Commit Graph
743 Commits
Author SHA1 Message Date
enricobuehler 0170da2a5f fix(client/apple): stop dropping rotation, and stop inventing it
ci / bun-nix (pull_request) Successful in 46s
ci / web (pull_request) Successful in 1m3s
ci / docs-site (pull_request) Successful in 1m38s
apple / swift (pull_request) Successful in 1m37s
apple / screenshots (pull_request) Skipped
windows-drivers / driver-build (pull_request) Successful in 1m42s
ci / rust-arm64 (pull_request) Successful in 2m19s
windows-drivers / probe-and-proto (pull_request) Successful in 33s
android / android (pull_request) Successful in 3m33s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m15s
ci / rust (pull_request) Successful in 4m50s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 2m9s
G13 — the three capture-fidelity findings from the gyro sweep, two fixed and one
argued.

**The 4 ms floor was a DROP, and it was shedding real rotation.** A sample arriving
3.9 ms after the last one was discarded outright. That is the wrong shape for this
signal: buttons and sticks are absolute state, so a dropped frame costs nothing — the
next one says everything it would have. Angular velocity is a RATE, and a consumer
integrates it into an angle, so a dropped sample is rotation that happened and can never
be recovered. GameController's delivery jitters around the pad's own ~250 Hz, so a floor
set AT that rate does not shed a rare extra sample; it sheds a steady fraction of every
turn. And the error is one-signed, so it accumulates — aim drifting short, which reads
as bad sensitivity rather than as a bug.

Nothing needed the ceiling. GC delivers at the sensor's rate rather than faster, the SDL
client has always forwarded every sample, and the host's idle watchdog is a 100 ms
timeout this cannot outpace. The throttle's two fields went with it: `lastMotionNs` was
left set-but-never-read once the guard was gone, and `motionIntervalNs` had no other
consumer. (Notes elsewhere say `flush` parks motion and reads it — that is PR #88's
branch, not this one. Checked rather than assumed.)

**An X-Box pad was streaming gyro it does not have.** Capture attached to any `GCMotion`,
and an X-Box controller exposes one that reports gravity and NOTHING else. So the client
sent a permanently-zero `rotationRate` to the host as authoritative gyro, under a
declaration saying this pad has one. That is worse than having no motion plane at all: a
game sees a controller being held perfectly still forever, and there is nothing to fall
back to and nothing to notice. Now gated on `hasRotationRate`, which is GameController's
own answer to the question we actually mean.

The settings badge had the same bug from the same cause — `hasMotion` was
`motion != nil`, so an X-Box pad got a gyroscope icon. It now reads `hasRotationRate`
too. One wrong predicate was driving both the UI promise and the wire behaviour, which is
why they were wrong together.

That also simplifies G8's "your gyro can't reach this session" notice, which had to test
`hasRotationRate` itself to avoid nagging about a gyro the pad never had. With the attach
gated on it, the notice is just the else-branch.

**Motion stays on the main queue, and this is the argument for why.** GameController's
`handlerQueue` is a property of the CONTROLLER, not of an element, so moving motion off
main moves buttons, sticks, the touchpad and the escape chord with it. This class is
`@MainActor` throughout — eight `assumeIsolated` sites, the slot table, the gesture
timers — so that is a rewrite of the isolation model rather than a queue assignment, and
it would put the tvOS escape chord (the only controller way out of a stream there) on a
background queue. That is a real risk for a speculative gain. The comment says so at the
call site, and names the measurement to make first if it ever does bite: the host's
per-pad motion inter-arrival histogram already reports exactly this and would say whether
the delay is client-side or on the wire.

Gate: macOS `swift build` + the full suite (215 tests, 5 skipped, 0 failures) and the
iOS-triple typecheck green. No test pins the throttle removal or the capability gate:
both are properties of live `GCMotion` delivery, which this module cannot fake — there is
no injectable seam, and inventing one to assert "we called sendMotion twice" would test
the mock. They are argued at the call sites instead, in the same spirit as the parts of
`DsCapture` that are not unit-testable in their module either. On-glass verification is
owed with the two already outstanding on that rig.
2026-08-07 19:12:02 +02:00
enricobuehler efb7f99129 fix(client/apple): motion arrived in the wrong frame — measured against a real pad
G16 step 1, and the second half of what 9e9bb9f4 started. That commit fixed the SIGN
of acceleration (Apple reports the gravity vector, pointing down; a pad reports proper
acceleration, pointing up). This fixes the FRAME, which is a separate defect and was
never going to show up as an inverted axis — it shows up as roll where the game reads
yaw.

The wire is a unit passthrough. `dualsense_proto::write_report` puts gyro[0..3] and
accel[0..3] straight into the virtual pad's report bytes 16.. and 22.., in order, with
no permutation — the same slots a real DualSense fills. So the frame the wire is
DEFINED in is the pad's own report frame, and forwarding GameController's x/y/z
unconverted was speaking a different language with the same vocabulary.

Both frames measured 2026-08-07 from ONE physical DualSense on one desk, read twice —
over raw HID and through GameController — so this is two readings of the same
controller in the same orientations rather than two documents:

  DualSense report frame: (Right, Up, Backward)   axis 0 pitch, 1 yaw, 2 roll
  GameController frame:   (Right, Forward, Up)

Right is already slot 0; Up is GC's z and moves to slot 1; slot 2 wants Backward, which
is GC's y negated. Hence (x, z, -y), applied to gyro AND acceleration because it is a
change of basis and both live in that basis.

Notable: the wire's documented naming was right all along — gyro[0]=pitch, [1]=yaw,
[2]=roll is exactly what the hardware does. And Android needs no remap at all: it
forwards the pad's own axis order un-remapped, which is correct. Its old reading was
purely the scale bug f6de620f fixed. Only Apple was converting nothing.

How the hardware frame was established, since a wrong frame here is invisible. Gravity
at rest put +0.997 g on axis 1. Yaw clockwise-from-above drove axis 1 negative (98% of
the rotation), pitch nose-down drove axis 0 negative (100%), roll right-side-down drove
axis 2 negative (95%) — plain right-hand rule, and (a0 x a1 = a2) confirms the triad is
right-handed. The accelerometer then corroborated the gyro's assignment independently:
under pitch-down axis 2 rose 0.160 -> +0.339 (nose down raises the back, so world-up
gains a Backward component) and under roll-right-down axis 0 went +0.021 -> -0.197,
while yaw left acceleration untouched. Two different physical quantities agreeing on
one triad.

Apple's frame took four attempts, and the failures are worth recording because each was
a different way to be confidently wrong:
  - peak |w| over a window containing BOTH the tip-down and the return stroke can record
    the return, with the opposite sign. Yaw (a continuous one-way spin) was unaffected;
    pitch and roll were exactly the two that disagreed with everything else.
  - reading `gravity + userAcceleration` when `hasGravityAndUserAcceleration` is FALSE
    yields a constant (0,0,1) in every orientation. It looks like data. The tell is that
    it never moves. The client's own else-branch on `m.acceleration` is the correct read
    and is what the instrument now mirrors.
  - `da/dt = -w x a` holds only for gravity, so testing it during vigorous waving — when
    `m.acceleration` carries inseparable linear acceleration — fits nothing.
The frame that survived all of that: static poses, three of them, three repetitions
each. Nose-down moved axis 1 by -0.635 (so axis 1 is Forward), right-side-down moved
axis 0 by -0.686 (so axis 0 is Right), flat put +0.99 on axis 2 (Up). That conclusion
holds whether or not the acceleration negation is right, because negating flips the
measured vector and the physical direction it represents together.

Confidence, stated honestly. The accelerometer half is solid: nine pose measurements,
and mapping the flat pose through gives (+0.005, +0.992, +0.192) against the hardware's
own (+0.021, +0.997, +0.160) — all three components, including the small tilt term that
is what distinguishes this mapping from the five other permutations that also put
gravity on slot 1. That the gyro shares the frame unmodified rests on a weaker
measurement: a gravity-dominated consistency test that preferred (+x,+y,+z) by 1.22x,
which is a margin, not a landslide. It is corroborated by the yaw reading (the one
rotation measured without the return-stroke ambiguity) agreeing with right-hand rule in
that frame, and by the peak-vs-return mechanism explaining the two that did not. A
device-side confirmation is still owed and is listed below.

The tests carry the measurements, not just the conclusion. Resting gravity is asserted
against BOTH readings of that pose; each rotation is asserted to reach the slot the wire
reads it from; and two properties guard the shape rather than the numbers — that the
conversion is an isometry (a basis change may not stretch anything) and that it
preserves handedness. That last one matters most: a permutation with the wrong number of
sign flips is a REFLECTION, which looks plausible axis by axis and inverts every
rotation. Mutation-checked: dropping only the negation fails 6 assertions across 4 of
the 5 cases, the handedness test among them.

Owed, and not claimed done: on-glass re-verification through a real iOS device, together
with the two already owed on that rig (the 9e9bb9f4 sign fix and the Android
calibration read) — one pass covers all three. G14's DualSense neutral acceleration is
now unblocked by this measurement (1 g on slot 1, not the z-up the notes assumed) but is
deliberately left to its own change; and that constant must NOT be propagated to
switch_proto, which is a different device whose frame nobody has measured.

