30d0d36efeb392c62472f1db7b9af49db31b3dae
91 Commits
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f6490f4c28 |
fix: complete the docs/→design/ and openapi→api/ rename references
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in
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e4e34fdb48 |
fix(apple/ci): create the Simulator on demand; scope CI shots to iPhone+iPad
apple / swift (push) Successful in 57s
release / apple (push) Successful in 7m19s
ci / rust (push) Successful in 1m25s
ci / web (push) Successful in 46s
android / android (push) Successful in 3m18s
ci / docs-site (push) Successful in 52s
apple / screenshots (push) Successful in 5m5s
deb / build-publish (push) Successful in 2m35s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
ci / bench (push) Successful in 4m32s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m13s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m28s
docker / deploy-docs (push) Successful in 6s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m20s
Diagnosed from the first run: only the iPad shots were produced. The runner lacks an "iPhone 16 Pro Max" device, is headless (no window server -> the macOS window capture's app window never appears), and the Tier-3 tvOS build-std slice failed. - screenshots.sh: shoot_sim now creates a throwaway Simulator (matching device type + newest available runtime) when the runner has no matching device, so the iPhone 6.9" shots are reproducible instead of skipped. - apple.yml: scope the CI job to the two REQUIRED iOS sizes (iPhone 6.9" + iPad 13"), captured via `simctl io screenshot` (no Screen Recording grant needed). Drop macOS (headless runner has no window server) and tvOS (build-std slice) from CI — generate those locally with `tools/screenshots.sh macos tvos`. Faster, deterministic xcframework build (BUILD_IOS=1 only). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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32879f45bf |
feat(apple): App Store screenshot harness + CI zip artifact
apple / swift (push) Successful in 54s
release / apple (push) Successful in 8m1s
apple / screenshots (push) Failing after 6m42s
ci / rust (push) Successful in 1m25s
ci / web (push) Successful in 42s
android / android (push) Successful in 3m27s
ci / docs-site (push) Successful in 53s
ci / bench (push) Failing after 3m1s
deb / build-publish (push) Successful in 2m33s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m13s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m26s
docker / deploy-docs (push) Successful in 6s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m7s
A DEBUG-only "shot mode" renders one mock-populated screen full-bleed (PUNKTFUNK_SHOT_SCENE=<name> -> ScreenshotHostView instead of ContentView), so the OS can screenshot the REAL, fully-rendered UI. tools/screenshots.sh drives it: screencapture for the mac window, `simctl io booted screenshot` for the iOS/iPad/tvOS Simulators, at exactly the App Store Connect sizes. ImageRenderer was tried first and rejected: it can't rasterize this app's chrome (NavigationStack, Form/TabView, Liquid-Glass/NSVisualEffect all render black or the "can't render" placeholder). Capturing the live window/Simulator avoids that. Only the stream hero is synthetic (StreamView needs a live connection) - a synthwave frame + the real glass HUD, overridable via PUNKTFUNK_SHOT_HERO. CI: a new `screenshots` job in apple.yml builds the iOS (+ tvOS best-effort) xcframework slices, runs the harness per platform best-effort, and attaches the result as a single zip artifact (punktfunk-appstore-screenshots). It is isolated from the build/test job and skipped on PRs, so a capture gap (missing Simulator runtime, or no Screen Recording grant for the mac window capture) never reds the core signal. Generated PNGs (clients/apple/screenshots/) are gitignored. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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118752c136 |
fix(apple): drive DualSense rumble over raw HID (CoreHaptics is silent on macOS)
apple / swift (push) Successful in 54s
release / apple (push) Successful in 5m3s
ci / rust (push) Failing after 31s
ci / web (push) Successful in 38s
ci / docs-site (push) Successful in 1m1s
android / android (push) Successful in 3m32s
deb / build-publish (push) Successful in 2m16s
decky / build-publish (push) Successful in 10s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 3s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m41s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m27s
docker / deploy-docs (push) Successful in 6s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m2s
GameController's CHHapticEngine never reaches the DualSense's motors on macOS — its
adaptive triggers and lightbar work, but rumble stays silent (a documented platform
gap). Drive the motors directly via the DualSense HID output report instead, the way
SDL and the Linux hid-playstation driver do — the same report that already rumbles
the pad on a Linux host. Confirmed live on macOS.
- DualSenseHID (macOS): opens the Sony DualSense via IOHIDManager and writes the USB
(0x02, 48 bytes) and Bluetooth (0x31, 78 bytes + CRC32) output reports through
IOHIDDeviceSetReport. Allowed under the App Sandbox by the existing device.usb +
device.bluetooth entitlements; coexists with GameController (non-seized open).
Flags mirror the kernel driver (COMPATIBLE_VIBRATION | HAPTICS_SELECT +
COMPATIBLE_VIBRATION2); valid_flag1 = 0 so a rumble report leaves the
GameController-managed lightbar / triggers / player LEDs untouched.
- RumbleRenderer routes a DualSense to the HID backend and keeps CoreHaptics for
every other pad, fixing both live sessions and the test panel (shared renderer).
- CoreHaptics path reworked too: bake the target intensity + an explicit sharpness
into the continuous event (the dynamic-parameter scaling is silent on controller
engines) and tear down outside the inout access to fix a latent exclusivity hazard.
Adds a DEBUG-only Settings -> Controllers -> "Test Controller" panel (ControllerTestView
+ ControllerTester) that shows live input and fires rumble / adaptive triggers /
lightbar / player LEDs straight at the pad, with a readout of the active rumble backend
("DualSense HID - USB/Bluetooth"). Used to validate the fix.
Tests: DualSenseHIDTests pins the USB/BT report layout and the BT CRC32 (canonical
0xCBF43926 check vector). Debug + release build clean; gamepad suite green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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3e6c9f6060 |
feat(gamepad): add virtual Xbox One/Series + DualShock 4 pad types
Extends virtual-controller support beyond Xbox 360 + DualSense. Goal: a physical Xbox One or PS4 pad on the client gets a near-native matching virtual pad on the host, auto-resolved from the controller type. Protocol/core: - GamepadPref gains XboxOne (wire 3) + DualShock4 (wire 4); to_u8/from_u8/ from_name/as_str + C ABI PUNKTFUNK_GAMEPAD_XBOXONE/_DUALSHOCK4 constants (compile-time guard ties them to the enum). Single-byte wire form is unchanged, so it's forward-compatible (older peers degrade to Auto). Host (Linux): - New UHID DualShock 4 backend (inject/dualshock4.rs) bound by hid-playstation: lightbar, touchpad, motion, rumble — DualSense minus adaptive triggers / player LEDs / mute. Reuses the DualSense pure state + button mapping; only the report byte layout, the real-DS4 HID descriptor, the GET_REPORT handshake (0x12 MAC mandatory; 0x02 calibration; 0xa3 firmware) and the touchpad resolution (1920x942) differ. Touchpad/motion ride the existing 0xCC plane, lightbar the 0xCD Led plane (deduped); rumble the universal 0xCA plane. - Xbox One/Series is the uinput Xbox-360 backend parameterized with the One S USB identity (045e:02ea) for matching glyphs — XInput-identical otherwise. - PadBackend dispatch + resolver handle both; off Linux the UHID pads and One/Series fold into Xbox 360. Windows-host DS4 (ViGEm) deferred. Clients (auto-resolve physical pad -> virtual type, plus manual settings): - Linux/Windows (SDL3): SDL_GAMEPAD_TYPE_PS4 -> DualShock 4, _XBOXONE -> Xbox One; PadInfo carries the resolved pref; DS4 touchpad/motion capture + lightbar already type-agnostic. Linux settings combo + label updated. - Apple (GameController): GCDualShockGamepad/GCXboxGamepad detection, DS4 touchpad capture, settings picker entries. - Android (Kotlin): InputDevice VID/PID auto-detect (matching the other clients) + settings entries. - probe: --gamepad help/aliases. Also hardens the Android JNI boundary: wrap the teardown + poll-thread shims in catch_unwind so a panic degrades to a logged no-op instead of aborting the app. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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551012bb43 |
feat(clients): HDR Steps 2-3 — apply mastering metadata + display capability-gate
Continues docs/hdr-pipeline-plan.md. Steps 0/1 + Step 2 (Windows/Android) already landed in 3526517; this is Step 2 (Apple) + Step 3 (all clients). Client-only — no core/host/ABI change (the 0xCE/next_hdr_meta/color_info surfaces shipped in Step 0). Step 2 — clients APPLY the host's HDR metadata (each remaps from the wire form: ST.2086 G,B,R order, mastering luminance in 0.0001 cd/m2): - Apple: connect via punktfunk_connect_ex5 (resurrects the previously-dead HDR pipeline); nextHdrMeta/colorInfo wrappers + HdrMeta SEI-blob builders; the pump drains nextHdrMeta -> VideoDecoder.setHdrMeta -> CVBufferSetAttachment of MasteringDisplayColorVolume (24B BE) + ContentLightLevelInfo (4B BE) on each HDR pixel buffer (correct for the itur_2100_PQ layer; CAEDRMetadata avoided as ambiguous there). Step 3 — capability-gate: advertise HDR caps ONLY when the display can present it, so an SDR display gets a proper BT.709 stream instead of PQ it would mis-tone-map; an HDR display self-tone-maps from the Step-1/2 mastering metadata. - Windows: present::display_supports_hdr() (DXGI any IDXGIOutput6 colour space == G2084), ANDed with the user HDR setting in session.rs; logs the SDR drop. - Apple: NSScreen.maximumExtendedDynamicRangeColorComponentValue>1 (macOS) / UIScreen.main.potentialEDRHeadroom>1 (iOS) in SessionModel. - Android: Settings.displaySupportsHdr (Display.getHdrCapabilities HDR10/HDR10+) passed through a new hdr_enabled jboolean on nativeConnect; session.rs gates the caps. Validation: Android native (incl. the jboolean gate) builds + clippy clean via cargo-ndk; fmt clean. Windows (MSVC), Apple (Swift) and the Kotlin side are CI/on-glass validated — not compilable on the Linux dev box. Deferred to the RTX box: mid-session Reconfigure SDR-downgrade on monitor move, and confirming the host emits SDR for an SDR client off an HDR desktop. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3526517eb1 |
feat: HDR Step-0 colour-metadata transport + security-audit hardening
ci / rust (push) Failing after 45s
apple / swift (push) Successful in 57s
ci / web (push) Successful in 39s
ci / docs-site (push) Successful in 38s
windows-host / package (push) Successful in 3m26s
android / android (push) Successful in 3m40s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m24s
deb / build-publish (push) Successful in 2m10s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m22s
decky / build-publish (push) Successful in 25s
ci / bench (push) Successful in 4m44s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 16s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m4s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m7s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 3m5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m45s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 30s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m37s
flatpak / build-publish (push) Successful in 4m17s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m30s
docker / deploy-docs (push) Successful in 23s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 7m53s
Two strands, entangled in punktfunk1.rs, committed together (one builds-green tree). HDR pipeline Step 0 — glass-to-glass colour-metadata transport (docs/hdr-pipeline-plan.md): - Protocol/ABI: ColorInfo on the Welcome + a 0xCE HdrMeta datagram carry the source colour space + HDR10 static mastering metadata (quic.rs, abi.rs connect_ex5 fixing caps=0). - New platform-independent, unit-tested HDR static-metadata helpers (hdr.rs): chromaticities (1/50000), mastering luminance (0.0001 cd/m2), MaxCLL/MaxFALL in HDR10/ST.2086 units. - Capture/encode hooks (capture.rs, encode.rs set_hdr_meta) + Linux client / probe plumbing. Security-audit hardening — top 3 from docs/security-review.md, each adversarially verified: - #1 [HIGH] Secret file permissions. The host key.pem/cert.pem and both trust stores are now written owner-only: 0600 + dir 0700 on Unix (mirrors mgmt_token), best-effort SYSTEM/Administrators/OWNER-only icacls DACL on Windows (%ProgramData% is Users-readable). Closes a local key-disclosure -> host-impersonation gap. New gamestream::{create_private_dir, write_secret_file} + a 0600 regression test. - #2 [HIGH] Native SPAKE2 PIN is single-use. The PIN is consumed the moment the host sends its key-confirmation (which lets the client test its one guess), before reading the proof, so any completed attempt -- right OR wrong -- disarms the window. A wrong PIN isn't observable host-side (the client aborts before sending its proof), so consuming on first attempt is what delivers the documented "one online guess" instead of an unbounded brute-force of the static 4-digit PIN. Test verifies single-use. - #3 [MEDIUM] RTSP packetSize is bounded ([64,2048] in stream_config) and VideoPacketizer::new uses saturating .max(1), killing a PRE-AUTH div-by-zero/underflow panic of the video thread. Tests for {0,15,16,17} + out-of-range rejection. fmt + clippy -D warnings clean; full workspace test suite green (93 host tests). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cba3ae48e2 |
docs: update README + docs site for public readiness
apple / swift (push) Successful in 56s
ci / rust (push) Successful in 1m37s
ci / web (push) Successful in 31s
ci / docs-site (push) Successful in 40s
android / android (push) Successful in 3m19s
deb / build-publish (push) Failing after 1m9s
decky / build-publish (push) Successful in 22s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
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ci / bench (push) Successful in 4m45s
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rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 10m25s
Refresh the README and documentation for public visitors: - README: public-facing rewrite with accurate status for all four native clients (macOS, Linux, Windows, Android) and the Windows host. - docs site: fix stale client status (Android is a full client, not a scaffold; Windows client is stage-1 complete + signed MSIX), add the missing Android client section, correct "which client" guidance. - Windows host: corrected from "deferred/scoped" to implemented & shipping (NVIDIA-only, x64-only) across windows-host, roadmap, status, requirements, running-as-a-service, and the README. - Remove internal infrastructure from public docs (box names, private IPs, SSH/token commands, deploy topology); rewrite status.md as a public project-status page; sanitize ci.md and implementation-plan.md. - Update clients/android and clients/apple READMEs to current state. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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86979d0abc |
fix build
apple / swift (push) Successful in 55s
ci / rust (push) Successful in 1m16s
ci / web (push) Successful in 33s
ci / docs-site (push) Successful in 29s
android / android (push) Successful in 3m18s
deb / build-publish (push) Successful in 3m7s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
ci / bench (push) Successful in 4m32s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m50s
docker / deploy-docs (push) Successful in 35s
improve iOS & iPadOS UI |
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7121b0eb43 |
fix(apple): disarm CHHapticEngine handlers with no-ops, not nil
apple / swift (push) Successful in 55s
android / android (push) Failing after 1m58s
ci / rust (push) Failing after 1m13s
ci / web (push) Successful in 29s
ci / docs-site (push) Successful in 30s
decky / build-publish (push) Successful in 10s
deb / build-publish (push) Successful in 2m27s
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docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
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stoppedHandler/resetHandler are non-optional closures on the CI SDK ((StoppedReason)->() and ()->()), so assigning nil fails to compile (apple.yml). Assign no-op closures to disarm them before engine.stop() -- same re-entrancy guard intent, type-correct. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9c8fa9340c |
refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
apple / swift (push) Failing after 40s
audit / cargo-audit (push) Failing after 1m12s
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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9abb9a2496 |
fix - replace Punktfunkempfänger with Punktfunk
apple / swift (push) Successful in 55s
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ci / docs-site (push) Successful in 30s
deb / build-publish (push) Successful in 2m36s
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ci / bench (push) Successful in 4m36s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 19s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 2m57s
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docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 22s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m16s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m19s
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ef30afcf0b |
fix(apple): fill the notch in macOS fullscreen — stop letterboxing below the camera housing
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The macOS sessionView branch was missing the .ignoresSafeArea() its iOS/tvOS siblings have, so in fullscreen the stream was laid out in the safe area below the notch; the aspect-fit video then scaled down to that smaller area and left black borders. Add .ignoresSafeArea() so the stream fills the whole display including behind the camera housing (a thin top-center strip occluded — normal fullscreen- video behavior); at the display's native mode it's now a 1:1 fill. Inert in windowed mode and on non-notched displays. NSPrefersDisplaySafeAreaCompatibilityMode is deliberately not used (it shrinks the whole window with borders on all sides). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4b0b775e8e |
fix(apple): allow CoreHaptics audioanalyticsd mach-lookup under the macOS sandbox
GCDeviceHaptics.createEngine returns a CHHapticEngine (the only controller-rumble
API on Apple platforms); starting it spins up CoreHaptics, which looks up the
system audio-analytics daemon over Mach. The App Sandbox denies that global-name
lookup and the framework's precondition turns the denial into a hard crash
("Process is sandboxed but com.apple.security.exception.mach-lookup.global-name
doesn't contain com.apple.audioanalyticsd") the moment a controller's rumble
engine starts.
Add the documented, App-Store-acceptable temporary-exception whitelisting exactly
that one service. Verified embedded into the signed binary (codesign -d
--entitlements) alongside the existing entitlements. macOS-only (iOS/tvOS reject
temporary-exception keys and don't need it). App Store: declare it in App Sandbox
Entitlement Usage Information.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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e99a1aea43 |
fix(apple): resolve QoS priority inversions + two Swift concurrency warnings
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Priority inversions (Thread Performance Checker): the Apple client drains every plane on .userInteractive threads (video pump, audio, gamepad feedback) and connects on a .userInitiated Task, but the connector's producer threads ran at the default QoS — so a high-QoS consumer parked waiting on a lower-QoS producer. Pin the connector's producers (outer worker thread, all tokio runtime threads via on_thread_start, and the data-plane spawn_blocking pump) to .userInteractive on Apple so they match the consumers. #[cfg(target_vendor = "apple")] helper using the existing libc dep; no-op off Apple, no Swift-side change (no latency regression). GamepadFeedback.swift: the init's MainActor hop captured self implicitly-strong while the inner $active sink captured it weakly — capture [weak self] in the hop too (the sink stays weak to avoid the retain cycle). StreamPump.swift: the @Sendable pump-thread closure captured the non-Sendable AVSampleBufferDisplayLayer. enqueue/flush are documented thread-safe and only the pump thread drives it after start(), so assert that with nonisolated(unsafe). cargo build/test/clippy/fmt green (core + host); xcframework rebuilt; swift build + iOS/tvOS targets clean with both warnings gone. Runtime confirmation of the inversion warnings needs a GUI run under Xcode's Thread Performance Checker. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bbabc04bca |
feat(hdr): Windows HDR10 + 10-bit end-to-end, negotiated; non-blocking capture recovery
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Adds true HDR (BT.2020 PQ) and 10-bit (HEVC Main10) streaming, negotiated so an 8-bit/SDR client is never sent a stream it can't decode, plus a robust fix for the capture losing the stream across a secure-desktop transition. Protocol (punktfunk-core/quic.rs): - Hello gains `video_caps` (VIDEO_CAP_10BIT / VIDEO_CAP_HDR), Welcome gains `bit_depth`, both as optional trailing bytes (back-compat). client-rs advertises 10-bit via PUNKTFUNK_CLIENT_10BIT; the connector advertises 0 for now (in-band detection drives the native clients). Regenerated punktfunk_core.h. Windows host: - 10-bit Main10: host enables it only when the client advertised VIDEO_CAP_10BIT AND PUNKTFUNK_10BIT is set; threaded through open_video → NVENC (profile Main10, pixelBitDepthMinus8). - HDR: when the captured desktop is scRGB FP16 (R16G16B16A16_FLOAT, HDR on), copy it to an FP16 surface, composite the cursor there, convert scRGB → BT.2020 PQ 10-bit (R10G10B10A2) via a shader, and encode HEVC Main10 with the BT.2020/PQ colour VUI (ABGR10 input). Fixes the freeze + cursor-trail that came from feeding FP16 into the BGRA path. Reacts dynamically to the HDR toggle. - Capture recovery: rebuild is now a single NON-BLOCKING attempt, throttled to ~4×/s, repeating the last good frame between attempts (format-tagged last_present). During a secure-desktop dwell SudoVDA's output is gone; the old blocking 12 s retry starved the send loop for seconds so the client timed out and disconnected — now the session stays fed (frozen) until the desktop returns. Also seeds a black frame on recovery. Apple client (PunktfunkKit): - Detects HDR in-band from the stream VUI (PQ transfer function), decodes to 10-bit P010, and presents via an rgba16Float + BT.2020 PQ CAMetalLayer with EDR; SDR path unchanged. Switches automatically on a mid-session HDR toggle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f5eae24c87 |
feat(apple): tabbed macOS Settings + stats-overlay placement/toggle + Stream menu
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The macOS Settings window had outgrown one scrolling pane — split it into a tabbed preferences window (General / Display / Audio / Controllers / Advanced). Each settings group is now a shared @ViewBuilder section, so iOS keeps its single grouped Form and tvOS its pushed-picker layout, each defined once. No setting moved or dropped. New statistics-overlay controls (Settings → Display → Statistics): a show/hide toggle (DefaultsKey.hudEnabled) and a corner picker (HUDPlacement / DefaultsKey.hudPlacement) — the HUD moves to the chosen corner and aligns its text to that edge. A Scene-level "Stream" menu (StreamCommands) carries Show/Hide Statistics (⌘⇧S) and Disconnect (⌘D). Disconnect moved off the HUD button into the menu so it survives the overlay being hidden, wired via .focusedSceneValue. On iOS a material-backed exit chip appears when the HUD is hidden (touch users have no menu/⌘D); tvOS disconnect is unchanged (Siri-Remote Menu button). Builds on macOS/iOS/tvOS; swift test green. Adversarially reviewed (8 findings refuted, 2 minor — the iOS exit-chip contrast fix is included here). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8ab262f8f8 |
feat(trust): host-gated trust-on-first-use — PIN pairing mandatory by default
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TOFU let anyone who could reach the host click "Trust" and stream, which defeats the point on a LAN. Make SPAKE2 PIN pairing the default and only way to trust a NEW host; TOFU survives as an explicit HOST opt-in (for fully trusted networks), advertised over mDNS so clients render their trust UI from the host's policy rather than offering trust on faith. Contract: - Host advertises pair=required (default) or pair=optional. pair=required rejects unpaired clients at the handshake; pair=optional accepts them (TOFU). - Clients: a pinned host whose fingerprint matches connects silently; a pinned host whose fingerprint CHANGED forces re-pairing via PIN (no re-trust shortcut); a NEW host is offered TOFU only if it advertised pair=optional, otherwise PIN pairing is mandatory; a manually-typed or unknown-policy host is always PIN. Host (crates/punktfunk-host/src/main.rs): - m3-host now REQUIRES pairing by default (was open by default). New --allow-tofu opts into accepting unpaired clients + advertising pair=optional; pairing is always armed (PIN logged at startup). serve --native was already secure-by-default (serve --open). The mDNS advert and the accept loop already mapped require_pairing -> pair=required + reject; only the m3-host CLI default + help text changed. Clients honor the advertised policy: - Android (MainActivity.kt): TOFU only for a discovered pair=optional host; manual/unknown -> PIN; fp-change -> re-pair only (dropped the "Forget & re-TOFU" shortcut). - Apple (HostDiscovery/SessionModel/ContentView/HostCards/HostStore): new allowsTofu (pair==optional, distinct from unknown); connect() gates .awaitingTrust on it; unpinned non-optional hosts route to the PIN sheet; "Forget Identity" re-pairs rather than re-TOFUs. - Linux (app.rs/ui_hosts.rs/session.rs): ConnectRequest.pair_required -> pair_optional; initiate_connect routes pinned/fp-changed/optional/else; manual + --connect unknown -> PIN; a pinned connect rejected on trust grounds re-pairs. Docs (CLAUDE.md, README.md, docs-site/content/docs/pairing.md): describe the gated model — PIN is the default, TOFU an explicit opt-in with an impostor warning. Verified: host cargo check/clippy/fmt clean; Android built + live (emulator -> home-worker-2): a manual connect now opens the PIN dialog (no Trust button) and the PIN ceremony streams; Apple swift build clean; Linux clippy -D warnings + fmt clean on the Linux box. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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01305c67a7 |
fix(apple/gamepad): resolve DualSense type reliably at connect (no Auto race)
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The DualSense intermittently showed up as an Xbox 360 pad on the host: the client's `.auto` gamepad-type resolution read `GamepadManager.active`, which is populated only by the async `.GCControllerDidConnect` notification (or the init-time snapshot). At connect time `active` could still be nil with a DualSense attached, so the client sent `.auto` and the host's pick_gamepad mapped that to Xbox 360. Confirmed live: same box, two connects minutes apart logged `gamepad="xbox360"` (auto) vs `honoring client gamepad request gamepad="dualsense"`. resolveType() now calls rebuild() first to re-read GCController.controllers() synchronously before reading `active`, closing the race for the common case (controller attached before connecting). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a59abe2e3e |
fix(apple/gamepad): reclaim the PS/Home button from the macOS system gesture
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The earlier buttonHome handler wasn't enough: on macOS the SYSTEM grabs the DualSense Home/PS button by default (opens Launchpad's Games folder), so it never reached the app. The fix is to disable the system gesture on the element — `physicalInputProfile.buttons[GCInputButtonHome].preferredSystemGestureState = .disabled` (Apple's documented mechanism) — which hands the button to us. Then drive `guide` DIRECTLY from that element's pressedChangedHandler instead of via buttonMask: the legacy `extendedGamepad.buttonHome` is unreliable/often nil even when the physical element exists, so reading it in the mask dropped presses. `sendGuide` folds the bit into `buttons` so a held PS button still releases on focus loss. On tvOS the element is reserved (nil) → the block no-ops. The host already maps BTN_GUIDE → the DualSense PS bit, so this completes the chain. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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36107018a8 |
feat(apple/library): mTLS — authenticate by the paired identity, drop the token
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Phase 3: the Apple library now talks to the host's HTTPS mgmt API (
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8c2e245c8b |
fix(apple/cursor): disable the client-side cursor (gamescope traps input)
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The client-side cursor positions the host pointer with ABSOLUTE events, but gamescope's input socket (EIS) grants only a relative pointer — the host drops the absolute events (libei.rs: no PointerAbsolute → not emitted), so the pointer never moves and clicks/scroll land on the stuck position. Auto-mode enabled exactly this on gamescope, making all input appear dead until toggled off. Force `cursorVisible = false`, neuter the ⌘⇧C toggle, and hide the now-inert Settings picker. The resolution logic + handlers are kept (commented) for when per-compositor gating (KWin/GNOME/Sway have an absolute pointer) or a synthetic-cursor-over-relative path lands. Relative capture (the working path) is now always used. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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36a04e667c |
fix(apple): capture the PS/Home button + fullscreen only while streaming
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Two issues from live Mac testing, plus a requested fullscreen option: - PS button: the Home/PS button (→ guide; the host maps it to the DualSense PS bit) does not reliably fire GCExtendedGamepad.valueChangedHandler on macOS, so its presses were dropped. Add a dedicated buttonHome.pressedChangedHandler that re-syncs. The host already maps BTN_GUIDE→PS, so this is the missing client half. - Fullscreen: a macOS FullscreenController (NSViewRepresentable) takes the window fullscreen while a session is up (incl. the trust prompt over the blurred stream) and restores it on the host list — so only the stream is fullscreen, not the picker. New `fullscreenWhileStreaming` setting (default on) + a Settings "Window" toggle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5706e7ebf4 |
feat(apple/library): launch a picked title (step 4 client side)
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Tapping a game in the (flagged) library now starts a session that asks the host to launch it — the picked GameEntry id rides the connect down to the host, which resolves it against its own library ( |
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1b610d6bf5 |
feat(apple/library): experimental game-library browser (flagged off)
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Plan step 3 — the Apple client surfaces the host's game library, behind a feature flag (`DefaultsKey.libraryEnabled`, default OFF). Browsing only; launching a chosen title is step 4. - PunktfunkKit `LibraryClient`: Codable GameEntry/Artwork/LaunchSpec mirroring crates/punktfunk-host/src/library.rs, and an async fetch of GET /api/v1/library with a bearer token. Typed LibraryError guides setup (the common case is "needs a --mgmt-token"). `Artwork.posterCandidates` = portrait → header → hero. - `LibraryView`: cross-platform poster grid (LazyVGrid, AsyncImage that walks the art candidates past load failures to a text placeholder), a store badge, and an inline Connection form (mgmt port + token) that surfaces when the API is unreachable / 401 / no token set. Read-only. - StoredHost gains `mgmtPort`/`mgmtToken` (the mgmt API is a distinct port from the data plane and needs a token off-loopback). Both OPTIONAL — synthesized Decodable ignores property defaults but treats a missing Optional as nil, so older saved hosts decode unchanged (a defaulted non-optional would wipe the list). HostStore.setMgmt. - Entry point: a flag-gated "Browse Library…" host-card context action → LibraryView (sheet on macOS/iOS, pushed on tvOS), mirroring the pair/speed-test plumbing. Plus a Settings "Experimental" toggle. Can't compile Swift on the Linux dev box; CI (apple.yml: swift build + swift test on the mac mini) verifies the macOS path. Added LibraryClientTests (decode + art order) for `swift test`. iOS/tvOS-only branches mirror existing patterns. Live-verify on the Mac pending. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c64816c70a |
feat(apple): client-side cursor for gamescope sessions (toggle + shortcut)
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gamescope's PipeWire capture carries no cursor (verified upstream — it never
composites the cursor or adds SPA_META_Cursor), so the cursor must be drawn on the
client. New macOS "cursor-visible" capture mode: instead of disassociating+hiding
the system cursor and sending relative deltas (the game path, unchanged), it keeps
the system cursor visible over the stream and sends ABSOLUTE positions
(MouseMoveAbs), mapped through the video's aspect-fit (AVMakeRect) to host pixels
with the letterbox bars dropped. The visible system cursor IS the client cursor —
zero added latency, no double cursor (gamescope draws none), accurate (the client
drives the host's absolute mouse).
- Default: on iff the session's resolved compositor is gamescope (via the new
punktfunk_connection_compositor getter,
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b140cd6837 |
feat(apple/macos): App Sandbox + entitlements, wire Mac App Store TestFlight
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The Mac App Store requires App Sandbox, which the macOS app didn't declare. App Sandbox is macOS-only (invalid on iOS/tvOS, fails upload validation), so the macOS target now uses a dedicated Config/Punktfunk-macOS.entitlements while iOS/tvOS keep the shared Config/Punktfunk.entitlements (unchanged). The single macOS app is sandboxed for BOTH channels — the Developer ID DMG is codesigned with the same file — so the local build equals what App Store users get. Entitlement set (verified against the code + Apple docs): - app-sandbox, network.client. - network.server: NOT optional despite the client being outbound-only — the sandbox gates the bind() syscall as network-bind, and quinn (quic.rs) + the raw-UDP plane (transport/udp.rs) both bind explicitly, so host->client datagrams never arrive without it (the classic QUIC-under-sandbox trap). - device.audio-input (mic uplink), device.bluetooth + device.usb (Xbox/DualSense controllers over BT/USB via GameController), keychain-access-groups (existing). Omitted: device.hid (undocumented), files.user-selected.* (no pickers), networking.multicast (Bonjour browse is exempt; requesting it breaks signing). CI (release.yml): add a macOS App Store archive+upload-to-TestFlight step mirroring the iOS lane (manual Apple Distribution signing + the 'Punktfunk macOS App Store Distribution' profile, app-store-connect/upload, installer-signed pkg), continue-on-error until the portal prereqs exist; point the Developer ID DMG codesign at the sandboxed entitlements. Docs (ci.md) + clients/apple README updated; the runner additionally needs the macOS platform on the App Store Connect record + the '3rd Party Mac Developer Installer' cert. Verified: signed Debug build embeds exactly the intended entitlements (codesign -d --entitlements), swift build green against the rebuilt xcframework. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c2ae40ef9e |
feat(net/mac): default-on recvmsg_x batched Mac recv + GSO host + longer probe
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The Mac/iOS client's wall around ~380 Mbps on a 2.5 G path is the receive drain, not the transport: a loopback speed-test pushes 380/600/1000 Mbps at 0.0% loss, but Darwin has no recvmmsg(2), so the macOS client was doing one recv() syscall per packet — ~40-90k syscalls/s on one core. When the recv loop can't drain fast enough the kernel socket buffer backs up and drops, which the client sees as a sustained stream stalling/freezing in the 300-400 Mbps range (and an immediate "session ended" when a 500 Mbps+ first keyframe bursts in). - core/transport: flip recvmsg_x (the batched Darwin recv, ~30x fewer syscalls) from opt-in to default ON, opt-out via PUNKTFUNK_RECVMSG_X=0. Keeps the auto-fallback to the scalar loop on any unexpected syscall error. The Apple CI swift-test loopback now exercises this path by default. - packaging/kde host.env: enable PUNKTFUNK_GSO=1 — UDP segmentation offload on the host send path (one sendmsg per ~64 packets), the dominant lever above ~1 Gbps. Already wired (send_sealed -> send_gso) with sendmmsg auto-fallback. - apple SpeedTestSheet: lengthen the bandwidth probe 2 s -> 5 s so the measured number stops swinging wildly (50 vs 900 Mbps on the same link) — long enough for steady-state send + recv drain to settle. Matches host MAX_PROBE_MS. - host capture: PUNKTFUNK_SYNTH_NOISE synthetic high-entropy source for reproducible throughput testing of the encode->FEC->send->recv path. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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47112f44b7 |
feat(apple): surface host online status on the home grid
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Saved host cards now show a presence dot — green when the host is advertising on
the LAN right now, grey when not seen. Cross-references each StoredHost against the
live mDNS discovery set (HostDiscovery). No host changes: the host already
advertises _punktfunk._udp with a stable id + cert fingerprint, which the client
already browses.
- StoredHost.matches(DiscoveredHost): fingerprint-first (survives a DHCP address
change), address:port fallback. The discovered-section dedup now uses the same
match, so a saved host whose IP changed no longer also shows up as a stranger.
- HostCardView gains an isOnline presence dot (accessibility-labelled).
- HomeView.isOnline recomputes on every @Published discovery change, so the dot
tracks hosts joining/leaving the network live.
Online detection is LAN-scoped by design: a remote/cross-subnet host that doesn't
advertise here shows grey ("not seen"), not a false "offline". Swift-only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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67a32711b3 |
chore(apple): Xcode 27 project upgrade + hardened runtime
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Applied via Xcode's recommended-settings upgrade and distribution prep: - LastUpgradeCheck / scheme LastUpgradeVersion 2650 -> 2700. - DEVELOPMENT_TEAM (F4H37KF6WC) hoisted to the project-level build configs; the now-redundant per-target copies are dropped (all targets inherit it). - ENABLE_HARDENED_RUNTIME = YES on the macOS app target (required for Developer ID notarization). Signing stays Apple Development + Config/Punktfunk.entitlements. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4be993df87 |
fix(apple/stage2): disable layer vsync wait to kill fullscreen stutter
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The experimental stage-2 presenter (CAMetalLayer + display link) stuttered badly in fullscreen but ran fine windowed. render() runs on the display-link / MAIN thread and calls layer.nextDrawable(), which blocks that thread until a drawable frees. With the layer's own displaySyncEnabled left on (default), present also waits for the hardware vsync, so the block serializes the main thread to the display — windowed, the WindowServer's looser compositing hides it; fullscreen's tighter, more-direct path exposes it as judder. (Apple dev-forum guidance: displaySync off measurably reduces nextDrawable() blocking.) - displaySyncEnabled = false (macOS-only): the display link is already the per- vsync pacing source, so the layer's redundant vsync wait only adds the stall. - maximumDrawableCount = 3 (explicit): more in-flight headroom before nextDrawable() has to block on the main thread. Swift-only (no core/ABI change → no xcframework rebuild). Validated: swift build; swift test (39 passed, 0 failures). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c56b1b455a |
feat(punktfunk/1): request-IDR recovery for a wedged client decode
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Fixes the intermittent first-connect freeze. The host streams infinite GOP — one opening IDR, then P-frames only (recovery keyframes just on loss) — so when the client's decoder wedges on the cold first session (a lost/corrupt opening IDR, a bad early P-frame) the picture stays frozen until the far-off next keyframe. The client had no way to ask for one; now it does. Add a RequestKeyframe control message (client -> host, reliable control stream), mirroring Reconfigure: - core: quic.rs RequestKeyframe (type 0x03) + roundtrip test; client.rs CtrlRequest::Keyframe + NativeClient::request_keyframe; abi.rs punktfunk_connection_request_keyframe (header regenerated). - host: m3.rs decodes it in the control loop and signals the encode loop, which coalesces a burst and calls enc.request_keyframe() — wiring the existing NvencEncoder hook (force_kf -> next frame pict_type=I), the same recovery the GameStream path already had via force_idr. - apple: PunktfunkConnection.requestKeyframe(); StreamPump (stage-1) requests on layer.status==.failed; Stage2Pipeline (stage-2) on a sync submit failure and on the async decode-error callback via a thread-safe KeyframeRecovery. All throttled to <=1/250ms (the decode stays wedged for several frames until the IDR lands, so per-frame requests would flood the control stream). Self-healing: a lost recovery IDR is re-requested after the throttle; the host coalesces bursts into a single IDR. Validated: cargo fmt + clippy clean; core + host test suites green (incl. new request_keyframe_roundtrip); swift build + test (39 passed); xcframework rebuilt (all 5 slices), header regenerated with no unrelated drift. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e2257a6158 |
fix(apple): persist Keychain trust — sign macOS + data-protection keychain
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The client identity prompted for Keychain access on every launch/rebuild. Root cause: the macOS app target was ad-hoc signed (CODE_SIGN_IDENTITY = "-"), and the identity lived in the file keychain whose "Always Allow" ACL is bound to the app's exact code signature (cdhash for ad-hoc). Every rebuild changed the binary -> changed the cdhash -> the ACL no longer matched -> re-prompt. - Sign the macOS target with Apple Development (team already set) instead of ad-hoc, so the designated requirement is identity-based and stable across rebuilds. - Move the identity to the data-protection keychain (kSecUseDataProtectionKeychain) gated by a team-scoped keychain-access-group entitlement — access is granted by the app's entitlement, not a per-binary ACL, so it's prompt-free and survives rebuilds. Add Config/Punktfunk.entitlements and wire CODE_SIGN_ENTITLEMENTS into all six app configs (macOS/iOS/tvOS). - Unsigned / ad-hoc builds (e.g. `swift run`) lack the entitlement (errSecMissingEntitlement) — fall back to the legacy file keychain so they still work (with the old prompt), no hard failure. macOS re-mints the identity on first run (the old file-keychain copy isn't in the data-protection keychain) -> one re-pair, which is acceptable. iOS keeps its identity (the explicit access group equals the prior default). Validated: swift build; swift test (39 passed, 0 failures); xcodebuild -showBuildSettings confirms Apple Development + Config/Punktfunk.entitlements. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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dea749186d |
fix(quic/apple): QUIC keep-alive + reconnect input re-engage
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Three native-client bugs isolated against a stock Moonlight client (which stays connected / keeps input working under the same actions): - Connection drops mid-stream: the quinn endpoints (host + client) ran with default transport config, so keep_alive_interval was OFF. Any quiet stretch (no input, audio muted/stalled, a capture hiccup, a mode change) let the idle timer expire and quinn closed the session -> next_au=Closed -> "Session ended". Moonlight's ENet sends keepalive pings; we sent nothing. Add a shared TransportConfig (keep-alive 4s under an explicit 20s idle timeout) to both endpoint::server_from_der and endpoint::client_pinned_with_identity. - Reconnect input dead (macOS): the session-start auto-capture one-shot was consumed even when engageCapture(fromClick:false) was refused (window not key yet at the instant of reconnect), with no retry -> capture stayed off and input never forwarded. Clear the one-shot only on a successful engage, and retry on NSWindow.didBecomeKey. Stays scoped to session start, so it does not resurrect the rejected auto-grab-on-activation behavior. - Reconnect input dead (iOS): wasCapturedOnResign leaked stale state across sessions and the foreground-restore could fire before this session's InputCapture was wired (setForwarding no-ops on nil). Reset it per session in start() and guard the didBecomeActive restore on inputCapture != nil. Validated: cargo build -p punktfunk-core --features quic; swift build; swift test (39 passed, 0 failures); xcframework rebuilt (all 5 slices), no ABI/header drift. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0733eae361 |
Merge remote-tracking branch 'origin/main'
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57e7f9fe25 |
feat(release): production Apple builds — notarized macOS dmg + iOS TestFlight
release.yml (v* tags / dispatch, macos-arm64 runner): universal mac +
iOS xcframework -> xcodebuild archive -> Developer ID export ->
notarytool + staple -> dmg on the Gitea release; iOS archive uploads
to TestFlight (app-store-connect/upload). Per-run throwaway keychain;
ASC API key authenticates notarization, upload, and automatic-signing
profile fetch. macOS App Store lane deferred (needs App Sandbox);
tvOS deferred (tier-3 Rust targets).
All app targets now share bundle ID io.unom.punktfunk — ONE App Store
listing with universal purchase (decided pre-submission; effectively
unchangeable after). ITSAppUsesNonExemptEncryption=false declared
(standard-algorithm AES-GCM, exempt).
build-xcframework.sh resolves Apple toolchains itself: cargo's HOST
artifacts (proc-macros, build scripts) are loaded by the running OS,
and a newer-than-OS beta Xcode ld emits LINKEDIT layouts dyld rejects
("mis-aligned LINKEDIT string pool" -> misleading E0463) — so prefer
a non-beta Xcode for everything, fall back to CLT for mac-only slices
(env untouched: an explicit DEVELOPER_DIR=<CLT> trips xcrun's license
check), refuse iOS/tvOS without a real Xcode (CLT has no iOS SDK).
The runner plist no longer injects DEVELOPER_DIR for the same reason.
punktfunk_Logo.icon: dropped the Xcode-27-beta-only Icon Composer
features (refractivity, specular-location) — 26.5's actool crashes on
them, and store builds must use release Xcode. Visual delta is the
refraction/specular nuance only; re-author when 27 ships.
Validated on home-mac-mini-1 with Xcode 26.5: mac+iOS xcframework
slices, unified bundle IDs, signing-free app build.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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9291568ce0 |
refactor(apple): decompose ContentView (735 -> 272 lines)
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Split the monolithic ContentView into focused view files — a pure structural refactor with no behavior change (verified: builds macOS/iOS/tvOS, the test suite is green, and a fidelity review against the original found no discrepancies): - ContentView (272): the coordinator — owns the session model / host store / discovery, switches home<->session, holds the connect logic (it reads @AppStorage) + the dev hooks, and the stream builder (whose stable identity across awaiting-trust->streaming must NOT move — it stays here). - HomeView (251): the hosts grid + navigation + toolbar + sheets + "On this network" discovery section + empty state. - HostCards (158): HostCardView + DiscoveredCardView, sharing a CardMetrics struct (dedupes the platform-tuned sizing the two cards had copy-pasted). - TrustCardView (80): the TOFU prompt + fingerprint formatting. - StreamHUDView (67): the streaming overlay HUD. State flows idiomatically: @StateObject (ContentView) -> @ObservedObject in subviews, @State -> @Binding; the connect logic is passed as closures. Sheet placement is preserved — the pairing/speed-test sheets stay on the outer body so they survive the trust->home transition. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9e8135ccec |
refactor(apple): code-quality pass — audit fixes + centralized defaults keys
A 6-agent adversarial audit of the client (11 confirmed of 39 findings, the rest
filtered) drove these:
- fix: SessionAudio ring buffer — guard a write larger than the ring (would push
readIdx past writeIdx and corrupt the buffer; never happens, but guard not corrupt).
- fix: CADisplayLink retain cycle (stage-2 presenter) — a weak-target DisplayLinkProxy
so the view can deallocate (the link retains its target); stage-2 teardown added to
both StreamView/StreamViewController deinits as a safety net.
- fix: GamepadFeedback deinit { flag.stop() } — the drain thread holds the connection
strongly and self weakly, so an abrupt teardown without stop() would leak it.
- refactor: centralize the 12 UserDefaults/@AppStorage key literals (scattered across
8 files) into one DefaultsKey enum — a typo silently splits a setting's reader from
its writer.
- docs: RumbleRenderer @unchecked Sendable invariant; the HID digit-row table; the
stage-2 layer compositing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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7b10714b62 |
feat(apple): stage-2 presenter — explicit decode + Metal present + glass-to-glass
ci / web (push) Failing after 38s
ci / rust (push) Successful in 53s
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docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 16s
ci / docs-site (push) Failing after 39s
docker / deploy-docs (push) Successful in 16s
apple / swift (push) Successful in 1m17s
Opt-in (Settings -> Presenter; `punktfunk.presenter`, default stage-1). Stage-1's AVSampleBufferDisplayLayer decodes AND presents internally with no per-frame callback, so neither decode nor present can be stamped or hand-paced. Stage-2 takes explicit control: - VideoDecoder: VTDecompressionSession, async output callback stamps decode-completion, session rebuilt on every IDR / format change. Unit-tested (testVideoDecoderAsyncCallbackDeliversPixels). - MetalVideoPresenter: CAMetalLayer + CVMetalTextureCache + a runtime-compiled BT.709 limited-range NV12->RGB shader, present at the next vsync. The CVMetalTextures + pixel buffer are held until the GPU completes. - Stage2Pipeline: pump thread -> decoder -> newest-ready 1-slot ring; the hosting view's display link drains it once per vsync and stamps capture->present (the display-link target time projected into CLOCK_REALTIME). - LatencyMeter gains record(ptsNs:atNs:offsetNs:); the HUD shows a capture->present (glass-to-glass, modulo host render->capture) line, skew-corrected via clockOffsetNs. Measured live ~11 ms p50 vs ~2.2 ms capture->client. - StreamView / StreamViewIOS host the CAMetalLayer as a sublayer + a CADisplayLink (NSView.displayLink on macOS) when stage-2; input capture + HUD unchanged. The session-active gates switch from `pump != nil` to `connection != nil` so capture engages without a StreamPump. Validated: builds macOS/iOS/tvOS; the decode half is unit-tested; the Metal present is live-validated on glass (correct image + the capture->present number). Colorspace is BT.709 SDR for now; 10-bit/HDR + a pacing policy are later. Plan: docs-site/content/docs/apple-stage2-presenter.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7f234420c7 |
docs(apple): pickup-ready stage-2 presenter implementation plan
ci / rust (push) Has been cancelled
Stage-2 was a one-line "next" in the README. Add a full, actionable spec (docs-site apple-stage2-presenter.md) a Mac agent can execute: VTDecompressionSession decode (with decode-completion stamping) -> CAMetalLayer + display-link present, the exact integration points against the existing StreamPump/StreamView/AnnexB/LatencyMeter, the three-stage measurement wiring (capture->decoded / decode->present / capture->present = glass-to-glass, using the already-wired PunktfunkConnection.clockOffsetNs), a cheaper decode-only intermediate, validation, and gotchas. Link it from the Apple README's Stage 2 item. (meta.json nav entry left in the working tree to land with the CI docs WIP.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8f596ba6c5 |
fix(apple): latency HUD — interpolate the (same-host) suffix, don't concat
ci / rust (push) Has been cancelled
The capture->client latency line concatenated a String onto a LocalizedStringKey
(Text("...\(x, specifier:)..." + (cond ? "" : "...")), which doesn't type-check:
the specifier: interpolation makes the literal a LocalizedStringKey, which has no
'+'. Fold the conditional suffix into the interpolation instead — the Apple
client didn't build on the latency-HUD commit (
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6d3ff37d9e |
feat(client): cross-target input handling + LAN mDNS discovery
Input handling, building on macOS/iOS/tvOS: - macOS recapture after navigating out: engageCapture no longer latches captured=true when the cursor grab is refused mid app-activation (which left a free cursor that no later click could re-grab); cursorCapture.capture() now reports success. + canBecomeKeyView. - iOS/iPadOS recapture: restore the prior capture on didBecomeActive (nothing re-grabbed mouse/keyboard on return before). - iPad indirect pointer (no lock) is forwarded as an absolute MOUSE (move + buttons + scroll via hover / UITouch.indirectPointer), not as touch, with the local cursor visible; GCMouse owns the locked regime, gated so the two never double-send. Adds the MouseMoveAbs wire helper. - Trackpad scroll on iOS (was entirely missing): GCMouse scroll dpad when locked + a scroll-only UIPanGestureRecognizer otherwise. - tvOS: no focusable control during play (a focusable Disconnect button ate the controller's A in the focus engine); Siri Remote Menu disconnects. - Don't leak touch to the host under the TOFU trust prompt (gate on captureEnabled). LAN discovery: HostDiscovery (NWBrowser over _punktfunk._udp, the host's crate::discovery advert) resolves each service to IP:port and parses the TXT (fp advisory, pair, id); an "On this network" section in the grid (tap to save + connect, or pair if required). iOS/tvOS get NSBonjourServices via a merged Config/Info.plist. Integration-tested end to end against a fake NWListener advert. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6b4de5d738 |
feat(client/speedtest): request the host's full 3 Gbps probe ceiling
The Apple speed test asked for only 400 Mbps, capping the measured throughput
there and hiding the link's real headroom. Request the host's full
MAX_PROBE_KBPS (3 Gbps) instead, and raise the recommended-bitrate clamp from
500 Mbps to the host's 2 Gbps session ceiling so a fast measurement yields a
usable recommendation.
Also fix the stale caps left when the host clamps were raised (
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e04328f086 |
feat(apple): capture->client latency HUD (skew-corrected) via the connect offset
ci / rust (push) Has been cancelled
The Apple client now consumes the connector's clock offset. PunktfunkConnection
reads punktfunk_connection_clock_offset_ns into clockOffsetNs at connect; a new
LatencyMeter (PunktfunkKit, NSLock + percentiles, mirrors FrameMeter) records each
AU's capture->client-receipt latency = now(CLOCK_REALTIME) + offset - pts_ns, and
SessionModel drains p50/p95 into the macOS HUD ("capture->client N/N ms p50/p95",
"(same-host)" when the host didn't answer the skew handshake). Wired at the
existing onFrame hook in ContentView — additive, no change to the decode/present
path. Unit test for the meter (percentiles, skew flag, absurd-value guard).
This is the first cross-machine latency the real Apple client reports. SCOPE:
stage-1 AVSampleBufferDisplayLayer decodes+presents compressed samples internally
with no per-frame callback, so this excludes decode+present; true decode->present
needs the stage-2 presenter (VTDecompressionSession + CAMetalLayer). Rebuild
PunktfunkCore.xcframework (for the new C getter) before swift build/test on a Mac.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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dcb2850c7c |
fix(apple): drive macOS keyboard from NSEvent (GCKeyboard unreliable)
ci / rust (push) Has been cancelled
macOS GCKeyboard delivery is flaky — the same GameController quirk that
killed GCMouse motion (
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1d605fb781 |
feat(gamepad): controller discovery + client-negotiated pad type + rich DualSense end to end
The Apple client grows full gamepad support and punktfunk/1 learns to negotiate the virtual pad type: - Protocol: Hello carries a GamepadPref byte (offset 21, the same trailing-byte back-compat pattern as the compositor; echoed resolved in Welcome at 54). Host precedence: explicit client choice > PUNKTFUNK_GAMEPAD env > Xbox 360, DualSense (UHID) only where available. ABI: punktfunk_connect_ex2 + punktfunk_connection_gamepad (connect_ex delegates; ABI_VERSION stays 2 — the trailing byte IS the compat mechanism). punktfunk-client-rs gets --gamepad. - Swift client: GamepadManager (app-lifetime discovery + selection — Settings lists every controller with capabilities/battery/"In use"; exactly ONE pad forwards as pad 0, auto = most recently connected, or pinned), GamepadCapture (snapshot-diff button/axis events, DualSense touchpad + ~250 Hz motion on the rich-input plane, held state released on switch/deactivate/stop), GamepadFeedback (rumble → CoreHaptics per-handle engines; lightbar → GCDeviceLight; player LEDs → playerIndex; adaptive-trigger blocks → the table-driven DualSenseTriggerEffect parser → GCDualSenseAdaptiveTrigger, exact for the 10-zone positional modes). The pad type auto-resolves from the physical controller at connect time, user-overridable in Settings. - Host DualSense fixes surfaced by adversarial review against hid-playstation / SDL / Nielk1 ground truth: input-report sensor/touch offsets were off by one (the kernel read garbage motion + phantom touches), the L2/R2 trigger blocks were swapped (the report is right-trigger-first), feedback now gates on the report's valid-flags (a plain rumble write no longer blanks lightbar/ triggers), and the touchpad rescale clamps to the advertised ABS_MT extents. - Tests: Hello/Welcome trailing-byte back-compat, pick_gamepad precedence, byte-exact input-report layout, valid-flag gating, per-mode trigger-parser table (incl. packed 3-bit zones), wire conversions, and a scripted loopback feedback burst (PUNKTFUNK_TEST_FEEDBACK=1) asserted through the xcframework on the rumble + HID-output planes. Validated: cargo test/clippy/fmt green on macOS + Linux (61 host tests), swift build/test green, test-loopback.sh green, tvOS/iOS targets compile. DualSense motion sign/scale is derived from the calibration blob, not yet live-verified (constants isolated in GamepadWire). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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634d87ba6c |
Merge origin/main (tvOS client work) with host EIS/attach + macOS-input fixes
ci / rust (push) Has been cancelled
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a17997bb01 |
fix(apple): pairing copy points at the web console for the PIN
ci / rust (push) Has been cancelled
The PIN now surfaces in the host's web admin UI (port 3000 → Pairing), which is where users will actually read it — the pairing sheet's footer, field prompts, the tvOS keyboard title, and the wrong-PIN/failure errors all reference the console instead of the host log / --allow-pairing flag (the log mention stays in the README as the secondary path). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e414ec0895 |
fix(apple): drive macOS mouse motion/buttons from NSEvent; fix iPad pointer lock
Host-side logs proved the macOS client sent keyboard + scroll but ZERO relative mouse-motion and ZERO button events for an entire session — the user was moving the mouse the whole time. Root cause is client-side: GCMouse's mouseMovedHandler/pressedChangedHandler silently never fired on the live Mac (a documented GameController quirk) while GCKeyboard worked and scroll already rode NSEvent. So motion/buttons were the only input on a GCMouse-only path, and that path was dead. macOS: stop relying on GCMouse for motion/buttons (compiled out with #if !os(macOS)); drive them from a local NSEvent monitor installed only while captured — the same channel scrollWheel already uses successfully. Under CGAssociateMouseAndMouseCursorPosition(false) the mouseMoved/dragged deltaX/deltaY ARE the relative motion (OS-acceleration-applied, exactly what Moonlight's macOS client ships). All four motion event types are covered so motion keeps flowing during a button-held drag; buttons map left/right/middle/X1/X2 through the existing engage-click-suppression + release-on-blur logic. NSEvent deltaY is already screen-space (+y down) so, unlike the GCMouse path, it is NOT negated. iPad: the input failure there was a different cause — GCMouse only delivers relative deltas while the scene holds a true pointer LOCK, which the system grants only to a full-screen, frontmost iPad scene and which UIHostingController doesn't consult for children. Gate prefersPointerLocked to iPad + captured, add childViewControllerForPointerLock so a reparenting container forwards the lock decision to this VC, and log the resolved lock state. Touch remains the unconditional fallback. Adds a PUNKTFUNK_INPUT_DEBUG=1 switch (os.Logger, throttled) so motion/buttons being SENT is verifiable on-device without host-side logs. iOS GCMouse path otherwise unchanged; GCKeyboard unchanged on both. Researched + adversarially reviewed; Swift builds only on a Mac, so this is unverified-compiled here. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ea42fcf15a |
fix(apple/tvOS): spring-driven slide transition
ci / rust (push) Has been cancelled
The slide now runs on UISpringTimingParameters (stiffness 300, damping 30 — a ~0.87 damping ratio: settles quickly with a hint of life, no overshoot ping-pong) via the transition library's .interpolatingSpring animation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |