05868ef634cb87036c4ced07f317fa1438955222
111 Commits
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76be4c3e12 |
feat(gamepad): multi-controller support on the native plane
Host was already built for 16 pads; the blocker was every client hard-coding pad 0. This lands the host-side + reference-client contract: - input.rs: new wire kinds GamepadArrival=14 (declares a pad's type: code=GamepadPref byte, flags=pad) and GamepadRemove=13 (flags=seq<<24|pad, shares the snapshot seq space via encode/decode_gamepad_remove). - pf-client-core/gamepad.rs: reworked from a single `open` pad to a slots: Vec<Slot> model — every forwarded controller gets a stable lowest-free wire index held for its lifetime, per-slot held/axis/touch/ rumble state, GamepadArrival on open + GamepadRemove on close, and feedback routed back per wire index. Automatic forwards all real pads; a pin forces single-player. - punktfunk1.rs: replaced the single-session PadBackend enum with a Pads router — per-pad kinds[]/owner[] arrays, lazily-created per-kind managers, pure route_decision keeping a live device in its manager across a kind change (no ghost/dup). Input thread seq-gates GamepadRemove (clears the pad_mask bit, resets rumble) and applies GamepadArrival kinds. - inject linux/windows backends: add the two new no-op InputKind arms. Native/session + default-Windows clients (both spawn punktfunk-session) inherit this. 57 core + 33 client-core + 272 host tests green; clippy clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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fdda7144ed |
fix(encode): harden loss-recovery correctness across host encoders (F1–F7)
Phases 1–4 of design/encoder-recovery-hardening.md — make the shipped RFI/ freeze-until-reanchor recovery honest and rebuild-safe across every backend. F1 — frame-index domain desync: the encode loop now owns a session-lifetime `au_seq`; `Encoder::submit_indexed(au_seq + inflight)` pins NVENC inputTimeStamp and AMF LTR slots to the WIRE frame index, so `invalidate_ref_frames` compares client frame numbers in the same domain and survives adaptive-bitrate rebuilds (an internal counter desynced on the first rebuild → RFI silently dead / an AMF force-ref onto a never-decoded frame). `FrameMsg.frame_index` → `Session::seal_frame_at`; GameStream gets the same via `VideoPacketizer:: packetize(.., Some(idx))`. F2 — Windows NVENC left the client frozen ~1s per loss: NVENC RFI was transparent (no anchor tag) while the session glue armed the 750ms IDR cooldown, so the freeze only lifted on the ~1s keyframe re-ask. NVENC now mirrors AMF — `pending_anchor` tags the first post-invalidate AU (the clean re-anchor P-frame) `recovery_anchor`, incl. the covering-range dedupe re-arm; the client lifts at ~RTT. F3 — speed-test probe filler burned video frame indexes: moved to its own index space (`Packetizer::alloc_probe_index` + `Session::submit_probe_frame`) with a second client reassembly window routed on FLAG_PROBE, gated on the new VIDEO_CAP_PROBE_SEQ Hello bit (mid-session probes declined for older clients). F4 — RFI range sanity cap: forward gaps wider than `packet::RFI_MAX_RANGE` (256) resync via keyframe instead of an out-of-range RFI, host- and client-side (client huge-gap → keyframe in `RfiRecovery::observe` + the pf-client-core pump). F5 — reset() parity: Windows NVENC (teardown + lazy re-init), Linux VAAPI (drop-inner), Linux NVENC (reopen from stored OpenArgs) now give the stall watchdog a heal lever instead of ending the session. F6 — sw.rs `pending: VecDeque` (was `Option`), killing the silent AU drop at capturer pipeline depth > 1. F7 — doc sweep on the RFI/anchor comments. Verified: punktfunk-core lib tests (macOS + Linux), full punktfunk-host suite on Linux (RTX 5070 Ti), Windows compile. Owed: the on-glass client matrix (F2 freeze A/B, AMF LTR spike across a bitrate rebuild). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2271f67202 |
style: rustfmt the recovery + resize changes (Windows CI fmt check)
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The `cargo fmt --check` step on the x86_64-pc-windows-msvc job was failing: the mid-stream loss-recovery and resize-overlay commits landed with unformatted wraps across pf-presenter, pf-client-core, punktfunk-core, pf-console-ui, and a few host files. Applied `cargo fmt`, and hand-relocated two trailing comments in session.rs (a decoded-frame note and the wrap-counter note) to their own lines so rustfmt no longer column-aligns the following comment block to a deep indent. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7cea893db5 |
feat(recovery): wire LTR-RFI loss recovery into every client
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Centralize the client-side loss-range detector in punktfunk-core so every embedder shares one implementation instead of re-deriving the wrapping frame-index arithmetic: - NativeClient::note_frame_index(frame_index) folds each received AU (in receive order) through RfiRecovery::observe, firing a throttled RFI request for the exact lost span [first_missing, frame_index-1] on a forward gap. A host that can RFI (AMD LTR / NVENC) re-references a known-good frame instead of paying a 20-40x IDR spike; the frames_dropped-driven keyframe path stays the backstop for when the recovery frame itself is lost. - Export request_rfi + note_frame_index over the C ABI (Apple client). - Call it from the Android (hw+sw pumps), Apple (StreamPump + Stage2Pipeline via PunktfunkConnection.noteFrameIndex), and Windows in-process pumps. Linux/Deck inherit it through pf-client-core's session pump. - Split the decision into a pure RfiRecovery::observe(frame_index, now) and add 8 unit tests: arming, contiguous runs, exact lost-range, single-frame drop, the 100ms throttle (burst-suppress then re-open), reorder stragglers, and u32 wraparound (contiguous + gap-range). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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e55ff1bb28 |
feat(recovery): clean mid-stream loss recovery — freeze-until-reanchor + AMD LTR-RFI
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Removes the "gray frames with motion" artifact on Vulkan-Video clients and lets AMD/NVENC hosts re-anchor after loss WITHOUT a 20-40x IDR spike. Client (pf-client-core): after a reference loss the hardware decoder conceals the missing-reference deltas (on RADV, a gray plate with new motion painted over) and returns Ok. The pump now freezes on the last good picture until a clean re-anchor instead of showing the concealment — lifting on a real IDR, an intra-refresh recovery mark (2nd wave boundary), or an LTR-RFI recovery anchor (1st). The frame_index gap is the early, precise loss signal and drives an RFI request. Host recovery signals (inert unless the backend supports them): - USER_FLAG_RECOVERY_POINT — intra-refresh wave boundary (NVENC constrained GDR). - USER_FLAG_RECOVERY_ANCHOR — AMD LTR reference-frame-invalidation recovery frame. AMD LTR-RFI (encode/windows/amf.rs) — the AMD twin of NVENC RFI. AMF's AVC/HEVC API has no constrained-intra property (intra-refresh cannot heal; PSNR-proven), so the only clean-recovery lever is user LTR: mark frames as long-term references, and on loss force the next frame to re-reference the newest known-good one — a clean P-frame, not an IDR. Two rotating LTR slots, ~0.5s mark cadence, on by default for AVC/HEVC (PUNKTFUNK_NO_AMF_LTR disables). invalidate_ref_frames picks the newest LTR before the loss; a range older than the live slots falls back to a keyframe. Protocol (punktfunk-core): RfiRequest control message + NativeClient::request_rfi(). Host: RfiRequest dispatch -> invalidate_ref_frames (IDR fallback); an RFI success anchors the keyframe cooldown so the client's frames_dropped echo of the same loss is coalesced away rather than emitting a redundant IDR. Spike: synthetic NV12 GPU source for headless AMF encoder testing. Validated: core rfi_request_roundtrip; pf-client-core 31 unit tests (incl. an_rfi_anchor_lifts_immediately); punktfunk-host builds + 271 tests on Linux; punktfunk-host builds clean on Windows; real AMD iGPU spike (invalidate at frame 90 forced re-reference to LTR frame 60 — 180 frames, keyframes=1, no recovery IDR). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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73c911cae4 |
feat(rumble): host-authoritative self-terminating envelopes (0xCA v2)
Rumble was level-triggered, unbounded state on a lossy channel: a non-zero level meant "buzz until further notice", healed only by the host re-sending state every 500 ms, and every client guessed when the host had died with its own magic timeout (SDL 1.5 s, Apple 1.6 s, Android up to 60 s). A lost stop, a reordered start, or a dead host could drone the motor for seconds. Make "stuck rumble" inexpressible on the wire. The 0xCA datagram grows a length-tolerant tail — [u8 seq][u16 ttl_ms] — so it self-terminates: the host authorizes a level for at most ttl_ms and renews it (~120 ms) while it holds, letting an abandoned one lapse client-side. seq is a per-pad wrapping reorder gate (reusing GamepadSnapshot::seq_newer) so a reordered stale start can't re-light a stopped motor. Decoders read the first 7 bytes as a plain level and ignore the tail, so no wire-version bump: an old client renders a new host's levels, and a new client falls back to its prior staleness heuristic against an old host (ttl = None). All four generation pairings render correctly. - core: encode_rumble_datagram_v2 / decode_rumble_envelope (datagram.rs); the client demux applies the seq gate then forwards (pad, low, high, Option<ttl>); next_rumble is unchanged (drops ttl), next_rumble_ttl keeps it; ABI adds punktfunk_connection_next_rumble2 + PUNKTFUNK_RUMBLE_NO_TTL, ABI_VERSION 4->5 (WIRE_VERSION unchanged — the tail is backward-compatible). - host (punktfunk1.rs): the flat 500 ms refresh becomes a renewal loop that bumps seq + stamps a fresh TTL on active pads and drains a short post-stop zero burst, then goes quiet. Hatches: PUNKTFUNK_RUMBLE_ENVELOPE=0 (legacy v1 + flat refresh, a bisect switch), PUNKTFUNK_RUMBLE_TTL_MS (clamped [150, 5000]). - renderers honor the TTL as their playback duration/deadline and keep their old heuristic only for a legacy (ttl=None) update: pf-client-core (the Deck haptic keep-alive is now deadline-bounded so it can't sustain a host-stopped rumble), clients/windows (SDL duration), android (JNI packs the lease out-of-band in bit 48 so any u16 ttl is unambiguous; Kotlin createOneShot(ttl)), apple (RumbleRenderer.envelopeDeadline + nextRumble2; sessionStaleSeconds demoted to the legacy fallback). - tests: codec round-trip + tail tolerance + seq-gate reorder (Rust); the probe asserts the v2 tail arrived under PUNKTFUNK_TEST_FEEDBACK; the Apple loopback asserts ttlMs round-trips end to end; RumbleTuning lease-decision cases. The host-side idle-timeout from the previous commit is defense in depth on the game side; this is the guarantee on the client side. Design: punktfunk-planning/design/rumble-envelope-plan.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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35d97ae6ac |
feat(windows): parallel virtual displays — proto v3 ring binding, manager slot map, group topology (W0–W3)
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design/windows-parallel-virtual-displays.md (display-management Stage 7 / §6.6): N simultaneously-live pf-vdisplay monitors, one sealed ring each, every idd-push-security invariant preserved per-ring. - proto v3: SharedHeader._pad → target_id — the ring NAMES its monitor, host-stamped before the magic; the driver publisher refuses a cross-bound ring via the shared, unit-tested frame::check_attach (new DRV_STATUS_BIND_FAIL — the gamepad pad_index validation applied to frames, invariant #10); the host's wait_for_attach surfaces the refusal loudly and self-checks its own stamp. - manager: the one-monitor MgrState becomes a slot map keyed by the client's identity slot (0 = anonymous/GameStream); per-slot reconnect + dead-WUDFHost preempts, slot-scoped begin_idd_setup (a different identity is an admission question, never a preempt), ONE device-level watchdog pinger, per-slot /display/state + /display/release. - group topology: isolate_displays_ccd takes the managed target SET (a sibling slot is never deactivated); SavedConfig + the DDC/PnP axes move to the group record (first-in captures, last-out restores); desktop layout via CCD source origins from the pure layout::arrange (auto-row default, manual pins win), re-applied on create + reconfigure. - admission: the Windows separate→reject override now sits behind the PUNKTFUNK_WIN_SEPARATE=1 validation hatch (the wedge it guarded is structurally gone — a second identity gets its own monitor + ring; default flips in W5 after soak); max_displays and NVENC session-unit budgets decline an unaffordable display AT admission; kick_dwm_compose is process-globally throttled and per-display — cursor jump + 35 ms dwell (a sub-tick jump composes nothing; DWM reads dirties from current state at the next vsync tick). On-glass on the RTX box: V1/V2/V4/V5/V6/V9 green — two paired clients on two monitors streaming ~60 fps each with zero mismatches and zero bind failures, churn-hammer clean (no 0x80070490), per-ring mode-change recreate leaves the sibling untouched, typed budget rejection, fault-injected cross-bind refused loudly with the sibling undisturbed. V7: WUDFHost-kill shared fate is clean; in-process device recovery is a known follow-up (the retired-never-closed control handles block the adapter cycle — reset-pf-vdisplay.ps1 recovers). DWM composes two IDD monitors concurrently at 60 fps — the plan's load-bearing unknown, answered yes. Also carries the client-HDR EDID forwarding that shared this working tree (Hello::display_hdr → AddRequest luminance tail → the monitor's CTA-861.3 HDR block, PUNKTFUNK_CLIENT_PEAK_NITS hatch) and the Deck client fixes (40 ms rumble keep-alive with 1-LSB jitter, HDR self-diagnosing presenter warn, flatpak HDR env). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3078528b28 |
feat(video): 4:4:4 defaults — the host allows it, the client chooses it
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Capability now lives on the host, choice on the client. PUNKTFUNK_444 flips to DEFAULT ON with an explicit-off grammar (0/false/off/no — the old presence-only flag() would have read =0 as on); every existing gate still applies (client advertisement, HEVC, full-chroma capture, encode probe, Windows HDR-display downgrade), so an unset host merely stops refusing. The Apple client's "Full chroma (4:4:4)" toggle flips to DEFAULT OFF: full chroma is a per-session trade — a clear win for desktop/text, but at a fixed bitrate game content spends those bits better at 4:2:0, and the encode/decode pixel rate rises. Persisted user choices survive both flips. Live-verified on the CachyOS VM: host with no env negotiates chroma_format_idc=3 for a 4:4:4-advertising client; PUNKTFUNK_444=0 resolves 4:2:0. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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db49904c6d |
fix(core): un-break win64 clippy — RawSocket is already u64, the cast is same-type
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CI's Windows clippy (-D warnings) rejects `raw as u64` in the qWAVE flow guard: std's RawSocket is u64 on Windows, so the cast is a no-op (clippy::unnecessary_cast). Verified with the CI's exact invocation (cargo clippy -p punktfunk-host --features nvenc,amf-qsv -- -D warnings) on the RTX box. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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baa04d2d24 |
style: cargo fmt over the networking-audit changes
rustfmt pass over the files the deferred-plan items touched (pinned toolchain 1.96.0); no semantic change. cargo fmt --all --check now clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ddb93c533c |
fix(core,android): networking-audit small follow-ups — bounds, oversized AUs, probe flag
Networking-audit deferred plan §6: - 6.1 client reassembler ceiling derived from the negotiated rate: Welcome::session_config (client role) now sets max_frame_bytes to clamp(4 × bitrate_kbps×125 / refresh_hz, 8 MiB, 64 MiB) instead of the blanket 64 MiB p1_defaults bound — the hostile-header memory ceiling was ~10× larger than any real access unit. Local only (the host never reassembles video; the wire is self-describing); a bitrate-0 (older) host keeps the old bound. Unit-tested floor/derived/host/old-host cases. - 6.2 ProbeState.active is cleared when the host's ProbeResult lands, so the pump stops mirroring receive counters once the burst is over. - 6.3 Android: an AU larger than the codec input buffer is DROPPED with a recovery-keyframe request and a counter, on both the sync (feed) and async (feed_ready) paths — a truncated AU is corrupt input the decoder chews on silently, poisoning the reference chain until the next IDR. The async path recycles the never-queued input slot; the sync path returns the dequeued slot with zero valid bytes. - 6.4 bounded uplink channels: mic_tx at 64 (~320 ms of 5 ms frames; overflow sheds the fresh frame with a debug log — a tokio mpsc can't shed from the head, and past 320 ms of backlog the mic is broken either way; the bound is about memory) and ctrl_tx at 32 (sparse requests; a full queue means a wedged control task, reported as Closed). input_tx stays unbounded per the plan: keyboard/mouse events must never silently drop, and gamepad state is snapshot-healed. - 6.5 (wire version byte says P1 while streaming Gf16): record-only, resolves with the P2 packet revision. include/punktfunk_core.h: cbindgen re-emitted in the new module order after the quic/ split (item 3) — no semantic change beyond the reorder. cargo ndk check (arm64-v8a), workspace clippy, core+host tests green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9afcbcd307 |
feat(transport): Windows DSCP via qWAVE flows — PUNKTFUNK_DSCP now real on the wire there
Networking-audit deferred plan §4 (the qos.rs follow-up). On Windows set_tos_v4 succeeds but the stack strips the mark without a qWAVE flow, so PUNKTFUNK_DSCP=1 was a silent wire no-op there. Now (Apollo/Sunshine's approach): QOSCreateHandle once per process; QOSAddSocketToFlow per connected media socket — video → QOSTrafficTypeAudioVideo, audio → QOSTrafficTypeVoice (QOS_NON_ADAPTIVE_FLOW) — then best-effort QOSSetFlow(QOSSetOutgoingDSCPValue, 40/48) to pin the exact CS5/CS6 the other platforms mark. The pin lands for elevated processes (the host runs as the SYSTEM service — exactly where the video egress is) or under the "allow non-admin DSCP" policy; otherwise the traffic-type default marking stands (still WMM-useful). Gating + contract unchanged: opt-in via dscp_enabled(), every step debug-logs and continues. set_media_qos now returns an RAII QosFlow guard (QOSRemoveSocketFromFlow on drop) that must outlive the socket's traffic: stored in UdpTransport (declared before the socket, so drop order removes the flow first) and held for the stream's scope by the GameStream video/audio senders — whose tagging moved after connect(), since qWAVE derives the flow's 5-tuple from the connected socket (behavior-neutral on Linux). Off-Windows the guard is inert and never constructed. Validated: cargo check -p punktfunk-core --target x86_64-pc-windows-msvc green (the full host can't cross-check from Linux — aws-lc-sys needs MSVC tooling; it builds on-box via deploy-host.ps1). Remaining on the next Windows pass per plan: deploy to the RTX box and pktmon/Wireshark the client side — DSCP ≠ 0 on video egress with PUNKTFUNK_DSCP=1, 0 without. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e9b2eacf87 |
refactor(core): split quic.rs (3.2k lines) into src/quic/ — pure move
Networking-audit deferred plan §3. One file per concern, zero logic edits:
quic/mod.rs MAGIC/CTL_MAGIC + re-exports (every crate::quic::X path
compiles unchanged across host + all clients)
quic/msgs.rs Hello/Welcome/Start, typed control msgs + type bytes,
resolve_codec, ColorInfo, window_loss_ppm, pairing msgs
quic/pake.rs the SPAKE2 pairing exchange
quic/datagram.rs 0xC9–0xCF plane codecs (audio/rumble/mic/rich-input/
hidout/HdrMeta/HostTiming)
quic/io.rs length-prefixed stream IO
quic/clock.rs clock_offset_ns estimator, clock_sync, ClockResync
quic/endpoint.rs quinn config, ALPN, pinning verifiers, keep-alive
quic/tests.rs the cross-cutting test module, unchanged
Mechanical deltas only: the nested `pub mod` wrappers became files (one
dedent), submodules import what they previously inherited from the parent
scope, and the three RichInput kind tags are pub(super) for the tests
(same-module before). Verified line-multiset-identical after normalizing
indentation. cargo check --workspace, core tests (quic), clippy, and
cargo ndk check all green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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d4467a44e2 |
feat(core): mid-stream clock re-sync — live offset survives wall-clock steps and drift
Networking-audit deferred plan §2. The host↔client offset was measured once at connect; an NTP step or slow drift silently corrupted the clock-based jump-to-live signal, the ABR one-way-delay signal, and every latency stat — 4a3b1ae2's disarm backstop stopped the IDR storm but lost the detector for the session. Now the client re-estimates mid-stream and recovers it. - quic: ClockResync — the connect-time 8-round probe/echo estimate as a select!-driven state machine (rounds matched by echoed t1, stale batches ignored), plus accept_resync (batch min-RTT ≤ max(2 ms, 1.5× connect RTT) so a congested window can never bias the offset). No wire change: the host has always answered ClockProbe at any time on the control stream. - client: the offset lives in an Arc<AtomicI64> seeded at connect; the control task re-probes every 60 s and immediately after the pump's FIRST no-op clock flush (the "clock stepped under me" signal, sent on the next report tick). On apply: store, reset stale_frames/noop_clock_flushes, re-arm the clock detector if a step had disarmed it. The disarm heuristic stays as the final backstop. Public NativeClient::clock_offset_ns keeps the connect-time value (ABI untouched); new clock_offset_now_ns() / clock_offset_shared() expose the live value. - consumers migrated to the live offset: pf-client-core session stats, the pf-presenter e2e stamp, Windows session/render, Android feeder/drain/ DisplayTracker (the tracker holds the shared handle, not the client, so the leaked render-callback refcount can't pin the session). - probe: --clock-resync runs a second full handshake mid-connection and asserts a sane, consistent estimate. Live against the local canary host: offsets 8646/2139 ns, disagreement 6 µs, 8/8 rounds — OK. Unit tests cover the round collection, stale-echo rejection, batch restart, min-RTT selection, and the acceptance guard. cargo ndk check green. Remaining manual validation: `sudo date -s "+2 sec"` on a live streaming client → expect one no-op flush, a re-sync, re-armed detector, no IDR pulse. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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68a863866a |
perf(core): packetize straight into the wire pool — zero-alloc host send path
Stage B of the zero-copy host packetize path (networking-audit deferred plan §1): Packetizer::packetize_each yields (header, shard) pairs in exact wire order; Session::seal_frame writes seq(8) ‖ header(40) ‖ shard ‖ tag scratch directly into the pooled wire buffer and seals [8..] in place. The per-packet intermediate Vec (header ++ body) and its extra memcpy are gone — with Stage A, every data byte is now copied once (frame → wire) instead of three times, and the ~2 transient allocs/packet on the send thread are zero after pool warmup (~180k allocs/s at 1 Gbps rates). packetize() stays as a thin wrapper over packetize_each — the reference implementation used by tests and the loss harness. - wire-equivalence test: pooled path vs wrapper path byte-identical across multi-block/partial-tail/exact-multiple/empty frames, fec 0%/50%, both schemes, crypto on/off - loss-harness sweep: recovery rates identical to the pre-item-1 baseline - bench pipeline (end-to-end incl. client half) vs pre-item-1 baseline, stages A+B cumulative: gf16/64K -3.6%, gf16/1M -3.2%; gf8 cases are Cauchy-math-bound and unchanged within noise - cargo ndk check (arm64-v8a) green Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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cdbdc078d6 |