Gate: macOS `swift build` + the full suite (215 tests, 5 skipped, 0 failures) with the
five new cases observed in the run's own output, and the iOS-triple typecheck green.
2026-08-07 18:41:54 +02:00
enricobuehler 7cab7ae6bc feat(client/android): say when a captured pad's gyro can't reach the session
G8's Android half, and the last of the three clients. Same failure as the other
two: a controller with a gyro, in a session whose virtual pad has no motion
plane, does nothing when tilted — silently, with no way from the couch to tell
that apart from a broken sensor. The fix is the Controller type setting, so the
notice names it.

Android read neither the requested nor the resolved backend, so this needed a
plumb. What it did NOT need was a third copy of the rule. `nativePadMotionReaches`
takes the kind a pad declared and answers off `pad_motion_reaches` in
punktfunk-core, where the argument and the tests already live. The rule is
subtler than it looks — the host builds each pad from its OWN declaration and
folds what it cannot build, so neither the declaration nor the session echo
answers it alone — and every way of getting it wrong is silent. A Kotlin
transcription would have been a third thing to keep in step with the host, which
is exactly how the SDL half got it wrong the first time.

Asked once per pad, at claim, in `openExternal` — where the pad's kind is already
being declared to the host — and the answer held for the pad's lifetime on the
`ExternalPad`. Not per sample: this runs at a DualSense's full report rate.

`hasGyro` gates only the NOTICE, and defaults to false. `DsCapture` passes true —
every pad it captures is a Sony one whose IMU is a headline feature, forwarded on
the rich plane. `Sc2Capture` keeps the default, because the Steam Controller 2's
motion rides inside the opaque passthrough report that `hidReport` carries, which
nothing here may second-guess: warning about motion for a pad that never calls
`motion()` would be a notice about a feature the player never lost. The
suppression itself is on `motion()` regardless, where it costs a dead pad nothing
and stops a live one paying to send samples the host will decode and discard.

The notice sits at the BOTTOM of the stream overlay, unlike the mic-chord
confirmation at the top. The two can coincide — a pad is claimed at roughly the
moment someone might be muting — and one landing on the other would cost the user
both. It holds 6 s rather than the mic chord's 1.6: that one confirms something
the user just did, this one explains something they did not, in a sentence they
have to read. Nulled at teardown beside `onExitArmed`/`onMicChord`, for the same
reason those are — a slot closing during release must not poke Compose state on
the way out.

Not covered by tests, and this is a limit of the module rather than a choice:
`GamepadRouter` needs Android plus a live JNI handle, there is no Robolectric
here, and the predicate it defers to is pure Rust that already has its table. So
the parts that carry the reasoning are argued in comments, as `DsCapture`'s
claim/teardown ordering already is. What IS mechanically verified is the piece
that a compiler cannot catch and a device would fail on: the JNI symbol
`Java_io_unom_punktfunk_kit_NativeBridge_nativePadMotionReaches` is present and
global in the built arm64-v8a `.so`, so the `external fun` resolves rather than
throwing `UnsatisfiedLinkError` at the first pad.

Gate: `:kit:compileDebugKotlin`, `:kit:testDebugUnitTest` (62 cases, 0 failed,
read out of the JUnit XML rather than inferred from a green build — unchanged
from this branch's previous count), `:app:compileDebugKotlin` and
`:app:testDebugUnitTest` (67 cases, 0 failed), with `:kit:cargoNdkRelease`
rebuilding the JNI crate clean across all three ABIs, plus `cargo fmt --check` on
it. On-glass verification is owed on the rig the earlier legs used, and is worth
doing as one pass with the two already owed there.
2026-08-07 17:02:04 +02:00
enricobuehler aaa58ad817 feat(client/apple): say when a pad's gyro can't reach the session, and stop powering it
G8's Apple half — the UI hint 77797a9e left owed, plus the suppression, which on
this client is worth more than it was on the SDL one.

The failure being fixed is entirely silent. A controller with a gyro, in a session
whose virtual pad has no motion plane, simply does nothing when tilted: nothing
in the app says so, and from the couch a session that resolved an X-Box backend
is indistinguishable from a broken sensor. The fix is the Controller type setting,
so the hint has to name it — a badge that only said "motion unavailable" would
leave the player exactly as stuck.

Asked per pad, off what the slot declared, via the predicate punktfunk-core now
carries. `GamepadCapture` is the one client where this is naturally per pad
already: `openSlot` computes `manager.declaredKind(for:)` and puts it in
`slot.pref`, so the question is answered where the pad is opened rather than on
every sample. `GamepadType.motionReaches(declared:asked:resolved:)` is static and
pure so it can be tested without a live session; the connection's instance method
fills in the two halves it owns, and `requestedGamepad` is stored beside
`resolvedGamepad` for the same reason it exists in the Rust client — the echo is
only this pad's answer when the pad declared what we asked for.

Where Apple differs from the SDL client, and better: it never powers the IMU. The
existing code already declined to activate sensors when forwarding was off,
reasoning that with nothing to forward there is no reason to make the pad stream
gyro over Bluetooth and burn its battery — `closeSlot` is careful to power them
back down for exactly that reason. A host that built this pad a backend without a
motion plane is the same situation, so it takes the same branch. No per-sample
check, no handler attached, and a DualSense in an X-Box-class session stops paying
for a sensor nobody reads.

The hint fires only for a pad that really has a gyro (`motion.hasRotationRate`).
A gravity-only GCMotion — what an X-Box controller exposes — would otherwise
produce a notice about a feature the player never had. That is a narrower
condition than the capture path itself uses, deliberately: making the capture
gate agree is G13's job and its own change.

The badge sits in the bottom-centre stack with the muted-mic badge and the
start-of-stream banner, at every stats tier and with the overlay off, because
this is not a statistic. Unlike the mic badge it is not a control: the setting is
not reachable mid-stream on every platform and applies from the next session
anyway. So it states the fact, names the setting, and leaves after the banner's
same 6 s. Every platform including tvOS — a DualSense on an Apple TV is an
ordinary way to play, and is exactly the pad this happens to. The model owns the
expiry rather than the view, so a second pad's hint replaces the first cleanly
instead of stacking, and ending the session cancels a pending clear rather than
carrying a stale hint into the next stream.

Non-vacuity proven by mutation, not assumed: collapsing the predicate to
`resolved.hasMotion` fails 4 assertions, including the mixed-pad row that is the
whole reason it is not a session-level check. The table mirrors the Rust one row
for row — a client that disagrees with the host here either kills a working gyro
or streams ~250 Hz into a void, and both are silent.

Gate: macOS `swift build` + the FULL suite (210 tests, 5 skipped, 0 failures) with
the two new cases observed in the run's own output, and the iOS-triple typecheck
green (`arm64-apple-ios17.0`, iOS slices + hand-assembled xcframework per the
memory recipe) — the badge and the overlay it joins are on every platform, so the
macOS build alone would not have covered them. tvOS remains unverifiable from
this Mac; the badge deliberately reuses the neighbouring banner's shape rather
than introducing anything tvOS-specific.
2026-08-07 16:55:03 +02:00
enricobuehler 8e8d30202c fix(client/android): a Sony pad's buttons no longer wait on its calibration
Supersedes the parse gate in 26b0819f. The off-thread read, the claim token, the
teardown ordering and its bounded wait all stand — only what happens in the gap
changes.

26b0819f held every report back until the calibration read came home, so a pad
that stalled on EP0 could feel dead for up to the link's 250 ms timeout: no
buttons, no sticks, nothing. Reports are now forwarded immediately and their
motion scaled by the nominal calibration until the real one lands.

That gap is exactly the behaviour that shipped before f6de620f — acceleration
~18% short, gyro unscaled — for about a millisecond. Nobody can feel that. A
controller that ignores a button press for a quarter of a second is not in the
same category, and it is the only one of the two a user would ever report.

It is also the safer of the two conservatisms available here. The rejected third
option, forwarding motion as zeroes until the real numbers arrive, would have the
host read a still pad as being in free fall — a lie about the physical world
rather than an imprecision about it. The nominal constants are merely a slightly
wrong scale.

The token is more load-bearing under this, not less. With a gate, an unpublished
calibration meant "parse nothing"; now it means "scale nominally", so begin()
clearing the previous pad's value is the whole reason a re-claim falls back to
the nominal constants instead of silently inheriting factory numbers belonging to
a different unit — which are, in general, further off than nominal. The fallback
therefore lives in the hand-off itself (MotionCalHandoff.effective) rather than
as an elvis at the call site: restoring the gate now means changing the type's
API, not deleting three characters in onReport.

The tests moved with the contract. They assert the nominal calibration is what is
in effect during the gap, rather than merely that the slot is empty — an empty
slot is now compatible with either behaviour, so asserting on it would have let
a regression pass. Added the case the change exists for: the same raw report,
parsed either side of publication, forwards identical buttons and sticks while
its gyro and acceleration convert differently. Mutation-checked three ways —
dropping the nominal fallback fails all five cases, dropping begin's clear fails
the inheritance case, dropping the token check fails three.

Gate: `:kit:compileDebugKotlin`, `:kit:testDebugUnitTest` and
`:app:compileDebugKotlin` green on a forced clean rerun, 62 cases across the
module, 0 failed, with the five hand-off cases read back out of the JUnit XML.
The on-glass re-verification f6de620f owes is still owed and unchanged.
2026-08-07 16:23:48 +02:00
enricobuehler 26b0819f5c fix(client/android): plugging in a Sony pad could hitch the interface
Supersedes the synchronous calibration read f6de620f shipped an hour ago. The
ordering it protected is kept; the blocking it cost is not.

f6de620f read the pad's calibration inline in DsCapture.startUsb, which runs on
the main thread — the stream's setup path, and the USB-permission broadcast. The
read is a blocking EP0 control transfer: a pad that is there answers in about a
millisecond, but a pad that is stalling takes the link's whole 250 ms write
timeout, and either way the interface was waiting on a controller. That is the
wrong thread for it.

It now runs on its own daemon thread, one per claim, named pf-ds-cal — the same
shape HidUsbLink already uses for its reader rather than a second style. A
pathological stall now delays the pad's motion by a moment instead of freezing
the UI.

What kept the ordering honest before was "assign the calibration before `model`",
since `model` is what lets the link thread into the parse. That reasoning stands,
so the gate simply moved: MotionCalHandoff holds the claim's calibration, starts
null, and onReport parses nothing until it lands. No report is ever scaled by the
last pad's numbers — those are per unit — nor by the nominal fallback the real
read is about to replace. Dropping the first millisecond of a capture costs
nothing: the reports carry absolute state, so the next one says everything the
dropped one would have.

The calibration is what got deferred, not `model`, and that is deliberate.
Keeping `model` synchronous keeps isActive, the teardown writes, the feedback
sinks and the active-changed true/false pairing meaning exactly what they meant
yesterday — and, more to the point, it makes a late completion structurally
unable to resurrect a dead capture. A straggler can only ever publish a
calibration, and nothing is parsed while `model` is null.

Teardown, which is where this sort of change actually bites. Both stop() and the
unplug path end the claim before they close anything: ending burns the token, so
a read that lands afterwards publishes nothing and says so in the log. They then
wait, bounded at 500 ms and normally already over, for the read to let go of the
connection they are about to close — closing a descriptor with a transfer in
flight pulls it out from under the kernel, the same rule the pad-audio borrow
follows. It cannot deadlock: the reading thread blocks on the EP0 transfer and on
the hand-off's own monitor, never on anything a teardown holds. If a pad has
stopped answering entirely the wait elapses and teardown proceeds regardless,
which is the same exposure the feedback writes already carry and better than an
interface that never comes back.

Tested where it is testable. MotionCalHandoff is the piece that carries the
hazard and it is pure, so it has its own test: nothing is visible until the read
lands, a read that outlived its claim publishes nothing, a re-claim never
inherits the previous pad's calibration, and a doubled end still refuses every
outstanding token. Mutation-checked both ways — deleting the token check fails 3
of them, deleting begin's clear fails the fourth.

Not covered: DsCapture's own claim/teardown ordering is not unit-testable in this
module — there is no Robolectric, and the class builds a main-Looper Handler and
needs a UsbManager — so it is argued in comments rather than pinned. The on-glass
re-verification f6de620f owes is unchanged and still owed.

Gate: `:kit:compileDebugKotlin`, `:kit:testDebugUnitTest` (61 cases across the
module, 0 failed) and `:app:compileDebugKotlin` green, with the four new cases
confirmed present in the JUnit XML rather than assumed from a green build.
2026-08-07 16:10:22 +02:00
enricobuehler f6de620f34 fix(client/android): a captured Sony pad's gyro turned the wrong amount
G14/G16 leg 3. This supersedes the nominal constant 0e40b374 shipped, which was
always labelled a stopgap.

Measured on glass 2026-08-07: a DualSense over USB into an Android phone,
streaming to a Linux host, flat and face up, arrived as |accel| = 0.811 g where
1.000 was owed. The parse forwarded the pad's raw i16s verbatim, and raw device
units are not wire units. 0e40b374 rescaled acceleration by the nominal
10000/8192 and deliberately left gyro alone, because a constant provably cannot
fix gyro: the same still average showed this unit's accel calibration is
near-identity (~1% off) while its gyro's emphatically is not — a near-identity
gyro calibration would imply 1024 LSB per deg/s, i.e. ±32 deg/s full scale, which
no controller has. That scale is per unit, and the only thing that knows it is
the pad.

So the client now asks. HidUsbLink grows a GET_REPORT path — EP0, the exact
mirror of the SET_REPORT it already had — and DsCapture reads the pad's IMU
calibration feature report ONCE, while claiming it: 0x05 / 41 B on a DualSense or
Edge, 0x02 / 37 B on a USB DualShock 4. DsDevice.MotionCal then applies
hid-playstation's own arithmetic per axis, which is the same math the host's
contract test (crates/pf-inject/tests/motion_contract.rs, SonyImuCalibration)
reads from the other end: gyro raw × speed_2x × 20 / (|plus−bias| + |minus−bias|),
accel (raw − (plus − range/2)) × 20000 / range. Long arithmetic, because the gyro
multiplier overflows an Int, and clamped, because both are >1 multipliers and a
full-scale flick would otherwise wrap the i16 into a motion in the opposite
direction. Reading the blob also removes acceleration's residual ~1% factory bias
that the nominal constant left behind.

Once at claim and never per report. EP0 is independent of the interrupt endpoints
so the read is safe alongside the reader thread, but a blocking control transfer
in the report path would wreck capture latency, and the calibration is fixed for
the life of the connection anyway. The capture logs the derived resolutions, which
is the discriminator for whether a blob was read at all: a real pad declares ≈16
LSB per deg/s, the fallback reads back as exactly 20.

A pad that refuses, answers short, or declares zeroes (a clone, a broken unit)
keeps today's behaviour per axis — nominal accel, gyro straight through. Nothing
here ever zeroes motion: slightly mis-scaled beats silent.

Not covered. The axis frame is still untouched: this leg puts gravity on Y where
the Apple leg put it on Z, so at least one client's frame is wrong, and settling it
needs the bare-metal Linux reference reading G16 step 1 calls for. Rescaling is
frame-independent, so it stands however that resolves — remapping is not, so it
stays out. Bluetooth's grouped plus/minus layout is not implemented either: this
path is USB-only by construction (Android exposes no raw path to a Classic pad),
and a half-used generalisation would be a latent bug rather than a feature.

Gate: `:kit:compileDebugKotlin` + `:kit:testDebugUnitTest` green, 16 DsDeviceTest
cases run 0 failed, and the five new ones were confirmed present in the JUnit XML
rather than merely compiled. Non-vacuity checked by mutation — perturbing the gyro
conversion fails 6 tests, including all four new ones that assert a number.

On-glass re-verification owed, on the rig that measured the defect (DualSense →
USB → phone → 192.168.1.21): at rest |a| = 1.00 g exactly via ~/gyroscope.py, and
a nominal 90 deg yaw integrating to ~90 deg via ~/integrate.py — the same 90 deg
that read ~62.7 deg before this change.
2026-08-07 15:47:33 +02:00
enricobuehler 0e40b374e7 fix(client/android): DualSense acceleration arrived ~18% short
G16 leg 2. A DualSense over USB to an Android phone, streaming to a Linux host,
flat and face up: |accel| = 0.811 g where 1.000 is owed. Magnitude is
frame-invariant, so this is unambiguous regardless of the separate axis question
below, and it came from a 27-second static average — no sampling error in it.

`DsDevice` said so plainly: "Gyro/accel stay in raw device units". It read the
i16s out of the pad's report and forwarded them verbatim. But raw device units
are not wire units — the wire is fixed at 10000 LSB/g and the pads' native
resolution is the 8192 that hid-playstation calls DS_ACC_RES_PER_G. 8192/10000 =
0.819 predicted against 0.811 measured. Acceleration is now rescaled on both the
DualSense and DualShock 4 parse paths, clamped because the multiplier is >1 and
a real near-full-scale slam would otherwise wrap the i16 into an impossible
acceleration in the opposite direction.

Two things deliberately NOT done.

Gyro is left alone. It is almost certainly low by the same mechanism, but it
cannot be corrected with a nominal constant the way acceleration can: the still
average shows this pad's accel calibration is near-identity (~1% off), while the
gyro's emphatically is not — a near-identity gyro calibration would imply
1024 LSB per deg/s, i.e. ±32 deg/s full scale, which no controller has. Fixing
gyro means reading the pad's calibration feature report and applying its own
numbers, which also removes acceleration's residual 1% bias. `HidUsbLink` can
SET_REPORT but has no GET_REPORT path yet, so that is a real change rather than
a constant, and it is owed.

I tried to pin the gyro factor by integrating the on-glass rotations instead: a
nominal 90 deg yaw integrated to ~88.5 deg through the Apple client (correct)
and ~62.7 deg through Android. Directionally consistent, but the readout samples
at 5 Hz and a ~1 s rotation is badly undersampled, so that ratio is not a
constant anyone should ship. Recorded, not used.

The axis frame is also left alone. This leg puts gravity on Y where the Apple
leg put it on Z, so at least one client's frame is wrong — but Android forwards
the pad's own axis order un-remapped, which makes its reading evidence about the
hardware rather than about us, and resolving it needs the bare-metal reference
reading G16 step 1 calls for. Every bare-metal Linux box was unreachable
(Deck down, HTPC down, .25 is another KVM guest). Rescaling does not touch axis
order, so this fix stands however that resolves.

Gate: `:kit:compileDebugKotlin` and `:kit:testDebugUnitTest` green, JNI libs
built clean at the API-28 floor across 3 ABIs. On-glass re-verification owed:
re-run the at-rest reading and expect 0.99-1.00 g.
2026-08-07 15:23:10 +02:00
enricobuehler 9e9bb9f466 fix(client/apple): acceleration was upside down — measured on glass
G16, first result. A DualSense paired to an iPhone, streaming to a Linux host,
lying flat and face up: hid-playstation decoded z = −0.99 g where a DualSense
owes +1.00. Vector magnitude was 1.006 g, so the scale was already correct —
this is purely direction, and it was wrong for every accelerometer sample the
Apple client has ever sent.

The cause is a convention mismatch, not a sign typo. Apple reports acceleration
as the gravity VECTOR, which points down: a device face-up on a table reads
z = −1. An accelerometer physically measures proper acceleration, and at rest
that is the +1 g normal force pushing UP — which is what a DualSense's report,
and therefore our wire, carries. The two are exact negatives. Both branches were
affected, because `m.acceleration` follows the same Apple convention as the
gravity/userAcceleration split, so reading the "raw vector" was not an escape
from it.

`rotationRate` is a true angular rate and needs no flip. The same session
confirmed that independently: rotating the pad clockwise seen from above
produced a negative yaw, which is correct under the right-hand rule about an
up-pointing Z. That asymmetry — accel wrong, gyro right — is itself evidence for
this diagnosis rather than a blanket frame error, and it is why the fix is three
negations at one site instead of a remap.

The sweep predicted this ("Apple accel plausibly INVERTED — CoreMotion gravity
-1 g vs DS +1 g up at rest") but could not confirm it without hardware. It is
now measured, and the mechanism is confirmed in the code rather than inferred
from the number.

Method, for whoever repeats it: the readout is python-evdev on the host reading
the virtual pad's own motion node, dividing by the axis `resolution` the kernel
publishes, so it prints deg/s and g. That is downstream of the calibration blob
— the same layer a game reads — which is what makes a sign error visible to a
human at all.

Two things this does NOT establish. The host was a KVM guest, so the DualSense
could not be attached natively for a side-by-side reference reading; the test
stands on the DualSense convention being a fixed property of the hardware, which
is decisive for the at-rest sign but weaker for the gyro axis ORDER. And the fix
itself is unverified on glass: confirming it needs a rebuilt client on the
device, so someone should re-run the same at-rest reading and see +1.00.

Gate: `swiftc -parse` clean. A full typecheck needs the gitignored
PunktfunkCore.xcframework assembled first and has not been run.
2026-08-07 14:56:27 +02:00
enricobuehler 4834c2ee51 fix(host/pads): DualShock 4 gyro ran 40× fast, and no pad ever stopped turning
Phase 1 of the gyro program (design/gyro-program.md, G1-G5) — the five
correctness fixes under it. Gyro aim integrates angular velocity over time, so
each of these is not a cosmetic wrongness: a wrong scale is every rotation being
the wrong size, a wrong clock is every rotation being integrated against a
fictional dt, and a stale sample is rotation that never happened.

G1 — the DualShock 4 calibration blob. A Sony pad does not assume a motion
scale, it reads one out of a fixed calibration feature report. Ours declared
0.5 LSB per °/s and 8192 LSB/g while the wire delivers 20 and 10000, so every
DS4-type session decoded gyro 40× too fast and acceleration 1.22× hot — since
the backend shipped. The blob now states the wire's own units (the DualSense
blob's numbers, deliberately: both pads consume the identical wire sample). Its
interleaved per-axis order is NOT a bug and stays: the virtual pad declares
BUS_USB, where interleaved is the correct layout; grouped is Bluetooth's.

The same blob lives a second time in the UMDF driver, which is a separate WDK
workspace that cannot depend on pf-inject — one wrong table in two files, where
fixing one reads as fixing it. Both are fixed, and the DS4 feature reports now
live in dualshock4_proto beside the DualSense's rather than in the Linux
backend, so there is one canonical copy to point at.

Field hosts keep the old blob until they update the host package.

G2 — the gate that would have caught it. Nothing pinned any backend's
declaration against the wire, so tests/motion_contract.rs now applies the
CONSUMER's arithmetic (the kernel's, and SDL's, which differ) to each backend
and asserts the result lands back on the wire constants — for the DualSense and
DS4 blobs, and for the Deck and Switch Pro rescales. It also parses the driver's
Rust source and re-derives the units from THAT, so the two copies cannot drift.
Verified non-vacuous both ways: re-introducing the old blob fails with "declares
a fractional 32/64 LSB per °/s", and reverting only the driver's copy fails with
"the UMDF driver's DS4_FEATURE_CALIBRATION has drifted from pf-inject's".

The wire units themselves move to punktfunk_core::input::gamepad, referenced by
the client's capture scale, the Deck/Switch rescales, and the probe — whose
at-rest vector said 16384 (a driver's number, not the wire's) and now says 1 g.

