The punktfunk-session Vulkan client (clients/linux-session, now clients/session)
builds and runs on Windows; the WinUI shell spawns it for every stream. Verified
live: 10-bit HEVC via Vulkan Video on both AMD (iGPU) and NVIDIA, 5120x1440 at
130 fps / 8 ms end-to-end on the RTX 4090.
- pf-ffvk: Windows bindgen branch (FFMPEG_DIR + PF_FFVK_VULKAN_INCLUDE, no
pkg-config); provisioning fetches Vulkan-Headers (pinned v1.4.309).
- pf-client-core: builds on Windows — WASAPI audio (audio_wasapi.rs, cfg-swapped
via #[path], same surface as the PipeWire twin), VAAPI/dmabuf gated inline
(chain = vulkan -> software), trust reads the WinUI shell's %APPDATA% stores
(parity tests pin both serialized shapes), Settings gains adapter/hdr_enabled
(serde-defaulted; Linux stores unaffected).
- pf-presenter: builds on Windows — dmabuf module Linux-gated; SDL keyboard grab
while captured (Alt+Tab/Win reach the host); pick_device ranks discrete over
integrated (device 0 was the iGPU on hybrid boxes — the silent footgun) and
honors PUNKTFUNK_VK_ADAPTER (the Settings GPU pick, exported by the session).
- run loop: block in one SDL wait woken by input AND decoded frames (a per-
session forwarder pushes a FrameWake user event) instead of a 1 ms poll —
measured 111%% -> 5%% of a core (NVIDIA), 86%% -> 3.5%% (AMD), stats unchanged.
The pump's decode-fence wait became once-per-window sampling (no per-frame
pipeline stall; the stat now shows true backlog).
- pf-console-ui: builds on Windows (skia-safe msvc prebuilts); font lookup falls
through fontconfig aliases to concrete DirectWrite families (Consolas/Segoe UI)
— browse/coverflow works, verified against a live host.
- WinUI shell: session-always via new src/spawn.rs (GTK spawn.rs port —
CREATE_NO_WINDOW, stdout contract, kill handle); the Stream screen is a status
card (chips + stage lines from the child's stats). The legacy in-process
D3D11VA path stays behind Settings "Streaming engine" / PUNKTFUNK_BUILTIN_
STREAM=1 as the A/B baseline until Phase 8 deletes it. SessionParams.video_caps
makes the HDR toggle real.
- clients/linux-session renamed to clients/session (builds for both OSes).
- CI/MSIX: both workflows build/test both bins with widened path filters; the
MSIX ships punktfunk-session.exe. ARM64 session builds --no-default-features
(rust-skia has no aarch64-pc-windows-msvc prebuilts; flip when it does).
A/B on this box (5120x1440 HEVC vs home-worker-5): NVIDIA Vulkan 130 fps / 8 ms
e2e / 1.6 ms decode — clearly better than the built-in path. The AMD iGPU VCN
saturates at ~52 fps where its own D3D11VA does ~70 — Adrenalin Vulkan decode is
slower on APU silicon; discrete RDNA validation gates Phase 8.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The run loop grows a browse mode: the console library idles between
streams in ONE window (no gamescope handoff), overlay actions launch
sessions via run_browse's callback, session end returns to the library.
The Overlay contract gains menu routing (MenuEvent → haptic pulse),
action draining, and session-phase edges.
pf-console-ui ports the GTK launcher wholesale: the coverflow's springs,
cursor arithmetic and recede/tilt constants move verbatim with their
tests (plus new projection tests — focused-card centering, the inner-
edge-recedes corridor); paint order is draw order (the gtk::Fixed
restack hack is gone); the aurora renders as an SkSL runtime shader at
full rate on every box (the 30 Hz CPU-upscale path and its frozen-on-
Deck fallback are deleted — the generated SkSL is compile-tested);
titles/scenes shape through textlayout (CJK-safe). Poster art streams
in as encoded bytes through the shared model and decodes renderer-side.
The session binary wires --browse host[:port] [--mgmt PORT]: KnownHosts
lookup (unpaired renders the pair-first scene), library + art fetch on
threads, PUNKTFUNK_FAKE_LIBRARY dev hook, and a session_params helper
shared with --connect. The minimal build refuses --browse cleanly.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The §6.1 presenter↔console-UI contract lands: pf-presenter exposes its
device (SharedDevice) and composites at most one premultiplied-alpha
quad per frame (new overlay.frag + LOAD render pass over the swapchain;
zero cost while the overlay returns None). pf-console-ui implements it
with skia-safe on the shared VkDevice: DirectContext via the ash
dispatch chain, a ring of two offscreen render targets (one-frame-in-
flight safe), damage-driven redraws — the OSD re-renders at 1 Hz, the
hint on capture toggles, nothing per-frame. Skia never touches the
swapchain. The session binary carries it behind the default ui feature:
4.9 MB stripped without, 10 MB with (measured).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>