10a1863cc76af8afced37478eca4c6022fcf3dbc
2257
Commits
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10a1863cc7 |
test(host/audio): give the reopen tests longer than the backoff they wait for
`wait_until` allowed 200 × 10 ms — exactly the 2 s `backoff_start` the reopen path spends before it can succeed. On a warm, idle machine it wins the race; on a cold binary or a loaded box it does not, and `reopens_after_push_death` failed 3 of ~5 cold runs while gating this branch. CI is always cold. Six seconds costs nothing when the test passes and only delays a genuine failure, so the budget now clears the backoff with room to spare. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a7143a6510 |
Merge origin/main into audio/mic-latency-echo
Main moved through the same surfaces while the audio work was in flight, so three files needed hand-resolution: - clients/windows/src/app/settings.rs — main gave Windows its speaker and microphone endpoint pickers, the gap this branch could only report. Both keep their rows: the pickers, then Echo cancellation, and the microphone description keeps the sentence naming the mute chord. - crates/pf-console-ui/src/screens/settings.rs — both sides grew the couch row list. Main's seven new rows and Echo cancellation are all reachable in Gaming Mode; the count is 22 and the rationale comment names echo cancellation among the fields that would otherwise be unreachable there. - crates/pf-presenter/src/run.rs — both sides added a stats test at the same line. Both are kept. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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43a631ea9c |
fix(clients): a host that re-keys stops locking the client out for good
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ci / rust (push) Canceled after 7m24s
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rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Canceled after 3m14s
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windows / build (aarch64-pc-windows-msvc) (push) Canceled after 11s
windows / build (x86_64-pc-windows-msvc) (push) Canceled after 0s
Reinstall a host, wipe its ProgramData, or otherwise regenerate its identity, and the desktop clients refused it forever: "Host identity rejected — wrong fingerprint, or the host requires pairing", including immediately after a successful re-pair. There was no way out of it from the UI — the host list showed two cards for one address and forgetting the wrong one was a guess. `KnownHosts::upsert` matches on the FINGERPRINT, which is what lets a host that moved address keep its record and everything the user set on it. A host that changed identity matched nothing, so pairing appended a SECOND record for an address that already had one, and `find_by_addr` returned whichever came first in the file — the dead one, every time. Trust decisions (PIN ceremony, delegated approval, TOFU accept, headless pair — all funnelled through `persist_host`, plus the Windows shell's two direct upserts) now go through `upsert_trusted`, which retires any OTHER record for that address. Retired means DELETED, not demoted: a record whose certificate the host no longer holds cannot connect, so keeping it only reproduces the two- cards-one-address confusion this fixes. What described the box rather than the identity — its MAC, its OS chain, the bound profile, the pinned cards, when it was last used — moves onto the record that survives, so a reinstall doesn't quietly cost the user their setup. What described the dead identity does not: `paired` and `clipboard_sync` are decisions about one specific certificate and have to be made again for a new one, and the retired record's stable id stays retired (a deep link written from it falls through to the `host=` recovery the link grammar already specifies). Only trust decisions may retire a record. The wake path's address re-key and every learn-from-advert path stay on plain `upsert`: those are driven by unauthenticated mDNS, and letting an advert delete a saved host by claiming its address would trade this bug for a much worse one. A plain reconnect still fails closed on a pin mismatch — nothing here changes what the pin is checked against. Stores that already hold the duplicate recover on the next connect, not at load: which of two records is live isn't knowable at load time and guessing wrong would throw away the good one. Instead `find_by_addr` stops being positional — a real fingerprint beats a placeholder, and among real ones the newest trust decision wins, since records are only ever appended by one. The next successful pair then cleans the store up for good. Every lookup that picks a pin or a per-host decision for a connect now goes through it (the session's pin and clipboard read, the deep-link resolver, orchestrate's plan, both speed tests, the CLI's --wake and --library, which had also been ignoring the port), and an advert's learned MAC/OS lands on the record it identified rather than on a stale namesake that merely came first. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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6af067da2d |
fix(client): the bottom rows stop smearing — the decode pool is taller than the picture
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apple / screenshots (push) Canceled after 7m53s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Canceled after 16m25s
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windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Canceled after 0s
windows / build (x86_64-pc-windows-msvc) (push) Canceled after 5m3s
A user's 1080p stream repeated its last row of pixels over the final few rows, so the image looked stretched at the bottom. The Vulkan-Video CSC pass sampled the decoded planes with the fullscreen triangle's normalized 0..1 UVs, but its render target is built at the CROPPED frame size. Those are not the same rectangle: FFmpeg sizes the decode pool from `avctx->coded_*`, and H.264 codes `16 * mb_height` — so a 1080-row picture decodes into a 1088-row pool. Destination row 1079 sampled source row ~1087.5, dragging the 8 alignment rows into view and squashing the picture 0.7%. Encoders fill that padding by replicating the last picture line, which is why it reads as a smeared bottom row rather than garbage. Confirmed on glass (.173, RTX, H.264 1080p, vulkan-video): Vulkan Video first frame width=1920 height=1080 pool_w=1920 pool_h=1088 `VkVideoFrame` now carries the pool extent and `record_csc` takes a `uv_scale`, written to the shader's `params.zw` — which the CSC shader already reserved for a use like this. The chroma cositing offset is unchanged and stays correct: `textureSize` reports the pool width, which is the space the scaled UV is already in. Only the Vulkan-Video path passes a scale below 1.0. D3D11VA already clamps this in its VideoProcessor blit (the same bug, seen as a green bar there because DXVA padding is uninitialized rather than replicated); dmabuf imports its planes at the crop over the real stride; PyroWave allocates its ring at exact stream dims. Apple and Android crop at the OS layer. Every other call site passes [1.0, 1.0], so the change is inert there. Also adds a one-time first-frame layout log mirroring the D3D11VA one, so the frame-vs-pool gap is visible in the field instead of having to be re-derived from FFmpeg internals. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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8e877ad25f |
fix(android): a mute is a pause, not a hole the host tries to conceal
The Android uplink kept advancing `seq` while muted, so the first frame after an unmute looked to the host like loss the width of the mute. The de-jitter reads that as a gap: up to five concealment frames of stale voice, and a seq gap counted in the uplink-health line. Past 600 ms the pump's stale flush resets the chain first and hides it, which is why the usual long mute looks fine — a quick toggle does not. Freeze `seq` while muted, as the desktop uplink already does, so the frame after an unmute continues the chain. `reset_stream` says it plainly: a pause is not loss, and must not conceal or count a gap. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0c4a543831 | Merge branch 'audio/desktop-mute-and-aec-toggle' into audio/mic-latency-echo | ||
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4c98e2f788 | Merge branch 'audio/android-mic-mute' into audio/mic-latency-echo | ||
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6be8e5d6fa | Merge branch 'audio/apple-mic-mute' into audio/mic-latency-echo | ||
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7ec3107b4a |
feat(client): the mic has an off switch, and echo cancellation has a switch too
Ctrl+Alt+Shift+V mutes and unmutes the microphone mid-stream — V for
voice, since M and S were taken. The uplink keeps running while muted:
`MicStreamer::spawn` takes a shared AtomicBool the capture callback reads
every quantum, and a muted callback drains whole frames and sends
nothing. Stopping the stream instead would have re-primed the device
buffers and, on Linux, re-run source selection on every unmute — a
second of glitch for a key people press mid-sentence. The sequence
counter deliberately does NOT advance while muted, so the host sees one
continuous sequence with a pause rather than a gap the size of the mute,
which its de-jitter would try to conceal frame by frame (its 600 ms
stale-flush covers the rest).
The mute lives on SessionHandle as a MicControl with two flags, not one:
`live` is raised by the pump only once the uplink is actually running, so
a session with the mic off in Settings — or whose capture device wouldn't
open — reports "nothing to mute", the chord says so in the log, and no
indicator appears. Per session, never persisted.
Muted state draws as a persistent "Microphone muted" badge in the stream's
top-right corner, off `FrameCtx::mic_muted` rather than the stats text: it
has to be there with the stats overlay Off, which is where most people
leave it. The Detailed mic line still reads throughput, so it simply falls
to zero — the badge is what answers "am I muted".
Echo cancellation stops being an env-only lever. `Settings::echo_cancel`
(default on, `#[serde(default)]` so every stored file loads with it on)
now gates the same hooks PUNKTFUNK_NO_AEC gated: the echo-cancelled
PipeWire source preference and WASAPI's Communications stream category.
The env var still wins, one-way — it can only turn AEC off, never back on
— and both `aec_enabled` helpers say so. The row ships in the GTK, WinUI
and console settings, under the microphone toggle and greyed out while it
is off, matching what Apple and Android shipped in wave 1.
SettingsOverlay grows `echo_cancel` as a first-class field — apply,
absorb, clear, is_empty — instead of riding the `extra` passthrough, where
`clear_override("echo_cancel")` answered false. The JSON key is the one
Apple and Android already write, so one catalog round-trips through all
three.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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9f72a3b6ad |
feat(host): HDR and 4:4:4 stop being mutually exclusive on Windows
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apple / screenshots (push) Canceled after 10m53s
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rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Canceled after 15m50s
An HDR display cost you full chroma: the IDD-push capturer's only 10-bit
output was P010, so a session that negotiated 4:4:4 on an HDR desktop was
converted to 4:2:0 at capture time — *after* the Welcome had already told
the client 4:4:4. The client believed it (nothing on the wire contradicts
a Welcome), and the new chroma tag in the stats overlay is what finally
made the discrepancy visible.
Everything except the source was already in place, which is why this is
small: the NVENC config layer has stamped `FREXT` + `chromaFormatIDC=3` +
`pixelBitDepthMinus8=2` — HEVC Main 4:4:4 10 — with a unit test since the
4:4:4 work landed, `PixelFormat::Rgb10a2` already maps to `ABGR10` and
already counts as a full-chroma input, and the desktop client learned the
10-bit 4:4:4 Vulkan pool format in
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253e0bbe7c |
feat(android): the mic has an off switch you can reach mid-stream
Wave 1 gave the Android client a mic worth using. It gave it no way to stop talking: leaving the stream, or digging through Settings to turn the whole feature off, were the only ways to stop the room being heard. Now a tap (or Select + Y on a pad) mutes it, and the screen says so while it lasts. How muting gates the capture, and why that way. The AAudio input stream is never stopped: a stop/start would re-run the input-preset fallback ladder and re-prime the buffers on every toggle — hundreds of milliseconds, and possibly a landing on a different rung, silently losing the HAL echo canceller wave 1 went to some trouble to get. Instead the encode loop reads an AtomicBool per 10 ms frame and, while it is set, drains the frame out of its ring and drops it there — the last point before it would have become an Opus packet. Nothing is encoded, nothing is sent, and the realtime capture callback is untouched, so its allocation-free discipline and the queue policy stay exactly as wave 1 verified them. A toggle costs one atomic store and takes effect on the next 10 ms boundary. The frame counter keeps advancing across a mute, because it numbers the captured 10 ms TIMELINE rather than the datagrams. The gap the host then sees is exactly the audio that never came: its de-jitter conceals at most a few frames of it before the pump's 600 ms stale-gap flush resets the chain outright, which is the right reading of a mute. Encoding silence instead would have kept a pointless uplink and a host-side ring alive for its whole duration. Mute is per session and nothing is persisted — a new stream always starts unmuted, and no new setting exists. The flag lives on the session handle rather than on the capture, so the mic stop/start a surface recreate performs brings the user's choice back with it, with no window in which the fresh capture could send an unmuted frame. The control is offered on the evidence that a capture is actually running (nativeMicActive), not on the setting: with the mic disabled, RECORD_AUDIO denied, or every AAudio input rung refused, there is nothing on screen to lie about. On touch it is a pill in the corner the stats HUD doesn't use — the one in-stream control, so it sits above the gesture layer to take its own taps — dim while live, a red "Muted" badge while it isn't. On TV that badge is the indicator alone: Select + Y is the control there, and a focusable button would fight the game for the D-pad. Y is deliberately not one of the exit chord's buttons, so neither chord can be reached through the other. One honest consequence of keeping the stream open: the platform's recording indicator stays lit while muted, because the mic really is still open. What stops is the encode and the send. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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47eb8c9f6f |
fix(windows): a web-console deploy that half-succeeded stops reporting success
windows-host / package (push) Failing after 26s
windows-host / canary-manifest (push) Skipped
windows-host / winget-source (push) Skipped
ci / web (push) Successful in 1m7s
apple / swift (push) Successful in 1m28s
ci / rust-arm64 (push) Successful in 1m57s
ci / docs-site (push) Successful in 2m31s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 6s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 7s
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docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 6s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 7s
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deb / build-publish-client-arm64 (push) Successful in 2m22s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 48s
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docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 1m26s
deb / build-publish (push) Successful in 5m45s
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android / android (push) Successful in 7m33s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 6m55s
arch / build-publish (push) Successful in 8m58s
ci / rust (push) Successful in 7m17s
flatpak / build-publish (push) Successful in 7m11s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 4m2s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 4m39s
release / apple (push) Successful in 16m28s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 17m39s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 17m59s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 8m53s
apple / screenshots (push) Canceled after 16m31s
Found by investigating a console that had been serving errors on .173 for
hours while every health check said HTTP 200.
Nitro's `entry.mjs` imports its sibling chunks by CONTENT HASH, so a
`.output` that mixes two builds is not degraded — it is dead: bun answers
every page with a `ResolveMessage` JSON body ("Cannot find module
../_/router-<hash>.mjs") under a 200 status. Two defects here let exactly
that ship and then hid it:
* The pre-copy `Remove-Item` used `-ErrorAction SilentlyContinue`, so a
removal blocked by a still-running bun was swallowed and `Copy-Item`
merged the new build into the old tree. (Reproduced live: an older
task-based copy of this script, run against the now supervised-child
host, tried `schtasks /end` for a task that no longer exists, never
stopped the service, and so could never unlock the files.) The removal
is now verified and refuses to copy over a tree it could not clear.
* The success probe read only the status code, so it reported a healthy
console for a server that serves nothing but an error. It now checks
that `/login` actually returns HTML, and says so loudly when the body
is a module-resolution error instead.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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766991cf6a |
feat(apple): the mic has an off switch you can reach mid-stream
Until now the only way to stop sending the room was to end the session and turn "Send microphone to the host" off in Settings — a per-app setting for something that is really a per-conversation act. The mic now mutes from inside the stream: a button on the HUD card, the Stream menu's ⌃⌥⇧A (macOS menu bar and iPad hardware keyboards), the same chord while input is captured (both platforms detect it in InputCapture, where the reserved ⌃⌥⇧Q/D/S already live — ⌃⌥⇧M is the mouse-model flip, cross-client, so the mic gets A), and on iPhone/iPad a mic disc beside the touch exit for the stats tiers whose HUD carries no buttons. Muting is local and instant: it gates capture on this device, the host is never asked and never told. The muted state gets its own badge over the stream — independent of the stats overlay, because "am I muted?" is not a statistic and the overlay is exactly what a player turns off. The badge is also the way back: tapping it unmutes, which is the guaranteed path for a touch user who muted with the overlay off. Mute is session state and is deliberately not persisted. Every stream starts live if the mic is enabled at all, rather than carrying a mute nobody remembers making into a call three days later. The mechanism is the one wave 1 built. `SessionAudio.setMicMuted` — which mutes the voice processor's input on the combined engine and pauses the capture engine on the split one — stays the single muting path; what changes is that it now takes an EFFECTIVE mute the session composes from its two reasons: the user's mute and the background keep-alive's privacy mute. Neither can clear the other, so a user who muted before pocketing their phone comes back still muted, and backgrounding no longer un-mutes anyone on return. It also latches the state, so a mute made while the microphone permission prompt is still open lands on the engine that grant creates instead of being lost. The control is offered only where there is something to mute: the session's resolved `micEnabled` (a profile can turn the mic on or off), a platform with an app-accessible input (never tvOS), and a TCC grant the OS hasn't refused. Absent rather than greyed on the HUD and the touch discs, greyed on the menu, and the macOS start-of-stream banner only teaches ⌃⌥⇧A when the session actually sends a microphone. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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41e7035441 | Merge branch 'audio/apple-mic' into audio/mic-latency-echo | ||
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27861b52b8 | Merge branch 'audio/android-mic' into audio/mic-latency-echo | ||
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c846b165ae | Merge branch 'audio/core-desktop-uplink' into audio/mic-latency-echo | ||
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d3870294d0 | Merge branch 'audio/host-mic-jitter' into audio/mic-latency-echo | ||
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e861565e27 |
docs: "Why do I hear myself" — the four echo loops, and which knob stops each
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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79856d2c50 |
fix(host/audio): a VoiceMeeter box can no longer loop the mic into the stream
wiring_plan could hand the mic Voicemeeter Input and the loopback Voicemeeter Aux Input — two strips of the same internal mixer, i.e. a digital feedback loop with no acoustic path to break it, because leftover() never asked virtualish() and the exclusion list only knew "cable" and the Steam Speakers. Now every VoiceMeeter or generically "virtual" render is excluded from loopback, and the last-resort tier refuses anything virtual: a box with only mixer endpoints gets loopback=None, honest like the cable-only case. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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efac33fd33 |
feat(host/audio): the virtual mic buffers for the client it has, not the worst one ever
The mic pump grows a real de-jitter (audio/mic_jitter.rs): a two-frame reorder window in front of the decoder, libopus concealment on sequence gaps (up to 5 frames — a lost datagram no longer drains the ring into a silence + re-prime crackle), and an adaptive target depth measured from inter-arrival jitter, clamped to 10–60 ms. Both backend rings now prime at one consumer quantum + that target: the old bursty Mac client still measures ~42 ms and lands where the fixed 48 ms prime protected it, a modern 10 ms-cadence client settles at ~25–35 ms, and a 2048-frame recorder on Linux stops buying 128 ms of latency from the 3-quanta clamp. Depth stuck above target sheds near-silent frames a few ms per 100 ms — never speech, never a hard clear. PUNKTFUNK_MIC_LEGACY_BUFFER=1 (documented) is the one-release escape hatch back to the fixed constants, and a "mic uplink health" line every 30 s (depth/target, cadence, gaps, conceals, reorders, drops, re-primes) finally says which side of the link a bad mic lives on. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2ce0bea830 |
feat(client): desktop phase-locked capture, a real display volume on Windows, and the console's missing rows
The cross-platform half of the gap sweep: * Phase-locked capture reaches the DESKTOP clients (it shipped on Apple/Android only, though the desktop presenter has the best latch signal of all — true on-glass stamps via VK_KHR_present_wait). The presenter's 1 Hz fold publishes a latch grid (anchor = last on-glass instant; period = min positive present spacing, capped by the display mode's refresh so an arrival-paced sub-panel-rate stream can't claim a slower grid); the session pump folds every AU's arrival stamp against it with the SHARED `phase::circular_latch` statistic and sends the ~1 Hz PhaseReport (1 ms uncertainty — reference-client parity). The cap is advertised only when present timing is real (`VulkanDecodeDevice::present_timing` gates `SessionParams::phase_lock`), and the host's applied grid offset from the 0xCF tail is logged so an on-glass run can watch the controller engage. * `Hello::display_hdr` stops being hardcoded `None`: Windows reads the panel's colour volume from DXGI (`IDXGIOutput6::GetDesc1`, the `--window-pos` output else the primary, advanced-color outputs only, gated on the HDR setting) so the host's virtual-display EDID matches the real glass. Linux keeps the EDID defaults — no portable Wayland/X11 query exists — and the comment now says exactly that. * The console settings screen (the ONLY editor in Gaming Mode) learns the rows it was missing: render scale, full chroma 4:4:4, invert scroll, capture system shortcuts, fullscreen-on-stream, auto-wake and the game-library toggle. * A spec-run session's device picks (GPU adapter, speaker, microphone) now come from the `--resolved-spec` instead of a raw Settings load — the last store read the spec path still owed (§5), and what would make those fields profileable. * `session_args()` documents why the GTK/CLI spawners pass no `--window-pos` (Wayland exposes no global coordinates to read and SDL can't apply them). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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fd75e66041 |
feat(windows): the shell spawns from the shared brain, and links, tests and pairing stop losing things
Windows-shell parity gaps from the 2026-07-31 sweep, closed:
* The spawner goes through the shared brain: `ConnectPlan::for_target` →
`session_args()` + a written `--resolved-spec`, replacing the
hand-assembled argv that meant Windows sessions ALWAYS took the compat
path (re-resolving every setting from the stores — the drift
orchestrate.rs documents as a trap) and that any field added to the
spec was silently Windows-dead. Fullscreen now comes from the plan's
effective settings (profile-aware) instead of a caller argument, the
spec temp file is cleaned up at exit, and the reader finally parses
the `{"window":…}` line so the SPAWNER persists the match-window size
(§5) instead of the renderer's load-modify-save fallback.
* A deep link to an unpaired host runs the trust ceremony instead of
refusing: the Pair screen opens seeded with what the link CLAIMED —
name shown as claimed, fingerprint carried, and the launch/profile
surviving the detour (`Target` grew a `launch` field for exactly
this). GTK parity; a shared link was a dead end here before.
* The speed test learns the Ask tier: a bound host whose profile
INHERITS bitrate now offers both "Set as default" and "Set in
profile" instead of silently creating a profile override. The global
write (and the forwarded-controller handler) also rebase on the file
before their whole-struct saves — two more stale-snapshot writers.
* The Controllers card shows the detected-pad inventory (read-only,
with the Steam-Input-virtual note) — the fastest answer to "is my
controller even detected?", present on GTK all along.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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f3e122b0d0 |
feat(apple): the mic hears you, not the game — voice processing joins the engines
The Apple client on a loudspeaker was the primary reported echo source: two AVAudioEngines by design (arbitrary mic/speaker pairs, two clocks) meant no unit ever saw render and capture together, which is exactly what setVoiceProcessingEnabled needs. With the mic enabled and the new "Echo cancellation" toggle on (both defaults), playback and capture now share ONE engine with the system voice processor engaged — AEC, noise suppression and AGC — and the input node's other-audio ducking pinned to .min with advanced ducking off, because this is a game stream, not a call: the host's audio must never dip under the outgoing voice. The two-engine path survives where it is the right answer: echo cancel off, macOS sessions with a hand-picked speaker/mic UID or input channel (the voice processor only follows the system default devices, and its capture side is its own mono mix — a per-channel pick can't survive it), and any machine whose voice processor refuses to engage. Every failure falls back to a working configuration rather than silence. The capture chain reads the input format after the processor is enabled, so its mono/lower-rate output flows through the existing converter unchanged; a first-run permission grant swaps the playback-only engine for the combined one in place, reusing the same jitter ring and drain thread; background mic muting mutes the processor's input instead of pausing the shared engine (playback keeps running). echo_cancel rides the full settings plumbing micEnabled has — defaults key, effective settings, profile overlay (serialized as `echo_cancel`; the Rust catalog carries it via unknown-key passthrough until it grows the field), a captioned toggle beside the Microphone row, and a gamepad settings row. tvOS behavior is untouched (playback only, as before). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e54258b8ac |
feat(apple): the mic uplink drops to mono 10 ms packets and stops shoveling its FIFO
The capture path carried three latencies that had nothing to do with the network: a 2048-frame tap request (42.7 ms bursts before the first sample could even be sliced), 20 ms Opus framing, and a mono signal duplicated into both stereo channels because the encoder was configured like the downlink. CoreAudio's Opus encoder takes mFramesPerPacket=480 and mChannelsPerFrame=1 just fine — probed empirically: the converter truly emits 10 ms mono CELT packets (TOC config 30), one per 480-frame chunk, and the stereo-shaped decoder upmixes them with the tone intact — so the uplink now asks for 10 ms tap buffers and encodes 48 kbps mono 10 ms packets, with 960 kept only as an init-time fallback. The host decodes any Opus frame ≤120 ms, so nothing changes on the wire's far end. The tap thread also stops burning cycles per callback: the mono fold and resampler scratch buffers are allocated once (regrown only if a larger device quantum ever arrives), and the chunk slicer walks a head index instead of removeFirst — which memmoved the entire backlog for every packet on a render-adjacent thread. iOS additionally asks the session for 5 ms IO quanta at 48 kHz when the mic is on (best-effort; the hardware decides). Verified: swift build (macOS arm64), swift test OpusCodecTests + AudioChannelFoldTests, and an iOS arm64 cross-build; the 480/mono behavior confirmed by TOC inspection on macOS 15. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a681de7e5c |
feat(android): the mic goes through the echo canceller, and the host stops hearing itself
The capture stream opened under AAudio's default VoiceRecognition input preset, which deliberately bypasses the HAL's acoustic echo canceller — so a phone playing the game audio out of its own speaker fed that audio straight back to the host. Two layers fix it, both behind a new "Echo cancellation" setting (default ON, next to the Microphone toggle in the touch and console settings, per-profile like every tier-P setting): - Native: the mic opens under the VoiceCommunication preset (HAL AEC/NS on the capture path) and allocates an audio session id. The open ladder is Exclusive+voice → Shared+voice → Exclusive → Shared — some HALs refuse the preset or a session id outright, and a mic without echo cancellation still beats no mic; the last rungs are exactly the preset-less open this always did. - Kotlin backstop: nativeStartMic now returns the allocated session id (0 = none), and StreamScreen hangs the Java AcousticEchoCanceler + NoiseSuppressor off it (guarded by isAvailable), releasing them on every mic-stop path — the surface teardown and the final dispose — so a surface recreate re-attaches instead of leaking effect engines. The playback stream is untouched: retagging it voice/communication would route it through the phone-call chain and regress quality. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6286f91f89 |
feat(host/audio): the mic uplink keeps its sequence, and a backlog heals itself
The 0xCB datagrams always carried a seq + pts, and the ingest threw both
away one line after decoding them — the pump saw an anonymous byte pile.
Frames now travel as MicFrame {seq, pts_ns, opus} so the de-jitter that
follows can reorder, conceal and measure.
The shared queue also stops being a latency reservoir: cap 64 → 12, and
a pump that wakes to a backlog deeper than 6 frames jumps to the newest
4 instead of replaying the pile — before this, a scheduling stall could
park up to 1.28 s of standing mic delay that only a >600 ms silence gap
ever flushed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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55e01b4dcb |
feat(client): the stats overlay learns whether your mic frames arrive
NativeClient::mic_stats reaches the per-second stream window: sent and dropped (queue-full + stale-shed) frame deltas join the tracing line and the Stats event, and the Detailed OSD tier renders a mic line while the uplink is live — a healthy 10 ms-frame mic reads ~100 f/s, and a drop term means the client is shedding backlog, not the network eating audio. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d17e942db0 |
feat(client/audio): the mic speaks 10 ms mono and asks the OS to cancel the echo
Uplink format on both desktops: 10 ms mono frames (was 20 ms stereo), Opus Voip at 48 kbps with in-band FEC against 10 % assumed loss — half the frame-fill latency, half the samples, and a lost datagram's audio now rides in its successor. One datagram per frame, unchanged wire. Linux: the capture stream finally asks for its own quantum (NODE_LATENCY 480/48000) instead of inheriting the graph's 1024-2048 sample bursts, and when the user picked no mic it prefers an existing echo-cancel source over the default (PUNKTFUNK_NO_AEC=1 opts out; loading module-echo-cancel ourselves needs a load_module the pipewire crate doesn't expose yet). Windows: the capture client declares AudioCategory_Communications before Initialize so an endpoint's communications APO (the system AEC) can engage; capture stays stereo via autoconvert — the proven path — and downmixes to mono in code. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a7d4213778 |
feat(android): the mic uplink drops to mono 10 ms frames, and stops hoarding stale audio
Latency, three ways, all inside mic.rs: - 48 kHz stereo 20 ms becomes mono 10 ms: speech gains nothing from a second channel, the shorter frame shaves a buffering interval off the uplink, and the host already decodes any Opus frame <= 120 ms with its stereo decoder (mono packets upmix) — no protocol change. The encoder follows: 48 kbps, complexity 5, in-band FEC at an assumed 10% loss so a dropped datagram reconstructs from its successor instead of a hole. - The latency ratchet is gone: the capture callback drops the NEWEST chunk when the hand-off channel fills, so an encode-side stall used to convert into standing mic delay that never drained. The encode loop now drains the whole backlog in one lump and, past ~60 ms, jumps to the newest ~20 ms (one audible blip, live again), counting what it shed in the periodic log line. The realtime callback stays exactly as allocation-free as it was. - The encode thread registers with the client's hot-thread set, so the ADPF session keeps mic encode on a fast core alongside audio decode. No .frames_per_data_callback() pin: AAudio's own docs say leaving it unset is the lowest-latency path (the callback runs at the device's optimal burst), and the encode side re-chunks to 10 ms frames anyway. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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15392bd707 |
fix(core/client): the mic queue stops hoarding a second of your voice
MIC_QUEUE claimed 64 was ~320 ms of 5 ms frames; the frames were 20 ms, so it really allowed 1.28 s — and since a full tokio mpsc can only refuse the FRESH frame, one worker stall turned the whole backlog into permanent standing mic latency. The queue shrinks to 12 and the pump's mic task now sheds oldest-first past a ~60 ms backlog, so a stall costs a short dropout and heals itself. New per-stage counters (sent / dropped-full / dropped-stale) surface through NativeClient::mic_stats for the stats HUDs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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698925a036 |
fix(clients): settings saves stop reverting each other, Windows gets audio pickers, and a game link launches its game
The rest of the client-gaps handoff, plus what a parity sweep surfaced: * Every whole-file settings save rebases on the file first — the GTK dialog close and its two speed-test apply arms, the Windows per-control commit, the console screen. The file has five writers and no merge (profiles.rs documents the debt); saving a shell-lifetime snapshot silently reverted whatever another writer stored meanwhile, most visibly the spawner-persisted match-window size (item 4). * Windows honors the Speaker/Microphone picks: `audio_wasapi` grows endpoint enumeration (on its own MTA thread — UI threads are STA) and resolves PUNKTFUNK_AUDIO_SINK/SOURCE as endpoint ids, falling back to the default when the picked device is gone; the settings page gets the two rows (defaults scope, "(not detected)" like the GPU row). `speaker_device`/`mic_device` stop being Linux-only fields (item 5). * A punktfunk:// link with `launch=` opened a plain desktop session on Windows — the id was parsed, validated, planned, and dropped at the last hop. It now rides `initiate_launch` (plus a waking variant for the dial-first path). Linux always forwarded it. * The console UI offered "VAAPI" on Windows — a dead option there that also hid d3d11va, the actual Windows hardware path. The decoder list is per-OS now. * The Windows gamepad picker learns "Steam Deck" (the GTK picker had it; the host-side pad has always existed). * Doc fixes: gpu.rs named a nonexistent env var (PUNKTFUNK_ADAPTER → PUNKTFUNK_VK_ADAPTER), and session/Cargo.toml claimed video decode is Linux-only while explaining what the ARM64 leg drops. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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74863c96b3 |
feat(client): 4:4:4 can stay on hardware, and the overlay says what you actually got
Two halves of the same honesty problem (client-gaps handoff items 1+2,
done together as the handoff asked).
The presenter learns full chroma: `vkframe_plane_views` accepts the
2-plane 4:4:4 pool formats (8-bit, and the 10-bit 3PACK16 sibling) —
what NVIDIA's Vulkan Video reports for HEVC RExt decode — with the
accepted set extracted into `vkframe_plane_formats` and pinned by a
decision-table test. The CSC shader needed nothing: its 4:2:0 siting
correction already self-disables when the plane widths match. The VAAPI
leg gets the same treatment (NV24 in `drm_fourcc_for` and the dmabuf
import, full-size chroma plane), and the Vulkan decoder's sw-format
gate admits NV24/P410. 3-plane 4:4:4 stays rejected — it needs a third
CSC binding — and demotes cleanly like every other unsupported format.
Design call (the handoff's fork, argued here as requested): (B)+(C),
not (A). No capability probe gates VIDEO_CAP_444 — software decode is
the guaranteed display floor on both OSes (swscale → RGBA), the decoder
ladder demotes on its own, and a probe-gated bit would turn the switch
inert on exactly the boxes that rely on the fallback. What (A) wanted
from a prediction, the overlay now delivers as ground truth:
The Detailed tier prints the encoder's target next to the measured
rate — `19.4 Mb/s · target 20 Mb/s (auto)` — and the resolved chroma,
`4:4:4→4:2:0` when the host declined the ask (mirroring `HDR→SDR`).
The target is live: `NativeClient::current_bitrate_kbps()` mirrors
every BitrateChanged ack, so an Automatic session's ABR re-targets are
visible as they move. This is the figure whose absence let the
settings-drop bug (
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5926306a4c |
feat(windows): the web console becomes a supervised child of the host service
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Three silent console outages in one week (0x1 / 0xFFFFFFFF / 0x41306), each a different proximate cause of the same structural defect: the console's lifecycle was owned by Task Scheduler — one best-effort start per boot/logon/install, no retry on a plain non-zero exit, no watchdog — while the product already shipped a real supervisor. The service now supervises the console as a second child slot: plain session-0 spawn (suspended → own no-breakaway kill-on-close job → resume), started only once the host has written mgmt-token + cert.pem + key.pem (the cert race dies by construction), secrets read from their files at every respawn, bun's stdout finally captured in logs\web.log, doubling backoff 0.5s→60s that never gives up. Session switches never touch it; a service stop takes it down via the job. The PunktfunkWeb task is retired: web setup slims to password + legacy task delete + firewall, the 127-line web-run.cmd batch supervisor is deleted, an [InstallDelete] entry reaps the stale copy, and service install now sets SCM crash-recovery actions (restart 1s/5s/60s) since the console rides on the service process. StopBunRuntimes stays for the scripting runner + the one migrating upgrade. Design: punktfunk-planning design/windows-web-console-lifecycle.md Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9c5af8d7e1 |
fix(clients): the settings you chose reach the stream again, and four more that never did
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Since spec mode (`f32c3aaa`, shipped in 0.22.0) the GTK shell has handed the session a `--resolved-spec` built from `Settings::default()`. A session running from a spec performs ZERO store reads by design, so every stream since has run at the defaults: `bitrate_kbps: 0` reaches the host, which reads it as its 20 Mbps fallback — the field report this starts from, "my bitrate seems to be stuck at 20 MBPS" on 0.22.3 — and with it the resolution, refresh, render scale, codec, decoder, HDR, 4:4:4, audio channels, mic, touch/mouse mode, invert scroll, stats tier, match-window and gamepad type. Profiles never applied at all: the spec's `profile` was None, and spec mode ignores `--profile`. The tell in the wild is that the GPU and audio-device pickers kept working — the session reads those three off disk into env vars before it reads the spec. The plan carried a comment explaining that `settings` "carries only what the argv needs (the fullscreen flag)". That was true when it was written and stopped being true one commit later, in another file. `ConnectPlan::for_target` answers that shape of bug: a front-end holding its own request type resolves through the same helper the session's compat path uses, so there is no hand-built `Settings` left to go stale. The GTK shell's `fullscreen_on_stream` parameter goes with it — that is a tier-P field, and a shell-read global was beating a profile that set it. The Windows shell was never affected (it spawns with no spec) but had the same fullscreen-vs-profile bug, so it moves onto the resolver too. The audit that followed found four more settings stored, rendered in two UIs, and read by nothing: - `enable_444` never became `VIDEO_CAP_444`. "Full chroma (4:4:4)" is announced in the 0.22.0 notes for Linux and Windows and did nothing on either; only Apple advertised the bit. The host already gates it on its own policy, its capturer, HEVC and a real GPU probe, and answers the resolved chroma in the Welcome before we build a decoder — the client only has to ask. There is no desktop decode probe (Apple has `Stage444Probe`), but the presenter bails cleanly on a plane format it doesn't know and demotes to software, so the downside is a slow decode, not a broken one. - `session_params` picked the HEIGHT fallback off `settings.width == 0`. - `cli::exec_session` dropped `--profile` from its forward list, so `punktfunk --connect … --profile Work` from a script or a Decky wrapper streamed with the host's binding instead. - `ResolvedSpec::write_temp` named the spec by the SPAWNER's pid alone, so a cancelled connect and the retry behind it shared one path — and the first child's exit deleted the file the second was still starting up to read. The regression test asserts the plan carries the profile-overlaid bitrate and that the spec equals it. On the old code both are 0. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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3594bc029e |
fix(host): a host with no host.env streams a screen, not a test pattern
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`PUNKTFUNK_VIDEO_SOURCE` had no default, and unset fell through to the synthetic
test pattern. That was invisible while the systemd unit made host.env mandatory —
you could not start the host without the file, and every copy of the file sets
`virtual`. Now that the unit treats host.env as optional (
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fd3c54bd43 |
feat(client): "Capture system shortcuts" finally decides where Alt+Tab goes
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The toggle has been stored, profileable and rendered in two settings UIs since profiles landed, and nothing read it. Windows grabbed the keyboard whenever input was captured, setting or no setting; Linux never grabbed at all, because the grab sat behind `#[cfg(windows)]` with a comment deferring the compositor story to "the shells" — which never picked it up. `Settings.inhibit_shortcuts` now reaches the presenter and gates the grab, on both platforms. SDL3 already maps `SDL_SetWindowKeyboardGrab` onto `zwp_keyboard_shortcuts_inhibit_manager_v1` on Wayland and `XGrabKeyboard` (plus `_XWAYLAND_MAY_GRAB_KEYBOARD`) on X11, so dropping the cfg is the Linux fix. Capture state still gates it, so releasing input hands the chords straight back, and the desktop mouse model never grabs. A compositor with no shortcuts-inhibit global says so once instead of failing silently — at debug under gamescope, which has no shortcuts to inhibit in the first place. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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020306b5ac |
fix(packaging,host): a fresh Linux install can start, and the comments stop lying
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Fallout from the documentation sweep: verifying doc claims against the code
turned up defects in the code and the shipped templates. Mostly comments that
describe behaviour we no longer have — which is how the docs went wrong in the
first place, since someone reads the comment and writes the page.
The one that mattered: a fresh deb/RPM/Arch install could not start the host at
all. The unit's `EnvironmentFile=` had no `-`, making host.env mandatory, and no
package creates it — all three ship only the templates under /usr/share and the
postinst merely prints the copy command. So `systemctl --user enable --now
punktfunk-host` died on "Failed to load environment files". Every field in
HostConfig::from_env resolves through unwrap_or/filter/None, so absent means all
defaults, exactly like a hand-run `serve`; the Nix module already wrote it as
`-${environmentFile}`. The Deck installer's own generated unit gets the same
prefix for the case where an operator later removes the file.
Shipped templates: PUNKTFUNK_SECURE_DDA is read by nothing (DDA/WGC are gone;
IDD-push is the sole Windows capture path and the secure desktop is
unconditional), so it stops being written into a fresh host.env;
PUNKTFUNK_INPUT_BACKEND offered a `uinput` value that does not exist and omitted
`kwin`, which is what a KDE session actually resolves to; PUNKTFUNK_RENDER_ADAPTER
no longer claims to pick a "Desktop-Duplication" GPU.
Comments corrected rather than deleted, since each explains a real why:
PUNKTFUNK_10BIT is default-on with explicit-off grammar, not an operator opt-in;
GNOME reaches EIS through Mutter's direct RemoteDesktop API, so it needs no portal
approval and is headless-capable; and the host does not run in session 0 — the
service is the session-0 supervisor and the host runs as SYSTEM in the interactive
console session, which is why game_term has to bind the input desktop at all.
packaging/bazzite/update-punktfunk.sh is now installed to /usr/share/punktfunk/,
so the command the docs promised exists.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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5807d3a8a6 |
fix(tools): the loss harness catches up with seal_streamed_chunk's slice flag
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2a6bf3c421 |
fix(vdisplay/gamescope): the takeover stops a live session's DM on every flavor — the mask never stopped SDDM's relogin
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The managed takeover masked gamescope-session-plus@*.service and trusted the mask to hold SDDM's Relogin=true loop at bay. On images whose sddm session helper execs the session script directly (/etc/sddm/wayland-session gamescope-session-plus steam — f43 bazzite-deck), the relogin never touches the unit: SDDM relogged in ~3x/s for the whole stream, each attempt a full bash --login session start failing against the managed instance. Live on the .41 VM (2026-07-31): 328 forks/s, load 6+, 1481 logind sessions in 8 minutes, the journal flooded past its own rotation — and a 5070 Ti that "could not hold 240fps". A DM that drove a LIVE gaming session is now stopped for the stream's duration on every flavor (the fragile-flavor machinery — lingering guard, pkexec dm-helper, restore via reset-failed+restart, crash-persisted state — already existed and is reused as-is; a pure dm_plan() derives the decision and is unit-tested). The flavors now differ only in the degraded mode when the stop is impossible: SDDM falls back to mask-only (the storm tax, but Steam stays protected — never attach), fragile DMs still fail the takeover into the attach degrade. The mask stays as belt-and-braces for the window before the stop and for images that do route the relogin through the unit. Verified: scripts/xcheck.sh linux clippy (-D warnings, --all-targets) clean; pf-vdisplay suite 125/125 on Ubuntu 26.04. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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957cf7781c |
feat(apple): a Pencil near the glass pins the panel at the link ceiling
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UIKit delivers Pencil events at the PANEL's cadence, and the deadline link's rate hint pins the panel to the stream rate (min = preferred = stream Hz, deliberately — the anti-idle-stall floor). Net effect: a 60 fps stream on a 120 Hz iPad silently halved pencil sampling, 8.3 → 16.7 ms per event batch — exactly the workload (drawing) that feels it most. FrameRateHint gains a boost that lifts min/preferred to the range ceiling while a Pencil is in range (hover or contact): PencilStream surfaces proximity transitions from its emit() choke point, the view controller debounces release by 2 s (edge-of-canvas hover flicker must not thrash the link), and Stage2Pipeline/SessionPresenter stage it like the rate hint — applied from the link's own thread, no-op under arrival/glass pacing. Presents still pace at stream rate (extra updates vend into the newest-wins stash), so the cost is empty link wakes scoped to proximity. pf.present logs engage/release for on-glass verification. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7cf71dd218 |
feat(clients): the Apple deadline presenter reports its latch phase
Phase-locked capture had no client half on Apple — the host's v3 controller (grid-locked submits, coherence-gated engage) shipped with only the Android reporter feeding it. Now the stage-4 link thread flushes the same v2 circular arrival-phase statistic at ~1 Hz: - PhaseReporter (Stage2Pipeline): the decode callback deposits per-AU reassembly-completion stamps, the CAMetalDisplayLink update deposits the latch grid (period = window-min of update spacing), and the flush ports punktfunk_core::phase::circular_latch verbatim — a period-smeared Wi-Fi link reads coherence ≈ 0 and the host correctly never engages; a wired link opens the gate. Binds/unbinds per session like DecodeReport. - PunktfunkConnection.reportPhase wraps the existing ABI entry point. - Hello honesty: iOS/tvOS advertise CLIENT_CAP_PHASE_LOCK (macOS stays without — the stage-2 arrival presenter has no latch grid), Android now sets the bit its reporter already earned, and the ABI grows the PUNKTFUNK_CLIENT_CAP_PHASE_LOCK mirror const (header regenerated). Advisory in v1: the host arms on report receipt. - Stage-3 doc comment no longer calls itself the tvOS default (stage-4 took that over in the 2026-07 rebuild). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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86d4b36bfa |
chore(core): the Apple recv path documents its unsafe blocks
clippy -D warnings only lints this cfg(target_vendor = "apple") file on a Mac, which CI never does — the three recv/recvmsg_x blocks predate the undocumented_unsafe_blocks sweep and kept every local Apple-side clippy run red. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c002ca8746 |
fix(clients): pen batches split at the wire cap and the heartbeat survives tracking mode
Three drawing-path defects on the pen clients: - The Apple in-range heartbeat was re-armed on every emit (~120 run-loop mutations/s during a stroke) and lived in .default run-loop mode only — a tracking-mode excursion >200 ms with a stationary pen crossed the host's force-release failsafe and dropped the held stroke. Now one long-lived 50 ms timer in .common mode, resending only after ≥50 ms of send silence. - Both clients TRUNCATED an over-8-sample coalesced run instead of splitting it into consecutive batches (the send_pen contract): Apple suffix(8) dropped the oldest samples, the Android JNI clamped count. An over-cap run means the UI thread hitched — exactly when dropping stroke geometry hurts most. Apple splits in emit(); the Android JNI loops send_pen over ≤8-sample chunks (Kotlin's per-emit ceiling is now 64 = a >250 ms stall). - The iOS letterbox mapper did a lock+FFI currentMode() read per coalesced sample on the main thread, contending the ABI lock the batch send takes next — now a 250 ms TTL cache (mid-stream requestMode still tracked). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d383161723 |
docs: the docs catch up with five releases of shipped work
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~1150 feat/fix commits landed since v0.19 and the docs drifted badly. This is a full sweep of every page against the code as shipped: ~280 verified corrections, nine new pages, and one deletion. The worst of what was wrong: the quickstart's five-minute path could not work (`serve` never started the web console, so step 3 had no PIN to read); every packaged Linux host runs `serve --gamestream` while security.md told readers to leave GameStream off; HDR was documented as Windows-only; `PUNKTFUNK_SECURE_DDA` was documented as a working knob that nothing reads; `PUNKTFUNK_INPUT_BACKEND` listed a `uinput` value that does not exist and named libei for KDE instead of kwin; README linked three pages deleted on 2026-07-05; and the rpm-ostree update command pointed at a script no package installs. Completeness: about half of what shipped since v0.19 had no page at all. New: support-matrix (what works where, from 217 verified capability cells), input (mouse/touch/pen — and the in-stream chords, so the docs finally say how to get your mouse back), client-settings, profiles-and-links, game-library, clipboard, wake-on-lan, hdr, uninstall. Updating existed but had zero inbound links. status.md is gone: its facts moved into the support matrix, its shell stays as a redirect so the public URL does not 404. roadmap.md is themes now, not a feature checklist — checkboxes are what rotted. Debian is no longer claimed. The .deb's Depends resolve against Ubuntu images, nothing in CI builds or tests Debian, and Debian 12 is below the glibc 2.39 floor. The `debian` in the repo URL is the package format. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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49bc93cd20 |
feat(encode/windows): the sync NVENC session reads slices out mid-encode
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The Windows direct-NVENC session gets the Linux backend's sub-frame chunked poll: a doNotWait sampling lock cuts each completed slice out of the bitstream while the frame is still encoding, so the send loop's streamed slice wire starts shipping an AU's front before its tail exists. The default retrieve mode on Windows is synchronous, which is exactly the mode the sampler requires - the async opt-in keeps its whole-AU path and the chunked latch drops away when it is active. The session's slice count now honors the negotiation instead of pinning one: the direct-NVENC default of 4 clamped by the client's ceiling, so a single-slice client (Amlogic-class decoders that never advertised multi-slice) keeps today's wire shape and a multi-slice client gets real boundaries to cut at. The pending queue carries a submit-time IDR hint because an AU's early chunks ship before the driver reports the picture type; sub-frame write itself stays env-gated (PUNKTFUNK_NVENC_SUBFRAME=1) until the Windows on-glass A/B validates it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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780791ed81 |
feat(android): the presenter's latch margin starts at zero and earns its width
The 2.5 ms submit margin ahead of expected present assumed SurfaceFlinger latches well before the vsync. On-glass (NP3, 120 Hz) that lead is not needed: with the margin at zero every release still made its vsync (paced=0 across full sessions) - meaning the constant was 2.5 ms of pure display latency on every frame, and it was quantizing away exactly the readiness gains the slice-overlap pipeline just bought. e2e on the Linux-host pairing dropped from 22-24 ms to 14-18 ms. The margin is now adaptive instead of assumed: it starts at 0 and only widens (+500 us per 1 Hz window, capped at the old 2.5 ms) when the paced counter shows real latch misses - one-way per stream, so a margin that proved necessary is never re-gambled mid-session. A device that needs lead converges within seconds; a device that doesn't keeps the full win. debug.punktfunk.latch_margin_us (0..=8000) pins the margin for rebuild-free sweeps, and the presenter logs the resolved mode at stream start. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4240b76182 |
feat(android): slices feed the decoder as they arrive, not when the AU closes
The decode loop used to hold every access unit until its last wire packet landed. With slice-progressive delivery (frame_parts) each newly contiguous piece now goes straight into MediaCodec under BUFFER_FLAG_PARTIAL_FRAME, the closing piece drops the flag, and the decoder chews the front of the frame while its tail is still on the wire. Feeding partial input means owning its failure modes without a codec flush: a broken sequence (dropped piece, orphan, oversize) closes the dead AU with an empty non-partial buffer at its own pts, arms the re-anchor freeze so the concealed output never reaches glass, and requests a recovery keyframe - the same machinery ordinary loss already rides. Per-AU accounting keeps its units: the RFI gap detector notes an AU once, and the HUD stamps, host/network split and the phase-lock arrival sensor ride only the completing delivery. The opt-in is decoder truth and loop truth: every decoder this device would use must pass FEATURE_PartialFrame, and only the async loop may see parts - the legacy sync loop feeds whole AUs and stays that way. Smoke-checked on-glass (NP3 vs the Windows host): byte-identical degenerate path, presenter profile unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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de8430097e |
chore(clients): the bundled licence notices catch up with the root file
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The Apple and Android apps carry their own copy of THIRD-PARTY-NOTICES.txt and show it on the acknowledgements screen. `7fc2775f` refreshed the root file but not the copies — running the python generator directly skips the sync `scripts/gen-third-party-notices.sh` does — so they had drifted to a 531-crate snapshot that predates the whole vendored-source section. That section is where the OS marks' attribution lives, so both apps have been shipping Font Awesome's CC BY 4.0 icons with no attribution visible at all. Re-synced, which also carries the Bazzite Apache-2.0 notice the previous commit adds. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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5520167958 |
feat(clients): the OS marks tell gaming distros apart, and Windows looks current
Three things were wrong with the host-card OS icons. The Windows mark was Font Awesome 5's, which is still the Windows 8/10 flag with the perspective skew — dated next to the flat four-pane mark Microsoft has shipped since Windows 11. No icon set has the current one (Simple Icons carries no windows/microsoft slug at all), so it is drawn here: four equal squares at the authentic 11.377 + 1.246 proportion. The Decky plugin was pulling FaWindows straight from react-icons, so it now inlines the masters like the web console does, or it would have kept the old flag regardless. Bazzite, CachyOS and Nobara collapsed onto their family's mark. The host already advertises the full chain, so this is purely missing art: all three now ship a leaf mark, because "a Bazzite box" and "a Fedora box" are different machines to the person reading the card. CachyOS and Nobara come from Simple Icons; Bazzite has no icon anywhere, so its "b" is lifted out of the project's own badge (Apache-2.0, attributed). On Android every non-square mark was stretched. A VectorPainter maps the viewport onto the ImageVector's default size with independent x and y scales, so declaring a 448x512 Tux as 24x24 dp squashed it — silently, no crash, no warning. The longest viewport edge now sets the 24 dp box and the other follows the ratio, which is what Icon()'s ContentScale.Fit expects. A unit test pins the invariant; every other client was already correct. Also: scripts/gen-os-icons.sh replaces the undocumented hand-run pipeline that turns a master into the GTK symbolic SVG, the Windows PNG and the Apple template PDF. It reproduces the committed artifacts byte-identically. Verified: web and Decky typecheck, Decky bundles, Android compiles and its tests pass, PunktfunkKit builds, osinfo's tests pass. Not verified on glass, and the GTK/Windows client crates do not build on macOS. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f4f83202cb |
feat(core/client): an AU's prefix reaches the decoder while its tail is on the wire
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Delivery used to be all-or-nothing: the decoder saw byte 0 only after the last packet of the AU landed, so the whole transmit time sat in front of decode. With the slice-streamed wire (previous commit) blocks now arrive addressable, and a client can opt in (connect's new frame_parts) to receive each AU's newly-contiguous prefix as Frame::part pieces - offset tiling, first/last marked, the completing push carrying only the suffix. A PARTIAL_FRAME-capable decoder then chews slices concurrently with the remaining network transfer. The reassembler walks a per-frame cursor over successfully-completed blocks (failed FEC reconstructs don't advance it), coalesces blocks that finished out of order into one part, keeps probe filler whole, and stops short of the final block so the zero-padded tail still trims at completion. Whole-frame consumers see byte-identical behavior - parts never flow without the opt-in, and never on PyroWave (its newest-wins draining assumes whole AUs). Per-AU accounting keeps its units: OWD/ABR feeds, the inter-arrival series and the clock-based jump-to-live detector only count completing deliveries, and FrameChannel::depth() counts AUs so a part-rich queue can't trip jump-to-live at a fraction of the real backlog. The consumer contract (gap or orphan part = AU lost: abandon, flush, resync on the next first) is documented on FramePart; the C ABI keeps parts off until PunktfunkFrame can express them. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |