2448a3369871475cf8abdafc6391f1b9ceffcac2
33 Commits
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36a04e667c |
fix(apple): capture the PS/Home button + fullscreen only while streaming
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apple / swift (push) Successful in 1m16s
ci / bench (push) Successful in 1m34s
ci / rust (push) Successful in 2m11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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Two issues from live Mac testing, plus a requested fullscreen option: - PS button: the Home/PS button (→ guide; the host maps it to the DualSense PS bit) does not reliably fire GCExtendedGamepad.valueChangedHandler on macOS, so its presses were dropped. Add a dedicated buttonHome.pressedChangedHandler that re-syncs. The host already maps BTN_GUIDE→PS, so this is the missing client half. - Fullscreen: a macOS FullscreenController (NSViewRepresentable) takes the window fullscreen while a session is up (incl. the trust prompt over the blurred stream) and restores it on the host list — so only the stream is fullscreen, not the picker. New `fullscreenWhileStreaming` setting (default on) + a Settings "Window" toggle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5706e7ebf4 |
feat(apple/library): launch a picked title (step 4 client side)
apple / swift (push) Successful in 1m17s
ci / web (push) Successful in 33s
ci / docs-site (push) Successful in 30s
ci / rust (push) Successful in 2m2s
ci / bench (push) Successful in 1m34s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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deb / build-publish (push) Successful in 2m4s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m10s
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Tapping a game in the (flagged) library now starts a session that asks the host to launch it — the picked GameEntry id rides the connect down to the host, which resolves it against its own library ( |
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1b610d6bf5 |
feat(apple/library): experimental game-library browser (flagged off)
ci / web (push) Successful in 31s
ci / docs-site (push) Successful in 31s
apple / swift (push) Successful in 1m15s
ci / rust (push) Successful in 2m4s
ci / bench (push) Successful in 1m38s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
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docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
deb / build-publish (push) Successful in 2m23s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 4m55s
docker / deploy-docs (push) Successful in 17s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m28s
Plan step 3 — the Apple client surfaces the host's game library, behind a feature flag (`DefaultsKey.libraryEnabled`, default OFF). Browsing only; launching a chosen title is step 4. - PunktfunkKit `LibraryClient`: Codable GameEntry/Artwork/LaunchSpec mirroring crates/punktfunk-host/src/library.rs, and an async fetch of GET /api/v1/library with a bearer token. Typed LibraryError guides setup (the common case is "needs a --mgmt-token"). `Artwork.posterCandidates` = portrait → header → hero. - `LibraryView`: cross-platform poster grid (LazyVGrid, AsyncImage that walks the art candidates past load failures to a text placeholder), a store badge, and an inline Connection form (mgmt port + token) that surfaces when the API is unreachable / 401 / no token set. Read-only. - StoredHost gains `mgmtPort`/`mgmtToken` (the mgmt API is a distinct port from the data plane and needs a token off-loopback). Both OPTIONAL — synthesized Decodable ignores property defaults but treats a missing Optional as nil, so older saved hosts decode unchanged (a defaulted non-optional would wipe the list). HostStore.setMgmt. - Entry point: a flag-gated "Browse Library…" host-card context action → LibraryView (sheet on macOS/iOS, pushed on tvOS), mirroring the pair/speed-test plumbing. Plus a Settings "Experimental" toggle. Can't compile Swift on the Linux dev box; CI (apple.yml: swift build + swift test on the mac mini) verifies the macOS path. Added LibraryClientTests (decode + art order) for `swift test`. iOS/tvOS-only branches mirror existing patterns. Live-verify on the Mac pending. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9291568ce0 |
refactor(apple): decompose ContentView (735 -> 272 lines)
ci / web (push) Failing after 35s
ci / rust (push) Successful in 54s
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ci / docs-site (push) Failing after 40s
docker / deploy-docs (push) Successful in 16s
apple / swift (push) Successful in 1m20s
Split the monolithic ContentView into focused view files — a pure structural refactor with no behavior change (verified: builds macOS/iOS/tvOS, the test suite is green, and a fidelity review against the original found no discrepancies): - ContentView (272): the coordinator — owns the session model / host store / discovery, switches home<->session, holds the connect logic (it reads @AppStorage) + the dev hooks, and the stream builder (whose stable identity across awaiting-trust->streaming must NOT move — it stays here). - HomeView (251): the hosts grid + navigation + toolbar + sheets + "On this network" discovery section + empty state. - HostCards (158): HostCardView + DiscoveredCardView, sharing a CardMetrics struct (dedupes the platform-tuned sizing the two cards had copy-pasted). - TrustCardView (80): the TOFU prompt + fingerprint formatting. - StreamHUDView (67): the streaming overlay HUD. State flows idiomatically: @StateObject (ContentView) -> @ObservedObject in subviews, @State -> @Binding; the connect logic is passed as closures. Sheet placement is preserved — the pairing/speed-test sheets stay on the outer body so they survive the trust->home transition. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7b10714b62 |
feat(apple): stage-2 presenter — explicit decode + Metal present + glass-to-glass
ci / web (push) Failing after 38s
ci / rust (push) Successful in 53s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 3s
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ci / docs-site (push) Failing after 39s
docker / deploy-docs (push) Successful in 16s
apple / swift (push) Successful in 1m17s
Opt-in (Settings -> Presenter; `punktfunk.presenter`, default stage-1). Stage-1's AVSampleBufferDisplayLayer decodes AND presents internally with no per-frame callback, so neither decode nor present can be stamped or hand-paced. Stage-2 takes explicit control: - VideoDecoder: VTDecompressionSession, async output callback stamps decode-completion, session rebuilt on every IDR / format change. Unit-tested (testVideoDecoderAsyncCallbackDeliversPixels). - MetalVideoPresenter: CAMetalLayer + CVMetalTextureCache + a runtime-compiled BT.709 limited-range NV12->RGB shader, present at the next vsync. The CVMetalTextures + pixel buffer are held until the GPU completes. - Stage2Pipeline: pump thread -> decoder -> newest-ready 1-slot ring; the hosting view's display link drains it once per vsync and stamps capture->present (the display-link target time projected into CLOCK_REALTIME). - LatencyMeter gains record(ptsNs:atNs:offsetNs:); the HUD shows a capture->present (glass-to-glass, modulo host render->capture) line, skew-corrected via clockOffsetNs. Measured live ~11 ms p50 vs ~2.2 ms capture->client. - StreamView / StreamViewIOS host the CAMetalLayer as a sublayer + a CADisplayLink (NSView.displayLink on macOS) when stage-2; input capture + HUD unchanged. The session-active gates switch from `pump != nil` to `connection != nil` so capture engages without a StreamPump. Validated: builds macOS/iOS/tvOS; the decode half is unit-tested; the Metal present is live-validated on glass (correct image + the capture->present number). Colorspace is BT.709 SDR for now; 10-bit/HDR + a pacing policy are later. Plan: docs-site/content/docs/apple-stage2-presenter.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8f596ba6c5 |
fix(apple): latency HUD — interpolate the (same-host) suffix, don't concat
ci / rust (push) Has been cancelled
The capture->client latency line concatenated a String onto a LocalizedStringKey
(Text("...\(x, specifier:)..." + (cond ? "" : "...")), which doesn't type-check:
the specifier: interpolation makes the literal a LocalizedStringKey, which has no
'+'. Fold the conditional suffix into the interpolation instead — the Apple
client didn't build on the latency-HUD commit (
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6d3ff37d9e |
feat(client): cross-target input handling + LAN mDNS discovery
Input handling, building on macOS/iOS/tvOS: - macOS recapture after navigating out: engageCapture no longer latches captured=true when the cursor grab is refused mid app-activation (which left a free cursor that no later click could re-grab); cursorCapture.capture() now reports success. + canBecomeKeyView. - iOS/iPadOS recapture: restore the prior capture on didBecomeActive (nothing re-grabbed mouse/keyboard on return before). - iPad indirect pointer (no lock) is forwarded as an absolute MOUSE (move + buttons + scroll via hover / UITouch.indirectPointer), not as touch, with the local cursor visible; GCMouse owns the locked regime, gated so the two never double-send. Adds the MouseMoveAbs wire helper. - Trackpad scroll on iOS (was entirely missing): GCMouse scroll dpad when locked + a scroll-only UIPanGestureRecognizer otherwise. - tvOS: no focusable control during play (a focusable Disconnect button ate the controller's A in the focus engine); Siri Remote Menu disconnects. - Don't leak touch to the host under the TOFU trust prompt (gate on captureEnabled). LAN discovery: HostDiscovery (NWBrowser over _punktfunk._udp, the host's crate::discovery advert) resolves each service to IP:port and parses the TXT (fp advisory, pair, id); an "On this network" section in the grid (tap to save + connect, or pair if required). iOS/tvOS get NSBonjourServices via a merged Config/Info.plist. Integration-tested end to end against a fake NWListener advert. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e04328f086 |
feat(apple): capture->client latency HUD (skew-corrected) via the connect offset
ci / rust (push) Has been cancelled
The Apple client now consumes the connector's clock offset. PunktfunkConnection
reads punktfunk_connection_clock_offset_ns into clockOffsetNs at connect; a new
LatencyMeter (PunktfunkKit, NSLock + percentiles, mirrors FrameMeter) records each
AU's capture->client-receipt latency = now(CLOCK_REALTIME) + offset - pts_ns, and
SessionModel drains p50/p95 into the macOS HUD ("capture->client N/N ms p50/p95",
"(same-host)" when the host didn't answer the skew handshake). Wired at the
existing onFrame hook in ContentView — additive, no change to the decode/present
path. Unit test for the meter (percentiles, skew flag, absurd-value guard).
