Commit Graph
2290 Commits
Author SHA1 Message Date
enricobuehlerandClaude Opus 5 43e3c7b69f feat(ci/android): play-upload can attach release notes and promote a build
Two things it could not do, both needed now that a tag ships to production.

Release notes: it never sent `releaseNotes`, so Play's "What's new" was whatever
the previous release said. It now takes --release-notes-file, and refuses text
over Play's 500-char-per-language cap with the actual count — that check has to
happen before the upload, because the API only rejects it at commit, by which
point the AAB is already on Play.

Promotion: --promote assigns a versionCode that is already on Play instead of
uploading, so what reaches production is the byte-identical artifact the testers
ran. Rebuilding would mint a fresh versionCode from possibly-newer sources and
ship something nobody tested. --promote-from asserts the code really is on that
track (a typo'd versionCode now fails before it touches production) and clears
that track in the SAME edit, so the build is never active on both at once.

--user-fraction comes along because --status inProgress is an API error without
it; it is validated as strictly between 0 and 1 rather than left to Google.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 09:29:04 +02:00
enricobuehler ea469162f9 fix(docs): three doc comments start a markdown list they never meant to
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Windows clippy on the v0.23.0 tag: `doc_lazy_continuation` in
crates/pf-client-core/src/audio_wasapi.rs:37. The cause is one line break —
`+ wire cost.` begins a line, so the markdown parser reads `+` as a bullet
marker and the following line becomes a lazy continuation of that list item.

Fixed by reflowing so the `+` is mid-line rather than by taking clippy's
suggested indent: indenting would keep the accidental bullet in the rendered
docs, which is the actual defect. Same treatment for the two siblings a sweep
of every `///` line found, both invisible to the Linux gate for their own
reasons:

- gamestream/audio.rs:237 — `+ libopus;` at line start, on the
  cfg(not(linux/windows)) stub, so only a macOS clippy would ever see it.
- mgmt/tests.rs:1653 — `404.` at line start IS an ordered-list marker
  (CommonMark: 1-9 digits + `.`), and it is behind cfg(test), so only an
  --all-targets run sees it.

This is the [[Windows clippy sees what the Linux gate structurally cannot]]
shape again: audio_wasapi.rs is cfg(windows), so no amount of Linux CI would
have caught it.

Verified: a scanner over every .rs doc comment in the tree now reports zero
line-initial list markers with an unindented continuation; rustfmt clean (it
does not reflow doc comments, so these edits are stable).
v0.23.0
2026-08-01 01:30:45 +02:00
enricobuehler 213b353dad docs(release): the 0.23.0 notes link to the docs site that exists
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Both links pointed at https://punktfunk.unom.io/docs/... — the marketing host,
which 404s (verified live; the docs site serves from docs.punktfunk.unom.io, as
README.md has used throughout). The Updating link was the one a reader following
the one-click update section would actually click.

The echo link additionally pointed at the docs ROOT rather than the page it
names; both now resolve to their real slugs, confirmed against
docs-site/content/docs/{echo,updating}.md and by fetching them (200/200, vs 404
for the old host).

Release body re-synced by body-only PATCH.
2026-08-01 01:25:01 +02:00
enricobuehler 23ec0822d8 docs(release): the 0.23.0 notes stop calling gamescope HDR a handheld feature
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Two wording fixes to the shipped v0.23.0 notes, which docs/releases/README.md
explicitly allows after the tag — the file stays authoritative and the announce
step re-syncs from it.

"HDR turns itself on for Steam Deck and other gamescope handhelds" framed a
LINUX HOST change as a device one. What 19392918 actually did is default
PUNKTFUNK_GAMESCOPE_HDR on and get the patched gamescope onto the Linux install
routes (Bazzite + Arch sysext, the nix module, the Deck's on-device build
script) — which covers any host running its games through gamescope: a Bazzite
or SteamOS box in Game Mode, an HTPC, a desktop, not only a handheld. The
lead-in carried the same framing and mattered more, since everything above the
first `##` is what the Discord embed shows.

Also rewords the mic-mute lead-in ("stop the room being heard" read oddly).

No claim changes: same features, same scope, same release. The live release body
needs a re-sync — done via a body-only PATCH rather than an announce dispatch,
since announcing also posts to Discord and publishes the stable update manifest,
neither of which should fire before the fleet is green.
2026-08-01 01:21:54 +02:00
enricobuehler 49bbdcf4ef chore(release): bump workspace version to 0.23.0
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A minor bump: 133 commits since v0.22.3 across 400-odd files. The wire grew two
negotiated abilities (slice-streamed access units, phase-locked capture); the
Android presenter was rebuilt; the microphone path was rebuilt end to end on
every client; the web console moved from polling to the host's event stream;
gamescope HDR is on by default; HDR and 4:4:4 stopped being mutually exclusive
on Windows; and the one-click update apply that missed the 0.22.3 cut ships here.
The canary base is already 0.23 — release.yml derives it as one minor ahead of
the latest stable tag — so this is the version the canary channel has been
publishing against all along.

Lock touched for the 32 workspace members only, via `cargo update --workspace`
rather than a sed: `wasapi` is itself at 0.23.0 and `rustls` at 0.23.41, so the
version space we are moving into is occupied by third-party crates this time.
Diff against origin/main is versions-only, 32 insertions and 32 deletions;
`cargo metadata --locked` resolves; `cargo fmt --all --check` clean in both the
main and the packaging/windows/drivers workspaces.

Notes at docs/releases/v0.23.0.md, per docs/releases/README.md — authored with
the bump so CI's ensure_release seeds the body at tag creation.
2026-08-01 01:01:16 +02:00
enricobuehler 3c509d48c9 feat(core/abi): report_phase earns its version — C ABI 13 -> 14
`punktfunk_connection_report_phase` (fa822744, coherence tail 1d31e4c5) and the
`PUNKTFUNK_CLIENT_CAP_PHASE_LOCK` mirror const (7cf71dd2) grew the embeddable C
surface without moving ABI_VERSION. Every prior additive entry in that doc list
bumped it — v3's wake_on_lan, v5's next_rumble2, v8's clipboard block, v13's
send_pen — precisely so an embedder can ask punktfunk_abi_version() whether the
function it wants to link is there. Left at 13, the one number that answers that
question said "no report_phase" about a core that has one.

The header was already regenerated with both symbols, so it carried the new
surface under the old number; the regen here changes exactly the #define and its
doc block and nothing else, which also confirms the committed header was
otherwise current.

Additive and capability-gated: the host arms on report receipt, the wire grows
only PhaseReport (0x32) — a control message an old host never reads — and a
strict-prefix append on the 0xCF host-timing tail, so WIRE_VERSION stays 2. No
in-tree caller compares ABI_VERSION against a literal; mgmt/tests.rs asserts
against the symbol.

Verified: cargo build -p punktfunk-core regenerates include/punktfunk_core.h to
exactly this diff; punktfunk-core lib suite 134/134; rustfmt clean. The C ABI
harness cannot run on this Mac (`ld: library 'opus' not found`, the documented
pre-existing local linker gap) — CI's Linux leg is the gate for it.
2026-08-01 00:58:11 +02:00
enricobuehler b8d987b145 docs(release): the v0.22.3 notes stop claiming one-click updating it never shipped
The v0.22.3 tag is `1c836afc`, cut 14:36. The one-click apply work landed on
main between 15:01 and 16:28, and this file was then edited at 17:23 (5790a3e3)
to announce it — three "New"/"Under the hood" claims about a build that does not
contain them. The live release body is still the pre-edit text, so nothing wrong
has been published yet; but `announce.yml` re-asserts this file over the release
on every announce, and 0.22.3 has not been announced. Announcing it would have
published the false version and put its lead-in ("can install it for you where
the platform allows") into the Discord embed.

Verified against the tag rather than the commit graph: `update.available` is in
`1c836afc`, `update.applied` is not, and `mgmt/tests.rs` there literally probes
`/api/v1/update/apply-does-not-exist-yet` while `auth.rs` carries the comment
"today it is only a check". The Updates card itself (b275e6d3, cc015626) IS in
the tag, so that bullet stays; only the apply half goes.

The removed material is not lost — it is in docs/releases/v0.23.0.md, which is
the release that actually ships it.
2026-08-01 00:58:11 +02:00
enricobuehler 2d3f9f8690 Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo
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2026-08-01 00:54:20 +02:00
enricobuehler 951bcec650 Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo 2026-08-01 00:47:50 +02:00
enricobuehlerandClaude Fable 5 badda070ef docs(android): the stats-array KDoc counts the doubles it actually returns
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nativeVideoStats grew to 33 with the decode split and the overflow counter, but
its own KDoc still promised 30 and StatsOverlay still said 26 — a count that
was already two extensions stale before this one. Both now list the full index
set, with the JNI KDoc named as the authoritative one so the next extension has
a single place to update.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:47:04 +02:00
enricobuehlerandClaude Fable 5 46bcfc3041 fix(scripts/windows): the installer-run scripts go back to pure ASCII
CI's guard fired on build-web.ps1: an em-dash in the header comment. The
rule exists because PowerShell 5.1 mis-parses non-UTF-8-locale files, and
the check covers every script the installer can run, comments included.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:41:07 +02:00
enricobuehlerandClaude Fable 5 f3a39df7b3 test(host/audio): prove a reopen recovered with a live uplink, not one frame
`reopens_after_push_death` failed about one run in nine, and widening its
timeout did not help — the earlier commit blamed the backoff and was wrong.

The pump drops whatever queued while it was down: audio from before the
device came back is stale, so a fresh instance drains the channel right
after opening. The harness counts `opens` from the START of the open, so
the moment the test sees the counter move, the pump has not reached that
drain yet. The single frame it then sent landed inside the drain window and
was discarded exactly as designed, leaving the test waiting for audio that
was never going to arrive.

So the test now keeps feeding, which is what a real uplink does and what
the drain assumes. The sequence advances each time or the de-jitter reads
the repeats as duplicates and drops them for a second, correct reason.

Production behaviour is unchanged: this was the test asserting something
the pump never promised.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:41:07 +02:00
enricobuehlerandClaude Fable 5 f9c56eaf5c feat(android): Automatic prefers AV1 where the silicon says it should
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The P3 format A/B (NP3 ↔ RTX 4090, identical conditions) measured AV1 ~1.2 ms
faster end-to-end than HEVC with slightly better codec-pure decode time. Under
"Automatic" the client now sends AV1 as its soft preference when this device
hardware-decodes it (the advertised AV1 bit is already gated on a real,
non-blocked hardware decoder) AND it lacks FEATURE_PartialFrame — a
partial-frame device keeps HEVC, whose slice-progressive overlap AV1 cannot
ride (no slices, the chunked poll never arms). The host honors the preference
only inside its probed shared codec set, so an AV1-less encoder still resolves
HEVC, and an explicit user choice wins unchanged. The codec picker caption
mirrors the same rule so "Automatic" says what it does on this device.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:40:58 +02:00
enricobuehlerandClaude Fable 5 b69ef02f4d fix(android): a cold-start connect no longer loses HDR or the native mode
A punktfunk:// deep link can reach the connect before the activity is attached
to its display; context.display then throws and the display probes silently
fell to their worst answers — displaySupportsHdr advertised SDR (the whole
session pinned to 8-bit BT.709) and nativeDisplayMode fell back to 1080p60.
Seen live on the NP3: one cold connect advertised hdr=false, the warm retry
true, nothing in the log either way.

Both probes now share probeDisplay: the context display when attached, else
DisplayManager DEFAULT_DISPLAY — which IS the panel on phones and TVs; the
activity-display distinction only matters on multi-display setups, where the
attached path still wins whenever available. Each fallback leg logs itself, so
a downgraded session can never again be silent about why.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:40:58 +02:00
enricobuehlerandClaude Fable 5 4d45a96ff9 feat(encode/windows): sub-frame readback defaults on where the GPU supports it
Linux parity, validated by the .173 on-glass A/B (no regression; the win goes
to clients that actually consume slice-progressive parts): the caps probe now
reads NV_ENC_CAPS_SUPPORT_SUBFRAME_READBACK and seeds resolve_subframe with it
instead of a hard false, so PUNKTFUNK_NVENC_SUBFRAME becomes the tri-state
escape it already is on Linux, and the split×sub-frame arbitration hears the
real forced flag for its log severity.

The A/B also caught the default path opening every session with a WARN: the
submit-time idr_hint missed that NVENC emits the session-opening frame as an
IDR regardless of pic flags, so frame 1's early chunks went out unflagged and
the divergence check fired at every start. The hint now carries the Linux
twin's `opening` term.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:40:58 +02:00
enricobuehlerandClaude Fable 5 849baea881 feat(android): the stream re-votes its refresh rate and touches keep their curvature
surfaceChanged re-asserts the frame-rate vote (FIXED_SOURCE; ALWAYS only on the
TV low-latency path, mirroring the native hint) — a buffer-geometry change on
some OEM builds silently drops the 120 Hz pin mid-stream. Touch passthrough and
direct-pointer moves forward the MotionEvent historical samples before the
current point, so a fast swipe lands with its real shape; the trackpad path
keeps summed deltas on purpose — its acceleration curve is tuned for per-frame
dt and historicals would change the feel, not the sum.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:40:58 +02:00
enricobuehlerandClaude Fable 5 c767a904d2 feat(android): the decode stage answers where its time goes, HUD on or off
P3 decode science: every AU is stamped as its last piece enters the codec, so
the decode stage splits into feed (received→queued: hand-off + input-slot wait)
and codec (queued→decoded: the decoder alone — a slice head start would show
here). The split + an always-on capture→decoded e2e ride the 1 Hz pf-present
line, so a wireless HUD-off A/B reads everything from logcat; the HUD equation
gains the split (indices 30/31), the skipped counter tells benign newest-wins
pacing from parked-AU overflow (32), and a −2-refresh Apple-HUD-equivalent twin
makes iPhone comparisons honest (Apple shaves its OS floor; Android shows raw).

Connect now logs the per-mime decoder picks + FEATURE_PartialFrame verdicts
(tag pf.caps) — on the NP3 all three c2.qti low-latency decoders say no, so
parts delivery never arms and P2d is inert there; a debug.punktfunk.force_parts
sysprop overrides the probe for the on-glass question the API cannot answer.
Forced on glass: c2.qti accepts PARTIAL_FRAME pieces without erroring but only
assembles them — codec time unchanged, so the overlap is dead on SM8735 either
way.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:40:58 +02:00
enricobuehlerandClaude Opus 5 0985726415 fix(host,web): an empty update channel stops looking like a broken host
android / android (push) Canceled after 36s
apple / swift (push) Canceled after 0s
apple / screenshots (push) Canceled after 0s
arch / build-publish (push) Canceled after 37s
ci / rust (push) Canceled after 37s
ci / rust-arm64 (push) Canceled after 36s
ci / web (push) Canceled after 34s
ci / docs-site (push) Canceled after 34s
deb / build-publish (push) Canceled after 19s
deb / build-publish-host (push) Canceled after 0s
deb / build-publish-client-arm64 (push) Canceled after 0s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Canceled after 0s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Canceled after 0s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Canceled after 0s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Canceled after 0s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Canceled after 0s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Canceled after 0s
docker / builders-arm64cross (push) Canceled after 0s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Canceled after 0s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Canceled after 0s
docker / deploy-docs (push) Canceled after 0s
windows-host / canary-manifest (push) Canceled after 0s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Canceled after 0s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Canceled after 0s
windows-host / package (push) Canceled after 33s
windows-host / winget-source (push) Canceled after 0s
flatpak / build-publish (push) Successful in 5m43s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 6m59s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 4m9s
windows / build (aarch64-pc-windows-msvc) (push) Canceled after 2m19s
windows / build (x86_64-pc-windows-msvc) (push) Canceled after 0s
A channel nobody has published to answers `manifest.json` with a 404, and the
check reported that the same way it reports a dead registry or a bad signature:
"Last check failed: feed returned HTTP 404". Every host on the stable channel
shows it today, because the stable manifest only publishes when someone
dispatches `announce` for a release tag — so the first thing an operator sees
from the new Updates card is a red failure caused by nothing being wrong.

The shared checker now distinguishes the two. `feed::fetch_manifest_blocking`
returns a typed `FeedError` instead of a string, and only a 404 on the manifest
ITSELF becomes `NotPublished` — a 404 on the detached signature still fails
loudly, because that is the half-published pair the manifest-then-signature
upload order can produce, and it must stay fail-closed.

The host carries that through as `UpdateStatus.not_published`, mutually
exclusive with `last_error`. It is benign only while no manifest has ever been
seen for the channel: once a check has succeeded, the same 404 means the feed
LOST a document it used to serve, which stays an error. The console then shows a
plain sentence naming the channel instead of the failure banner, and "None
published yet" rather than "Not checked yet".

The Linux client makes the same distinction but deliberately NOT the same
choice: `--check-update` keeps exiting 1 and keeps `error` set, because its
consumer is a shell script and an empty channel is the absence of evidence that
this build is current — not a confirmation that it is.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:37:56 +02:00
enricobuehler 23f1debe69 Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo 2026-08-01 00:21:24 +02:00
enricobuehlerandClaude Opus 5 ff190e9825 fix(web): the logs filter row stops touching the card's edge on desktop
windows-host / package (push) Failing after 28s
windows-host / canary-manifest (push) Skipped
windows-host / winget-source (push) Skipped
ci / web (push) Successful in 2m13s
ci / docs-site (push) Successful in 2m19s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 7s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 5s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 19s
ci / rust-arm64 (push) Successful in 3m30s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 34s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 13s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 12s
deb / build-publish (push) Successful in 3m43s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 18s
deb / build-publish-host (push) Successful in 4m4s
docker / builders-arm64cross (push) Successful in 5s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 57s
docker / deploy-docs (push) Successful in 27s
deb / build-publish-client-arm64 (push) Successful in 3m1s
ci / rust (push) Successful in 6m29s
arch / build-publish (push) Successful in 7m4s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 15m7s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Canceled after 15m42s
Found on glass. The logs card has no CardHeader, so it puts the top padding back
itself — but only at one breakpoint. `CardContent` is `p-4 pt-0 sm:p-6 sm:pt-0`,
and tailwind-merge resolves conflicts only within the same variant: a bare
`pt-6` cancels `pt-0` and leaves `sm:pt-0` standing. Measured on .173: 24px of
top padding at 420px wide, 0px at 1280px, with the level filters and the search
box sitting flush against the card border.

It is the same trap `components/ui/card.tsx` documents for `p-0` — a variant
cancelling its unprefixed counterpart and nothing else — just in the other
direction, so the note now points both ways. This card was the only offender.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 f66de3eba4 fix(web): close the last two high-severity items from the closeout audit
**The streamed-screen pin could still be clobbered by three other write paths.**
Deferring it to the server's value on Save fixed the reported sequence but not
the general case: the draft is only re-seeded while it is CLEAN, so once there is
an unsaved edit its `capture_monitor` is frozen at whatever it was before the
operator used the picker — and `applyAxis` (which spreads the last saved policy),
the built-in preset switch and the custom-preset apply all put that stale value
back. Every write path reads `serverCaptureMonitor()` now; no path spreads the
draft's copy.

**The session⇄game grace input had no accessible name.** That card has its own
`Field` and only DisplayCard's was fixed, so the number input was still announced
as an unnamed spin button. Same treatment: `htmlFor`/`id` for the single control,
`fieldset`/`legend` for the two button groups. Verified in a browser — zero
inputs without an accessible name across the Displays page.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 f2e1b9872c fix(web): four "fixes" from this branch that did not actually fix anything
A verification pass re-read every finding from the original sweep against the
code on this branch rather than against the commit messages. It found that four
of them were still broken, two because the edit I made was inert. Commit
messages claim; code decides.

- **The Storybook typecheck was never on.** `tsconfig.json` listed `.storybook`
  as a bare directory name, and tsc silently skips dot-prefixed directories in
  that form — so the entry typechecked nothing at all. Proved it by planting
  `export const __probe: string = 1` in `.storybook/preview.tsx` and watching
  `bun run lint` pass. `.storybook/**/*` is what actually pulls it in; the same
  probe now fails as it should.

- **The Moonlight stale-PIN reset was a no-op.** `submit.reset()` sat at the top
  of `onSubmit`, immediately before `submit.mutate(...)` — which moves the status
  to pending in the same update, so it cleared a flag that was already changing.
  The green "PIN sent" note therefore still greeted the next pairing attempt over
  an empty PIN box. It now resets on the transition that actually matters:
  `pin_pending` going false → true.

- **The session⇄game controls had the enforcement flag inverted**, and I never
  touched it. `enforced.length === 0 || …` reads an EMPTY list as "this build
  enforces everything", when the contract says the opposite in as many words:
  "Empty on a platform with no launch path (macOS), so the console can say so
  instead of offering a switch that does nothing". On exactly the platform the
  flag exists for, every control stayed live and reported success for an axis the
  host would never act on. Absent still means "assume it acts" — that is the
  compatible reading for an older host, and a different case from present-empty.

- **Logout stopped revoking after a restart.** The epoch was a module-level
  counter starting at 1, so it revoked within one process run and then reset —
  and since the seal key derives from the stable mgmt token, a cookie captured
  before a restart unsealed fine and was accepted again for the rest of its
  7-day TTL. One service restart undid the whole fix. It persists next to the
  host's config now. Verified: log out, restart the console, the captured cookie
  still 401s, a fresh login still works.

Two more the pass rated as partial, both worth closing:

- The plugin-UI response filter was a denylist of four header names, so
  `Clear-Site-Data` sailed through — a plugin error page could wipe `pf_session`
  and sign the operator out of the console, on our own origin, because the iframe
  is same-origin by design. It is an allowlist now; a plugin-supplied CSP,
  `X-Frame-Options` or CORS header no longer speaks for us either.

- A half-configured TLS setup now refuses to start instead of logging a warning
  and serving anyway. Neither shape can work — one path missing puts the login
  password on the LAN in the clear, and PUNKTFUNK_UI_SECURE without TLS marks the
  cookie Secure so the browser drops it and login can never stick. Exiting with a
  reason beats a console that looks fine and is not.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 dc57aa653c feat(web): the console can say what just happened, and hand a phone the way in
**Recent activity.** The console could describe the present — a status snapshot —
but never the recent past. A client that connected and left while you were on
another page left no trace anywhere you could look, and the host's own log is a
developer artifact rather than a narrative. The event stream was already open for
cache invalidation, so a feed costs one ring buffer next to it: every frame is
recorded, labelled per kind, and rendered newest-first on the dashboard.

Deliberately in-memory and bounded to 200. It starts empty on a page load and
fills as things happen, which is the honest shape for a live tail — an audit
trail would need the host to keep one, and pretending otherwise would be worse
than not having it.

**Connect a device.** The console knew the host's address and identity all along
and never offered either in a form you could hand to a phone: pairing meant
reading an IP off the Host page and retyping it on a couch. There is a card now
with the address and a `punktfunk://connect/<uniqueid>` deep link, both
copyable — the link is the shipped client grammar
(clients/shared/deeplink-vectors.json), so an installed client opens straight
onto this host. No QR: rendering one needs an encoder we do not bundle, and a
wrong QR is worse than none.

**Installable.** A web manifest and the theme/apple meta tags, so the console can
live on a phone's home screen — which is where it is used from as often as from a
desk. No service worker on purpose: an offline shell for a console whose every
screen is live host state would only ever show stale numbers convincingly. The
manifest is reachable without a session (install needs it, and it says nothing
the login page doesn't); /api stays gated, verified.

Verified in a browser: three host-emitted events appear in the feed with the
right labels, the deep link renders and copies as
`punktfunk://connect/abc123`, and the manifest serves 200 as
application/manifest+json while /api/v1/host still answers 401.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 b8f603c8a1 feat(web): the numbers behind "it's slow to start" and a way to clean up after a plugin
Three things the host already reports and the console never showed.

**Stream diagnostics.** `RuntimeStatus.stream` has carried the session bring-up
time, the last mid-stream resize cost, the client's FEC parity floor and the
packet size for as long as the endpoint has existed, and the dashboard showed
none of them. So "it takes ages to start" and "it hitches when I change
resolution" had no number attached anywhere in the console — you had to take a
stats capture to see a value the status endpoint was already returning. The two
timings are native-plane only and null until the first frame lands, so each
appears once it means something.

**Loss and FEC recovery while the capture runs.** The health chart existed but
only in the saved-recording view, which is backwards: dropped frames and FEC
recovery are what you watch a live capture for. It now sits under the latency and
throughput charts on the live card, keeping the GameStream caveat (only `frames`
is instrumented on that plane).

**Provider-owned library entries.** A plugin can sync entries into the library,
and the host then refuses to edit or delete them one at a time — correct, and
completely opaque once the plugin is gone: its games sit in the library with no
console-side way to remove them. `DELETE /library/provider/{provider}` is the
documented clean-uninstall path and nothing called it. There is a card now that
names each provider, counts what it owns, filters the grid to it, and removes its
entries in one go.

Also: the dashboard's PIN tile really does say "Waiting"/"None" now. The earlier
commit added the strings but the edit that was supposed to use them silently did
not apply, so the tile still rendered a bare "●". Caught by auditing every
message key for a call site — the other 543 are wired.

Verified in a browser: the providers card shows, counts, and filtering hides
non-provider entries.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 0751265105 fix(web): editing a library entry warns before it wipes what the console cannot see
`PUT /library/custom/{id}` replaces the whole entry — the host assigns
`slot.prep = input.prep` and `slot.detect = input.detect` outright
(library/custom.rs). But `GET /library` returns a `GameEntry`, which carries
neither field, so the console builds its payload from a read model that has
already lost them. Editing a title to fix a typo silently cleared any prep/undo
commands and detection hints the entry had.

The console cannot round-trip what the read API will not tell it, so this is a
warning, not a fix: the edit form now says plainly that saving replaces the entry
and that anything configured outside the console will be cleared. The actual fix
is host-side — expose `detect` and `prep` on the library read model — and is
noted in the code where it belongs.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 b9b0df349d fix(web): the charts stop lying about time, and logging out logs you out
The stats charts drew every sample as an evenly-spaced slot, because recharts
defaults to a category axis. A capture that idled for two minutes rendered that
gap as a single step — so the one view you open specifically to find where the
time went was the view least able to show it. All three charts use a numeric time
axis now, so the spacing is the elapsed time.

They also joined samples across a session boundary into one continuous line,
implying a continuity that never existed: the stream stopped and somebody else
started a new one. A capture is split at each `session_id` change now. And the
live card plotted the whole capture-so-far every 2 s, re-serialising and
re-plotting an unbounded series for a capture left running all evening; it plots
a bounded tail and says so, with the full series still in the saved recording.

Logging out only deleted the browser's copy of the cookie. The session is
stateless, so a value captured beforehand — a shared machine, a shell history, a
TLS-inspecting proxy — stayed valid for its full 7-day TTL and there was nothing
the operator could do about it. Sessions carry an epoch now and logging out bumps
it, which invalidates every cookie issued so far. Verified end to end: a captured
cookie works, survives nothing across a logout, and a fresh login still works.

The rest:

- The update card could not show its own timeout warning. It was suppressed by a
  `job` field read from the last snapshot — which, when the host has gone away
  mid-job, is exactly the case the warning exists for. Nothing ever cleared the
  applying state either, so the card waited forever with no way out; there is a
  button now. "Check now" also surfaces the host's 429 instead of looking dead.
- A running install survives a reload: the job id lived only in component state,
  so refreshing lost sight of an install that was still running while the Install
  buttons stayed armed against a host that answers 409. The host keeps the list —
  ask it.
- An all-sources-failed catalog said "no plugins available". That is a successful
  request carrying nothing, not an empty store; it names the sources that failed.
- The Installed tab rendered "vundefined" for a plugin with no recorded version
  (nullable in the contract, typed required here).
- The Displays "In effect" badges were computed from the local draft, so they
  restated the operator's unsaved edits back to them as though the host had
  adopted them. They read the API's `effective` now. A failed background poll no
  longer replaces a form someone is editing, and leaving the page with unsaved
  edits prompts — the old `beforeunload` guard never fired for in-app navigation,
  which is how you actually leave.
- Enter or Space on a preset's rename/update/delete icon applied the preset
  instead of running the action: keydown bubbled to the card.
- Dates follow the console's locale, not the browser's. The dashboard's
  PIN-pending tile says "Waiting"/"None" instead of "●"/"—".
- The Bun entry warns when TLS is half-configured, or when PUNKTFUNK_UI_SECURE
  is set without it — both of which silently break login.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 de17ceb8f8 fix(web): a newly installed plugin shows up on its own, and the display form can be used without a mouse
Installing a plugin left the sidebar unchanged until a reload. The reason is
timing, not caching: the host restarts the scripting runner AFTER the job reports
done, and the plugin only registers its UI once that comes back — several seconds
later, by which point the one-shot invalidation had already run and found the old
list. The nav then waited out the 30 s idle poll, which in practice meant "until
I reloaded". Anything that changes the installed set now switches the directory
to a 2 s poll for a minute, so the entry lands about a second after the plugin
actually comes up. Measured end to end in a browser: 29 s → 7 s, with the plugin
registering at 6 s.

The plugin entries also never animated. They are rendered outside the `motion.nav`
that carries the variants and the stagger, so they inherited neither and simply
appeared — most visibly in exactly the case above, where one shows up in a nav
that is already on screen. They get their own animation container now, matching
the main nav. (A motion-wrapped div around the link, not `motion(Link)`, which
erases TanStack's typed `params`.)

The accessibility pass on the display form, where the console's densest controls
live:

- The Custom block's numeric inputs had a `<label>` with no `htmlFor` next to an
  `<input>` with no `id`, which labels nothing at all — a screen reader announced
  them as unnamed spin buttons. Single controls are paired properly now; the
  button groups became real `<fieldset>`/`<legend>`, which is what they are.
- Every option group signalled its active choice with fill colour alone. They
  carry `aria-pressed` now, so the state is available to assistive tech and not
  only to people who can compare two button variants.
- `QueryState`'s error branch is a live region, so a query that fails announces
  the failure instead of silently swapping one region for another.
- Motion honours `prefers-reduced-motion` instead of overriding it.
- `<html lang>` follows the locale instead of claiming "en" while the app renders
  German. Verified: switching to de flips the attribute.
- "Close menu", "Language" and "Loading" went through the message catalogue.

Also: ten dead message keys removed (a whole removed Clients page and the old
Settings token field), and the README no longer tells operators to set the
management token under "Settings → API token" — that field is gone and the token
has been server-side only for some time.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 9e505aba41 fix(web): the console stops swallowing the host's answer when it says no
The host writes genuinely useful refusals — "entry is owned by provider `x`,
update it through its reconcile" — and a dozen call sites threw them away. The
pattern was always one of two: a mutation whose `error` nothing rendered, or an
`await mutateAsync(...)` with no catch, which additionally produced an unhandled
rejection. Either way the operator clicked, nothing visible happened, and the
thing they asked for silently hadn't.

Fixed at each site, with the host's own message shown where there is one:

- Adding or editing a library entry kept the form open and said why, instead of
  closing it as if it had saved and taking the typing with it. Deleting one
  reports the refusal rather than leaving the card sitting there.
- The GPU preference, capture start/stop, recording delete and download, and the
  dashboard's stop-session / request-keyframe / end-game all report failure. The
  failed capture STOP is the one that mattered most: it is "stop & save", so a
  swallowed error meant minutes of recording vanished with nothing on screen.
- The recordings Download had a comment claiming the detail view surfaces its
  errors. It only does that for the selected row, and Download is on every row.

Two related fixes in the same area:

- `apiFetch` no longer navigates to /login synchronously from inside whichever
  call noticed a 401 — very often a background poll the user never started.
  Tearing the page down mid-render took unsaved editing state with it, which the
  Displays page explicitly models. It defers a beat and coalesces, so a burst of
  parallel 401s schedules one navigation.
- The plugin liveness probe treated the auth gate's 302 → /login → 200 HTML as a
  healthy plugin, and rendered the console's own login page inside the plugin's
  iframe. It also gave up permanently on the first failed probe, so the runner
  restart at the end of every install threw away whatever was open in another
  plugin. It rejects the redirect and keeps probing on a slower beat while down.

`apiErrorMessage` moves out of the display card into src/lib/errors.ts, since
half the console needs it now.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 4a5d4b0a71 feat(web): the console follows the host's events instead of asking ten times a minute
The host has published every lifecycle transition on GET /api/v1/events since the
API existed — client connect/disconnect, session and stream start/end, pairing
decisions, display create/release, library, store and plugin changes — and
nothing consumed a byte of it. The console instead polled ten endpoints on 1-5 s
timers, so a change was up to 5 s stale and two pages could disagree while you
looked at them. The Library page polled not at all: install a game in Steam and
it never appeared until a full reload.

The console now subscribes once and invalidates exactly the queries an event
affects. Events never carry data into the cache — they only say "this is stale" —
so an unknown future kind costs nothing and a missed event degrades to the
polling that is still there underneath, now at a slow safety-net interval. The
fast ticks that remain are the ones events cannot express: the live stream
numbers while streaming, and a lingering display's teardown countdown.

Four things had to be true for this to work, and none of them were. Each was
found by measuring, not by reading:

- Nitro's `localFetch` accumulates the response and only builds it when the
  handler returns, so nothing streams through the deployed Bun server. Three
  frames sent a second apart arrived together, three seconds late, when the
  upstream closed — and an SSE stream never closes, so nothing would ever have
  arrived. /api/v1/events gets its own route that hands back a web Response
  wrapping the upstream stream, which passes straight through.
- Hydration mounts the app shell and discards it ~15 ms later. A subscription
  owned by that effect opened, closed, and never came back. It is a refcounted
  module singleton now, with a grace period so a remount re-attaches instead of
  reconnecting.
- `getRouter()` runs more than once in the browser, and each call built its own
  QueryClient. The subscription held the first, the live pages read the second,
  and every invalidation went to a cache nobody was reading. One client per
  browser session; the server still gets a fresh one per request, which it must.
- `invalidateQueries` only refetches queries that currently have an observer.
  An event means the HOST changed, so every cached copy is wrong whether or not
  something is watching it.

Two features fall out of the same work:

- **Automation** — a page for GET/PUT /api/v1/hooks. The host has run these
  hooks all along and the console never showed them, so the only way to see what
  your machine does when a stream starts was to open the config file. Writing one
  means writing a shell command the host will execute, so saving re-asks for the
  console password, like an update or an unreviewed install.
- The Host page warns when another Moonlight-compatible server (Sunshine,
  Apollo) is running on the same machine. The host has detected this at startup
  for ages and reported it in /local/summary; nothing surfaced it. It is the most
  common reason a host looks installed and working but no client can reach it.

Verified in a real browser against a mock host: three events drive three
refetches of a query with no polling timer, the conflicts card names the
intruder, the hook list and its dialog render, and the console reports no errors.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 55e01c1460 fix(web): stop shipping 7 MB of sound the console cannot play
`@unom/ui/button` reaches `sound/defaults.js`, which resolves two game-UI sprite
sheets with `new URL(…, import.meta.url)` at module scope — a 4.8 MB .wav and a
2.2 MB .mp3. Vite emitted both into the build, so they rode into the Windows
installer and the .deb. The console never mounts UnomProviders, so no player is
bundled and not one byte of it could ever be played. A build-time rewrite of
those two expressions takes the asset payload from 8.2 MB to 1.5 MB; the login
page and the button chunk are unchanged. Deleting the plugin is the whole revert
if the console ever wants click sounds.

Also:

- `bun run dev` forwards the management bearer, so developing against a real
  host stops 401ing into a /login bounce that dev has no gate to satisfy.
- `check-i18n` runs after `build`, not only inside `codegen`. It exists to stop a
  zero-message console shipping, and the CI job and the installer build both
  install with `--ignore-scripts`, so it had never once run where it mattered.
- Bun's idle timeout goes from its 10 s default to 120 s. The host sends SSE
  keep-alives every 15 s, so anything long-lived proxied through the console was
  cut by us first — which the event stream is about to depend on.
- The typecheck covers the Storybook config and preview.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 e30d94573a fix(web): the logs come back after a host restart, and eight more that quietly lied
The Logs page died permanently every time the host restarted — which the
console's own update flow does. The host's log ring restarts at seq 1 while the
page's cursor stays where it got to, and `GET /logs?after=8000` against a fresh
ring is not an error, it is an empty page forever: no error, no dropped badge,
stale lines on screen, and nothing short of a full reload to get out. A restart
always breaks the poll first, so a failed poll now triggers a re-read from the
start of the ring, and a page whose newest entry is older than what we hold is
recognised as the sequence having restarted.

Follow mode also stopped following at exactly the wrong moment. The autoscroll
effect was keyed on the rendered row count, which pins at the 1000-row DOM cap —
so once the log got busy enough to matter, the effect never re-ran again. It is
keyed on the newest rendered seq now. And pausing now actually pauses: stopping
the interval left React Query's focus/reconnect refetches landing, which evicted
the very lines the operator had paused on.

The rest:

- A plugin could white-screen the whole console by registering `icon:
  "constructor"`. The icon map is a plain object, so the inherited key resolved
  to `Object`, which is truthy — the fallback never fired and React was handed
  `Object` as a component, from inside the app shell.
- Saving a display arrangement deleted the saved position of every device that
  was not connected at that moment: the host replaces the whole map, and we only
  ever sent the displays we could see.
- Flipping DDC, PnP or dedicated-game-sessions committed whatever unsaved edits
  the Custom block was holding, then cleared the "unsaved" badge so there was no
  trace of it. Those three apply on top of the SAVED policy now.
- Saving the Custom block put the streamed-screen pin back to whatever it was
  when the form was seeded, undoing a change made in the picker below it.
- "End now" on a running game calls the host's only stop, which ends EVERY live
  session; on a grace row with no app id it ended every waiting game. Both say so
  first now, when there is more than one to lose.
- Edit and Delete were offered on library entries owned by a provider plugin,
  which the host refuses with 409 — silently. They are attributed instead.
- An install whose first poll failed never polled again, and one whose host
  restarted spun forever with no way to dismiss it.
- Submitting a second pairing PIN showed the previous attempt's "PIN sent"
  before a digit was typed, and the paired list it points you at never refreshed.
- The streamed-screen picker claimed an env pin during every slow load, and rows
  that cannot be picked now look that way instead of silently eating the click.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 4575134c21 fix(web): one bad password from anywhere stops locking out the whole console
The console's login throttle was documented as per-IP and was not. Nitro's
`localFetch` hands the app a synthetic request whose socket has no
`remoteAddress`, so `getRequestIP()` returned undefined for every request and
every attempt was charged to one shared "unknown" bucket. Five wrong guesses
from any LAN peer locked out everyone — including the operator, and including
the update-apply route, which shares that budget. The Bun entry is the only
place the real peer is knowable, so it now stamps it into a header (deleting
any client-supplied copy first) and `peerAddress()` reads it back.

Verified on a real build bound to 0.0.0.0: seven wrong logins from 127.0.0.1
lock 127.0.0.1 out, a different peer still logs in on the first try, and a
request forging the header is charged to its real address.

Also on the way through:

- Installing an unreviewed package and adding a catalog source now re-ask for
  the console password, like applying an update already did. A 7-day session
  cookie should not be able to run new code on the host, and `store/install`
  with `accept_unverified` did exactly that through the generic passthrough.
  The gate sits at the trust boundary — adding a source, or a raw spec — not
  on every install from a source the operator already chose to trust.
- The ui-credential denylist is matched against the normalised path too, so
  `/api//v1/...` and friends can no longer walk around it.
- The console serves nosniff, a no-referrer policy, and a CSP that pins
  frame-ancestors, object-src and base-uri.
- A plugin UI's response no longer re-emits the content-encoding that `fetch`
  already decoded (which made compressed plugin pages fail to load), no longer
  sets cookies on the console's origin, and OPTIONS reaches the plugin instead
  of being refused 405 by us.
- An unreachable host reads as 502 on these routes, matching the passthrough,
  instead of a bare 500.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Fable 5 10a1863cc7 test(host/audio): give the reopen tests longer than the backoff they wait for
`wait_until` allowed 200 × 10 ms — exactly the 2 s `backoff_start` the reopen
path spends before it can succeed. On a warm, idle machine it wins the race;
on a cold binary or a loaded box it does not, and `reopens_after_push_death`
failed 3 of ~5 cold runs while gating this branch. CI is always cold.

Six seconds costs nothing when the test passes and only delays a genuine
failure, so the budget now clears the backoff with room to spare.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:15:54 +02:00
enricobuehlerandClaude Opus 5 6a4ffcb15c fix(client): HDR stops leaking out of the stream and blowing out the console UI
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The gamepad/console UI looked right on launch, and wrong forever after the first HDR
session: connect to an HDR host, disconnect, and the UI came back overblown with wrong
colours.

The UI is not its own renderer. It is a `pf_presenter::overlay::Overlay` composited into
the SAME swapchain the stream used, and it draws plain sRGB with no HDR awareness at all —
so the swapchain's colorspace decides how its pixels are read. `present` switches SDR↔HDR10
from the FRAME's colour signalling, and a UI-only present is `FrameInput::Redraw`, which
carries none: the mode block is skipped entirely and nothing ever hands HDR10 back. The
UI's sRGB mid-tones were then emitted as PQ code points, i.e. near-peak nits.

`leave_hdr` drops back to SDR, called where the UI-only present already happens and gated
on the existing `browse_idle` — Browse mode with no live connector, i.e. the UI owns the
screen. That covers every route back to the UI rather than just the Ended/Failed arms, and
it is guarded internally so idle iterations stay free.

It also bails when minimized, which is load-bearing rather than an optimization:
`recreate_swapchain` keeps the old swapchain at a zero extent, but `set_hdr_mode` would by
then have rebuilt the CSC and overlay pipes against the SDR format — mismatched against
live HDR10 images. `present` early-returns on a zero extent above its HDR block, so this
was unreachable until a caller outside `present` existed.

Deliberately not applied to the `resize_scrim` arm of the same present: that scrim is a
mid-stream gap in a session that is still HDR, and flipping there would rebuild the
swapchain twice per resize.

Does not address the adjacent case: an overlay drawn DURING a live HDR session (the stats
HUD, the resize scrim) is blown out the same way. That needs the overlay to PQ-encode when
`hdr_active`; dropping to SDR is only correct here because the console UI shows exactly
when no stream is live.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:08:38 +02:00
enricobuehlerandClaude Fable 5 a7143a6510 Merge origin/main into audio/mic-latency-echo
Main moved through the same surfaces while the audio work was in flight, so
three files needed hand-resolution:

- clients/windows/src/app/settings.rs — main gave Windows its speaker and
  microphone endpoint pickers, the gap this branch could only report. Both
  keep their rows: the pickers, then Echo cancellation, and the microphone
  description keeps the sentence naming the mute chord.
- crates/pf-console-ui/src/screens/settings.rs — both sides grew the couch
  row list. Main's seven new rows and Echo cancellation are all reachable
  in Gaming Mode; the count is 22 and the rationale comment names echo
  cancellation among the fields that would otherwise be unreachable there.
- crates/pf-presenter/src/run.rs — both sides added a stats test at the same
  line. Both are kept.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:04:34 +02:00
enricobuehlerandClaude Opus 5 43a631ea9c fix(clients): a host that re-keys stops locking the client out for good
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Reinstall a host, wipe its ProgramData, or otherwise regenerate its identity,
and the desktop clients refused it forever: "Host identity rejected — wrong
fingerprint, or the host requires pairing", including immediately after a
successful re-pair. There was no way out of it from the UI — the host list
showed two cards for one address and forgetting the wrong one was a guess.

`KnownHosts::upsert` matches on the FINGERPRINT, which is what lets a host that
moved address keep its record and everything the user set on it. A host that
changed identity matched nothing, so pairing appended a SECOND record for an
address that already had one, and `find_by_addr` returned whichever came first
in the file — the dead one, every time.

Trust decisions (PIN ceremony, delegated approval, TOFU accept, headless pair —
all funnelled through `persist_host`, plus the Windows shell's two direct
upserts) now go through `upsert_trusted`, which retires any OTHER record for
that address. Retired means DELETED, not demoted: a record whose certificate
the host no longer holds cannot connect, so keeping it only reproduces the two-
cards-one-address confusion this fixes. What described the box rather than the
identity — its MAC, its OS chain, the bound profile, the pinned cards, when it
was last used — moves onto the record that survives, so a reinstall doesn't
quietly cost the user their setup. What described the dead identity does not:
`paired` and `clipboard_sync` are decisions about one specific certificate and
have to be made again for a new one, and the retired record's stable id stays
retired (a deep link written from it falls through to the `host=` recovery the
link grammar already specifies).

Only trust decisions may retire a record. The wake path's address re-key and
every learn-from-advert path stay on plain `upsert`: those are driven by
unauthenticated mDNS, and letting an advert delete a saved host by claiming its
address would trade this bug for a much worse one. A plain reconnect still
fails closed on a pin mismatch — nothing here changes what the pin is checked
against.

Stores that already hold the duplicate recover on the next connect, not at
load: which of two records is live isn't knowable at load time and guessing
wrong would throw away the good one. Instead `find_by_addr` stops being
positional — a real fingerprint beats a placeholder, and among real ones the
newest trust decision wins, since records are only ever appended by one. The
next successful pair then cleans the store up for good. Every lookup that picks
a pin or a per-host decision for a connect now goes through it (the session's
pin and clipboard read, the deep-link resolver, orchestrate's plan, both speed
tests, the CLI's --wake and --library, which had also been ignoring the port),
and an advert's learned MAC/OS lands on the record it identified rather than on
a stale namesake that merely came first.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:00:49 +02:00
enricobuehlerandClaude Opus 5 6af067da2d fix(client): the bottom rows stop smearing — the decode pool is taller than the picture
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A user's 1080p stream repeated its last row of pixels over the final few rows, so the
image looked stretched at the bottom.

The Vulkan-Video CSC pass sampled the decoded planes with the fullscreen triangle's
normalized 0..1 UVs, but its render target is built at the CROPPED frame size. Those are
not the same rectangle: FFmpeg sizes the decode pool from `avctx->coded_*`, and H.264
codes `16 * mb_height` — so a 1080-row picture decodes into a 1088-row pool. Destination
row 1079 sampled source row ~1087.5, dragging the 8 alignment rows into view and squashing
the picture 0.7%. Encoders fill that padding by replicating the last picture line, which
is why it reads as a smeared bottom row rather than garbage.

Confirmed on glass (.173, RTX, H.264 1080p, vulkan-video):
  Vulkan Video first frame width=1920 height=1080 pool_w=1920 pool_h=1088

`VkVideoFrame` now carries the pool extent and `record_csc` takes a `uv_scale`, written to
the shader's `params.zw` — which the CSC shader already reserved for a use like this. The
chroma cositing offset is unchanged and stays correct: `textureSize` reports the pool
width, which is the space the scaled UV is already in.

Only the Vulkan-Video path passes a scale below 1.0. D3D11VA already clamps this in its
VideoProcessor blit (the same bug, seen as a green bar there because DXVA padding is
uninitialized rather than replicated); dmabuf imports its planes at the crop over the real
stride; PyroWave allocates its ring at exact stream dims. Apple and Android crop at the OS
layer. Every other call site passes [1.0, 1.0], so the change is inert there.

Also adds a one-time first-frame layout log mirroring the D3D11VA one, so the frame-vs-pool
gap is visible in the field instead of having to be re-derived from FFmpeg internals.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:40:33 +02:00
enricobuehlerandClaude Fable 5 8e877ad25f fix(android): a mute is a pause, not a hole the host tries to conceal
The Android uplink kept advancing `seq` while muted, so the first frame
after an unmute looked to the host like loss the width of the mute. The
de-jitter reads that as a gap: up to five concealment frames of stale
voice, and a seq gap counted in the uplink-health line. Past 600 ms the
pump's stale flush resets the chain first and hides it, which is why the
usual long mute looks fine — a quick toggle does not.

Freeze `seq` while muted, as the desktop uplink already does, so the
frame after an unmute continues the chain. `reset_stream` says it
plainly: a pause is not loss, and must not conceal or count a gap.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 23:15:03 +02:00
enricobuehler 0c4a543831 Merge branch 'audio/desktop-mute-and-aec-toggle' into audio/mic-latency-echo 2026-07-31 23:14:09 +02:00
enricobuehler 4c98e2f788 Merge branch 'audio/android-mic-mute' into audio/mic-latency-echo 2026-07-31 23:14:09 +02:00
enricobuehler 6be8e5d6fa Merge branch 'audio/apple-mic-mute' into audio/mic-latency-echo 2026-07-31 23:14:09 +02:00
enricobuehlerandClaude Fable 5 7ec3107b4a feat(client): the mic has an off switch, and echo cancellation has a switch too
Ctrl+Alt+Shift+V mutes and unmutes the microphone mid-stream — V for
voice, since M and S were taken. The uplink keeps running while muted:
`MicStreamer::spawn` takes a shared AtomicBool the capture callback reads
every quantum, and a muted callback drains whole frames and sends
nothing. Stopping the stream instead would have re-primed the device
buffers and, on Linux, re-run source selection on every unmute — a
second of glitch for a key people press mid-sentence. The sequence
counter deliberately does NOT advance while muted, so the host sees one
continuous sequence with a pause rather than a gap the size of the mute,
which its de-jitter would try to conceal frame by frame (its 600 ms
stale-flush covers the rest).

The mute lives on SessionHandle as a MicControl with two flags, not one:
`live` is raised by the pump only once the uplink is actually running, so
a session with the mic off in Settings — or whose capture device wouldn't
open — reports "nothing to mute", the chord says so in the log, and no
indicator appears. Per session, never persisted.

Muted state draws as a persistent "Microphone muted" badge in the stream's
top-right corner, off `FrameCtx::mic_muted` rather than the stats text: it
has to be there with the stats overlay Off, which is where most people
leave it. The Detailed mic line still reads throughput, so it simply falls
to zero — the badge is what answers "am I muted".

Echo cancellation stops being an env-only lever. `Settings::echo_cancel`
(default on, `#[serde(default)]` so every stored file loads with it on)
now gates the same hooks PUNKTFUNK_NO_AEC gated: the echo-cancelled
PipeWire source preference and WASAPI's Communications stream category.
The env var still wins, one-way — it can only turn AEC off, never back on
— and both `aec_enabled` helpers say so. The row ships in the GTK, WinUI
and console settings, under the microphone toggle and greyed out while it
is off, matching what Apple and Android shipped in wave 1.

SettingsOverlay grows `echo_cancel` as a first-class field — apply,
absorb, clear, is_empty — instead of riding the `extra` passthrough, where
`clear_override("echo_cancel")` answered false. The JSON key is the one
Apple and Android already write, so one catalog round-trips through all
three.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 23:07:30 +02:00
enricobuehlerandClaude Fable 5 9f72a3b6ad feat(host): HDR and 4:4:4 stop being mutually exclusive on Windows
windows-host / package (push) Failing after 22s
windows-host / canary-manifest (push) Skipped
windows-host / winget-source (push) Skipped
ci / web (push) Successful in 1m7s
ci / rust-arm64 (push) Successful in 1m30s
ci / docs-site (push) Successful in 1m31s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 8s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 6s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 9s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 11s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 19s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 15s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 13s
deb / build-publish-client-arm64 (push) Successful in 2m21s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 1m6s
deb / build-publish (push) Successful in 4m43s
docker / builders-arm64cross (push) Successful in 11s
docker / deploy-docs (push) Successful in 33s
deb / build-publish-host (push) Successful in 5m4s
android / android (push) Successful in 6m40s
ci / rust (push) Successful in 7m10s
arch / build-publish (push) Successful in 8m11s
apple / swift (push) Successful in 5m8s
apple / screenshots (push) Canceled after 10m53s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Canceled after 16m14s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Canceled after 15m50s
An HDR display cost you full chroma: the IDD-push capturer's only 10-bit
output was P010, so a session that negotiated 4:4:4 on an HDR desktop was
converted to 4:2:0 at capture time — *after* the Welcome had already told
the client 4:4:4. The client believed it (nothing on the wire contradicts
a Welcome), and the new chroma tag in the stats overlay is what finally
made the discrepancy visible.

Everything except the source was already in place, which is why this is
small: the NVENC config layer has stamped `FREXT` + `chromaFormatIDC=3` +
`pixelBitDepthMinus8=2` — HEVC Main 4:4:4 10 — with a unit test since the
4:4:4 work landed, `PixelFormat::Rgb10a2` already maps to `ABGR10` and
already counts as a full-chroma input, and the desktop client learned the
10-bit 4:4:4 Vulkan pool format in 74863c96. The one missing piece was a
capture format that keeps 10 bits AND full chroma.

`HdrRgb10Converter` is that piece: one full-res pass from the FP16 scRGB
desktop to packed `R10G10B10A2` in BT.2020 PQ, reusing the P010 shader's
`scrgb_to_pq2020` verbatim so both HDR outputs share bit-identical colour
math — it simply stops before the RGB→YUV matrix, the studio-range
squeeze and the chroma decimation. NVENC then does the CSC to YUV 4:4:4
itself under FREXT, exactly as the SDR BGRA passthrough has always done
at 8 bits.

No swizzle is involved and that is worth stating, because it looks like
it should be: NVENC names packed formats from the MSB down, so its
`ABGR10` (A2B10G10R10) puts R in the low 10 bits — bit-identical to DXGI
`R10G10B10A2_UNORM`. It is the same relationship the proven SDR pair
relies on between DXGI `B8G8R8A8` and NVENC's `ARGB`.

The honesty gap closes as a consequence: `capturer_supports_444` no
longer has a depth it cannot serve, so the chroma resolved before the
Welcome is the chroma the wire carries. AV1 is deliberately untouched —
Range Extensions are HEVC-only and no consumer encoder does AV1 4:4:4.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 23:06:44 +02:00
enricobuehlerandClaude Fable 5 253e0bbe7c feat(android): the mic has an off switch you can reach mid-stream
Wave 1 gave the Android client a mic worth using. It gave it no way to stop
talking: leaving the stream, or digging through Settings to turn the whole
feature off, were the only ways to stop the room being heard. Now a tap (or
Select + Y on a pad) mutes it, and the screen says so while it lasts.

How muting gates the capture, and why that way. The AAudio input stream is
never stopped: a stop/start would re-run the input-preset fallback ladder and
re-prime the buffers on every toggle — hundreds of milliseconds, and possibly
a landing on a different rung, silently losing the HAL echo canceller wave 1
went to some trouble to get. Instead the encode loop reads an AtomicBool per
10 ms frame and, while it is set, drains the frame out of its ring and drops
it there — the last point before it would have become an Opus packet. Nothing
is encoded, nothing is sent, and the realtime capture callback is untouched,
so its allocation-free discipline and the queue policy stay exactly as wave 1
verified them. A toggle costs one atomic store and takes effect on the next
10 ms boundary.

The frame counter keeps advancing across a mute, because it numbers the
captured 10 ms TIMELINE rather than the datagrams. The gap the host then sees
is exactly the audio that never came: its de-jitter conceals at most a few
frames of it before the pump's 600 ms stale-gap flush resets the chain
outright, which is the right reading of a mute. Encoding silence instead
would have kept a pointless uplink and a host-side ring alive for its whole
duration.

Mute is per session and nothing is persisted — a new stream always starts
unmuted, and no new setting exists. The flag lives on the session handle
rather than on the capture, so the mic stop/start a surface recreate performs
brings the user's choice back with it, with no window in which the fresh
capture could send an unmuted frame.

The control is offered on the evidence that a capture is actually running
(nativeMicActive), not on the setting: with the mic disabled, RECORD_AUDIO
denied, or every AAudio input rung refused, there is nothing on screen to
lie about. On touch it is a pill in the corner the stats HUD doesn't use —
the one in-stream control, so it sits above the gesture layer to take its own
taps — dim while live, a red "Muted" badge while it isn't. On TV that badge
is the indicator alone: Select + Y is the control there, and a focusable
button would fight the game for the D-pad. Y is deliberately not one of the
exit chord's buttons, so neither chord can be reached through the other.

One honest consequence of keeping the stream open: the platform's recording
indicator stays lit while muted, because the mic really is still open. What
stops is the encode and the send.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 22:41:09 +02:00
enricobuehlerandClaude Fable 5 47eb8c9f6f fix(windows): a web-console deploy that half-succeeded stops reporting success
windows-host / package (push) Failing after 26s
windows-host / canary-manifest (push) Skipped
windows-host / winget-source (push) Skipped
ci / web (push) Successful in 1m7s
apple / swift (push) Successful in 1m28s
ci / rust-arm64 (push) Successful in 1m57s
ci / docs-site (push) Successful in 2m31s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 6s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 7s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 7s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 6s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 7s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 6s
deb / build-publish-client-arm64 (push) Successful in 2m22s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 48s
deb / build-publish-host (push) Successful in 4m38s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 1m26s
deb / build-publish (push) Successful in 5m45s
docker / builders-arm64cross (push) Successful in 13s
docker / deploy-docs (push) Successful in 31s
android / android (push) Successful in 7m33s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 6m55s
arch / build-publish (push) Successful in 8m58s
ci / rust (push) Successful in 7m17s
flatpak / build-publish (push) Successful in 7m11s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 4m2s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 4m39s
release / apple (push) Successful in 16m28s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 17m39s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 17m59s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 8m53s
apple / screenshots (push) Canceled after 16m31s
Found by investigating a console that had been serving errors on .173 for
hours while every health check said HTTP 200.

Nitro's `entry.mjs` imports its sibling chunks by CONTENT HASH, so a
`.output` that mixes two builds is not degraded — it is dead: bun answers
every page with a `ResolveMessage` JSON body ("Cannot find module
../_/router-<hash>.mjs") under a 200 status. Two defects here let exactly
that ship and then hid it:

* The pre-copy `Remove-Item` used `-ErrorAction SilentlyContinue`, so a
  removal blocked by a still-running bun was swallowed and `Copy-Item`
  merged the new build into the old tree. (Reproduced live: an older
  task-based copy of this script, run against the now supervised-child
  host, tried `schtasks /end` for a task that no longer exists, never
  stopped the service, and so could never unlock the files.) The removal
  is now verified and refuses to copy over a tree it could not clear.
* The success probe read only the status code, so it reported a healthy
  console for a server that serves nothing but an error. It now checks
  that `/login` actually returns HTML, and says so loudly when the body
  is a module-resolution error instead.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 22:40:26 +02:00
enricobuehlerandClaude Fable 5 766991cf6a feat(apple): the mic has an off switch you can reach mid-stream
Until now the only way to stop sending the room was to end the session and turn
"Send microphone to the host" off in Settings — a per-app setting for something
that is really a per-conversation act. The mic now mutes from inside the stream:
a button on the HUD card, the Stream menu's ⌃⌥⇧A (macOS menu bar and iPad
hardware keyboards), the same chord while input is captured (both platforms
detect it in InputCapture, where the reserved ⌃⌥⇧Q/D/S already live — ⌃⌥⇧M is
the mouse-model flip, cross-client, so the mic gets A), and on iPhone/iPad a mic
disc beside the touch exit for the stats tiers whose HUD carries no buttons.

Muting is local and instant: it gates capture on this device, the host is never
asked and never told. The muted state gets its own badge over the stream —
independent of the stats overlay, because "am I muted?" is not a statistic and
the overlay is exactly what a player turns off. The badge is also the way back:
tapping it unmutes, which is the guaranteed path for a touch user who muted with
the overlay off.

Mute is session state and is deliberately not persisted. Every stream starts live
if the mic is enabled at all, rather than carrying a mute nobody remembers making
into a call three days later.

The mechanism is the one wave 1 built. `SessionAudio.setMicMuted` — which mutes
the voice processor's input on the combined engine and pauses the capture engine
on the split one — stays the single muting path; what changes is that it now
takes an EFFECTIVE mute the session composes from its two reasons: the user's
mute and the background keep-alive's privacy mute. Neither can clear the other,
so a user who muted before pocketing their phone comes back still muted, and
backgrounding no longer un-mutes anyone on return. It also latches the state, so
a mute made while the microphone permission prompt is still open lands on the
engine that grant creates instead of being lost.

The control is offered only where there is something to mute: the session's
resolved `micEnabled` (a profile can turn the mic on or off), a platform with an
app-accessible input (never tvOS), and a TCC grant the OS hasn't refused. Absent
rather than greyed on the HUD and the touch discs, greyed on the menu, and the
macOS start-of-stream banner only teaches ⌃⌥⇧A when the session actually sends a
microphone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 22:35:48 +02:00
enricobuehler 41e7035441 Merge branch 'audio/apple-mic' into audio/mic-latency-echo 2026-07-31 22:12:52 +02:00
enricobuehler 27861b52b8 Merge branch 'audio/android-mic' into audio/mic-latency-echo 2026-07-31 22:12:52 +02:00
enricobuehler c846b165ae Merge branch 'audio/core-desktop-uplink' into audio/mic-latency-echo 2026-07-31 22:12:51 +02:00
enricobuehler d3870294d0 Merge branch 'audio/host-mic-jitter' into audio/mic-latency-echo 2026-07-31 22:12:51 +02:00