6e37da8b4ec9cd4c74e410a5a4e59758df731b7c
921
Commits
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6e37da8b4e |
fix(windows/capture): clippy unnecessary_lazy_evaluations in scratch build
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0af280a793 |
feat(windows/capture): host-side cursor compositing for the capture model — the deterministic fix
Root cause, proven on-glass across five driver builds: a declared IddCx hardware cursor is IRREVOCABLE. There is no un-declare DDI, the empty-caps re-setup is rejected INVALID_PARAMETER, and after a successful same-mode re-commit with the driver's re-declare provably suppressed (sticky per-target flag, zero re-setups logged) DWM still never composites the software cursor back into the monitor's frames. Every DWM-based composite flip is therefore unfixable. The composite (capture) model is now implemented in OUR pipeline: - the driver keeps its hardware cursor declared for the session's whole life (the state that works) — frames stay pointer-free always; - in composite mode try_consume routes the conversion through a blend scratch: slot copy + one alpha-blended quad of the GDI poller's shape at its polled position (CursorBlendPass — fullscreen-triangle VS with viewport placement, straight-alpha PS, sRGB→linear for FP16/HDR rings), covering all four convert paths (NV12, 4:4:4 copy, P010, PyroWave) GPU-side under the slot's keyed mutex; - pointer-only motion produces no driver publish (declared hw cursor), so try_consume REGENERATES from the last slot whenever the polled cursor state changes — the cursor moves on a static desktop at tick rate, without faking freshness for the stall/death watchdogs; - set_cursor_forward becomes purely host-internal state; the SET_CURSOR_FORWARD IOCTL machinery is no longer used by the host (driver keeps it, dormant) and its sender plumbing is removed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b50e4767de |
fix(windows/cursor-flip): flag + forced same-mode re-commit — the working un-declare
The empty-caps un-declare is REJECTED by IddCx (STATUS_INVALID_PARAMETER, on-glass driver 9.9.0722.1407) — there is no un-declare DDI. The composite flip now works with the only lever the OS gives us: every mode COMMIT reverts the path to the software cursor, and the driver skips its per-commit re-declare while cursor_forward_on is off. So: - driver: disable stores the flag only (no DDI call); enable still declares immediately against the live worker's event. - host capturer: after a successful disable flip, force a same-mode re-commit (win_display::force_mode_reenumeration) — DWM composites the pointer from the very next commit; the swap-chain flap is the class the driver's preserved-publisher machinery already rides out. - state now survives re-arrivals end-to-end: the capturer caches the APPLIED state (cleared on every channel (re)delivery, which re-created driver entries need — their flag defaults to declared), and the stream loop re-applies every tick instead of edge-gating (steady-state cost: one Option compare). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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79d30fde64 |
fix(windows/capture): unsafe block for the extracted dup_into_public call
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6a8df2ba97 |
fix(windows/cursor-flip): survive driver-side monitor re-arrival — flag-based flip + channel re-delivery
On-glass (.173, match-window session): every window-size convergence re-creates the driver-side monitor (re-arrival resize / sibling-session slot churn), destroying the cursor worker the channel was delivered to — the flip then died NOT_FOUND (no entry with target_id ∧ worker) and the declared state was lost entirely. Driver: set_cursor_forward becomes STATE, not an edge on one monitor generation — find by target_id ∧ hw_cursor, store cursor_forward_on even without a live worker (it steers the next delivery/re-setup); declare/un-declare only when a worker exists. Channel delivery honors the flag: setup_and_spawn(declare=false) adopts + spawns WITHOUT declaring (composite mode), so a later enable-flip declares against the worker's event. Host: retain the SET_CURSOR_CHANNEL sender; extract deliver_cursor_channel and RE-deliver the surviving section on every ring recreate and — with one retry — when a flip IOCTL fails (the re-arrived entry gets a fresh worker, declared per its flag). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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92761813a9 |
feat(core+host+driver+client): mid-stream cursor-render flip — host composites in the capture model
The cursor channel excluded the host pointer from the video for the whole session, but the client only draws it under the DESKTOP mouse model — flipping ⌃⌥⇧M to capture mid-stream left the session pointer-blind (user-found). The fix makes render ownership LIVE state: - wire: CursorRenderMode 0x51 (client→host, control stream) — client_draws: true = desktop model (host excludes + forwards), false = capture model / released (host composites, full fidelity — DWM on Windows incl. real XOR inversion, encoder blend on Linux). Sessions start client_draws=true (the pre-message behavior). - host: control task stores the flag; the encode loop edge-detects it — forwarding + frame.cursor strip while the client draws, quiet forwarder + overlay-into-blend while composited. SessionPlan now grants blend CAPABILITY wherever the capture has a pointer (dropping the !cursor_forward gate) so the composite side needs no encoder rebuild; per-tick frame.cursor decides what is drawn. - Windows: Capturer::set_cursor_forward → retained IOCTL_SET_CURSOR_FORWARD sender (proto v6) → driver (un)declares the IddCx hardware cursor on the LIVE monitor. Un-declare re-issues the setup with EMPTY caps (candidate mechanism — the DDI has no documented un-setup); resetup-on-commit is skipped while off, so a mode commit's software-cursor default is the fallback path. Failure against a pre-v6 driver logs and keeps declared-at-ADD behavior. - SDL client: one edge-detected reconciler at the cursor pump site — desktop-active = client draws; capture model or released = host composites. Covers the chord, the M3 auto-flip, and engage/release. - C ABI v12: punktfunk_connection_set_cursor_render (additive; wire version unchanged — pre-§8 hosts ignore the unknown message type). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f2082f8b57 |
fix(windows/capture): drop redundant unsafe at the poller-spawn CCD call (inside open_on's unsafe region)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e59634a578 |
feat(windows/capture): GDI cursor-shape poller — masked/monochrome cursors for the cursor channel
The M2c redesign (design/remote-desktop-sweep.md §8): the IddCx hardware- cursor query is alpha-only by design — IDDCX_CURSOR_SHAPE_TYPE has no monochrome value, the OS pre-converts monochrome to masked-color, and masked-color delivery is dead code on modern builds (proven on-glass at every ColorXorCursorSupport level). The driver keeps its hardware cursor declared (XOR FULL) purely so DWM excludes every cursor type from the IDD frame; the SHAPE now comes from a GDI poller in the capture host — which runs as SYSTEM inside the interactive session, so no helper process is needed. CursorPoller (idd_push/cursor_poll.rs, the RustDesk/WebRTC/OBS pattern): ~60 Hz GetCursorInfo on a dedicated thread; rasterise via CopyIcon→GetIconInfo→GetDIBits only when the HCURSOR value changes; monochrome via the WebRTC truth table with invert pixels as opaque black plus a white outline; AND-mask alpha for alpha-less color cursors; CURSOR_SUPPRESSED = hidden; per-output visibility via the target's desktop rect; per-monitor-V2 DPI awareness thread-scoped; input-desktop reattach on failure + 2 s cadence (GetCursorInfo on a stale desktop succeeds with stale data). Spawned iff the cursor channel was delivered; a live poller is the sole overlay source (no serial-namespace mixing) — the driver shm read remains as fallback if the poller dies. Not chosen: DXGI Desktop Duplication GetFramePointerShape — PointerPosition.Visible goes stale under injected-only input on current Win11 (Sunshine #5293, exactly our topology), it burns one of the session's four duplication slots, and IDD-output metadata has conflicting field reports. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a99ef7f940 |
fix(windows): hw_cursor_capable must not assume an initialised display manager
The FIRST session's Welcome runs before any backend construction (vdisplay::open happens at display prep, after the Welcome), so the capability probe's vdm() expect panicked the very first handshake of a fresh service — the client saw a dead connect and auto-wake kicked in. init() is idempotent and the driver facade is a unit struct, so the probe now initialises the manager itself. Found on-glass (.173, first Mac-client connect), fix deployed there. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ec8ca9a535 |
feat(apple): cursor channel on the Mac client — ABI v11 + NSCursor rendering
The Mac client now exercises the full cursor channel against capable hosts: desktop-mode sessions advertise CLIENT_CAP_CURSOR, the host stops compositing the pointer, and StreamView draws the forwarded shapes as the real NSCursor — plus the M3 host-driven model flip. - ABI v11: punktfunk_connect_ex9 (adds client_caps; ex7/ex8 pass 0 — Android untouched), PunktfunkCursorShape/State + the two next_cursor_* poll fns (audio-style borrow contract), and PUNKTFUNK_CLIENT_CAP_CURSOR. Fixed in passing: the first insertion split next_host_timing's cfg/no_mangle attributes off the fn, which silently dropped the symbol from the header AND dylib — caught by the Swift build, reattached with its docs. - PunktfunkConnection: clientCaps connect param, hostSupportsCursor, CursorShapeEvent/CursorStateEvent + nextCursorShape/nextCursorState (one cursor thread drains both planes; cursorLock joins the close() ladder). - SessionModel: desktop-mode sessions (DefaultsKey.mouseMode) connect with the cursor cap on macOS. - StreamView: shape cache (serial → NSCursor, straight-alpha RGBA via CGImage), resetCursorRects wears the HOST shape while the desktop model is engaged (hidden host pointer ⇒ invisible), latest-wins state pump, and the M3 auto-flip — edge-triggered on relative_hint, ⌃⌥⇧M sets an override latch cleared by the next host edge, leaving relative warps the pointer to the host position via the inverse letterbox mapping (CGWarpMouseCursorPosition, CursorCapture's coordinate convention). Verified: swift build + full test suites green (xcframework rebuilt at ABI v11, signed); core 218 tests + clippy -D warnings on Linux (.21). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3a34440a6b |
feat(windows): IddCx hardware-cursor channel — remote-desktop sweep M2c
Brings the cursor channel to Windows hosts. The pf-vdisplay driver declares an IddCx hardware cursor for sessions that negotiated cursor-forward — DWM then EXCLUDES the pointer from the IDD frame and delivers shape/position out-of-band, into the same CursorOverlay → forwarder → wire → client pipeline the Linux portal path uses. - pf-driver-proto v5 (additive, host floor stays 3): AddRequest's spare tail becomes hw_cursor (same size/offsets); IOCTL_SET_CURSOR_CHANNEL delivers a host-created CursorShm section (64-byte seqlock header + 256² shape buffer, layout pinned + tested). No event crosses the boundary — the host polls at encode-tick pace. - driver: wdk-iddcx grows the two cursor DDI wrappers; a per-monitor cursor worker (event wait → QueryHardwareCursor → seqlock publish) starts only when BOTH the ADD asked and the channel arrived, so a failed delivery leaves DWM compositing as today. Shape bytes ship raw (BGRA/masked + pitch); the host converts. - host: the section rides the existing sealed-channel broker (least- privilege dup, remote reap on failure); IddPushCapturer::cursor() seqlock-reads → CursorOverlay (BGRA→RGBA, masked-color approximation, desktop→frame origin shift, per-shape conversion cache). New Capturer::cursor() trait hook — the encode loop prefers it over the frame-attached overlay because hardware-cursor moves produce NO new frame on a static desktop. hw_cursor survives the re-arrival resize (carried on the manager's Monitor). - negotiation: cursor_forward grows the Windows arm (client cap ∧ driver proto ≥ 5, probed once via the control device); SessionPlan carries cursor_forward → OutputFormat.hw_cursor. - drive-by: wdk-probe's two pre-existing same-type casts (clippy) and pf-vdisplay's stale spike-test refs (crate::win_display moved to pf-win-display; tracing-subscriber was never a dep) repaired. Verified: proto tests on Mac AND MSVC (15/15 incl. the CursorShm layout pin); clippy -D warnings for proto/frame/capture/vdisplay/host on Linux (.21) and native Windows (.173); the DRIVER workspace clippy -D warnings green against the real WDK 10.0.26100 bindgen (DDI names, enum variants and IDARG layouts all bind). On-box driver deploy + on-glass validation follow. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c3cbffe662 |
feat(host+client): host-driven mouse-model flip — remote-desktop sweep M3
The full Parsec model: launching a game from a desktop session flips the client into captured relative automatically, and back — no chords. - Capture overlay now distinguishes 'hidden' from 'no cursor yet': CursorOverlay grows a visible flag, overlay() returns Some whenever a bitmap is known (the encode loop strips invisible overlays after forwarding so no blend path ever draws one; the CPU composite guarded on visibility already). - Host forwarder maps it onto the reserved wire bit: visible ⇒ VISIBLE, hidden-but-known ⇒ RELATIVE_HINT (an app grabbed/hid the pointer), never any hint before the first bitmap — a cold start can't flip a desktop session into capture. - Presenter: edge-triggered auto-flip on hint changes via the new Capture::set_desktop (chord semantics untouched); a manual ⌃⌥⇧M sets an override latch that holds until the HOST's intent next changes, so the hint never fights the user. Leaving relative warps the local cursor to the host's last pointer position through the new content_to_window inverse-letterbox mapping (unit-tested against finger_to_content) — the hand-back is seamless. Verified on .21: fmt + clippy -D warnings + tests (presenter 20 incl. the inverse-mapping roundtrip, host 245). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4a01bc4463 |
feat(core+host+client): cursor channel — remote-desktop sweep M2a+M2b
The host cursor stops riding the video and becomes a real OS cursor on the client (the Parsec/RDP model): pointer feel no longer pays the capture→encode→network→decode→present round trip. Wire (M2a): - Hello grows a client_caps trailing byte (CLIENT_CAP_CURSOR) after the fixed display_hdr block — presence disambiguated by remaining length, which caps the post-HDR tail at 27 bytes (documented); Welcome answers HOST_CAP_CURSOR (capable-and-asked, the 444/clipboard precedent). - CursorShape (0x50, control stream): serial + dims + hotspot + straight RGBA, ≤120px/side so the u16 frame always fits (128² would overshoot); client caches by serial — re-showing a known shape costs 14 bytes, not a bitmap (RDP pointer-cache for free). - CursorState (0xD0 datagram): serial + visible/relative_hint flags + position, sent once per encode-loop tick — latest-wins, self-healing under loss, no refresh timer. relative_hint is reserved for M3. - Client core: two new planes (control-task + datagram-task arms) → next_cursor_shape/next_cursor_state; connect() grows client_caps (C ABI passes 0 until the v11 cursor poll fns exist). Host (M2b, Linux portal only): - handshake::cursor_forward is THE predicate (client asked ∧ Linux ∧ compositor ≠ gamescope) — Welcome bit and session wiring both read it. - SessionPlan.cursor_blend goes false for a forwarding session; the encode loop ticks a CursorForwarder every iteration: shape-serial diff → control-task bridge (mirrors probe_result), state datagram → conn. - CursorOverlay/capture CursorState carry the hotspot through (nearest-neighbor downscale backstop for XL cursors, unit-tested). Presenter: - CursorChannel drains both planes per loop iteration; shapes become SDL color cursors (from_surface + hotspot), applied while the desktop mouse model is engaged; visibility follows the host; capture/released hands back the system cursor. Sessions advertise the cap when they START in desktop mode. Verified on .21: fmt + clippy -D warnings (7 crates) + tests green (core 218 incl. new wire roundtrips, host 245 incl. e2e + forwarder downscale tests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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df04880273 |
feat(client/input): desktop (absolute) mouse mode — remote-desktop sweep M1
New physical-mouse model beside capture: Desktop leaves the pointer uncaptured and sends absolute positions through the letterbox (MouseMoveAbs — every host injector already consumes it). Capture stays the default and the game model. - pf-client-core: MouseMode (capture|desktop) persisted in Settings, default capture so existing stores are unchanged. - pf-presenter: Capture grows a desktop model — latest-wins pending abs position coalesced per loop iteration (same 1000 Hz discipline as relative), flushed before clicks/keys/wheel so they land where the cursor is; Ctrl+Alt+Shift+M flips the model live; local cursor stays hidden over the window (the host's composited cursor is the one you see until the M2 cursor channel); Windows keyboard grab only engages for capture (a desktop stream is something you Alt-Tab away from). - gamescope gating: its EIS is relative-only, so desktop mode is pinned off there (resolved_compositor), with a log note. - Settings surfaces: GTK row (dynamic caption), WinUI combo, console-UI row + step test, capture-hint line. Verified: fmt + clippy -D warnings + tests (33/40/19) on Linux .21; clippy -D warnings for all five crates incl. punktfunk-client-windows native on .173. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0e7f6d85d6 |
feat(gamestream): signal HDR mode to the client via the 0x010e control message
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punktfunk negotiates HDR correctly (the stream is BT.2020 PQ 10-bit) but never told the client to switch its display into HDR picture mode, so HDR streams stayed in SDR on the TV. Sunshine sends an async control-stream message (IDX_HDR_MODE, type 0x010e, carrying SS_HDR_METADATA) shortly after the stream starts; Moonlight only flips the TV into HDR on that cue. We sent exactly one host→client control message (rumble 0x010B) and never this one. (aurora-tv PR #53 worked around it client-side by inferring HDR from the negotiated format; this fixes it host-side so stock Moonlight clients switch too.) Once the control stream is live and the session negotiated HDR, send a one-shot 0x010e message (enable + 26-byte SS_HDR_METADATA from generic HDR10 defaults), latched per connection and re-armed on Disconnect. The rumble sequence counter is unified into a single monotonic `host_seq` shared by both message types — the GCM nonce derives from `seq`, so a separate per-type counter would reuse (key, nonce) pairs in the host direction. The BT.2020 PQ VUI already rides the bitstream (the encoder derives it from the P010 capture format), so this is purely the missing "switch now" signal; no encoder change needed. Wire layout locked by unit tests. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2dddf0fefc |
fix(gamestream): accept legacy X.509 v2 Moonlight client certs in mTLS pairing
rustls-webpki 0.103 accepts only X.509 v3 certs and returns `UnsupportedCertVersion` for anything older, aborting the mTLS handshake at the `CertificateVerify` step before it ever checks the signature. The moonlight-embedded client family (moonlight-embedded, aurora-tv, …) still mint self-signed **v2** certs with no keyUsage extension, so pairing fails against punktfunk while it works against Sunshine — whose OpenSSL verify callback never inspects the cert version. (aurora-tv PR #53 worked around this client-side by switching to v3 + keyUsage; this fixes it host-side for stock clients too.) The cert's X.509 version and extensions carry no security weight here: the client cert is self-signed and pinned by SHA-256 (`peer_is_paired`), and the PIN pairing ceremony is the real proof of identity. The property that DOES matter — that the peer holds the private key for the cert it presented — is still enforced: when webpki rejects the cert we re-run exactly that `CertificateVerify` check with a version-agnostic parser (x509-parser SPKI + the same `rsa` verify `pairing::verify256` uses). This is a full cryptographic check, never a bypass: a bad signature still fails, and non-RSA / unsupported schemes fall through to webpki's original error. Matches Sunshine's leniency without loosening the pinned trust model. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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abe6228b42 |
feat(core+host+android): committed-text input plane (IME path) — InputKind::TextInput
The VK key-event vocabulary cannot express text an input method COMMITS (autocorrect, gesture typing, non-Latin scripts, emoji). Add a first-class text event and negotiate it: - punktfunk-core: InputKind::TextInput (= 15) carries one Unicode scalar per event in `code`; HOST_CAP_TEXT_INPUT (0x04) in Welcome::host_caps. - Host advertises the cap only where the session's inject backend can type text: Windows SendInput (KEYEVENTF_UNICODE, surrogate-pair aware) and the Linux wlroots backend — a dedicated second zwp_virtual_keyboard whose xkb keymap grows Unicode keysyms on demand (the wtype model), so keymap re-uploads never disturb the main device's layout/modifier state. The KWin-fake-input/libei/gamescope backends can only press layout keycodes, so those sessions don't set the bit and clients keep the VK fallback. - GameStream plane: Moonlight's UTF-8 text packet (MAGIC_UTF8, previously recognized-and-dropped) now decodes to the same TextInput events. - Android: KeyCaptureView picks a real editable InputConnection when the host has the cap — the IME runs its full machinery, mirrored to the host live via common-prefix diffs of the composition (backspaces + new suffix), with setComposingRegion adopting committed text so autocorrect-revert flows diff instead of retyping; newline→Enter, deleteSurroundingText→Backspace/Delete. Older hosts keep the TYPE_NULL raw-key path unchanged. - keymap: media VKs (0xB0-0xB3) → evdev so the Android media keys land on Linux hosts too. Verified: punktfunk-core + host gamestream + pf-inject tests green on Linux (Ubuntu box), clippy clean; Android app+native builds. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5e088af7ed |
fix(pf-win-display): unpin mode indexes on paths the CCD isolate deactivates
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Field report: with Exclusive Topology, the physical monitor sometimes stayed lit — every isolate attempt re-committed and failed SetDisplayConfig with 0x57 ERROR_INVALID_PARAMETER. Clearing DISPLAYCONFIG_PATH_ACTIVE alone leaves the deactivated path's source/target modeInfoIdx pinned to the queried mode entries, and per the SetDisplayConfig contract a path being turned off must have BOTH mode indexes set to DISPLAYCONFIG_PATH_MODE_IDX_INVALID; some driver/topology combinations (notably when the doomed path shares a source with the kept virtual path) reject the supplied config outright, so the retry loop could never converge. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b7a00137eb |
feat(host): hold a logind sleep/idle inhibitor while clients stream
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Remote INPUT resets the compositor's idle timers, but a passive (video-only) viewer sends none — observed live: a SteamOS Game-Mode host s2idled mid-day and dropped off the network (in a VM with GPU passthrough it never woke again). Refcounted across planes: the native LiveSessionGuard and the GameStream video worker each hold a share; first hold takes the logind sleep:idle block inhibitor on a dedicated plain thread (zbus blocking must not run on a tokio worker), last drop releases. Best-effort: no logind → warn once and stream on. No-op off Linux (macOS/Windows manage their own assertions). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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35923080fb |
fix(host/linux): scale degenerate-region absolute coords by the session's real output size
The raw-client-pixels fallback is exact only while the managed session runs at the client's mode. When they diverge — foreign-gamescope attach at its own resolution, supersample/under-render, transitions — raw pixels drift or land out of range. The EIS relay file now carries the session's current output size as a second "WxH" line (from current_gamescope_output_size()); the injector scales normalized client positions into it, keeping raw pixels only as the last resort. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0c9461242c |
fix(host/linux): don't normalize absolute coords into gamescope's degenerate INT32_MAX EIS region
The previous commit's no-region fallback never fired: gamescope DOES advertise a region — (0,0,INT32_MAX,INT32_MAX), meaning "coordinates are raw". Mapping normalized positions into it explodes a center tap to x≈1e9, clamped by gamescope to the far corner — the cursor pinned at (1279,799) and every degraded-touch tap landing there. Treat a region as an output geometry only when plausibly sized (≤16384 px); otherwise emit raw client pixels. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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cc6b37fef0 |
fix(host/linux): emit absolute pointer/touch on region-less EIS devices + abs input-test probe
gamescope's "Gamescope Virtual Input" advertises pointer_abs but no region, so every MouseMoveAbs (and the degraded-touch moves built on it) was silently dropped (emitted=false) — clicks then landed at a stale cursor position. With no region, the managed session runs at the client's mode, so client pixels are output pixels: emit them raw. Also: log region count/dims at device-resume, and add PUNKTFUNK_INPUT_TEST_ABS=WxH to `input-test` (corners + center, 1s apart) so the degraded-touch path is verifiable with xdotool alone. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1927077cbe |
fix(host/linux): degrade touch to absolute pointer when the EIS has no touchscreen device
gamescope's EIS ("Gamescope Virtual Input") advertises pointer/
pointer_abs/button but never a touchscreen — so in Game Mode every
remote TouchDown/Move/Up was dropped on the floor (Desktop Mode works
via KwinFakeInput, which does touch). Headless KWin's libei has the
same gap. Instead of dropping: degrade to a single-finger absolute
pointer — down = abs-move + left press, move = abs-move, up = release —
synthesized through the normal Mouse* inject paths so region mapping,
held-state tracking, and release_all apply. First finger drives the
pointer; later fingers are ignored (a pinch degrades to a drag). A
touchscreen device appearing later takes over on the next touch —
checked per event, never latched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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256aa5f7f2 |
fix(steamdeck): install the plugin runner + harden Deck pad typing + repair update.sh
- scripts/steamdeck/install.sh (§2b) + update.sh: build and install the scripting runner user-scoped (~/.local wrapper + pinned bun + bundle) — SteamOS's read-only /usr can't take the .deb layout, so the console's plugin store reported "the plugin runner isn't installed" on every SteamOS host. update.sh retrofits it onto existing installs. - plugins.rs runner discovery: check the ~/.local layout after the /usr ones; mention the SteamOS path in the not-installed error. - update.sh: define warn() — it was used but never defined, so under `set -e` the first warn aborted the update before services restarted. - pf-client-core gamepad: a Steam Input virtual pad forwarded on a real Deck (the only-pad case) now declares the DECK kind in its per-pad arrival instead of the wrapper's Xbox 360 identity — the session-level auto_pref already resolved SteamDeck, but the arrival overrides it on current hosts. - reject tests: cover SetupFailed; move the foreign-code probe off 0x68. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2562663fc6 |
fix(host/linux): survive and self-heal dead gamescope sessions on headless SteamOS boxes
Three fixes for the "most connects simply fail" trap on a SteamOS host with no physical display (VM testbox, panel-less mini PC): - restore path: skip the restore-to-physical-panel when no DRM connector reports a connected display — removing the headless drop-in and restarting gamescope-session.target on such a box just crash-loops gamescope and strands every later connect on "no usable compositor". Keep the headless session (and the takeover state) instead. - connect path: when no live graphical session exists but the MANAGED gamescope infra is present (SteamOS gamescope-session / Bazzite session-plus), route to the gamescope takeover — which rebuilds the session at the client's mode — instead of failing the connect. - error delivery: a session-setup failure used to just drop the QUIC connection, reaching the client as "control stream finished mid-frame" (indistinguishable from transport trouble). Close with a typed setup-failed code (0x68, RejectedSetupFailed = -29) carrying the error text, and give the client handshake/pairing error paths a short grace for the CONNECTION_CLOSE to beat the stream error it caused. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d36bec6e9d |
feat(core+host): negotiate ChaCha20-Poly1305 as the session cipher for soft-AES clients
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Lifts the ~100 Mbps decrypt ceiling on clients without hardware AES — the armv7 soft-AES targets (webOS TVs), where AES-128-GCM resolves to fixsliced software AES + software GHASH (~50-100 cpb) while ChaCha20-Poly1305's ARX construction runs ~10-17 cpb portable, a 4-7x lift that PyroWave-on-TV needs (design/chacha20-session-cipher.md). Phase 1 (core crypto, no wire change): SessionKey merges cipher choice and key material (invalid combinations unrepresentable, zeroize + redacted-Debug discipline kept); SessionCrypto dispatches both aead-0.5 ciphers per call — the salt||seq nonce scheme, per-direction salts, seq-as-AAD and replay window carry over verbatim (same 96-bit nonce / 16-byte tag, const-asserted). Config.key becomes SessionKey; validate's zero-key rejection follows the active variant. The C ABI keeps its fixed 16-byte key mapped to AES — no ABI_VERSION bump. Phase 2 (negotiation): VIDEO_CAP_CHACHA20 (0x40) — support-plus-request in one bit, the VIDEO_CAP_444 precedent. Welcome grows cipher@68 + key_chacha@69..101, emitted only when non-zero so an AES session's Welcome stays byte-identical to the pre-cipher form; decode is fail-closed (short key or unknown id -> Err, never a silent AES fallback). No WIRE_VERSION bump; downgrade resistance inherited from the pinned-TLS control channel. Phase 3 (host): grant only when the client advertised the bit and the PUNKTFUNK_CHACHA20 kill-switch (default on, documented) allows; fresh 32-byte per-session key from the same RNG discipline, legacy key field stays independently random; resolved cipher logged at session start. Verification: seal/open suites parameterized over both ciphers + a cross-cipher tamper case; Welcome roundtrip/truncation/fail-closed tests; ChaCha lossy-loopback soak (loss/replay is cipher-independent); bench gains _chacha20 series (AES ids unchanged for CI history) — host-side sealing line-rate-trivial on both x86 (~640 MiB/s) and Apple Silicon (~535 MiB/s). punktfunk-probe drives the interop matrix via PUNKTFUNK_CLIENT_CHACHA20=1 and logs the negotiated cipher. Phase 4 (pf-webos pin bump + unconditional cap bit) follows the next core release. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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309e37f1e1 |
fix(host/linux): scope the GPU clock pin to live client sessions
The PUNKTFUNK_PIN_CLOCKS clock pin (AMD power_dpm_force_performance_level=high / NVIDIA nvmlDeviceSetGpuLockedClocks) was armed once at host start and released only at host exit, so the box's clocks stayed pinned the whole time the host ran — even with no client connected. Move the pin behind a box-wide refcount (gpuclocks::session_pin()) shared across both streaming planes (native + GameStream): it arms on the first live client and releases on the last disconnect. on_host_start() now only installs the process-scoped NVIDIA P2-cap application profile. No behavior change when PUNKTFUNK_PIN_CLOCKS is unset. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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56d21f9445 |
fix(client/wol): retry the QUIC dial across the connect budget so wake-from-sleep launches survive
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Launching from the Decky plugin against a sleeping host fired the Wake-on-LAN packet and dialed immediately — but the dial was a single quinn attempt that gave up after the transport's 8 s idle window, far shorter than a suspend-to-RAM resume. The host woke to find the client already gone (its retransmitted Initials show up host-side as "QUIC accept failed error=timed out"), the stream shortcut exited, and the launch looked cancelled. - punktfunk-core: dial in a loop until the embedder's connect budget is spent — short 3 s attempts keep the Initial cadence dense, so the connect lands within ~a second of the host's network returning. Only silence is retried: pin mismatches, typed rejections, and any real answer surface immediately, and the shutdown flag stops the loop. - decky: stretch the budget to 75 s when a magic packet actually went out (PF_CONNECT_TIMEOUT → --connect-timeout via the wrapper), so the retry window covers the resume; an awake host still connects in <1 s. - host: a clean close before the control handshake is a reachability probe (hosts-page online pips), not a failed session — log it at debug instead of WARN "session ended with error", which buried the real failures in the reporter's log. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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42198eb1b6 |
feat(linux/vulkan-encode): default-on native NV12 capture + RGB true-extent
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Flip both zero-copy levers from opt-in to default: - The capture negotiation now PREFERS gamescope's producer-side NV12 pod by default (PUNKTFUNK_PIPEWIRE_NV12=0 restores the packed-RGB negotiation). Codec-aware gating rides a new OutputFormat::nv12_native -> ZeroCopyPolicy::native_nv12_session edge resolved by the host facade from the session plan (pf_encode::linux_native_nv12_ok): only H265/AV1 sessions whose backend can open the raw Vulkan Video encoder ever see the NV12 pod -- an H264/Moonlight session (libav VAAPI, which would misread the two-plane buffer) keeps today's BGRx negotiation, as do the GameStream-resolve and portal-mirror paths, PyroWave, and NVENC prefs. - RGB-direct's unaligned modes default to the true-extent direct import (PUNKTFUNK_VULKAN_RGB_TRUE_EXTENT=0 restores the padded-copy staging). Guarded-tested on Van Gogh with the kernel journal watched: clean, and at 5.38 ms p50 the fastest 1080p encode path measured on that hardware. The EFC only exists on Mesa >= 26, where the codedExtent-driven session_init padding is guaranteed (verified back to Mesa 24.2). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b4fbc94e36 |
feat(linux/vulkan-encode): PUNKTFUNK_VULKAN_RGB_TRUE_EXTENT bring-up gate
Opt-in alternative to RGB-direct's padded-copy staging at unaligned modes: direct-import the visible-size capture and declare the TRUE-SIZE source codedExtent. RADV has derived the VCN session_init firmware padding from srcPictureResource.codedExtent since Mesa 24.2, so the EFC is told the source lacks the alignment rows and the hardware edge-extends them internally -- which also reframes the 2026-07-20 field GPU reset: that crash passed the ALIGNED extent as the source codedExtent (firmware padding zero) over a visible-size buffer. Off by default until a guarded live test proves the EFC front-end honors the padding like the YUV fetch path does; the padded-copy staging remains the shipped behavior. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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004f0cacb8 |
perf(linux/vulkan-encode): true-size headers make native NV12 zero-copy at every mode
Drop the padded-copy staging for producer-native NV12 and direct-import the visible-size buffer at unaligned modes (1080p) too. Safe by the driver's own contract rather than by allocation luck: native sessions now author the H265 SPS / AV1 sequence header at the RENDER size and pass the matching codedExtent on every picture resource. RADV rounds the bitstream SPS up itself (with a conformance window -- radv_video_patch_encode_session_parameters, per the VK_KHR_video_encode_h265 proposal's "implementations may override" clause) and programs the VCN session_init with the true extent plus nonzero firmware padding, so the hardware edge-extends the alignment rows internally and never fetches past the source's real extent -- the exact mechanism VAAPI/radeonsi has always used to encode 1080p. The driver-emitted header NALs already carry the patched SPS, so the wire format is unchanged. The CSC and RGB-direct paths keep the app-aligned convention (their sources genuinely cover the aligned extent); RGB padded-copy staging is untouched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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49c6dd00c9 |
fix(presenter): CPU frames never take the HDR10 passthrough surface
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Software decode uploads swscale RGBA with no CSC/tonemap pass. On the new desktop-compositor HDR10 surfaces (GNOME 48 / Plasma 6 + Mesa >= 25.1 offer ST2084 even on SDR desktops) that sRGB-encoded content was composed as PQ — the field-reported psychedelic picture (Fedora clients decode HEVC in software because stock Mesa strips it; reproduced + fix live-validated on GNOME Wayland: mode-0 soup -> HDR→SDR washed-out-but-correct). The CPU lane keeps the SDR swapchain and its known untonemapped-PQ gap; a real PQ→sRGB pass for CPU frames is the follow-up. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e7c6c96e5f |
fix(presenter): set the Wayland app_id so the session window gets its icon
SDL_APP_ID = io.unom.Punktfunk — compositors match it against the shipped .desktop for the window icon; without it KWin/mutter show the generic Wayland icon (field-noticed on the Deck). Linux analog of win32 AppUserModelID. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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da134ad045 |
feat(presenter): PUNKTFUNK_HDR10=0 refuses the HDR10 swapchain (SDR tonemap pin)
GNOME 48 / Plasma 6 with Mesa >= 25.1 now offer HDR10_ST2084 surfaces even on SDR desktops, silently flipping PQ streams into the mode-0 passthrough lane — previously unreachable on desktop compositors and never validated there. The hatch pins the shader tonemap for diagnosis and as the field escape. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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428bd2519c |
test(qsv): converter→ring-profile-P010→encoder live e2e (the RTV-written seam)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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87d7eceabf |
fix(encode/qsv): write the colour VUI unconditionally + Intel-lane colour diagnostics
The native QSV encoder only attached mfxExtVideoSignalInfo on HDR sessions — an SDR stream carried no colour description at all (NVENC writes 709-limited unconditionally; qsv.rs now mirrors it). Diagnostics for the field-reported blue/magenta Intel-host colours: - hdr-p010-selftest takes an optional WxH + GPU vendor (intel|nvidia|amd) and prints which adapter it tested — 64x64 on the default GPU proved nothing on dual-GPU boxes, and the field heights (1080/1400) are not 16-aligned. - pf-capture: ignored live test running the converter at 1920x1080 pinned to the Intel adapter. - pf-encode: qsv_live_p010_1080_colorbars_dump — known P010 bars through the UNALIGNED-height ingest copy (1080 src -> align16 1088 pool, the seam no 640x480 test exercises) to Main10 HEVC, dumped for off-box decode checks. - dxgi.rs: drop the stale 'falls back to the R10 path' claim (no such path). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1d4795666e |
feat(linux/vulkan-encode): opt-in gamescope producer-native NV12 encode source
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With PUNKTFUNK_PIPEWIRE_NV12=1 (bring-up gate), the PipeWire negotiation offers an NV12 LINEAR DMA-BUF pod (BT.709 limited pinned MANDATORY) ahead of the BGRx one, and gamescope's producer-side RGB->YUV pass replaces the host CSC entirely: the encoder imports the two-plane buffer as a profiled VIDEO_ENCODE_SRC image and the VCN encodes it directly. Contributed measurements: encode p99 2.9 ms (from ~4-4.5 ms via EFC RGB-direct), 60 fps capture, 0 send drops. Hardening on top of the contributed patch: - unaligned modes (1080p!) stage through a padded aligned NV12 copy (edge rows/columns duplicated, transfer-only) instead of direct-importing the visible-size buffer -- a direct import would make the VCN read past the producer allocation, the exact OOB class behind the 2026-07-20 field GPU reset; the encode extents return to the aligned coded extent everywhere - the UV plane layout honors the producer's plane-1 chunk (offset/stride) when the SPA buffer carries one (same-BO verified by inode), with the contiguous-plane contract as fallback - PyroWave sessions are excluded from the gate (their Vulkan compute CSC ingests packed RGB), and a native-NV12 session that resolves to libav VAAPI (H264 codec, PUNKTFUNK_VULKAN_ENCODE=0, feature off, or a failed Vulkan open) refuses at open instead of streaming garbage chroma - pad staging images carry TRANSFER_SRC (the width-padding pass self-copies the staging image -- previously missing on 1366-wide modes) - metadata-cursor one-shot warn (parity with RGB-direct) and a padded-NV12 PUNKTFUNK_PERF split label; the padded RGB copy gets its timestamps too Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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58b27acbd5 |
fix(vdisplay/session): scrub the dead desktop's WAYLAND_DISPLAY from the user-manager env
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settle_desktop_portal pushes the live desktop's WAYLAND_DISPLAY into the systemd --user manager (import-environment) so a re-activated portal inherits the right session — but the import PERSISTS after that desktop dies. Every later user unit then inherits the stale socket, including gamescope-session.target: gamescope sees WAYLAND_DISPLAY, runs NESTED, and aborts with "Failed to connect to wayland socket: wayland-0" — observed live on a Deck, where Game Mode could not start at all (autologin crash-looped) until the var was unset by hand. Two-layer fix, mirroring the protection launch_session already gives its transient unit: - observe_session_instance: when a desktop compositor instance goes away, unset WAYLAND_DISPLAY/DISPLAY from the manager env (a desktop bounce is harmless — the next portal settle re-imports). - write_steamos_dropin: UnsetEnvironment=DISPLAY WAYLAND_DISPLAY on the takeover drop-in, unit-scoped belt-and-suspenders for host-initiated restarts. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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333c8979e9 |
fix(vdisplay/gamescope): capture-loss rebuild probes must not steal the box session
Observed live on a Deck host: the user switched Game Mode → Desktop, KDE came up in 0.8 s — and the capture-loss rebuild's FIRST detection ran inside that gap, still said Gaming, and its gamescope re-acquire restarted gamescope-session.target. On SteamOS that steals the seat: the user was yanked out of the KDE session they had just chosen, the two session managers fought (job canceled / dependency failed), no gamescope node appeared within 30 s, and the stream died at the 40 s rebuild budget. A rebuild probe acting on possibly-stale detection must never stop, relaunch, or take over box sessions. New pf_vdisplay::rebuild_probe_scope (RAII, counted): while held, the gamescope managed/takeover create paths only attach to a live node and fail fast otherwise — no stop_autologin_sessions, no session-plus relaunch, no gamescope-session.target restart. The capture-loss loop holds it for the first 4 s after a loss (the detection-ambiguity window); after that, destructive rebuilds are allowed again, so a genuine switch INTO Game Mode still gets its headless takeover. Probe failures are instant, so the loop now paces itself at ~2 Hz instead of spinning. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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46d09ed973 |
fix(host/linux): stop burning retry budget on doomed pipeline builds
Two session-transition stalls found live on a SteamOS Deck host, one cause: the pipeline retry loop couldn't tell a wait-it-out failure from a retry-now-and-it-works one. - Gamescope first-frame race: a PipeWire stream connected while gamescope re-initializes its headless takeover negotiates a format, reaches Streaming, and never receives a buffer — while a fresh connect delivers within ~0.5 s. Every gamescope bring-up ate the full 10 s first-frame budget on attempt 1 (17 s bring-ups; KWin: 1.2 s). The retry loop's FIRST attempt now waits 2.5 s (Capturer::next_frame_within), so the reconnect that fixes the race happens at ~3 s. Later attempts keep the patient 10 s — the documented 30-60 s Big Picture cold start still fits the budget. - Capture-loss rebuild vs session switch: the rebuild loop re-detects the active session between build_pipeline_with_retry calls, but each call burned 8 attempts (~13 s) against a compositor that no longer exists (a Desktop→Gaming switch spent 13 of its 27 s retrying gone-KWin). The capture-loss path now passes max_attempts=2, turning the outer loop into ~1 s detect-and-retry cycles that follow the box to the new session. The resize path's direct build_pipeline call keeps the default budget (no retry wrapper there to absorb an early bail). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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04c975e9cb |
fix(store): uninstall must refuse a plugin's framework, not just odd names
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The guard checked the package NAME shape, and `@punktfunk/plugin-kit` — the framework every kit-built plugin depends on — matches `@scope/plugin-*` exactly. Windows on-glass accepted an uninstall of it; bun no-ops removing a non-dependency so nothing broke, but the store was offering to pull a library out from under the plugins using it. Require membership in the top-level dependency list, the same authority that already keeps plugin-kit out of the installed listing. Same blind spot, two call sites — the listing was fixed during implementation, this one wasn't. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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67b7981096 |
feat(encode/nvenc-linux): LN1 phase-3 — multi-slice sub-frame encode DEFAULT-ON for Linux direct-NVENC
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Gates recorded (nvenc-subframe-slice-output.md Phase 3): loss-harness curve identical streamed-vs-whole; adversarial security review clean; live .21 3-leg A/B — streamed 0 corrupted frames, p99 8527→5363 µs vs sliced-whole, first_slice_us ~500 µs of a ~1250 µs encode reaching the send thread; wire bytes rate-governed under CBR + 1-frame VBV (the ~1-2 % slice-header cost is absorbed by rate control, not added to the wire). GameStream: plane has zero code diff (own RTP packetizer; shares only untouched send_pacing); a live Moonlight re-test joins the standing owed Moonlight item. - resolve_slices(codec, default): env 1..=32 wins (1 = the NEW explicit single-slice escape), else the backend default — 4 on Linux direct-NVENC, 1 elsewhere. resolve_subframe(default_on): PUNKTFUNK_NVENC_SUBFRAME tri-state (0 = never, 1 = force, unset = backend default). - Linux nvenc_cuda: resolves both ONCE in query_caps — the sub-frame default is gated on the GPU's SUBFRAME_READBACK cap so an unsupporting GPU never has enableSubFrameWrite forced into its init params — and feeds the same resolved values to build_config, build_init_params (open AND in-place reconfigure) and the chunked-poll latch. - Windows: env-only as before (async path untouched, byte-identical config for unset env); LowLatencyConfig.slices + the explicit subframe param replace the shared env reads. - Tests: chunked e2e now runs at the DEFAULTS (no knobs); the fallback test becomes the escape test (SLICES=1 disarms; SUBFRAME=0 disarms while 4-slice encode continues on the plain poll path). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7e5ec7eba9 |
chore(store): repin the official plugin-index signing key
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The bootstrap key generated during implementation was lost, and its replacement was pasted into the wrong repository's secret store — Gitea secrets neither cross repos nor read back, so neither is usable. The private half of this one lives in punktfunk-plugin-index's own INDEX_SIGNING_KEY, which is the only thing that signs the catalog. Nothing has shipped pinning any of these, so this is a straight replacement of slot 0; the second slot stays reserved for a genuine rotation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c6caeca5bc |
feat(encode): RGB-direct (EFC) is now the DEFAULT on capable hosts — gated by a session cursor-blend hint
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B2 default-on (design/vulkan-rgb-direct-encode.md): wherever the probe
passes, Vulkan Video sessions now take the EFC RGB source by default —
direct import on aligned modes, padded-copy staging on unaligned ones
(1080p). PUNKTFUNK_VULKAN_RGB_DIRECT becomes the override: =0 disables,
=1 forces, unset = the default below.
The one session class that must NOT default on: cursor-as-metadata
captures (every non-gamescope compositor), where the CSC shader's blend
IS the visible pointer — the EFC cannot composite, and defaulting there
would silently drop the cursor from the stream. The hint rides the
existing plumbing:
- SessionPlan gains cursor_blend, resolved once where the compositor is
known (gamescope embeds the pointer itself → false; kwin/mutter/
wlroots/hyprland → true), and shows up in the logged plan line.
- open_video/open_video_backend thread it through (native pump: all
three encoder-open sites read plan.cursor_blend; GameStream monitor
capture: true — it negotiates metadata cursor; spike: false).
- VulkanVideoEncoder::open resolves: env override, else ON iff the
session never hands us cursor bitmaps. The warn-once for a cursor on
an RGB session (forced via =1) stays.
Verified on-hw box (Linux): pf-encode + punktfunk-host compile, clippy
clean, unit suite green. The GPU paths themselves are unchanged from the
smoke-validated
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3736bbdc73 |
fix(core): streamed-AU hardening from the security-review pass
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Review verdict: no exploitable memory-safety / amplification / splice / resurrection issue; nonce order and two-lane seal byte-identical for the legacy path. Actionable findings applied: - explicit per-block data_shards cross-check next to the recovery_shards one (defense-in-depth — the geometry invariants make it unreachable today, but have_data indexing assumes it) - partial delivery skips an UNPINNED streamed frame (frame_bytes still 0) instead of truncating its max-sized buffer to an empty "partial" - regression tests for the two untested load-bearing guards: the final-first out-of-range-sentinel drop (the exact-sized-buffer guard) and second-final-with-different-totals rejection Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c5402cb1f7 |
feat(core+host): LN1 phase-2 — VIDEO_CAP_STREAMED_AU streamed access units
The wire half of sub-frame slice output (latency §7 LN1, planning
design/nvenc-subframe-slice-output.md Phase 2): toward a client that
advertises the new cap bit (0x20), a chunked-poll encoder session ships each
AU's completed FEC blocks while the tail of the frame is still encoding —
the AU's last packet leaves the host as the encode finishes instead of
after it.
Wire semantics (negotiated; zero change for anyone else):
- Non-final blocks ride SENTINEL headers: block_count = 0 (a value no legacy
sender emits) + frame_bytes = 0 + exactly max_data_per_block data shards,
so the receiver's shard-offset formula needs no total.
- The final block's headers carry the real frame_bytes/block_count (+
FLAG_EOF) and RETRO-VALIDATE the whole frame: totals under which a
received sentinel block is out of range or not full-K kill the frame
wholesale (no spliced delivery) and the index can't be resurrected.
- Firewall: sentinels are bounded by the negotiated limits (full-K exactly,
never the last block the limits allow, no total to lie about); the exact
derived-geometry check runs unchanged on every non-sentinel packet and
retroactively at pinning. Sentinel opens commit a max_frame_bytes buffer,
bounded by the existing IN_FLIGHT_BUF_FACTOR budget (amplification test).
- Order-agnostic like legacy: a reversed frame (final block first) opens
legacy-shaped and still accepts its sentinels against the pinned totals.
- Small/empty streamed AUs degenerate to byte-identical legacy headers.
Host: Packetizer::{begin,push,finish}_streamed seal full-K blocks (data +
parity per block) as chunks arrive; Session::seal_streamed_* share the
pooled-wire + two-lane seal machinery via the new seal_run; the send thread
paces each flush under the frame's existing deadline (pace_sealed split out
of paced_submit) and runs the whole-AU accounting at the last chunk; the
encode pump forwards poll_chunk output as ChunkMsg when the client has the
cap AND the encoder chunks (re-queried per AU — an escalation falls back
seamlessly). Probes never run mid-AU. PUNKTFUNK_STREAMED_AU=0 = host escape
hatch. Client core ORs the cap into Hello (the shared reassembler carries
the support). Sampled first_slice_us vs encode_us PERF log measures the
overlap; the 0xCF stage-field extension stays a follow-up.
Core tests: streamed round-trip (clean/loss/reorder/duplicate, both orders),
sentinel firewall bounds, lying-final wholesale kill + no-resurrect,
open-amplification budget, header-shape pins. Gates still owed before
default-on: security review pass, loss-harness curve, GameStream smoke
(plane untouched structurally), bitrate A/B.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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9d3b114fd6 |
feat(encode/nvenc): LN1 phase-1 — slice-boundary chunked encoder poll (poll_chunk/AuChunk)
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The encoder half of sub-frame slice output (latency §7 LN1, planning
design/nvenc-subframe-slice-output.md Phase 1): with PUNKTFUNK_NVENC_SLICES=N +
PUNKTFUNK_NVENC_SUBFRAME=1 on a sync depth-1 session, Encoder::poll_chunk hands
the in-flight AU out as slice-boundary chunks read through doNotWait sub-frame
locks while the tail is still encoding — the readback loop the on-hw probe
validated (~200 µs slice spacing on the 5070 Ti), productionized.
- codec.rs: AuChunk (AU metadata on the first chunk, `last` closes the AU;
chunks concatenate to exactly the poll() bytes) + supports_chunked_poll /
poll_chunk trait surface. Default impl wraps poll() as one self-closing
chunk, so a chunk-driven consumer works against every backend.
- nvenc_cuda: chunked readback cut at slice boundaries only (bitstream size at
n reported slices = end of slice n, Annex-B contiguous); completion is NEVER
numSlices alone — one finishing BLOCKING lock is the authority and the wedge
watchdog, so the final chunk blocks exactly like sync poll (the depth-1 pump
contract;
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411c6dc06a |
fix(encode): forward set_pipelined through TrackedEncoder — the LN3 escalation no-oped through the wrapper
Every session encoder is boxed in TrackedEncoder (open_video), and the
wrapper never forwarded Encoder::set_pipelined — so the host loop's
contention escalation (
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833f3348a0 |
feat(store): console plugin store, index repo, and the fixes on-glass found
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Console: a Plugins section (Browse / Installed / Sources) on a static nav entry, with install friction proportional to trust — a plain confirm for a verified entry, a warning naming the curator for an external one, and a danger dialog that makes you retype the spec for a raw package. Tier badges are permanent and follow the plugin onto its own UI page. Index: unom/punktfunk-plugin-index published and served from Gitea's raw endpoint (real HTTPS, byte-exact, no vhost to stand up) — merge to main is publish, which resolves the design's open hosting question. Four things only running it could find: - runner discovery matched @punktfunk/plugin-* only, so a third-party scoped plugin (which D8 requires) would install and never run - ...and that convention also matches @punktfunk/plugin-kit, a plugin's own framework: it listed as installed and would have been imported as a unit. Both now key off the plugins dir's top-level dependencies, with an emptied dependency list meaning 'nothing installed' rather than falling back to the naming convention - the store must not pass new flags to the runner: the scripting package ships separately and an older one reads an unknown flag's value as a package name. The host writes the bunfig scope mapping itself - ureq reports only >= 400 as Err, so a conditional request's 304 arrives as Ok with an empty body — handled as an error it made every refresh after the first verify a signature over zero bytes and sit stale Also: the console's first Tabs use exposed an @unom/ui theme gap that rendered inactive tabs invisible (caught in a browser pass, not by types). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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45c3b96907 |
feat(store): plugin store host module — signed catalogs, tiered trust, install jobs
The index is the verification gate: a catalog entry pins one exact version
plus that version's tarball integrity hash, so 'verified on every release'
is a property of the data rather than a promise about process. Nothing can
express 'track latest' for a catalogued plugin.
- store/index.rs signed index parse + ed25519 verify (ring), validate-and-drop
per entry, semver minHost/advisory ranges
- store/sources.rs built-in unom source (compiled-in URL + two key slots for
rotation) + operator sources in plugin-sources.json
- store/catalog.rs https fetch with size/timeout/redirect caps, signature before
parse, last-good disk cache (stale-but-usable when offline)
- store/jobs.rs single-flight install/uninstall: registry-integrity preflight
against the pin, spawn the runner CLI with live log capture,
post-install version check with rollback, provenance record,
runner restart (discovery is startup-only)
- store/manifest.rs install provenance; absence means CLI-installed
- mgmt/store.rs 12 routes under /api/v1/store, denied to the plugin token
(a plugin that can install plugins is an escalation primitive)
Also generalizes runner discovery and listInstalled from @punktfunk/plugin-*
to ANY scope's plugin-*: catalog entries must be scoped so the scope can map
to that entry's registry, so a third-party plugin necessarily arrives under
its own scope and would otherwise install but never run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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