238501597ec80a6857e278cab9d969aada4417f8
19 Commits
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095540efc2 |
feat(android): native mDNS discovery, host naming, touch mouse, stock selects
apple / swift (push) Successful in 1m1s
android / android (push) Successful in 4m14s
ci / web (push) Successful in 39s
ci / docs-site (push) Successful in 54s
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ci / rust (push) Successful in 6m1s
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windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m11s
release / apple (push) Successful in 7m45s
deb / build-publish (push) Successful in 2m40s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m18s
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docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m56s
apple / screenshots (push) Successful in 5m22s
flatpak / build-publish (push) Successful in 6m32s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m32s
docker / deploy-docs (push) Successful in 19s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 7m47s
audit / cargo-audit (push) Failing after 1m13s
Discovery: replace the flaky per-OEM NsdManager with the same mdns-sd browse
the Linux/Windows clients use, in the Rust core over JNI and polled by Kotlin
(discovery.rs + nativeDiscovery{Start,Poll,Stop}); Kotlin keeps only the Wi-Fi
MulticastLock + permission UX. IPv4-only (the core can't dial a bare/scoped v6
literal); daemon + fold-thread cleanup on every failure path; field
sanitization so a rogue advert can't corrupt the picker snapshot. Discovery
now starts regardless of NEARBY_WIFI_DEVICES (raw multicast only needs the
MulticastLock) — a denial no longer kills it forever. ParseTxtTest replaced by
ParseRecordTest.
Hosts: hide already-saved hosts from the "Discovered" section (match by
fingerprint, else address:port — mirrors the Apple client); add an optional
Name field to the Add-host sheet and a Rename action on saved cards.
Input: touch -> absolute mouse "direct pointing" like the Apple client — the
host cursor follows the finger (new nativeSendPointerAbs -> MouseMoveAbs). Tap
= left click, two-finger tap = right click, two-finger drag = scroll,
tap-then-drag = left-drag, three-finger tap = HUD toggle.
Settings: revert the dropdowns to the stock ExposedDropdownMenuBox look (a
controller-focus UI will come separately); even out the Add-host field gaps.
Docs updated (CLAUDE.md, client READMEs, docs-site status).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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3e6c9f6060 |
feat(gamepad): add virtual Xbox One/Series + DualShock 4 pad types
Extends virtual-controller support beyond Xbox 360 + DualSense. Goal: a physical Xbox One or PS4 pad on the client gets a near-native matching virtual pad on the host, auto-resolved from the controller type. Protocol/core: - GamepadPref gains XboxOne (wire 3) + DualShock4 (wire 4); to_u8/from_u8/ from_name/as_str + C ABI PUNKTFUNK_GAMEPAD_XBOXONE/_DUALSHOCK4 constants (compile-time guard ties them to the enum). Single-byte wire form is unchanged, so it's forward-compatible (older peers degrade to Auto). Host (Linux): - New UHID DualShock 4 backend (inject/dualshock4.rs) bound by hid-playstation: lightbar, touchpad, motion, rumble — DualSense minus adaptive triggers / player LEDs / mute. Reuses the DualSense pure state + button mapping; only the report byte layout, the real-DS4 HID descriptor, the GET_REPORT handshake (0x12 MAC mandatory; 0x02 calibration; 0xa3 firmware) and the touchpad resolution (1920x942) differ. Touchpad/motion ride the existing 0xCC plane, lightbar the 0xCD Led plane (deduped); rumble the universal 0xCA plane. - Xbox One/Series is the uinput Xbox-360 