This is the first cross-machine latency the real Apple client reports. SCOPE:
stage-1 AVSampleBufferDisplayLayer decodes+presents compressed samples internally
with no per-frame callback, so this excludes decode+present; true decode->present
needs the stage-2 presenter (VTDecompressionSession + CAMetalLayer). Rebuild
PunktfunkCore.xcframework (for the new C getter) before swift build/test on a Mac.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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1d605fb781 |
feat(gamepad): controller discovery + client-negotiated pad type + rich DualSense end to end
The Apple client grows full gamepad support and punktfunk/1 learns to negotiate the virtual pad type: - Protocol: Hello carries a GamepadPref byte (offset 21, the same trailing-byte back-compat pattern as the compositor; echoed resolved in Welcome at 54). Host precedence: explicit client choice > PUNKTFUNK_GAMEPAD env > Xbox 360, DualSense (UHID) only where available. ABI: punktfunk_connect_ex2 + punktfunk_connection_gamepad (connect_ex delegates; ABI_VERSION stays 2 — the trailing byte IS the compat mechanism). punktfunk-client-rs gets --gamepad. - Swift client: GamepadManager (app-lifetime discovery + selection — Settings lists every controller with capabilities/battery/"In use"; exactly ONE pad forwards as pad 0, auto = most recently connected, or pinned), GamepadCapture (snapshot-diff button/axis events, DualSense touchpad + ~250 Hz motion on the rich-input plane, held state released on switch/deactivate/stop), GamepadFeedback (rumble → CoreHaptics per-handle engines; lightbar → GCDeviceLight; player LEDs → playerIndex; adaptive-trigger blocks → the table-driven DualSenseTriggerEffect parser → GCDualSenseAdaptiveTrigger, exact for the 10-zone positional modes). The pad type auto-resolves from the physical controller at connect time, user-overridable in Settings. - Host DualSense fixes surfaced by adversarial review against hid-playstation / SDL / Nielk1 ground truth: input-report sensor/touch offsets were off by one (the kernel read garbage motion + phantom touches), the L2/R2 trigger blocks were swapped (the report is right-trigger-first), feedback now gates on the report's valid-flags (a plain rumble write no longer blanks lightbar/ triggers), and the touchpad rescale clamps to the advertised ABS_MT extents. - Tests: Hello/Welcome trailing-byte back-compat, pick_gamepad precedence, byte-exact input-report layout, valid-flag gating, per-mode trigger-parser table (incl. packed 3-bit zones), wire conversions, and a scripted loopback feedback burst (PUNKTFUNK_TEST_FEEDBACK=1) asserted through the xcframework on the rumble + HID-output planes. Validated: cargo test/clippy/fmt green on macOS + Linux (61 host tests), swift build/test green, test-loopback.sh green, tvOS/iOS targets compile. DualSense motion sign/scale is derived from the calibration blob, not yet live-verified (constants isolated in GamepadWire). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ea42fcf15a |
fix(apple/tvOS): spring-driven slide transition
ci / rust (push) Has been cancelled
The slide now runs on UISpringTimingParameters (stiffness 300, damping 30 — a ~0.87 damping ratio: settles quickly with a hint of life, no overshoot ping-pong) via the transition library's .interpolatingSpring animation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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92933ef46b |
fix(apple/tvOS): system-style slide for in-stack pushes (swiftui-navigation-transitions)
ci / rust (push) Has been cancelled
SwiftUI's NavigationStack on tvOS animates pushes as a bare crossfade with no public customization — the system Settings app slides. The home stack now applies .customNavigationTransition(.slide) on tvOS via davdroman/swiftui-navigation-transitions (MIT, tvOS 13+), covering the top-level routes AND the settings pickers' drill-ins. The dependency is referenced by the Xcode PROJECT only and linked solely by the Punktfunk-tvOS target: its manifest (no macOS platform declared vs 10.15 deps) breaks SwiftPM whole-graph validation for plain `swift build`, and the #if os(tvOS) import never compiles in the macOS-only SwiftPM dev shell anyway. Headless builds need xcodebuild -skipMacroValidation (the lib pulls Swift macro packages; in the Xcode UI it's a one-time Trust & Enable prompt). iOS/macOS keep their untouched system navigation animations. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f01b07a973 |
fix(apple/tvOS): pushed routes instead of modal covers — the Settings-app navigation feel
ci / rust (push) Has been cancelled
Add Host, Settings and PIN pairing were fullScreenCover overlays, which is why navigating felt unlike the system Settings app (no push animation, no Menu-pops-a-level semantics). They are now navigationDestination ROUTES pushed inside the home NavigationStack: - the system push/pop animation and Menu-button back navigation come for free; - the Settings pickers' navigationLink pushes reuse the same stack (its inner NavigationStack wrapper is gone, as is the tvOS Done row — Menu pops, like Settings); - Add Host is a real full-screen page (system navigation title, Settings-style rows on the standard backdrop) instead of a floating dialog, same for the pairing page; - the thickMaterial cover backdrops became unnecessary and are gone. The system keyboard entries stay as covers — that presentation is system-owned either way. iOS/macOS keep their sheets. Verified by screenshot: Add Host renders as a pushed full-screen route with the title top-center. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f292b3fe3a |
fix(apple/tvOS): focus-native home grid, separated actions, Form-free dialogs
ci / rust (push) Has been cancelled
Three more tvOS-isms, all the same lesson — let the focus engine own the chrome: - Host cards drew their own material platter + accent ring INSIDE the .card button style, muting the native grow/tilt focus motion. On tvOS the card style now owns the platter outright (material/ring stay on the pointer platforms), and the grid gets 48 pt spacing so the focused card swells without overlapping siblings. - Add Host and Settings no longer sit in the hosts row: they're a compact button row below the grid (and the empty state gains a Settings button, since tvOS has no toolbar). - The Add Host and pairing dialogs drop Form entirely on tvOS — list rows added a full-width focus fill plus a row platter behind every field's own pill (the "second outer pill"). As standalone fields in a centered dialog over the dimmed home, each input is exactly one pill with vertically centered text. Verified by screenshot in the Apple TV simulator (home grid + Add Host dialog). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9e57a5a1ff |
fix(apple/tvOS): native form controls — pushed pickers, single-pill fields, centered values
ci / rust (push) Has been cancelled
The inline iOS form widgets fought the tvOS focus system at every turn: focused fields showed nested pills, rows darkened oddly and grew on activation, the Compositor picker was not even focusable, and prefilled fields (port, client name) floated their label inside the pill, shoving the value off-center. - Settings is now a fully tv-native screen: NO inline text entry — the stream mode is a preset picker (This TV native / 720p / 1080p / 4K, plus a Custom entry preserving a mode set on another platform) and both pickers use .navigationLink style (pushed selection lists, exactly like the system Settings app — and properly focusable; the cover wraps in a NavigationStack for the pushes). - Where text entry is unavoidable (Add Host, PIN pairing), the fields keep their stock single-pill chrome (the grouped form style stays off tvOS — its row platters were one of the nested pills) and prefilled fields hide their floating label so values center vertically. - All earlier row-clearing experiments reverted. Verified by screenshot in the Apple TV simulator: Settings rows render as single focus lozenges with chevrons; the Add Host pills are uniform with centered text. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f7ed87e97f |
fix(apple/tvOS): opaque material backdrop behind the full-screen covers
ci / rust (push) Has been cancelled
tvOS forms/lists have CLEAR backgrounds and a fullScreenCover only shows what the presented view paints, so Settings/Add Host/pairing rendered transparently over the hosts grid. All three covers now sit on .thickMaterial edge to edge — the standard tvOS blur-over-content panel look (verified in the Apple TV simulator). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7dd479f9e4 |
fix(apple/tvOS): television-idiomatic chrome — grid action tiles + full-screen covers
ci / rust (push) Has been cancelled
The iOS chrome half-worked on tvOS: toolbar items rendered tiny with clipped labels and could not even be focused (which is why "+" never opened the add-host form), and sheet presentations are not a tvOS idiom (the Settings form looked broken). - The toolbar is gone on tvOS. Add Host and Settings live IN the hosts grid as full-size, focus-native tiles (.card style, same geometry as the host cards) — the natural way actions work on television. - Every modal (Add Host, Settings, PIN pairing) presents as a fullScreenCover on tvOS; Settings gains a tvOS-only Done button (covers don't dismiss themselves). - iOS/macOS keep their existing toolbar + sheets untouched. Verified in the Apple TV simulator: title, host card and both action tiles render full-size and focusable. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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bfd8c7be93 |
feat(apple): tvOS client — third app target, first-lit in the Apple TV simulator
ci / rust (push) Has been cancelled
The same app now runs on tvOS (target Punktfunk-tvOS, bundle io.unom.punktfunk.tvos), validated live against the box: vkcube at 1280x720@60, 60 fps in the Apple TV 4K simulator, glass HUD with a focusable Disconnect button. - PunktfunkCore.xcframework grows tvOS device + universal-simulator slices. These are TIER-3 Rust targets (no prebuilt std): BUILD_TVOS=1 builds them with nightly and -Zbuild-std from rust-src — the full quic stack (quinn/rustls-ring/tokio) compiles for tvOS unchanged. - The UIKit stream view covers iOS AND tvOS, with pointer interaction, pointer lock, touch forwarding and InputCapture gated to iOS — tvOS is view-only until gamepad capture lands (the natural tvOS input). - SessionAudio on tvOS: .playback session, no mic (no app-accessible microphone). - App chrome gates: keyboardShortcut/textSelection/controlSize/statusBarHidden are iOS/macOS-only; host cards use the focus-native .card button style on tvOS; the Audio settings section hides (system-routed); mode seeding works from the TV screen (1920x1080@60). - Package platforms += .tvOS(.v17); new Xcode target + shared scheme (TARGETED_DEVICE_FAMILY 3, local-network usage description included). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ee12e535ee |
feat(apple): styling pass — dark-mode accent, recent-host state, glass HUD, security-sheet polish
ci / rust (push) Has been cancelled
Working through the brand-color follow-ups: - AccentColor gains a dark-appearance variant (#8678F5 — the brand violet lifted one step toward the icon's light periwinkle) so tinted controls keep contrast on dark. - Host cards remember sessions: StoredHost.lastConnected (set when a session reaches streaming) renders as a "Connected … ago" relative-time line, and the most recent host's card carries a subtle accent ring — the grid finally has hierarchy. - The HUD swaps the pre-glass black-50% rectangle for .regularMaterial with an accent live-dot; hint lines use semantic .secondary instead of opacity. - Security moments: the trust card's lock.shield and the pairing sheet's header take the brand tint; the PIN field is larger monospaced and uses the number pad on iOS. Icon ↔ accent decision: the accent stays the exact brand #6656F2; the Icon Composer layers keep their adjacent palette (#6C5BF3 family) — close enough to read as one brand, and the icon remains the design-tool source of truth. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0b735ac632 |
fix(apple/iOS): larger host cards — touch-first sizing
ci / rust (push) Has been cancelled
The 160 pt grid minimum packed five small cards per iPad row. iOS columns now use a 280 pt minimum (one full-width card on iPhone portrait, 3–4 generous cards on iPad) and the card content scales with it: 56 pt icon, title3 name, taller padding. macOS keeps its compact 180–240 pt cards. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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bce820ec67 |
fix(apple): title the app "Punktfunkempfänger" — navigation title + window title
ci / rust (push) Has been cancelled
Matches the bundle display name; was the lowercase project name "punktfunk" in the home navigation title (iOS large title / macOS titlebar) and the WindowGroup title. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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154da2dc58 |
fix(apple/iOS): immersive streaming — edge-to-edge, no status bar, hidden cursor, native default mode
ci / rust (push) Has been cancelled
Streaming on iPad left the status bar up and the video boxed inside the safe areas, on
top of a 16:9 default mode letterboxing on the 4:3 screen, with the iPadOS cursor
hovering over the video. The session view is now immersive on iOS:
- .ignoresSafeArea + .statusBarHidden + .persistentSystemOverlays(.hidden) for the
session only (home gets its chrome back on disconnect).
- First run seeds the stream mode from the device's native screen
(UIScreen.nativeBounds + maximumFramesPerSecond) instead of 1920×1080 — verified
live: a fresh install negotiated the iPad's 2752×2064 with the host. macOS keeps the
1080p default (a desktop window is not the screen).
- The iPadOS cursor hides while over the video (UIPointerInteraction .hidden(),
re-resolved on capture toggles) — the host renders its own cursor from our deltas;
true pointer lock through UIHostingController remains the documented gap.
Found along the way (host-side, not fixed here): at very high modes a keyframe burst
can fill the UDP send buffer and m3 treats the sendmmsg WouldBlock as fatal
("session ended with error: submit_frame: WouldBlock") instead of backpressuring.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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3faec8415a |
fix(apple/iOS): stock header + edge-aligned host grid — drop the custom title mode
ci / rust (push) Has been cancelled
The "title looks off" report traced to the GRID, not the title: the Mac-tuned adaptive(180–240) columns yielded a single max-width card, centered, so nothing aligned with the leading large title. The header is now entirely stock primitives — default .navigationTitle large-title behavior (the inlineLarge experiment is gone), default .padding() so content sits on the system 16 pt margins — and the grid columns are platform-tuned: iOS drops the max so columns FILL the width and the cards stay edge-aligned with the title; macOS keeps the 180–240 cap (huge windows shouldn't grow huge cards). Verified in the iPhone 17 simulator with seeded hosts: pill top-right, large title at system metrics, two full-width-filling cards flush with the title's leading edge. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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fa553b1e2a |
fix(apple/iOS): action buttons back into one shared glass pill
ci / rust (push) Has been cancelled
The ToolbarSpacer split into separate circles was the wrong read — with the inline-large title row in place, the expected header is the single grouped pill (the system default for adjacent trailing items). Dropped the spacer and the availability fork; the two trailing items now share one pill next to the title. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1d35df201c |
fix(apple/iOS): inline-large header — title and action circles share the bar row
ci / rust (push) Has been cancelled
The home screen stacked the toolbar row above the large title; the modern (iOS 26 Liquid Glass) header puts the large title leading and the glass action circles trailing on the SAME row. That's exactly .toolbarTitleDisplayMode(.inlineLarge) — applied on iOS only, macOS keeps its window chrome untouched. Verified in the iPhone 17 simulator: "punktfunk" large title left, gear/+ circles right, one row. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7c24832ad0 |
fix(apple/iOS): touch-first control sizing — toolbar circles + large sheet buttons
ci / rust (push) Has been cancelled
The iOS chrome inherited macOS dialog sizing and read as undersized on a phone: - Toolbar: the two trailing actions shared one compact glass pill; on iOS 26+ each now gets its own full-size circle (explicit .topBarTrailing placements split by a fixed ToolbarSpacer — the system-app look, e.g. Files), with the grouped-pill fallback on iOS 17–18. The buttons are extracted so macOS keeps SettingsLink + .help untouched. - Sheets and CTAs (AddHostSheet, PairSheet, trust card, empty-state Add Host) get .controlSize(.large) on iOS — proper touch targets instead of macOS dialog buttons. Verified in the iPhone 17 simulator: two ~44 pt glass circles matching the Files app's toolbar sizing; macOS suite and app build unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e1af4d57c6 |
feat(apple): iOS/iPadOS client — touch, pointer lock, shared SwiftUI shell
ci / rust (push) Has been cancelled
The whole client now runs on iPadOS/iOS from the same sources, first-lit live in the
iPad simulator against the real host at 1280x720@60 (60 fps on the HUD, capture state
machine active, mic permission flow shown).
- PunktfunkCore.xcframework grows iOS device + universal-simulator slices
(BUILD_IOS=1; rustup targets aarch64-apple-ios{,-sim} + x86_64-apple-ios).
- The decode pump is extracted into a shared StreamPump (identical IDR re-gate logic on
both platforms); the iOS StreamView (StreamViewIOS.swift) has the same name/signature
as the macOS one, so ContentView & co. are byte-identical across platforms — hosted
in a UIViewController for prefersPointerLocked (the iPadOS cursor capture; see README
note 9 for the UIHostingController forwarding caveat).
- Touch is always forwarded: per-finger wire ids, coordinates mapped through the
aspect-fit letterbox into LIVE host-mode pixels (surface == host mode, identity
rescale host-side; follows mid-stream requestMode switches).
- InputCapture is cross-platform: GC works the same on iPadOS, ⌘⎋ is detected from the
HID stream there; stale-⌘ tracking after focus loss fixed on both platforms
(releaseAll now drops the modifier/latch state — a ⌘ released in another app
otherwise hijacked Esc forever).
- SessionAudio: AVAudioSession on iOS (.playAndRecord + .defaultToSpeaker — without it
iPhones route host audio to the EARPIECE; deactivated with
notifyOthersOnDeactivation on stop so interrupted background audio resumes); HAL
device pinning + the Settings pickers stay macOS-only.
- New Punktfunk-iOS app target (shared synchronized sources, generated Info.plist with
mic + local-network usage descriptions — QUIC to a LAN host trips local network
privacy on real devices — scene manifest + indirect input events for Stage Manager /
external displays), shared scheme, macOS min-window frames gated off iOS.
For the iPad-on-an-external-screen idea: with multiple scenes + indirect input enabled,
Stage Manager iPads can drag the punktfunk window onto the external display and drive
the PC with keyboard/mouse/touch. Known gaps (README note 9): the pointer-lock
preference isn't consulted through UIHostingController (relative mouse works, the local
cursor just stays visible) and AVAudioSession interruptions don't auto-restart audio.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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a9d1c16067 |
feat(apple): client-selectable compositor in the macOS client
ci / rust (push) Has been cancelled
Adopts punktfunk_connect_ex from the compositor-selection batch: a Compositor enum on PunktfunkConnection (auto/kwin/wlroots/mutter/gamescope, with the host's name aliases for env parsing), a "Host compositor" picker in Settings (default Automatic — a concrete choice is honored only if that backend is available host-side), and PUNKTFUNK_COMPOSITOR / PUNKTFUNK_REMOTE_COMPOSITOR pass-throughs for the autoconnect dev hook and the remote first-light test. The wire change is backward-compatible (optional trailing byte), so no behavior changes at the default. Validated live against the box: host with no compositor env (auto-detect = KWin) logged "honoring client compositor request compositor=gamescope" and streamed 60/60 decoded frames from the spawned gamescope. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a4eacabecd |
feat(apple): explicit input-capture state machine — no more cursor grabs on window chrome
ci / rust (push) Has been cancelled
Capture used to engage whenever the app became active, so the click that activates the window — on the title bar (a drag) or a resize edge — got the cursor warped away mid-gesture, and raw deltas kept streaming to the host while the user fought the window. Reworked Moonlight-style, with capture as a deliberate, reversible state owned by StreamLayerView: - Engage: automatically once when the stream starts / trust is confirmed (one-shot, can never fire surprisingly later), or by clicking into the video (that click's press/release are suppressed toward the host; acceptsFirstMouse makes it one click from another app). NEVER on app re-activation. - Release: ⌘⎋ (toggles, key-window-scoped), focus loss — now including same-app window switches (⌘, / ⌘N / ⌘M resign key without resigning the app; previously the new window inherited a hidden frozen cursor and its typing was double-delivered to the host) — and disconnect. - While released: nothing is forwarded (InputCapture.forwarding gates the GC handlers; held keys/buttons are flushed host-side so nothing sticks), the cursor is free, and the HUD (now showing the capture state) is clickable. - The no-beep behavior moved from the NSEvent monitor to first-responder key consumption — swallowing at the monitor risked starving GC's own delivery (the "input broken altogether" report). The monitor now only intercepts ⌘⎋. - Adversarial-review fixes: a second session preempts the previous one cleanly instead of leaving it captured with dead GC handlers (onPreempted); the engage click's suppression latch can't outlive the click (mouseUp backstop); ⌘⎋'s physical Esc can't type into the host in either toggle direction (suppressedVK latch + Esc-while-⌘ guard); capture callbacks defer out of the SwiftUI update pass. Validated live against the box: 16185 input datagrams injected during a captured session (gamescope EIS), title-bar drag/resize free while released, and visible cursor + typing on a streamed KWin desktop, all user-confirmed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0494e0200a |
feat(apple): adapt the macOS client to ABI v2 — client identity + SPAKE2 PIN pairing
ci / rust (push) Has been cancelled
The pairing/renegotiation batch bumped the punktfunk/1 ABI to v2 and the host now hard-rejects v1 Hellos (m3.rs), so streaming from the Mac was dead until the bundled PunktfunkCore.xcframework is rebuilt — it is gitignored, so that is a per-checkout step: bash scripts/build-xcframework.sh. The Swift wrapper itself was already adapted upstream; this lands the app on top of it. - ClientIdentityStore: persistent client identity in the login Keychain, presented on every connect so paired hosts recognize this Mac. Keychain access failure throws instead of regenerating (a fresh identity would silently un-pair this Mac from every --require-pairing host); a lost first-run race resolves toward the stored identity; pairing uses the strict loadForPairing() so a memory-only identity can't strand a ceremony. - PairSheet: the SPAKE2 PIN ceremony, reachable from a host card's context menu and from the trust prompt's "Pair with PIN instead…" (which drops the live session first — the host's accept loop is sequential). Success pins the verified fingerprint and connects; an in-flight ceremony self-discards when the sheet is dismissed, so a late success can't pin + auto-connect behind the user's back. Wrong PIN and Keychain failures get distinct, actionable error text. - Tests: identity unit tests; the full pairing ceremony + --require-pairing gate on loopback (test-loopback.sh arms a second host, parses its PIN from the log, and gives both hosts throwaway config homes — no more writes to the real ~/.config/punktfunk); remote pairing + pinned stream over the LAN (PUNKTFUNK_REMOTE_PIN, _PORT). Validated live against the box: SPAKE2 ceremony with the host's arming PIN → verified fingerprint → pinned + identified 720p60 session (host persisted the client identity); first light 60/60 AUs decoded to pixels; vkcube on glass through the app. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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977c792b4b |
fix: keep the stream view's identity stable across the trust prompt
ci / rust (push) Has been cancelled
The awaiting-trust and streaming phases rendered StreamView in different switch branches, so confirming trust dismantled and recreated the NSView — the fresh pump had already missed the opening IDR (infinite GOP: no other keyframe ever comes) and decoded nothing. One session branch now hosts a single StreamView; the trust card is an overlay on the blurred stream and only the capturesCursor flag flips on confirmation. Verified live against the box (gamescope+vkcube at 720p60, 11.7 Mb/s on glass). Note for host runs: without PUNKTFUNK_COMPOSITOR=gamescope + PUNKTFUNK_GAMESCOPE_APP, m3-host auto-picks KWin and streams its (black, empty) session — looks identical to a client bug but isn't one. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5e77731da0 |
feat: hosts grid + trust-on-first-use UX + settings pane
ci / rust (push) Has been cancelled
The app grows from a dev connect form into a real client shell: - Home is a grid of saved hosts (UserDefaults-persisted; context menu: Remove / Forget Identity), "+" in the toolbar opens the add-host sheet, the stream mode moved into Settings (⌘, / gear) — native resolution stays the only mode, no scaling. - Trust is now explicit: the protocol always supported certificate pinning, but the app passed no pin and discarded the observed fingerprint — silently trusting any host. First connect now shows the host's SHA-256 fingerprint (compare with the "clients pin this fingerprint" line in the host log) over the live-but-blurred stream; the stream must pump immediately (the opening IDR is the only guaranteed one), so StreamView gains a capturesCursor switch to keep the cursor free while the prompt needs clicking, and input capture starts only after confirmation. Trusting pins the fingerprint per host; a changed host identity then refuses to connect. - PUNKTFUNK_AUTOCONNECT keeps working (auto-trusts, doesn't touch the saved hosts). Host→client authorization (pairing PIN) remains a punktfunk-core roadmap item — the host still accepts any client that can reach its port. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9aa2d71f49 |
fix: hide + freeze the local cursor while streaming
ci / rust (push) Has been cancelled
The host renders its own cursor from our raw deltas, so the local macOS cursor both stays visible and drifts away from the remote one — and it can wander out of the window, where a click focuses another app. While the stream has focus, do what Moonlight does: warp the cursor mid-view, disconnect it from mouse movement (CGAssociateMouseAndMouseCursorPosition(false) — GCMouse still delivers raw HID deltas), and hide it. Released on app deactivation (Cmd+Tab is the escape hatch), view teardown, and disconnect; re-captured when the stream regains focus. The HUD's Disconnect gains ⌘D since a hidden, frozen cursor can't click it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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bfd64ce871 |
rename: lumen → punktfunk, everywhere
ci / rust (push) Has been cancelled
Full project rename, decided 2026-06-10: - Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs. - C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h, PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl. PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants). - Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1. WIRE BREAK: clients must be rebuilt from this revision. - Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / …. - Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the persistent identity is unchanged, pinned fingerprints stay valid). - Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated. - scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated. Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of "desktop but no apps/settings" over the stream: plasmashell launched without XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and rendered an empty menu. The script sets the complete KDE session env (menu prefix, KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell. Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS, zero lumen references left outside .git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |