Commit Graph

1284 Commits

Author SHA1 Message Date
enricobuehler 7099266594 refactor(host): hoist the shared low-latency RC contract into encode/libav.rs
The three libavcodec backends each set the identical low-latency rate-control
block on the not-yet-opened encoder context: fixed time_base/frame_rate, CBR
(bit_rate == max_bit_rate), B-frames off, and a tight ~1-frame VBV/HRD buffer
written through the raw rc_buffer_size field. Move it once into
apply_low_latency_rc(&mut video, fps, bitrate_bps), and let the long VBV
rationale (why the tight buffer prevents high-motion bursts from overflowing
the send queue) live in one place instead of only in the NVENC path.

Each backend keeps the two genuinely per-backend calls around it: set_format
(pixel format differs) before, and gop_size after (NVENC's infinite/intra-
refresh wave vs the VAAPI/AMF i32::MAX). No behavior change — the field writes
are independent, so the slightly different max_b_frames/rc_buffer_size ordering
across backends is irrelevant. Folding the raw rc_buffer_size write into the
helper also removes the NVENC path's separate unsafe block. Drops the now-unused
ffmpeg::Rational import from all three.

Linux check + clippy green (0/0, nvenc,vulkan-encode,pyrowave) on RTX 5070 Ti;
ffmpeg_win.rs is Windows-cfg, pending .173 compile.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 13:23:28 +02:00
enricobuehler fd8a062e2c refactor(host): hoist the libav poll_encoder drain + PollOutcome into encode/libav.rs
The three libavcodec backends each carried a byte-identical single-packet
receive_packet drain. Move it once into the shared Tier-2 glue as
poll_encoder -> PollOutcome (the richest form: Packet / Again / Eof), and
have the callers narrow it:

- Linux NVENC (encode/linux/mod.rs): poll() matches the shared fn, collapsing
  Again|Eof to Ok(None) — was an inlined match, now one call.
- VAAPI (encode/linux/vaapi.rs): drop the local poll_encoder; the blocking
  budget loop lets Again|Eof fall through to the deadline check, byte-identical
  to the old Option::None path.
- Windows AMF/QSV (encode/windows/ffmpeg_win.rs): drop the local PollOutcome +
  poll_encoder; its deadline-driven drain already matches PollOutcome, so only
  the import changes.

No behavior change on any backend. Still a plain monomorphic free fn over a
borrowed &mut Encoder — no new per-frame dyn/Box/alloc; the only allocation is
the same bitstream to_vec() each path already made. Drops the now-unused
ffmpeg::Packet import from all three.

Linux check + clippy green (nvenc,vulkan-encode,pyrowave) on RTX 5070 Ti;
ffmpeg_win.rs is Windows-cfg, pending .173 compile.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 13:16:45 +02:00
enricobuehler 3c38a5f0e8 refactor(host): hoist shared libav glue into encode/libav.rs (pixel_to_av + swscale consts)
First step of the W2 libav de-dup (plan §2.2, the missing Tier-2 mid-layer). The
three libavcodec backends (Linux NVENC, VAAPI, Windows AMF/QSV) each carried a
byte-identical pixel_to_av plus the SWS_POINT / SWS_CS_ITU709 (/SWS_CS_BT2020)
swscale consts. Hoist them into a new encode/libav.rs and import from super::libav.

The module is gated to compile exactly when a libav backend does (linux, or
windows+amf-qsv). Free fns/consts over borrowed handles — no per-frame dyn/alloc,
off the zero-copy path. Verified: Linux cargo check green (linux/mod.rs + vaapi.rs
compile against it); ffmpeg_win.rs is Windows-cfg — same mechanical swap, covered
by Windows CI on push.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 13:04:52 +02:00
enricobuehler 1f519d44f9 docs(core): backfill //! module docs on quic/{io,endpoint,pake}
The last three //!-less modules in the tree (plan §2.5 / §3.2):
  - io:       length-prefixed control-message framing (read_msg/write_msg)
  - endpoint: QUIC endpoint construction + transport tuning + the TOFU
              cert-pinning verifier (PinVerify)
  - pake:     SPAKE2 pairing key exchange

Docs only — no code, type, or wire-format change (cbindgen header byte-identical).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 12:54:46 +02:00
enricobuehler abecb5226c refactor(host): route the three libav backends' VBV re-parse through vbv_frames_env
The libavcodec paths (Linux NVENC, VAAPI, Windows QSV) each re-parsed
PUNKTFUNK_VBV_FRAMES locally in f32, duplicating and diverging in precision from
the f64 vbv_frames_env() helper the direct-NVENC/AMF paths already use. Now that
the helper lives in encode/codec.rs (532b313b), route all three through
crate::encode::vbv_frames_env(): one parse, one precision, no drift.

Behaviour-identical (same filter finite && > 0, same 1.0 default), f64 not f32.
Verified: Linux cargo check green (linux/mod.rs + vaapi.rs compile); ffmpeg_win.rs
is Windows-cfg and mirrors the amf.rs/nvenc.rs sites already using the helper.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 12:48:26 +02:00
enricobuehler 11045a0f70 chore: consolidate parallel-session WIP (HOLD — do not push)
Local snapshot of intermingled in-flight work, committed to unblock the encode
refactor (a clean ffmpeg_win.rs for the vbv-dedup follow-on). These hunks span
the same files and can't be cleanly split here; the commit bundles three
distinct workstreams that each belong in their own PR:

  - logging rework (~43 files: level re-tiering, structured fields, `?e`,
    hot-path flood latches)
  - conflicting-host detection (detect.rs + detect/{linux,windows}.rs + wiring
    in main.rs/mgmt.rs/Cargo.toml/docs/packaging)
  - standby-sink DWM-stall attribution (windows/display_events.rs + capture/
    vdisplay wiring)

NOT verified as a combination. NOT to be pushed until the refactor is done and
these are re-verified and reorganized into their proper per-workstream PRs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 12:42:53 +02:00
enricobuehler d466e3e2b2 chore(nix): NixOS flake snapshot — host+client packages, module, devShell (WIP)
Local snapshot of the in-flight NixOS support: flake.nix + flake.lock + nix/
(crane host and client packages, services.punktfunk module, devShell).
Standalone — nothing in the Rust/Cargo tree references it. Held from push
pending its owning session's finalization (Skia-under-Nix follow-up + intended
per-workstream PR).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 12:42:34 +02:00
enricobuehler 532b313b8c refactor(host): extract encode/codec.rs — the encoder contract
Move the Tier-1 encoder contract out of the stuffed encode.rs facade into a
new encode/codec.rs submodule (plan §7 / W2): EncodedFrame, Codec (all methods
except host_wire_caps), ChromaFormat, EncoderCaps, the Encoder trait,
validate_dimensions, vbv_frames_env, and the dimension + wire-roundtrip contract
tests. host_wire_caps stays in encode.rs alongside the backend-selection probes
it depends on; CodecSupport and its wire-mask test stay too.

encode.rs gains `mod codec;` + `pub(crate) use codec::*;` so every existing
crate::encode::X path — crate::encode::vbv_frames_env, ::Codec, ::Encoder, … —
stays byte-stable. Pure relocation: no call sites touched.

Verified: dev-Mac type-check of both files clean; Linux `cargo check -p
punktfunk-host --features nvenc,vulkan-encode,pyrowave` green (all encode
backends compile against the relocated contract); contract unit tests pass.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 12:21:49 +02:00
enricobuehler d381cdf7f4 fix(host): NVENC open-failure resilience — backoff, failed-open hygiene, self-diagnosis
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Field report (Linux direct NVENC): after a codec switch, every session open
failed with NV_ENC_ERR_INVALID_VERSION until the host process was restarted —
so the poisoned state is per-process, not a driver install issue. On-hardware
investigation (RTX 5070 Ti, 610.43.03) could not reproduce it with clean codec
cycles, dirty teardowns, or open/destroy storms, but established the failure
class: the driver enforces a per-process concurrent-session cap (12 there,
status INCOMPATIBLE_CLIENT_KEY; other branches report differently) whose
exhaustion is exactly this signature — persistent open failures healed only by
a process restart. Harden every path that can feed or mask that state:

* Rebuild backoff: the in-place encoder-rebuild retries slept one frame
  interval, so all 5 attempts burned within ~40 ms at 120 Hz — no driver-side
  transient (deferred teardown of the previous session, engine reset) can
  clear that fast. Exponential backoff 100 ms → 1.6 s (~3 s total) so
  transients heal instead of killing the session.
* Destroy-on-failed-open (Linux + Windows, all four open sites): the NVENC
  docs require NvEncDestroyEncoder even when OpenEncodeSessionEx FAILS — the
  driver may have allocated the session slot before erroring. Without it a
  retry burst against a transient leaks slots toward the cap, converting the
  transient into permanent exhaustion.
* Teardown: a destroy_encoder failure (a session slot the driver may keep) is
  now logged with its status instead of silently discarded.
* One-shot self-diagnosis on a failed session open (Linux): retry the raw open
  on a fresh dedicated CUDA context and log which of the three causes applies
  — shared-context poisoned (fresh works), driver-level skew/exhaustion/GPU
  loss (fresh fails the same way), or CUDA itself unhealthy (no fresh context)
  — so the next field report pinpoints the root cause with zero reporter
  effort.

On-hardware regression tests (RTX box .21, all green): codec-switch reopen
cycle (H265→AV1→H265→H264→H265), dirty teardown with in-flight encodes, and
the full open-failure→diagnosis→in-place-recovery path via real session-cap
exhaustion. Existing RFI/reconfigure/4:4:4 smokes still pass; clippy clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 01:57:36 +02:00
enricobuehler f901bedf22 fix(host): actionable NVENC error logging — drop misleading "(no NVIDIA GPU?)"
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Every NVENC entry-point failure was annotated "(no NVIDIA GPU?)", which
misled triage: the direct-NVENC path only loads on a machine that HAS an
NVIDIA GPU. A Linux user hit NV_ENC_ERR_INVALID_VERSION at
open_encode_session_ex (past the NvEncodeAPIGetMaxSupportedVersion pre-flight
gate) — the signature of a userspace/kernel driver version skew that a host
reboot fixes — and the log pointed at a missing GPU instead. A restart did
fix it.

Add encode/nvenc_status.rs: a shared NVENCSTATUS -> cause mapper that folds
the real cause into the anyhow::Error at construction, so every downstream
{e:#} log (the encode-recovery loop, session teardown) improves for free.
INVALID_VERSION now reads "update the NVIDIA driver, or reboot if you just
updated it (a host restart is the usual fix)"; NO_ENCODE_DEVICE /
DEVICE_NOT_EXIST / INCOMPATIBLE_CLIENT_KEY (session-count limit) / OOM /
UNSUPPORTED_PARAM get their own glosses. The required API version comes from
the SDK consts so it stays correct across crate bumps.

Wire it into all NVENC entry-point failures in both backends
(encode/linux/nvenc_cuda.rs, encode/windows/nvenc.rs) — every open, init,
preset/resource/bitstream call.

Also: when the encode-recovery loop exhausts its in-place rebuilds it now
logs a clear terminal line with the underlying cause instead of the session
silently vanishing after the last identical "rebuilt in place" line.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 01:13:53 +02:00
enricobuehler ab4c9e44cc fix(apple): drop premature ITSAppUsesNonExemptEncryption — unblock uploads
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Setting ITSAppUsesNonExemptEncryption=true (1b733613) while the App Store
Connect encryption documentation is still in progress — approval blocked on
the pending French ANSSI declaration, so no compliance code exists yet —
makes xcodebuild's upload analyzer demand ITSEncryptionExportComplianceCode
and fail every Apple upload with error 90592 ("Invalid Export Compliance
Code … key value []").

Revert that plist hunk to restore the pre-existing manual "Missing
Compliance" per-build flow in ASC (upload succeeds, encryption question
answered in the UI). Not set to NO — that would be a false declaration; the
app genuinely uses non-exempt AES-GCM crypto. Once ANSSI's attestation is
uploaded and ASC approves the documentation, re-add the flag together with
the resulting ITSEncryptionExportComplianceCode.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
v0.12.0
2026-07-15 21:51:25 +02:00
enricobuehler ac60db5410 fix(host): make the stream-marker lifecycle test parallel-safe
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marker_appears_while_held_and_vanishes_after drove the PROCESS-GLOBAL
registry and mutated XDG_RUNTIME_DIR mid-run — the punktfunk1
integration tests announce real sessions concurrently in the same test
process, so whichever registered first became the primary and the
marker carried its mode instead of the test's 2560x1440 (flaky on CI,
green locally by timing). The registry gains insert/remove methods and
rewrite() takes the target path, so the test now exercises the same
end-to-end lifecycle (atomic write, primary retention, session count,
removal) against a LOCAL registry and an explicit temp path — no env
mutation, no shared state. Production behavior unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 21:32:09 +02:00
enricobuehler 6b9f261dff style(host): rustfmt sweep for the console-sweep push
b8da32e8 landed with two call sites and a log line rustfmt rewraps;
CI's cargo fmt --all --check gate was failing on every run since.
No code change.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 21:32:08 +02:00
enricobuehler 75b3c94f60 fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
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Pairing:
- Refresh the paired-devices list after a native PIN pairing (the happy path never
  invalidated it, so a newly paired device stayed hidden until remount).
- Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so
  it now reads "PIN sent" instead of a false "Paired successfully".
- Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could
  never receive a PIN there.
- Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8).

Displays / Library:
- "Arrange displays" save refreshes the settings card (it rewrites the policy), without
  clobbering unsaved Custom edits (re-seed only when the draft still matches the server).
- Live-display list wrapped in QueryState so errors don't read as "no displays".
- "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo
  artwork (was dropped on save); per-card delete pending.

Stats:
- Distinct colour for the native "queue" latency stage (it collided with "capture").
- "Not measured on this path" note on the GameStream health chart; configured-bitrate
  target line on throughput; host-authoritative elapsed timer; LiveCard surfaces
  non-404 errors.

Shell / auth / i18n:
- SSR-stable locale: first client render matches the base-locale SSR (no hydration
  mismatch), then adopts the persisted/browser locale post-hydration.
- BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced
  into a post-login redirect loop.
- Logout checks the POST result before navigating; logs dedup by seq (StrictMode);
  login "next" keeps query/hash; Dashboard shows the active-session count.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 21:06:39 +02:00
enricobuehler b8da32e8b6 fix(host): native sessions on the console + GPU-aware codecs + gamestream capability
The web console Dashboard read AppState.{streaming,launch,stream}, which only the
GameStream path writes, so a native punktfunk/1 session (the DEFAULT plane) showed
"Idle / no session" while actively streaming — only the Stats page (shared recorder)
reflected it. Add a plane-neutral per-session registry (session_status.rs) the native
video loop publishes to; /status now merges both planes, reports active_sessions, and
the Stop / Request-IDR buttons reach native sessions too (so surfacing them doesn't
leave dead buttons). LocalSummary (tray) gets the same fix.

Also on the management API:
- /host codecs derive from Codec::host_wire_caps() instead of a hardcoded
  [H264,H265,AV1], so codecs the GPU can't encode no longer appear.
- ApiCodec serializes HEVC as "hevc" (matching the wire/SDP/stats label) so the same
  codec reads identically across console pages.
- HostInfo.gamestream reports whether the GameStream planes run (--gamestream), so the
  console can hide the Moonlight-only pairing UI on the native-only default host.
- StatsStatus.elapsed_ms (host-monotonic) so the capture timer doesn't mix host/browser
  clocks.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 21:06:39 +02:00
enricobuehler c4645a8938 fix(host/linux): TCP_NODELAY on accepted usbip loopback sockets
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The vhci-bound socket already set nodelay, but the server-side accepted
socket — the one carrying every URB reply back to the kernel — did not.
The wired single-interface device never tripped it, but the Puck's six
concurrent endpoint streams turn the request/response URB pattern into
classic write-write-read Nagle/delayed-ACK stalls: measured ~22 reports/s
on Steam's active Puck hidraw (each ~45 ms apart, sequence jumping by 12)
against a clean 266 Hz feed from the client. Trackpad felt accordingly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 20:48:05 +02:00
enricobuehler 252960291e feat(host/linux): PUNKTFUNK_GAMESCOPE_STEAM opt-in for bare gamescope spawns
Adds --steam (before the -- terminator, where PUNKTFUNK_GAMESCOPE_APP
cannot reach) to the bare headless gamescope spawn when the env var is
truthy, enabling gamescope's Steam integration for steam -gamepadui
dedicated sessions. Default off; managed gamescope-session-plus/SteamOS
sessions own their own flags and are unaffected.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 20:48:05 +02:00
enricobuehler 01266ff18d feat(gamepad): SC2 Puck-dongle passthrough with the native 28DE:1304 topology
Community-contributed round 5 of the Steam Controller 2 passthrough,
reviewed + verified. A Puck-captured pad now presents the dongle's real
seven-interface identity (CDC pair, four controller HID slots, management
HID) instead of relabelling its reports as a wired 1302 — Steam's Puck
feature dances (wireless_transport / esb/bond / 0xB4 slot status) get
capture-shaped answers, and the wired identity's canned replies are
corrected to the real captures (attribute count, string-attr framing,
0xF2 firmware info, bcdDevice nibble encoding).

- new wire pref 10 = SteamController2Puck (Hello/Welcome byte; older
  peers degrade to Auto), selected by the Android capture link when the
  transport is a dongle, or by VID/PID in the degraded InputDevice path
- TRITON_RDESC is now the captured numbered descriptor (mouse/keyboard
  lizard collections + per-id vendor reports); unnumbered framing made
  hidraw mangle feature report 2 and Steam eventually closed the device
- interrupt-IN now queues sparse reports (battery/RSSI/wireless edges)
  instead of keeping latest-only, so a 250 Hz state packet can no longer
  erase them before the USB/IP poll observes them; EP0 SET_REPORT is
  split by wValue report type (OUTPUT parsed for rumble vs FEATURE)
- vendored usbip-sim: config attributes/max-power, IAD prefix + BOS
  descriptor support, correct BCD minor.patch encoding (Deck's 0x0300/
  0x0200 values are nibble-zero, so its bytes are unchanged), and
  full-speed interrupt pacing in ms (was 8 kHz from the HS formula)
- Triton feedback is serviced at 1 kHz while an SC2 backend exists so
  Steam's trackpad haptic writes reach the client unbatched

Verified: clippy -D warnings + 319 host tests green on Linux, core wire
tests green, Android kit/app compile + unit tests green. On-glass Puck
retest owed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 20:47:52 +02:00
enricobuehler b50b698078 fix(host/linux): satisfy clippy -D warnings on the cursor-blend path
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The Linux clippy leg has been red since 5249d31d (cursor-as-metadata):
that push was verified fmt-green but the -D warnings clippy step (which
only compiles the Linux/CUDA target) was not. Five findings:

- capture/linux/mod.rs: the spa_meta_bitmap field-read unsafe block had
  no adjacent SAFETY comment (the preceding one documents the pointer
  arithmetic block, not this deref).
- zerocopy/cuda.rs: the cuModuleGetFunction unsafe block's SAFETY comment
  sat before the enclosing closure instead of adjacent to the block.
- zerocopy/cuda.rs: blend_argb/blend_yuv444/blend_nv12 tripped
  too_many_arguments (9/7) — geometry+cursor-size+offset params that a
  struct would only unpack at the call site; allow, matching the crate's
  existing use of the attribute.

Unblocks the 0.12.0 release (main must be green before the tag).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 18:51:35 +02:00
enricobuehler 762a627df9 chore(release): bump workspace version to 0.12.0
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 18:47:26 +02:00
enricobuehler a93f5a71ce feat(host): script-facing stream-active runtime marker file
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Maintain $XDG_RUNTIME_DIR/punktfunk/stream while any client is streaming,
holding the primary session's negotiated mode. A per-title launch wrapper
can branch on it: present → session is already at the stream mode, run the
game as-is; absent → run the local (e.g. multi-head gamescope) path.

- New stream_marker module: RAII Guard registered per session, refcounted
  for concurrent clients, atomic (temp+rename) writes, injection-safe
  single-quoted client name. POSIX-sh-sourceable KEY=value, namespaced
  PF_STREAM_* keys, schema-versioned, additive-only.
- Hooked into serve_session so every exit path (disconnect, error,
  panic-unwind) retracts the marker. File exists iff a stream is live.

Unblocks the downstream triple-head gamescope launch-wrapper use case.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 18:40:05 +02:00
enricobuehler a7d4a93ff2 fix(gamepad/android): make the exit chord usable again — shorter hold + on-screen hint
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The Select+Start+L1+R1 close-stream chord read as broken after 48933dc4
changed it from an instant quit to a 1.5 s arm-and-hold: a normal quick
press did nothing and there was no on-screen cue that a hold was now
required. Keep the accident-prevention hold (an errant brush of the four
buttons still shouldn't kill a session), but make it usable:

- Shorten EXIT_HOLD_MS 1500 -> 1000 ms — still rejects a brush, feels
  responsive.
- GamepadRouter gains onExitArmed(Boolean): fires true when the chord
  completes and the countdown starts (once per cycle, past the
  pendingExit guard), false on an early release or when the timer
  elapses.
- StreamScreen shows a "Hold to quit…" pill (top-center) while armed, so
  the hold is discoverable; the callback is detached in onDispose before
  router.release() so its disarm can't poke Compose state during
  teardown.
- MainActivity: drop the now-stale "~1.5 s" dispatch comment.

Verified on this Mac: :kit + :app compileDebugKotlin clean; Android lint
clean for all three touched files (the kit lint baseline errors are
pre-existing, unrelated). On-glass on a real phone + pad still owed (the
1 s hold firing the exit, early-release cancelling, the hint showing /
hiding) — per the Android-input-regressions-only-show-on-hardware
history, and the original hold path was never exercised on a device.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 18:25:10 +02:00
enricobuehler 499bf2dae8 docs: document the community pf-webos client for LG TVs
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Adds an LG webOS TV entry to Clients and Install a Client, pointing at
the community-maintained pf-webos project (dyptan-io) and its sideload
steps (Homebrew Channel + .ipk) — not an official punktfunk client.
2026-07-15 18:05:32 +02:00
enricobuehler ff38933312 feat(core,apple,session): report decode latency from the Apple + Windows/Linux clients too
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Extends 56f9c8c4 (the Automatic-bitrate decode signal, core + Android) to the remaining
clients, so every platform caps Automatic at its real decoder limit instead of the network
link ceiling — the fix for a fast LAN feeding a slower hardware decoder.

- core/abi: punktfunk_connection_report_decode_us + _wants_decode_latency expose the
  NativeClient methods to the C-ABI embedders (regenerated punktfunk_core.h, additive only).
- apple: PunktfunkConnection wrappers + Stage2Pipeline reports received→decoded from the
  VideoToolbox decode-completion callback — every decoded frame, before the newest-wins ring
  can drop the backlog. Stage-1 (AVSampleBufferDisplayLayer, no per-frame decode callback)
  stays network-only; stage-2 is the metered path.
- windows/linux: the shared punktfunk-session client (pf-client-core) links core directly, so
  it calls the NativeClient methods — report received→decoded from the pump, gated on
  wants_decode_latency. Exact for the synchronous D3D11VA/software decode; received→submit
  (still the decoder-input backpressure signal) for the async Vulkan-Video path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 17:43:54 +02:00
enricobuehler 56f9c8c4b4 feat(core,android): Automatic bitrate caps at the client decode limit, not the link ceiling
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The Automatic bitrate controller only reacted to network signals (loss, capture→received
OWD, FEC-unrecoverable frames, jump-to-live flush), so on a fast LAN feeding a slower
mobile HW decoder it slow-started straight to the link-probe ceiling and parked there —
backlogging frames inside the decoder, where those signals never register, and choking it.
Reported on a Snapdragon 8 Gen 1: Automatic pinned ~500 Mbps with unusable latency.

Feed the client's decode-stage latency (received→decoded) into the controller as a
first-class signal, symmetric with the existing OWD one: a rise over its rolling-min
baseline ends the slow-start climb and, sustained over two windows, backs the rate ×0.7
down to the real decode limit — so Automatic settles where the decoder keeps up.

- core/abr: on_window gains decode_mean_us; a decode_means rolling-min baseline +
  DECODE_RISE_US (15 ms) fold a decode rise into the bad-window logic.
- core/client: per-frame report_decode_us accumulator, drained to a window mean by the
  data-plane pump; wants_decode_latency() gate (Automatic, non-PyroWave) lets embedders
  skip the measurement where it's ignored. Re-target log prints the driving signals.
- android/decode: report the decode stage on both the sync and async decode paths,
  HUD-independent, measured from the AU leaving next_frame (so codec-input backpressure
  is included) and excluding the vsync present wait.

Apple/Windows report_decode_us calls to follow.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 17:28:11 +02:00
enricobuehler 5249d31dfa feat(host/linux): cursor-as-metadata — pointer in gamescope streams, no perf hit
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gamescope draws its pointer on a hardware DRM cursor plane that never enters
the framebuffer feeding its PipeWire capture node, so captured frames arrive
cursorless. Rather than force the producer's Embedded full-frame composite,
request the pointer as PipeWire SPA_META_Cursor and composite it ourselves —
a ≤256×256 blit into the encoder-OWNED surface, never the compositor's
read-only dmabuf.

Capture (capture/linux/mod.rs, capture.rs):
- choose_cursor_mode() gates on available_cursor_modes(): Metadata > Embedded
  > Hidden (defaults Embedded on query error — never silently lose the cursor).
  Applied on both the plain and remote-desktop portal paths.
- build_cursor_meta_param() adds a SPA_PARAM_Meta pod requesting SPA_META_Cursor
  (bitmap up to 256x256) to the connect params on every path.
- CursorState parses spa_meta_cursor (id 0 = hidden; position - hotspot; bitmap
  re-read only when bitmap_offset != 0), normalizing RGBA/BGRA/ARGB/ABGR.
  Updated in .process before the corrupted/size-0 skip so cursor-only Mutter
  buffers still track movement.
- CapturedFrame gains cursor: Option<CursorOverlay> (Arc rgba + serial) riding
  the GPU (Dmabuf/Cuda) payloads; the CPU de-pad path composites inline.

GPU composite into each zero-copy backend's owned surface:
- Vulkan Video + PyroWave: folded into the shared rgb2yuv.comp CSC shader —
  cursor sampled and alpha-mixed over RGB before the YUV convert (correct
  chroma, no extra pass). binding 3 (combined image sampler) + 16B push
  constant, per-slot cursor image uploaded only on serial change. spv regenerated.
- CUDA/NVENC: real on-GPU kernel (cursor_blend.cu -> cursor_blend.ptx,
  compute_75 Turing baseline, JIT-forward) with blend_argb/blend_yuv444/
  blend_nv12 (BT.709 limited, matching the shader). Loaded via the hand-rolled
  libcuda fn-table; blended into the ring InputSurface after copy, degrading to
  no-cursor on any failure — never drops a frame.

VAAPI (AMD/Intel fallback) deferred: Vulkan Video already covers those GPUs;
blind libva struct-layout FFI shouldn't ship unverified.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 17:19:55 +02:00
enricobuehler 694bec4ead fix(android): SC2 sticks — SETTING_ENABLE_RAW_JOYSTICK=0 for calibrated i16
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A Steam Controller 2 opened in raw mode (our capture claims the HID interface)
reports ADC joystick coordinates ~0..3200, which Steam/SDL read as only a few
percent of full travel — the sticks barely move in Steam's controller test even
though menu navigation still crosses its lower threshold. Steam sends
SETTING_ENABLE_RAW_JOYSTICK (0x2e) = 0 during native init to force
firmware-calibrated signed i16; replicate it (NORMALIZE_JOYSTICKS) alongside
lizard-off at claim time and on the 3 s watchdog refresh (the refresh also
repairs a host/driver that re-enabled ADC mode after capture started).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 17:05:56 +02:00
enricobuehler e1d7fa2a30 fix(host): activate lid-closed pf-vdisplay targets — explicit CCD path-commit fallback
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A lid-closed laptop defeats both activation stages for a fresh IddCx
target: the clamshell lid policy suppresses the new-monitor
auto-activate, and the SDC_TOPOLOGY_EXTEND preset returns success
without committing a path for the IDD — so every session retry burned
~10s in resolve_target_gdi and the stream died with "not yet an active
display path" after 8 attempts (RDP/Parsec still work there: neither
needs a NEW console display path). Field report: Windows laptop host,
Intel iGPU, lid closed, v0.10.1.

New activate_target_path() (win_display.rs) is the supplied-config
apply Windows' own display Settings uses to turn a monitor on, which
doesn't consult the lid policy: QueryDisplayConfig(QDC_ALL_PATHS), keep
every active path verbatim, append the target's inactive path with a
source no active display is using (never a clone), both mode idxs
DISPLAYCONFIG_PATH_MODE_IDX_INVALID, then SDC_APPLY |
SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_ALLOW_CHANGES |
SDC_SAVE_TO_DATABASE — SAVE_TO_DATABASE so the next same-identity ADD
auto-activates from the persistence DB and skips the ladder. Wired as
the THIRD stage of resolve_target_gdi; the on-glass-validated
auto-activate → force-EXTEND order is unchanged.

Also sweep stale "SudoVDA" out of logs/errors and current-behavior doc
comments (the backend was removed; pf-vdisplay is the sole one): the
capture error now names pf-vdisplay, the HDR toggle logs
virtual-display, and the not-active warns list the exhausted fallbacks.
Genuinely historical SudoVDA notes stay.

cargo check + clippy green on the Windows box; on-glass lid-closed
repro still owed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 16:44:41 +02:00
enricobuehler 7b9337c7d0 fix(apple): drop the iOS configs' ITSAppUsesNonExemptEncryption=NO overrides
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The shared Config/Info.plist deliberately declares true (the ANSSI/France
export-compliance route, 1b733613); the two iOS build-config overrides
contradicted it, so iOS uploads declared exempt while macOS declared
non-exempt. All six configs now inherit the shared plist.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 15:17:25 +02:00
enricobuehler 0325e1cf6f fix(android): SC2 menu nav — offer synthesized keys to padKeyProbe first
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Tester-diagnosed (the layer a390e241 missed): the console UI navigates
through padKeyProbe — GamepadNavEffect's held-state + auto-repeat
machinery consuming A/X/Y/D-pad/Select — not the focus system. sc2NavKey
routed everything via super.dispatchKeyEvent, which bypasses
MainActivity.dispatchKeyEvent and therefore the probe, so the console
home never saw the SC2 at all (B alone worked: it never rides key
events). Synthesized events now take the same route as real ones: probe
first (keycode-gated only, so synthetic KeyEvents satisfy it), then the
existing B/A/focus-hook/framework fallbacks — which remain the path for
probe-less screens.

Also: the stick now reports a HELD D-pad direction (press on deflection,
release on centre/change) instead of a single pulse — the probe machinery
turns that into a physical-D-pad-like auto-repeat; guarded against
releasing a direction the real D-pad still holds, and released on link
drop. The focus-hook path still moves once per press edge.

Committed without push (user request); --no-verify per the shared-tree
fmt-hook false positive (Kotlin-only commit).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 15:10:09 +02:00
enricobuehler e807ffbff8 fix(android): SC2 menu nav — drive Compose focus directly, not synthetic KeyEvents
On-glass: the SC2 attached, left lizard mode, and then only B worked
(closing the app — back at the root). B is the tell: it bypasses key
events entirely (direct back-dispatcher call), while everything routed as
a synthetic KeyEvent died. A synthetic event dispatched from outside the
real input pipeline never reaches ViewRootImpl's focus-navigation stage —
the one that exits touch mode and grants initial focus for a REAL pad's
first D-pad press — so on a phone nothing is focused and both the D-pad
and A (needs a focused element) fall on a deaf window.

The D-pad now drives Compose's own FocusManager.moveFocus through a hook
registered in the composition (Next as bootstrap: directional moves need
an already-focused node; one-dimensional traversal assigns initial
focus). Once a Compose node holds focus the ComposeView owns view-focus,
so A's synthetic DPAD_CENTER reaches the focused clickable as before.
One move per press edge; shoulders/Start/Select unchanged.

Committed without push (user request); --no-verify per the shared-tree
fmt-hook false positive (Kotlin-only commit).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 15:10:09 +02:00
enricobuehler 6425edb8e4 fix(host): answer the Valve feature-GET dance properly — Steam dropped the virtual SC2
Tester-diagnosed: Steam's GetControllerInfo SETs a query (0x83 attributes
/ 0xAE string) and GETs the answer; the virtual SC2 answered EVERY get
with a serial blob, so the 0x83 probe came back mistyped and Steam never
adopted the pad ("it does nothing").

- triton_feature_reply(): the GET answer now echoes the LAST SET's
  command — the same validated state machine the virtual Deck ships —
  framed on feature report id 1 (SDL's send framing for this device):
  0x83 → the Deck-shaped 9-attribute blob with the Triton's product id
  (0x1302) + per-instance unit id; 0xAE → the FVPF serial with the
  requested string-attribute tag; anything else reads back as an echo.
  Values beyond the product id mirror the Deck's hidraw capture (same
  firmware family) — swap in a physical-pad capture if Steam still balks.
- Both legs track last_set and reply through the shared helper (the
  usbip EP0 handler and the UHID GET_REPORT path); the serial/unit-id
  helpers moved to triton_proto so the identities agree.
- Each distinct GET command is info-logged once ("answering feature
  GET cmd=0x83") so the tester's journal shows the dance.

Committed without the usual .21 verify round (user request — verify
before push); --no-verify per the shared-tree fmt-hook false positive.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 15:10:09 +02:00
enricobuehler f24379c2f8 feat(host,clients): PyroWave ships in default builds; NVIDIA hosts advertise it
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Flip the `pyrowave` cargo feature into the default set across punktfunk-host,
pf-client-core, pf-presenter and the session client — every packaged build
(flatpak, arch/rpm/copr, windows x64 client) now carries the codec. Selection
stays strictly per-session opt-in: a client must pick "PyroWave (wired LAN)"
in Settings (or PUNKTFUNK_PREFER_PYROWAVE=1); nothing changes for normal
HEVC/AV1 sessions. The Windows ARM64 client leg builds --no-default-features
and keeps skipping it (decode is Linux-native + Apple Metal today).

Advertisement no longer waits for the PUNKTFUNK_ENCODER=pyrowave lab
override on NVIDIA: host_wire_caps sets the bit whenever the feature is
present and the host isn't the GPU-less software pref, and
SessionPlan::output_format flips a PyroWave session on the NVIDIA-auto
capture path to CPU RGB frames (the EGL→CUDA import only NVENC consumes;
the wavelet backend ingests raw dmabufs or CPU RGB). AMD/Intel keep their
raw-dmabuf zero-copy unchanged; per-session raw-dmabuf passthrough on
NVIDIA (true zero-copy without the env's global capture policy) stays a
follow-up.

On-glass on .21 (RTX 5070 Ti, default-features binaries, NO env overrides):
host advertises + negotiates PyroWave, the CPU-capture fallback engages,
60 fps at e2e 3.2-5.7 ms p50, and a mid-stream 1080p→720p resize rides on
top cleanly. Workspace clippy --locked clean; 33 client + 314 host tests.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 13:53:15 +02:00
enricobuehler a40ae49cf8 feat(android): SC2 drives the console UI + a real card in the Controllers view
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An SC2 was invisible outside streams: lizard mode produces kb/mouse (no
gamepad events), and the capture claims even those away — so the console
UI could neither be navigated by it nor knew a controller was connected.

- Sc2Capture grows a UI mode (router == null): parsed state edge-detects
  into onUiKey navigation transitions — D-pad + face buttons +
  Start/Select as real press/release, the left stick as one focus step
  per half-deflection push (mirroring MainActivity's stick behavior for
  ordinary pads); onActiveChanged + isActive expose the link state.
- MainActivity owns the menu-time capture: engages on resume / USB attach
  / permission grant (asked once per attach; the Controllers screen's
  grant button re-arms it), releases on pause, and hands off around
  StreamScreen's stream-mode capture (stop before claim, resume in
  onDispose). sc2NavKey routes like a real pad's buttons: B backs, A
  activates via DPAD_CENTER, the rest goes to focus navigation — and
  claims the console-UI glyphs (Xbox family, Valve lettering).
- rememberControllerConnected ORs in sc2MenuActive, so a captured SC2
  flips the app into the console home like any other pad.
- ControllersScreen: a Steam Controller 2 card sourced from the capture
  side (USB device list + bonded BLE, refreshed on hot-plug) showing the
  transport, capture status ("navigating this UI"), and a grant button
  when USB access is missing; the empty-state text respects it.

Kotlin-only commit; --no-verify per the shared-tree fmt-hook false
positive (another session's unformatted Rust WIP; committed tree is
fmt-clean).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 13:42:39 +02:00
enricobuehler 7f1680b043 fix(android): label wire kind 9 in the controllers view
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prefFor resolves SC2 PIDs to the new kind since 81edd271, but prefLabel
had no arm for it — a Puck surfacing as an InputDevice would read
"Streams as: Automatic". (--no-verify: shared-tree fmt-hook false
positive, Kotlin-only commit.)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 13:27:07 +02:00
enricobuehler a959e731da fix(android): declare keyboard in configChanges — SC2 capture recreated the activity
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Tester-diagnosed root cause of the wired "disconnect": claiming the SC2's
USB HID interface (force=true) removes the pad's lizard-mode keyboard and
mouse input devices, flipping the system keyboard configuration
(CONFIG_KEYBOARD, QWERTY→NOKEYS). MainActivity declared keyboardHidden but
NOT keyboard, so Android recreated the activity the moment capture
engaged — disposing StreamScreen, tearing down the session, and closing
the controller slot. The log chain was config-change → MainActivity
stopped → surface destroyed → decoder stops, with zero USB errors: the
stream died, not the link.

With `keyboard` declared, Android delivers onConfigurationChanged instead
(nothing to handle — same as the existing entries). Also covers the Puck
(four interfaces claimed at once) and the reverse flip when releasing the
interfaces at session end re-adds the keyboard/mouse devices.

Manifest-only; --no-verify per the shared-tree fmt-hook false positive
(another session's unformatted Rust WIP; the committed tree is fmt-clean).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 13:23:28 +02:00
enricobuehler 81edd27155 fix(android): SC2 round-2 — claim every Puck slot, unplug only on real signals
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Round-2 on-glass: wired still dropped, Puck surfaced as Xbox360. Both were
still client-side:

- The Puck hosts up to four controllers on interfaces 2..5 and the pad may
  be bonded to ANY of them; claiming only interface 2 read silence while
  Android's input stack kept the rest — the pad then arrived as a plain
  InputDevice (VID 28DE/PID 1304, unknown to prefFor) → Xbox360. The link
  now claims ALL controller interfaces with one multiplexed UsbRequest
  read loop (completions routed by clientData); whichever interface
  streams state becomes the write target for rumble/settings, and
  lizard-off refreshes every claimed slot until one is active.
- Silence is NOT an unplug: the 5 s quiet heuristic killed an idle wired
  pad that simply stops streaming. Unplug is now signalled — the
  ACTION_USB_DEVICE_DETACHED broadcast for this device, or requestWait
  HARD errors persisting 2 s (a dead fd storms errors; timeouts never
  count).
- Degrade path: prefFor now maps the SC2 PIDs (1302/1303/1304/1305) to
  the SC2 kind, so a pad the capture can't claim (permission denied /
  toggle off) still drives the host's typed-synth virtual SC2 instead of
  Xbox360.
- Diagnosis aid: every distinct report id is logged once (logcat tag
  Sc2Capture / Sc2UsbLink).

Kotlin-only commit; --no-verify because the fmt hooks check the WORKING
TREE, which carries another session's unformatted Rust WIP — the committed
tree is fmt-clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 13:20:56 +02:00
enricobuehler 4d2cc2a3a7 fix(host): appease clippy type_complexity on TritonTransport::service (CI -D warnings)
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 13:16:32 +02:00
enricobuehler d352e4e456 fix(android,host): SC2 first-on-glass fixes — UsbRequest reads + usbip transport
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First on-glass run (wired pad + Puck, NixOS host "miko") surfaced three
things; all addressed:

Android (the create→unplug flap at 255 ms, and the Puck showing nothing):
- Read interrupt endpoints with UsbRequest/requestWait, not bulkTransfer —
  Android only supports bulk transactions on bulk endpoints, so reads
  returned the first buffered report and then -1 forever (tester-diagnosed).
  One IN request stays queued; OUT reports (Steam's forwarded haptics) are
  queued onto the reader thread, which is the single requestWait owner.
  Unplug detection is now sustained-silence (5 s), not a failure counter.
- Wireless-status (0x46/0x79) is authoritative only through a Puck dongle:
  a WIRED pad truthfully reports "no radio link" and must not tear the
  slot down (this alone explained the wired flap's remove event).
- Lizard-off confirmed working on-glass — framing unchanged.

Host (Steam confirmed to ignore the UHID leg, Interface: -1 — the Deck
story repeating):
- triton_usbip.rs: the virtual SC2 now attaches via vhci_hcd as a REAL USB
  device, byte-matched to the tester's lsusb capture of the wired pad
  (28DE:1302, bcdDevice 3.07, class EF/02/01, Full Speed, one HID
  interface #0 with interrupt IN 0x81 / OUT 0x01, 64 B, bInterval 1,
  bcdHID 1.11, Valve strings; FVPF-prefixed serial so the 28DE conflict
  gate recognizes it as ours). Interrupt-IN mirrors the client's raw
  reports; interrupt-OUT captures Steam's haptic output reports (0x80
  parsed for the 0xCA plane, everything forwarded raw); EP0 SET_REPORT
  features normalize to id-first framing and forward raw.
- steam_usbip.rs: the attach choreography (in-process sysfs attach → usbip
  CLI fallback) extracted into a shared UsbipAttachment used by the Deck
  and the SC2 device models — behavior-identical for the Deck.
- steam_controller2.rs: transport ladder usbip → UHID (the fallback now
  warns that Steam won't list it, with the modprobe vhci_hcd remedy).

Verified: host 314 tests green on Linux (.21) incl. the new device-model
units; on-box smoke attaches the virtual 28DE:1302 through vhci_hcd (real
USB enumeration, not /devices/virtual) and tears down on drop. Owed: the
tester's Steam-visibility check against the usbip leg + Android retest.
(--no-verify: the fmt pre-commit/pre-push checks trip on ANOTHER session's
uncommitted WIP in the shared tree; every file in this commit is
rustfmt-clean and the committed tree passes cargo fmt --check.)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 12:57:26 +02:00
enricobuehler 739a5f76bf feat(apple): PyroWave Phase 5 — native Metal decode on Mac / Apple TV / iPad (§4.7)
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The Apple client now decodes PyroWave natively on the presenter's own MTLDevice —
no MoltenVK, no upstream C++ in the app. Completes and wires up the decoder whose
early working-tree snapshot rode along in 9127c346:

- MetalWaveletShaders.swift: wavelet_dequant + idwt hand-ported from the vendored
  GLSL (STORAGE_MODE 0 only; subgroup scans → 32-wide simdgroups; DCShift spec
  constant → function constant; precision-1 split: fp16 levels 0-1 / fp32 2-4).
- MetalWaveletDecoder.swift: Swift reimplementation of push_packet/decode_packet
  incl. the Phase-4 chunk-aligned window walk (FRAG chains, zeroed missing shards,
  the >half-blocks partial rule), init_block_meta's block-index space, and the
  42-dequant + 13-idwt dispatch structure with encoder-boundary barriers. SOF-dims
  changes rebuild the size-dependent resources, which is also the mid-stream
  resize path. Ring of 4 output plane sets on the presenter's queue.
- Presenter: pf_frag_planar (3xR8, the planar_csc.frag twin) + renderPlanar with
  a shared present tail; ReadyFrame carries an image enum (.video | .planar).
- Stage2Pipeline: a dedicated PyroWave pump — no VideoToolbox machinery, no
  keyframe/re-anchor recovery (all-intra; partials render as localized blur by
  design), newest-frame-index staleness guard for late partials.
- Opt-in: "PyroWave (wired LAN)" codec entry (probe-gated, ≈A13 floor via a real
  kernel-compile probe), selecting it advertises + prefers the codec and forces
  the session SDR (HDR/10-bit/4:4:4 caps dropped, plan contract).
- Core ABI: punktfunk_connection_shard_payload() — the Welcome's negotiated shard
  payload, needed by native decoders to walk chunk-aligned AUs.
- Validation: golden fixtures generated by the host encoder + upstream's own
  decoder (pyrowave_dump_golden, RTX 5070 Ti); the Metal decode PSNR-matches at
  77-88 dB across all planes for dense AND chunk-aligned AUs, and a hole-punched
  partial still decodes. Parser unit tests cover the window walk, FRAG chains,
  broken chains, the half-blocks gate, and the block-index layout.

Tests: apple 134 green (mac; iOS/tvOS build), host 312 w/ pyrowave on .21,
core 148 w/ quic; clippy/fmt clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 12:16:43 +02:00
enricobuehler a70811043e feat(presenter,docs): PyroWave mid-stream resize — HUD follows any mode switch; docs
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- pf-presenter: the HUD/title mode line lived inside the match-window (D2)
  gate, so an accepted switch from any OTHER trigger (the
  PUNKTFUNK_DEBUG_RECONFIGURE lever, a host-side corrective rollback) left the
  label stale. Hoisted into its own per-iteration tick that runs whenever a
  stream is up.
- docs: pyrowave.md — the Automatic bitrate pin now follows a mid-stream
  resize; drop the "resolution changes rebuild the stream" limitation.

Completes the resize-rebuild work whose core landed in 9127c346
(video_pyrowave.rs sequence-header dims sniff + in-place decoder/plane-ring
rebuild with retired-ring lifetime handling, host per-mode ~1.6 bpp re-pin,
128px floor, debug reconfigure lever). On-glass validated on .21
(RTX 5070 Ti, Mutter virtual display): 1080p->720p and 1080p->1440p
mid-stream switches, lossless AND under 2% netem loss — decoder rebuilt in
place, 60 fps sustained (partials during loss), pinned rate re-resolved
199065->88473 / ->353894 kbps, HUD flips to the new mode.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 12:00:41 +02:00
enricobuehler 9127c3465f feat(client,host): PyroWave Apple Metal decoder + per-mode bitrate pin
- clients/apple: native Metal wavelet decoder + compute shaders (Phase 5),
  decoding PyroWave without embedding MoltenVK.
- pf-client-core: plumb user_flags/completeness through Decoder::decode_frame
  so the PyroWave backend parses chunk-aligned + partial AUs; gate the param's
  unused-warning to exactly the non-pyrowave builds (fixes -D warnings on the
  featureless Linux client build).
- punktfunk-host: on a mid-stream mode switch, re-resolve the "Automatic"
  PyroWave bitrate for the new mode's ~1.6 bpp operating point (explicit rates
  and H.26x ABR stay put); reject sub-128px PyroWave modes before the encoder
  rebuild instead of after the ack.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 11:47:42 +02:00
enricobuehler 2621b6e6b1 feat(core,host,android): Steam Controller 2 as-is passthrough to Linux hosts
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The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an
Android client is passed through AS-IS: the host presents a virtual pad
with the real wired identity (28DE:1302) and mirrors the physical pad's
raw HID reports, so Steam on the host drives it over hidraw exactly like
the real thing — trackpads, gyro, paddles, and its rumble/settings writes
flow back onto the physical controller. Protocol ground truth: SDL's
Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h.

Core:
- GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/
  sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI.
- Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input
  reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05,
  host→client feature/output writes for replay). Best-effort is sound by
  the device protocol's own design (rumble re-sent every ~40 ms, settings
  every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for
  exactly that reason.

Host (Linux):
- triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend —
  no kernel driver binds the PID (hidraw only; Steam Input is the
  consumer), raw mirroring with a typed-fallback 0x42 synthesizer until
  the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT
  serial reply, rumble also parsed onto the universal 0xCA plane (phone
  mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by
  Steam is flagged in the creation log (usbip transport is the known
  follow-up if Steam ignores Interface:-1 devices for Triton too).

Android:
- Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver,
  interrupt read loop, lizard-off on the watchdog cadence, raw replay via
  interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink
  (Valve vendor GATT service, notify subscribe machine, 0x45 re-framing,
  HIGH connection priority).
- Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host
  degrade paths keep working) on a GamepadRouter external slot; raw
  return path via GamepadFeedback.onHidRaw.
- nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy),
  hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out
  settings toggle, StreamScreen engagement incl. the USB permission flow.

Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid
smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness
round-trips, Android compileDebugKotlin green. On-glass with the real
controller owed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 11:22:16 +02:00
enricobuehler 705a8baddf feat(core,host,client): PyroWave datagram-aligned packets + partial-frame delivery (Phase 4, §4.4)
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PyroWave AUs now packetize on the negotiated shard payload, so a lost datagram
costs a few wavelet blocks of localized blur rather than a whole frame — and the
client can render an aged-out lossy frame instead of freezing until the next one.

Host (opt-in, PyroWave only):
- The encoder packetizes at the shard payload behind a 4-byte window prefix
  (used-len u16 + kind u16). Whole packets pack into WIN_PACKED windows; a packet
  too large for one shard (PyroWave 32x32 blocks are atomic and can exceed a
  shard) rides a WIN_FRAG_FIRST/CONT/LAST chain. `set_wire_chunking()` joins the
  Encoder trait (forwarded through TrackedEncoder — the silent-no-op trap);
  EncodedFrame.chunk_aligned marks the AU.
- virtual_stream tags the AU with USER_FLAG_CHUNK_ALIGNED and re-applies chunking
  after every encoder (re)build, the adaptive-bitrate rebuild included.

Core:
- USER_FLAG_CHUNK_ALIGNED (0x40) wire bit. Reassembler opt-in
  (set_deliver_partial): a chunk-aligned frame that ages out with holes is handed
  over as Frame{complete:false} — received shards at their exact offsets, missing
  ranges zero-filled — instead of being dropped. Partials age out on a tight 30ms
  fuse (PARTIAL_WINDOW_NS) instead of the 120ms loss window: each frame is
  independently decodable, so an ancient partial has no value in a live stream.
  Newest-wins. A partial still counts as dropped for loss reporting.

Client (PyroWave decode):
- The session opts in when codec == PyroWave. The decoder walks the AU
  window-by-window, skipping zero (missing) windows and reassembling FRAG chains,
  then decodes whatever survived. A newest-decoded-index guard drops partials the
  pump has already moved past (no time-travel present).

Also fixes a redundant-closure clippy nit in the PyroWave planar-present path.

Validated on an RTX 5070 Ti under 2% netem loss with FEC pinned off: 60fps
sustained entirely via partials, e2e 43ms p50 (146ms before the fuse) vs 23ms
lossless, no keyframe-recovery chatter. Tests green: core 149, host 310 + the
GPU-gated encoder smoke (framed-window walk + FRAG reassembly + upstream
round-trip), client 26; clippy clean on the pyrowave feature combos.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 11:14:24 +02:00
enricobuehler 1fc9ef0050 feat(core,host,clients): typed pairing rejections — every client says WHY, not "not accepted"
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A host's pairing-gate rejections (not armed / bound to another device /
rate-limited / identity required / denied / approval timeout / superseded /
wire-version mismatch) used to drop the connection with a bare code-0 close,
and every client collapsed that — plus plain unreachability — into one
"wrong PIN / not accepted" message. A dead network path, a disarmed host,
and an operator denial were indistinguishable, which is exactly the
misdiagnosis behind the recent Android pairing support thread.

- core: new ungated `reject` module — shared close-code block 0x60–0x67
  (+ 0x42 busy promoted from the host), `RejectReason`, and
  `PunktfunkError::Rejected`; `pair()`/`connect()` decode the host's
  ApplicationClosed code into `Rejected` instead of a generic Io error.
  C ABI v7: status block −20…−28 and `punktfunk_connect_ex8` (`status_out`
  reports the failure cause; NULL-return alone can't). Wire unchanged —
  old peers see exactly the old bare close.
- host: every gate rejection `conn.close()`s with its typed code (and the
  human reason as close bytes) before erroring out of the session task.
- pf-client-core: shared `pair_error_message`/`connect_reject_message`
  wording consumed by the Windows + Linux + console-UI + CLI surfaces; a
  connect failure now renders the host's stated reason.
- android: `nativeTakeLastError()` JNI token + `ConnectErrors.kt` — a
  network timeout is no longer reported as "wrong PIN, or the host isn't
  armed", and a typed rejection skips the wake-and-wait fallback (the host
  is demonstrably awake).
- apple: `HostRejection` + `.rejected`; the pair sheet and session alerts
  show the stated reason; connect moves to `ex8`.

Completes the cross-client half of the hunks that rode along in 12148243
(client.rs / trust.rs / punktfunk1.rs) — main did not build without this.

Validated: workspace clippy -D warnings + full test suite green on .21
(EXIT=0, 309 host / 148 core suites); macOS core 147+c_abi green; swift
build green; Android Kotlin + native crate green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 09:58:43 +02:00
enricobuehler 12148243bd feat: PyroWave Phase 3 — pinned rate, all-intra silencing, opt-in UI, notices, docs
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plan §4.6 + Phase 3 productization:

- Pinned bitrate: an Automatic client (bitrate 0) on a PyroWave session
  resolves to the codec's ~1.6 bpp operating point for the mode (≈200
  Mbps at 1080p60) instead of the 20 Mbps H.26x default; explicit rates
  are honored. Mid-stream SetBitrate retargets are refused with the
  pinned rate acked (guards old/foreign clients), and the client-side
  AIMD controller + startup capacity probe stay off for the codec — no
  rate descent into wavelet mush, no climb probe whose VBV reasoning
  doesn't apply to hard per-frame CBR. Unit-tested.

- All-intra silencing: the data plane drops drained keyframe/RFI
  requests on PyroWave sessions (the next frame IS the recovery), so
  the forced-IDR cooldown, RFI attempt, and storm coalescing never run.

- Opt-in UI: 'PyroWave (wired LAN)' joins the console's Video-codec
  cycler; trust::Settings maps it to CODEC_PYROWAVE. Safe everywhere by
  the negotiation contract — an un-advertised preference falls back
  through the ladder.

- FEC: decision recorded — adaptive FEC (10% start, loss-report driven)
  stays as-is for the MVP opaque-AU mode; the FEC≈0 policy belongs to
  the Phase-4 datagram-aligned mode.

- THIRD-PARTY-NOTICES: the generator now lists third-party trees
  vendored inside first-party crates (pyrowave, Granite subset, volk,
  Vulkan-Headers) with their full license texts; file regenerated.

- docs-site: 'PyroWave (wired-LAN codec)' page — what it is, the
  bandwidth table, how to enable it, current limits.

Validated on .21: 309 host + 148 core + 26 client tests green,
console-ui clean, both feature configs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 09:45:49 +02:00
enricobuehler 8dc5d672e2 feat(host): PyroWave capture advertises the Vulkan device's dmabuf modifiers
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The pyrowave passthrough rode VAAPI's LINEAR-only modifier policy, which
starves it on Mutter+NVIDIA (tiled-only allocations → the compositor
declines the offer → CPU capture fallback). The encoder imports through
VK_EXT_image_drm_format_modifier, not libva, so the capture now extends
the advertisement with every single-memory-plane modifier the PyroWave
device samples from (probed via DrmFormatModifierPropertiesListEXT with
the same device selection as the encoder).

Live on .21 (Mutter+NVIDIA, RTX 5070 Ti): 7 modifiers advertised, the
compositor negotiated block-linear (216172782120099861), no CPU
downgrade, and the encoder's per-buffer import cache populated exactly
as designed (8 PipeWire pool buffers imported once, silent reuse after).
Zero-copy session numbers: static 60 fps, e2e 2.9-3.0 ms p50 (p95 3.4),
host stage 1.6 ms; full-window motion 60 fps at ~80 Mb/s all-intra,
decode ~1 ms. Also neutralizes the VAAPI-specific wording in the
passthrough hand-off log.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 09:30:59 +02:00
enricobuehler 719b1ef403 fix(core): let CODEC_PYROWAVE survive the Welcome decode whitelist
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Found by the first live session on .21: the host negotiated PyroWave
and put codec=8 on the wire, but Welcome::decode's codec whitelist
(H264/AV1, else HEVC — the corrupt-byte guard) folded it to HEVC, so
the client opened an FFmpeg HEVC decoder against wavelet AUs. Roundtrip
test now pins the pyrowave byte (and that a genuinely unknown future
bit still folds to the HEVC default).

With the fix the Phase-2 exit session runs END TO END on .21
(host + session client on one box, host capturing the GNOME virtual
display, client presenting into a headless weston):
  negotiated codec=PyroWave (adv 0x0f) → PyroWave encoder (CPU-capture
  path — this box's Mutter+NVIDIA rejects the LINEAR-dmabuf offer) →
  wire → PyroWave decoder on the presenter's device → planar CSC.
  Static desktop: stable 60 fps, e2e 2.1-4.1 ms p50 (p95 <= 6 ms),
  decode 0.2-0.6 ms, vs HEVC/NVENC-direct baseline 2.1 ms — parity at
  idle. Full-window motion: 60 fps at ~80 Mb/s all-intra (HEVC ~7),
  decode still sub-ms, zero decode errors or keyframe-request chatter
  across every run. Deeper motion/loss characterization needs a
  dmabuf-accepting host box (this one is capped by the CPU capture
  path).

Also retires the stale "no shipping client decodes this" wording in
the host encoder/dispatch logs — the negotiation exists now.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 09:09:39 +02:00
enricobuehler eb8a659319 fix(client): unused 'decoder label under default features + box the PyroWave backend variant
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ci.yml's -D warnings clippy (default features) flagged the labeled block
whose only break lives behind the pyrowave cfg — restructured as cfg'd
let-bindings, no label. Also boxed Backend::PyroWave (the decoder's
pinned create-info hold + plane ring dwarfed the other variants —
clippy::large_enum_variant under the feature).

Both configs strict-clippy clean on .21; 26 tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 02:18:45 +02:00
enricobuehler fa4df1de9e feat(client): PyroWave session wiring — advertisement, opt-in, decoder selection (Phase 2b, part 3)
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The pump now advertises decodable_codecs_for(presenter device) — the
CODEC_PYROWAVE bit rides only when the device passed the compute-feature
probe — and PUNKTFUNK_PREFER_PYROWAVE=1 is the Phase-2 lab opt-in that
names the codec in preferred_codec (the only route resolve_codec will
take it, plan §3; a Settings toggle is Phase-3 productization). A
negotiated PyroWave session builds Decoder::new_pyrowave on the
presenter's device instead of an FFmpeg decoder. clients/session grows
the `pyrowave` feature forwarding both crate features.

With this the Phase-2 client chain is code-complete:
Hello bit → preference → Welcome::codec → pyrowave decode on the
presenter device → planar CSC → present. On-glass .21 run +
latency-probe/loss-harness numbers vs HEVC remain owed (plan Phase-2
exit criteria).

Validated on .21: session client + all crates compile with and without
the features, clippy clean, 26 + 308 tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:48:36 +02:00