perf(core): ref-based FEC encode — packetize shards reference the frame in place
Stage A of the zero-copy host packetize path (networking-audit deferred plan §1): ErasureCoder::encode now takes &[&[u8]], so Packetizer::packetize builds each block's data shards as slices straight into the frame buffer instead of allocating + copying a Vec per data shard. Only the frame's final (possibly partial) shard is staged in a reusable zero-padded scratch; blocks are consecutive shard ranges, so every other shard is a full payload-sized slice. - gf8: encode_sep() over the same Cauchy codec — parity byte-identical to nanors/Moonlight (nanors_exact_parity_vectors unchanged and green) - gf16: reed_solomon_simd::encode is already generic over AsRef<[u8]> - loss-harness sweep: recovery rates identical before/after - bench pipeline (end-to-end, host+client): gf8/64K -3.0%, gf16/64K -2.2%, gf16/1M -3.4%, gf8/1M -0.7% Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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204577c7ce |
style(core): dedupe Hello::decode trailing-field offset math
The four trailing single-byte fields (video_caps, audio_channels, video_codecs, preferred_codec) each recomputed the name/launch offset chain from scratch — four copies of the same three-line walk, each a chance to diverge when the next trailing field lands. Compute name_len/launch_off/tail once and index from there; name/launch decode from the same bindings. Wire behaviour pinned by the existing roundtrip + back-compat tests (all green). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6fbab53d56 |
feat(audio): libopus packet-loss concealment on the client audio plane
The 0xC9 audio datagrams ride the lossy plane with no FEC, and no client ever consulted the per-packet sequence: a lost 5 ms Opus packet played out as a hard gap in the ring — an audible click/pop on every drop, i.e. constantly on the Wi-Fi links where video loss is already being FEC-absorbed. Now a shared `AudioGapTracker` (punktfunk-core::audio — pure data, wrap-safe, unit-tested incl. u32 wraparound / reorder / duplicate cases) tells the decoder how many packets went missing immediately before each received one, and both native clients (pf-client-core PipeWire path, Android AAudio path) synthesize that many frames of libopus packet-loss concealment first: `decode` with empty input (the opus crate maps it to a NULL data pointer = PLC), sized by the last real frame's sample count. Interpolated fade instead of a click. Bounds: a gap is capped at 10 packets (50 ms) — libopus PLC fades to silence after a few frames anyway, so past the cap the rings' existing underrun/re-prime path takes over. Reorders and duplicates conceal nothing (the plane has no reorder buffer; playing a late packet where it lands is the existing behaviour). In-band Opus FEC (LBRR) is deliberately NOT used: the host sends 5 ms frames and LBRR needs ≥10 ms frames to carry anything. The cap is a crate-private const so cbindgen keeps it out of the C ABI header. Host cargo tests + clippy green; android crate verified via cargo ndk check. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4a3b1ae2e3 |
fix(core): jump-to-live survives a mid-session clock step — disarm on no-op flushes
The clock-based jump-to-live detector compares wall-clock receive time against the CONNECT-TIME skew offset. A wall-clock step on either end (NTP mid-session, resume-from-sleep correction) shifts every future frame's apparent latency by a constant: past the 400 ms bound the detector fires forever — one backlog flush + recovery IDR every 2 s cooldown, and the bitrate controller rides the repeated "flushed" bad windows down to its floor. A stream that was perfectly live turns into a periodic quality pulse with no recovery path. The tell is in the flush itself: a genuine 400 ms backlog is ≥~170 datagrams even at the 5 Mbps bitrate floor, but a clock-step flush finds nothing to discard. So: two consecutive clock-triggered flushes that discarded <64 datagrams and zero queued AUs disarm the clock detector for the session (logged). This also covers upstream router bufferbloat — delay standing in a queue a local flush can't drain, where the OWD signal to the bitrate controller is the actual remedy and a 2 s IDR cadence only feeds the congestion. The clock-free queue-depth detector stays armed either way; it measures the local queue directly and can't be fooled by a clock. Rode along: the 11-field `Negotiated` tuple is now a documented struct — the connect/worker plumbing reads as named fields instead of positional magic. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c7b8007ce7 |
fix(core): receive path — replay window covers the loss window, zero-alloc open
Two receive-path findings from the networking audit: 1. The anti-replay window (4096 seqs) silently re-tightened the "late ≠ lost" fix: at 1 Gbps (~125k pkt/s) it spans only ~33 ms, so a Wi-Fi-retry-delayed shard the reassembler's 120 ms loss window would still use was dropped HERE first as "older than the window" — recreating the false-loss → recovery-IDR churn the time-based loss window was built to kill, exactly on the high-rate links punktfunk targets. Widened to 32768 (covers 120 ms up to ~270k pkt/s, ≈2 Gbps+); the bitmap costs 4 KiB per session and the replay-hiding bound stays finite. 2. Every received datagram still paid one Vec allocation in the AES-GCM open (and a to_vec on the plaintext probe path) — ~125k allocs/s of cross-thread allocator churn at line rate, the same class of overhead that was the documented single-core wall on the macOS receive path. New `SessionCrypto::open_in_place` (mirror of seal_in_place; GCM verifies the tag BEFORE decrypting, so a forged packet never yields plaintext) lets `poll_frame` decrypt inside the recv ring and hand the reassembler a slice. Byte-identical semantics, unit-tested against `open` incl. tamper/runt cases; criterion entry added next to seal_in_place. Tests: 94 core unit + loopback/c_abi suites green; clippy clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f5e5297a2a |
style: cargo fmt — settle comment/assert layout the last two fixes left unformatted
`cargo fmt --all --check` on main flags decode.rs (android dlsym fix), probe/main.rs (0600 key fix), and session.rs (anti-replay tests). The probe one is restructured rather than machine-formatted: rustfmt wanted the key- permissions comment gutter-aligned to the trailing `// the certificate is public` comment, so fold both into one block comment above the write instead. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e707a962b6 |
fix(security): anti-replay, 0600 client key, open redirect, supply-chain
Address findings from a repo security review:
- core: add a sliding-window anti-replay filter over the AEAD-authenticated
sequence in Session (poll_input/poll_frame), closing the input-replay gap the
data plane previously left to the LAN/VPN trust assumption. 4096-deep window,
unit-tested; the encrypted loopback suite confirms no false drops.
- clients: write the mTLS client private key 0600 and lock the config dir 0700
on Unix (it was world-readable at the umask default), re-locking existing
stores on load. pf-client-core::trust plus the probe's own identity writer.
Windows keeps the %APPDATA% ACL; Android/Apple already wrap the key.
- web: fix a post-login open redirect — resolve `next` via URL and require it to
stay same-origin, rejecting `/\evil.com` and tab/encoding variants the old
`!startsWith("//")` guard missed. Also fixes the dead safeNextPath helper.
- ci: SHA-256-pin the BtbN FFmpeg DLLs bundled into the signed Windows installer
(were fetched from the rolling `latest` tag unverified); fails closed on a
re-roll, matching the VB-CABLE gate.
- ci: fail-open fork-guard on the Windows/Apple host-mode PR build jobs that
share runner labels with the signing jobs. Definitive fix stays server-side
(Gitea outside-collaborator approval / isolated PR runners) — see the notes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ef39050dbc |
docs: repo-wide housekeeping — sync README & docs with the code as shipped
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Six parallel audits swept the root docs, docs-site, every per-directory README, and the packaging docs; every claim below was verified against the source before editing. - README: Layout gains the six missing crates (pf-client-core, pf-presenter, pf-console-ui, pf-ffvk, pf-driver-proto, punktfunk-tray), clients/session, api/ and ci/; Linux/Windows client rows reflect the shell + Vulkan-session split and the Vulkan Video -> VAAPI/D3D11VA -> software decode chains; the "every client over a C ABI" claim is corrected (Rust clients link the core directly); tiered stats overlay + console shell noted; Apple row mentions AV1. - CONTRIBUTING: drop the dead CLAUDE.md link (deliberately untracked); point at the README's build/invariants sections. SECURITY: 0.9.0. - host-cli/pairing: --allow-pairing/--require-pairing are no-op legacy names — pairing is required by default, --allow-tofu is the real flag; document --data-port and --idle-timeout-ms. - configuration: document PUNKTFUNK_RECOVER_SESSION_CMD (session-crash recovery hook), PUNKTFUNK_MDNS, PUNKTFUNK_DATA_PORT. - virtual-displays/gnome: GNOME per-client scaling shipped (host- persisted) — flip the ❌ to ✅ and describe how it works. - stats: new "Detail levels" section (Off/Compact/Normal/Detailed + per-platform cycle gestures); retire the GTK hand-off note. - clients/install-client/status/roadmap: decode chains, Windows client validation narrowed to HDR-only pending, adaptive bitrate, console shell, Apple AV1, Windows host vendor list. - Sub-READMEs: clients/linux rewritten for the re-architecture; session Windows decode rung + d3d11va knob; Windows tiered overlay; Android minSdk 28; decky file table; host zerocopy/ path; scripts port 47992 and steamos-host.md; pf-dualsense source path. - packaging: canary version bases are tag-derived (<next-minor> via pf-version.sh/.ps1), codecs-extra not ffmpeg-full, document the pinned offline-Skia tarball + SKIA_BINARIES_URL and vulkan-headers. - Convert 15 dangling design/*.md links to the punktfunk-planning prose convention (those docs live in the private planning repo). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7b25868a19 |
fix(input): rock-solid held gamepad state — Android device pinning + seq'd snapshots
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Two causes behind one field report (a held trigger jittering mid-game, Android client → Windows host): Android folded joystick ACTION_MOVEs from EVERY device into one axis state. A controller's joystick-classified sibling node (DualSense/DS4 motion sensors) or a second/drifting pad reports every pad axis as 0, so a held trigger flapped value→0→value on each event interleave. The mapper now qualifies the source DEVICE (its source classes must include GAMEPAD — a joystick event's own source is always plain JOYSTICK), pins to one deviceId until that device disconnects, and merges LTRIGGER/BRAKE (and RTRIGGER/GAS) with max, the same fold as the Controllers probe. Underneath, gamepad input rode per-transition events over unreliable, unordered QUIC datagrams — no sequence numbers, sharing the 4 KiB oldest-first-shed send buffer — so one dropped or reordered event corrupted held pad state until the NEXT change. Gamepad state now travels the way rumble already does: idempotent state, refreshed. InputKind::GamepadState packs the whole pad + a wrapping u8 seq into the existing 18-byte layout; the host advertises HOST_CAP_GAMEPAD_STATE (Welcome trailing byte, offset 67) and applies snapshots through a per-pad stale-seq gate, skipping frame emits for unchanged refreshes; the client folds embedder events into snapshots inside NativeClient's input task (send on change + 100 ms refresh of touched pads), so the SDL clients (Linux/Windows/session), Android, and Apple (C ABI) are all covered with zero capture-code changes. Either end older ⇒ the legacy per-transition path runs unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4839c0e6f6 |
fix(ci): windows clippy + rustfmt debt from the D3D11VA push
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The windows workflow has been red since
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d0f68cbbcd |
feat(core,host): per-family MTU shard sizing — the IPv6 gating item
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Phase 1 of the dual-stack plan (design/client-parity-and-network-resilience.md, plan 5):
the host sizes each session's shard_payload from the QUIC remote's address family instead
of assuming IPv4 — 1408 over v4 (unchanged), 1388 over v6 (40-byte header). Rides the
existing Welcome::shard_payload negotiation, so there is zero wire change and old clients
simply follow.
This has to land before any v6 data path exists: the v4-maximal 1408 makes every sealed
video datagram overshoot a 1500-MTU IPv6 hop, and v6 routers never fragment — that's a
blackhole (every datagram dropped), not the graceful-ish degradation of the
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8e6e8bb25c |
feat(core,host): adaptive bitrate — mid-stream encoder re-targeting when set to Automatic
New SetBitrate (0x05) / BitrateChanged (0x06) control messages: the host clamps like the Hello request, acks the resolved rate, and rebuilds the ENCODER ONLY in place (same mode, first new-rate frame is an IDR — the proven mode-switch resync, minus the pipeline churn). The client side is an AIMD controller (core abr.rs) in the data-plane pump, armed only when the user's bitrate is Automatic (Hello bitrate_kbps == 0): ×0.7 after two bad 750 ms windows (FEC-unrecoverable frames, ≥2% loss, one-way-delay rise above its rolling baseline — the pre-loss bufferbloat signal off the clock-skew handshake — or a jump-to-live flush), ~+6% after ~10 s clean, ceiling = the session's starting rate, 3 s cooldown, self-disables against a host that never acks (older build). Division of labour: adaptive FEC keeps answering fast random loss; bitrate now answers persistent congestion, closing the FEC death-spiral gap. The web-console sample reports the live rate. Also: join_host_port() brackets bare IPv6 literals before SocketAddr parsing (parse-side IPv6 groundwork, pairs with the next commit). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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01428ced58 |
feat(clients): reachability-probed presence + shareable Decky host management
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Add a bounded, trust-agnostic, mDNS-INDEPENDENT QUIC reachability probe and surface it everywhere saved-host presence is shown, so a host reached over a routed network (Tailscale/VPN/multicast-filtering LAN) no longer reads Offline just because it isn't advertising — the display-side companion to the 0.8.4 dial-first connect fix. Core: - punktfunk-core: NativeClient::probe (bounded handshake; a real host answers even on trust mismatch, a wrong/closed/TCP-only port fails) + punktfunk_probe C ABI (ABI_VERSION 3->4, header regenerated). - pf-client-core: trust::probe_reachable_many (parallel per-host sweep). Presence pips now read `advertising OR probed-reachable`, refreshed by a ~10-12s background sweep off the UI thread: - Linux (relm4): ui_hosts probed map + HostsMsg::Probed sweep. - Windows (windows-reactor): pf-probe worker -> HostsProps.probed. - Apple (SwiftUI): HostStore.refreshReachability, driven by HomeView + GamepadHomeView .task. - Android (Compose): nativeProbe JNI seam + periodic LaunchedEffect (LNP-gated), online dot added to the touch HostCard. - Decky already probes via --list-hosts --probe. Decky client: make the flatpak client's known-hosts store the single source of truth via new headless CLI modes (--list-hosts / --add-host / --set-host / --forget-host / --reset / --reachable). The plugin can now add a host by address, edit/forget hosts, reset all state (keeping the client identity), and shows probe-backed online pips — state is shared with the desktop client, not duplicated. Also lands in-progress Android 17 LNP groundwork (targetSdk 37 + ACCESS_LOCAL_NETWORK runtime flow, permission dialogs) that was already present in the working tree. Verified: cargo check + clippy clean (punktfunk-core, pf-client-core, linux, android native); android assembleDebug BUILD SUCCESSFUL; decky typecheck + rollup build clean; probe true/false-positive behaviour exercised against a live host. Windows and Apple were not compiled locally (no MSVC/Xcode on this Linux box). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4516bd48e1 |
perf(core): cap the QUIC datagram send buffer — audio/rumble go latest-wins
quinn's default 1 MiB datagram FIFO holds tens of seconds of Opus; on a congested link the audio/rumble/input planes built a standing delay that never drained while video (own latest-wins UDP path) stayed live — observed on the Deck as audio and rumble lagging together by the same experience-destroying amount. quinn sheds oldest-first at the cap, so a 4 KiB bound makes the plane latest-wins at the source: ~200 ms of stereo Opus worst case, and sustained congestion costs concealable drops instead of lag. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4c9c7e606e |
feat(android): tiered stats HUD + windowed lost/skipped/FEC counters
Stats overlay verbosity tiers (Off/Compact/Normal/Detailed, 3-finger tap cycles live, old Boolean pref migrated) and the unified-spec line-4 reliability counters: lost/FEC windowed from the connector's cumulative totals, skipped from the client's own newest-wins drops. Adds the fec_recovered_shards accessor to NativeClient, mirrored from the data-plane pump like frames_dropped. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9ca672d434 |
fix(host): trackpad Y rides the wire in screen convention, flips at the Deck boundary
Both Deck trackpads were inverted on the virtual pad (first live Deck-to-Deck session): the client sends SDL's screen-convention coordinates (+y down) onto the wire, but the Deck's raw report fields are stick convention (+y up) — and Steam Input parses our report as real Deck hardware — while the host applier passed the value straight through. Pin the wire meaning down (quic.rs: TouchpadEx/Touchpad are screen convention, +x right +y down — what every client capture API produces) and translate to device-raw in the host applier, the layer that knows the quirk: steam_proto's apply_rich now negates y (saturating: -32768 has no i16 negation) for both TouchpadEx surfaces and the DualSense-standin Touchpad arm, which carried the same latent inversion. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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bdcbb2d3a7 |
fix(core): jump to live on a standing receive backlog instead of ratcheting latency
The embedder-facing frame queue was a 16-deep sync_channel whose try_send dropped the NEWEST access unit on overflow — backwards for a live stream (keeps stale, discards fresh), a ~266 ms floor that could not self-drain (producer and consumer both run at frame rate, so any depth a burst injects is conserved forever — the latency ratchet), and a silent reference-chain break the loss counters never saw. The clock-based flush meant to catch it was gated on the skew handshake and never even drained that queue. Replace it with a purpose-built FrameChannel (VecDeque + Condvar) exposing depth() and clear(). Pre-decode AUs are reference-chained under the host's infinite GOP, so they are never dropped mid-stream; instead, when the embedder falls persistently behind, the pump JUMPS TO LIVE — flush_backlog() + clear the queued AUs + request a keyframe — so decode re-anchors cleanly at an IDR. Two cooldown-gated detectors, both suspended during a speed test: - clock-based (existing): > FLUSH_LATENCY behind the skew-corrected clock for FLUSH_AFTER_FRAMES straight; also catches kernel/reassembler backlog. - clock-free (new): the hand-off queue sat >= QUEUE_HIGH without draining to QUEUE_LOW for STANDING_FRAMES straight. Works on same-clock / no-handshake sessions where the clock path is disarmed — the direct "the embedder can't keep up" signal. A transient Wi-Fi clump drains in a few frames and never trips it. Bounded (90-frame hard cap, drop-oldest memory backstop) and diagnosable (each jump logs queue_depth / flushed_datagrams / dropped_frames). next_frame's external Timeout/Closed contract is unchanged, so every native client inherits the fix. Adds 5 FrameChannel unit tests. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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eea23c5647 |
fix(core,host): make the native data plane survive real Wi-Fi links
Root-caused live on a phone at 100 Mbps (stream stuck seconds behind, then oscillating): a stack of transport defects, each amplifying the next. - MTU-safe shards: shard_payload 1452 overshot the IPv4/1500 budget (the old math forgot the 40 B header + 24 B crypto ride inside the UDP payload and counted IP+UDP as 8 B) — the kernel silently split EVERY video datagram into two IP fragments, doubling per-datagram loss on Wi-Fi. New config::mtu1500_shard_payload() = 1408 (1472 sealed = the exact ceiling), negotiated in the Welcome, pinned by a unit test. - Android batched I/O: recv/send batching was cfg(linux); Android is target_os="android" and silently fell back to a syscall per datagram. The libc crate binds neither recvmmsg/sendmmsg nor mmsghdr for Android, so a local bionic extern binding provides them (API 21+, floor is 28); cbindgen excludes them from the C header. The pump/runtime threads also get the Apple-QoS analogue on Android: nice −8 (below the decode thread's −10). - Latency-bounded receive: packets are consumed strictly in order at exactly the arrival rate, so a standing queue (Wi-Fi stall, power-save clumping) NEVER drains — observed as a stream permanently 6-7 s behind with both 32 MB socket buffers full. The pump now flushes the entire backlog (Session::flush_backlog: discard ring + kernel queue at memcpy speed, reset the reassembler) and requests a keyframe when frames keep completing > 400 ms behind the skew-corrected capture clock (30 consecutive, 2 s cooldown, logged). - Time-based loss window: the reassembler declared an incomplete frame lost a fixed 4 INDICES behind the newest — 33 ms at 120 fps, inside normal Wi-Fi retry/reorder timescales, so merely-late frames were pruned every few seconds, each costing a recovery-IDR burst + an inflated loss report. Now 120 ms of capture time (LOSS_WINDOW_NS), same fuse at every refresh rate, with a 64-index hard cap bounding memory against hostile pts. - Adaptive-FEC hysteresis: the controller was memoryless — one clean 750 ms report dropped FEC from 8 % straight back to the 1 % floor, so periodic burst loss (Wi-Fi scan / BT coexistence beats) always hit an unprotected stream and ping-ponged 1↔8 % with a frozen frame per cycle (observed in the host log as alternating loss_ppm=0/50000). Attack stays instant; decay is now one point per clean report. Verified: full core suite (incl. new flush + time-window tests) on macOS + Linux, host release build, arm64 cargo-ndk build, and a 30 s wired probe run at 2800x1260@120 — 3559/3559 frames, zero loss, capture→received p50 5.3 ms (host 5.1 + network 0.3). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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da376b3122 |
fix(android): gate the latency overhaul behind an experimental toggle, default off
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The
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91fadce900 |
feat(clients): signal explicit exit (QUIT_CLOSE_CODE) on deliberate disconnect
The core's deliberate-quit close (NativeClient::disconnect_quit → QUIT_CLOSE_CODE,
host skips the keep-alive linger) was implemented but never called by any client.
Wire it to each client's explicit user-disconnect action — NOT to a network drop /
host-ended / app-background (those keep the linger for a reconnect):
- core: new C-ABI punktfunk_connection_disconnect_quit(c) for the ABI clients
- Linux (direct-core): Ctrl+Alt+Shift+D + the controller escape chord
- Windows (direct-core): Ctrl+Alt+Shift+D
- Apple (C-ABI): PunktfunkConnection.disconnectQuit() + a `deliberate` flag on
SessionModel.disconnect() (sessionEnded passes false → keeps the linger)
- Android (JNI): new nativeDisconnectQuit export, called from the back gesture +
the Select+Start+L1+R1 chord (not the host-gone watchdog)
- probe already did this via --quit (
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1992eb1c52 |
feat(host): game-mode integration + dedicated game sessions
Implements design/gamemode-and-dedicated-sessions.md (Parts A1-A5 + B0-B2):
reconciles the merged display-management registry with session-mobile
Bazzite/SteamOS hosts and adds a per-launch dedicated gamescope mode.
- A1 DisplayOwnership {Owned,External,SessionManaged} + poolable_now(): the
registry pools only what it owns, so gamescope managed/attach outputs are no
longer double-owned by the registry AND the gamescope restore worker (fixes
the game-mode-reconnect stale-node wedge).
- A2 validated reuse: (backend,mode,launch,epoch) reuse key + kept_display_alive
liveness probe + reused_gen/mark_failed on a reused-display first-frame failure.
- A3 policy-driven managed restore (keep_alive replaces the hardcoded 5s debounce;
forever = held = gaming-rig truthful) + crash-restore persist + SIGKILL teardown
(kill_unit, applied to our transient unit AND the autologin stop -- validated
live on .181 to avoid the F44 GPU-context leak).
- A4 session epoch: observe_session_instance bumps the epoch + invalidate_backend
on a desktop-compositor instance change; gamescope spawns are exempt.
- A5 per-spawn log + PID-scoped gamescope node discovery.
- B0 game_session {auto,dedicated} policy (top-level, preset-orthogonal) +
pick_gamescope_mode dedicated_launch + steam -silent command shaping.
- B1 free the autologin Steam before a dedicated Steam spawn (single-instance).
- B2 game-exit -> APP_EXITED_CLOSE_CODE (0x52) clean session end.
Adversarially reviewed (11 findings fixed). Validated on glass (.181 Bazzite F44,
RTX 4090): dedicated spawn streams a real game smoothly; keep-alive reuse; the
SIGKILL fix avoids the F44 vkCreateDevice leak. Workspace green
(build / test --workspace / clippy -D warnings / fmt), OpenAPI + C header
regenerated, web console tsc + vite build green. clients/probe: bump the
no-video timeout 8s->45s for gamescope cold starts.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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70e9570040 | fix(android): pass dropped streams through to the ui | ||
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5dc24a069f |
perf(android): low-latency decode overhaul — vendor keys, async loop, system tuning
Close the latency gap on the Android client with per-SoC decoder tuning, an event-driven decode loop, and full system integration. - Decoder selection: rank MediaCodecList decoders in Kotlin (hardware/vendor preferred, software avoided, FEATURE_LowLatency probed) and create the chosen one by name. Per-SoC low-latency keys gated on the codec-name prefix: Qualcomm picture-order + low-latency, Exynos (also Google Tensor), Amlogic, HiSilicon; MediaTek vdec-lowlatency set unconditionally. operating-rate = MAX (Qualcomm) vs priority = 0 (else) are mutually exclusive. NVIDIA/Rockchip/Realtek have no vendor key — covered by ranking + the standard low-latency key. - Async decode loop: AMediaCodec async-notify replaces the poll loop, presenting a decoded frame the instant it is ready instead of waiting out a poll interval. Behind USE_ASYNC_DECODE with the synchronous loop kept for A/B during bring-up. - System integration: Wi-Fi FULL_LOW_LATENCY lock and HDMI ALLM (setPreferMinimalPostProcessing) for the stream's lifetime; game_mode_config.xml opting out of OEM downscaling / FPS overrides. - Pipeline: boost the data-plane pump + audio thread priorities, AAudio usage=Game, DSCP marking on by default on Android, ADPF setPreferPowerEfficiency(false), and setFrameRateWithChangeStrategy(ALWAYS) to force the HDMI mode switch on TV. - lowLatencyMode master toggle (default on) as the escape hatch; the stats HUD now shows the resolved decoder name. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e8531a9eac |
feat(vdisplay): harden keep-alive reconnect — same-client preempt, quit-skips-linger, configurable idle
On-glass testing (Test 2, KWin .116) surfaced that a reconnect within the QUIC idle-timeout window (~8s) lands on a fresh SECOND display instead of reusing the kept one: the old session was still Active (not yet Lingering), so the registry's keep-alive reuse (which only matches Lingering) skipped it and the old session kept streaming to nobody. Three fixes: #3 Same-client reconnect preempt (the real fix): admission::preempt_same_identity() lists a reconnecting client's OWN still-live session(s) (same cert fingerprint); serve_session signals their stop + waits the release grace BEFORE acquiring, so the zombie tears down → its display lingers → the reconnect REUSES it instead of making a second. Implements the "preempts downstream" the admission docs already promised. Independent of the mode_conflict policy; the pure core (same_identity_stops) is unit-tested. #2 Deliberate quit skips linger: a client that deliberately disconnects closes the QUIC connection with QUIT_CLOSE_CODE (0x51, shared in core::quic); the host reads the ApplicationClosed reason and tears the display down immediately (registry release() gained force_immediate → Linger::Immediate; multi-session-safe via the pure lifecycle machine), while a bare disconnect still lingers for reconnect. Threaded via a session quit flag → the DisplayLease. NativeClient::disconnect_quit() + punktfunk-probe --quit drive it; GameStream (Quit App / h_cancel) is a documented follow-up. #1 Configurable disconnect-detection latency: the QUIC control-connection idle timeout (stream_transport, 8s default) is host-tunable via --idle-timeout-ms / PUNKTFUNK_IDLE_TIMEOUT_MS, clamped >=1s with a keep-alive that scales to it so a live session never false-closes. Default unchanged (8s stays load-bearing for the Windows IDD-push reconnect flow). Workspace check + 63 core / 215 host / 47 vdisplay tests green; clippy clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5c6ae43ed2 |
feat(punktfunk1): configurable data-plane UDP port (--data-port)
The native data plane used a random ephemeral UDP port (hole-punched), which a strict firewall can't pre-open — so remote clients behind one couldn't connect. Add an optional fixed data port: - `Punktfunk1Options`/`NativeServe` gain `data_port`; `bind_data_socket` binds the fixed port (→ direct, no hole-punch) or falls back to a random port + hole-punch when unset or the fixed port is busy (a concurrent session already holds it). - `UdpTransport::from_socket`/`from_socket_punch` adopt an already-bound socket, so the host keeps the SAME data socket from handshake through streaming — no drop-then-rebind window in which a concurrent session could steal a fixed port. - `main.rs` wires the CLI flag through to `NativeServe`. - Firewall docs updated (troubleshooting.md + apt/pacman/bazzite READMEs): control plane is the fixed UDP 9777; the data plane is a separate random port that usually needs no rule, with the fixed-port option for strict firewalls. Unit-tested: default random+hole-punch, and fixed-port-then-fallback-when-busy. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c7f8ed2750 |
fix(core): split WIRE_VERSION from ABI_VERSION — new clients locked out of every deployed host
ABI_VERSION was doing double duty: the embeddable C surface AND the punktfunk/1
Hello/Welcome version that hosts equality-check. The WoL feature's v3 bump added
a client-local FFI function without changing a single wire byte — and every new
client started refusing against every deployed host ("ABI mismatch: client 3
host 2", observed live Deck → Bazzite). The wire now carries its own
WIRE_VERSION (still 2); ABI_VERSION stays 3 for the C header and the mgmt API's
informational field. Bump WIRE_VERSION only when the handshake/planes actually
change incompatibly.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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7c230b97f8 |
fix(wol): clippy + cfg-gate the Windows client module — main compiles again
The Wake-on-LAN batch landed with lints that fail `clippy -D warnings` (doc continuation, char-array split, io::Error::other, redundant closure) and an ungated `mod wol;` in the Windows client, which pulls windows-only crates into the non-Windows stub build. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3545febbeb |
style: rustfmt the Wake-on-LAN modules
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3bf14a3df7 |
feat(core,host): Wake-on-LAN sender + host MAC advertisement
Add a runtime-free Wake-on-LAN sender in punktfunk-core (per-interface subnet-directed broadcast + 255.255.255.255 on ports 9/7, repeated, optional last-known-IP unicast) exposed both as a Rust fn and a punktfunk_wake_on_lan C-ABI (ABI v3), plus a parse_mac helper. The host enumerates its wake-capable NIC MAC(s) and advertises them in a new mDNS `mac` TXT record (routed NIC first), and best-effort detects & warns (never modifies) when the NIC isn't armed for WoL. MAC delivery is via the unauthenticated mDNS TXT rather than the connection handshake by design: a spoofed MAC only makes a wake fail (the packet is inert; the cert fingerprint still gates the connection), and it avoids threading through the hot connect path. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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99cb8dd888 |
feat(protocol): per-AU host-timing plane (0xCF) — split host+network latency (stats phase 2)
The unified-stats equation's host+network stage was one opaque number because the wire carried nothing but pts_ns. Now the host reports its own share per frame: when the client's Hello sets VIDEO_CAP_HOST_TIMING (0x08), the send thread emits a 13-byte 0xCF datagram — [tag][pts_ns u64][host_us u32] — right after the AU's last packet leaves the socket, so host_us = capture→fully-sent (capture read/convert, encode, FEC+seal, paced send) against the same anchor the wire pts carries. Clients correlate by pts_ns and derive network = (received + clock_offset − pts) − host_us; the two terms tile per frame by construction. Back-compat is free in all four combinations: old clients ignore unknown datagram tags, old hosts ignore unknown cap bits (client keeps the combined stage). The hardened data-plane format is untouched — this rides the established QUIC side-plane pattern (0xC8…0xCE). NativeClient ORs the bit in unconditionally and exposes next_host_timing(); the C ABI gains PunktfunkHostTiming + punktfunk_connection_next_host_timing (additive). The synthetic host emits 0xCF too, so pure-loopback protocol tests cover the plane. The probe reports the split (host_p50/p95_us · net_p50/p95_us) and is our direct analogue of Sunshine's "host processing latency" — ours additionally includes the paced send. Validated on loopback (synthetic host + probe, debug build): 240/240 AUs matched, host_p50 6.5 ms + net_p50 6.4 ms ≈ capture→received p50 13.0 ms. Core suite + new 0xCF roundtrip/truncation test green; host+core+probe clippy clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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83460cd2c0 |
feat(clients): unified stats vocabulary across every client + Moonlight comparison docs
One stat model everywhere (design/stats-unification.md): four measurement points (capture/received/decoded/displayed), three stages that tile the interval exactly, and a HUD that shows the addition explicitly — end-to-end 14.2 ms p50 · 19.8 p95 · capture→on-glass = host+network 9.8 + decode 2.1 + display 2.3 replacing each client's ad-hoc mix of overlapping absolutes (the Apple HUD's three arrow lines that looked sequential but weren't), mean-vs-median decode times (Windows/Linux), missing same-host-clock flags (Windows/Linux), and three different names for the same capture→received measurement (probe's "reassembled", Apple/Android's "client", Windows/Linux's post-decode "lat"). Per client: Apple threads receivedNs through the VT decode via the frame refcon bit pattern so the decode stage exists at all (stage-1 fallback honestly degrades to a capture→received headline); Windows carries FrameTimes through the existing frame channel to the render thread and adds e2e p50/p95 post-Present; Linux stamps received at AU pop and rides decoded_ns on DecodedFrame to the paintable-set site; Android pairs receipt stamps with MediaCodec output buffers via the codec's pts round-trip (JNI stats array 14→16 doubles, indexes 0-13 unchanged). fps now uniformly counts received AUs; lost/(received+lost) per window, hidden at zero. docs-site gains "Understanding the Stats Overlay": what each line means, why the equation only approximately sums (percentiles), and a line-by-line Moonlight/Sunshine matrix — including that Moonlight has no end-to-end number and its "network latency" is an ENet control RTT, so punktfunk's headline must not be compared against any single Moonlight line. Verified here: linux client + probe + core check/clippy/fmt green, android native cargo-ndk arm64 check green. Pending: Windows CI + on-glass, swift test on the mac, on-device Android. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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495646b676 |
feat(client/android): Snapdragon latency tuning — ADPF pipeline hints, game mode, max-clock decode
Three levers to lower and steady decode latency on Snapdragon (Adreno) devices:
- ADPF (Adaptive Performance Framework): a new dlsym-resolved hint session
(native/src/adpf.rs; API-33+, resolved at runtime so there's no build-time
link dependency and libpunktfunk_android.so still loads on API 31/32) tells
the CPU governor the video pipeline runs a per-frame real-time workload, so it
keeps those threads on fast cores at high clocks. It now covers all three
latency-critical threads — the pf-decode feed/drain/present loop, the core
data-plane pump (UDP receive + FEC reassembly), and the audio thread — via a
new generic hot-thread registry on NativeClient (register_hot_thread /
hot_thread_ids; the pump self-registers). The session is built lazily on the
first presented frame, since ADPF createSession rejects a set containing any
not-yet-live tid.
- operating-rate -> Short.MAX ("as fast as possible"): pushes the Qualcomm
decoder to run each frame at max clocks instead of merely sustaining the
display rate at a power-saving clock that adds per-frame decode latency.
- appCategory="game": makes the app eligible for OEM Game Mode / Game Dashboard
performance profiles.
The core registry is cross-platform (gettid on Linux/Android, a no-op
elsewhere) — no Android-specific pollution of the shared core. Host workspace +
64 core tests green; Android arm64-v8a + x86_64 (platform 31) build + clippy
clean. On-device Snapdragon validation pending.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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6e41356919 |
feat(protocol,clients): codec preference negotiation + Linux client decodes per Welcome (Phase 2a)
Adds a client-selectable **preferred codec** and wires the core + ABI + probe + Linux client to
negotiate and decode it. (Windows/Apple/Android follow in 2b.)
**Core:**
- `Hello.preferred_codec` (a single CODEC_* bit, 0 = auto) — a soft hint appended after
`video_codecs`. `resolve_codec(client, host, preferred)` now honors the preference when the host
can also emit it, else falls back to precedence (HEVC > AV1 > H.264). Roundtrip + preference tests.
- `NativeClient::connect` takes `video_codecs` + `preferred_codec`; `NativeClient.codec` exposes the
resolved `Welcome.codec`.
- ABI: `punktfunk_connect_ex7` (adds the two codec params; `ex6` delegates to it advertising
HEVC-only) + `punktfunk_connection_codec` getter + `PUNKTFUNK_CODEC_{H264,HEVC,AV1}` constants
(drift-guarded against the wire values). Header regenerated.
**Host:** passes `hello.preferred_codec` into `resolve_codec`.
**probe:** `--codec h264|hevc|av1|auto` sets the preference (still advertises it can decode all
three); the dump extension already follows the resolved codec.
**Linux client:** advertises the codecs FFmpeg can actually decode (`decodable_codecs()`), threads
the user's `codec` setting as the preference, and builds the decoder — both the software and VAAPI
paths, plus the mid-session VAAPI→software demotion — from the negotiated `Welcome.codec` instead of
hardcoding HEVC. New "Video codec" dropdown in Preferences (Automatic/HEVC/H.264/AV1).
Live-validated on the dev box: probe `--codec hevc` against a software (H.264-only) host resolves to
H.264 (graceful soft-preference fallback), no failure. clippy + core (57) + host (133) tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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28e04e5e62 |
feat(protocol,host): negotiate video codec + add a GPU-less software (openh264) encode path
Phase 1 of codec negotiation, and the Linux software H.264 encode path it unblocks. **Codec negotiation (core `quic`):** - `Hello.video_codecs` (bitfield: CODEC_H264/HEVC/AV1) — the client advertises what it can decode; appended as a trailing byte (older client → 0 = HEVC-only, back-compat). - `Welcome.codec` — the single codec the host resolved and will emit; trailing byte (older host → HEVC). - `resolve_codec(client, host_capable)` picks the shared codec (precedence HEVC > AV1 > H.264) or `None` → the host refuses honestly rather than sending an undecodable stream. - Roundtrip + back-compat tests; cbindgen exports the CODEC_* constants. **Software encoder (host):** - The openh264 `OpenH264Encoder` (was Windows-only) is now built on Linux too — it's platform-agnostic (consumes CPU RGB `CapturedFrame`s, statically-bundled openh264). `openh264` moved to the shared linux+windows Cargo target. - `PUNKTFUNK_ENCODER=software` selects it: `open_video` gains a `software` branch (H.264 only), and `session_plan::resolve_encoder` / `capture::gpu_encode` resolve `EncoderBackend::Software` → `output_format().gpu = false`, so the portal capturer delivers CPU RGB. Explicit-only (auto never picks it — a box with a dead driver still has /dev/nvidiactl and would mis-resolve NVENC). **Host codec resolution (`punktfunk1`):** - The native path no longer hardcodes HEVC: it resolves the codec from the client's advertised set ∩ the host's capability (`Codec::host_wire_caps`: software→H.264, else HEVC), threads it through `SessionPlan.codec`, and opens the encoder + validates reconfigures at that codec. A software host + HEVC-only client is refused with a clear error. - 4:4:4 is gated on HEVC (it's HEVC-only). **Probe:** advertises H264|HEVC|AV1 and logs the resolved codec. Validated on the GPU-less dev box: negotiation is live end-to-end (probe advertises 0x07 → host resolves H.264 → Welcome reports it → plan = Software/H264), and the openh264 unit test (CPU RGB → AnnexB IDR) now runs on Linux. Full capture→encode still needs a GPU on this box — every compositor screencast path (KWin GL, gamescope VK_EXT_physical_device_drm, wlroots EGL) requires one; software render (llvmpipe/pixman) can't be captured — so this box exercises negotiation + encoder, not live capture. The software path unblocks GPU-less-*encode* boxes that still have a display GPU. Phase 2 (clients advertising real codecs + decoding per Welcome.codec) is a follow-up. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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78e74f6ceb |
docs: rework client/crate READMEs, add missing ones
Rework the client READMEs to be accurate and inviting to first-time
visitors, and fill in the gaps where crates and tools had none.
- Rewrite clients/{apple,android,decky} READMEs (features-first, trim
dense internal narrative; drop the stale "one session at a time" /
"renegotiation not implemented" section from the Apple README).
- Add READMEs for clients/{linux,windows,probe}, which had none.
- Add crate READMEs for punktfunk-host, punktfunk-core, pf-driver-proto.
- Add brief READMEs for tools/{loss-harness,latency-probe}.
- Fix packaging/README duplicate "Option B" heading (bootc -> Option C).
- Fix docs-site/README stale docs/ -> design/ reference.
- De-stale packaging/windows/drivers/pf-dualsense README (drop "M0 spike"
/ external-checkout framing; reflect in-tree workspace + shipped +
installer-bundled + multi-pad), keeping the driver-authoring lore.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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