backend parameterized with the One S USB identity (045e:02ea) for matching glyphs — XInput-identical otherwise. - PadBackend dispatch + resolver handle both; off Linux the UHID pads and One/Series fold into Xbox 360. Windows-host DS4 (ViGEm) deferred. Clients (auto-resolve physical pad -> virtual type, plus manual settings): - Linux/Windows (SDL3): SDL_GAMEPAD_TYPE_PS4 -> DualShock 4, _XBOXONE -> Xbox One; PadInfo carries the resolved pref; DS4 touchpad/motion capture + lightbar already type-agnostic. Linux settings combo + label updated. - Apple (GameController): GCDualShockGamepad/GCXboxGamepad detection, DS4 touchpad capture, settings picker entries. - Android (Kotlin): InputDevice VID/PID auto-detect (matching the other clients) + settings entries. - probe: --gamepad help/aliases. Also hardens the Android JNI boundary: wrap the teardown + poll-thread shims in catch_unwind so a panic degrades to a logged no-op instead of aborting the app. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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551012bb43 |
feat(clients): HDR Steps 2-3 — apply mastering metadata + display capability-gate
Continues docs/hdr-pipeline-plan.md. Steps 0/1 + Step 2 (Windows/Android) already landed in 3526517; this is Step 2 (Apple) + Step 3 (all clients). Client-only — no core/host/ABI change (the 0xCE/next_hdr_meta/color_info surfaces shipped in Step 0). Step 2 — clients APPLY the host's HDR metadata (each remaps from the wire form: ST.2086 G,B,R order, mastering luminance in 0.0001 cd/m2): - Apple: connect via punktfunk_connect_ex5 (resurrects the previously-dead HDR pipeline); nextHdrMeta/colorInfo wrappers + HdrMeta SEI-blob builders; the pump drains nextHdrMeta -> VideoDecoder.setHdrMeta -> CVBufferSetAttachment of MasteringDisplayColorVolume (24B BE) + ContentLightLevelInfo (4B BE) on each HDR pixel buffer (correct for the itur_2100_PQ layer; CAEDRMetadata avoided as ambiguous there). Step 3 — capability-gate: advertise HDR caps ONLY when the display can present it, so an SDR display gets a proper BT.709 stream instead of PQ it would mis-tone-map; an HDR display self-tone-maps from the Step-1/2 mastering metadata. - Windows: present::display_supports_hdr() (DXGI any IDXGIOutput6 colour space == G2084), ANDed with the user HDR setting in session.rs; logs the SDR drop. - Apple: NSScreen.maximumExtendedDynamicRangeColorComponentValue>1 (macOS) / UIScreen.main.potentialEDRHeadroom>1 (iOS) in SessionModel. - Android: Settings.displaySupportsHdr (Display.getHdrCapabilities HDR10/HDR10+) passed through a new hdr_enabled jboolean on nativeConnect; session.rs gates the caps. Validation: Android native (incl. the jboolean gate) builds + clippy clean via cargo-ndk; fmt clean. Windows (MSVC), Apple (Swift) and the Kotlin side are CI/on-glass validated — not compilable on the Linux dev box. Deferred to the RTX box: mid-session Reconfigure SDR-downgrade on monitor move, and confirming the host emits SDR for an SDR client off an HDR desktop. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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22aff1c7ac |
fix(android): invoke cargo by absolute path in cargoNdk task
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m42s
docker / deploy-docs (push) Successful in 18s
Gradle's Exec resolves command[0] via the JVM/daemon's inherited PATH, not
the environment("PATH", …) set on the task (that only reaches the spawned
child). A GUI Android Studio launch — and any daemon it starts — has no
~/.cargo/bin on its PATH, so a bare "cargo" fails with "A problem occurred
starting process 'command 'cargo''". Use the already-computed cargoBin
absolute path; the env PATH still lets cargo/cargo-ndk find their subtools.
