Commit Graph
100 Commits
Author SHA1 Message Date
enricobuehlerandClaude Fable 5 69743e3a09 feat(client/windows): the profile surfaces get their icons
Reset carries Undo, Edit profile carries Edit, Duplicate/Delete/Close carry Copy, Delete
and Accept — the icon support the bumped reactor added (#4736), applied where a glyph
disambiguates faster than a word. The rest of the shell already had its icons.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:50 +02:00
enricobuehlerandClaude Fable 5 e8eb803a3f feat(client/windows): 4:4:4 reaches Windows, and the Overridden marker stops moving the page
The GTK client grew its "Full chroma (4:4:4)" switch in the same commit that fixed its
override marker; Windows got neither until now. The row lands in the Quality group under
HDR with the GTK wording verbatim (same setting, same constraints), a full overridable
profile row — the core overlay and the session binary already spoke `enable_444`, so the
shell was the only gap. OverrideFlags grows the matching flag, and a unit test now pins
the whole overlay -> row-flag mapping (tri-state resolution included): a field that
records without marking its row is the original Overridden-row bug wearing a new face.

And the marker obeys the GTK rule learned the hard way there: nothing that appears on an
edit may move what was edited. Both states of a profile-scope row reserve the same
caption-line height, so the marker + Reset materialise in place instead of shoving every
row below them down by a button's height.

Scope-blind audit (the bitrate-box failure class): clean. Decoder and GPU are hidden in
profile scope as device facts (GTK parity), the forwarded controller stays gated, and
every visible profile row commits through `commit`.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:50 +02:00
enricobuehlerandClaude Fable 5 09d1691af4 fix(client/windows): the switcher footer survives the pane clip instead of guessing at it
Binding the footer's form to the WINDOW width was wrong twice over: the pane's open state
belongs to the user (the hamburger), so a wide window with a closed pane still clipped the
combo, and a narrow window with the pane opened still showed the compact disc. Reactor
exposes no pane-opened/closed event — so the footer now needs no pane state at all: its
LEADING 48 epx is the scope's monogram disc (profile accent when set) and the combo + Edit
button sit after it, so the compact rail's clip line falls exactly between them. Closed
pane → a clean disc (which opens the profile sheet); open pane → disc + combo. The same
trick NavigationViewItems use, at every width and in every mode — the display mode goes
back to Auto, the width threshold and the root window-size read are gone.

The sheet is now self-sufficient (title "Profiles"): it always carries the scope combo —
whether the pane's own combo is visible depends on state this page cannot observe — plus
the name/colour/duplicate/delete rows whenever a profile is in scope, so the disc is a
complete profile entry point from the bare rail.

UIA-verified: scope pick from the pane combo, Overridden marker 5 -> 6 in place, the
sheet opens from Edit profile… and closes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:49 +02:00
enricobuehlerandClaude Fable 5 4b5bca93a0 fix(client/windows): the scope switcher stays in the nav at every width
The width-adaptive fallback moved the switcher OUT of the pane on narrow windows, and in
the pane it could still clip — both read as broken. Now the nav is the switcher's only
home: `Left` mode (always-expanded 280 pane, combo sized to fit) while the content column
gets a workable width, and below that a `LeftCompact` rail whose footer swaps to a fitting
compact form — a 40-square monogram disc for the scope (profile accent when set) instead
of a clipped ComboBox. The disc opens the profile sheet, which in compact mode carries the
scope combo too (keyed per scope against the items/selected_index diff hazard), so
switching, creating, and editing profiles all stay reachable from the rail. The inline
content-column fallback is gone.

UIA-verified on the expanded path: scope pick from the pane, Overridden marker 5 -> 6 in
place, sheet opens and closes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:49 +02:00
enricobuehlerandClaude Fable 5 2409ec9a4b docs(client/windows): the harness passes where the real backend fails, and the note says so
Case 3 of the characterization suite (a sync use_state write from a backend-fired handler
re-renders) is true of the ENGINE and was taken as license to de-hoist event-driven page
state — and the live app immediately disproved it: with settings componentized and its
scope local, a real ComboBox pick changed nothing on screen (UIA-verified, no repaint).
The real WinUI backend's handler wiring still never pumps the pass the harness pumps.

The de-hoist is reverted one commit back; this one makes the record honest. The module
discipline note now separates the three tiers of evidence — engine rules (harness-pinned),
real-backend behaviour (live-verified, hoisting stays), and the tween-keyed corollary —
and case 3's comment warns it must not be read as de-hoist permission without a live UIA
check. The upstream gap worth reporting grows to two: the AsyncSetState HostId registry
miss, and the backend event wiring that bypasses the render pump.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:49 +02:00
enricobuehler 27039e04ff Revert "refactor(client/windows): page-only state climbs back down from root, on the measured rules"
This reverts commit 427f99a06647fd99e5c72d18cb7a710d8a7ac885.
2026-07-29 18:31:49 +02:00
enricobuehlerandClaude Fable 5 69c13b5aae fix(client/windows): the settings pane stops auto-collapsing under the default window
WinUI Auto mode collapses the NavigationView pane below 1008 epx — narrower than the
app's own 1000-wide default window, so the scope switcher kept getting booted out of the
nav into its inline fallback. The page now forces the mode: Left (always expanded, at a
tighter 250 pane length) down to 720 epx, LeftMinimal below that — the switcher lives in
the pane wherever the content column still gets a workable width.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:48 +02:00
enricobuehlerandClaude Fable 5 6ab2ee4819 refactor(client/windows): page-only state climbs back down from root, on the measured rules
The root component had absorbed every page's UI state because of re-render
folklore; the characterization suite (tests/reactor_semantics.rs) replaced the
folklore with measured rules at the current windows-reactor pin: a child's sync
use_state re-renders its owner reliably, including from backend-wired event
handlers (MenuFlyout clicks, pointer enter/exit, ComboBox selection) and under
element-equal wrappers. Only a background thread's AsyncSetState write is still
dropped. So user-event-driven page state moves into the pages that own it:

* hosts_page: forget, rename and hover become local sync use_state; the
  HostsProps fields, their PartialEq arms and the root plumbing are gone.
* settings_page: converted from a hook-free 14-parameter fn into a real
  component(...) with a SettingsProps (data-only PartialEq, the HostsProps
  pattern). Scope, the delete confirmation, the edit-modal flag and the repaint
  revision are its own sync use_state; commit() and the row helpers take the
  sync setter now.

What deliberately stays rooted, each with its reason in place: show_add and the
settings section drive root tween workers (a thread writing root async state
can only be started by the owner of the trigger), the tween progress values are
those workers' output, and everything thread-fed (discovery, HUD, probes,
pads, deep links, speed, library) keeps the async-drop rule. window size stays
a root read so resize re-renders the tree.

One deliberate behaviour shift: page-local state now resets when its page
unmounts, so re-entering Settings lands on the Default settings scope (the
section still persists, being root state).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:48 +02:00
enricobuehlerandClaude Fable 5 9907ce6229 test(client/windows): the re-render rules become measured, and the switcher survives a collapsed pane
Adopts windows-reactor's own headless harness (the `test` feature + the upstream repo's
`test_reactor`/RecordingBackend crate, same pinned rev) and pins the three semantics this
client's state placement depends on, in tests/reactor_semantics.rs:

* A child's sync `use_state` re-renders it through element-equal wrappers — the pre-bump
  reconciler pruned at the wrapper; fixed upstream (`nested_state_rerender.rs`).
* A sync write from a backend-fired event handler re-renders — the "MenuFlyout handlers
  bypass the flush" claim does not hold at the engine level on this rev.
* A child-owned `AsyncSetState` write still does NOT re-render its owner — newly diagnosed:
  every component RenderCx draws a fresh HostId but rerender callbacks are registered only
  for the root, so the child's request is a registry miss, silently dropped; the value
  surfaces on the next unrelated pass. The test asserts the broken behaviour on purpose, so
  the bump that fixes it upstream turns the test red and the discipline can be relaxed.
  (Upstream's own async test installs the guard for the very cx it tests and cannot see
  this; worth reporting with this repro.)

The stale discipline note in app/mod.rs — written against the June rev — is replaced by the
measured rules, each citing its test. Net: per-screen EVENT-driven UI state may live in the
screen's own component; THREAD-driven state stays hoisted at root, now for a proven reason.

Riding along (field report from the live review): the scope switcher no longer clips when
the NavigationView collapses. WinUI's Auto mode shrinks the pane below 1008 epx and CLIPS
pane-footer content to the rail; reactor exposes no pane-opened event, so root now reads
the window size and the switcher follows the same threshold — expanded pane → pane footer,
collapsed → a slim row leading the content column (an Auto/Star grid row, not a vstack,
so the scroll viewport survives).

Test builds use their own CARGO_TARGET_DIR by convention: windows-reactor-setup stages
resources.pri next to the test binary and a RUNNING dev client holds that file mapped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:48 +02:00
enricobuehlerandClaude Fable 5 1c1b81133c fix(client/windows): the settings surface fills the window again
The redesign left the page rooted in a vstack, and a StackPanel hands its child the
DESIRED height — the NavigationView was clipped in a short window and floated in a tall
one. The nav, the Edit-profile scrim and the delete ContentDialog now share one grid, so
every layer stretches with the window (the dialog is its own WinUI layer and only needs
to be in the tree).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:48 +02:00
enricobuehlerandClaude Fable 5 6b956a2bf4 fix(client/windows): the Overridden marker appears on edit, and profile chrome leaves the page
Committing a profile-scope edit wrote the catalog and nothing else — no reactor-observable
state changed, so no render pass ran, OverrideFlags was never recomputed, and the
"Overridden here" row only surfaced after some unrelated navigation. The mirror of the
Linux fix ("the override marker appears on touch"): `commit` now ends every save with a
`settings_rev` bump, threaded through `setting_combo`/`setting_toggle`, so the marker lands
in the same pass that recorded the override. The bitrate box goes through `commit` too —
it wrote the GLOBAL settings regardless of scope, which corrupted the defaults from inside
a profile and could never mark its row.

The profile chrome moves out of the content column while its wiring is open. The scope
switcher sits in the NavigationView's pane footer (`pane_footer`, new in the bumped
reactor) where it reads as navigation chrome — which layer am I editing — instead of a bar
of controls above every section. Rename, colour, duplicate and delete hide behind an
"Edit profile…" modal (the Add-host scrim-and-card pattern; ContentDialog still fits no
text box), and "New profile…" lands straight in that modal to be named. The footer combo
is keyed by scope + name list so a rename or delete remounts it past the documented
items/selected_index diff hazard; renames repaint the dropdown on modal Close, not per
keystroke.

The absorb-level semantics (record the touched field against the effective snapshot; a
value equal to the global is still a pin) were already covered by pf-client-core's
`absorb_records_the_touched_field_only`; render-level tests wait for the reactor test
harness. Verified live via UIA on the running shell: with the "Game" profile in scope,
changing Render scale grew the marker count 5 -> 6 in place with no navigation, the
override landed in client-profiles.json, the global settings file stayed byte-identical,
and the Edit modal opens and closes from the pane.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:47 +02:00
enricobuehlerandClaude Fable 5 35c61fee64 chore(client): the windows-rs pin moves a month forward, onto the SDK-metadata bindings
The July 2026 windows-rs brings a reconciler keyed-child-order fix (#4728), widget
validation (#4727), a DPI collision fix (#4751), icon elements (#4736), multi-window
support (#4730) and scroll virtualization (#4710) — the re-render fixes the Windows
client has been working around at the architecture level. All three pinned deps
(windows-reactor, windows, windows-reactor-setup) move together so windows-core
stays unified across the swap-chain hand-off, and pf-client-core moves with them.

The bulk of the diff is #4689: windows/windows-sys now generate straight from the
Windows SDK, so the `Win32_*` namespace features became one feature per SDK header
(winuser, dxgi, d3d11, …), the PascalCase namespace modules became header-named
modules, struct-returning COM methods take explicit out-params and return HRESULT,
Win32 functions return their raw BOOL/HANDLE instead of Result, and flag constants
are plain integers. Both crates' Win32 code is rewritten to that shape; behaviour
is unchanged on every path.

Riding along, all already stale before the bump: the README and the three Windows
workflows stop claiming windows-reactor's build.rs needs CARGO_WORKSPACE_DIR (that
build.rs no longer exists — staging moved to windows-reactor-setup via OUT_DIR);
the README layout section stops describing modules that moved into the session
binary long ago and gains the manual smoke checklist; the notices generator learns
the SPDX for crates that ship license files without a `license` field, which turns
windows-reactor-setup's UNKNOWN into MIT OR Apache-2.0; and the crate records its
real rust-version (1.96) instead of inheriting the workspace's 1.82.

Verified: cargo check/clippy/fmt clean on punktfunk-client-windows, pf-client-core
and punktfunk-client-session; both bins build; --discover finds the LAN hosts; the
GUI shell comes up (WinAppSDK bootstrap intact under the new reactor-setup).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:47 +02:00
enricobuehlerandClaude Fable 5 944c03dd32 feat(client): the desktop clients wear the host's OS mark
The client half of the host's new `os=` advert, shared once in pf-client-core:
`sanitize_os` (mDNS is unauthenticated input — lowercase `[a-z0-9._-]` tokens,
capped) and `os_icon_tokens`, the most-specific-first walk with the brand
aliases (`macos`→apple, `steamos`→steam) every platform resolves through.
`DiscoveredHost` carries the chain, `KnownHost` persists it (`serde(default)`,
elided when empty — older stores load unchanged and older clients read back
exactly what they wrote), `upsert` moves it only when carried, and `learn_os`
mirrors `learn_mac` — no-op, no disk write when unchanged — so the mark
survives the host going to sleep.

GTK shells: the card's status row leads with a recolorable symbolic glyph.
That needed real embedded assets — the shells had none — so `data/` gains the
ten `pf-os-*-symbolic` SVGs compiled into a gresource (new build.rs,
glib-build-tools) and registered on the icon theme at startup; the Adwaita
theme then tints them like every other status glyph.

WinUI shell: reactor renders raster-from-URI only, so the embedded mid-gray
PNGs (legible on both themes) materialize once into
%LOCALAPPDATA%\punktfunk\os-icons\ — the library's poster-art pattern — and
the tile's status row leads with a 16px image.

The couch UI plumbs `HostRow.os` (live advert preferred, else the store) for a
Skia glyph that is a declared follow-up; `--list-hosts` / `hosts --json` emit
the stored chain so the Decky plugin can read it. A host that advertises no
`os` renders everywhere exactly as it did before the field existed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 17:58:33 +02:00
enricobuehler dff61ecea2 fix(client/windows): the scope switcher leaves the page content, and the polish from the GTK round comes across
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Four things the Linux review found, applied here without waiting to re-find them:

The profile switcher was rendered as the first group INSIDE each section's
content, so on About — a page with barely any rows — it read as an About
setting, and on every other page it read as one more row. It is chrome: which
layer am I editing. It now sits in its own card above the NavigationView,
visible from every section and never mistakable for a setting.

Profiles get their colour here too, from the same eight-swatch palette as GTK,
and the chip on a host tile is tinted with it — a profile that is red on Linux
is red on Windows. An unparsable accent falls back to the neutral chip rather
than being handed to the renderer.

The tile flyout had become a list of everything, with connect/library/speed
buried under list management. Two rules thin it: anything that CONFIGURES the
host moves into the editor — the pinned tiles join the default profile and the
clipboard toggle there, since a pin is a property of the record — and what
remains is grouped by separators, so a glance lands on the right third.

Compiled on .221; the last one-line clippy fix went in after the box dropped.
2026-07-29 12:38:53 +02:00
enricobuehlerandClaude Opus 5 5db93c1156 fix(packaging/windows): a release must not sign itself with a throwaway cert
Both pack scripts fell back to a fresh `New-SelfSignedCertificate` whenever
MSIX_CERT_PFX_B64 was absent, and said nothing about it beyond one Write-Host.
That fallback is right for canary and dev builds. On a tag it is not: an ephemeral
cert is regenerated per build, so nobody can pin it, and a release signed with one
is indistinguishable from a release signed by whoever else got to the artifact.
A secret that got renamed, rotated away, or simply wasn't inherited by a new
workflow would have downgraded a real release silently and shipped it.

pack-msix.ps1 and pack-host-installer.ps1 now resolve -RequireSignedCert (default
'auto' = true iff GITHUB_REF is refs/tags/v*) and throw instead of falling back;
pack-host-installer.ps1 also refuses -NoSign on the same condition. Reading
GITHUB_REF inside the scripts rather than taking a workflow flag means a future
packaging workflow inherits the guard instead of having to remember it.

No effect on today's releases: MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD are both
set as repo secrets, so the supplied-cert branch is the one tag builds take. This
only closes the trapdoor underneath it.

Verified on the windows-amd64 runner: both files parse, and the guard resolves
true for refs/tags/v0.21.0, false for refs/heads/main and for an unset ref, with
'true'/'false' overriding as intended.

Not touched: the pf-vdisplay / gamepad driver builds use the same pattern with
DRIVER_CERT_PFX_B64, which has no secret behind it — those need attestation
signing (a Partner Center action), and a guard there would just fail every tag.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 12:12:21 +02:00
enricobuehler 9b00ad6658 fix(client/windows): prove the deep-link module the new deny caught
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`deeplink.rs` arrived with c27065c2 (punktfunk:// handling) while this branch was in flight, so its
eight `unsafe` blocks predate the crate's `deny(clippy::undocumented_unsafe_blocks)` and only became
visible on the rebase. This is the ratchet doing its job on brand-new code, and it is also the whole
argument for turning the convention into a lint: the module was written correctly and documented
prosaically, but nothing had required a proof at each block.

The one worth reading is the `WM_COPYDATA` handler, which dereferences an `lparam` from ANOTHER
PROCESS and builds a `u16` slice from the sender's pointer and length. What makes that sound is not
that the sender is trusted — anyone can post `WM_COPYDATA` — but that the OS marshals both the
struct and its buffer into this process and keeps them valid for the handler's duration, and that
`len` is `cbData / 2` so the slice cannot outrun the copy even for an odd `cbData`. The proof says
that, so the next reader knows which half of it is a guarantee and which is just a tag check.

⚠ Caught only because Windows was re-verified AFTER the rebase. A Linux-only check was clean —
`deeplink.rs` does not exist there — so pushing on that evidence would have re-broken Windows CI,
which is the same mistake as the `warn`-that-was-really-`deny`, one rebase later.

Verified: Windows .47 full CI clippy set + the Windows-only crates, rc=0, pf-capture's 18 tests
pass; Linux .21 fmt + both CI clippy steps rc=0.
2026-07-29 08:54:12 +02:00
enricobuehler 8a5a5edc37 fix(small crates): the proof lint now covers every first-party crate but one
Six crates were still unguarded, and all six are OURS — none vendored: pf-console-ui, pf-gpu,
punktfunk-tray, clients/windows, tools/display-disturb, wdk-probe. Two of them ship (the tray and
the Windows client), so "small" was about item count, not exposure.

Five are closed here. Only 17 of their 75 unsafe items actually lacked a proof — pf-gpu,
punktfunk-tray and display-disturb were already fully documented and needed nothing but the deny,
which is the good case: the convention was being followed, just not enforced.

The 17 that were missing are the usual Win32/COM shapes, and two were worth stating properly.
`clients/windows`'s `GetCurrentPackageFullName` is called with `len = 0` and no buffer — that is the
documented identity PROBE, which writes nothing, and reading it as a normal query would be a
mistake. `pf-console-ui`'s two `destroy_image_view` calls are the load-bearing ones: the comment
above one already argued that in-flight sampling of that slot ended two presents ago (the ring
alternates and the presenter waits its fence before each record), which is exactly the kind of
reasoning a `// SAFETY:` should carry and it was sitting there unlabelled.

Also fixes a real Windows-only clippy error this uncovered: `pf-gpu` had a
`#[cfg(target_os = "windows")]` fn AFTER its `mod tests`, tripping `items_after_test_module`. It
never fired on Linux (the item does not exist there) and no CI job clippies pf-gpu on Windows, so it
sat unseen. Moved above the test module.

Remaining: `wdk-probe` (26 items) alone, and only because it needs the WDK to build — .47 cannot,
so nothing here can verify a deny on it.

Verified: Linux .21 fmt + both CI clippy steps rc=0; Windows .47 the four Windows-relevant crates at
`-D warnings` rc=0.
2026-07-29 08:48:42 +02:00
enricobuehlerandClaude Opus 5 bf98102714 feat(packaging): ship punktfunk everywhere, and deprecate the session's stray pairing flag
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The rest of C1. A CLI that only exists in a dev tree is not a door anyone can use, so it
now builds and installs in deb, rpm, arch, nix, flatpak and MSIX alongside the client and
the session. On Windows it gets its own `AppListEntry="none"` application with the alias
`punktfunk.exe` — a command, not a Start-menu tile — which is what the Playnite importer
will shell to for `punktfunk library <host> --json`.

`punktfunk-session --pair` prints a deprecation notice and forwards. Pairing is a trust
ceremony and belongs to the brain, fronted by `punktfunk pair` or a shell; a renderer
owning one is precisely the mixing of concerns this split exists to undo. It keeps working
for a release, because someone's provisioning script is calling it today.

Decky's invocations are untouched and verified still working (`--list-hosts` JSON shape
unchanged, `--reachable` exit codes unchanged): those flags are a frozen compat contract
until Decky migrates to the verbs at its own pace.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 01:16:17 +02:00
enricobuehlerandClaude Opus 5 c27065c260 feat(client/windows): punktfunk:// opens the Windows client, and cards can write a shortcut
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WP4 / D2. Protocol activation of a full-trust packaged app delivers the URI as the command
line, so a browser prompt, `start punktfunk://…` and a written `.lnk` all arrive the same
way — as a positional argument, the same door the Linux shell uses.

What Windows does not give us is single-instancing: unlike GApplication, a second
activation is simply a second process. So the first instance claims the named mutex
`unom.punktfunk.client` and any later one hands its URL to the winner over `WM_COPYDATA`
and exits — one window, and the link opens where the user's hosts already are. The hand-off
retries while the primary's window is still coming up (a shortcut double-clicked during
startup is the ordinary case), and a hand-off that finds nobody falls through so this
process becomes the shell that opens it. A link is never silently dropped, which is also
why the inbox is a queue: two shortcuts in quick succession are two links.

Routing is the same four lines of translation as on Linux, because the decisions belong to
`plan_from_link`: a resolved link becomes the call a tile click makes, with the same wake,
trust and error surfaces. Never preempting a live session is checked here, since only this
layer knows one is running.

The manifest declares the protocol and an app execution alias rather than writing registry
keys, so uninstall leaves nothing behind — and Windows' own "allow this app to handle
punktfunk links?" prompt is the origin friction the design wants, not duplicated in-app.
(Manifest comments are free of double hyphens: XML forbids them and makepri rejects the
whole file, which is how the console flag broke the v0.15.0 build. A test parses the
substituted manifest and asserts both declarations, so that can't rot silently.)

"Create shortcut…" writes a `.lnk` targeting the ALIAS with the URL as an argument, not a
`.url` internet shortcut: both work while the scheme is registered, only this one still
works if it isn't, and targeting the alias keeps it valid across updates when the package
path changes.

Verified on the CI VM (192.168.1.133): clippy -D warnings clean and its tests green.
Not yet exercised on glass — `start punktfunk://…` cold and with the app running, and a
written shortcut, still want a real desktop session.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 00:49:56 +02:00
enricobuehlerandClaude Opus 5 f5de661c9e feat(client/windows): overridden rows are marked and resettable, and the speed test targets the right layer
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The two remaining pieces of P1 on Windows, both closing the same kind of gap the Linux
client closed earlier.

Overridden rows in profile scope now say so — an accent-marked caption — and carry the
only way back to inheriting. Without it a profile is a one-way door here too, because
overrides are recorded on touch and never inferred from comparing values. Reset calls the
shared `SettingsOverlay::clear`, so the list of what can be cleared stays in one place
across both shells. It also bumps a revision counter: the catalog changes behind the
controls and nothing the page reads as state does, and root state compares before
re-rendering, so without the bump the row would keep showing the value it just dropped.

The speed test writes to the layer the TESTED host reads bitrate from, not the global —
measuring one host used to re-tune every other one. Resolved exactly the way a connect
resolves it: the one-off the test was started with (a pinned tile carries one), else the
host's binding, else the global; a dangling binding falls back. The button names its
target, so it says where it will write before you press it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 00:21:13 +02:00
enricobuehlerandClaude Opus 5 3d25482469 feat(client/windows): pinned host+profile tiles render in the grid
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The menu could pin since the last commit but nothing appeared, which is worse than not
offering it. Each host's pins now render right after it, sharing its live status because
they read the same record, with the profile named on an accent chip. A pin whose profile
was deleted simply doesn't render.

A pinned tile carries no menu of its own: it is a shortcut, not a second host, and
pin/unpin already live on the primary tile's menu — the one place you decide it. Its
hover key is `<fp>#<profile-id>` so two tiles for one host don't light up together.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 00:18:12 +02:00
enricobuehlerandClaude Opus 5 2a088e13a4 feat(client/windows): bind a host to a profile, connect with one, pin one, copy its link
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The WinUI half of §5.2: `Target` carries a one-off profile into the session's `--profile`,
the host editor gains the binding picker, and the tile names its bound profile on a chip so
what a plain click will do is visible without opening anything.

Shape notes, both forced by this toolkit rather than chosen:

- The flyout has no submenus, so "Connect with", "Pin as card" and "Unpin card" are flat
  items, one per profile, matched by prefix. The prefixes end in ": " so a profile named
  "Copy link" can't collide with a fixed entry.
- The binding picker commits on change rather than at Save. The rest of that sheet is text
  boxes with draft refs, which need a Save; a ComboBox doesn't, and making it wait would be
  the odd one out.

Semantics stay identical to the Linux client, because they are the design's, not the
platform's: "Connect with" never rebinds, "Default settings" is `Some("")` so it really
does override a bound host for one session, and a binding whose profile was deleted reads
as Default settings and resolves to it.

`pf_client_core::clipboard::set_text` is the small addition the crate needed for "Copy
link" — the OS clipboard plumbing was already there, just private to the streaming bridge.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 00:17:15 +02:00
enricobuehlerandClaude Opus 5 b220daf537 feat(client/windows): the settings screen edits profiles too
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P1 on the WinUI shell. The same surface now edits either layer, switched by a combo above
the section title — one settings UI, not a second editor that drifts from the first.

The interesting difference from GTK is where the override gets recorded. This shell
commits PER CONTROL, so it cannot hand over a list of touched rows the way a
commit-on-close dialog can. Instead each control hands `SettingsOverlay::absorb` the
effective settings before and after it fired, and absorb records the field that moved.
The comparison is against what the control was SHOWING, not against the globals, so
setting a value to whatever the global happens to be still records an override — the pin
the design asks for — and nothing is ever removed by inference.

⚠️ The content key becomes `(scope, section)`. Keyed on section alone, switching scope
diffs one scope's controls into the other's, which re-sets each reused ComboBox's items
(clearing WinUI's selection) while skipping `selected_index` wherever the two scopes'
values compare equal — the combos then render blank until touched. That is the same trap
the section key already existed for, one axis wider.

Only profileable rows render in profile scope: auto-wake, the library toggle, the decoder
and GPU pickers and the forwarded-pad picker are facts about this device or this network,
not about "Game vs Work".

Two shapes follow from this toolkit rather than from the design. Creating a profile takes
an auto-numbered name and is renamed from the row below, because ContentDialog here is
text-only and cannot hold a text field — the same constraint that put the host editor in a
tile. And Delete arms a root state that renders the confirmation declaratively, since
dialogs here are elements with `is_open`, not calls.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 00:12:43 +02:00
enricobuehler 5219107177 chore(unsafe): the workspace adopts the drivers' unsafe discipline
`packaging/windows/drivers/*` has run `deny(unsafe_op_in_unsafe_fn)` +
`deny(clippy::undocumented_unsafe_blocks)` for a while, with `forbid(unsafe_code)`
on the modules that need no unsafe at all. The main workspace had no lint config
whatsoever, so nothing stopped a clean crate from quietly growing an `unsafe`, and
nothing distinguished the handful of genuinely-unsafe lines inside a 600-line
`unsafe fn` from the safe ones surrounding them.

Three things, all mechanical:

* `#![forbid(unsafe_code)]` on the eight crates that already contain zero unsafe
  (`pf-driver-proto`, `pf-host-config`, `pf-paths`, the three clean clients, both
  tools). These were clean by accident, not by contract; now they are clean by
  contract.

* `unsafe_op_in_unsafe_fn = "warn"` workspace-wide. `unsafe fn` states a contract
  the CALLER must uphold — it was never meant to switch off checking for the whole
  body. Measured fallout is 300 sites on Linux, and they are concentrated: six
  files carry all of them, while `punktfunk-core`, `pf-frame`, `pf-clipboard` and
  `pf-vdisplay` are already at zero. `warn` (not `deny`) so the build stays green
  while those six are worked down; it flips to `deny` once they are. This is also
  the Rust 2024 default, so it pays off the edition migration early.

* `proc::current_uid()` replaces eight `unsafe { libc::getuid() }` blocks. Each
  site had copied out the same SAFETY note verbatim, which is the tell: `getuid()`
  is parameterless, always succeeds and touches no memory, so there is no contract
  for a caller to uphold and no reason for the unsafe to be visible eight times.
  One `unsafe` behind a safe wrapper, none at the call sites.

Verified: `pf-vdisplay` builds clean on Linux (Nobara) at zero E0133; the
macOS-buildable crates build clean locally. No behaviour change.
2026-07-28 21:31:41 +02:00
enricobuehlerandClaude Opus 5 37edb1cc1a refactor(clients): both shells wake through the shared state machine
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The last of C0's duplication: GTK's `wake_and_connect` and the WinUI shell's ran their own
copies of the same 90 s / 6 s / 1 s loop, and the Windows one's comment said it "mirrors
the Apple HostWaker" — now it literally does, because both drive `WakeWait`. What is left
in each shell is the part that genuinely differs: its dialog or screen, its advert drain,
its re-key, and its route back into the trust gate.

Behavioural review, since a sleeping host to test against wasn't available:

- GTK polled every 500 ms and resent on a wall-clock timer; it now ticks once a second
  like every other implementation. Up to half a second slower to notice a host coming
  back, and exactly the reference cadence in exchange.
- GTK took the FIRST matching advert in a drain and returned mid-loop; it now drains fully
  and takes the last, i.e. the freshest address. Same connect, fresher re-key.
- Windows sent one packet before the loop AND one on its first pass; the machine owns the
  packets now, so that duplicate is gone. Resends still land at 6 s, 12 s, … and the
  budget still expires at 90 s.
- Both keep their own cancel path, their own re-key, and their own error surface.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 21:01:47 +02:00
enricobuehlerandClaude Opus 5 a2be3f4de9 feat(client): settings profiles — the override catalog, the one resolver, and the session flag
A client setting is global today: pick 4K@120 HDR and the retro box gets it too.
The one escape hatch (per-host `clipboard_sync`) proves the shape works but covers a
single field. This is P0 of design/client-settings-profiles.md — the headless core the
shells, Apple, Android and the deep-link grammar all build against. No UI yet.

A profile is a NAMED BUNDLE OF OVERRIDES, not a snapshot: `SettingsOverlay` is sparse
`Option`s, so a field the user never touched keeps following the global value live, and
fixing a global once fixes it everywhere. `Some(x)` equal to today's global is still
meaningful — it pins x against a later global change — which is why the UI will write
`Some` on touch and `None` on an explicit reset, never by diffing.

The catalog is its own `client-profiles.json`, deliberately not part of the settings
file: that file has five whole-file load-modify-save writers with no merge, so a profile
written by one would be dropped by the next. Which host uses which profile is a field on
the host record instead of a map keyed by host — that is what dissolves the client's
long-standing "what identifies a host record" question for this feature.

Resolution has exactly one implementation, `trust::effective_settings()`:

    effective = overlay(profile).apply(global)
    profile   = one-off pick ?? host binding ?? none

Both session construction sites go through it (`main.rs` AND `console.rs` — touching one
and not the other is a Windows-only build break), so the console, and therefore Decky,
honor host bindings with no work of their own. Nothing here can fail a connect: a
deleted binding resolves as "no profile", and a one-off that can't be honored falls back
to the DEFAULTS rather than to the host's own profile — "connect with Work" must never
quietly stream "Game". `--profile <id|name>` is the one-off door for the shells' coming
"Connect with ▸" and for `punktfunk://…&profile=`; `--profile ""` forces the defaults on
a bound host. The active profile's name closes the stats overlay's first line, so
"which profile am I on?" is answerable without leaving the stream.

Also here, because this effort touches every one of these anyway:

- `KnownHost` gains `profile_id`, `pinned_profiles` and a lazily minted stable `id`. The
  id is groundwork (design §4.5) — no lookup is re-keyed, `fp_hex`/`addr:port` stay.
- `upsert` now preserves the state the USER set on a record — the profile binding, its
  pins, the clipboard decision, the id — against refreshes that carry none of it.
  `clipboard_sync` survived that only because the function happened not to mention it.
- `KnownHost::default()` exists so construction sites read `..Default::default()`; five
  hand-written literals were exactly how a new field gets silently dropped on re-pair.
- All three client stores now write temp+rename. A torn settings file loads as `Default`
  — i.e. silently resets every setting the user has.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 20:22:33 +02:00
enricobuehlerandClaude Fable 5 94f0207cbd feat(windows/client): logs persist — %LOCALAPPDATA%\punktfunk\logs\client.log
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The shell is a windows_subsystem binary and spawns punktfunk-session with
CREATE_NO_WINDOW + inherited stderr: a normal GUI/MSIX launch has no
console, so every log line — the shell's and the session's whole
receive/decode/present forensic trail — evaporated exactly when a user
hit something worth reporting. The 2026-07 PyroWave latency-sawtooth
report had to be triaged from host logs alone; the deciding evidence
(clock re-sync vs backlog-flush lines) lives client-side.

- New logfile module: %LOCALAPPDATA%\punktfunk\logs\client.log,
  the host's rotation convention (10 MB cap -> .old at next start, one
  generation), best-effort (no dir -> plain stderr, never a startup
  failure).
- The tracing subscriber tees to stderr AND the file (ANSI off — the
  file is what users send); startup logs the path.
- The spawned session's stderr is piped through the same tee,
  line-buffered — dev-terminal runs keep their interleaved output,
  GUI runs finally keep anything at all.
- The --console path and the punktfunk-console.exe MSIX shim forward
  the same way (a couch launch has no console either).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 12:51:11 +02:00
enricobuehlerandClaude Fable 5 4a01bc4463 feat(core+host+client): cursor channel — remote-desktop sweep M2a+M2b
The host cursor stops riding the video and becomes a real OS cursor on
the client (the Parsec/RDP model): pointer feel no longer pays the
capture→encode→network→decode→present round trip.

Wire (M2a):
- Hello grows a client_caps trailing byte (CLIENT_CAP_CURSOR) after the
  fixed display_hdr block — presence disambiguated by remaining length,
  which caps the post-HDR tail at 27 bytes (documented); Welcome answers
  HOST_CAP_CURSOR (capable-and-asked, the 444/clipboard precedent).
- CursorShape (0x50, control stream): serial + dims + hotspot + straight
  RGBA, ≤120px/side so the u16 frame always fits (128² would overshoot);
  client caches by serial — re-showing a known shape costs 14 bytes, not
  a bitmap (RDP pointer-cache for free).
- CursorState (0xD0 datagram): serial + visible/relative_hint flags +
  position, sent once per encode-loop tick — latest-wins, self-healing
  under loss, no refresh timer. relative_hint is reserved for M3.
- Client core: two new planes (control-task + datagram-task arms) →
  next_cursor_shape/next_cursor_state; connect() grows client_caps
  (C ABI passes 0 until the v11 cursor poll fns exist).

Host (M2b, Linux portal only):
- handshake::cursor_forward is THE predicate (client asked ∧ Linux ∧
  compositor ≠ gamescope) — Welcome bit and session wiring both read it.
- SessionPlan.cursor_blend goes false for a forwarding session; the
  encode loop ticks a CursorForwarder every iteration: shape-serial diff
  → control-task bridge (mirrors probe_result), state datagram → conn.
- CursorOverlay/capture CursorState carry the hotspot through
  (nearest-neighbor downscale backstop for XL cursors, unit-tested).

Presenter:
- CursorChannel drains both planes per loop iteration; shapes become
  SDL color cursors (from_surface + hotspot), applied while the desktop
  mouse model is engaged; visibility follows the host; capture/released
  hands back the system cursor. Sessions advertise the cap when they
  START in desktop mode.

Verified on .21: fmt + clippy -D warnings (7 crates) + tests green
(core 218 incl. new wire roundtrips, host 245 incl. e2e + forwarder
downscale tests).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 23:43:23 +02:00
enricobuehlerandClaude Fable 5 df04880273 feat(client/input): desktop (absolute) mouse mode — remote-desktop sweep M1
New physical-mouse model beside capture: Desktop leaves the pointer
uncaptured and sends absolute positions through the letterbox
(MouseMoveAbs — every host injector already consumes it). Capture
stays the default and the game model.

- pf-client-core: MouseMode (capture|desktop) persisted in Settings,
  default capture so existing stores are unchanged.
- pf-presenter: Capture grows a desktop model — latest-wins pending
  abs position coalesced per loop iteration (same 1000 Hz discipline
  as relative), flushed before clicks/keys/wheel so they land where
  the cursor is; Ctrl+Alt+Shift+M flips the model live; local cursor
  stays hidden over the window (the host's composited cursor is the
  one you see until the M2 cursor channel); Windows keyboard grab
  only engages for capture (a desktop stream is something you
  Alt-Tab away from).
- gamescope gating: its EIS is relative-only, so desktop mode is
  pinned off there (resolved_compositor), with a log note.
- Settings surfaces: GTK row (dynamic caption), WinUI combo,
  console-UI row + step test, capture-hint line.

Verified: fmt + clippy -D warnings + tests (33/40/19) on Linux .21;
clippy -D warnings for all five crates incl. punktfunk-client-windows
native on .173.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 23:37:32 +02:00
enricobuehlerandClaude Opus 4.8 134874b3c8 fix(client/windows): repair the v0.15.0 MSIX build — ARM64 feature leak + illegal XML comment
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Both MSIX matrix jobs failed at the v0.15.0 tag, for two unrelated reasons, both
introduced by this release. 0.13.0 and 0.14.0 shipped both packages; 0.15.0 shipped
neither.

ARM64 failed to BUILD. The PyroWave Windows un-gating (1ef0229b) moved `pyrowave-sys`
in pf-client-core out of `cfg(target_os = "linux")` into a general optional dependency
that pf-client-core's own `default = ["pyrowave"]` turns on. The ARM64 leg builds
`--no-default-features` precisely to skip it, but that only disables defaults for the
two packages named with `-p` — every internal edge kept inheriting them:
clients/windows -> pf-client-core, clients/session -> pf-client-core, clients/session
-> pf-presenter, and pf-presenter's own `default = ["pyrowave"]` -> pf-client-core.
So the vendored Granite C++ compiled on ARM64 and stopped where it always does:
muglm.cpp reaching for _MM_TRANSPOSE4_PS/_mm_storeu_ps, then
`simd.hpp:103 #error "Implement me."`.

Those three internal edges now pass `default-features = false`; the feature is enabled
only through an explicit chain (clients/session's `pyrowave` -> pf-client-core/pyrowave
+ pf-presenter/pyrowave, and pf-presenter's `pyrowave` -> pf-client-core/pyrowave), so
`--no-default-features` finally means what it says. Verified by feature resolution
rather than assertion — `cargo tree -i pyrowave-sys`:

  aarch64-pc-windows-msvc, --no-default-features -> not in the graph (was: present)
  x86_64-pc-windows-msvc,  default features      -> present
  x86_64-unknown-linux-gnu, default features     -> present

PyroWave is NOT dropped from the Windows client. Decode has always run in the spawned
punktfunk-session binary, whose own default keeps the feature on, and unification turns
it back on for the shared pf-client-core wherever that binary is in the build (x64,
Linux). The shell only ever offered "pyrowave" as a codec preference string — it holds
no decoder and never called one, so linking the C++ into it was dead weight even on x64.

x64 built fine and failed at PACKAGING: `makepri new` rejected the manifest with
PRI191 "Appx manifest not found or is invalid" / malformed comment syntax. The console
tile added in 2508b720 documented its flag inside an XML comment, and XML forbids `--`
anywhere in a comment body, so the literal flag spelling made the whole manifest
unparseable. Reworded, with a note to keep the next person from reintroducing it.
Confirmed by parsing both revisions after template substitution: the tagged manifest
fails at line 63 col 9, this one parses.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 23:20:29 +02:00
enricobuehlerandClaude Fable 5 8fe90a8a4b fix(client): clipboard poll cadence was never applied (and CI clippy)
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POLL was dead: the local clipboard was re-read once per inbound event wait
(<=120 ms) instead of on its own 400 ms cadence, so the constant documenting
the interval described something the code did not do. Give it a deadline of
its own -- the event wait is short because it bounds teardown latency, which
is no reason to hammer the Win32 clipboard eight times a second while the
user is copying in another app.

Build State in one expression while here, and note for next time: CI runs
clippy as --workspace --all-targets -- -D warnings, so a scoped run without
-D warnings (what I did) does not reproduce it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:22:24 +02:00
enricobuehlerandClaude Fable 5 cac23b7a05 feat(client/windows): console UI in the header, one Edit dialog per host
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Three related bits of the same cleanup:

- The console UI moves from a card in the page body to a button in the
  header row, beside Add host / Shortcuts / Settings. It also opens the
  console's OWN host view now (bare --browse) rather than diving straight
  into one host's library, which is what the card did -- the couch
  counterpart of this page, not a shortcut past it.
- spawn_browse / open_console take an Option target to express that.
- The per-host overflow menu collapses: rename and the two clipboard labels
  become one Edit dialog carrying every per-host property, mirroring the
  Apple client's add/edit sheet (name, address, port, Wake-on-LAN MAC,
  share clipboard). A menu item per field read as clutter and buried the
  entries that matter.

Cleared fields mean leave-as-is rather than erase, except the MAC, which is
legitimately clearable.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehlerandClaude Fable 5 2508b72062 feat(client/windows): make the console UI findable, and launchable on its own
Two problems, one feature. The gamepad/couch UI existed but you had to
already know it was there:

- On the hosts page its card only rendered when a controller was CONNECTED,
  so with no pad plugged in there was no visible entry point at all -- the
  only other door being a per-host overflow menu behind a "..." nobody
  opens. The card now always shows, with copy that adapts to whether a pad
  is present, so the feature is findable before you own the hardware.
- There was no way to start it directly. An HTPC or TV box wants the couch
  interface as its first screen, not the desktop shell. "punktfunk-client
  --console" now hands straight off to it (fullscreen unless --windowed),
  which covers shortcuts, Steam entries, autostart and Task Scheduler.

The Start-menu tile needs its own executable: an MSIX <Application> cannot
pass arguments to a full-trust exe, so "punktfunk-client.exe --console" is
not expressible there. punktfunk-console.exe is a ~20-line hand-off to the
session binary's browse mode, staged into the package and given its own
tile ("Punktfunk Console").

Nothing new is implemented behind either door: a bare "--browse" was
already a complete standalone client (host list, discovery, PIN pairing,
settings, Wake-on-LAN, library). It just had no front door.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehlerandClaude Fable 5 aa45757a72 feat(client/windows): per-host clipboard toggle
The bridge landed always-on whenever the host permitted it; sharing a
clipboard is a trust decision about a specific host, so it needs to be
opted into. Mirrors the Apple client's per-host model
(StoredHost.clipboardSync, "Share clipboard with this host") rather than a
global switch: KnownHost::clipboard_sync, toggled from the host card's
overflow menu, default off.

The session binary resolves the stored flag itself in session_params, so a
direct connect and the console's own launches honor the same decision
without every caller having to remember to pass it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehlerandClaude Fable 5 a042dc2850 fix(client/windows): settings combos render blank until touched
The section-switch key was moved onto the scroll_view's direct child during
the parity restructure, which silently disabled it: ScrollView::children()
is Children::PositionalSingle, reconciled positionally with keys ignored.
The column was therefore reused across section switches, diffing one
section's controls into another's -- which re-sets a reused ComboBox's items
(clearing WinUI's selection) but skips selected_index whenever the two
sections' values compare equal, so every combo rendered empty until changed.

Put the keyed column back inside a panel's child list, where the keyed diff
path actually runs and the switch remounts. This is the same bug the
original code carried a comment about; the comment now names the
PositionalSingle trap that makes the key placement load-bearing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehlerandClaude Fable 5 67d2964db9 fix(client/windows): render the settings category title in the content column
NavigationView.Header carries WinUI's own left inset -- the reactor exposes
it as a string prop, so the template's padding is not ours to move, and the
title sat visibly right of the cards beneath it. Render the title as the
first element of the content column instead, where it shares the cards'
left edge by construction.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehlerandClaude Fable 5 344618e1f0 fix(client/windows): flush the settings headings with the cards below
The shared section() helper carries a 2px left inset -- right for the
hosts/licenses lists it was written for, but in Settings it left every
sub-section heading hanging one nudge right of its card's edge. Use a
settings-local heading pinned flush left, and drop the same inset from the
footer notes, so heading, card and note all share one left edge.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehlerandClaude Fable 5 51f7ff1b3f feat(client/windows): invert scroll direction
The Apple client's toggle, wired through the shared session presenter:
Settings::invert_scroll -> SessionOpts -> Capture, applied at the single
seam where wheel deltas enter (before accumulation, so the fractional
remainders stay consistent with what was actually sent).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehlerandClaude Fable 5 7a1809547b fix(client/windows): left-align setting captions, drop the width cap, add auto-wake
Three follow-ups to the parity sweep:

- Captions read centred: a TextBlock defaults to Stretch alignment, so the
  MaxWidth cap left it floating in the middle of the leftover width instead
  of sitting under its control. Pin them (and the footers) Left.
- The settings column kept the shared page() 640px cap, which -- next to the
  NavigationView pane spending the left third -- squeezed the cards into a
  narrow ribbon. Drop the cap here.
- Auto-wake on connect (the Apple client's toggle) is now a setting rather
  than unconditional behavior. Default on, which is what it did before.
  Gating the flow's ENTRY, not its packet sends: with it off a failed dial
  just fails, instead of showing a "Waking..." wait that would never send a
  packet to end itself. The explicit "Wake" host-card menu action is
  deliberately NOT gated -- that is the user asking directly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehlerandClaude Fable 5 72583b272e feat(client/windows): settings parity with the Apple client's revamp
Adopt the Apple client's 2026-07 settings structure so the two desktop
clients read the same way. Category map is now theirs verbatim -- General
(session/app behavior), Display (everything about the picture), Input,
Audio, Controllers, About -- which moves four things: statistics and the
game-library toggle out of Video/About into General, controllers out of
Input into their own category, and the codec/bitrate/HDR/decoder controls
out of the old Windows-only "Video" tab into Display, where Apple keeps
them. Sub-section headers (Resolution / Quality / Decoding / Host output)
mirror their Sections, as do the two "applies from the next session"
footers.

Every field now carries its explanation directly under it instead of only
in a hover tooltip -- the same move Apple made, for the same reason. The
old comment here argued against prose in the card because a paragraph
ABOVE a control reads as its label; that holds, so the caption goes below,
which is what Apple does and what Windows Settings itself does. Wording is
shared verbatim wherever a setting means the same thing on both platforms.
Where behavior differs the text stays Windows-specific -- notably the
forwarded-controller picker, where Apple forwards one pad as player 1 and
this client forwards every controller as its own player.

Two fixes fell out of the sweep: the decoder picker never offered D3D11VA
even though the chain accepts it (and 40030e90 made it Intel's default), and
settings opened on Display rather than the first sidebar item.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehlerandClaude Fable 5 1ef0229bd9 feat(client/windows): PyroWave decode + surface it in the GUI codec picker
The decoder was gated to Linux because, when it landed, the Windows client
still had its own in-process WinUI/D3D11 presenter and the PyroWave present
path there was an open question. That client has since been retired: Windows
now spawns the SAME Vulkan session presenter as Linux, and the decoder is
plain Vulkan compute on the presenter's device (no fds, no dmabuf, no D3D11
interop), so the question that gated it answered itself. pyrowave-sys already
builds on Windows too -- the Windows HOST encoder ships on it.

So this is a port by un-gating: every cfg(all(target_os = "linux", feature =
"pyrowave")) becomes any(linux, windows) -- decoder module, backend variant,
Decoder::new_pyrowave, the CODEC_PYROWAVE advertisement, the session pump's
opt-in/build/label arms, and the presenter's planar CSC pass. No new code.

Then offer it in the Windows GUI, which is what prompted this. It stays
preference-only (resolve_codec never auto-picks it) and a host or device that
can't do PyroWave just falls back down the ladder to HEVC.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehlerandClaude Fable 5 1d587a259e fix(client/d3d11va): green bar at the bottom — clamp the blit to the frame
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The decode surface is DXVA-aligned (height rounded up to the profile's
alignment, 128 for HEVC/AV1), so it is taller than the frame: a 2400-line
stream decodes into a 2432-line texture. VideoProcessorBlt was called with
no stream source rect, so it blitted the WHOLE surface — the uninitialized
padding rows (NV12 Y=0,U=V=0, which converts to vivid green) landed at the
bottom of the output and the picture was squashed to fit. Set the source
rect to the real frame.

Pre-existing on this backend, but 40030e90 made D3D11VA auto's first choice
on Intel, so it went from a corner case to what every Intel user sees — a
~32 px green bar at 3840x2400, reported on glass within the hour.

Also dedupe the Settings GPU picker by description: that string IS the
identity downstream (persisted as Settings::adapter, matched by name as
PUNKTFUNK_VK_ADAPTER), so repeated enumerations of one adapter offered the
user the same choice twice — live on an Intel Arc laptop, whose Vulkan ICD
also enumerates the single physical iGPU twice. Both paths now log their
raw enumeration (decode texture dims; DXGI name/LUID/ids) for the next
report.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 14:44:05 +02:00
enricobuehlerandClaude Fable 5 871ebb31ce feat(clients): render-scale setting on every client — shared punktfunk_core::render_scale
Client-side supersampling/downscaling: the client asks the host to render
and encode at chosen-resolution × scale (the host does no scaling) and the
presenter rescales the decoded frame to the display. >1 supersamples for
sharpness; <1 lightens the host GPU and the link. Default 1.0 = Native, the
prior behavior.

The geometry lives once in punktfunk_core::render_scale (multiply, preserve
aspect ratio, floor to even, clamp to the codec's per-axis ceiling — 4096
for H.264, 8192 otherwise), the Rust twin of the Apple client's
RenderScale.swift, consumed by the native session client, the presenter's
match-window path, the Windows/Linux settings UIs, Decky, and Android
(settings + host connect + unit test).

Implemented and platform-verified by the Apple-client-features session
(Linux+Android+Apple green there); the punktfunk-core wiring
(pub mod render_scale) is restored here after being lost in a working-tree
reconciliation.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 17:20:15 +02:00
enricobuehlerandClaude Fable 5 1fc9ef0050 feat(core,host,clients): typed pairing rejections — every client says WHY, not "not accepted"
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A host's pairing-gate rejections (not armed / bound to another device /
rate-limited / identity required / denied / approval timeout / superseded /
wire-version mismatch) used to drop the connection with a bare code-0 close,
and every client collapsed that — plus plain unreachability — into one
"wrong PIN / not accepted" message. A dead network path, a disarmed host,
and an operator denial were indistinguishable, which is exactly the
misdiagnosis behind the recent Android pairing support thread.

- core: new ungated `reject` module — shared close-code block 0x60–0x67
  (+ 0x42 busy promoted from the host), `RejectReason`, and
  `PunktfunkError::Rejected`; `pair()`/`connect()` decode the host's
  ApplicationClosed code into `Rejected` instead of a generic Io error.
  C ABI v7: status block −20…−28 and `punktfunk_connect_ex8` (`status_out`
  reports the failure cause; NULL-return alone can't). Wire unchanged —
  old peers see exactly the old bare close.
- host: every gate rejection `conn.close()`s with its typed code (and the
  human reason as close bytes) before erroring out of the session task.
- pf-client-core: shared `pair_error_message`/`connect_reject_message`
  wording consumed by the Windows + Linux + console-UI + CLI surfaces; a
  connect failure now renders the host's stated reason.
- android: `nativeTakeLastError()` JNI token + `ConnectErrors.kt` — a
  network timeout is no longer reported as "wrong PIN, or the host isn't
  armed", and a typed rejection skips the wake-and-wait fallback (the host
  is demonstrably awake).
- apple: `HostRejection` + `.rejected`; the pair sheet and session alerts
  show the stated reason; connect moves to `ex8`.

Completes the cross-client half of the hunks that rode along in 12148243
(client.rs / trust.rs / punktfunk1.rs) — main did not build without this.

Validated: workspace clippy -D warnings + full test suite green on .21
(EXIT=0, 309 host / 148 core suites); macOS core 147+c_abi green; swift
build green; Android Kotlin + native crate green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 09:58:43 +02:00
enricobuehlerandClaude Opus 4.8 f88d0ae4dc feat(touch): cross-client touch-input modes on Linux + Windows
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Bring the SDL presenter (Linux/Deck + Windows) to parity with the Android and
Apple clients: a persisted TouchMode selects how a touchscreen drives the host —

  * Trackpad (default): relative cursor with pointer ballistics + the shared
    gesture vocabulary (tap = left click, two-finger tap = right click,
    two-finger drag = scroll, tap-then-drag = held left drag, three-finger tap =
    cycle the stats overlay).
  * Direct pointer: the cursor jumps to and follows the finger (absolute).
  * Touch passthrough: every finger is a real host touchscreen contact.

Previously the presenter had no finger handling, so SDL synthesized mouse events
from touch and — under the stream's relative-mouse lock — walked the host cursor
into the corner (the reported Deck bug). SDL touch->mouse synthesis is now off;
DIRECT touchscreens route through a new incremental gesture engine (a port of
Android TouchInput.kt / Apple TouchMouse.swift), while INDIRECT trackpads keep
driving the mouse. Fingers map through the aspect-fit letterbox onto the content
rect.

TouchMode lives in the shared trust::Settings (default trackpad, so passthrough
is opt-in like the other clients); the GTK and WinUI settings screens both gained
a "Touch input" picker. Gesture engine, letterbox mapping, and settings
back-compat are unit-tested (28 tests green); clippy -D warnings clean; full
Linux client + session build verified on-host.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 23:51:29 +02:00
enricobuehlerandClaude Opus 4.8 236c59754b refactor(gamepad/windows): drop the dead shell fork, use pf-client-core's service
clients/windows/src/gamepad.rs was a 629-line near-verbatim fork of
pf-client-core's SDL gamepad service, frozen at an old single-pad design.
Commit 9822fc3b removed its attach/detach entry points but left the machinery,
so `Worker.attached` was initialized None and never set — ~300-400 lines
(button/axis/touchpad/motion forwarding, Ds5Feedback, the rumble/HID feedback
loop) were logically unreachable, never flagged because the guards read a
runtime Option the compiler can't prove is always None. The live remainder
(pad enumeration + pin persistence) had drifted from core: it opened every
device for metadata (vs core's no-open id-getters), force-enabled the Valve
HIDAPI drivers unconditionally, lacked the steam_virtual skip (so it could pin
Steam Input's virtual pad and kill gyro), and derived the pin key from an
opened handle — risking a cross-process byte-mismatch with the session, which
resolves the same key from id-getters.

The shell's only live job is enumerating pads for the Settings list and
persisting the pin; the spawned punktfunk-session already runs the full
pf-client-core service and does all real forwarding (session/main.rs). So
delete the fork and point the shell at pf_client_core::gamepad::GamepadService
directly — its start()/pads()/set_pinned()/clone() + PadInfo{key,name,
kind_label()} are a strict superset of what the shell uses. Idle, core's
service is hands-off the hardware (id-getter metadata, no device open, HIDAPI
off), which is the intended behavior and fixes the drift class above.

- delete clients/windows/src/gamepad.rs (-629) and `mod gamepad;`
- main.rs / app/mod.rs: use pf_client_core::gamepad::GamepadService
- drop the now-unused direct sdl3 dep (pf-client-core pulls it on Windows with
  the same build-from-source,hidapi features); sync Cargo.lock

Pre-checks (dev Mac): std mpsc Sender<T>: Sync confirmed on the pinned 1.96.0
(so core's GamepadService is Sync for the WinUI cross-thread sharing, no core
change needed); rustfmt clean; no dangling refs. Windows compile is deferred
to CI (windows-only crate, unbuildable on macOS).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 11:25:03 +02:00
enricobuehlerandClaude Opus 4.8 a9dc6efe55 fix(windows): drop the orphaned touch_last_used re-export
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More builtin-removal fallout: trust.rs re-exported pf_client_core::trust::
touch_last_used, whose only consumer was the deleted in-process session pump. In
a binary crate an unused pub-use is a hard -D warnings error (it surfaced only
after the gamepad dead-code errors were cleared, which had suppressed the
unused_imports pass). Drop it; every other re-export still has a user.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 08:37:24 +02:00
enricobuehlerandClaude Opus 4.8 9822fc3b1c fix(windows): drop the orphaned in-process gamepad forwarding hooks
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Removing the builtin stream path (ef580825) left GamepadService's attach/detach/
active/auto_pref + the Ctl::Attach/Detach variants with no callers — the spawned
punktfunk-session binary owns pad forwarding now. The client still compiled, but
clippy -D warnings tripped on the dead code. Drop the forwarding hooks + the
active-pad mirror; the service keeps pads() (Settings list) and set_pinned()
(persist the forwarded-pad selection the session child reads).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 07:49:38 +02:00
enricobuehlerandClaude Opus 4.8 ef5808254a refactor(windows): remove the legacy in-process builtin stream path
The real Windows client is the spawned punktfunk-session Vulkan binary
(pf-client-core); the in-process builtin GUI stream — reachable only via
PUNKTFUNK_BUILTIN_STREAM=1 — was dead weight kept alive by nothing and a
recurring source of wasted effort. Remove it: delete present/render/input/
audio.rs and the builtin remainder of session/video.rs, rip all the builtin
wiring (app/mod, connect, stream), and make connect always spawn.

Preserve the two shipped keepers that happened to live in those files by
relocating them to a new probe.rs: run_speed_probe (the per-host network speed
test used by the Settings speed page and --headless --speed-test) and
decodable_codecs (the codec-capability advert on the probe connect). Trim gpu.rs
to just the Settings adapter picker (adapter_names + helpers). --headless now
supports only --speed-test — the in-process decode/frame-counter went with the
pump.

Drops the now-orphaned deps opus, wasapi, crossbeam-channel, anyhow; keeps
ffmpeg-next (probe::decodable_codecs still needs it). Net 4432 deletions.
Statically verified (module wiring, imports, orphaned symbols/deps all clean);
the type-level compile runs on the windows-amd64 CI runner, which has the
toolchain this non-Windows host lacks.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 01:22:09 +02:00
enricobuehlerandClaude Opus 4.8 9514a8c0e2 fix(client): correct Linux/Windows "Forwarded controller" copy for multi-controller
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The relm4 (Linux) and native (Windows) shells spawn punktfunk-session, which
since the native-plane rework forwards ALL controllers by default — but the
"Forwarded controller" settings dropdowns still described the pre-rework world
("Automatic (most recent)", "Exactly one controller is forwarded to the host").

The dropdown already lists every detected pad and wires set_pinned(None)=all /
set_pinned(key)=single-player; this fixes only the misleading labels, subtitle,
tooltip, and stale leading comments to match: Automatic forwards every real
controller (each its own player); pick one to force single-player.

cargo check -p punktfunk-client-linux green; Windows is windows-gated (pure
string edits, CI windows.yml).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 21:53:07 +02:00