6703be377ff79eeee32ed7ee1c87f0383f783bf1
2097
Commits
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6703be377f |
feat(client/windows): pinning moves to the tile menu, and the chrome quiets down
Pin/unpin lives in the tile's "…" menu now (review decision, reversing the editor-owns-it rule): one flat prefix-matched entry per profile — "Pin tile: X" / "Unpin tile: X" — beside Copy link and Create shortcut, the other tile-shaped actions. The write is paired with a new `hosts_rev` bump (the hosts-page mirror of `settings_rev`), so the pinned tile appears — or vanishes — in the same gesture instead of on the next discovery tick. UIA-verified: menu -> Pin tile: Work -> the pin is in the store and the second tile is on the grid immediately. The rest is the review list: * Both sheets (host editor, profile) put their content in a scroll_view — a window shorter than the card scrolls it instead of clipping the bottom controls. * The home header keeps ONE labelled action: Add host, in accent. Console/Shortcuts/ Settings drop to icons with tooltips — four written-out buttons read as four competing calls to action, and icon-only removes the compact-width special case too. * The profile switcher becomes one combined element: combo + pencil (icon only, the label is gone) inside a shared control-look wrapper — stock 4-epx radius, CardStroke outline, the pencil a borderless segment. In the defaults scope the bare combo stands alone. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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8783f11e90 |
fix(client/windows): pinning works where you can see it, and the rows learn one skeleton
"Can't pin hosts with a certain profile" — live diagnosis found the pin switches WORKED
but sat below the fold: the host editor rendered as an in-grid tile, its grid cell parked
mid-page, and on an ordinary window the pin section's visible rect was a 9-px sliver a
mouse can't hit (UIA's pattern-toggle, which bypasses hit-testing, persisted fine — that
is what isolated it). The editor is now a centred sheet — scrim + card, titled with the
host, Save/Cancel right-aligned — in a stable overlay slot beside the add modal and the
forget dialog. Verified end-to-end with a real mouse click: toggle flips, the pin lands in
client-known-hosts.json, and the pinned tile is on the grid after Save. Pin toggles also
log now — this hunt was blind until they did.
The settings rows learn one skeleton, label / (marker) / input / caption, per review:
* The Overridden capsule ("Overridden │ Reset", one tinted pill, whole-pill tap target)
sits BETWEEN the row's label and its input, left-aligned — not trailing controls of
wildly different widths, not mixed into the caption.
* Labels move out of the widgets (`.header` is gone from the row builders) into the row
itself — a widget-embedded header allows nothing between label and box, and uniform
6-epx row spacing needs the row to own all four lines.
* The scope bar's combo and Edit button share an explicit 36-epx height, and the bar shows
the active profile's colour as a 12-epx chip beside the combo (dropdown items are plain
strings in this toolkit, so the chip cannot ride inside the list).
* The sheet's colour swatches size the disc itself, not its child — they rendered as
squashed ovals under the sheet's layout.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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ba7667ee2b |
fix(client/windows): dialogs stop panicking the shell, and the chrome stops shouting
Deleting a profile reliably killed the app with E_BOUNDS ("Daten außerhalb des gültigen
Bereichs"): a ContentDialog is a PHANTOM child in the reactor backend — tracked logically,
never attached to the panel — and the reconciler unmounts a child before removing it, so
by the time `remove_child` runs the dialog's handle is gone, the backend no longer
recognises it as phantom, and it RemoveAt()s a visual child that never existed. (The third
upstream windows-reactor bug this client documents.) Both confirmation dialogs — delete
profile, forget host — are now ALWAYS MOUNTED with `is_open` doing the arming, and both
live in STABLE overlay slots (settings: [nav, sheet slot, dialog]; hosts: [page, add-modal
slot, dialog], each closed slot a same-kind background-less Border) so no pass ever
removes or repositions a dialog. UIA-verified: create profile -> delete -> confirm, the
shell survives.
The rest is the review feedback:
* A group with no fields renders NOTHING — Decoding and Library showed a heading over an
empty card in profile scope (device facts, never per profile).
* The override marker leaves the caption: a small "Overridden" chip and the Reset button
sit beside the control, bottom-aligned; the description below stays a description,
identical in both states.
* Host tiles stop wearing three badges: Paired is the resting state and earns no chip
(a chip is for a decision — Trusted/PIN/Open), and the bound profile becomes a small
dot in its accent colour plus the name in caption text.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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7bbee0eeb6 |
feat(client/windows): the profile selector settles above the settings surface
Out of the NavigationView for good. The pane footer clipped in the compact rail, the clip-aware monogram variant read as broken, and reactor offers no pane-opened event to adapt on — so the switcher is now a slim bar riding an Auto grid row above the nav: an "Editing" label, the scope combo, and Edit profile… (with its glyph), each vertically centred against the combo and sharing the content column's 24/28 page margins. Visible from every section at every width, in no one's way, and the nav below keeps its Star row so the surface still fills the window. The sheet drops its embedded scope combo — the bar owns the choice now — and opens only with a profile in scope. UIA-verified live: scope switch from the bar repaints in place (marker 5 -> 6), the sheet opens from the bar and closes, Default scope restores. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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69743e3a09 |
feat(client/windows): the profile surfaces get their icons
Reset carries Undo, Edit profile carries Edit, Duplicate/Delete/Close carry Copy, Delete and Accept — the icon support the bumped reactor added (#4736), applied where a glyph disambiguates faster than a word. The rest of the shell already had its icons. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e8eb803a3f |
feat(client/windows): 4:4:4 reaches Windows, and the Overridden marker stops moving the page
The GTK client grew its "Full chroma (4:4:4)" switch in the same commit that fixed its override marker; Windows got neither until now. The row lands in the Quality group under HDR with the GTK wording verbatim (same setting, same constraints), a full overridable profile row — the core overlay and the session binary already spoke `enable_444`, so the shell was the only gap. OverrideFlags grows the matching flag, and a unit test now pins the whole overlay -> row-flag mapping (tri-state resolution included): a field that records without marking its row is the original Overridden-row bug wearing a new face. And the marker obeys the GTK rule learned the hard way there: nothing that appears on an edit may move what was edited. Both states of a profile-scope row reserve the same caption-line height, so the marker + Reset materialise in place instead of shoving every row below them down by a button's height. Scope-blind audit (the bitrate-box failure class): clean. Decoder and GPU are hidden in profile scope as device facts (GTK parity), the forwarded controller stays gated, and every visible profile row commits through `commit`. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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09d1691af4 |
fix(client/windows): the switcher footer survives the pane clip instead of guessing at it
Binding the footer's form to the WINDOW width was wrong twice over: the pane's open state belongs to the user (the hamburger), so a wide window with a closed pane still clipped the combo, and a narrow window with the pane opened still showed the compact disc. Reactor exposes no pane-opened/closed event — so the footer now needs no pane state at all: its LEADING 48 epx is the scope's monogram disc (profile accent when set) and the combo + Edit button sit after it, so the compact rail's clip line falls exactly between them. Closed pane → a clean disc (which opens the profile sheet); open pane → disc + combo. The same trick NavigationViewItems use, at every width and in every mode — the display mode goes back to Auto, the width threshold and the root window-size read are gone. The sheet is now self-sufficient (title "Profiles"): it always carries the scope combo — whether the pane's own combo is visible depends on state this page cannot observe — plus the name/colour/duplicate/delete rows whenever a profile is in scope, so the disc is a complete profile entry point from the bare rail. UIA-verified: scope pick from the pane combo, Overridden marker 5 -> 6 in place, the sheet opens from Edit profile… and closes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4b5bca93a0 |
fix(client/windows): the scope switcher stays in the nav at every width
The width-adaptive fallback moved the switcher OUT of the pane on narrow windows, and in the pane it could still clip — both read as broken. Now the nav is the switcher's only home: `Left` mode (always-expanded 280 pane, combo sized to fit) while the content column gets a workable width, and below that a `LeftCompact` rail whose footer swaps to a fitting compact form — a 40-square monogram disc for the scope (profile accent when set) instead of a clipped ComboBox. The disc opens the profile sheet, which in compact mode carries the scope combo too (keyed per scope against the items/selected_index diff hazard), so switching, creating, and editing profiles all stay reachable from the rail. The inline content-column fallback is gone. UIA-verified on the expanded path: scope pick from the pane, Overridden marker 5 -> 6 in place, sheet opens and closes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2409ec9a4b |
docs(client/windows): the harness passes where the real backend fails, and the note says so
Case 3 of the characterization suite (a sync use_state write from a backend-fired handler re-renders) is true of the ENGINE and was taken as license to de-hoist event-driven page state — and the live app immediately disproved it: with settings componentized and its scope local, a real ComboBox pick changed nothing on screen (UIA-verified, no repaint). The real WinUI backend's handler wiring still never pumps the pass the harness pumps. The de-hoist is reverted one commit back; this one makes the record honest. The module discipline note now separates the three tiers of evidence — engine rules (harness-pinned), real-backend behaviour (live-verified, hoisting stays), and the tween-keyed corollary — and case 3's comment warns it must not be read as de-hoist permission without a live UIA check. The upstream gap worth reporting grows to two: the AsyncSetState HostId registry miss, and the backend event wiring that bypasses the render pump. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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27039e04ff |
Revert "refactor(client/windows): page-only state climbs back down from root, on the measured rules"
This reverts commit 427f99a06647fd99e5c72d18cb7a710d8a7ac885. |
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69c13b5aae |
fix(client/windows): the settings pane stops auto-collapsing under the default window
WinUI Auto mode collapses the NavigationView pane below 1008 epx — narrower than the app's own 1000-wide default window, so the scope switcher kept getting booted out of the nav into its inline fallback. The page now forces the mode: Left (always expanded, at a tighter 250 pane length) down to 720 epx, LeftMinimal below that — the switcher lives in the pane wherever the content column still gets a workable width. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6ab2ee4819 |
refactor(client/windows): page-only state climbs back down from root, on the measured rules
The root component had absorbed every page's UI state because of re-render folklore; the characterization suite (tests/reactor_semantics.rs) replaced the folklore with measured rules at the current windows-reactor pin: a child's sync use_state re-renders its owner reliably, including from backend-wired event handlers (MenuFlyout clicks, pointer enter/exit, ComboBox selection) and under element-equal wrappers. Only a background thread's AsyncSetState write is still dropped. So user-event-driven page state moves into the pages that own it: * hosts_page: forget, rename and hover become local sync use_state; the HostsProps fields, their PartialEq arms and the root plumbing are gone. * settings_page: converted from a hook-free 14-parameter fn into a real component(...) with a SettingsProps (data-only PartialEq, the HostsProps pattern). Scope, the delete confirmation, the edit-modal flag and the repaint revision are its own sync use_state; commit() and the row helpers take the sync setter now. What deliberately stays rooted, each with its reason in place: show_add and the settings section drive root tween workers (a thread writing root async state can only be started by the owner of the trigger), the tween progress values are those workers' output, and everything thread-fed (discovery, HUD, probes, pads, deep links, speed, library) keeps the async-drop rule. window size stays a root read so resize re-renders the tree. One deliberate behaviour shift: page-local state now resets when its page unmounts, so re-entering Settings lands on the Default settings scope (the section still persists, being root state). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9907ce6229 |
test(client/windows): the re-render rules become measured, and the switcher survives a collapsed pane
Adopts windows-reactor's own headless harness (the `test` feature + the upstream repo's `test_reactor`/RecordingBackend crate, same pinned rev) and pins the three semantics this client's state placement depends on, in tests/reactor_semantics.rs: * A child's sync `use_state` re-renders it through element-equal wrappers — the pre-bump reconciler pruned at the wrapper; fixed upstream (`nested_state_rerender.rs`). * A sync write from a backend-fired event handler re-renders — the "MenuFlyout handlers bypass the flush" claim does not hold at the engine level on this rev. * A child-owned `AsyncSetState` write still does NOT re-render its owner — newly diagnosed: every component RenderCx draws a fresh HostId but rerender callbacks are registered only for the root, so the child's request is a registry miss, silently dropped; the value surfaces on the next unrelated pass. The test asserts the broken behaviour on purpose, so the bump that fixes it upstream turns the test red and the discipline can be relaxed. (Upstream's own async test installs the guard for the very cx it tests and cannot see this; worth reporting with this repro.) The stale discipline note in app/mod.rs — written against the June rev — is replaced by the measured rules, each citing its test. Net: per-screen EVENT-driven UI state may live in the screen's own component; THREAD-driven state stays hoisted at root, now for a proven reason. Riding along (field report from the live review): the scope switcher no longer clips when the NavigationView collapses. WinUI's Auto mode shrinks the pane below 1008 epx and CLIPS pane-footer content to the rail; reactor exposes no pane-opened event, so root now reads the window size and the switcher follows the same threshold — expanded pane → pane footer, collapsed → a slim row leading the content column (an Auto/Star grid row, not a vstack, so the scroll viewport survives). Test builds use their own CARGO_TARGET_DIR by convention: windows-reactor-setup stages resources.pri next to the test binary and a RUNNING dev client holds that file mapped. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1c1b81133c |
fix(client/windows): the settings surface fills the window again
The redesign left the page rooted in a vstack, and a StackPanel hands its child the DESIRED height — the NavigationView was clipped in a short window and floated in a tall one. The nav, the Edit-profile scrim and the delete ContentDialog now share one grid, so every layer stretches with the window (the dialog is its own WinUI layer and only needs to be in the tree). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6b956a2bf4 |
fix(client/windows): the Overridden marker appears on edit, and profile chrome leaves the page
Committing a profile-scope edit wrote the catalog and nothing else — no reactor-observable
state changed, so no render pass ran, OverrideFlags was never recomputed, and the
"Overridden here" row only surfaced after some unrelated navigation. The mirror of the
Linux fix ("the override marker appears on touch"): `commit` now ends every save with a
`settings_rev` bump, threaded through `setting_combo`/`setting_toggle`, so the marker lands
in the same pass that recorded the override. The bitrate box goes through `commit` too —
it wrote the GLOBAL settings regardless of scope, which corrupted the defaults from inside
a profile and could never mark its row.
The profile chrome moves out of the content column while its wiring is open. The scope
switcher sits in the NavigationView's pane footer (`pane_footer`, new in the bumped
reactor) where it reads as navigation chrome — which layer am I editing — instead of a bar
of controls above every section. Rename, colour, duplicate and delete hide behind an
"Edit profile…" modal (the Add-host scrim-and-card pattern; ContentDialog still fits no
text box), and "New profile…" lands straight in that modal to be named. The footer combo
is keyed by scope + name list so a rename or delete remounts it past the documented
items/selected_index diff hazard; renames repaint the dropdown on modal Close, not per
keystroke.
The absorb-level semantics (record the touched field against the effective snapshot; a
value equal to the global is still a pin) were already covered by pf-client-core's
`absorb_records_the_touched_field_only`; render-level tests wait for the reactor test
harness. Verified live via UIA on the running shell: with the "Game" profile in scope,
changing Render scale grew the marker count 5 -> 6 in place with no navigation, the
override landed in client-profiles.json, the global settings file stayed byte-identical,
and the Edit modal opens and closes from the pane.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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35c61fee64 |
chore(client): the windows-rs pin moves a month forward, onto the SDK-metadata bindings
The July 2026 windows-rs brings a reconciler keyed-child-order fix (#4728), widget validation (#4727), a DPI collision fix (#4751), icon elements (#4736), multi-window support (#4730) and scroll virtualization (#4710) — the re-render fixes the Windows client has been working around at the architecture level. All three pinned deps (windows-reactor, windows, windows-reactor-setup) move together so windows-core stays unified across the swap-chain hand-off, and pf-client-core moves with them. The bulk of the diff is #4689: windows/windows-sys now generate straight from the Windows SDK, so the `Win32_*` namespace features became one feature per SDK header (winuser, dxgi, d3d11, …), the PascalCase namespace modules became header-named modules, struct-returning COM methods take explicit out-params and return HRESULT, Win32 functions return their raw BOOL/HANDLE instead of Result, and flag constants are plain integers. Both crates' Win32 code is rewritten to that shape; behaviour is unchanged on every path. Riding along, all already stale before the bump: the README and the three Windows workflows stop claiming windows-reactor's build.rs needs CARGO_WORKSPACE_DIR (that build.rs no longer exists — staging moved to windows-reactor-setup via OUT_DIR); the README layout section stops describing modules that moved into the session binary long ago and gains the manual smoke checklist; the notices generator learns the SPDX for crates that ship license files without a `license` field, which turns windows-reactor-setup's UNKNOWN into MIT OR Apache-2.0; and the crate records its real rust-version (1.96) instead of inheriting the workspace's 1.82. Verified: cargo check/clippy/fmt clean on punktfunk-client-windows, pf-client-core and punktfunk-client-session; both bins build; --discover finds the LAN hosts; the GUI shell comes up (WinAppSDK bootstrap intact under the new reactor-setup). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ddd0e5cc5d |
fix(vdisplay/kwin): primary is a PRIORITY, and the log now reads the answer back
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A field report (CachyOS, KWin 6.7.3, Plasma): topology primary streams the new virtual display but the desktop stays on the physical — while the host logs primary_taken=true on every apply. Both halves were real: * KWin's handler for kde_output_configuration_v2.set_primary_output is literally '// intentionally ignored' (verified in the 6.7.3 source). The output order is driven by per-output set_priority (management >= 3; we bind up to v22 and never called it). Exclusive only ever LOOKED right because disabling every other output leaves KWin nothing else to promote. Now: ours gets priority 1 and every other enabled output is renumbered uniquely behind it, exactly what kscreen-doctor does — the reporter proved that path applies and sticks on their box. set_primary_output is still sent for pre-v3 compositors. * primary_taken echoed the REQUEST. The log now waits one sync barrier for KWin's post-apply priority events and reports primary_verified from the read-back — a request the compositor ignores can never ship a green log again; the mismatch is a WARN naming the symptom. First-slot-wins refinement the working priorities made necessary: a SAME-NAMED output is this slot's own predecessor mid-supersede (mode switches create the replacement before dropping the old), not a sibling whose primary must be respected — deferring to it handed primary to whatever KWin promoted when the predecessor vanished a moment later. On-glass (nested KWin 6.7.3): fresh create, high-refresh custom-mode create, and the mode-switch supersede all read back verified=true; exclusive still disables + restores the other output in-process. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a8744b98d1 |
feat(devtools): reproduce the capture-model cursor path without a real client
punktfunk-probe grows --cursor-capture: advertise CLIENT_CAP_CURSOR, flip the channel to the capture model (CursorRenderMode client_draws= false), and wiggle RELATIVE pointer motion for the whole dump — decode the .h265 and the host-composited pointer must be in the pixels. Plus --codec pyrowave (advertised only on request so the dump format of existing recipes never changes). tools/cursor-probe stands up the capture side alone: virtual output with the out-of-band cursor, production PipeWire capturer, production injector, absolute then relative motion — and reports whether SPA_META_Cursor ever yields an overlay. It is how Mutter's pointer-in-stream metadata gate was isolated on-glass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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751fbd6c47 |
fix(host/linux): park the seat pointer on the streamed surface — a capture-mode client cannot
ROOT CAUSE of the GNOME capture-mode cursorless stream (and the same latent hole on KWin, whose screencast also gates cursor data on includesCursor): a virtual output is created fresh per session while the seat pointer stays wherever it was — usually a physical monitor. A capture-model (pointer-lock) client sends only RELATIVE deltas, so nothing ever moves the pointer INTO the streamed output: input lands on the wrong monitor, Mutter suppresses SPA_META_Cursor entirely (should_cursor_metadata_be_set: visible AND in-stream), and both the embedded and the encoder-blend composite models stream cursorless. The stream loop now parks the pointer at the streamed surface's centre through the session's own input pipeline (capability routing, region ladder, anchor — the path client events take): armed per (re)built display and by the capture-model flip, retried on a schedule because the first park of a session can land on a still-cold EIS connection (devices not resumed — the injector drops it; observed on-glass), and kept trying while a capture-model session still has no live overlay. A desktop-model client overrides the park with its first absolute move. Verified end-to-end on GNOME 50.3/Mutter (RTX 5070 Ti): the reference client in capture mode now shows the host-composited cursor moving in the decoded H.265 dump, and the PyroWave session hands the overlay to the wavelet CSC blend. One-shot per-session/per-stream breadcrumbs (first meta region, first bitmap, first overlay handed to the blend / still-cursorless) make the next field triage a grep instead of a rebuild. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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39aa0c57ce |
fix(inject/libei): a scaled output's region is the streamed mode in logical pixels — match it
A display scale s shrinks an output's EI region to logical pixels (Mutter advertises 853x533 for a 1280x800 output at 1.5), so the exact-size rung missed every scaled output and absolute input fell through to regions.first() — the wrong monitor whenever another region sorts first (on-glass: a lingering sibling virtual display). New rung between exact and first: one consistent scale factor (1..=4, fractional included) must map the region onto the mode on both axes, with per-axis rounding slack. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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73e742d877 |
fix(client/session): the declared GTK deps reach the lockfile
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67ab64ed06 |
feat(web): the Host page names — and marks — the operating system
The Identity card gains an "Operating system" row: the pretty name as text, the raw identity chain as its tooltip, and a leading OsIcon resolved by the same most-specific-first walk as the clients. lucide deliberately ships no brand marks, so os-icon.tsx vendors the ten as inline currentColor SVGs (the brand-mark precedent, the plugin-registry pattern), falling back to a generic monitor for a chain nothing recognizes. Row grows optional icon/title props rather than a fork; stories cover Bazzite, Windows and the unknown-distro degradation; labels land in both message files. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2ca3f729fc |
feat(client/decky): host rows wear the OS mark for free
react-icons already ships every brand mark, so this client costs nothing: the avahi parser and the saved-hosts feed surface the new `os` chain (optional on SavedHost — the installed flatpak client may predate the field), the merge model threads it through with the live advert preferred, and the row label leads with the resolved mark via the same most-specific-first walk as every other client. A payload without `os` renders exactly as today. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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63224cd31d |
feat(client/android): the eighth field carries the OS, and cards wear it
The JNI discovery record appends `os` as its eighth ␟-field (append-only — the Kotlin parser's arity guard already tolerates both old and new records, now pinned by tests in both directions), sanitized on the Kotlin side by the mirrored chain grammar next to the shared `osIconTokens` walk. `KnownHost` persists it additively (optString — no schema bump, migration passes it through) with `learnOs` beside `learnMac`, learned on the same discovery tick. Compose ships no brand icons, so OsIcons.kt vendors the ten marks as raw SVG path strings built into ImageVectors via PathParser (lazy, cached) — they tint with the Material theme like any Icon. The host card's address line leads with the mark, live advert preferred over the stored chain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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88c8688b47 |
feat(client/apple): host cards wear the OS mark, and the store learns it
`DiscoveredHost` reads the new `os=` TXT (sanitized in PunktfunkShared's OsChain.swift — the pure grammar + walk, mirrored from pf-client-core so every platform resolves identically, and dependency-free so the widget could use it); `StoredHost` appends optional `osChain` per the frozen app↔widget contract (optional + appended last; legacy JSON still decodes, pinned by the round-trip tests), and `HostStore.updateOsChain` learns it beside the MACs. The art rides PunktfunkKit's proven resource path (the fonts precedent): ten template vector imagesets in Resources/OsIcons.xcassets, compiled by the Xcode build into the Kit bundle's Assets.car (verified: all ten resolve in the built app) and tinting via foregroundStyle like an SF Symbol. Saved and discovered cards lead their status line with the mark; a host that advertises nothing renders exactly as before. GamepadHome tile + widget marks are follow-ups. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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944c03dd32 |
feat(client): the desktop clients wear the host's OS mark
The client half of the host's new `os=` advert, shared once in pf-client-core: `sanitize_os` (mDNS is unauthenticated input — lowercase `[a-z0-9._-]` tokens, capped) and `os_icon_tokens`, the most-specific-first walk with the brand aliases (`macos`→apple, `steamos`→steam) every platform resolves through. `DiscoveredHost` carries the chain, `KnownHost` persists it (`serde(default)`, elided when empty — older stores load unchanged and older clients read back exactly what they wrote), `upsert` moves it only when carried, and `learn_os` mirrors `learn_mac` — no-op, no disk write when unchanged — so the mark survives the host going to sleep. GTK shells: the card's status row leads with a recolorable symbolic glyph. That needed real embedded assets — the shells had none — so `data/` gains the ten `pf-os-*-symbolic` SVGs compiled into a gresource (new build.rs, glib-build-tools) and registered on the icon theme at startup; the Adwaita theme then tints them like every other status glyph. WinUI shell: reactor renders raster-from-URI only, so the embedded mid-gray PNGs (legible on both themes) materialize once into %LOCALAPPDATA%\punktfunk\os-icons\ — the library's poster-art pattern — and the tile's status row leads with a 16px image. The couch UI plumbs `HostRow.os` (live advert preferred, else the store) for a Skia glyph that is a declared follow-up; `--list-hosts` / `hosts --json` emit the stored chain so the Decky plugin can read it. A host that advertises no `os` renders everywhere exactly as it did before the field existed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4c2a6dd091 |
feat(host,api): the host knows what OS it runs, and says so
Clients want to show which OS/distro a host runs. The host now detects it once per process (new osinfo module: compile-time on Windows/macOS, os-release on Linux) and advertises an icon-friendly specificity chain, generic → specific — `windows`, `macos`, `linux[/<family>][/<id>]`, e.g. `linux/fedora/bazzite`, `linux/arch/steamos`. A client walks the chain most-specific-first and shows the first token it has art for, so an unknown distro degrades to its family's mark and finally to plain Tux — the host emits the full chain precisely so clients need zero distro→parent knowledge. The middle token is the first recognized ID_LIKE ancestor (the spec orders them most-similar-first); the leaf is ID verbatim, sanitized to TXT-safe `[a-z0-9._-]` because it feeds a DNS record. Two carriers, both additive: a new advisory mDNS `os=` TXT key (same trust posture as `mac` — unauthenticated, a wrong value only draws a wrong icon), and `HostInfo.os` + `HostInfo.os_name` on the mgmt API (`os_name` is the os-release PRETTY_NAME, REST-only so the TXT stays small). GameStream serverinfo and the QUIC Welcome are untouched. api/openapi.json regenerated (drift test green on Linux) and the TS SDK gen refreshed from it — which also catches the committed gen up with earlier spec changes it had missed (monitors, native_paired_clients, encoder_backend). assets/os-icons/ gains the ten master SVG marks every client derives its per-platform art from (Font Awesome Free brands CC BY 4.0 + Simple Icons CC0 — provenance in its README), with attribution folded into THIRD-PARTY-NOTICES.txt via the generator (regenerating also catches the stale crate manifest up with the current lockfile). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e44baf6768 |
fix(client/android): a decoder fed nothing it can decode must ask for a new anchor
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An Android TV box reported a black screen with a perfectly healthy HUD: AUs arriving at 40 fps, ~312 bytes each. That size is all-P-frames — no IDR anywhere in the window, and nothing asking for one. The stats being readable is the rest of the story: the overlay is a layer over the SurfaceView in the same window, so the panel was fine and the surface simply never received a frame. The decode thread only starts at `surfaceCreated`, so a slow box can be handed the stream mid-GOP. A hardware decoder does not error on references it never had; it emits nothing at all. Under infinite GOP the host sends no further IDR unless asked, and neither Android loop ever asked: every recovery trigger they have keys off a drop, a gap or a decode error, and a decoder that quietly produces nothing trips none of them. The session stayed black for its whole life. The shared gate has this case (`on_no_output`, which pf-client-core and the Apple client both feed) but its per-AU streak counts one-in/one-out decodes, and MediaCodec is pipelined — "this AU produced no output" is not something these loops can observe. A wall-clock silence window is the same signal in the shape Android can measure: fed for 500 ms with nothing coming back arms the freeze and requests a re-anchor keyframe, and the gate's deadline keeps re-asking until one lands. 500 ms so it can never fire on a decoder that is merely slow to spin up. Also log the first presented frame. The periodic tally starts at 300 rendered frames, which is no help whatsoever on a session that renders none — its absence is what separates "never reached glass" from "reached glass and looked wrong". Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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1862010003 |
fix(client/android): a settings edit belongs to the scope the chips show
Change a setting on the defaults, switch to a profile, change the same row: the globals moved again and the profile recorded nothing. Switch back, and the next edit went into the profile — which reads as "the default settings can't be changed any more". `update`/`resetField` reached the rows as `::update` — callable references, and two of those compare equal however different the scope they closed over. Compose saw an unchanged callback and skipped the whole detail page on a scope switch that moved no value on screen, which is the ordinary case: a profile inherits the globals until it overrides something. The row went on calling the reference it was first handed, one scope behind for the rest of the session. Resolve the scope from the live state at the edit instead of closing over it, so the write follows the chips whether or not the page recomposed. `key(active?.id)` around the detail page covers the other half — a row's own `remember` is per-scope state too, and "Custom…" picked while editing a profile has no business still being picked over on the defaults. The model tests can't see this: it takes the real Compose runtime to skip a composable. SettingsScopeTest drives the screen itself. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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5f29db3975 |
fix(ci/runner): grow the runner disk, and simplify the burst condition
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The capacity lever, taken: home-runner-1's LXC rootfs went 123 G -> 175 G
(`pct resize 116 rootfs +50G` on home-node-1, online, no downtime, thin pool had
~607 G spare). Free space went 77 G -> 124 G, which is the part that actually
gives three concurrent Rust builds room; the 10-minute prune is now a backstop
rather than the only thing standing between a push-storm and ENOSPC.
MIN_FREE_GB stays at 45. It is deliberately an absolute floor, not a percentage:
what three concurrent target/ dirs need does not change when the disk is resized,
but a percentage threshold silently does — 80% meant ~25 G free before and ~35 G
now. That is exactly why the percentage alone was the wrong instrument.
Also replaces the multi-line `{ …; } || { …; }` burst condition with two flat
tests into a flag. Same semantics, and shellcheck parses it — the brace-group
form across a line break did not survive an edit to the comment above it.
Truth-tabled: quiet at 25%/124G, fires on either signal alone, and stays quiet
when df returns nothing rather than treating an empty reading as pressure.
Deployed to home-runner-1; deployed md5 matches the repo.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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7fc387bcbf |
fix(ci/runner): the disk guard had been dead code, and polled too slowly to matter
arch has been failing with `as: BFD (GNU Binutils) 2.47 assertion fail`, which reads like a toolchain regression and is not one. The line above it is `can't write 10 bytes to section .text._ZN6Vulkan...: 'No space left on device'` — the assembler handling ENOSPC badly. Both recent arch failures are the runner filling its disk, and by the time anyone looks, df reports 37% used. Three things were wrong with the hygiene that was supposed to prevent this. The cache cap and the burst-clear were dead code. They looked up the runner as `docker ps -f name=gitea-runner-runner`, which matches zero containers now that the replicas are `gitea-runner-fleet-runner-N-1`, so $RUNNER was always empty and both branches were skipped. The store also moved: the fleet runs a standalone cache-server bind-mounting a HOST directory, so no docker exec is needed at all. The routine prune reclaimed nothing. `--filter until=6h` on a runner that rebuilds its CI images every push means every image is younger than the window — measured: 0B reclaimed while docker system df reported 22.76 GB reclaimable. Now until=2h. The burst guard never fired. It polled every 30 minutes for >=80% used, but three concurrent Rust builds fill the disk and drain it again well inside that window, so the poll kept landing on a healthy df. Now every 10 minutes, and it triggers on a free-space FLOOR too — 80% of 123 G still leaves only ~25 G, which three jobs swallow before the next poll. Deployed to home-runner-1 and exercised: shellcheck clean, timer active on the new interval, one run reclaimed 551 MB. Honest limit: this improves the odds, it does not fix the cause. The remaining 22 GB of idle images are the fedora-rpm bases the next run wants back, so there is no free headroom to reclaim — three replicas building this workspace share one 123 G disk. The lever is capacity (grow the LXC) or concurrency (drop to two replicas), and that is a judgement call, not a script. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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61bdf11e4d |
fix(client/session): declare the GTK deps the session shell has been using
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907985a0b9 |
docs(packaging/windows): record the driver-signing fingerprint
The stable cert is live and CI is signing with it. Fills in the placeholder in both docs and adds the one-liner to check an installed driver against it. Thumbprint 4B8493E7CD565758D335F8F4F05C5A7261A13E02, verified off the .cer a real windows-host build produced on the runner, not from the key material: RSA 3072, valid to 2036, extensions 2.5.29.15/37/14 and nothing else. The decisive part is that the pf-vdisplay and gamepad bundles now carry the SAME thumbprint — the per-build fallback had each script mint its own 2048-bit cert, so they never matched. That is what proves the secret reached the build rather than the fallback quietly running again. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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dff61ecea2 |
fix(client/windows): the scope switcher leaves the page content, and the polish from the GTK round comes across
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Four things the Linux review found, applied here without waiting to re-find them: The profile switcher was rendered as the first group INSIDE each section's content, so on About — a page with barely any rows — it read as an About setting, and on every other page it read as one more row. It is chrome: which layer am I editing. It now sits in its own card above the NavigationView, visible from every section and never mistakable for a setting. Profiles get their colour here too, from the same eight-swatch palette as GTK, and the chip on a host tile is tinted with it — a profile that is red on Linux is red on Windows. An unparsable accent falls back to the neutral chip rather than being handed to the renderer. The tile flyout had become a list of everything, with connect/library/speed buried under list management. Two rules thin it: anything that CONFIGURES the host moves into the editor — the pinned tiles join the default profile and the clipboard toggle there, since a pin is a property of the record — and what remains is grouped by separators, so a glance lands on the right third. Compiled on .221; the last one-line clippy fix went in after the box dropped. |
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b498b47228 |
fix(client/linux): the third-party notices were being dropped, not just logged about
Opening About logged a Pango error and, more to the point, LOST the section it was about: `adw_about_dialog_add_legal_section` takes markup, not plain text, and the notices are generated from crate metadata — so the first author address in them, `<name@example.com>`, reads as an unclosed tag ("is not a valid name: @") and Pango refuses the whole blob. A third-party attribution page that silently renders nothing is a licensing problem wearing a log line's clothes. All three licence fields are escaped now. None of them wants markup: they are a BSD text and two generated notice blobs. Opening About went from 16538 lines of stderr to none. The system-library blurb moves next to the notices it belongs with, so all three inputs to the dialog are constants that get the same treatment rather than one inline string that could quietly skip it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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cec3955872 |
feat(client/linux): the app icon reaches About — and the launcher, which never had it either
Adding the icon to the About dialog turned out to be one line and a missing install: the icon existed, but only the flatpak ever shipped it. The deb, rpm, arch and nix entries all carried `Icon=video-display` — a stock monitor glyph — so on every non-flatpak install the launcher, the taskbar and the window switcher have been showing a generic icon this whole time. About would have shown the same nothing. So the icon moves out of `packaging/flatpak/` into `packaging/linux/icons/hicolor/` beside the tray icons, which is where a shared asset belongs, and all five packagings install it to the same hicolor path. The desktop entry names the app's own icon, and `AboutDialog` names the app id — one identity resolved through the icon theme rather than a path anyone has to keep in step. A `PUNKTFUNK_SHOT_SCENE=about` scene comes along so the dialog is capturable like every other surface; that is how the icon above was verified to actually resolve rather than silently falling back. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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56efe6ff9c |
fix(client/linux): nothing that appears on click may move what was clicked, and captions stop starving their controls
Two settings-row defects, both found by using it.
**The reset button was a misclick trap.** It was a suffix, so the instant a row gained an
override its control shifted left to make room — and the second click on Bitrate's "+"
landed on a revert button that had just moved under the pointer, silently undoing the edit
that created it. Both marker widgets now sit in the prefix: the control never moves, and
the general rule is worth stating since the next affordance will face it too — nothing that
appears in response to a click may displace the thing that was clicked.
**Long captions ellipsized the value beside them** ("2× (su…"). A row lays title and caption
out in one box and the control as a suffix, and that box asks for as much width as its
longest caption line wants, so the caption ate the control's space. The repo's standing rule
was "keep captions to one line, ~66 chars", which held until a row grew a second suffix —
exactly what the reset button did. Captions are now capped structurally instead, in one pass
over each page after the rows exist rather than sixteen easy-to-forget per-row calls.
The cap needs all three of `max_width_chars`, `hexpand(false)` and `halign(Start)`, and it
is worth knowing why: the first alone only limits what the label ASKS for, and a filled,
expanding label is still allocated the whole box and goes back to one long line. That is
commented at the call site so it doesn't get tidied away.
Also: the render-scale value is just "2×" now (its caption already explains what above and
below 1× mean), and the 4:4:4 caption I added last round is down from three lines to two.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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31a30038fe |
fix(client/linux): reverting an override acts in place, and the card menu stops being a list of everything
Four things from driving it. **Reverting one row rebuilt the whole dialog.** It closed and reopened to re-render, which animated the entire surface for a one-row change and dropped the user back on the General page — a heavy, disorienting answer to "undo this". A reset now clears the field, puts that one control back to the inherited value, and drops the marker, all in place. Doing that needs the programmatic change not to read as a touch (it would instantly re-create the override the reset just removed), so `Touched` gained a suspend flag the revert holds; and it needs the seed pass and the revert to agree on where each picker sits, so that index maths is now one shared `index` module instead of two copies drifting apart. **Hidden markers still held their space.** The dot and reset were built invisible and revealed on touch, but an invisible prefix still costs its slot, so every un-overridden row carried a dot's worth of inset and the column read as misaligned. They are built lazily now — the row has nothing until it has an override. **The colour swatches squeezed their own label.** Nine of them as an ActionRow suffix left the title unreadable; squeezing the label to fit the control is backwards. They get a full-width row with the caption above and a wrapping FlowBox beneath (and not a homogeneous one, which stretched 26px circles into rounded rectangles). **The card menu had grown to eleven entries and three submenus** — the useful ones (connect, library, speed) buried in list management. Two rules thin it: anything that CONFIGURES the host moves to the edit sheet, which is where you already go to change its name; and what remains is sectioned, so a glance lands on the right third instead of scanning eleven similar lines. The default profile and the pinned cards are properties of the record, so they now live in the sheet — pins as a switch per profile — and the menu keeps "Connect with", the things you look at, the two link actions, and host management. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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b0ea1e6b51 |
fix(client/linux): the override marker appears on touch, profiles get a colour, and 4:4:4 gets a switch
Three things found by actually driving the client. **The marker didn't appear until you reopened the dialog.** It was rendered once, at build time, from the stored overlay — so changing a setting inside a profile looked like it did nothing. The design says touching a control creates the override and the marker appears immediately, and it has to: a user who changes a row and sees no acknowledgement has no reason to believe it took. Every profileable row now builds its dot and reset hidden, and the same handler that records the touch reveals them. Resetting a row touched in the same sitting also un-touches it, so the commit can't re-write what the reset just removed. **Profiles had no colour.** `accent` has been in the schema since P0 and nothing could set it, which left every chip the same grey — and telling profiles apart at a glance across a grid is the entire reason chips exist. Creating a profile now picks a colour in the same breath as its name (hunting for it afterwards is what leaves them all grey), an existing profile has a Colour row, and host-card chips are tinted with it. A palette of eight rather than a free picker: legibility across light and dark is the job, and the schema still accepts any `#RRGGBB` a hand-edit or a future picker writes. Anything that isn't `#RRGGBB` is refused rather than interpolated into CSS, and each distinct colour registers one display-wide rule (per-widget providers are gone since GTK 4.10). **4:4:4 had no switch anywhere but Apple.** `VIDEO_CAP_444` has been on the wire for a while with only `punktfunk-probe`'s env var to set it. It is now a setting — and a profileable one, which is the point: full chroma is what makes small text and thin UI lines crisp, so a "Work" profile wants it where "Game" usually doesn't. The host still gates it on its own policy, HEVC, and a GPU that can actually encode it; advertising only says "I can decode this and I want it". Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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9243a770bc |
fix(host/encode): an Automatic bitrate follows the pixels actually encoded
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`build_pipeline` opens the encoder at the DELIVERED frame size but was handed a bitrate resolved from the NEGOTIATED mode. Those agree for a virtual display, which is created at the mode that was asked for. They do not agree for a monitor mirror: `MirrorDisplay::create` ignores the requested mode by design (a physical head runs at the mode its owner set), so a client asking for 1080p and mirroring a 4K panel encoded four times the pixels at the 1080p rate — a quarter of the bits per pixel the codec was sized for, which arrives as a soft, stuttering picture rather than as the mismatch it actually is. This is the reported "laggy mirror". Re-resolve for what will really be encoded, and thread the applied rate back out so the session adopts it: `bitrate_kbps` is what the ABR controller climbs from, what the console samples, and what a `SetBitrate` ack is measured against, so letting it disagree with the live encoder makes each of those reason about a stream that does not exist. The mid-stream rebuild paths (mode switch, compositor switch, capture-loss) adopt it too — each can land on a different source than it left. Automatic only. An explicit client rate is the operator's statement about their own link and is never second-guessed. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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664c26cb2b |
fix(vdisplay): a pin with no heads to mirror must not refuse the session
The streamed-screen pin is host-wide and persisted, but the session it applies to is not. A box that boots between a desktop (heads to mirror) and a nested or headless Game Mode (none) carried the pin into a session where `monitors::resolve` could only fail — and since `vdisplay::open` is the one place every session opens a display, that failure was a host refusing to stream at all rather than one streaming the normal way. Pinning a monitor in Desktop mode bricked Game Mode. A compositor reporting NO heads whatsoever now degrades to the virtual-display path with the reason logged. Narrow on purpose: a pin that misses among heads that DO exist stays the hard error §5.2 makes it — showing someone a different screen than they asked for is the failure worth refusing over, and "there are no screens here" is not that. An enumeration ERROR also stays on the mirror path, so the session fails with the real reason instead of quietly ignoring the operator. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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028462ef6d |
feat(vdisplay/gamescope): a Game Mode session drives a real head — list it, and mirror it
The per-monitor capture feature shipped with gamescope written off as "nested, therefore no physical heads of its own", and `monitors::list` returned a hard-coded empty Vec for it. That premise holds for a gamescope nested in another compositor and for the headless ones this crate spawns — but not for the deployment people actually stream from: a Bazzite/SteamOS Game Mode session is the DRM master and drives the TV directly. On such a box the console's picker was permanently empty, on exactly the hardware the feature was asked for. `gamescope/heads.rs` answers the narrow question instead — is this gamescope on the DRM backend, and which connector is it lighting? — from `/proc/<pid>/cmdline` (the backend flag and `--prefer-output`; gamescope publishes no protocol that reports its own output) and `/sys/class/drm` (what is plugged in, plus each connector's EDID for the picker label and the panel's preferred timing). The nested/headless shapes still answer an empty list, which is what they always meant. Mirroring needs no new capture code: gamescope composites its one head into a PipeWire node it already publishes, so the mirror arm is an ATTACH to that node — the gaming session is not stopped, relaunched or re-moded, which is the whole difference between "stream the panel I am looking at" and the MANAGED takeover that deliberately blanks it. Refresh comes from the EDID and never from `--nested-refresh`: that flag is the rate gamescope composites the nested game at, and reading it as the connector's rate would let a session launched at 60 cap a 120 Hz TV for the whole stream. Verified against home-bazzite-1's live EDID: manufacturer `1e6d` -> GSM, name descriptor -> "LG TV SSCR2", preferred timing 594 MHz / 4400x2250 -> 3840x2160@60. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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8fee1139f6 |
chore(client/android): adopt AGP 9.3.1 / Gradle 9.5.0, and tell CI about it
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The bump itself came from Android Studio; this makes the rest of the repo agree with it. The toolchain line at the top of the root build file still claimed AGP 9.2.0 and Gradle 9.4.1, and both Android workflows named "AGP 9.2" as the reason they pin JDK 21 — the sort of comment that is trusted precisely because it looks maintained. The Gradle caches also needed telling: they cache the DISTRIBUTION under `~/.gradle/wrapper`, keyed on a hash of `*.gradle.kts` only. This bump moved both files so the key changed anyway, but a wrapper-only bump would have restored a key that can never contain the new distribution. The wrapper properties are in the key now. Verified with the workflows' own commands on the new toolchain: `:app:testDebugUnitTest -PskipRustBuild --stacktrace --rerun-tasks` (the screenshot job, 45 tasks from cold) and `:app:assembleDebug` including the cargo-ndk native build. AGP 9.3.1 resolves no build-tools newer than the 37.0.0 both jobs install, so their sdkmanager lines still cover it. |
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93fe9f134e |
refactor(client/android): the colour palette reads as one object
Three things were wrong with it, and they compounded. **The order was arbitrary** — orange, blue, pink, green, amber, violet, cyan, rose jumped back and forth across the wheel, so it looked like a bag of colours rather than a choice. It is sorted by hue now, one clean sweep, with the degrees in the source so it stays that way when a colour is swapped. That is also the order creation hands them out in, so someone making profiles one after another walks the spectrum. **The layout fought the form.** A fixed-size grid centred in the dialog floated free of the left-aligned labels above it; distributed across the full width the swatches stopped looking related to each other; and eight colours wrapped to a short second row that read as the grid running out. Each row now FILLS the width with its swatches sharing it equally, so the palette's edges line up with the name field's and both rows are the same length. The palette gained two hues to make that work: ten divides by five, eight didn't divide by anything useful. **Selection was a heavier circle.** A border drawn on the swatch's own edge reads as a thicker ring, not as "this one". It is a ring OUTSIDE the disc with a gap, plus a check — which also means the selection survives a reader who can't tell two of these hues apart. The ring's space is always reserved, so picking never nudges the grid. |
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a3ec30c287 |
refactor(client/android): manage a profile from its own chip, and pick its colour up front
Two things about the profile UI were backwards. **The manage menu was parked after the last chip.** A single overflow button at the end of a horizontally-scrolling row, acting on whichever profile happened to be selected — so reaching it meant scrolling past every profile, and nothing on screen tied the button to its target. It now lives ON the chip: the selected profile grows a chevron, tapping it again opens Edit / Duplicate / Delete anchored underneath, and the action is attached to the object it acts on. The wandering ⋮ is gone. **Colour was an afterthought.** A profile was named at creation and coloured later, through a menu item most people would never find — so every profile looked colourless until someone went hunting, and the accent is precisely the signal that has to be right from the first moment (it is all a bound host card's chip and a pinned card's tint have to go on). Name and colour are now decided together, in one dialog that serves both creation and editing, with the next unused colour pre-selected. "Rename…" and "Change colour…" collapse into one "Edit…", which is three menu items instead of four and one dialog instead of two. The chevron rides inside the chip's label rather than the `trailingIcon` slot, for the same reason the accent dot does: those slots reserve an 18dp icon and shrink the chip's padding, which is what made a chip with a dot sit differently from "Default settings" beside it. Driven on glass: created a profile with a colour chosen in the dialog, opened the menu from the selected chip, and edited name and colour together. |
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f2874a5324 |
feat(client/android): a profile gets a colour, and you can change it
The accent was reserved in the schema and used everywhere it mattered — the scope chip, a bound host card's chip, a pinned card's tint — but nothing ever set one. `newProfile` left it null, and design §5.1's "Change color" was the one item of the scope menu I didn't build. So every profile a user actually created was colourless, and the only one that wasn't was a test profile I had seeded by hand through adb. That inconsistency was the whole visible symptom. Creation now hands out the first unused colour from an eight-entry palette, so profiles are distinguishable from the moment they exist — which is the point of the accent on the surfaces where a profile has no room for its name. The palette avoids the presence green, which means "this host is up" and nothing else. Past eight it wraps rather than handing out nothing: a repeated colour beats an invisible chip, and the picker is right there. "Change colour…" joins Rename / Duplicate / Delete, with "no colour" offered as a real choice rather than only an initial state — a profile made before this existed keeps working, and its chip falls back to the theme's accent. The colour is presentation, not a setting: it is not in the overlay, so it never reaches a resolved connect. Tested, and driven on glass end to end — two profiles created through the dialog, distinct accents on their chips. |
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4803260aff |
fix(client/android): a settings row's gaps are set, not inherited
One `spacedBy(4.dp)` was doing three different jobs in a settings row, and got all of them wrong. The caption sat as close to its control as the override marker did, so the row read as one undifferentiated stack — and the marker, being the FIRST child of a card that already pads 16dp, added its own vertical padding on top of that, so a marked row started with visibly double the gap every other row has. Each gap is now stated where it belongs: the marker has no vertical padding of its own (it sits exactly at the card's padding, level with an unmarked row's control) and owns the 6dp down to the field it annotates; the caption owns the 10dp up to it. Tighter above, roomier below — so the marker groups with its control and the caption reads as a separate note rather than part of it. The "Reset" hit area loses most of its vertical padding to make that work; it keeps the horizontal padding and the full-width row, so the target is wide rather than tall. Confirmed on glass, not just in the screenshots. |
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7f40afc525 |
fix(client/android): the settings page stops shouting
Three things made the settings surface hard to read, all of them mine. **The captions were desktop prose on a phone.** A1 took the Windows client's `described()` text close to verbatim, which is right for a wide desktop row and wrong for a ~340dp column: four-line paragraphs under every control, so the page read as documentation with some dropdowns in it. Every caption is now one line, two at the outside. The wording still says the thing that isn't obvious from the label — "Native follows this device's refresh rate", not a restatement of "Refresh rate" — it just stops explaining the parts nobody needed explained. **The override marker was taller than the control it annotates.** "Reset to default" was a `TextButton`, which brings its own 48dp touch target, so a marked row grew a half-height band above it that dwarfed both the field and the caption underneath. It is one compact line now, with a padded hit area on the word itself — the right trade for a secondary action inside a dense list. **The scope note's spacing was lopsided**: 8dp above it, 4dp below, so it drifted toward the chips instead of sitting between them and the divider. The two settings screenshots cover all three. |
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cee39b3751 |
fix(client/android): two spacing slips in the profile UI
The name field in "New profile" sat flush against its caption — the `Column` holding them had no arrangement at all, so the explanatory line read as part of the input. And a profile's scope chip didn't line up with the chips beside it: the accent dot was in `FilterChip`'s `leadingIcon` slot, which reserves an 18dp icon and shrinks the chip's leading padding to suit. A 10dp dot in that slot left the chip's insets visibly different from "Default settings" next to it. The dot now rides inside the label, so every chip keeps the same padding and the gap to the name is ours to set rather than a side effect. Both were eyeball-only surfaces: no screenshot covered either. The name field now has one — the dialog itself can't be captured (a focused text field inside a Dialog window never reaches idle under Robolectric, the same trap the PIN scene documents), so its body is extracted and the scene renders exactly that, in both the normal and duplicate-name states. The chip row was already in the profile-scope shot. |
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b6819b80e2 |
refactor(client/android): the host card says as much in a third less space
Three stacked badges, each a coloured dot beside a word — presence, trust,
profile — turned a host card into a legend for itself, and made it ~220dp tall
for four facts. Two of the three didn't need to be badges at all.
**Presence moves onto the avatar**, the idiom every contact list already uses:
a dot on the corner, and one fewer labelled row. It is GREEN when the host is
up — a fixed green, not the scheme's primary, because Material You's primary
is whatever the wallpaper says and might itself be a green that then means
nothing. Offline is a hollow ring rather than a differently-coloured dot, so
the state survives a colour-blind reader and a greyscale screenshot; TalkBack
gets the word either way.
**Trust moves to the free top-left corner** as a glyph mirroring the overflow
on the right — locked (paired), a key (this host will ask for a PIN), an open
lock (trust-on-first-use). It costs no height at all, and it is a state you
glance at rather than read; the label rides along as the content description,
and the dialogs that actually make the trust decision spell it out in
sentences. That also retires the pill whose long label ("Trust on first use")
was what made cards tower over their neighbours in the first place.
**The profile chip stays a chip** — it is the one badge that earns the accent,
because it is the only one that says what a tap will DO.
Net: ~220dp down to ~150dp, one badge instead of three, and the only reserved
slot left is the chip's (the row-height rule still applies to it).
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