Also refresh the README prereqs: add the missing cmake;3.22.1 SDK package
(the cmake crate builds libopus with it) and drop the broken
`brew --prefix openjdk@21` JAVA_HOME hint in favour of `java_home -v 21`.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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5262e28b79 |
feat(android): live stats HUD + low-latency decode tuning
apple / swift (push) Successful in 54s
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Stats HUD (mirrors the Apple client): the decode thread accumulates FPS, receive throughput, and capture->client latency (p50/p95, skew-corrected) in Rust (clients/android/native/src/stats.rs); nativeVideoStats drains a snapshot ~1 Hz over JNI as a DoubleArray. StreamScreen renders a Compose overlay (W*H@Hz / fps / Mb/s / latency, + dropped-under-loss), toggled by a Settings switch (persisted, default on) or a 3-finger tap. Performance (decode.rs): - ANativeWindow_setFrameRate(refresh_hz): align display vsync to the stream rate (no 60-in-120 judder); safe since minSdk 31 >= API 30. - Raise the decode thread toward URGENT_DISPLAY (best-effort setpriority) so background work can't preempt it under load. - Codec low-latency hints KEY_PRIORITY=0 (realtime) + KEY_OPERATING_RATE. Verified host-side: cargo build/clippy/fmt --workspace (the ungated stats + JNI accessor). The android-gated decode.rs (NDK) and the Kotlin build only in CI (android.yml: gradle + cargo-ndk) -- APIs verified against crate sources. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9c8fa9340c |
refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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02b1be652d |
cancel rumble on disconnect
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hide system bar in StreamScreen.kt |
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6c02acab59 |
build: update Android NDK to r30 (30.0.14904198)
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ecd7d4a7e3 |
feat(android): mic uplink + connect-screen redesign
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Microphone uplink (client → host's virtual mic, 0xCB) and a cleaner connect screen.
Mic (Rust-heavy, mirrors the audio playback path in reverse):
- crates/punktfunk-android/src/mic.rs: AAudio LowLatency **input** → realtime callback hands
captured f32 to a channel → a worker thread Opus-encodes 20 ms stereo frames (48 kHz, VOIP,
64 kbps) and calls NativeClient::send_mic. MicCapture owns the stream + encode thread (RAII stop).
- session.rs: SessionHandle gains a `mic` slot; nativeStartMic/nativeStopMic JNI (mirror of audio);
stopped in Drop. NativeBridge: the two externs.
- Settings: a `micEnabled` flag + a Microphone toggle in SettingsScreen that requests RECORD_AUDIO
(denied → stays off). StreamScreen starts the mic only if enabled AND the permission is held.
Connect-screen redesign:
- One scrollable Column (was a fixed centered layout that could clip with the new tab bar);
host rows render via forEach (no nested LazyColumn). Colored section labels ("Saved hosts",
"Discovered on the network", "Connect manually"), full-width host cards / fields / Connect button,
a header + subtitle, and a muted footer.
Verified live (emulator pf_phone -> home-worker-2): toggling mic requests RECORD_AUDIO; with it
granted, a session sends mic frames (client "mic: sent=250 … peak=0.439" — real audio) and the host
logs "client datagram stream ended … mic=276". Redesigned screen confirmed via screenshots.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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9ff5951cb2 |
feat(android): saved-hosts list + unify trust key on address:port
A managed list of known/paired hosts on the connect screen — one-tap reconnect + forget —
and a fix for the discovered-vs-manual trust-key split.
- kit/security: KnownHostStore (replaces the fp-only PinStore) stores KnownHost{address, port,
name, fpHex, paired} keyed by address:port, persisted as JSON in SharedPreferences. So a
discovered and a manually-typed connection to the same host now share ONE trust record (the old
PinStore keyed discovered hosts by the mDNS instance id, manual by host:port — pairing via one
path wasn't seen by the other).
- MainActivity: connect() looks up trust by (address, port); on a successful TOFU or PIN pairing
the host is saved (paired flag set for the PIN path). A "Saved hosts" section lists them (name,
address:port · paired/trusted, fp) with tap-to-reconnect (silent, pinned) and a Forget button.
Verified live (emulator -> home-worker-2): pair -> host appears under "Saved hosts" as paired;
tap -> silent reconnect (new host session, no dialog); Forget -> removed. Trust now shared across
the discovered + manual paths by construction.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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3bcc36c801 |
feat(android): native display resolution + Settings screen
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The connect mode was hardcoded to 720p60 — violating the "native client resolution, no scaling" invariant. Derive the device's real display mode (landscape, long edge = width) and add a Settings screen to tune the stream, mirroring the Linux/Apple clients. - crates/punktfunk-android: nativeConnect gains bitrateKbps + compositorPref + gamepadPref (CompositorPref/GamepadPref wire bytes via from_u8); these were hardcoded Auto/Auto/0. - app/Settings.kt: Settings (width/height/hz/bitrate/compositor/gamepad; 0 = native/auto) + a SharedPreferences store + nativeDisplayMode (Display.mode, landscape-swapped) + effectiveMode + the UI option tables. - app/SettingsScreen.kt: dropdowns for resolution / refresh / bitrate / compositor / controller. - MainActivity: App owns the settings + a Settings screen; ConnectScreen resolves the effective mode (Native = the display), shows it on the Connect button, and threads the prefs through nativeConnect. Mic + codec selection deferred (mic uplink isn't wired yet; the decoder is HEVC-only). Verified live (emulator pf_phone -> home-worker-2): default -> host mode=2400x1080@60 (the emulator's native display, was 720p); Settings 1920x1080 + 20 Mbps + DualSense -> host mode=1920x1080, requested_kbps=20000, gamepad=dualsense (host created a UHID DualSense). Settings persist across screens; pinned reconnect stays silent. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b0df291ffe |
feat(android): pairing/identity — persistent identity, TOFU pinning, SPAKE2 PIN ceremony
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M4 Android stage 1 (trust). The client now presents a persistent self-signed identity on every connect, pins host certs trust-on-first-use, and runs the SPAKE2 PIN pairing ceremony — parity with the Apple/Linux clients. The Rust connector already exposed this; this wires it through the JNI + a Keystore-backed Kotlin store + the connect UI. - crates/punktfunk-android: nativeGenerateIdentity (mint), nativeConnect gains certPem/keyPem/pinHex (identity + TOFU/pinned), nativeHostFingerprint, nativePair (SPAKE2). hex32/parse_hex32 helpers. - kit/security: IdentityStore (AndroidKeyStore AES-256-GCM-wrapped PEM blob; StrongBox with TEE fallback; four-state load so a decrypt failure never shadow-mints), PinStore (host-id -> fp-hex in SharedPreferences). obtainIdentity mints once on genuine first run. - app: ConnectScreen loads/mints the identity, looks up the stored pin, and gates connect on a trust decision — TOFU prompt (first connect), fingerprint-changed warning, PIN dialog. - AndroidManifest: allowBackup=false (Keystore keys don't restore; a restored device re-mints rather than carrying a dead blob). Verified live (emulator -> home-worker-2, synthetic m3-host): - identity: host logs the presented client fingerprint; stable across an app restart. - TOFU: first-connect prompt -> Trust -> pins the observed host fp -> pinned reconnect skips the prompt. - SPAKE2: PIN ceremony -> "pairing complete — client trusted" -> auto-connect under --require-pairing; wrong PIN / host down -> "Pairing failed". Known follow-up: trust is keyed by mDNS instance id for discovered hosts but by "host:port" for manually-typed ones, so pairing via one path isn't recognized by the other. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3167c936c0 |
feat(android): mDNS host discovery (NsdManager) in the connect screen
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M4 Android stage 1 (discovery). Kotlin-only — browse _punktfunk._udp and present a tappable host list above the manual Host/Port fields. - clients/android/kit: HostDiscovery — NsdManager browse + resolve (registerServiceInfoCallback on API 34+ for reliable TXT, legacy resolveService on 31-33), MulticastLock while running, and a pure parseTxt(proto/fp/pair/id). Exposes the live host set via an onChange callback (NSD callbacks land on the main thread). DiscoveredHost(name, host, port, fingerprint?, pairingRequired). + a JVM unit test of parseTxt. - clients/android/app: ConnectScreen renders discovered hosts (tap -> fill host/port + connect); discovery scoped to the screen (start on enter, stop on connect/leave). Manifest adds CHANGE_WIFI_MULTICAST_STATE + ACCESS_WIFI_STATE (NEARBY_WIFI_DEVICES already declared). Trust stays TOFU (pin=None); fp shown advisory; pairingRequired shown (SPAKE2 PIN wiring is later). Verified: parseTxt unit test (5/5 green); on the emulator a loopback NsdManager.registerService of a fake _punktfunk._udp host was discovered + resolved + TXT-parsed and rendered as a card (name/host:port/TOFU/fp) -- the full browse->resolve->parse->UI path. Real cross-LAN discovery needs a physical device on the host LAN (the emulator's SLIRP NAT drops mDNS multicast). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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104639bcc1 |
feat(android): DualSense host->client feedback — rumble + lightbar/LEDs/triggers
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M4 Android stage 1 (DualSense feedback, host->client). Two Kotlin poll threads drain the connector's rumble (0xCA) + HID-output (0xCD) planes via blocking native pulls and render in Kotlin (Option B — no JNI upcalls, Android APIs stay in Kotlin). - crates/punktfunk-android: feedback.rs — nativeNextRumble (returns (low<<16)|high, or -1) + nativeNextHidout (writes [kind][fields] into a caller's direct ByteBuffer). Ungated; no new Cargo deps (next_rumble/next_hidout are on the quic feature already). - clients/android: GamepadFeedback.kt — rumble -> VibratorManager (two-motor amplitude), HID Led -> lightbar + PlayerLeds -> player LED via LightsManager (API 33+), adaptive triggers parsed + logged (no public Android API); resolves the connected pad, emulator -> logged no-op. Started/stopped in the StreamScreen lifecycle (stop + join before nativeClose). Verified live (emulator -> synthetic host, PUNKTFUNK_TEST_FEEDBACK=1): client received + decoded the full burst -- rumble low=16384 high=32768, Led r=10 g=20 b=30, PlayerLeds bits=4 player=1, Trigger which=1 mode=0x21 -- matching the host hook exactly. Rendering is a logged no-op on the emulator (no controller); real haptics/lightbar/player-LED need a physical pad. Deferred (need a physical DualSense + device enumeration): client->host rich input (touchpad/motion send_rich_input) and DualSense controller-type negotiation. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1e871854cd |
feat(android): gamepad forwarding — buttons + sticks/triggers/dpad → send_input
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M4 Android stage 1 (gamepad). One controller forwarded as pad 0; mirrors the Linux/Apple gamepad mapping (byte-identical GamepadButton/GamepadAxis events). - crates/punktfunk-android: 2 JNI fns (nativeSendGamepadButton/Axis) building the GamepadButton/GamepadAxis InputEvents (flags = pad index 0). - clients/android: Gamepad.kt — BTN_*/AXIS_* wire constants, KEYCODE_*->BTN_* map, and an AxisMapper (joystick MotionEvent -> sticks +-32767 +y-up / triggers 0..255 / HAT->BTN_DPAD_* with on-change gating + release-all reset). MainActivity routes gamepad-source KeyEvents in dispatchKeyEvent (DPAD only when from a gamepad, so keyboard arrows still map to VK) and adds dispatchGenericMotionEvent for joystick axes. Verified live (emulator -> gamescope host, `adb input gamepad keyevent`): host created the virtual X-Box 360 uinput pad (index=0) and received the gamepad datagrams (input=22). Axes can't be adb-injected (joystick MotionEvents) -- build/clippy + code-review this increment; live stick/trigger test deferred to a physical controller. Deferred: device enumeration/selection, controller-type negotiation, DualSense rich input. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ff1cc6c6d9 |
feat(android): input forwarding — keyboard + touch trackpad → send_input
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M4 Android stage 1 (input). Kotlin captures input and forwards it over JNI to NativeClient::send_input (the connector is linked as a Rust crate). - crates/punktfunk-android: 4 JNI send fns (pointer move / button / scroll / key) building InputEvent with the GameStream wire codes — ungated, &self on the Sync connector (safe from the UI thread). - clients/android: Keymap.kt (Android KEYCODE_* -> Windows VK, the host's wire contract, mirroring the Linux/Apple tables); Activity-level dispatchKeyEvent forwards hardware keys to the active session (above the Compose focus system, so it's reliable); a Compose touch-trackpad overlay -- 1-finger drag -> relative move, tap -> left click, 2-finger drag -> scroll. Verified live (emulator -> gamescope host on the LAN box, synthetic `adb input`): host received 31 input datagrams (input=31) and libei injected KeyDown/KeyUp, MouseButtonDown/Up and MouseMove all emitted=true. Physical-mouse pointer capture + gamepad are next. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8c8d576e52 |
feat(android): host→client audio — Opus → AAudio (LowLatency)
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M4 Android stage 1 (audio). An audio thread pulls Opus packets from the connector (next_audio), decodes to interleaved f32 stereo, and feeds AAudio via its realtime data callback through a jitter ring ported from the Linux client (prime ~3 quanta, drop-oldest cap, re-prime on drain). All in Rust on native threads — symmetric with the video decode path. - crates/punktfunk-android: audio.rs (Opus decode + jitter ring + AAudio callback); SessionHandle gains an audio slot; nativeStartAudio/nativeStopAudio JNI; Drop stops it. Android-only deps: opus 0.3 (libopus via cmake, static) + ndk "audio" (AAudio) — pure C/NDK, no libc++_shared to bundle. - clients/android: NativeBridge start/stop audio, called in the SurfaceView lifecycle. - kit/build.gradle.kts: cargo-ndk env for the libopus cmake build (NDK root, Ninja, LIBOPUS_STATIC/NO_PKG) + --platform 31 (libaaudio is API 26+). Verified live (emulator -> gamescope host on the LAN box): AAudio opened 48k/stereo/f32; a 440 Hz tone played into the host capture sink reached the client decoded -- opus ~200/s, pcm_frames climbing in lockstep, peak=0.089 (real content, not silence), with video streaming concurrently. Some underruns under emulator jitter (verify on hardware). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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de7b8ac282 |
feat(android): video decode pipeline — NDK AMediaCodec → SurfaceView
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M4 Android stage 1 (video). Pull HEVC access units from the connector and render them to the SurfaceView entirely in Rust (NDK AMediaCodec → ANativeWindow) — no per-frame JNI, honoring the native-thread hot-path invariant. - crates/punktfunk-android: decode.rs (one-in/one-out AMediaCodec loop; in-band VPS/SPS/PPS so no out-of-band csd; dims from NativeClient::mode). SessionHandle now holds an Arc<NativeClient> + the decode thread; nativeStartVideo/nativeStopVideo. - clients/android: connect screen (host/port) + full-screen SurfaceView stream screen — surfaceCreated -> nativeStartVideo, leaving -> stop + close. Verified live (Android emulator -> m3-host on the LAN box, ABI v2): QUIC handshake, 8-round clock-skew sync, HEVC decoder configured at 1280x720, and the data plane delivered + fed all 299 access units (the punktfunk/1 NAT hole-punch worked through the emulator's SLIRP). Real-pixel render is pending a non-synthetic source: `m3-host --source synthetic` emits dummy transport payloads (not HEVC), so the decoder correctly produces nothing; `--source virtual` (a compositor on the host) is needed to verify decode-to-screen. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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79217eb93d |
feat(android): scaffold the native Android client (Rust-heavy JNI bridge)
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Rust-heavy client model (like punktfunk-client-linux): a new cdylib crate crates/punktfunk-android links punktfunk-core and exposes the JNI seam; Kotlin (clients/android) owns only the Android-framework surface. Kotlin can't import the C header the way Swift can, so the bridge is written in Rust to reuse the Linux client's orchestration rather than re-port it. - crates/punktfunk-android: JNI bridge — abiVersion/coreVersion native-link proof + session connect/close handle; plane pumps stubbed for M4 stage 1. - clients/android: Gradle project — :app (Compose) + :kit (Android library with a cargo-ndk Exec task -> jniLibs). AGP 9.2 / Gradle 9.4.1 / Kotlin 2.3.21 / Compose BOM 2026.05.01 / compileSdk 37 / targetSdk 36 / minSdk 31, shipping arm64-v8a + x86_64. Phone + TV (leanback) installable. README rewritten. - .gitea/workflows/android.yml: CI mirroring apple.yml on a Linux runner. - punktfunk-core: switch rcgen to the ring backend so the whole quic tree is aws-lc-free (smaller client .so, cmake-free cross-compile; a win for all targets). Validated on this box: :app:assembleDebug -> APK with both ABIs; emulator first-light renders the bridge linked (core ABI v2) with logcat confirmation; clippy -D warnings + cargo fmt clean; core tests green on the ring backend. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |