendButton(1, pressed: pressed)
}
input.rightButton?.pressedChangedHandler = { [weak self] _, _, pressed in
self?.sendButton(3, pressed: pressed)
guard let self, self.gcMouseForwarding else { return }
self.sendButton(3, pressed: pressed)
}
input.middleButton?.pressedChangedHandler = { [weak self] _, _, pressed in
self?.sendButton(2, pressed: pressed)
guard let self, self.gcMouseForwarding else { return }
self.sendButton(2, pressed: pressed)
}
// First two side buttons GameStream X1/X2.
if let aux = input.auxiliaryButtons {
for (i, button) in aux.prefix(2).enumerated() {
button.pressedChangedHandler = { [weak self] _, _, pressed in
self?.sendButton(UInt32(4 + i), pressed: pressed)
guard let self, self.gcMouseForwarding else { return }
self.sendButton(UInt32(4 + i), pressed: pressed)
}
}
}
// Scroll WHEEL (plain HID mice) while pointer-locked: GCMouse's scroll dpad reports
// wheel deltas here, +y up / +x right already the host's WHEEL convention, one unit
// per notch ×120 (WHEEL_DELTA), residual-accumulated by sendScroll. (Trackpad
// two-finger scrolling is gesture-based and does NOT reach GameController that
// arrives via the stream view's scroll pan recognizer; on macOS, via scrollWheel.)
input.scroll.valueChangedHandler = { [weak self] _, dx, dy in
guard let self, self.forwarding, self.gcMouseForwarding else { return }
self.sendScroll(dx: dx * 120, dy: dy * 120)
}
#endif
// NOTE: no scroll handler here. GCMouse's scroll dpad only fires for plain HID
// wheel deltas trackpad/Magic Mouse scrolling is gesture-based and never
// reaches GameController. Scroll arrives via the stream view's scrollWheel
// override (NSEvent covers wheels too) sendScroll().
}
/// Forward relative mouse motion (macOS). Fed by StreamLayerView's NSEvent monitor
@@ -440,6 +472,18 @@ public final class InputCapture {
}
}
/// Forward an ABSOLUTE cursor position (iPad pointer fallback). Fed by the iOS stream
/// view's hover / indirect-pointer path when the scene can't pointer-lock: the host
/// places its cursor at this client-surface pixel the same letterbox mapping the touch
/// path uses. Gated by `forwarding` AND `!gcMouseForwarding` (the relative GCMouse path
/// owns motion while locked), so absolute and relative motion never both fire. No residual
/// accumulation the value is absolute, not a delta.
public func sendMouseAbs(x: Int32, y: Int32, surfaceWidth: UInt32, surfaceHeight: UInt32) {
guard forwarding, !gcMouseForwarding else { return }
connection.send(.mouseMoveAbs(
x: x, y: y, surfaceWidth: surfaceWidth, surfaceHeight: surfaceHeight))
}
/// Forward a scroll gesture, WHEEL_DELTA(120)-scaled (positive = up / right,
/// Moonlight's convention). Fed by StreamLayerView.scrollWheel the only delivery
/// path that covers trackpad/Magic Mouse gestures (GCMouse never reports them).
@@ -38,16 +38,21 @@ private let streamInputDebug =
private final class CursorCapture {
private var captured = false
func capture(in view: NSView) {
guard !captured, let window = view.window, view.bounds.width > 0 else { return }
/// Returns whether capture actually engaged. It can fail mid app-activation the click
/// that reactivates the app delivers `mouseDown` before the app is frontmost, and
/// `CGAssociateMouseAndMouseCursorPosition` is refused then so the caller must stay
/// released and let the NEXT click retry, never latching a half-captured state.
func capture(in view: NSView) -> Bool {
guard !captured, let window = view.window, view.bounds.width > 0 else { return false }
// Park the cursor mid-view so a click can't land in (and activate) another app.
let rectOnScreen = window.convertToScreen(view.convert(view.bounds, to: nil))
let primaryHeight = NSScreen.screens.first?.frame.height ?? 0
CGWarpMouseCursorPosition(
CGPoint(x: rectOnScreen.midX, y: primaryHeight - rectOnScreen.midY))
CGAssociateMouseAndMouseCursorPosition(0)
guard CGAssociateMouseAndMouseCursorPosition(0) == .success else { return false }
NSCursor.hide()
captured = true
return true
}
func release() {
@@ -194,6 +199,10 @@ public final class StreamLayerView: NSView {
/// InputCapture suppresses its press/release toward the host. Clicks while captured
/// are the host's (GC forwards them) nothing to do here.
public override func mouseDown(with event: NSEvent) {
if streamInputDebug {
streamInputLog.debug(
"mouseDown: captureEnabled=\(self.captureEnabled, privacy: .public) captured=\(self.captured, privacy: .public)")
}
if captureEnabled, !captured {
engageCapture(fromClick: true)
return
@@ -239,6 +248,11 @@ public final class StreamLayerView: NSView {
// here as a send; -combos still arrive via performKeyEquivalent and stay functional (D).
// Modifier keys never fire keyDown/keyUp they come through flagsChanged below.
public override var acceptsFirstResponder: Bool { true }
// A click after the app was inactive (Cmd-Tab away and back) must reach mouseDown so the
// user can re-capture the deliberate design is that becoming active does NOT auto-grab;
// you click into the video. Default NSViews aren't key-view candidates, which can drop
// that first click; opting in keeps the view a valid click/responder target.
public override var canBecomeKeyView: Bool { true }
public override func keyDown(with event: NSEvent) {
if captured {
if let ic = inputCapture, let vk = InputCapture.keyCodeToVK[event.keyCode] {
@@ -285,7 +299,10 @@ public final class StreamLayerView: NSView {
guard captureEnabled, !captured, pump != nil, window != nil,
fromClick || (NSApp.isActive && window?.isKeyWindow == true)
else { return }
cursorCapture.capture(in: self)
// If the cursor grab is refused (e.g. the reactivating click arrives before the app is
// frontmost), stay released so the NEXT click retries never latch captured=true over
// a free cursor, which would make mouseDown's `!captured` guard reject every later click.
guard cursorCapture.capture(in: self) else { return }
inputCapture?.setForwarding(true, suppressClick: fromClick)
// Install AFTER the warp + setForwarding: the engage warp generates no forwarded
// delta (the monitor isn't up yet), and the engage click's suppression latch is
@@ -5,12 +5,21 @@
// fullscreen-and-frontmost, so in Stage Manager it degrades to Mac-style "both cursors
// visible" forwarding).
//
// Touch is the primary input and is always forwarded (touching the video IS explicit
// intent): every finger maps to a wire touch id, coordinates are mapped through the
// aspect-fit letterbox into host-mode pixels, so surface == host mode and the host's
// rescale is the identity. Hardware keyboard/mouse forwarding shares InputCapture with
// macOS auto-engaged when streaming starts, toggles (detected from the HID stream;
// there is no NSEvent monitor here).
// FINGER touch and INDIRECT POINTER (mouse/trackpad) are routed apart by UITouch.type.
// Direct fingers (and Pencil) always forward as wire touches every finger maps to a touch
// id, coordinates mapped through the aspect-fit letterbox into host-mode pixels (surface ==
// host mode, so the host's rescale is the identity).
//
// A hardware mouse/trackpad is a pointer, not a finger. When the scene is pointer-LOCKED
// (full-screen + frontmost iPad) GCMouse delivers raw relative deltas and the system hides
// the cursor the gaming-grade path. When it CAN'T lock (Stage Manager, not frontmost,
// iPhone) the system shows its own cursor and routes the mouse through UIKit's pointer path:
// hover + indirect-pointer touches, which we forward as ABSOLUTE cursor position (+ buttons)
// so the host cursor tracks the visible local one. We never forward an indirect pointer as a
// touch doing so hid the cursor and made the host see taps instead of a moving mouse.
// GCMouse is gated off whenever the lock isn't held so the two paths can't double-send.
// Hardware keyboard forwarding shares InputCapture with macOS auto-engaged when streaming
// starts, toggles (detected from the HID stream; there is no NSEvent monitor here).
//
// The public type is named StreamView like its macOS twin (each is platform-gated), so
// the SwiftUI app layer is identical on both platforms.
@@ -82,6 +91,9 @@ public final class StreamViewController: UIViewController {
private var inputCapture: InputCapture?
fileprivate var captured = false
private var pointerInteraction: UIPointerInteraction?
/// Capture state at the last resign, restored on the next foreground otherwise the
/// mouse/keyboard stay released after navigating out and nothing re-grabs them.
private var wasCapturedOnResign = false
#endif
/// Reads whether the scene's pointer is actually locked right now; nil = state
@@ -156,9 +168,29 @@ public final class StreamViewController: UIViewController {
let mode = connection.currentMode()
return CGSize(width: Double(mode.width), height: Double(mode.height))
}
streamView.onTouchEvent = { [weak connection] event in
streamView.onTouchEvent = { [weak self, weak connection] event in
// Touch IS the intent during a trusted session, but must not leak to the host
// while a trust prompt is up (captureEnabled == false) gate it on that. The
// mouse/keyboard toggle (captured) deliberately does NOT gate touch.
guard self?.captureEnabled == true else { return }
connection?.send(event)
}
// Indirect pointer (mouse/trackpad with no lock) absolute cursor + buttons, routed
// through InputCapture so the forwarding gate and release-on-blur apply uniformly.
streamView.onPointerMoveAbs = { [weak self] p in
self?.inputCapture?.sendMouseAbs(
x: p.x, y: p.y, surfaceWidth: p.w, surfaceHeight: p.h)
}
streamView.onPointerButton = { [weak self] button, down in
self?.inputCapture?.sendMouseButton(button, pressed: down)
}
// Trackpad two-finger / wheel scroll host scroll. The pan recognizer is the
// UNLOCKED regime; while locked, GCMouse's scroll handler owns it mirror the
// sendMouseAbs !gcMouseForwarding gate so the two can't double-send.
streamView.onScroll = { [weak self] dx, dy in
guard let self, self.inputCapture?.gcMouseForwarding == false else { return }
self.inputCapture?.sendScroll(dx: dx, dy: dy)
}
let capture = InputCapture(connection: connection)
capture.onToggleCapture = { [weak self] in
@@ -185,17 +217,28 @@ public final class StreamViewController: UIViewController {
observers.append(NotificationCenter.default.addObserver(
forName: UIApplication.willResignActiveNotification, object: nil, queue: .main
) { [weak self] _ in
self?.setCaptured(false)
guard let self else { return }
self.wasCapturedOnResign = self.captured
self.setCaptured(false)
})
// The system can drop the lock without us asking (Slide Over, Stage Manager, leaving
// foregroundActive). Surface it so the user sees, in PUNKTFUNK_INPUT_DEBUG, when
// GCMouse delivery has silently stopped and we've fallen back to touch.
// Returning to the foreground restores the capture the user had before leaving
// without this the mouse/keyboard stay released and nothing re-grabs them (touch
// always plays regardless). The macOS twin re-engages on a click into the video.
observers.append(NotificationCenter.default.addObserver(
forName: UIApplication.didBecomeActiveNotification, object: nil, queue: .main
) { [weak self] _ in
guard let self, self.wasCapturedOnResign, self.captureEnabled, self.pump != nil
else { return }
self.setCaptured(true)
})
// The system can grant or drop the lock without us asking (Slide Over, Stage Manager,
// entering/leaving foregroundActive). Re-resolve the mouse routing on every change:
// GCMouse (locked) vs the absolute UIKit pointer path (unlocked), and the
// hidden-vs-visible local cursor.
observers.append(NotificationCenter.default.addObserver(
forName: UIPointerLockState.didChangeNotification, object: nil, queue: .main
) { [weak self] _ in
guard let self, iosInputDebug else { return }
let locked = self.pointerLockEngaged().map(String.init(describing:)) ?? "unavailable"
iosInputLog.debug("pointer lock changed: isLocked=\(locked, privacy: .public)")
self?.syncPointerLock()
})
if captureEnabled {
@@ -212,6 +255,9 @@ public final class StreamViewController: UIViewController {
inputCapture?.stop()
inputCapture = nil
streamView.onTouchEvent = nil
streamView.onPointerMoveAbs = nil
streamView.onPointerButton = nil
streamView.onScroll = nil
streamView.currentHostMode = nil
#endif
pump?.stop()
@@ -231,18 +277,35 @@ public final class StreamViewController: UIViewController {
captured = false
}
setNeedsUpdateOfPrefersPointerLocked()
pointerInteraction?.invalidate() // re-resolve the hidden/visible pointer style
syncPointerLock() // resolve cursor + GCMouse/absolute routing for the current state
let onCaptureChange = onCaptureChange
let captured = captured
DispatchQueue.main.async { [weak self] in
onCaptureChange?(captured)
// The lock request is async read the resolved state next turn. If it didn't
// engage, GCMouse won't deliver and the always-on touch path carries input.
if iosInputDebug, let self {
let locked = self.pointerLockEngaged().map(String.init(describing:)) ?? "unavailable"
iosInputLog.debug(
"setCaptured(\(captured, privacy: .public)) → pointer lock isLocked=\(locked, privacy: .public)")
}
// The lock request is async the resolved state can land a runloop later, and the
// initial grant may precede our didChange observer, so re-resolve the routing here.
self?.syncPointerLock()
}
}
/// Resolve the mouse routing for the scene's CURRENT pointer-lock state: GCMouse (relative
/// deltas + buttons) while locked, the absolute UIKit pointer path while not, and the
/// hidden-vs-visible local cursor to match. Idempotent safe to call on every lock-state
/// change and capture toggle. Main queue.
private func syncPointerLock() {
let locked = pointerLockEngaged() == true
let useGCMouse = captured && locked
// Lock dropped (or capture ended) while the GCMouse path held a button down: once
// gcMouseForwarding flips false its release handler is gated off, so flush any held
// mouse button here before the switch otherwise it sticks down on the host.
if inputCapture?.gcMouseForwarding == true, !useGCMouse {
inputCapture?.releaseMouseButtons()
}
inputCapture?.gcMouseForwarding = useGCMouse
pointerInteraction?.invalidate() // re-resolve the hidden/visible cursor for the state
if iosInputDebug {
iosInputLog.debug(
"pointer lock isLocked=\(locked, privacy: .public) captured=\(self.captured, privacy: .public)")
}
}
#endif
@@ -258,7 +321,11 @@ extension StreamViewController: UIPointerInteractionDelegate {
public func pointerInteraction(
_ interaction: UIPointerInteraction, styleFor region: UIPointerRegion
) -> UIPointerStyle? {
captured ? .hidden() : nil
// Hide the local cursor only when the scene is actually pointer-LOCKED then the
// host renders its own cursor from GCMouse deltas and a visible local one would just
// diverge. When the lock isn't held the cursor stays VISIBLE so the user can aim; the
// pointer is forwarded as an absolute position, both cursors tracking together.
captured && pointerLockEngaged() == true ? .hidden() : nil
}
}
#endif
@@ -274,12 +341,26 @@ final class StreamLayerUIView: UIView {
}
#if os(iOS)
/// Reads the LIVE negotiated mode in pixels (the touch coordinate space).
var currentHostMode: (() -> CGSize)?
var onTouchEvent: ((PunktfunkInputEvent) -> Void)?
/// A position already mapped into host-mode pixels, with the surface dims the host
/// rescales against (== host mode, so its rescale is the identity).
struct HostPoint { let x: Int32; let y: Int32; let w: UInt32; let h: UInt32 }
/// Wire touch ids per active UITouch; ids are reused after the touch ends.
/// Reads the LIVE negotiated mode in pixels (the touch/pointer coordinate space).
var currentHostMode: (() -> CGSize)?
/// Direct fingers / Pencil wire touch events.
var onTouchEvent: ((PunktfunkInputEvent) -> Void)?
/// Indirect pointer (mouse/trackpad with no lock) absolute cursor moves.
var onPointerMoveAbs: ((HostPoint) -> Void)?
/// Indirect-pointer buttons (GameStream ids: 1=left 3=right); `down` = press.
var onPointerButton: ((_ button: UInt32, _ down: Bool) -> Void)?
/// Trackpad two-finger / wheel scroll (no lock) host scroll deltas, WHEEL(120)-scaled.
var onScroll: ((_ dx: Float, _ dy: Float) -> Void)?
/// Wire touch ids per active direct UITouch; ids are reused after the touch ends.
private var touchIDs: [ObjectIdentifier: UInt32] = [:]
/// GameStream button held per active indirect-pointer touch (one click/drag session);
/// released when that touch ends.
private var pointerButtons: [ObjectIdentifier: UInt32] = [:]
#endif
override init(frame: CGRect) {
@@ -287,6 +368,17 @@ final class StreamLayerUIView: UIView {
displayLayer.videoGravity = .resizeAspect
#if os(iOS)
isMultipleTouchEnabled = true
// Button-less mouse/trackpad movement (no lock) arrives as hover, not touches
// forward it as absolute cursor moves so the host cursor tracks without a click held.
addGestureRecognizer(
UIHoverGestureRecognizer(target: self, action: #selector(handleHover)))
// Trackpad two-finger / wheel scroll a scroll-ONLY pan: allowedTouchTypes = []
// rejects finger drags (those stay host touches), allowedScrollTypesMask accepts the
// indirect scroll devices. Forwarded as host scroll deltas.
let scrollPan = UIPanGestureRecognizer(target: self, action: #selector(handleScroll))
scrollPan.allowedScrollTypesMask = .all
scrollPan.allowedTouchTypes = []
addGestureRecognizer(scrollPan)
#endif
backgroundColor = .black
}
@@ -296,26 +388,58 @@ final class StreamLayerUIView: UIView {
#if os(iOS)
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
forward(touches, kind: .down)
route(touches, event: event, kind: .down)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
forward(touches, kind: .move)
route(touches, event: event, kind: .move)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
forward(touches, kind: .up)
route(touches, event: event, kind: .up)
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
forward(touches, kind: .up)
route(touches, event: event, kind: .up)
}
private enum TouchKind { case down, move, up }
private func forward(_ touches: Set<UITouch>, kind: TouchKind) {
guard let hostMode = currentHostMode?(),
hostMode.width > 0, hostMode.height > 0, onTouchEvent != nil
else { return }
let video = AVMakeRect(aspectRatio: hostMode, insideRect: bounds)
guard video.width > 0, video.height > 0 else { return }
/// Split a touch batch by kind: an INDIRECT POINTER (mouse/trackpad with no lock) drives
/// the host cursor as an absolute mouse; everything else (direct finger, Pencil) is a host
/// touch. Mixed batches are possible, so partition rather than branch on the first touch.
private func route(_ touches: Set<UITouch>, event: UIEvent?, kind: TouchKind) {
var fingers: Set<UITouch> = []
for touch in touches {
if touch.type == .indirectPointer {
handleIndirectPointer(touch, event: event, kind: kind)
} else {
fingers.insert(touch)
}
}
if !fingers.isEmpty { forwardTouches(fingers, kind: kind) }
}
/// An indirect-pointer touch is a button-held click/drag session: forward its position as
/// an absolute cursor move and its button as a mouse button (down on begin, up on end).
private func handleIndirectPointer(_ touch: UITouch, event: UIEvent?, kind: TouchKind) {
let key = ObjectIdentifier(touch)
let host = hostPoint(from: touch.location(in: self))
switch kind {
case .down:
let button = Self.gsButton(for: event?.buttonMask ?? .primary)
pointerButtons[key] = button
if let host { onPointerMoveAbs?(host) } // place the cursor, then press
onPointerButton?(button, true)
case .move:
if let host { onPointerMoveAbs?(host) }
case .up:
if let host { onPointerMoveAbs?(host) }
if let button = pointerButtons.removeValue(forKey: key) {
onPointerButton?(button, false)
}
}
}
private func forwardTouches(_ touches: Set<UITouch>, kind: TouchKind) {
guard onTouchEvent != nil else { return }
for touch in touches {
let key = ObjectIdentifier(touch)
let id: UInt32
@@ -332,20 +456,53 @@ final class StreamLayerUIView: UIView {
onTouchEvent?(.touchUp(id: id))
continue
}
let p = touch.location(in: self)
let x = Int32(((p.x - video.minX) / video.width * hostMode.width)
.rounded().clamped(to: 0...(hostMode.width - 1)))
let y = Int32(((p.y - video.minY) / video.height * hostMode.height)
.rounded().clamped(to: 0...(hostMode.height - 1)))
let w = UInt32(hostMode.width)
let h = UInt32(hostMode.height)
guard let h = hostPoint(from: touch.location(in: self)) else { continue }
onTouchEvent?(
kind == .down
? .touchDown(id: id, x: x, y: y, surfaceWidth: w, surfaceHeight: h)
: .touchMove(id: id, x: x, y: y, surfaceWidth: w, surfaceHeight: h))
? .touchDown(id: id, x: h.x, y: h.y, surfaceWidth: h.w, surfaceHeight: h.h)
: .touchMove(id: id, x: h.x, y: h.y, surfaceWidth: h.w, surfaceHeight: h.h))
}
}
/// Button-less mouse/trackpad movement (no lock) absolute cursor move.
@objc private func handleHover(_ recognizer: UIHoverGestureRecognizer) {
switch recognizer.state {
case .began, .changed:
if let h = hostPoint(from: recognizer.location(in: self)) { onPointerMoveAbs?(h) }
default:
break
}
}
/// Trackpad / wheel scroll (no lock) host scroll deltas. The translation is consumed
/// each callback so the next is a fresh delta. Sign/scale are tunable ( one notch per
/// ~10 pt): finger up scrolls up (host +y), x passes through the host WHEEL convention.
@objc private func handleScroll(_ g: UIPanGestureRecognizer) {
guard g.state == .began || g.state == .changed else { return }
let t = g.translation(in: self)
g.setTranslation(.zero, in: self)
onScroll?(Float(t.x) * 12, Float(-t.y) * 12)
}
/// Map a view-space point through the aspect-fit letterbox into host-mode pixels; points
/// outside the video area clamp onto its edge. nil until a mode is negotiated.
private func hostPoint(from p: CGPoint) -> HostPoint? {
guard let hostMode = currentHostMode?(), hostMode.width > 0, hostMode.height > 0
else { return nil }
let video = AVMakeRect(aspectRatio: hostMode, insideRect: bounds)
guard video.width > 0, video.height > 0 else { return nil }
let x = Int32(((p.x - video.minX) / video.width * hostMode.width)
.rounded().clamped(to: 0...(hostMode.width - 1)))
let y = Int32(((p.y - video.minY) / video.height * hostMode.height)
.rounded().clamped(to: 0...(hostMode.height - 1)))
return HostPoint(x: x, y: y, w: UInt32(hostMode.width), h: UInt32(hostMode.height))
}
/// `.secondary` (right button / two-finger click) GameStream right (3); else left (1).
private static func gsButton(for mask: UIEvent.ButtonMask) -> UInt32 {
mask.contains(.secondary) ? 3 : 1
}
private func nextFreeID() -> UInt32 {
var id: UInt32 = 0
while touchIDs.values.contains(id) { id += 1 }
@@ -0,0 +1,54 @@
// Advertise a fake punktfunk/1 host over real mDNS (NWListener) and assert HostDiscovery's
// NWBrowser finds it, resolves an address+port, and parses the TXT (id / pair / fp). This
// exercises the whole client discovery path on the loopback/LAN; it self-skips if the test
// environment blocks Bonjour (sandboxed CI without local-network access).
import Network
import PunktfunkKit
import XCTest
final class HostDiscoveryTests: XCTestCase {
func testFindsAdvertisedHost() async throws {
let serviceName = "PunktfunkTest-\(UUID().uuidString.prefix(8))"
let uniqueid = "test-\(UUID().uuidString)"
var txt = NWTXTRecord()
txt["proto"] = "punktfunk/1"
txt["fp"] = String(repeating: "ab", count: 32) // 64 hex chars, like a real cert SHA-256
txt["pair"] = "required"
txt["id"] = uniqueid
let listener = try NWListener(using: .udp)
listener.service = NWListener.Service(
name: String(serviceName), type: "_punktfunk._udp", txtRecord: txt)
// The resolver opens a throwaway UDP flow to read the resolved endpoint accept and
// drop it so it doesn't linger.
listener.newConnectionHandler = { connection in connection.cancel() }
listener.start(queue: .global())
defer { listener.cancel() }
let discovery = await HostDiscovery()
await discovery.start()
defer { Task { await discovery.stop() } }
// Poll up to ~10s for the advert to be browsed AND resolved.
var found: DiscoveredHost?
let deadline = Date().addingTimeInterval(10)
while Date() < deadline {
if let host = await discovery.hosts.first(where: { $0.name == String(serviceName) }) {
found = host
break
}
try await Task.sleep(nanoseconds: 200_000_000)
}
guard let host = found else {
throw XCTSkip("mDNS discovery unavailable in this environment (no local network).")
}
XCTAssertEqual(host.id, uniqueid, "the stable mDNS id should key the host")
XCTAssertTrue(host.requiresPairing, "pair=required must surface as requiresPairing")
XCTAssertEqual(host.fingerprintHex, String(repeating: "ab", count: 32))
XCTAssertFalse(host.host.isEmpty, "a resolved address is required to connect")
XCTAssertGreaterThan(host.port, 0, "a resolved port is required to connect")
}
}