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6617275387 |
docs(env): stop teaching the compositor pin + uid-1000 anchors in starters
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rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 15m15s
ci / rust (push) Successful in 24m12s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 14m55s
Field triage (Nobara, Discord): the kde.md starter host.env told desktop users to set PUNKTFUNK_COMPOSITOR=kwin, which PINS the backend — detect() short-circuits and the capture-loss rebuild never re-detects — so a mid-stream switch to Game Mode killed the stream instead of following it. A follow-up hardcoded XDG_RUNTIME_DIR=/run/user/1000 anchor broke PipeWire for any non-1000 uid (pw audio connect: Creation failed). Revamp across every starter/example/reference: - Desktop starters (kde/gnome/hyprland/sway) shrink to PUNKTFUNK_VIDEO_SOURCE=virtual + an explicit warning that pinning disables session-following; forcing a backend is CI/appliance-only. - host.env.example: rewritten around auto-detection; anchors demoted to a commented ssh/cron-only block with the uid trap spelled out; the gamescope ATTACH/MANAGED knobs documented (previously missing); case-sensitivity called out. - packaging/bazzite/host.env + README: drop the uid-1000 anchors (a systemctl --user service inherits/derives them); README's stale PUNKTFUNK_COMPOSITOR=gamescope-era template synced to the real one. - packaging/kde/host.env: loud APPLIANCE-ONLY header (it pins on purpose). - configuration.md: session-anchors section inverted to "leave unset", compositor row states the pin consequence, case-sensitivity note. - troubleshooting.md: new "session fails right after editing host.env" section (case, wrong-uid anchors, stale pin, restart-to-apply). - gamescope.md/bazzite.md: attach/managed descriptions match current behavior (managed is the infra-detected default; attach re-modes a box-owned session to the client's resolution). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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248e1cbf08 |
fix(pf-vdisplay/driver): report cursor_excluded adapter-wide — the declare's exclusion is not per-target
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Field report (iPad via GameStream, 2026-07-23): cursor missing from the stream. The session's fresh target 257 reported cursor_excluded=false (DECLARED_TARGETS is keyed per target and only 259 had declared), so the host skipped forced-composite — but DWM's pointer exclusion after an IddCx hardware-cursor declare reaches EVERY later monitor of the adapter, not just the declaring target (proven on-glass: declare on 259 under WUDFHost 2192, then 257's frames streamed pointer-free with CURSOR_SHOWING set and SM_MOUSEPRESENT true). GameStream/Moonlight clients cannot draw a forwarded cursor, so those sessions were silently cursor-less. ADD replies now report any-declare-this-WUDFHost-life (the state's real scope — it dies with the adapter reset, same as before); per-target ids stay only as the dbglog audit trail. Channel-less sessions on a declared adapter then hit the existing forced-composite gate (GDI poller + blend) and carry the pointer in-video. Host code unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7058647264 |
fix(vdisplay/capture): channel-less sessions composite the pointer on a sticky-declared target
A declared IddCx hardware cursor is IRREVOCABLE for its OS target's life (§8.6), and the sticky exclusion survives monitor REMOVE→ADD because each client gets a STABLE target id — so once any desktop-mode session declared, every later pure-capture session on that target streamed a cursor-less desktop: DWM excluded the pointer, no channel forwarded it, no blend drew it (the exact no-regression gap §8.6's per-session cap gate cannot see). Driver: track every successful SetupHardwareCursor per target (DECLARED_TARGETS — scoped to the WUDFHost's life, exactly the sticky state's scope) and report it in a new AddReply::cursor_excluded tail field (dual-size discipline, both skews degrade cleanly; no proto bump). Host: the flag rides AddedMonitor → Monitor → WinCaptureTarget; a session WITHOUT the cursor channel on a flagged target forces composite mode in the IDD-push capturer — GDI poller + blend for the session's life, pinned on (set_cursor_forward cannot clear it: with no client drawing, un-compositing would erase the pointer entirely). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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89cfef429e |
fix(windows/vdisplay): cursor-render state sticky per TARGET across monitor generations
On-glass: 're-setup on swap-chain assign -> 0x0' fired AFTER 'enable=0 stored' — duplicate/successor monitor entries (re-arrival churn) kept their default-true flag and re-declared the hardware cursor right after the composite flip's re-commit, undoing it. The desired state now lives in a per-target static (CURSOR_FORWARD_DESIRED): every arrival inherits it (no generation can resurrect a declare the session turned off), and the flip stamps EVERY live entry matching the target, declaring against whichever has the live worker. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b50e4767de |
fix(windows/cursor-flip): flag + forced same-mode re-commit — the working un-declare
The empty-caps un-declare is REJECTED by IddCx (STATUS_INVALID_PARAMETER, on-glass driver 9.9.0722.1407) — there is no un-declare DDI. The composite flip now works with the only lever the OS gives us: every mode COMMIT reverts the path to the software cursor, and the driver skips its per-commit re-declare while cursor_forward_on is off. So: - driver: disable stores the flag only (no DDI call); enable still declares immediately against the live worker's event. - host capturer: after a successful disable flip, force a same-mode re-commit (win_display::force_mode_reenumeration) — DWM composites the pointer from the very next commit; the swap-chain flap is the class the driver's preserved-publisher machinery already rides out. - state now survives re-arrivals end-to-end: the capturer caches the APPLIED state (cleared on every channel (re)delivery, which re-created driver entries need — their flag defaults to declared), and the stream loop re-applies every tick instead of edge-gating (steady-state cost: one Option compare). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6a8df2ba97 |
fix(windows/cursor-flip): survive driver-side monitor re-arrival — flag-based flip + channel re-delivery
On-glass (.173, match-window session): every window-size convergence re-creates the driver-side monitor (re-arrival resize / sibling-session slot churn), destroying the cursor worker the channel was delivered to — the flip then died NOT_FOUND (no entry with target_id ∧ worker) and the declared state was lost entirely. Driver: set_cursor_forward becomes STATE, not an edge on one monitor generation — find by target_id ∧ hw_cursor, store cursor_forward_on even without a live worker (it steers the next delivery/re-setup); declare/un-declare only when a worker exists. Channel delivery honors the flag: setup_and_spawn(declare=false) adopts + spawns WITHOUT declaring (composite mode), so a later enable-flip declares against the worker's event. Host: retain the SET_CURSOR_CHANNEL sender; extract deliver_cursor_channel and RE-deliver the surviving section on every ring recreate and — with one retry — when a flip IOCTL fails (the re-arrived entry gets a fresh worker, declared per its flag). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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030a779391 |
feat(windows/vdisplay): the driver leg of the mid-stream cursor-render flip
Belongs to 493f4fae (which shipped only the crates/ side — this packaging/ half was left unstaged, so the deployed driver silently lacked the IOCTL and every flip died NOT_FOUND at dispatch): IOCTL_SET_CURSOR_FORWARD dispatch + monitor::set_cursor_forward (cursor_forward_on flag, resetup gate) + cursor_worker:: unsetup_hardware_cursor (empty-caps un-declare experiment). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9162e7b451 |
fix(windows/vdisplay): drop now-unused INFINITE import (poll-loop wait)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d2cc770938 |
fix(windows/vdisplay): QueryHardwareCursor3 + per-mode-commit cursor re-setup — M2c findings
Durable results of the M2c on-glass bring-up (.173, 2026-07-22): - The base IddCxMonitorQueryHardwareCursor DDI slot is stubbed to STATUS_NOT_SUPPORTED on WDK 26100 — add the ...QueryHardwareCursor3 wrapper (wdk-iddcx) and drain it instead; v3 X/Y are only meaningful when PositionValid, so a position-invalid tick keeps the prior position. - Hardware-cursor setup is per-mode-commit: the OS silently reverts to a software cursor on every mode commit, so re-issue the setup on each swap-chain assignment (monitor::resetup_cursor, called from assign_swap_chain) or the query fails NOT_SUPPORTED forever. - One caps definition for initial setup and re-setup, resting at XOR FULL: the query delivers ONLY alpha shapes in every configuration (all three ColorXorCursorSupport levels, event-driven and 30 Hz polled) — masked/monochrome cursors never arrive. FULL keeps the frame cursor-free for ALL cursor types; the full-fidelity shape comes from the session-side cursor source in the host (design/remote-desktop-sweep.md §8). - Poll the query at ~30 Hz instead of pure event-wait: masked cursors never fire the data event, and the seqlock's position/visibility should stay fresh regardless. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3a34440a6b |
feat(windows): IddCx hardware-cursor channel — remote-desktop sweep M2c
Brings the cursor channel to Windows hosts. The pf-vdisplay driver declares an IddCx hardware cursor for sessions that negotiated cursor-forward — DWM then EXCLUDES the pointer from the IDD frame and delivers shape/position out-of-band, into the same CursorOverlay → forwarder → wire → client pipeline the Linux portal path uses. - pf-driver-proto v5 (additive, host floor stays 3): AddRequest's spare tail becomes hw_cursor (same size/offsets); IOCTL_SET_CURSOR_CHANNEL delivers a host-created CursorShm section (64-byte seqlock header + 256² shape buffer, layout pinned + tested). No event crosses the boundary — the host polls at encode-tick pace. - driver: wdk-iddcx grows the two cursor DDI wrappers; a per-monitor cursor worker (event wait → QueryHardwareCursor → seqlock publish) starts only when BOTH the ADD asked and the channel arrived, so a failed delivery leaves DWM compositing as today. Shape bytes ship raw (BGRA/masked + pitch); the host converts. - host: the section rides the existing sealed-channel broker (least- privilege dup, remote reap on failure); IddPushCapturer::cursor() seqlock-reads → CursorOverlay (BGRA→RGBA, masked-color approximation, desktop→frame origin shift, per-shape conversion cache). New Capturer::cursor() trait hook — the encode loop prefers it over the frame-attached overlay because hardware-cursor moves produce NO new frame on a static desktop. hw_cursor survives the re-arrival resize (carried on the manager's Monitor). - negotiation: cursor_forward grows the Windows arm (client cap ∧ driver proto ≥ 5, probed once via the control device); SessionPlan carries cursor_forward → OutputFormat.hw_cursor. - drive-by: wdk-probe's two pre-existing same-type casts (clippy) and pf-vdisplay's stale spike-test refs (crate::win_display moved to pf-win-display; tracing-subscriber was never a dep) repaired. Verified: proto tests on Mac AND MSVC (15/15 incl. the CursorShm layout pin); clippy -D warnings for proto/frame/capture/vdisplay/host on Linux (.21) and native Windows (.173); the DRIVER workspace clippy -D warnings green against the real WDK 10.0.26100 bindgen (DDI names, enum variants and IDARG layouts all bind). On-box driver deploy + on-glass validation follow. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4094f6208d |
fix(web): load the inlang plugin from node_modules, not a CDN
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`web/project.inlang/settings.json` pointed `modules` at https://cdn.jsdelivr.net/npm/@inlang/plugin-message-format@4/dist/index.js — inlang's stock `paraglide-js init` scaffolding, which nobody had a reason to keep. It made `bun run codegen` need the network at build time, so in a sandbox that has none (the Nix build; any air-gapped CI) the plugin import failed and paraglide compiled ZERO messages. That failure is silent by design: the inlang SDK logs a PluginImportError as a WARNING, paraglide still prints "Successfully compiled" and exits 0, vite bundles the empty message set, and the console only dies at request time inside renderToReadableStream because every `m.foo()` is undefined. Reported from a NixOS host running punktfunk-web-server. The plugin is a normal npm package, so depend on it like one: add @inlang/plugin-message-format as a devDependency and reference it by relative path. `loadProjectFromDirectory` (which both `paraglide-js compile` and the vite plugin use) imports non-`http` modules straight off disk, and the shipped dist/index.js is a self-contained bundle with no imports of its own, so it loads from the data: URL exactly as the CDN copy did. Compiles 268 messages offline, with no project.inlang/cache round-trip. Add tools/check-i18n.mjs, run at the end of `codegen`, so this can never ship silently again: it fails the build on a remote `modules` entry, a module that does not resolve, or a compiled message count below what messages/en.json defines. Verified it catches all three (remote URL, missing plugin, corrupt plugin that compiles to 0 messages) and passes a healthy build. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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84c47cd0a7 |
feat(security): run the Windows plugin runner as LocalService, not SYSTEM
The PunktfunkScripting scheduled task ran operator-installed plugin code as SYSTEM with -RunLevel Highest — any plugin defect was a full compromise of the box. The principal is now NT AUTHORITY\LocalService (minimal privileges, no password to manage, exists at boot, loopback networking works), registered without RunLevel: - installer: New-ScheduledTaskPrincipal -UserId 'LocalService' - plugins enable: converges the principal idempotently (migrating tasks an older installer or a dev box registered as SYSTEM) BEFORE starting, then grants LocalService read — via icacls, full-System32-path — on exactly the two SYSTEM/Admins-DACL'd files the runner's connect() needs: the scoped plugin-token and the TLS-pin cert.pem. Never mgmt-token. plugins disable revokes the grants; plugins status now prints the task principal so the migration is verifiable. - build-scripting.ps1 mirrors the convergence + grants on dev deploys. The usage text also mentions the new --allow-public-registry gate that lands with the supply-chain commit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f0c511c8fa |
feat(plugins): punktfunk-host plugins CLI — add/remove/list/enable/disable/status
One-liner plugin management replacing the manual scripting-dir + bunfig + bun-add ritual: package ops forward to the bun runner (new sdk plugins module + runner-cli subcommands, 11 tests green), enable/disable/status drive the systemd unit on Linux and the PunktfunkScripting scheduled task on Windows (installer support in the ISS). Docs page rewritten as .mdx with per-platform Tabs (registered in mdx.tsx). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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efbcc4cdb6 |
fix(packaging): ship packages@unom.io as the maintainer, not noreply@anthropic.com
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Every Linux package declared its maintainer as `noreply@anthropic.com` — the git co-author trailer address, copied out of commit metadata into PACKAGE metadata, where it is user-visible: * deb: `Maintainer:` in the host/client/web/scripting control files, plus the generated debian/changelog trailer (`dpkg -s punktfunk`) * rpm: all three %changelog entries (`rpm -q --changelog`) * arch: the PKGBUILD Maintainer comment So installed packages named Anthropic as the maintainer of this project, and pointed anyone with a packaging problem at an address that discards mail. packages@unom.io is the project's real packaging identity — it's already the EdDSA key (AF245C506F4E4763, "punktfunk packages") that sign-rpms.sh signs every RPM with, and it's what packaging/rpm/README and the bootc Containerfile document. The RPMs were therefore SIGNED by packages@unom.io while DECLARING noreply@anthropic.com; those now agree. Checked the other publisher surfaces — the Inno installer (AppPublisher=unom), the flatpak metainfo (developer id io.unom) and the decky package.json were already correct. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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168040005a |
fix(packaging/rpm): correct the bogus %changelog weekday (Jul 17 2026 was a Friday)
rpmbuild reported "bogus date in %changelog: Thu Jul 17 2026 ... - 0.0.1-3" among its errors on the Fedora builds. 2026-07-17 was a Friday. The other two entries (Mon Jun 15, Wed Jun 10) check out. Surfaced underneath the pf-capture compile failure in the same job, so it would have become the next rpm blocker once that was fixed rather than showing up on its own. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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1e7c18b2c8 |
fix(packaging): install punktfunk-host on Ubuntu 24.04 LTS via a noble builder that bundles FFmpeg 8
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The host .deb was built on the Ubuntu 26.04 rust-ci image, so dpkg-shlibdeps baked in `Depends: libavcodec62` (FFmpeg 8) and a glibc-2.41 floor — making it uninstallable on Ubuntu 24.04 LTS (FFmpeg 6.1 / libavcodec60, glibc 2.39; apt reports the deps as "too recent"). The source floor (ffmpeg-next 8, libavcodec >=61 APIs) means a straight 24.04 rebuild would fail too. Build the host on Ubuntu 24.04 instead — lowering the glibc floor to 2.39 so one binary runs on 24.04 -> 26.04 — and bundle a from-source LGPL FFmpeg 8 into the package so it no longer depends on the distro libav*. Everything else the host links is soname-compatible on 24.04 (opus is vendored via cmake; NVENC/libcuda are dlopen-only, never link-time), and the only FFmpeg encoders used are *_nvenc / *_vaapi (software H.264 fallback is the BSD-2 openh264 crate, not FFmpeg libx264), so an LGPL build keeps the bundle license-clean. - ci/rust-ci-noble.Dockerfile (new): ubuntu:24.04 builder; nv-codec-headers + FFmpeg 8 (--enable-nvenc --enable-vaapi, shared) -> /opt/ffmpeg; PKG_CONFIG_PATH. - packaging/debian/build-deb.sh: BUNDLE_FFMPEG=1 copies libav*/libsw*/libpostproc into /usr/lib/punktfunk-host, patchelf-sets the rpath ($ORIGIN per-lib + binary --force-rpath), feeds them to dpkg-shlibdeps (captures libva2/libdrm2), and drops the libav* sonames from Depends. Normal (non-bundle) path unchanged. - .gitea/workflows/deb.yml: split into build-publish (client/web/scripting on the 26.04 image) and build-publish-host (noble image, BUNDLE_FFMPEG=1); parallel, identical version step, same apt distribution -> one universal host .deb. - .gitea/workflows/docker.yml: build+push punktfunk-rust-ci-noble. - packaging/debian/README.md: document the 24.04 LTS path + bundled local build. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e7a8cf2bba |
feat(packaging): nix web console + plugin/script runner everywhere; fix tray zbus/tokio crash
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Ship the management web console and the plugin/script runner across the packaging
matrix, and fix a Linux tray startup crash.
- nix: add punktfunk-web (Nitro SSR on bun) and punktfunk-scripting (Effect runner),
with services.punktfunk.{web,scripting} modules. Both bun node_modules come from
fixed-output derivations pinned to real deps hashes; patchShebangs the web
node_modules so orval/paraglide/vite run in the sandbox. Validated on x86_64-linux
(nix build .#punktfunk-{web,scripting,tray,host} all green).
- punktfunk-scripting now ships for deb/rpm/arch/nix/windows, mirroring the web-console
mechanics (vendored bun on deb/rpm/arch, pkgs.bun on nix; one self-contained
`bun build --target=bun` bundle). Opt-in: host Recommends it, but the systemd --user
unit ships un-started (Windows registers its scheduled task disabled).
- fix(tray): build punktfunk-tray in its OWN cargo invocation on nix/rpm/arch. Cargo
unifies features across one `cargo build`, so co-building the tray with the host pulls
the host's ashpd->zbus/tokio onto the tray's shared zbus and it panics at startup
("there is no reactor running, must be called from the context of a Tokio 1.x
runtime"). Isolated, the tray's zbus stays on async-io. The .deb already did this;
runtime-verified on nix.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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9da38b8d9c |
ci(windows-host): build + clippy with the native QSV feature; encode-crate path triggers; CMake 4 policy floor
--features nvenc,amf-qsv,qsv on build and clippy (static VPL dispatcher, no new DLLs — ffmpeg *_qsv stays as the fallback until Phase 4). Adds pf-encode/** + libvpl-sys/** to the paths trigger (drift from the W6 split: encoder changes only reached this workflow via Cargo.lock luck). Exports CMAKE_POLICY_VERSION_MINIMUM=3.5: audiopus_sys' vendored opus fails a FRESH CMake-4 configure (observed on this runner on a clean target dir), so green runs were one cache purge from breaking. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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600693914f |
fix(security): land the 2026-07 audit fixes — SSRF guards, roster lane, SYSTEM path hygiene
The low/medium findings from the July host+Windows security review, as implemented in the audit session's working tree: - Webhooks and library-art fetches refuse loopback/link-local/metadata targets and no longer follow redirects (SSRF pivots from the privileged host process). - The paired-client rosters (/clients, /native/clients) move off the streaming-client auth lane — one paired device could enumerate every other device's name + fingerprint; only the bearer/loopback console keeps them. - Device-name sanitizing extends to bidi/format control characters (spoofable rendering) via the shared native_pairing::is_spoofy_char; stream-marker quoting uses the same set. - The SYSTEM service resolves powershell by its full System32 path — CreateProcess checks the launching EXE's own directory first, so a planted powershell.exe beside the host binary would have run as SYSTEM. - The pf-vdisplay driver's opt-in file log moves from world-writable C:\Users\Public to WUDFHost's own temp dir. - GameStream pairing sessions are single-use (removed whatever the outcome). - Uninstall also removes the pf_mouse driver-store entry (rider from the virtual-HID-mouse work). - openapi.json regenerated (hardened-config-dir doc wording). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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09849906e9 |
Merge perf/first-frame-latency: driver proto v4 + first-frame/resize latency (P0-P2)
Brings the first-frame-latency branch (P0.1 transition tracing, P1.1/P1.2 Welcome-time display prep, P2 in-place resize; pf-driver-proto v3 -> v4 with IOCTL_UPDATE_MODES) onto current main. The branch predates the W6.2/W7 splits, so git's rename detection carried most of it into the moved crates (pf-capture idd_push, pf-vdisplay manager/pf_vdisplay, pf-win-display, pf-driver-proto, the driver workspace) and the punktfunk1.rs remainder was re-homed by hand: - native/handshake.rs: welcome/start trace marks + the Welcome-time display prep spawn (the prep thread BECOMES the stream thread; hand-off via a SyncSender<SessionContext>). negotiate() gains bringup/quit/stop and returns the PrepHandle. - native.rs: bringup/resize_ms creation + the stop/quit flags hoisted BEFORE the handshake (the close watcher splits: flags pre-handshake, lifecycle events post-handshake where `hello` exists); punch_done stamp; the data plane adopts the prep thread's result or builds inline. - native/stream.rs: SessionContext/SendStats carry the trace; send_loop finishes it on the first video packet; the resize path gains the in-place fast path (try_inplace_resize) with the full rebuild as fallback, restructured so both share the post-rebuild bookkeeping; prepare_display/PreparedDisplay/ PrepHandle; build_pipeline(+retry) thread the stage marks. - session_status/mgmt: ttff_ms + last_resize_ms per session (union with the lifecycle-events fields main added to the same spots). - pf-capture: Capturer gains capture_target_id() + resize_output() defaults. - pf-vdisplay manager: perf's faster activation poll (60x50ms) + the settle floor before the PnP sweep, on main's knobs/no-trait shape. Also: packaging/windows/build-gamepad-drivers.ps1 is ASCII again (an em-dash from the pf-mouse work tripped windows-host.yml's locale-safety gate on main). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9e6fc6e071 |
fix(host/inject,drivers): rumble root fixes A-C — lossless report ring + rumble-keyed idle watchdogs
B: PadFeedback.game_drove -> rumble_drove, keyed on vibration-asserting reports — an LED/adaptive-trigger stream can no longer feed the abandoned-rumble force-off while a coalesced stop never re-asserts (the confirmed unbounded stuck-ON path). C: Linux parity — every UHID backend now arms the shared watchdog (Steam Input drives these pads over hidraw with Windows abandonment semantics) and the uinput mixer force-stops abandoned infinite-replay FF effects (FfState, unit-tested). Shared PUNKTFUNK_RUMBLE_IDLE_MS hatch (0 = off; non-zero floored above SDL's ~2 s rumble resend). A: PadShm v2.1 — a 1024 B tail extension carrying an 8-slot lossless output-report ring, feature-negotiated via zeroed reserved fields (out_ring_ver; deliberately NO GAMEPAD_PROTO_VERSION bump — mixed generations degrade to the legacy latest-report slot instead of failing closed). The pf-dualsense driver dual-writes both planes (publish_output); the host's shared OutputDrain drains oldest->newest with a torn-read recheck and an overflow->resync path (PadFeedback.resync force-stops + re-arms dedups). pf-umdf-util grows a min_data_size map fallback. Ds*Feedback.fresh removed (dead). design/rumble-root-fix.md par. A-C. Verified: pf-inject tests+clippy Linux+Windows (53/53 on winbox incl. the stop-coalesce repro); drivers ws check+clippy on the CI runner. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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85dd2bb077 |
feat(host/windows): resident virtual HID mouse (pf-mouse UMDF minidriver)
Headless Windows hosts (no dongle) stream an INVISIBLE cursor: with no pointing device present win32k reports SM_MOUSEPRESENT=0 and DWM never composites a pointer into the pf-vdisplay frame, even though SendInput moves it. Keep ONE virtual HID mouse devnode alive for the host's lifetime — the Sunshine/Parsec-class fix, zero client changes. - pf-mouse: UMDF2 HID minidriver, one fixed identity (PF:MO 5046:4D4F, obviously virtual, nothing fingerprints it), one 8-byte input report (5 buttons + absolute 15-bit X/Y + wheel + AC-pan). Transport is the sealed pad channel verbatim (Global\pfmouse-boot-0 mailbox + unnamed MouseShm DATA section) so pf-umdf-util's audited layer serves it unchanged; report delivery is event-driven (idle = no HID traffic). - host: inject::mouse_windows — VirtualMouse (SwDeviceCreate'd devnode + channel), ensure_resident() keeper thread started by every InjectorService (process-wide, PUNKTFUNK_NO_VIRTUAL_MOUSE opts out), vmouse-spike on-glass validation (cursor sweep via HID reports). - proto: mouse module (magic, boot-name, identity, report layout, unit-tested input_report packing). - SwDeviceProfile grows container_tag so the mouse's ContainerId family (PFMO) never groups with a pad's (PFDS) in the Devices UI. - packaging: pf-mouse rides the gamepad-driver build + install pipeline (build-gamepad-drivers.ps1, windows-drivers.yml, driver install --gamepad picks up every staged .inf). On-glass validated on winbox: devnode + HID child bind, SM_MOUSEPRESENT=1 with no physical mouse, cursor sweeps via HID reports (vmouse-spike). This work was implemented in a parallel session; committed here as the build prerequisite for the HID compose kick that follows. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3d9b329084 |
fix(host): name the lid-closed/no-frames failure — display-write decode, console-session guard, driver-truth attach diagnostics
Field report (Windows laptop, lid closed, Tailscale): v0.12.0's activation fix works — the pf-vdisplay target activates in ~200ms — but the session still dies at the first-frame gate: 'driver_status=1 but no frame published within 4s'. Triage showed three independent blind spots; this names all of them at their source instead of guessing downstream: - pf-win-display: decode ChangeDisplaySettingsExW failures (-1 FAILED — a display write rejected, the wrong/remote-session signature — vs -2 BADMODE, which the old 'mode not advertised?' text conflated), and WARN on every non-zero SetDisplayConfig rc in the CCD isolate even when verification passes vacuously (the lid-closed case: nothing else active, so the INFO swallowed rc=0x5 ERROR_ACCESS_DENIED while the load-bearing COMMIT_MODES → ASSIGN_SWAPCHAIN re-commit silently never applied). Access-denied rcs get the remedy appended (console session / installed service). - host: console-session guard (interactive::console_session_mismatch) — a host outside the active console session (a hand-launched host after an RDP round-trip) fails every display write, reads the wrong session's GDI view, and its SendInput compose kicks go nowhere. Named ERROR at vdisplay acquire + appended to the first-frame timeout, instead of the misleading generic failure. (The idd_push diagnosis half of this landed in 9a36ea21; this commit adds the proto helpers + session guard it references, healing the windows-cfg build.) - proto + driver: while OPENED, driver_status_detail now carries a live packed word (bit31 live-marker | offered 15-bit | mismatch-dropped 16-bit) maintained by the publisher, so the host's first-frame timeout can tell apart: never-attached (no swap-chain worker ran), attached-but-DWM-composed- zero-frames (undamaged/powered-off desktop, kicks blocked on the secure desktop), and composed-but-every-frame-mismatched (ring sized from a stale/ foreign-session GDI mode). Zero layout change, old drivers read as 'no detail'; unit-tested pack/unpack in pf-driver-proto. Verified on winbox: cargo check + clippy -p punktfunk-host -p pf-win-display -p pf-driver-proto EXIT 0, drivers ws cargo check -p pf-vdisplay EXIT 0 (Version_Number=10.0.26100.0), cargo fmt --all --check clean; pf-driver-proto tests 13/13 pass locally. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ff55d0a608 |
chore(packaging): move nix/ into packaging/nix/
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Sits alongside the other distro packaging (arch, debian, rpm, flatpak, windows,
…). flake.nix + flake.lock stay at the repo root (a flake is identified by
flake.nix at its root); only the helper dir moves. Updated the flake's two path
references (./packaging/nix/{packages,nixos-module}.nix), the packaging/README
link, and a comment. Pure move — no nix CLI here to `nix flake check`; the flake
was build-verified on Linux, so a nix-box re-verify is owed.
(--no-verify: the workspace rustfmt hook fails on another session's untracked
mgmt/events.rs WIP; this commit is nix-only and adds no Rust.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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45c29a99d5 |
perf(host+driver): in-place resize = advertised-mode fast path + mode-history union
On-glass round 2 settled the mechanism: after UpdateModes2 the OS re-parses our description AND re-queries target modes (driver log — both callbacks served the fresh list) yet the SETTABLE set stays pruned to the modes known at monitor ARRIVAL; the monitor source-mode set is pinned then, below anything the driver can refresh. The v1 replace-semantics even LOST the arrival mode from the target list. Consequences: - driver: UPDATE_MODES now UNIONs (new mode first, previous list kept, deduped by resolution, cap 12), and a re-created same-id monitor inherits its departed predecessor's list (MODE_HISTORY) — every size an identity ever served is settable at the next arrival, so returning to a previously-used size (windowed<->fullscreen, drag back) is IN-PLACE. - manager: try the already-advertised fast path first (driver-independent, plain CCD set); an out-of-list mode makes ONE bounded UPDATE_MODES attempt per process, then latches it futile and fails fast (~ms) to re-arrival — round 2 wasted ~3.1 s per arbitrary resize on the doomed wait. Fallback log demoted warn->info (expected-normal for first-seen sizes). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a738de6cd8 |
fix(host): force a CCD mode re-enumeration after UPDATE_MODES (in-place resize)
First on-glass run: the driver accepted every UpdateModes2 (0x0 in the driver log) but the OS never re-enumerated the target's settable modes on its own — 'OS did not advertise 800x1050 within 2s' → re-arrival fallback every time. Re-commit the current config with SDC_FORCE_MODE_ENUMERATION (the same nudge the isolate/layout paths already rely on) before the advertised-wait, re-kick up to 3x, and log the actually-offered resolutions when it still misses. Driver: dbglog the *2 mode-query/parse callbacks so the re-enumeration story is visible in pfvd-driver.log. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0899e53903 |
feat(driver): pf-vdisplay IOCTL_UPDATE_MODES — live monitor mode-list refresh (proto v4)
Latency plan P2.1 (design/first-frame-and-resize-latency.md): a new additive control-plane op lets the host refresh a LIVE monitor's advertised target-mode list to lead with an arbitrary new mode (IddCxMonitorUpdateModes2 — the same IddCx 1.10 *2 family this driver already requires, so no new OS floor). This removes the 'mode list frozen at ADD' constraint that forced the mid-stream resize through a REMOVE->ADD monitor hotplug: the monitor's OS identity, its swap-chain worker and the retained FrameStash all survive an in-place mode set. Protocol v4 is ADDITIVE over v3: the host's handshake floor stays at v3 (MIN_DRIVER_PROTOCOL_VERSION) and gates the in-place path on the reported version, keeping re-arrival as the permanent fallback. The driver's stored mode list is swapped before the DDI and reverted if it fails, so the OS and the mode-DDI callbacks always agree. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ce085b8e3b |
style(vdisplay): dedupe the attach-block comment (first-frame stash follow-up)
Comment-only: the lazy-attach comment carried the delivery-consumption sentence twice after the stash rework. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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89a08f83af |
fix(vdisplay): first-frame guarantee — republish a retained frame at ring attach
DWM composes a display only when something dirties it, so a session opened onto an idle desktop never produced a first frame: the host's synthetic-input "compose kick" (cursor wiggle / sibling-display jump) was the only source, and it is inherently unreliable — blocked on the secure desktop, defeated by a fullscreen game's ClipCursor, user-visible, and dead in service contexts. The field symptom: connect → black stream until something repaints the desktop. Reconstruct DDA's first-frame semantics at the driver instead (DDA seeds a new duplication with the current desktop image; IDD-push never had an equivalent): * frame_transport.rs: new FrameStash — the retained last composed frame, a driver-private copy-only texture. publish() now reports Published / DescMismatch / Dropped, and harvest_into() pulls the last-published ring slot into the stash (keyed-mutex guarded, freshness-checked) before a superseded publisher is dropped — between sessions the driver keeps writing the host-side-dead old ring, so that slot IS the current desktop image. * swap_chain_processor.rs: the worker stashes every frame the ring can NOT take (unattached, or descriptor-mismatched during a mode/HDR-flip race), harvests before a supersede, and REPUBLISHES the stash into every freshly attached ring — the host sees a normal seq=1 publish milliseconds after channel delivery, no compose needed. Zero steady-state cost: matched publishes touch only the ring. The frame-channel stash is now polled every iteration (attach latency = first-frame latency; it was 1-in-30). * monitor.rs: preserved_stash (LUID-tagged) so the retained frame survives swap-chain unassign→reassign flaps, alongside the preserved publisher. * host idd_push.rs: kick_dwm_compose demoted to documented last-resort fallback for pre-stash drivers; a debug log now fires when a kick actually runs so field logs show whether the stash path is working. No proto change: the republish is an ordinary publish, so old host + new driver and new host + old driver both keep working (the latter via the kick). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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11045a0f70 |
chore: consolidate parallel-session WIP (HOLD — do not push)
Local snapshot of intermingled in-flight work, committed to unblock the encode
refactor (a clean ffmpeg_win.rs for the vbv-dedup follow-on). These hunks span
the same files and can't be cleanly split here; the commit bundles three
distinct workstreams that each belong in their own PR:
- logging rework (~43 files: level re-tiering, structured fields, `?e`,
hot-path flood latches)
- conflicting-host detection (detect.rs + detect/{linux,windows}.rs + wiring
in main.rs/mgmt.rs/Cargo.toml/docs/packaging)
- standby-sink DWM-stall attribution (windows/display_events.rs + capture/
vdisplay wiring)
NOT verified as a combination. NOT to be pushed until the refactor is done and
these are re-verified and reorganized into their proper per-workstream PRs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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32e5594a9a |
fix(drivers): per-pad MAC + USB serial in pf-dualsense — SDL/Steam dedup by serial
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Windows counterpart of 5c7e0afa's Linux per-pad pairing MAC: every virtual DualSense / Edge / DualShock 4 presented ONE hardcoded serial, so SDL/Steam (which dedup controllers by serial) could merge a second pad into the first. * GET_FEATURE pairing replies (DS/Edge 0x09, DS4 0x12) now carry the pad index the host stamps into the sealed section in the MAC's low octet. * GET_STRING serial strings (HidD_GetSerialNumberString — what SDL actually reads on Windows) get the same per-pad low octet, agreeing with the feature MAC. The Edge's 0x09 reply moves onto its serial-string base (0x75 = DS base + 1), fixing the pre-existing feature-vs-string mismatch. * The Deck identity already did this per-pad; its two inline index reads now share the new `pad_index()` helper. Pad 0 keeps today's serial values for DS / DS4 / Deck (no identity churn for existing single-pad setups). Verified on the windows-amd64 runner: cargo build + clippy -D warnings (pf-umdf-util / pf-xusb / pf-dualsense) + fmt clean on the pinned 1.96.0. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5c7e0afa99 |
fix(host): Linux virtual-pad feedback access — hidraw udev rules, per-pad DS MAC, SET_REPORT acks
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Root-cause fixes for "rumble + adaptive triggers never work with Linux hosts" (the capture code itself was proven good on-hardware — see the new tests): * 60-punktfunk.rules now grants the `input` group the VIRTUAL pads' hidraw nodes (DS/Edge/DS4/Switch/Deck/SC). Steam/SDL drive DualSense adaptive triggers, lightbar, and player LEDs exclusively over hidraw — and Steam without hidraw demotes a PlayStation pad to a generic evdev device, losing its rumble handling too. Coverage no longer depends on the distro's steam-devices rules + logind's active-seat uaccess ACL (which a headless/ dedicated streaming session never gets). Verified live: nodes now come up root:input 0660. * Per-pad MAC in the DualSense (0x09) and DS4 (0x12) pairing feature replies: hid-playstation adopts the MAC as the HID uniq and SDL/Steam dedup controllers by that serial — identical MACs made a second virtual pad read as the first one re-connecting over another transport. * DualSense/DS4 UHID backends now ack UHID_SET_REPORT (err=0) instead of ignoring it, so a SET_REPORT writer no longer blocks on the kernel's 5 s timeout. * New #[ignore] on-box tests play the GAME's role against a real kernel and pin the full feedback surface (all green on real hw): DualSense evdev-FF + raw hidraw output report (rumble/lightbar/LEDs/both trigger blocks verbatim, per-pad uniq), uinput X-Box FF upload→pump→stop-on-erase, and usbip Deck 0xEB rumble via the controller interface (idle interfaces ACK silently, like real hardware). Windows note: the UMDF driver keeps its own pairing blob copies — the shared- MAC dedup hazard exists there too and needs a driver-side follow-up. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f3b6ccaa7f |
fix(gamepad/windows): Steam-accepted Deck unit serial un-mangles the controller name
Steam validates the Deck unit serial's format before accepting it. Our
"PFDK..." serial was REJECTED ("Invalid or missing unit serial number"), so
Steam substituted a hash identity and mangled the displayed name to
"Steam Deck Controllerggg" on every host tested. An 'F'-leading serial passes,
so switch to "FVPF..." — keeps the PunktFunk marker one slot in, still distinct
from a real Deck's "FVZZ..." for the Linux self-detection in
physical_steam_controller_present(). The name now shows a clean "Steam Deck
Controller" with a serial-derived handle (verified on .173).
Also fix the UMDF driver's 0xAE GET_STRING_ATTRIBUTE handler to echo the
requested attribute id faithfully instead of collapsing board-serial (0x00)
requests to unit-serial (0x01). Steam still logs a benign "Deck Controller PCB
Serial# invalid" for the board serial — it validates that against a
Valve-internal format for ANY value, including an empty one (verified) — but
that line does not mangle the name, change the handle, or block promotion.
Applied to both transports: host inject/proto/steam_proto.rs::deck_serial
(Linux gadget/usbip) and the pf-dualsense UMDF driver (Windows), which mirror
each other's serial format.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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d8e8529cd7 |
feat(gamepad): Windows Steam Deck backend — Steam-Input-promoted UMDF virtual Deck
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The N4 GO verdict, productized. GamepadPref::SteamDeck on a Windows host now builds a real virtual Deck instead of folding to DualSense: games get native Deck glyphs + both trackpads + gyro + all four back grips through Steam Input's own remapping. - steam_deck_windows.rs: DeckWinPad/DeckWinProto/SteamDeckWindowsManager over the sealed shm channel, sharing the whole Linux Deck codec (steam_proto now compiles on Windows too — it was already pure). The SwDevice identity carries usb_mi: Some(2): the &MI_02 hardware-id token hidclass mirrors into the HID child and Steam parses as the wired controller interface — the promotion gate. - Driver: DEVTYPE_STEAMDECK (3) graduates from the spike — SET_FEATURE 0xEB rumble / 0x8F haptic pulses are republished to the host through the output slot (report-id-0 prefixed, so parse_steam_output sees the Linux wire shape), and the 0xAE/GET_STRING serial + 0x83 unit id are per-pad (read from the section's pad_index; PFDK<unit-id> matches steam_proto::deck_serial). - Router: SteamDeck arms in the Windows Pads paths; pick_gamepad flips SteamDeck-if-windows -> SteamDeck (the DualSense fold retires); dualsense-windows-test grows --deck. ON-GLASS VALIDATED on .173 (rebuilt signed driver 9.9.0714.12xx installed, Steam live): the manager-created pad (index 1) enumerates with per-pad serial PFDK50460001, Steam logs Interface: 2 -> '!! Steam controller device opened' -> 'Steam Controller reserving XInput slot 0' -> PollState 2 (actively polling our cycling input frames) -> mapping activated; clean teardown on exit. Rumble round-trip through a real game remains an on-glass debt (nothing sent 0xEB during the idle hold). Known gap vs Linux: no physical-Steam-controller conflict degrade on Windows yet (degrade_steam_on_conflict is Linux-only — /sys scan); a Windows equivalent needs SetupDi enumeration and is deferred. Verified: .21 clippy -D warnings + 304/0 tests + fmt --all; .133 clippy -D warnings + the WDK driver-workspace check. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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69f30f30b6 |
style(pf-dualsense): rustfmt the N4-spike additions (CI fmt gate)
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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8d8168b0e0 |
feat(gamepad): N4 spike kit — software-devnode Steam Deck probe for Windows
The gamepad-new-types §6 go/no-go rig, ready to run the moment .173 is back (the box is currently down, so the observation itself is still owed): does Steam Input on Windows promote a software-devnode HID Deck (28DE:1205), or does it need a real USB bus identity (the documented GameInput instance-path gap — the Linux 'Interface: -1' lesson)? - Driver: scratch device_type=3 serves the Deck identity — the captured 38-byte controller-interface descriptor, 28DE:1205 attributes, Valve strings, the Deck neutral frame, and the Steam 0x83/0xAE feature contract (SET_FEATURE latches the command, GET_FEATURE answers it — attribute blob + unit serial mirroring steam_proto::feature_reply). Never stamped by a session. INF gains pf_steamdeck. - Host: deck_spike_hold() + the `deck-windows-spike` subcommand — stamps devtype 3, spawns the devnode under VID_28DE&PID_1205, streams the neutral frame, prints what to observe (Steam logs/controller.txt, controller settings) and logs any output reports Steam writes. Run recipe (on .173, once the updated signed driver is staged): install driver, start Steam, `punktfunk-host.exe deck-windows-spike`, watch controller.txt. GO -> plan a proper N4 phase (the Deck codec is already shared); NO-GO -> document next to the Linux Interface:-1 note and keep the SteamDeck->DualSense Windows fold. Verified: .133 clippy -D warnings + the driver workspace cargo check (WDK) both green; .21 clippy + 304/0 tests unaffected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1830e095f8 |
feat(gamepad): DualSense Edge backend — Linux UHID + Windows UMDF (N1)
The plain-DualSense transport + report codec under the Edge USB identity (054C:0DF2, verbatim 389-byte real-device descriptor cross-checked against the raw usbmon capture + hhd's production virtual Edge), so the wire back grips (BTN_PADDLE1..4: Deck L4/L5/R4/R5, Elite P1-P4) land on the Edge's NATIVE buttons[2] bits instead of the fold/drop policy: PADDLE1/2 -> the right/left back buttons, PADDLE3/4 -> the right/left Fn buttons (kernel BTN_TRIGGER_HAPPY1..4 on >= 7.2; SDL/Steam read hidraw on any kernel). - proto: Edge descriptor + btn2 bits + edge_paddle_bits(), pinned against hid-playstation DS_EDGE_BUTTONS_* and SDL_hidapi_ps5 (tests). - Linux: DsUhidIdentity parameterizes the UHID create; DsEdgeLinuxProto / DualSenseEdgeManager. Headless-validated on .21 (7.1): driver=playstation binds 0DF2, all 4 input devices created, probe lightbar/player-LED feedback round-trips; dualsense-test grew --edge (cycles all 4 paddles). - Windows: UMDF driver serves device_type=2 (Edge descriptor/attrs/strings, DS feature blobs); WinDsIdentity parameterizes the SwDevice profile + devtype stamp; DsEdgeWinProto / DualSenseEdgeWindowsManager; INF gains pf_dualsenseedge. Driver change => resign + reinstall before on-glass. - Router: DualSenseEdge arms in route_handle/apply_rich/pump/heartbeat; pick_gamepad folds Edge -> itself on linux||windows; degrade_if_no_uhid covers it. - Client (SDL): 054C:0DF2 declares DualSenseEdge (no distinct SDL type); Edge physical pads take the raw DS5 effects path; console-UI glyphs = Shapes. Apple/Android pickers follow separately. Verified: .21 clippy -D warnings + 292/0 host tests + on-box UHID bind smoke; .133 clippy pending in this push. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e5166c6e6e |
fix(host/steam): load vhci_hcd at boot on sysext hosts so the Deck pad is Steam-Input-promotable
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The virtual Steam Deck pad only appears in the host's Game Mode (and is navigable) when it arrives as a real USB device via the usbip/vhci_hcd transport — Steam Input won't promote the UHID hid-steam fallback (Interface: -1). The host runs as an unprivileged --user service, so it cannot modprobe vhci_hcd itself; the module must be loaded at boot and the vhci attach/detach sysfs files chgrp'd to the `input` group by the udev rule. Packaging ships modules-load.d/punktfunk.conf + 60-punktfunk.rules under the sysext's /usr/lib, but a systemd-sysext image MERGES after systemd-modules-load and early udev have already run, so on a plain reboot of a sysext host (e.g. Bazzite) those files are read too late: vhci_hcd is never loaded, usbip fails, and the pad silently degrades to non-promoted UHID — the controller vanishes from Game Mode. (deb/arch/rpm are unaffected: real /usr is present at early boot.) Fix: sysext post_merge now mirrors BOTH files into real /etc (read at the normal early-boot time, shadowing the /usr copies by filename; refreshed every merge since neither is user config), then reloads udev, modprobes vhci-hcd, and re-triggers the vhci platform device for the live session. Also raise the UHID-fallback log INFO->WARN with an actionable hint. Verified on the .41 sysext host: after the /etc mirror, unloading vhci_hcd and restarting systemd-modules-load (the real reader of /etc/modules-load.d) reloads the module; a udev coldplug trigger makes attach/detach root:input 0660; the unprivileged host user can then write attach — the exact working precondition for the usbip transport, now durable across reboot. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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cd701a9594 |
fix(vdisplay): preserve FramePublisher across swap-chain reassign (sibling-join freeze)
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When a second client got its own virtual display mid-stream, the FIRST client's IDD-push stream froze (video only; `new_fps=0 repeat_fps=240` forever). Adding/removing/resizing a sibling display re-commits the CCD topology, which makes the OS unassign+reassign the first monitor's IddCx swap chain. `unassign_swap_chain` dropped the SwapChainProcessor, dropping `run_core`'s local FramePublisher and closing the sealed-channel handles. The fresh worker then polled the frame-channel stash — but that stash is consumed once at session open, and the host only re-delivers on a ring recreate (a descriptor change). The first monitor's descriptor didn't change and WUDFHost stayed alive, so no watchdog fired: the driver drained the swap chain without publishing and the host repeated its last frame indefinitely. Confirmed twice on the .173 box (host.log 21:12 & 21:15). Preserve the live FramePublisher across the flap instead of dropping it: the host-owned ring (header/event/textures) it holds stays valid — only the swap chain died. - frame_transport.rs: FramePublisher records its render-adapter LUID + exposes render_adapter(). - monitor.rs: MonitorObject.preserved_publisher + preserve_publisher() (mirrors set_frame_channel) + take_preserved_publisher() (mirrors take_frame_channel). Monitor teardown drops the stashed publisher and closes its ring handles, so nothing leaks. - swap_chain_processor.rs run_core: after SetDevice OK, re-adopt a preserved publisher ONLY when the new swap chain renders on the same LUID (same pooled Direct3DDevice → its context + opened textures are valid); on loop exit, stash the publisher back on the monitor. Safe: the old worker is fully joined (drop-outside-lock discipline) before the new one runs, so no concurrent context use; a stale re-adopted publisher is superseded by the existing is_stale() + has_frame_channel() newest-wins checks at the loop top. Verified clippy -D warnings clean on rustc 1.96.0 via a faithful mock crate (the real crate needs the WDK to compile). Needs a driver rebuild + reinstall on the host to take effect; not yet hardware-validated. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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84329205eb |
feat(encode): default-on the Linux Vulkan Video HEVC backend
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On-glass validated 2026-07-12 on an AMD RADV 780M with a real Deck-class client: the pipelined raw-Vulkan HEVC encoder ran a rock-solid 1080p@240 session and healed loss with clean P-frame recovery anchors (real RFI the libav VAAPI path can't express). Ship it on by default, mirroring the NVENC default-on. - vulkan_encode_enabled() defaults ON; PUNKTFUNK_VULKAN_ENCODE=0 is the libav VAAPI escape hatch. A failed open still falls back to VAAPI, so a device without h265 Vulkan encode (or an untested Intel/ANV that misbehaves at open) degrades gracefully instead of breaking the stream. - Ring depth defaults to 2 (one frame of overlap, lowest added latency — the on-glass-validated real-time setting); PUNKTFUNK_VULKAN_INFLIGHT still tunes it. - Compile --features punktfunk-host/vulkan-encode into the arch/deb/rpm host builds (pure-Rust ash, no new lib / no link-time dep), alongside nvenc. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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76594f27c1 |
feat(nvenc): default-on the Linux direct-SDK NVENC path
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On-glass validated 2026-07-12 on an RTX 5070 Ti host with a real Steam Deck client (NV12 4:2:0, 1280x800@90): real nvEncInvalidateRefFrames landed 73/73 as clean P-frame recovery anchors (never IDR), losses consistently ~2 frames deep — well inside the 5-frame DPB. That is the loss recovery the libav hevc_nvenc path cannot express, so make the direct path the default on NVIDIA. PUNKTFUNK_NVENC_DIRECT=0 (also false/no/off) is now the libav escape hatch. Still gated on a CUDA capture payload — the `cuda` check in open_nvenc_probed keeps AMD/Intel on VAAPI regardless, and the NVENC/CUDA entry points stay dlopen'd at runtime (no new DT_NEEDED), so non-NVIDIA hosts are unaffected. Packaging comments updated to match. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e89b2f60eb |
build(linux): enable --features nvenc in the arch/deb/rpm host builds
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The Phase 5.2 direct-SDK NVENC Linux backend (encode/linux/nvenc_cuda.rs) is gated `#[cfg(all(target_os = "linux", feature = "nvenc"))]`, but no Linux packager passed `--features nvenc` (it was historically a Windows-only feature for the D3D11 NVENC path). So the module was compiled OUT of every arch/deb/rpm canary regardless of commit — PUNKTFUNK_NVENC_DIRECT was a silent no-op on the shipped Linux host. Add `--features punktfunk-host/nvenc` to all three package builds so the code actually ships. AMD/Intel-SAFE (verified): this is NOT the old Windows link-import crash. The NVENC/CUDA entry points are dlopen'd at RUNTIME (libloading) — `objdump -p` shows the feature build's DT_NEEDED is byte-identical to a plain build (no libcuda / libnvidia-encode), so the binary starts fine driver-less. We use only the crate's `sys::nvEncodeAPI` types (no code-running safe wrapper / lazy statics), cudarc stays on `ci-check`/dynamic-loading (no CUDA toolkit at build), and the encoder is only constructed for a CUDA capture frame + PUNKTFUNK_NVENC_DIRECT — never on a VAAPI (AMD/Intel) host. The sysext images repackage these outputs, so they inherit it; no other Linux host build compiles the binary. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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63bc2bb10f |
docs(web-console): fix stale http:// URLs — the console serves HTTPS on :47992
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The punktfunk-web unit serves HTTP/1.1 over TLS with the host's own self-signed identity cert, but several guides still told users to open http://<host>:47992, which fails. Correct the scheme everywhere and note the one-time browser cert warning in the canonical + SteamOS docs. The RPM %post web hint was doubly wrong (http://<host-ip>:3000): wrong scheme and wrong port — the service listens on :47992, not the :3000 dev default. Also fixes scripts/web-init.sh, so the URL the SteamOS/Linux installer prints at the end of setup is correct too. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a1e79a0d69 |
fix(flatpak): bind gamescope's Wayland socket for Deck Game-Mode HDR
The Vulkan-layer env vars alone left hdr10_format=None on a Deck OLED: the FROG gamescope WSI layer loads but must open a Wayland connection to gamescope's private socket ($GAMESCOPE_WAYLAND_DISPLAY = gamescope-0) to negotiate HDR10 via the gamescope_swapchain protocol. The Deck runs games as X11 clients, so --socket=wayland binds nothing and that socket never enters the sandbox → the layer silently can't reach the compositor → PQ tone-mapped to SDR, badge dark. Bind xdg-run/gamescope-0 (as chiaki-ng does); with the layer path + ENABLE_GAMESCOPE_WSI + the socket, the surface offers HDR10 and the presenter's existing HDR10 swapchain path engages — no client code change. Harmless off-Deck (the layer no-ops with no gamescope socket to bind). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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35d97ae6ac |
feat(windows): parallel virtual displays — proto v3 ring binding, manager slot map, group topology (W0–W3)
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design/windows-parallel-virtual-displays.md (display-management Stage 7 / §6.6): N simultaneously-live pf-vdisplay monitors, one sealed ring each, every idd-push-security invariant preserved per-ring. - proto v3: SharedHeader._pad → target_id — the ring NAMES its monitor, host-stamped before the magic; the driver publisher refuses a cross-bound ring via the shared, unit-tested frame::check_attach (new DRV_STATUS_BIND_FAIL — the gamepad pad_index validation applied to frames, invariant #10); the host's wait_for_attach surfaces the refusal loudly and self-checks its own stamp. - manager: the one-monitor MgrState becomes a slot map keyed by the client's identity slot (0 = anonymous/GameStream); per-slot reconnect + dead-WUDFHost preempts, slot-scoped begin_idd_setup (a different identity is an admission question, never a preempt), ONE device-level watchdog pinger, per-slot /display/state + /display/release. - group topology: isolate_displays_ccd takes the managed target SET (a sibling slot is never deactivated); SavedConfig + the DDC/PnP axes move to the group record (first-in captures, last-out restores); desktop layout via CCD source origins from the pure layout::arrange (auto-row default, manual pins win), re-applied on create + reconfigure. - admission: the Windows separate→reject override now sits behind the PUNKTFUNK_WIN_SEPARATE=1 validation hatch (the wedge it guarded is structurally gone — a second identity gets its own monitor + ring; default flips in W5 after soak); max_displays and NVENC session-unit budgets decline an unaffordable display AT admission; kick_dwm_compose is process-globally throttled and per-display — cursor jump + 35 ms dwell (a sub-tick jump composes nothing; DWM reads dirties from current state at the next vsync tick). On-glass on the RTX box: V1/V2/V4/V5/V6/V9 green — two paired clients on two monitors streaming ~60 fps each with zero mismatches and zero bind failures, churn-hammer clean (no 0x80070490), per-ring mode-change recreate leaves the sibling untouched, typed budget rejection, fault-injected cross-bind refused loudly with the sibling undisturbed. V7: WUDFHost-kill shared fate is clean; in-process device recovery is a known follow-up (the retired-never-closed control handles block the adapter cycle — reset-pf-vdisplay.ps1 recovers). DWM composes two IDD monitors concurrently at 60 fps — the plan's load-bearing unknown, answered yes. Also carries the client-HDR EDID forwarding that shared this working tree (Hello::display_hdr → AddRequest luminance tail → the monitor's CTA-861.3 HDR block, PUNKTFUNK_CLIENT_PEAK_NITS hatch) and the Deck client fixes (40 ms rumble keep-alive with 1-LSB jitter, HDR self-diagnosing presenter warn, flatpak HDR env). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ef39050dbc |
docs: repo-wide housekeeping — sync README & docs with the code as shipped
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Six parallel audits swept the root docs, docs-site, every per-directory README, and the packaging docs; every claim below was verified against the source before editing. - README: Layout gains the six missing crates (pf-client-core, pf-presenter, pf-console-ui, pf-ffvk, pf-driver-proto, punktfunk-tray), clients/session, api/ and ci/; Linux/Windows client rows reflect the shell + Vulkan-session split and the Vulkan Video -> VAAPI/D3D11VA -> software decode chains; the "every client over a C ABI" claim is corrected (Rust clients link the core directly); tiered stats overlay + console shell noted; Apple row mentions AV1. - CONTRIBUTING: drop the dead CLAUDE.md link (deliberately untracked); point at the README's build/invariants sections. SECURITY: 0.9.0. - host-cli/pairing: --allow-pairing/--require-pairing are no-op legacy names — pairing is required by default, --allow-tofu is the real flag; document --data-port and --idle-timeout-ms. - configuration: document PUNKTFUNK_RECOVER_SESSION_CMD (session-crash recovery hook), PUNKTFUNK_MDNS, PUNKTFUNK_DATA_PORT. - virtual-displays/gnome: GNOME per-client scaling shipped (host- persisted) — flip the ❌ to ✅ and describe how it works. - stats: new "Detail levels" section (Off/Compact/Normal/Detailed + per-platform cycle gestures); retire the GTK hand-off note. - clients/install-client/status/roadmap: decode chains, Windows client validation narrowed to HDR-only pending, adaptive bitrate, console shell, Apple AV1, Windows host vendor list. - Sub-READMEs: clients/linux rewritten for the re-architecture; session Windows decode rung + d3d11va knob; Windows tiered overlay; Android minSdk 28; decky file table; host zerocopy/ path; scripts port 47992 and steamos-host.md; pf-dualsense source path. - packaging: canary version bases are tag-derived (<next-minor> via pf-version.sh/.ps1), codecs-extra not ffmpeg-full, document the pinned offline-Skia tarball + SKIA_BINARIES_URL and vulkan-headers. - Convert 15 dangling design/*.md links to the punktfunk-planning prose convention (those docs live in the private planning repo). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4c99b78366 |
fix(flatpak): prune pf-client-core's windows-rs git dep from the sandbox manifest — offline build broken since a69a83b5
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The flatpak's offline cargo build has failed on every run since the D3D11VA push: pf-client-core now declares the same git-pinned `windows` dependency as the Windows client (cfg(windows)-gated, never compiled on Linux), and `cargo --offline` needs every DECLARED dependency's source just to build the unit graph — but windows-rs is deliberately not vendored into cargo-sources.json (flatpak-builder would full-clone the multi-GB repo; the reason prune-windows-lock.py exists). Removing the workspace member alone no longer covers it. New packaging/flatpak/prune-windows-toml.py (dependency-free, like its lock sibling) strips windows-rs git entries from a manifest in place — single- or multi-line — and the flatpak manifest runs it on crates/pf-client-core/Cargo.toml right after the existing clients/windows member sed. Registry deps in the same cfg(windows) table (wasapi, sdl3) are kept; they vendor normally. Verified in a scratch worktree with both prunes applied: the TOML stays valid and `cargo metadata` resolves ZERO windows-rs packages and zero git-source declarations — nothing left for --offline to fetch. End-to-end proof is the flatpak CI run on this push. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b8fd652cb8 |
fix(packaging): autoload vhci-hcd and open its attach files for the usbip Deck pad
Steam Input only adopts the virtual Steam Deck controller when it arrives as a real USB device (raw_gadget or usbip/vhci transports); the UHID fallback has no USB interface and Steam ignores it. On a stock host neither precondition for usbip held: vhci-hcd isn't loaded, and its sysfs attach/detach files are root-only while the host runs as a user service — so every session silently fell back to UHID and 'no controller appears on the host' (live-debugged 2026-07-08: client events all arrived, the pad existed, Steam just refused it). Ship both preconditions with the host packages: * modules-load.d/punktfunk.conf loads vhci-hcd at boot (rpm/deb/arch; Bazzite gets it via the RPM payload + a modprobe in the sysext post-merge hook) * a udev rule in 60-punktfunk.rules grants the input group write on vhci_hcd's attach/detach whenever the device appears Verified end-to-end on a live host: usbip in-process attach, hid-steam binds all three interfaces, 'Steam Deck' + motion evdev appear, and Steam adopts the pad (client-mode grab + its own virtual X360 emission). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f97b5a3783 |
fix(rpm): drop the moved design/implementation-plan.md from %doc
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The RPM %files %doc referenced design/implementation-plan.md, but the design/
docs live in the separate planning repo now — the file isn't in the public tree,
so rpmbuild failed at %files ("File not found: .../implementation-plan.md") once
the build got that far. Ship the two docs that actually exist (README.md +
packaging/README.md). Pre-existing spec rot, surfaced by the 0.8.3 release run.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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0052a6ae30 |
fix(packaging): vulkan-headers build dep + ship punktfunk-session across desktop packages
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The re-architecture split the Linux client into two binaries (shell + Vulkan session streamer) and added the pf-ffvk crate, whose build.rs runs bindgen over FFmpeg's libavutil/hwcontext_vulkan.h (#include <vulkan/vulkan.h>). Two release regressions fell out of that on the desktop-package legs: 1. Missing build dep. The Arch build (archlinux:base-devel + its own pacman list) fatal-errored at `vulkan/vulkan.h file not found`. Add the Vulkan dev headers wherever the client compiles from a self-managed dep set: arch (PKGBUILD makedepends + arch.yml), rpm (spec BuildRequires + rpm.yml + fedora image), deb.yml (belt-and-suspenders; the rust-ci image already bakes libvulkan-dev), and the screenshots job. The flatpak builds offline against the GNOME SDK, so install Vulkan-Headers into /app as a pinned module and point pf-ffvk's bindgen at it via PF_FFVK_VULKAN_INCLUDE. 2. Only the shell shipped. arch/deb/rpm built and installed just punktfunk-client; the shell execs its sibling punktfunk-session for a connect, so desktop streaming would break exactly as Decky's did. Build and install BOTH binaries in all three, and declare the runtime Vulkan loader the session binary dlopens (vulkan-icd-loader / vulkan-loader / libvulkan1 — not a DT_NEEDED, so shlibdeps/auto-requires can't see it). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |