Commit Graph
118 Commits
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enricobuehler 7a4cdac5b7 fix(client/android): a Bluetooth pad's gyro obeys the same reachability gate as the rest
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Follow-up to the G10 merge. The new sensor path was written against main, which does not
carry this branch's G8 work, so it forwarded motion unconditionally — the one thing G8
exists to stop.

`deviceMotion` checked `forwarding` and nothing else. A Bluetooth DualSense in a session
that resolved to an X-Box backend would stream ~200 Hz of samples the host parses and
discards, for the whole session, exactly as the USB capture path did before G8. Not a
regression against shipped behaviour — the path is new — but it would have shipped the
defect back into a client that had just been taught not to have it.

`Slot` now carries `motionReaches`, asked once at open off the kind that pad DECLARED, in
the same shape `ExternalPad` already used. Per pad, not per session: under Automatic the
handshake carries the active pad's kind, so a couch with an X-Box pad on slot 0 and a
DualSense on slot 1 must not have slot 1's working gyro suppressed by slot 0's answer.

The notice moved to where the truth is known. `openSlot` knows only what kind a pad
declared, not whether it physically has a gyro — that is discovered later, when
`PadSensors` finds a gyroscope and calls `setDeviceHasSensorMotion`. Raising it there is
the only placement that both tells a player whose gyro is being dropped and stays silent
for the pads that never had one.

Also unified the last duplicate scale in the module. G10 hoisted the wire units into
`Gamepad` and pointed `DeviceGyro` at them, but `DsDevice` kept its own `20L` / `10000L`
— and `Gamepad`'s new comment claims every sender goes through one place, which was not
yet true. Two copies of a unit constant in one module is precisely the defect this program
opened with (a DualShock 4 blob 40× hot because a second copy had drifted), so the claim
and the code now agree. `val` rather than `const val` only because widening to Long is not
a constant expression; Long is deliberate, since the calibration arithmetic overflows an
Int before it divides.

Proven non-vacuous rather than assumed: changing `Gamepad.MOTION_GYRO_LSB_PER_DEG_S` from
20 to 16 now fails four named cases across three classes —
`DsDeviceTest.calibrationRescalesRawCountsOntoTheWireUnits`,
`.theHostsOwnBlobIsAPassthrough`, `.parseStateAppliesTheCalibration` and
`DeviceGyroTest.wireUnitConstants`. Before this change `DsDevice` would not have noticed.

The gate itself has no test, for the reason the surrounding code already documents:
`GamepadRouter` needs Android plus a live JNI handle, there is no Robolectric in this
module, and a mock would test the mock. It is argued at the call sites instead.

Gate: `:kit:compileDebugKotlin`, `:kit:testDebugUnitTest`, `:app:compileDebugKotlin`,
`:app:testDebugUnitTest` — kit 75 / app 67, 0 failures, counts read out of the JUnit XML.
The merge reconciles: 62 on this branch, plus 6 from main's DeviceGyroTest, plus G10's 7.
2026-08-07 20:18:39 +02:00
enricobuehler e81ab1ff2b Merge branch 'worktree-agent-a6f74e8ea7824fb56' into worktree-gyro-p0-correctness 2026-08-07 20:14:41 +02:00
enricobuehler 8f1081719f feat(client/android): a Bluetooth controller's gyro stops going nowhere
Android had two motion sources and both of them are USB claims. DsCapture
takes a Sony pad's HID interface away from the kernel; Sc2Capture does the
same for a Steam Controller 2. Everything else — a DualSense, a DualShock 4,
a Switch Pro, an 8BitDo, paired over Bluetooth — arrives as an ordinary
InputDevice. Its buttons worked, its sticks worked, and its gyro was dead,
silently, with no log line and nothing in the UI to suggest the pad had a
sensor at all. That is not one controller, it is the whole class of
controllers people actually pair to a phone.

The platform has had the answer since Android 12: InputDevice.getSensorManager
hands back a SensorManager scoped to that one controller, carrying its
TYPE_GYROSCOPE and TYPE_ACCELEROMETER. PadSensors registers a listener per
forwarded pad that has a gyroscope and sends the samples on that pad's wire
index. Below API 31 it registers nothing and the pads behave exactly as they
did.

It is built on DeviceGyro's shape, because the phone mirror had already paid
for these lessons. One dedicated HandlerThread, never the main one. Batching
off (maxReportLatencyUs = 0) — batching would trade away precisely the latency
gyro aim exists to avoid. 200 Hz requested, which is also the ceiling the
framework grants an app without HIGH_SAMPLING_RATE_SENSORS, so asking for more
would only be capped. And a feed that lets go of a pad still alive parks its
rotation at zero first: the host holds motion as state and re-emits it in every
virtual-pad report, so an angular velocity left behind is a pad that rotates
forever.

Two writers on one pad's motion is the failure this program has spent the day
unpicking, so the coordination is explicit in three places. A USB capture wins:
DsCapture.startUsb already calls releaseDevice at claim time, that closes the
slot, and the close now also takes the sensor listeners off — the claim makes
the InputDevice vanish anyway, but going through the explicit teardown is what
makes the ordering deterministic instead of a race against the platform's own
removal callback. The phone-gyro mirror stands down: registering flips a bit
the router reports through padHasOwnMotion, which DeviceGyro re-reads on every
sample and answers with its own zero park. And a pad with an accelerometer but
no gyroscope is deliberately NOT taken — it could only send gravity while
pinning rotation at zero, on a pad the mirror is otherwise entitled to speak
for, which is the same fight in a quieter costume.

The wire units are measured fact (punktfunk_core::input::gamepad: 20 LSB/deg·s,
10000 LSB/g), and they now live in exactly one place on this client:
Gamepad.motionGyroWire / motionAccelWire, which DeviceGyro was hand-inlining a
second copy of. The gyro program's first finding was a client sending 40x hot
because a second copy of a number had drifted, and the merge that followed
found a sender nobody remembered to correct. One function, both callers.

THE AXIS FRAME ON THIS PATH IS NOT VERIFIED, and the mapping is deliberately
straight through rather than guessed at. What is known: the wire is a unit
passthrough into a virtual DualSense report, and that report's frame was
measured over raw HID on 2026-08-07 as (Right, Up, Backward-toward-the-player)
carrying (pitch, yaw, roll), right-handed — which is why the USB path forwards
the pad's own order un-remapped and is correct to. Android documents its sensor
frame for a handheld device as +x right, +y up, +z out of the face, the same
frame once "the face" is read as the one the player looks at. So straight
through is what the documentation implies. What nobody has done is put a
Bluetooth DualSense in front of the platform sensor framework and compare —
those numbers come through a HID driver and InputFlinger's sensor mapper,
either of which could permute or negate without saying so. A plausible-looking
wrong remap is exactly the bug this program keeps finding, so the code says
unverified and names the measurement that settles it, and each feed logs its
first converted sample so the cheapest half of that measurement — which slot
gravity lands on with the pad flat and still — costs a logcat line.

PadSensorsTest pins the scale, the clamp, the rounding and the straight-through
order, mutation-checked four ways: 20 to 16 fails gyroScaleFromRadiansPerSecond
and straightThroughFrame, reversing the axis order fails straightThroughFrame,
truncating instead of rounding fails roundsToNearestNotTowardZero, and negating
the accel fails restingPadIsTheHostNeutral. Its frame expectations are written
to change together with any remap that lands, not to be edited around one.
GamepadRouter needs Android and a live JNI handle and there is no Robolectric
here, so its half is argued in comments beside the code, as DsCapture's claim
ordering already is.

Gates: kit 65 tests (58 before, plus 7), app 67 unchanged, 0 failures, read out
of the JUnit XML rather than off a green build.
2026-08-07 20:12:39 +02:00
enricobuehler 5a4305c072 merge: bring current main into the gyro correctness branch
main moved ~60 commits while this branch was in progress, and one of them matters
here: PR #88 (the phone-gyro mirror) landed, touching the same motion path.

One conflicted file, `GamepadCapture.swift`, in three places — all of them the two
changes meeting rather than disagreeing:

- **Slot fields.** #88 added `motionSent` + `lastAccel` for its flush-parks-motion fix;
  this branch removed `lastMotionNs` with the 4 ms drop-throttle. Kept both decisions:
  the parking state stays, the throttle field goes.
- **forwardMotion's head.** #88 added the mirror stand-down (`pad 0` yields while the
  phone speaks for it); this branch deleted the throttle guard. Kept the stand-down,
  dropped the guard.
- **The send.** This branch converts into the DualSense report frame; #88 records what
  went out so `flush` can replay it beside a zero gyro. Both, with the recording placed
  AFTER the conversion — `flush` replays `lastAccel`, so it has to be the vector that
  actually went on the wire, or a still pad's gravity gets parked in the wrong axis.

The two features compose exactly, which is worth stating because it is not luck: this
branch gates motion capture on `hasRotationRate`, and #88 engages the phone mirror when
`hasRotationRate != true`. They are complements — a pad either drives its own gyro or the
phone mirrors for it, never both and never neither.

Everything else auto-merged. Note `DeviceGyroRemapTests` is `#if os(iOS)`, so the macOS
suite reports the same 215 as before the merge rather than gaining #88's six — checked,
not assumed.

Gates re-run against the merged tree rather than trusting either side's: Linux fmt +
build + `clippy --locked --all-targets -D warnings` + punktfunk-core and pf-inject
suites; Apple 215 tests and the iOS-triple typecheck; Android kit + app compile and
tests. All green.
2026-08-07 19:34:22 +02:00
enricobuehler 7cab7ae6bc feat(client/android): say when a captured pad's gyro can't reach the session
G8's Android half, and the last of the three clients. Same failure as the other
two: a controller with a gyro, in a session whose virtual pad has no motion
plane, does nothing when tilted — silently, with no way from the couch to tell
that apart from a broken sensor. The fix is the Controller type setting, so the
notice names it.

Android read neither the requested nor the resolved backend, so this needed a
plumb. What it did NOT need was a third copy of the rule. `nativePadMotionReaches`
takes the kind a pad declared and answers off `pad_motion_reaches` in
punktfunk-core, where the argument and the tests already live. The rule is
subtler than it looks — the host builds each pad from its OWN declaration and
folds what it cannot build, so neither the declaration nor the session echo
answers it alone — and every way of getting it wrong is silent. A Kotlin
transcription would have been a third thing to keep in step with the host, which
is exactly how the SDL half got it wrong the first time.

Asked once per pad, at claim, in `openExternal` — where the pad's kind is already
being declared to the host — and the answer held for the pad's lifetime on the
`ExternalPad`. Not per sample: this runs at a DualSense's full report rate.

`hasGyro` gates only the NOTICE, and defaults to false. `DsCapture` passes true —
every pad it captures is a Sony one whose IMU is a headline feature, forwarded on
the rich plane. `Sc2Capture` keeps the default, because the Steam Controller 2's
motion rides inside the opaque passthrough report that `hidReport` carries, which
nothing here may second-guess: warning about motion for a pad that never calls
`motion()` would be a notice about a feature the player never lost. The
suppression itself is on `motion()` regardless, where it costs a dead pad nothing
and stops a live one paying to send samples the host will decode and discard.

The notice sits at the BOTTOM of the stream overlay, unlike the mic-chord
confirmation at the top. The two can coincide — a pad is claimed at roughly the
moment someone might be muting — and one landing on the other would cost the user
both. It holds 6 s rather than the mic chord's 1.6: that one confirms something
the user just did, this one explains something they did not, in a sentence they
have to read. Nulled at teardown beside `onExitArmed`/`onMicChord`, for the same
reason those are — a slot closing during release must not poke Compose state on
the way out.

Not covered by tests, and this is a limit of the module rather than a choice:
`GamepadRouter` needs Android plus a live JNI handle, there is no Robolectric
here, and the predicate it defers to is pure Rust that already has its table. So
the parts that carry the reasoning are argued in comments, as `DsCapture`'s
claim/teardown ordering already is. What IS mechanically verified is the piece
that a compiler cannot catch and a device would fail on: the JNI symbol
`Java_io_unom_punktfunk_kit_NativeBridge_nativePadMotionReaches` is present and
global in the built arm64-v8a `.so`, so the `external fun` resolves rather than
throwing `UnsatisfiedLinkError` at the first pad.

Gate: `:kit:compileDebugKotlin`, `:kit:testDebugUnitTest` (62 cases, 0 failed,
read out of the JUnit XML rather than inferred from a green build — unchanged
from this branch's previous count), `:app:compileDebugKotlin` and
`:app:testDebugUnitTest` (67 cases, 0 failed), with `:kit:cargoNdkRelease`
rebuilding the JNI crate clean across all three ABIs, plus `cargo fmt --check` on
it. On-glass verification is owed on the rig the earlier legs used, and is worth
doing as one pass with the two already owed there.
2026-08-07 17:02:04 +02:00
enricobuehler 8e8d30202c fix(client/android): a Sony pad's buttons no longer wait on its calibration
Supersedes the parse gate in 26b0819f. The off-thread read, the claim token, the
teardown ordering and its bounded wait all stand — only what happens in the gap
changes.

26b0819f held every report back until the calibration read came home, so a pad
that stalled on EP0 could feel dead for up to the link's 250 ms timeout: no
buttons, no sticks, nothing. Reports are now forwarded immediately and their
motion scaled by the nominal calibration until the real one lands.

That gap is exactly the behaviour that shipped before f6de620f — acceleration
~18% short, gyro unscaled — for about a millisecond. Nobody can feel that. A
controller that ignores a button press for a quarter of a second is not in the
same category, and it is the only one of the two a user would ever report.

It is also the safer of the two conservatisms available here. The rejected third
option, forwarding motion as zeroes until the real numbers arrive, would have the
host read a still pad as being in free fall — a lie about the physical world
rather than an imprecision about it. The nominal constants are merely a slightly
wrong scale.

The token is more load-bearing under this, not less. With a gate, an unpublished
calibration meant "parse nothing"; now it means "scale nominally", so begin()
clearing the previous pad's value is the whole reason a re-claim falls back to
the nominal constants instead of silently inheriting factory numbers belonging to
a different unit — which are, in general, further off than nominal. The fallback
therefore lives in the hand-off itself (MotionCalHandoff.effective) rather than
as an elvis at the call site: restoring the gate now means changing the type's
API, not deleting three characters in onReport.

The tests moved with the contract. They assert the nominal calibration is what is
in effect during the gap, rather than merely that the slot is empty — an empty
slot is now compatible with either behaviour, so asserting on it would have let
a regression pass. Added the case the change exists for: the same raw report,
parsed either side of publication, forwards identical buttons and sticks while
its gyro and acceleration convert differently. Mutation-checked three ways —
dropping the nominal fallback fails all five cases, dropping begin's clear fails
the inheritance case, dropping the token check fails three.

Gate: `:kit:compileDebugKotlin`, `:kit:testDebugUnitTest` and
`:app:compileDebugKotlin` green on a forced clean rerun, 62 cases across the
module, 0 failed, with the five hand-off cases read back out of the JUnit XML.
The on-glass re-verification f6de620f owes is still owed and unchanged.
2026-08-07 16:23:48 +02:00
enricobuehler 26b0819f5c fix(client/android): plugging in a Sony pad could hitch the interface
Supersedes the synchronous calibration read f6de620f shipped an hour ago. The
ordering it protected is kept; the blocking it cost is not.

f6de620f read the pad's calibration inline in DsCapture.startUsb, which runs on
the main thread — the stream's setup path, and the USB-permission broadcast. The
read is a blocking EP0 control transfer: a pad that is there answers in about a
millisecond, but a pad that is stalling takes the link's whole 250 ms write
timeout, and either way the interface was waiting on a controller. That is the
wrong thread for it.

It now runs on its own daemon thread, one per claim, named pf-ds-cal — the same
shape HidUsbLink already uses for its reader rather than a second style. A
pathological stall now delays the pad's motion by a moment instead of freezing
the UI.

What kept the ordering honest before was "assign the calibration before `model`",
since `model` is what lets the link thread into the parse. That reasoning stands,
so the gate simply moved: MotionCalHandoff holds the claim's calibration, starts
null, and onReport parses nothing until it lands. No report is ever scaled by the
last pad's numbers — those are per unit — nor by the nominal fallback the real
read is about to replace. Dropping the first millisecond of a capture costs
nothing: the reports carry absolute state, so the next one says everything the
dropped one would have.

The calibration is what got deferred, not `model`, and that is deliberate.
Keeping `model` synchronous keeps isActive, the teardown writes, the feedback
sinks and the active-changed true/false pairing meaning exactly what they meant
yesterday — and, more to the point, it makes a late completion structurally
unable to resurrect a dead capture. A straggler can only ever publish a
calibration, and nothing is parsed while `model` is null.

Teardown, which is where this sort of change actually bites. Both stop() and the
unplug path end the claim before they close anything: ending burns the token, so
a read that lands afterwards publishes nothing and says so in the log. They then
wait, bounded at 500 ms and normally already over, for the read to let go of the
connection they are about to close — closing a descriptor with a transfer in
flight pulls it out from under the kernel, the same rule the pad-audio borrow
follows. It cannot deadlock: the reading thread blocks on the EP0 transfer and on
the hand-off's own monitor, never on anything a teardown holds. If a pad has
stopped answering entirely the wait elapses and teardown proceeds regardless,
which is the same exposure the feedback writes already carry and better than an
interface that never comes back.

Tested where it is testable. MotionCalHandoff is the piece that carries the
hazard and it is pure, so it has its own test: nothing is visible until the read
lands, a read that outlived its claim publishes nothing, a re-claim never
inherits the previous pad's calibration, and a doubled end still refuses every
outstanding token. Mutation-checked both ways — deleting the token check fails 3
of them, deleting begin's clear fails the fourth.

Not covered: DsCapture's own claim/teardown ordering is not unit-testable in this
module — there is no Robolectric, and the class builds a main-Looper Handler and
needs a UsbManager — so it is argued in comments rather than pinned. The on-glass
re-verification f6de620f owes is unchanged and still owed.

Gate: `:kit:compileDebugKotlin`, `:kit:testDebugUnitTest` (61 cases across the
module, 0 failed) and `:app:compileDebugKotlin` green, with the four new cases
confirmed present in the JUnit XML rather than assumed from a green build.
2026-08-07 16:10:22 +02:00
enricobuehler f6de620f34 fix(client/android): a captured Sony pad's gyro turned the wrong amount
G14/G16 leg 3. This supersedes the nominal constant 0e40b374 shipped, which was
always labelled a stopgap.

Measured on glass 2026-08-07: a DualSense over USB into an Android phone,
streaming to a Linux host, flat and face up, arrived as |accel| = 0.811 g where
1.000 was owed. The parse forwarded the pad's raw i16s verbatim, and raw device
units are not wire units. 0e40b374 rescaled acceleration by the nominal
10000/8192 and deliberately left gyro alone, because a constant provably cannot
fix gyro: the same still average showed this unit's accel calibration is
near-identity (~1% off) while its gyro's emphatically is not — a near-identity
gyro calibration would imply 1024 LSB per deg/s, i.e. ±32 deg/s full scale, which
no controller has. That scale is per unit, and the only thing that knows it is
the pad.

So the client now asks. HidUsbLink grows a GET_REPORT path — EP0, the exact
mirror of the SET_REPORT it already had — and DsCapture reads the pad's IMU
calibration feature report ONCE, while claiming it: 0x05 / 41 B on a DualSense or
Edge, 0x02 / 37 B on a USB DualShock 4. DsDevice.MotionCal then applies
hid-playstation's own arithmetic per axis, which is the same math the host's
contract test (crates/pf-inject/tests/motion_contract.rs, SonyImuCalibration)
reads from the other end: gyro raw × speed_2x × 20 / (|plus−bias| + |minus−bias|),
accel (raw − (plus − range/2)) × 20000 / range. Long arithmetic, because the gyro
multiplier overflows an Int, and clamped, because both are >1 multipliers and a
full-scale flick would otherwise wrap the i16 into a motion in the opposite
direction. Reading the blob also removes acceleration's residual ~1% factory bias
that the nominal constant left behind.

Once at claim and never per report. EP0 is independent of the interrupt endpoints
so the read is safe alongside the reader thread, but a blocking control transfer
in the report path would wreck capture latency, and the calibration is fixed for
the life of the connection anyway. The capture logs the derived resolutions, which
is the discriminator for whether a blob was read at all: a real pad declares ≈16
LSB per deg/s, the fallback reads back as exactly 20.

A pad that refuses, answers short, or declares zeroes (a clone, a broken unit)
keeps today's behaviour per axis — nominal accel, gyro straight through. Nothing
here ever zeroes motion: slightly mis-scaled beats silent.

Not covered. The axis frame is still untouched: this leg puts gravity on Y where
the Apple leg put it on Z, so at least one client's frame is wrong, and settling it
needs the bare-metal Linux reference reading G16 step 1 calls for. Rescaling is
frame-independent, so it stands however that resolves — remapping is not, so it
stays out. Bluetooth's grouped plus/minus layout is not implemented either: this
path is USB-only by construction (Android exposes no raw path to a Classic pad),
and a half-used generalisation would be a latent bug rather than a feature.

Gate: `:kit:compileDebugKotlin` + `:kit:testDebugUnitTest` green, 16 DsDeviceTest
cases run 0 failed, and the five new ones were confirmed present in the JUnit XML
rather than merely compiled. Non-vacuity checked by mutation — perturbing the gyro
conversion fails 6 tests, including all four new ones that assert a number.

On-glass re-verification owed, on the rig that measured the defect (DualSense →
USB → phone → 192.168.1.21): at rest |a| = 1.00 g exactly via ~/gyroscope.py, and
a nominal 90 deg yaw integrating to ~90 deg via ~/integrate.py — the same 90 deg
that read ~62.7 deg before this change.
2026-08-07 15:47:33 +02:00
enricobuehler 0e40b374e7 fix(client/android): DualSense acceleration arrived ~18% short
G16 leg 2. A DualSense over USB to an Android phone, streaming to a Linux host,
flat and face up: |accel| = 0.811 g where 1.000 is owed. Magnitude is
frame-invariant, so this is unambiguous regardless of the separate axis question
below, and it came from a 27-second static average — no sampling error in it.

`DsDevice` said so plainly: "Gyro/accel stay in raw device units". It read the
i16s out of the pad's report and forwarded them verbatim. But raw device units
are not wire units — the wire is fixed at 10000 LSB/g and the pads' native
resolution is the 8192 that hid-playstation calls DS_ACC_RES_PER_G. 8192/10000 =
0.819 predicted against 0.811 measured. Acceleration is now rescaled on both the
DualSense and DualShock 4 parse paths, clamped because the multiplier is >1 and
a real near-full-scale slam would otherwise wrap the i16 into an impossible
acceleration in the opposite direction.

Two things deliberately NOT done.

Gyro is left alone. It is almost certainly low by the same mechanism, but it
cannot be corrected with a nominal constant the way acceleration can: the still
average shows this pad's accel calibration is near-identity (~1% off), while the
gyro's emphatically is not — a near-identity gyro calibration would imply
1024 LSB per deg/s, i.e. ±32 deg/s full scale, which no controller has. Fixing
gyro means reading the pad's calibration feature report and applying its own
numbers, which also removes acceleration's residual 1% bias. `HidUsbLink` can
SET_REPORT but has no GET_REPORT path yet, so that is a real change rather than
a constant, and it is owed.

I tried to pin the gyro factor by integrating the on-glass rotations instead: a
nominal 90 deg yaw integrated to ~88.5 deg through the Apple client (correct)
and ~62.7 deg through Android. Directionally consistent, but the readout samples
at 5 Hz and a ~1 s rotation is badly undersampled, so that ratio is not a
constant anyone should ship. Recorded, not used.

The axis frame is also left alone. This leg puts gravity on Y where the Apple
leg put it on Z, so at least one client's frame is wrong — but Android forwards
the pad's own axis order un-remapped, which makes its reading evidence about the
hardware rather than about us, and resolving it needs the bare-metal reference
reading G16 step 1 calls for. Every bare-metal Linux box was unreachable
(Deck down, HTPC down, .25 is another KVM guest). Rescaling does not touch axis
order, so this fix stands however that resolves.

Gate: `:kit:compileDebugKotlin` and `:kit:testDebugUnitTest` green, JNI libs
built clean at the API-28 floor across 3 ABIs. On-glass re-verification owed:
re-run the at-rest reading and expect 0.99-1.00 g.
2026-08-07 15:23:10 +02:00
enricobuehler 55aba3e936 feat(client/android): the phone's gyro can speak for a gyro-less pad
apple / swift (pull_request) Successful in 1m30s
apple / screenshots (pull_request) Skipped
ci / web (pull_request) Successful in 1m37s
ci / bun-nix (pull_request) Successful in 30s
android / android (pull_request) Successful in 4m5s
ci / rust-arm64 (pull_request) Successful in 4m1s
ci / docs-site (pull_request) Successful in 1m26s
ci / rust (pull_request) Successful in 10m54s
Opt-in "Gyro from this phone" (gyro_on_phone, off by default): this
device's IMU sources wire pad 0's motion while that pad is a controller
with no motion source of its own. On Android that gate is exact — the only
pads that forward motion are the capture links (USB DualSense / SC2,
claimed as ExternalPads), so the mirror stands down per sample whenever
GamepadRouter.padHasOwnMotion(0) says a capture link holds the index, and
sends nothing while pad 0 has no slot at all (motion never creates a host
pad). "Rumble on this phone"'s sibling, data flowing the other way: same
read-once-at-attach settings plumbing, same hardware-gated rows in the
touch and controller settings (a TV box has no gyroscope to mirror from).

DeviceGyro registers TYPE_GYROSCOPE + TYPE_ACCELEROMETER at ~200 Hz on a
dedicated HandlerThread with batching disabled (maxReportLatencyUs = 0 —
batching is poison for gyro aim), converts with the wire contract shared
with pf-client-core (rad/s → 20 LSB/°·s, m/s² → g → 10000 LSB/g; Android's
accelerometer already reads specific force, the DualSense report's own
convention), and rotates each sample from the natural-portrait sensor
frame into the controller frame by display rotation — a phone clipped
landscape yaws when the player yaws instead of rolling. The remap matrix
and unit constants are pinned by DeviceGyroTest.

A stand-down edge (capture link claims pad 0, or session teardown) sends
one zero-gyro sample so the host's virtual pad never keeps integrating an
angular velocity this device stopped producing — the gyro sweep's
stale-rotation latch, avoided by construction here.
2026-08-07 11:38:31 +02:00
enricobuehler 6ae2ea6708 Merge remote-tracking branch 'origin/main' into worktree-library-clients 2026-08-06 14:45:36 +02:00
enricobuehler 00d4026054 Merge pull request 'Worktree field kleisty triage' (#69) from worktree-field-kleisty-triage into main
arch / build-publish (push) Failing after 40s
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Reviewed-on: #69
2026-08-06 12:41:28 +00:00
enricobuehler 883c317872 feat(clients/library): a launcher tile looks like one, on every client
The host has been able to describe a launcher entry since M2 — `role: "launcher"`,
the `steam_ui` and `launcher_ui` kinds — and the web console has grouped them into
their own rail since M4. No other client ever looked. `pf-client-core` decoded
`role` into an `is_launcher()` helper with zero call sites, and the shared console
model dropped the field entirely on its way to the renderer.

So a launcher tile arrived everywhere else as an ordinary game with no cover art:
indistinguishable from a title whose poster failed to load, sorted into the middle
of the alphabet, and captioned "Play".

One contract, implemented in each client's own idiom:

  * launchers never interleave with titles — they lead, and each group keeps the
    host's title order
  * grid surfaces get a labelled section; a coverflow keeps its single carousel and
    names the group the cursor is in, changing as it crosses the boundary. A second
    focus rail would mean a new up/down nav model in three renderers for two or
    three tiles
  * an art-less launcher gets an accent face naming its launcher, not a title
    monogram on the neutral one — "opens Steam", not "a cover that didn't load"
  * anything that is not `"launcher"` is a game, and a host that omits the field
    renders exactly as before (design D4's intended degradation)
  * launching is unchanged: the client sends an id, the host resolves the recipe

The grouping is enforced once per client stack rather than per screen. In the
console UI it is an invariant of `LibraryShared::set_games`, so the cursor
arithmetic, the art pump and every future consumer inherit it; on Apple and Android
it is applied where the library is fetched/parsed.

Fixed in passing: the Apple and Android store badges were hard-coded
`isCustom ? "Custom" : "Steam"`, so every Lutris, GOG, Heroic, Epic and Xbox title
was labelled "Steam". Both now carry the same store table the Rust clients use.

The CLI's `--library` gains a fourth column (`game`/`launcher`), appended rather
than folded into an existing one so anything reading the first three is untouched.

Gates: punktfunk-host 436 passed / 0 failed and pf-console-ui 49 passed / 0 failed
on .21 (three new tests), workspace clippy -D warnings and cargo fmt --check clean
there; `swift build` of the full PunktfunkClient and `:app:compileDebugKotlin` clean
on macOS; `cargo check` + `clippy -D warnings` for the Windows client on .173.

Still unproven on hardware: no launcher tile has been clicked on a real host — that
needs the plugins published, which needs this branch's base merged first.
2026-08-06 14:35:24 +02:00
enricobuehler 72777119fd fix(client/android): stop reporting every disconnect as a lost connection
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ci / rust (pull_request) Successful in 7m12s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 12m38s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 8m23s
The stream watchdog polled a bare "has the session ended" boolean, so it
had exactly one thing it could say and said it every time: "Connection
lost — the host may be asleep. Wake it to reconnect." That ran when the
player quit their game, when an operator ended the session from the
console, and when they pressed Back themselves — telling them to go wake
a host that was never asleep.

It now reads the end reason. Only a connection that actually died gets
that line, a host-side failure gets its own, and the three deliberate
endings say nothing at all: leaving the stream is already the feedback,
and a toast on top of it is just noise.

A game launched from a library also returns to that library instead of
host selection, which needs the intent hoisted out of the console shell:
the stream replaces that shell in the composition, discarding the
`remember`s holding its screen and host, so by the time the session ends
there is nothing left to navigate back with. The parent holds it across
the gap and the shell consumes it on the way in. The touch UI has no
library — only the console shell does — so there it is the toast fix
alone.
2026-08-06 14:30:59 +02:00
enricobuehler b25e6eda91 fix(clients): host discovery heals itself, and every client can rescan
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android / android (pull_request) Successful in 6m25s
windows / build (x86_64-pc-windows-msvc) (pull_request) Failing after 7m14s
windows / build (aarch64-pc-windows-msvc) (pull_request) Failing after 3m30s
ci / rust (pull_request) Successful in 15m13s
A field report from an iPad: the host is not found on first run, and
restarting the client finds it. Pull-to-refresh appeared to do nothing.

Both were real. The Apple client's discovery had three ways to go
permanently deaf, each needing an app relaunch to clear:

- A failed resolve was never retried. `browseResultsChangedHandler`
  only fires when the result SET changes, and a host whose resolve
  failed is still in the set — so nothing ever re-offered it.
- A stuck resolve never ended. `NWConnection` has no timeout, so the
  throwaway UDP flow used to resolve an address could sit in
  `.preparing`/`.waiting` forever, and a service with a connection in
  flight was skipped.
- `NWBrowser` parking in `.waiting` was ignored (only `.failed`
  re-armed). On iOS that is where the local-network privacy prompt
  lands on first launch after install: the browse starts, the system
  asks, and the browser waits. Granting does not revive that browser —
  only a new one sees the grant. That is the reported first-run bug.

HostDiscovery now runs a 1 Hz sweep that times out stuck resolves,
retries failed ones on a 1→30 s backoff, and re-arms a browser that
stopped working; the advert's TXT is re-read on every browse report, so
a host that re-keys or flips its pairing policy is followed. Returning
to the foreground re-arms the browse (iOS/tvOS: `onAppear` does not
fire across background/foreground, and a suspended browse stays dead).

Pull-to-refresh did nothing because there was no `.refreshable` in the
client at all. Added, plus the explicit control the report asked for:
a toolbar Refresh on iOS/macOS, an action-row button on tvOS, a Rescan
tile in the gamepad launcher, Scan Again on the empty state, a
header-bar button in the GTK client, a hosts-page button on Windows,
and Scan again on Android. Decky already had one.

The desktop/Android browses needed a rescan trigger to make those
buttons mean anything: mdns-sd re-queries on a doubling backoff capped
at ONE HOUR, so a long-lived browse is effectively passive and a host
that appears later can stay invisible. `discovery::Rescan` forces a
fresh query; the wake-and-wait loops use it too, so a host that just
booted is noticed in seconds rather than at the next backoff tick.

Also fixed, found on the way: clients/windows/src/discovery.rs is a
second copy of the browse that d0fa8bd3 ("pin mDNS discovery to IPv4 on
every client") missed. It took an arbitrary first address, so when a
host's OS responder answered AAAA the Windows GUI rendered a card that
failed on every click. It also never noticed a dropped receiver, leaking
a thread and a :5353 socket per wake-and-wait.

Gates: Apple macOS + iOS (arm64-apple-ios17.0, proven non-vacuous) build
clean, 195 tests pass incl. a new one asserting a rescan re-finds a
still-advertising host. On .21: fmt, clippy --all-targets -D warnings
and build clean for pf-client-core + client-linux + client-session,
117 tests pass. Android :kit: and :app: compileDebugKotlin clean.
The Windows client is UNGATED — its CI runner was unreachable.
2026-08-06 13:30:10 +02:00
enricobuehler 8103958169 fix(security): the plugin lane stops being a way in
Acts on the 2026-08-05 host security review. 36 of its 38 findings; the two
exceptions are recorded below and in the review doc.

The review's headline is that `plugin_may_access` was the one authorization
gate in the system that was allow-by-default — a hand-maintained denylist of
route prefixes, where every sibling gate is deny-by-default. Its own doc
comment names the two capabilities it exists to withhold, and both were
reachable one route over, because ~1450 commits of new routes were added and
the list was never one of the things anyone remembered to update.

So the gate is now an allowlist, and a test walks the live route table and
fails the build for any route that has not been deliberately classified for
both non-admin lanes. That test is the actual fix: it is what stops the next
route from arriving pre-authorized.

Route reachability and field authority turned out to be different questions.
A provider plugin has to be able to reconcile its own library entries — that
is what a scanner plugin IS — but `prep` and a `command` launch inside that
payload are handed to `/bin/sh -c` as the host user, and every execution site
documents them as operator-typed. Requests now carry the lane that authorized
them, and those two fields are refused to everyone but the operator's own
token.

The art proxy read any absolute path off disk in the host process, which on
Windows is LocalSystem, from a path the plugin lane could write and then read
back — so it yielded `mgmt-token`, which is full admin. It now serves only
real images (extension AND magic bytes, so a renamed secret fails), only from
inside an allowed root, only after canonicalization, and never over UNC; and
a path it would refuse to serve can no longer be persisted in the first place.

On Windows, the config-dir hardening was skipped exactly when it was needed —
it ran only in the branch that CREATES host.env, so the case it was written
for (a local user pre-created the directory and planted one) was the one case
it never ran in. It is now unconditional and first, an existing host.env is
re-owned, and the inheritable OWNER RIGHTS ACE that kept an attacker's files
theirs after the directory was re-owned is gone. The identity and token
readers were hardening the directory only on the path that GENERATED a new
secret, so a planted cert/key or token was adopted verbatim and permanently;
they harden before the first read now.

`ensure_admin_only_source` is implemented. The 2026-07-05 audit recorded it as
FIXED and it was in no commit in this repository's history — the local EoP it
described was live, and it is the payload half of the config-dir chain above.

Also: the three input planes are bounded and lossy like the mic plane on the
same loop already was; Android's library client no longer accepts any
publicly-trusted certificate for the pinned host; the usbip vhci nodes get
their own group instead of riding on `input`, which every packaging scriptlet
tells users to join; a registry URL can no longer inject a TOML table into
bunfig.toml; the pairing cooldown is charged before the arming state is read,
so armed/disarmed is no longer a free oracle; and the whole Low tier, of which
the two worth naming are a clipboard MIME NUL that panicked the host on one
control message, and an unauthenticated global logout that let any LAN peer
sign the operator out on a loop.

NOT fixed, deliberately:

  H-3 (plugin UIs framed allow-same-origin). Dropping allow-same-origin does
  not work: the document's origin goes opaque, its subresource requests are
  then cross-site, the SameSite=Lax session cookie is not sent, and every
  plugin asset 302s to /login. The "open in new tab" link is the same
  escalation with no iframe at all, so the sandbox attribute is not where this
  gets fixed either. It needs a second listener — a distinct origin that is
  still the same site — which changes the console's deploy model and wants
  on-glass validation. The mechanism and the dead end are written down at the
  iframe.

  H-6 registry authentication, whose other half lives in unom/infra. The
  in-repo halves are done: workflow_dispatch inputs no longer interpolate into
  run: blocks (one of them in the step holding UPDATE_MANIFEST_KEY), and the
  syft installer is pinned to its tag instead of main. Digest pinning is left
  until the registry is authenticated, because a tag — content-keyed or not —
  can simply be overwritten while anonymous pushes are accepted.

M-5 is half done: the oracle is closed, but binding the arming window needs
the console to learn the fingerprint first, which is a knock-then-bind flow
rather than an edit.

Verified: cargo fmt --all --check clean; cargo check --all-targets green on
Linux and on Windows (confirmed non-vacuous — a planted type error in
windows/install.rs fails the build); scripts/xcheck.sh windows check green;
cargo test -p punktfunk-host --bins 416 passed, the single failure being
gamestream::stream::tests::sender_delivers_batches, the known qemu-environmental
UDP-loopback flake that fails identically on clean main in the same container;
cargo test -p pf-clipboard 13 passed; web console typechecks.
2026-08-05 17:12:12 +02:00
enricobuehler d27e62f7c9 fix(pad-audio): close the twelve findings the sweep left open on this branch
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Everything the 2026-08-03 haptics sweep filed against the pad-audio branch (P2 + P3).
Four of them are the difference between a feature that works and one that fails silently.

**B6 — nothing ever un-muted the coils.** Every rumble report asserts `HAPTICS_SELECT`,
which is SDL's "disable audio haptics" bit: the firmware mutes the very voice coils the
0xD1 stream drives. No code anywhere cleared it again, so ONE rumble left tier-A haptics
silent for the rest of that pad's life — no error, nothing in a log, and the host happily
streaming into a muted actuator. `DsDevice.ds5AudioHapticsReport` is the documented undo
(flag0 with both bits clear); written EP0-direct when the stream starts and again after a
rumble stop while a stream is live, because the stop report re-mutes on its way past.

**B10 — the desktop mix could reach a controller's coils.** Pad endpoints were filtered out
inside `plan()` only. The watchdog, Follow mode and the parked default all go through
`judge_default`, which classifies by NAME — and a pad endpoint is deliberately stamped
"DualSense Wireless Controller" so games treat it as the pad's speaker. No name rule could
ever catch one. It now refuses them by identity.

**B27 — an out-of-range pad aliased onto a real slot.** The 0xCD plane's pad is the only u16
index and every consumer narrowed it with `as u8` on an assumption nothing enforced, so wire
pad 256 steered pad 0's speaker volumes. Rejected at the decoder, which makes the narrowings
lossless by construction. An existing test had pinned the bug in place, asserting that wire
pad 513 round-trips; corrected, plus a test for the 256→0 alias specifically.

**B7 — caps that arrived late were never announced.** The renderer commits the tier-A trade
only once its sink opens, which is well past the arrival burst's two 100 ms ticks, and
`set_pad_audio_caps` only stored an atomic. The client believed it had pad audio while the
host emitted nothing. The input task now compares the live registry against what the last
arrival actually carried and re-arms the burst itself — no new plumbing, and no extra traffic
when nothing changed.

The rest: `needs_aeb_kick` is finally ACTED on (R4) — a stored-but-not-served endpoint is
declined rather than opened, because `AUTOCONVERTPCM` makes it succeed and mis-route; a failed
provisioning no longer latches `PROVISIONED` for the process lifetime (R5), and `host_cap`
retries, so a host that started while the audio stack was busy recovers at the next connect
instead of the next reboot; the loopback init timeout reaps its thread instead of detaching one
per ~2 s reopen (R6); kind-change restarts are bounded (R3) since the trigger is a client-sent
arrival; the devtest uses the endpoint's real channel mask (B11) instead of letting wasapi
derive 0x0F against the endpoint's 0x33; the render loop asks `is_session_ended()` rather than
spinning at nice -16 (R12); short writes are counted and reported instead of dropping the tail
in silence (R13); and a frame addressed to another pad is dropped before it can seed the gap
tracker from a foreign sequence space (R14).

Verified: punktfunk-host clippy -D warnings **0 on a real Windows box**; Linux/amd64 clippy 0
with **589 tests** (pf-client-core 114, pf-inject 101, punktfunk-client-android 20,
punktfunk-core 345+1+8); Android :kit: tests + :app: compile green; fmt clean.

Six punktfunk-host tests fail on that Windows box. FIVE fail identically on a tree with no
pad-audio code at all (QUIC `Rejected(SetupFailed)` — the box's network environment); the
sixth passes 3/3 in isolation and only failed under the parallel run, on a locally-bound
ephemeral port. Neither is this change.

Still owed: on-glass. This is a hardware feature and none of it has been on a real DualSense
since the merge.
2026-08-04 23:55:47 +02:00
enricobuehler 0a72959ef7 Merge main into feat/android-pad-audio
86 commits of main, including the whole M1-M12 haptics sweep. Twelve conflicting files;
three of them were more than textual.

**The capability bits collided.** Both branches allocated the SAME wire bits for DIFFERENT
features: `client_caps 0x04` and `host_caps 0x20` are redundant desktop audio on main and
pad audio here. Merged naively, a peer would negotiate one and get the other. Pad audio
moves to the next free bits — `CLIENT_CAP_PAD_AUDIO = 0x08`, `HOST_CAP_PAD_AUDIO = 0x40` —
and the `abi.rs` mirrors move with them (their compile-time equality assertions caught the
mismatch, which is exactly what they are for).

**Both branches also claimed ABI v15.** Main's shipped (the rumble-policy floor), so the
pad-audio surface becomes **v16**.

**`native/input.rs` would have reintroduced a fixed bug.** This branch resets
`rumble_seq[idx]` on pad removal; M1 established that the client's reorder gate is
per-connection with no reset path, so restarting the host counter strands every later
envelope until it climbs back. Took main's seq-preserving `clear_pad_feedback` and kept only
the branch's `pad_streams.stop(idx)`.

The rest: `wiring_plan::plan` now delegates to main's `plan_with_formats`, so the pad-endpoint
filter moved into that body and the predicate behind it is factored out as `is_pad_render`
(also what B10 needs); `Ds5Feedback::AUDIO` derives from main's `REPORT_ID_LEN` like its
siblings; `AudioCtl` joins the explicitly-listed unhandled variants so the guard-false case is
covered rather than swept up by a `_`; `include/punktfunk_core.h` regenerated rather than
hand-merged.
2026-08-04 23:27:06 +02:00
enricobuehler 92f617a989 Merge remote-tracking branch 'origin/main' into worktree-haptics-m12-dry
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# Conflicts:
#	clients/android/kit/src/main/kotlin/io/unom/punktfunk/kit/GamepadFeedback.kt
#	crates/pf-client-core/src/gamepad.rs
2026-08-04 23:11:22 +02:00
enricobuehler fcf4076eb7 Merge remote-tracking branch 'origin/main' into worktree-haptics-m9-richfb
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# Conflicts:
#	clients/android/kit/src/main/kotlin/io/unom/punktfunk/kit/DsCapture.kt
#	crates/pf-client-core/src/gamepad.rs
2026-08-04 23:07:18 +02:00
enricobuehler ec288d64d3 Merge pull request 'fix(client/android): rumble survives a vibrator fault, and an unplug stops leaking' (#35) from worktree-haptics-m5-android into main
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2026-08-04 21:02:15 +00:00
enricobuehler 42a0dd52be refactor(haptics): one copy of each thing every rumble path was transcribing
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Twelve findings from the sweep's DRY/docs/dead-code tail. Most are small; three found
real defects hiding behind the duplication.

**The UHID event ABI existed five times.** Every UHID gamepad backend — DualSense,
DualShock 4, Switch Pro, Steam Controller, Steam Controller 2 — carried its own verbatim
copy of the kernel's constants plus its own `put_cstr`, and they had already drifted:
`switch_pro` was missing the SET_REPORT pair entirely, and `steam_controller` read a
FIXED 16-byte SET_REPORT window instead of the event's own `size`. That last one is a
bug in both directions — a longer report was truncated, and a shorter one had the parser
reading whatever the reused event buffer still held past the payload, i.e. acting on
rumble values the game never wrote. Now one `uhid_abi` module owns the numbers plus the
two accessors that are easy to get subtly wrong, with tests on exactly that.

**A dead force-feedback id fallback.** ff-core's `input_ff_upload` picks a free effect
slot and writes it into the effect BEFORE uinput forwards the request, so the `id == -1`
branch could never run — and allocating from a local counter would have been the wrong
answer anyway, since the kernel owns that id space. Removed, with a `debug_assert` where
it stood.

**Apple's HID path silently dropped weak rumble.** `hidByte` took the top byte with no
non-zero floor, so every amplitude below 0x0100 rendered as exactly nothing. Android has
always floored it at 1; this was the odd one out. That converter also existed twice
byte-identically inside one Gradle module — now one `wireAmplitudeToByte`.

Also: the DS5 output-report layout gets named offsets (`dualsense_proto::out_report`)
documenting all three transport bases — USB 0, SDL payload −1, Bluetooth +2 — since the
differing bases are transport-forced, not drift. `pf-client-core` cannot import them (it
and `pf-inject` do not depend on each other, and a DualSense layout has no business in
`punktfunk-core`, their only shared crate), so its copy now DERIVES its offsets by
explicit subtraction and a test pins the relationship. `PUNKTFUNK_HID_EFFECT_MAX` sizes
the struct it describes instead of a second literal 11 — the header now emits
`uint8_t effect[PUNKTFUNK_HID_EFFECT_MAX]`. The rumble policy engine's `min_pulse_ms`
and `keepalive_ms` docs stop naming cases nothing implements: no in-tree caller sets
`min_pulse_ms`, and the macOS DualSense-over-BT keepalive the doc cited CANNOT be served
by the quirk, because that renderer skips writes whose levels are unchanged and would
swallow the engine's re-emit — it keeps its own keepalive instead. `TrackpadHaptic` is
marked as staged scaffolding (the tag is on a shipped wire; removing the variant would
not reclaim it). Three ×257-vs-`<<8` doc comments corrected — the scaling itself is fine,
both round-trip to 255. `backstop_ms.max(160)` deleted as unreachable (the engine floors
at 500). New tests for `Ds5Feedback` and for the Android rumble JNI packing on BOTH sides,
with `MAX_PADS <= 16` now a compile-time assertion rather than a comment.

Closes S1-S9, S11, T2, T3 (design/haptics-sweep-2026-08-03.md M12).

S11's second half is NOT a defect and was left alone: `clients/session/src/main.rs`
calls `set_forwarding` unconditionally on every params-build (its own comment explains
why — browse mode reuses one service across launches), so `Ctl::Forwarding` routinely
arrives unchanged and that early-out is what stops a redundant `sync_open` + Valve-HIDAPI
cycle each launch.

Verified: pf-inject clippy -D warnings 0 / 91 tests; pf-client-core + punktfunk-core
clippy 0 / 437 tests (amd64 container); punktfunk-client-android 7 tests; Android :kit:
6 tests; Apple swift build + 189 tests / 0 failures; cargo fmt --all --check clean. Each
new test probed by reverting its fix — the fixed SET_REPORT window fails 3, a broken pack
shift fails 3, dropping the amplitude floor fails 1, and a wrong DS5 offset either fails
the pin or refuses to compile.
2026-08-04 22:52:38 +02:00
enricobuehler 1db7058a5d feat(clients/input): system buttons route around local overlays
apple / swift (pull_request) Successful in 1m30s
apple / screenshots (pull_request) Skipped
android / android (pull_request) Successful in 4m16s
ci / rust-arm64 (pull_request) Successful in 3m20s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 59s
ci / web (pull_request) Successful in 1m36s
ci / docs-site (pull_request) Successful in 2m7s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 1m55s
ci / rust (pull_request) Successful in 10m36s
Pressing guide/Steam/QAM collided with the client device's own shell: iOS 26
opens its Game Overlay for the Home press (no app opt-out until iOS 27 makes
it a user setting), and a Gaming-Mode client opened BOTH Steam overlays for
one press — the local one covering the stream.

Two cross-client tier-P settings, zero wire changes:

- system_buttons (auto|forward|local): raw guide+misc1 passthrough. Auto
  forwards everywhere EXCEPT under gamescope, where SteamOS reacts to the
  same physical press no matter what.
- guide_gesture (auto|on|off): hold Select ALONE ~350ms sends the HOST's
  guide, down until release — held on, that's the host's long-press, which
  opens a Gaming-Mode host's QAM for regular pads. A Select tap is delivered
  on release with its up TAP_PRESS (50ms) behind, because per-transition
  sends fold into seq'd GamepadState snapshots and a back-to-back pair can
  coalesce into no press at all. A Select inside a combo (the escape chord)
  passes through untouched. Auto arms it only where the raw press can't
  reach the host cleanly: gamescope, iOS/iPadOS, tvOS.

The same SelectGesture rules live in pf-client-core (pure state machine +
unit tests), the Apple client (mask-diff adaptation in GamepadCapture), and
Android's GamepadRouter. Settings rows on every surface (GTK, WinUI,
console UI, Decky, Apple x2, Android x2) with profile plumbing throughout.

punktfunk-session grows a control socket
($XDG_RUNTIME_DIR[/app/$FLATPAK_ID]/punktfunk-session-ctl.sock — the one
runtime path a flatpak and the host see identically): 'guide'/'qam' verbs
inject synthetic taps. The Decky panel gains a Host menus section (visible
while the client runs) whose buttons press the host's Steam/QAM and close
the local menu so the host's shows through.

iOS 27's GCControllerHomeButtonSettingsManager deep-link is a TODO (the
class needs the Xcode 27 SDK to compile). Docs: input, client-settings,
steam-deck. Design: punktfunk-planning design/system-buttons-routing.md.

Gates: docker clippy --all-targets --locked -D warnings + tests
(pf-client-core 88 incl. 6 new gesture tests, pf-console-ui 47),
cargo fmt --all --check, swift build (macOS), gradle kit+app compile,
decky tsc --noEmit + py_compile. clients/windows not compiled (no box).
2026-08-04 21:46:27 +02:00
enricobuehler a9a514dea0 fix(feedback): the pad stops keeping a game's trigger effect after the stream ends
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m0s
ci / docs-site (pull_request) Successful in 1m24s
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apple / screenshots (pull_request) Skipped
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windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 2m5s
ci / rust-arm64 (pull_request) Successful in 3m26s
android / android (pull_request) Successful in 4m9s
ci / rust (pull_request) Successful in 7m51s
Two faults in the rich-feedback plane — the lightbar, player LEDs and adaptive
triggers — both of which leave a controller physically wrong with nothing to
put it right.

Nothing reset the pad on teardown. Rumble stops on its own the moment nothing
renews it, but the rich planes are LATCHED in the controller's firmware: they
outlive the stream, the app, and being unplugged. Ending a session while a game
held a weapon's trigger resistance left the physical trigger stiff on the
desktop afterwards, and its lightbar showing whatever the game last set, until
another game happened to set one. The Apple client already reset on teardown;
the desktop and Android halves now do too — triggers to mode 0x00, lightbar
dark, player indicator cleared. Android writes them EP0-direct like its rumble
stop, because the reader thread is stopping and the queue would never drain.

A single lost datagram stranded the pad on the previous value. The plane is
deduped AND rides unreliable datagrams, which is a bad pairing: a change is
forwarded exactly once, so when that datagram is dropped nothing re-derives it
— the game keeps sending the same value and the dedup swallows every copy. The
pad then holds the last weapon's trigger effect, or the last lightbar colour,
for as long as the game keeps that setting, which can be the rest of a level.
The dedup already remembers the current state, so it can repair itself: it now
re-emits what it has latched once a second. Slow on purpose — this is a repair
mechanism, not a transport, and every value is idempotent, so a client that did
receive the original simply re-applies it. A forward re-stamps the clock, so a
plane the game is actively driving never pays for a renewal it does not need.

One-shot pulses are deliberately excluded from that renewal: replaying a
trackpad haptic would be a new pulse, not a repair. Raw passthrough reports are
excluded too — the device's own refresh cadence already re-sends them verbatim.
2026-08-04 20:37:25 +02:00
enricobuehler 173be61213 fix(android/pad-audio): an unplugged pad comes back whole, and an idle one arrives at all
android / android (pull_request) Successful in 4m24s
ci / web (pull_request) Successful in 2m29s
windows / build (aarch64-pc-windows-msvc) (pull_request) Failing after 36s
windows / build (x86_64-pc-windows-msvc) (pull_request) Failing after 44s
ci / rust-arm64 (pull_request) Successful in 3m33s
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Three faults on the default capture path, all of them silent.

Unplug tore nothing down. onLinkClosed() is the real unplug signal — silence
never is, an idle pad simply stops streaming — but it skipped the pad-audio
teardown that stop() performs, so the render thread went on writing to a
descriptor whose device was gone, the renderer's own UsbDeviceConnection leaked,
and because the started flag stayed set and the native tier-A registry stayed
armed for that wire index, the pad came back with neither pad audio nor wire
rumble: the next occupant of the index inherited a suppression nothing would
lift. The teardown is now one shared step and runs on both paths, before the
slot is released, since the renderer is addressed by the index the release
forgets.

The wire slot was claimed on the first parsed report. A captured pad that
reports nothing then gave the host no arrival, so no virtual pad, no pad-audio
capability, no 0xD1 — a renderer sitting at zero frames, which is exactly what a
broken pipeline looks like, and it took a physical replug to clear. A pad that
reports nothing is still a pad, so the slot is claimed when the capture engages;
the first report stays as the fallback for a claim that found no free index.
This also puts the common claim on the main thread, which is the contract
GamepadRouter.openExternal documents and the link thread was quietly breaking.

And the two settings had no UI. The model and its persistence existed but no
toggle did, so pad_speaker could only be set by hand-editing shared_prefs, and
pad_haptics — which decides whether the pad trades wire rumble at all — could
not be turned off by anyone who hit trouble with it. Both are now rows under the
DualSense passthrough toggle, gated on it, since neither does anything to an
uncaptured pad.

The padHaptics doc no longer describes the arbitration as a selection forced by
a firmware-level mutual exclusion. It is decided on evidence — the coils belong
to haptics only while haptics frames arrive — which is what 2032c48f changed it
to and why a rumble-only title keeps rumbling.
2026-08-04 20:13:45 +02:00
enricobuehler e2faecfd42 fix(client/android): rumble survives a vibrator fault, and an unplug stops leaking
Four faults in the Android feedback path, all of them silent.

Rumble stopped for the rest of the session if one vibrator call threw. The
poll thread called cancel() unguarded while every call around it was already
wrapped, so an unchecked throw — DeadSystemRuntimeException, or the
RuntimeException a dying service wraps a RemoteException in — unwound the
thread. `running` stayed true, so nothing noticed it was gone and nothing
restarted it. Guarding the two bare cancels is not enough on its own: the
binder calls that bind a vibrator can throw just the same, so the loop itself
now survives a failed render, and the same guard covers the hidout thread.

A rumble stop that was never written was treated as one that landed. The
DualSense capture disarmed its backstop timer *before* the write, on a queue
that discarded failed submits without saying so, so a dropped stop left the
motors running with nothing scheduled to try again — and a USB pad holds its
last level until told zero. Writes now report whether they were accepted, the
backstop is disarmed only once the stop is actually on its way, and the
backstop re-arms rather than giving up if its own write is refused.

A full write queue dropped lightbar colours, player-LED masks and trigger
effects. Its overflow rule was "drop the oldest", which is right for rumble —
re-sent continuously, so a lost frame returns milliseconds later — and wrong
for everything else, which the host sends once on change and never repeats.
Eviction is now driven by an explicit key from the caller rather than by
inspecting the bytes: rumble supersedes the pending rumble in place, and a
one-shot is discarded only if the queue holds nothing but one-shots. The key
cannot be recovered from the report itself, which is why this is not keyed by
report id — every DualSense output report carries the *same* id and differs
only in its valid_flag bytes, so an id-keyed rule would let a rumble
supersede a lightbar, which is this bug again by another route.

An unplug leaked the USB connection and the detach receiver. The link only
signalled the drop; neither capture released anything, so the interfaces
stayed claimed (the pad could not return to Android's own input stack) and a
re-plug overwrote the field holding the receiver, stranding one live for the
rest of the process. The captures now release the transport, stop() is safe
to call from the callback it arrives on — the reader thread must not join
itself — and a close is reported exactly once however many detectors see it.
A reader that could not queue a single request now reports itself down too,
instead of leaving the owner waiting on a capture that never streams.
2026-08-04 18:14:07 +02:00
enricobuehler 5be494f490 merge: bring main into the pad-audio branch
ci / web (pull_request) Successful in 1m0s
windows / build (x86_64-pc-windows-msvc) (pull_request) Failing after 1m2s
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windows / build (aarch64-pc-windows-msvc) (pull_request) Failing after 34s
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android / android (pull_request) Successful in 3m49s
ci / rust (pull_request) Successful in 5m40s
Main had moved 34 commits past the merge-base and 13 files had diverged.
Resolving now rather than later, since the force-feedback sweep work is landing
in the same files.

Five conflicts needed hand resolution. Four were "each side added something
different" and keep both: the Forwarding and PadAudioPrefs control variants with
their handlers and setters (pf-client-core/gamepad.rs), both of the session's
pre-attach declarations (forwarding first, so slots still declare their
pad-audio caps at open time), main's WiredPlan/fingerprint alongside the
branch's pad_render_ids (audio_control.rs), and main's judge_default signature
(wasapi_cap.rs).

wiring_plan.rs was not mechanical. Main's 652abeb3 added a flagged last-resort
loopback tier; the branch had added a fifth `plan` parameter excluding pad
endpoints from every role. Taking either side alone loses the other, and
combining them carelessly is worse than both: the new last-resort tier would
happily select the pad's own speaker endpoint, which is stamped "DualSense
Wireless Controller" with no virtual marker precisely so games read it as the
pad's speaker — routing the entire desktop mix into the controller's voice
coils. The branch's exclusion shadows `renders` before any tier runs, so the
last resort inherits it; `a_pad_is_never_the_last_resort` pins that, including
that a pad-only candidate set stays honestly unsatisfiable rather than falling
back onto the coils.

Verified: clippy -p punktfunk-host -p pf-client-core --all-targets --locked
-D warnings = 0; pf-client-core 93/93; punktfunk-host 387 passed with only the
known-environmental gamestream sender_delivers_batches UDP-loopback flake;
wiring_plan 21/21; fmt clean.

NOT verified: audio_control.rs and wasapi_cap.rs are cfg(windows), so neither
the Linux container nor xcheck.sh compiles them. Those two resolutions have had
review only and need the Windows runner before this merges.
2026-08-03 19:11:26 +02:00
enricobuehler e32bd30c85 fix(android): give the renderer its own USB connection, and add a real-world self test
ci / docs-site (pull_request) Successful in 1m13s
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ci / rust (pull_request) Successful in 13m11s
**The bug.** The renderer was handed `HidUsbLink`'s file descriptor. That link's
own comment states the hazard exactly — "only one thread may drive a
connection's UsbRequests (requestWait() returns ANY completed request; a second
waiter would steal the reader's completions)" — and it is just as true of the
usbfs reap underneath: the isochronous ring and the HID reader were reaping each
other's URB completions. The standalone harness works because it owns its
descriptor by construction, which is precisely why it could never have caught
this. `DsCapture` now opens a dedicated connection via `openAuxConnection()` and
closes it only after the render thread is joined.

**The test.** Nothing exercised the CLIENT path without a host, so the two things
most likely to be wrong were invisible: whether the descriptor handed over is
exclusively ours, and whether the claim succeeds on this kernel. Neither is
unit-testable and a harness proves neither.

`nativePadAudioSelfTest` drives the voice coils with a tone through the real
path — the same aux connection, claim, sink and write loop the renderer uses —
and is triggered by `adb shell setprop debug.punktfunk.pad_audio_selftest 3`,
matching this repo's existing debug.punktfunk.* convention. It runs INSTEAD of
the renderer for that capture, never alongside it: two engines on one descriptor
is the fault being tested for, and I nearly shipped it into the test itself.

Underruns are deliberately not a failure condition — that is producer pacing.
The pass condition is data reaching the bus.
2026-08-03 00:38:58 +02:00
enricobuehler 8ee224e5db fix(android): advertise CLIENT_CAP_PAD_AUDIO, without which nothing is ever sent
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ci / rust (pull_request) Successful in 12m30s
A gap in the previous commits, and the same silent-failure shape as the two they
fixed. There are TWO negotiations, not one: the per-pad render capabilities that
ride a gamepad arrival (bits 8/9), which those commits set, and the SESSION-level
CLIENT_CAP_PAD_AUDIO in the Hello, which they did not. Without the latter the
host never sets HOST_CAP_PAD_AUDIO and emits no 0xD1 at all — so the per-pad bits
would have had nothing to gate, and the renderer would have sat on a permanently
empty plane with every other piece looking correct.

Threaded as an explicit `padAudioOk` on nativeConnect rather than advertised
unconditionally: the cap makes a Windows host provision pad endpoints at startup,
and a user who has pad audio switched off should not pay for that.

Found by tracing what an on-glass run against a real host would actually need,
not by a test — there is no test that could have caught it, since both halves are
individually well-formed.
2026-08-03 00:04:14 +02:00
enricobuehler e8499e6131 feat(android): wire tier-A pad audio through the capture lifecycle and settings
apple / swift (pull_request) Successful in 1m19s
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The Kotlin half. Turns out Android needs to claim nothing extra: `uac-host`
claims the pad's audio interface itself through usbfs on the fd, and usbfs
claims are per interface, so the HID claim `HidUsbLink` already holds is
untouched. The link therefore surrenders only its file descriptor.

Two orderings carry the whole design, and both are easy to get wrong:

- **Start on the first report, not at claim time.** The wire pad index does not
  exist until the router opens a slot, and the host addresses the 0xD1 stream by
  that index — starting earlier would declare capabilities for a pad that has no
  index yet.
- **Stop before the link closes.** `usb.stop()` closes the connection whose
  descriptor the render thread borrows, so `padAudio.stop()` runs first, at the
  top of `DsCapture.stop()`. `nativeStopPadAudio` does not return until the
  thread is joined, which is what makes the borrow sound rather than merely
  usually-fine.

`DsCapture` decides WHEN (it owns the wire index and the link lifetime);
`StreamScreen` decides WHETHER (it owns the session handle and the settings).
The capture stays ignorant of sessions.

Settings: `padHaptics` defaults on — it is the whole point, and this client's
rumble already drives the same actuators, so tier A is a strict improvement.
`padSpeaker` defaults OFF: it is a small loudspeaker in the user's hands playing
audio they can already hear, and surprising someone with that is worse than
making them opt in.

Verified: APK builds, and both JNI entry points are exported in the shipped
arm64 .so — a missing one would be an UnsatisfiedLinkError only at runtime.
12 Rust tests, 0 clippy findings, fmt clean.
2026-08-02 23:51:28 +02:00
enricobuehlerandClaude Opus 5 b297542c4d feat(clients/input): controllers can stop being forwarded, for couches that hand the pad over another way
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A controller that reaches the host by USB passthrough — VirtualHere and friends, or simply a
pad plugged into the host — arrived there twice: once as the real device, once as the virtual
pad this client built from the same hands. Games read both, so a stick drifts against the
centred second pad and menus take every input twice.

New per-client setting, "Forward controllers", default on (today's behaviour). It is tier-P,
so a profile can decline what another profile forwards.

On Linux and Windows it is deliberately stronger than "send nothing". Opening a controller is
what CLAIMS it — SDL's HIDAPI drivers take the device node — and a claimed device is one a
passthrough tool cannot bind, so with this off the session opens no slot at all and never
enables the Valve HIDAPI drivers. Menu navigation is untouched: the launcher still opens the
active pad, and a session supersedes menu mode whether it forwards or not, so the pad is free
for the whole time a stream is up. The consequence, documented at both the setting and the
chord: the controller escape chord is read off forwarded pads, so it is unavailable there.

The Apple and Android input stacks claim nothing, so those clients keep their slots and their
chords and only gate the wire sends — losing tvOS's only controller way out of a stream would
have been the worse bug. Android does stop its DualSense and Steam Controller 2 USB captures,
which do claim the device.

Surfaces: GTK, WinUI, the console settings screen, Apple's touch and gamepad settings, the
Android touch and gamepad settings, and Decky (which also hides the rows that now have nothing
to act on). Everywhere the "which pad" and "pad type" rows grey out while it is off.

Verified: cargo clippy --all-targets -D warnings + 79 tests on pf-client-core, pf-console-ui,
punktfunk-client-session and punktfunk-client-linux (linux/amd64 container, gate proven
non-vacuous with a planted error); swift build for the Apple clients; gradle compile + 49 unit
tests for Android (likewise proven); tsc for Decky. clients/windows is UNCOMPILED — both
Windows boxes were offline; its edits were reviewed against the helper signatures by hand.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 22:21:26 +02:00
enricobuehler 2d3f9f8690 Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo
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enricobuehler 951bcec650 Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo 2026-08-01 00:47:50 +02:00
enricobuehlerandClaude Fable 5 badda070ef docs(android): the stats-array KDoc counts the doubles it actually returns
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nativeVideoStats grew to 33 with the decode split and the overflow counter, but
its own KDoc still promised 30 and StatsOverlay still said 26 — a count that
was already two extensions stale before this one. Both now list the full index
set, with the JNI KDoc named as the authoritative one so the next extension has
a single place to update.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:47:04 +02:00
enricobuehlerandClaude Fable 5 c767a904d2 feat(android): the decode stage answers where its time goes, HUD on or off
P3 decode science: every AU is stamped as its last piece enters the codec, so
the decode stage splits into feed (received→queued: hand-off + input-slot wait)
and codec (queued→decoded: the decoder alone — a slice head start would show
here). The split + an always-on capture→decoded e2e ride the 1 Hz pf-present
line, so a wireless HUD-off A/B reads everything from logcat; the HUD equation
gains the split (indices 30/31), the skipped counter tells benign newest-wins
pacing from parked-AU overflow (32), and a −2-refresh Apple-HUD-equivalent twin
makes iPhone comparisons honest (Apple shaves its OS floor; Android shows raw).

Connect now logs the per-mime decoder picks + FEATURE_PartialFrame verdicts
(tag pf.caps) — on the NP3 all three c2.qti low-latency decoders say no, so
parts delivery never arms and P2d is inert there; a debug.punktfunk.force_parts
sysprop overrides the probe for the on-glass question the API cannot answer.
Forced on glass: c2.qti accepts PARTIAL_FRAME pieces without erroring but only
assembles them — codec time unchanged, so the overlap is dead on SM8735 either
way.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:40:58 +02:00
enricobuehlerandClaude Fable 5 253e0bbe7c feat(android): the mic has an off switch you can reach mid-stream
Wave 1 gave the Android client a mic worth using. It gave it no way to stop
talking: leaving the stream, or digging through Settings to turn the whole
feature off, were the only ways to stop the room being heard. Now a tap (or
Select + Y on a pad) mutes it, and the screen says so while it lasts.

How muting gates the capture, and why that way. The AAudio input stream is
never stopped: a stop/start would re-run the input-preset fallback ladder and
re-prime the buffers on every toggle — hundreds of milliseconds, and possibly
a landing on a different rung, silently losing the HAL echo canceller wave 1
went to some trouble to get. Instead the encode loop reads an AtomicBool per
10 ms frame and, while it is set, drains the frame out of its ring and drops
it there — the last point before it would have become an Opus packet. Nothing
is encoded, nothing is sent, and the realtime capture callback is untouched,
so its allocation-free discipline and the queue policy stay exactly as wave 1
verified them. A toggle costs one atomic store and takes effect on the next
10 ms boundary.

The frame counter keeps advancing across a mute, because it numbers the
captured 10 ms TIMELINE rather than the datagrams. The gap the host then sees
is exactly the audio that never came: its de-jitter conceals at most a few
frames of it before the pump's 600 ms stale-gap flush resets the chain
outright, which is the right reading of a mute. Encoding silence instead
would have kept a pointless uplink and a host-side ring alive for its whole
duration.

Mute is per session and nothing is persisted — a new stream always starts
unmuted, and no new setting exists. The flag lives on the session handle
rather than on the capture, so the mic stop/start a surface recreate performs
brings the user's choice back with it, with no window in which the fresh
capture could send an unmuted frame.

The control is offered on the evidence that a capture is actually running
(nativeMicActive), not on the setting: with the mic disabled, RECORD_AUDIO
denied, or every AAudio input rung refused, there is nothing on screen to
lie about. On touch it is a pill in the corner the stats HUD doesn't use —
the one in-stream control, so it sits above the gesture layer to take its own
taps — dim while live, a red "Muted" badge while it isn't. On TV that badge
is the indicator alone: Select + Y is the control there, and a focusable
button would fight the game for the D-pad. Y is deliberately not one of the
exit chord's buttons, so neither chord can be reached through the other.

One honest consequence of keeping the stream open: the platform's recording
indicator stays lit while muted, because the mic really is still open. What
stops is the encode and the send.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 22:41:09 +02:00
enricobuehlerandClaude Fable 5 a681de7e5c feat(android): the mic goes through the echo canceller, and the host stops hearing itself
The capture stream opened under AAudio's default VoiceRecognition input
preset, which deliberately bypasses the HAL's acoustic echo canceller —
so a phone playing the game audio out of its own speaker fed that audio
straight back to the host. Two layers fix it, both behind a new "Echo
cancellation" setting (default ON, next to the Microphone toggle in the
touch and console settings, per-profile like every tier-P setting):

- Native: the mic opens under the VoiceCommunication preset (HAL AEC/NS
  on the capture path) and allocates an audio session id. The open
  ladder is Exclusive+voice → Shared+voice → Exclusive → Shared — some
  HALs refuse the preset or a session id outright, and a mic without
  echo cancellation still beats no mic; the last rungs are exactly the
  preset-less open this always did.

- Kotlin backstop: nativeStartMic now returns the allocated session id
  (0 = none), and StreamScreen hangs the Java AcousticEchoCanceler +
  NoiseSuppressor off it (guarded by isAvailable), releasing them on
  every mic-stop path — the surface teardown and the final dispose — so
  a surface recreate re-attaches instead of leaking effect engines.

The playback stream is untouched: retagging it voice/communication
would route it through the phone-call chain and regress quality.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 21:53:01 +02:00
enricobuehlerandClaude Fable 5 4240b76182 feat(android): slices feed the decoder as they arrive, not when the AU closes
The decode loop used to hold every access unit until its last wire
packet landed. With slice-progressive delivery (frame_parts) each newly
contiguous piece now goes straight into MediaCodec under
BUFFER_FLAG_PARTIAL_FRAME, the closing piece drops the flag, and the
decoder chews the front of the frame while its tail is still on the
wire.

Feeding partial input means owning its failure modes without a codec
flush: a broken sequence (dropped piece, orphan, oversize) closes the
dead AU with an empty non-partial buffer at its own pts, arms the
re-anchor freeze so the concealed output never reaches glass, and
requests a recovery keyframe - the same machinery ordinary loss already
rides. Per-AU accounting keeps its units: the RFI gap detector notes an
AU once, and the HUD stamps, host/network split and the phase-lock
arrival sensor ride only the completing delivery.

The opt-in is decoder truth and loop truth: every decoder this device
would use must pass FEATURE_PartialFrame, and only the async loop may
see parts - the legacy sync loop feeds whole AUs and stays that way.
Smoke-checked on-glass (NP3 vs the Windows host): byte-identical
degenerate path, presenter profile unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 17:34:31 +02:00
enricobuehlerandClaude Fable 5 43868af1f5 feat(android): the client advertises multi-slice tolerance per-decoder
The P0 gating branch deliberately left Android off VIDEO_CAP_MULTI_SLICE
("embedder-set decoder truth") — this is that deferred item, and the P2
slice-pipeline prerequisite. VideoDecoders.multiSliceTolerant() probes the
pick for every advertised codec: tolerant unless any pick is an Amlogic
decoder (the 0.17.0 device-rebooting wedge) or uninspectable (a null pick =
platform default → conservatively single-slice). nativeConnect carries the
bit; the JNI ORs it into the Hello's video_caps beside the panel-truth
HDR bits. Phones (Qualcomm/Exynos) advertise it; the Amlogic TV boxes the
gate exists for never will.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 14:14:46 +02:00
enricobuehlerandClaude Fable 5 984f7be896 fix(android): the presenter paces to the panel's real grid, not the app's down-rated vsync
On-glass (A024, 120 Hz panel, 120 fps session) the first presenter build
released only 60/s and the HUD display term hit 40 ms. Root cause, in two
layers: Android down-rates a game-category uid's choreographer stream to
60 Hz (frame-rate categories / game default frame rate), and under that
override Display.getRefreshRate REPORTS THE OVERRIDE — so the presenter's
panel grid read 16.67 ms on an 8.33 ms panel and the subdivision became a
no-op, pacing the video at half rate and dropping every other frame.

Three-part fix, verified live on the same device:
- Kotlin passes the panel rate from the supported-modes TABLE
  (MainActivity.streamPanelFps — the mode list is not override-filtered)
  instead of display.refreshRate, and votes the app's render rate up via
  View.requestedFrameRate = streamHz (API 35+) while streaming.
- The native vsync clock LEARNS the panel period from observed timeline
  spacing (downward-only: the finest spacing SurfaceFlinger ever reports is
  the true grid) and next_target subdivides the reported timeline onto it —
  full-rate on down-rated devices, a no-op where callbacks match the panel.
- OnFrameRendered display/latch samples get the e2e clamp (0..10 s): a
  vendor's first callbacks can carry a garbage system_nano (observed: an
  epoch-sized latch max) that would poison every max it lands in.

pf.present gained panelMs next to vsyncMs, and a one-shot cadence
diagnostic logs Δ/timelines/spacing/panel on the third tick.

After: released=120 displays=120 paced=0, pace p50 <1 ms, latch p50 ~16 ms
idle / ~22 ms under game load (2 refresh intervals at 8.33 — the same
composited-pipeline law the Apple client measured), HUD display ~17-26 ms
vs 40 before.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 23:44:09 +02:00
enricobuehlerandClaude Fable 5 e08fd91cd1 feat(android): a timeline presenter — frames reach glass on the panel's schedule, not decode's
The Android port of the Apple client's stage-4 deadline discipline, closing
the side-by-side feel gap (both clients 120 Hz; Android released decoded
buffers the instant they appeared, with zero vsync awareness — the latch
phase inherited every network+decode jitter and bursts queued behind the
display).

The presenter (async loop only; the sync loop stays the untouched escape
hatch behind the Low-latency toggle):

- decode/vsync.rs: an AChoreographer thread (dlsym'd like the other
  above-floor symbols) publishing the panel's vsync grid + frame timelines
  (postVsyncCallback, API 33; postFrameCallback64 fallback on 31/32) and
  ticking the decode loop's event channel. Started lazily on the first
  decoded frame.
- decode/presenter.rs: a newest-wins slot (Lowest latency, default) or a
  1-3 frame smoothing FIFO with preroll/underflow re-arm (Smoothness) between
  decode and release; a glass budget of exactly ONE undisplayed release in
  flight, reopened at the target timeline's DEADLINE (SurfaceFlinger's latch
  — reopening at present time would halve the sustainable rate) with a 100 ms
  stale force-open backstop; the release itself via
  releaseOutputBufferAtTime(expectedPresent) so the latch phase is
  deterministic. debug.punktfunk.presenter=arrival sysprop restores the
  legacy path for a rebuild-free on-device A/B.
- Metrics: DisplayTracker is now always-on and carries the release stamp, so
  the display stage splits into pace (decoded→release) + latch
  (release→displayed); a 1 Hz pf.present logcat line (released/displays/
  paced/noBudget/forced/qDry + pace/latch p50/max + measured vsync) makes a
  HUD-off wireless A/B readable; nativeVideoStats grows to 30 doubles
  (26=paceP50, 27=latchP50, 28=presents, 29=presenterActive; 0-25 frozen)
  and the DETAILED HUD prints the split + presents.
- Intent parity: present_priority/smooth_buffer — the Apple client's
  stored values and labels — as globals, profile-overlay fields (round-trip
  + scope markers), and Settings pickers under Decoding; threaded through
  nativeStartVideo into the presenter config.

Verified: cargo ndk check/clippy clean for arm64 (the two type_complexity
warnings are pre-existing audio/mic ones), armv7 via the kit gradle task,
host cargo check clean, rustfmt clean, gradle :app/:kit unit tests all pass.
On-device before/after on the Nothing Phone 3 still owed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 23:44:09 +02:00
enricobuehlerandClaude Fable 5 87b6fa8813 feat(android): the panel is pinned to the stream's refresh, and touch skips the vsync batch
Three quick latency wins for phones, ahead of the presenter rebuild:

- setStreamDisplayMode: the window-level preferredDisplayModeId is pinned to
  the stream's refresh (exact rate, else the smallest integer multiple, else
  the highest available) for the session. The surface-level frame-rate hint
  alone is advisory and some OEM refresh governors (Nothing OS's LTPO logic
  among them) ignore it for third-party apps — leaving a 120 Hz session
  presenting on a 60/90 Hz panel. nativeVideoSize gained a trailing
  refreshHz element for this (old readers index only 0/1). TV keeps the
  native HDMI mode switch instead.
- The surface hint itself now passes compatibility = FIXED_SOURCE on every
  form factor: the stream is fixed-rate video the client cannot re-pace;
  DEFAULT invited governors to not switch.
- requestUnbufferedDispatch(SOURCE_CLASS_POINTER) on the hosting view while
  streaming: touch/pointer events were vsync-batched — up to a frame of
  input latency the stream shouldn't pay.
- The HUD polls the panel's live refresh each second and flags '⚠ panel N Hz'
  when it sits below the stream rate, so an unpinned panel is visible instead
  of reading as inexplicable judder. Stale nativeStartVideo kdoc (low-latency
  'off, the default') corrected — it defaults ON under low_latency_mode_v2.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 23:44:09 +02:00
enricobuehlerandClaude Fable 5 1984ddb942 feat(android): a USB Sony pad is captured — rumble, adaptive triggers, lightbar, gyro
A DualSense on a phone had rumble only where the kernel exposed force
feedback, and adaptive triggers / lightbar / player LEDs nowhere — Android
has no platform API for any of them, and Bluetooth offers no raw path
(L2CAP is LE-only; hidraw is root-sealed — Sony's own Remote Play declares
Android triggers unsupported). Claiming the pad's HID interface over USB is
the one unrooted route, so that is what the client now does.

- HidUsbLink: the device-agnostic half of Sc2UsbLink (claim, multiplexed
  UsbRequest loop, newest-wins write queue, signalled-unplug discipline),
  parameterized by device match / interface filter / keep-alive. Sc2UsbLink
  keeps only its SC2 specifics (Puck interfaces 2..5, lizard refresh).
- GamepadFeedback.PadFeedbackSink: 0xCA rumble + 0xCD Led/PlayerLeds/
  Trigger now route to a capture link that owns the pad BEFORE the
  InputDevice vibrator/lights paths — Trigger stops being log-and-drop.
- DsDevice: the byte-exact inverse of the host's dualsense_proto /
  dualshock4_proto — input report 0x01 parse (buttons/sticks/triggers,
  gyro+accel, both touch points; Edge FN/BACK → wire paddles) and output
  builders (DS5 0x02 valid-flag-selective incl. the 11-byte trigger blocks
  and the lightbar-animation release; DS4 0x05 as composed full-state
  writes). Covered by DsDeviceTest (pure JVM).
- DsCapture: stream-mode capture for DualSense / Edge / DS4 — lazy wire
  slot on the first parsed report, typed mirror (exit chord included),
  touch normalized onto the rich plane + per-report motion, feedback
  rendering with a rumble backstop (a USB pad holds its level, so a
  stalled poll thread self-terminates via a scheduled zero-write) and a
  teardown motor-stop over EP0. The claim releases the pad's InputDevice
  slot itself so the wire index hands over deterministically; uncaptured
  (toggle off / permission denied / Bluetooth) the pad stays on the
  ordinary InputDevice path.
- Rich-input shims: nativeSendPadTouch / nativeSendPadMotion →
  RichInput::Touchpad / Motion — the plane the desktop and Apple clients
  already feed; Android pads gain gyro + touchpad on the virtual pad.
- Settings: "DualSense / DualShock passthrough (USB)" (ds_capture, opt-out
  like the SC2 toggle); Controllers screen card with capture status and a
  front-loaded USB grant so streams start without the permission dialog.

The host needs nothing: the DS5/DS4 backends already consume the typed +
rich planes and already emit every feedback event rendered here.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 18:34:57 +02:00
enricobuehlerandClaude Opus 5 a94b1d3ccc fix(client/android): the stream keeps its aspect instead of stretching to the panel
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MediaCodec scales whatever it decodes to fill the Surface it renders into,
and the Surface filled the screen — so a stream whose resolution didn't
match the panel's aspect came out stretched. Nothing downstream of the
Surface can correct that; the Surface itself has to carry the aspect.

Size the video to the negotiated mode's ratio, centred, with the remainder
black. The mode is known from the handshake before the first frame arrives,
via a new `nativeVideoSize` (the same `client.mode()` the HUD already
reports as `w×h@hz`); an older native lib returning nothing falls back to
filling, exactly as before.

Input follows the picture. Direct-pointer touch, multi-touch passthrough
and the pen lane all map positions against the size of the node they sit
on, so the gesture layer moves onto the same rect as the video and all
three stay correct by construction instead of each needing an offset
threaded through it. The physical-mouse path can't work that way — its
events arrive from the activity in WINDOW coordinates — so it now measures
against the SurfaceView's rect on screen, subtracting the letterbox origin
and clamping into the picture: a pointer out on a bar has no host position
of its own, and the edge is the honest answer for it.

One deliberate consequence: trackpad swipes that START inside a letterbox
bar no longer register. Trackpad input is relative and could have kept the
whole panel, but one rule — input lands on the picture — beats a mode-
dependent input surface, and the pen lane rides inside trackpad mode too.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 00:48:38 +02:00
enricobuehlerandClaude Opus 5 75e4f00e50 Merge branch 'chore/windows-rerender-semantics' into main
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Windows 11 tray theming + per-connect device-name announcement, and the
pairing approve button no longer escapes the canvas on portrait phones.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 23:27:36 +02:00
enricobuehlerandClaude Fable 5 43a9cf741b fix(client/android): the build resolves cargo from CARGO_HOME before guessing ~/.cargo
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The kts resolves cargo by ABSOLUTE path on purpose (a GUI Android Studio
launch has no ~/.cargo/bin on PATH), but user.home is the wrong anchor in
the CI image, where the shared toolchain lives at CARGO_HOME=/usr/local/cargo
— gradle died starting /root/.cargo/bin/cargo. CARGO_HOME/bin is where
rustup puts binaries whenever the variable is set, so it wins; the
~/.cargo fallback keeps GUI launches working.

Also: android.yml's path filter learns ci/android-ci.Dockerfile — an image
change must exercise its consumer instead of needing a manual rerun to
prove itself.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 21:47:07 +02:00
enricobuehlerandClaude Fable 5 9b2404a580 feat(core): every connect introduces the device by name
The wire always had Hello.name and the host always honored it - but the
connect path hardcoded None (only the PIN-pairing ceremony sent a name),
so every no-PIN "request access" knock surfaced as the fingerprint
placeholder "device abcd1234", and approving one without retyping a
name persisted that placeholder into the trust store forever.

NativeClient::connect now takes the device name. The session workers
and the probe connects pass trust::device_name() (the hostname), the C
ABI defaults to the same without a signature change (an ex10 variant
can make it explicit if an embedder wants a custom label), and Android
threads Build.MODEL through nativeConnect - the same convention its
pairing dialogs already use for nativePair.

The host, in turn, resolves the streaming client's display name (trust
store first, so an approval-time rename wins; else the sanitized Hello
name) and exposes it as client_name in GET /api/v1/local/summary for
the tray's connect toast - a deliberate, documented loosening of that
route's "no device names" contract, in the local user's favor: it tells
them who is on their machine. A paired-but-idle device's name still
never appears, which the mgmt tests now pin explicitly. openapi.json,
its docs-site copy, and the SDK bindings regenerate.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 21:32:50 +02:00
enricobuehlerandClaude Fable 5 63224cd31d feat(client/android): the eighth field carries the OS, and cards wear it
The JNI discovery record appends `os` as its eighth ␟-field (append-only —
the Kotlin parser's arity guard already tolerates both old and new records,
now pinned by tests in both directions), sanitized on the Kotlin side by the
mirrored chain grammar next to the shared `osIconTokens` walk. `KnownHost`
persists it additively (optString — no schema bump, migration passes it
through) with `learnOs` beside `learnMac`, learned on the same discovery tick.

Compose ships no brand icons, so OsIcons.kt vendors the ten marks as raw SVG
path strings built into ImageVectors via PathParser (lazy, cached) — they tint
with the Material theme like any Icon. The host card's address line leads with
the mark, live advert preferred over the stored chain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 17:58:33 +02:00
enricobuehler 02f7cfbb1d feat(client/android): the speed test, writing where the tested host actually reads
Android had no speed test at all — the one client where "what bitrate should
I use?" had no answer but guessing. It measures over the REAL data plane: a
minimal 720p connect, then the host bursts filler for two seconds, so the
answer is about the link this host's stream will take rather than generic
throughput. Two new JNI calls (`nativeSpeedTest` / `nativeProbeResult`) front
the core's probe, deliberately measure-only.

The measurement is the easy half. The half that was wrong on every client for
a long time is WHERE the answer goes. A measured bitrate belongs in the layer
the tested host actually resolves bitrate from (design §5.3): its bound
profile's override if it has one, the global if the host is unbound — and if
the host is bound to a profile that INHERITS bitrate, both are defensible, so
the user gets both buttons instead of us guessing. That target depends only on
the host, so it is known before the result lands and the button can say where
it will write: "Apply to “Travel”". Writing the global unconditionally — the
old behaviour everywhere — is what made measuring the slow box downstairs
quietly re-tune the desktop.

Reachable from the host card's overflow and from the console's host options: a
TV box on a powerline adapter is exactly the machine whose link is worth
measuring, even though profile editing stays off that surface.

While there: a successful write no longer renders in the error container. The
connect screen's one status line was red by design — correct for a failure,
a small lie for "75 Mbit/s set in “Travel”" — so confirmations got their own.

Verified on the emulator against a real host: 108 Mbit/s measured on a host
bound to a bitrate-setting profile, target resolved to that profile, and Apply
wrote 75397 kbps into the profile's overlay with the global untouched and the
profile's other overrides unmoved.
2026-07-29 12:17:18 +02:00
enricobuehler b63f9f4ac0 feat(client/android): punktfunk:// links open a stream
Android was the last client with no URL door at all: no VIEW intent filter,
no `onNewIntent`, no parser. Now a Playnite entry, an OS shortcut, a Stream
Deck macro or a wiki link can open a stream on a host this device already
trusts.

The parser is a PORT, not a new design. `clients/shared/deeplink-vectors.json`
is the cross-language contract, and the Kotlin suite runs the same 44 cases
the Rust one does — including every refusal code — so three parsers cannot
drift into three different security postures. It is resolved from the shared
path rather than copied, because a copy would be a fourth contract free to go
stale. Strict percent-decoding with a REPORTING UTF-8 decoder, so `%FF` is a
refusal rather than a U+FFFD that survives into a log line or a filename.

The routing lives in `ConnectScreen` because that is what owns the connect
path — trust decisions, the local-network grant, wake-and-retry — and a link
must go THROUGH all of it, never around it. The rules are absolute and each
one is a branch you can point at: a known, pinned host does exactly what
tapping its card does; an unknown or never-pinned one gets the confirmation
sheet, from which the normal pairing flow proceeds under the user's eyes; an
`fp=` that contradicts the stored pin is a hard refusal; an ambiguous host
name or a profile this device doesn't have refuses with a notice naming what
failed, because a "Work" shortcut streaming with the wrong settings is worse
than an error; a link arriving mid-stream never preempts it (pointing at the
host already being streamed is a no-op — the intent has already brought the
app forward, which is what focusing it means). `wake` and `browse` parse, and
are refused with a notice rather than silently connecting.

`launch=` and `profile=` ride the whole path, including through a trust
decision: a link to a host that still needs pairing keeps its game and its
profile across the confirmation instead of quietly landing on a plain desktop
session.

`launchMode` stays `standard` and the `configChanges` set is untouched — its
`keyboard` entry is what keeps an SC2 claim from killing a running stream.
The VIEW intent is read in both `onCreate` and `onNewIntent`, which is what
that launch mode requires.
2026-07-29 12:17:18 +02:00