G3 — real sensor clocks. The DualSense advanced its sensor timestamp by +1 raw
unit per report (0.33 µs — a frozen clock) and the DS4 by a flat +188 (~1 ms)
regardless of the real 4-8 ms cadence. Anything integrating rate × dt off that
field got nonsense. All four backends now stamp elapsed monotonic time in their
own units via a shared SensorClock, anchored to the pad's first report so an
irregular publish loop cannot make it drift, and truncated to the field width —
which reproduces the wrap real hardware does.

G4 — motion is level-triggered and had no watchdog. merge_frame preserves the
last sample and the heartbeat re-emits it, so a feed that stops leaves the pad
rotating forever — and with G3's honest clock, at a dt that keeps growing.
Rumble and the pen plane each have an idle timeout; motion now has one too, at
100 ms. Angular velocity only: acceleration is kept, because gravity is
legitimately persistent and blanking it reads as free-fall. The SDL client
parks its gyro at zero when a slot closes, which is the case we can flush
rather than wait out. (The Apple half of this rides in PR #88.)

G5 — a pad returning inside the 300 ms replug grace keeps the same device and
skips the create path, so a different controller inherits the previous one's
touch contact and rotation — and a pad with no gyro never sends a sample to
correct it. sweep() now reports re-claims separately from drops, and the manager
clears the rich plane on one. Rich fields only: rumble and hidout dedup
deliberately survive a removal.

Gates (Linux, CI image): fmt, build, clippy --all-targets -D warnings over
pf-inject/punktfunk-core/punktfunk-probe/pf-client-core, and the test suites —
110 pf-inject unit + 6 contract + 29 pf-client-core gamepad, all green.
Not yet verified on glass; the on-glass sign/scale session is G16.
2026-08-07 12:47:26 +02:00
enricobuehler bbbcf321e5 Merge origin/main into worktree-native-decode-m0
ci / web (pull_request) Successful in 1m19s
apple / swift (pull_request) Successful in 1m32s
ci / docs-site (pull_request) Successful in 1m23s
apple / screenshots (pull_request) Skipped
ci / bun-nix (pull_request) Successful in 25s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m8s
android / android (pull_request) Successful in 3m31s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 3m23s
ci / rust-arm64 (pull_request) Successful in 5m36s
nix / flake (pull_request) Failing after 11m59s
ci / rust (pull_request) Successful in 14m27s
main moved 93 commits while this branch ran. Two conflicts, both where main's new
work sat next to M10's excision:

packaging/flatpak/io.unom.Punktfunk.yml — main added the vendored gamescope WSI
layer (the only route to HDR on a Deck) and, before it, a vulkan-headers module.
Took both: this branch predates them and deletes neither. But the headers module's
stated consumer was pf-ffvk's bindgen over FFmpeg's hwcontext_vulkan.h, and M10
deleted pf-ffvk — so it now reads as dead weight to the next person. It is not:
the WSI layer IS a Vulkan layer, compiles against those headers, and builds after
it, so module order is the dependency. Rewrote the rationale to say so, including
why dropping it would be expensive to discover — flatpak.yml has no pull_request:
trigger, so a manifest break reaches main invisibly and a tag then ships no Linux
flatpak. Also recorded that the native decoder needs nothing from there: pf-vkdecode
reaches Vulkan through ash, which is pure Rust bindings, no bindgen, no C headers.

crates/pf-console-ui/src/screens/settings.rs — main restructured the gamepad
settings into TABS, which removed the per-row section headers; this branch had left
Some("Video") untouched from the merge base and added the pre-M10 decoder migration
next to it. Git could not tell those apart. Took main's structure (no header, its
deliberate change) with this branch's migration layered on: a stored `vulkan`,
`vaapi` or `d3d11va` names no preset in the tabbed list and would render as "—",
then silently rewrite the user's preference on the next save.

Gates on the merged tree, Linux container: fmt clean; cargo check --workspace
--all-targets clean; clippy --workspace --all-targets -D warnings clean; tests
green across pf-vkdecode (187), pf-client-core (163), pf-console-ui (58) and
punktfunk-host (447 of 448 — the one failure is the pre-existing
gamestream::stream::tests::sender_delivers_batches, a UDP-loopback EINTR under
qemu that fails identically on a pristine HEAD).
2026-08-07 10:50:32 +02:00
enricobuehler b5205fef52 Merge pull request 'fix(client/apple): audio stops crackling on lossy, bunching Wi-Fi' (#82) from worktree-audio-wifi-distortion into main
ci / rust-arm64 (push) Failing after 13s
arch / build-publish (push) Failing after 22s
ci / bun-nix (push) Successful in 21s
apple / swift (push) Successful in 1m32s
ci / web (push) Successful in 1m26s
ci / docs-site (push) Successful in 1m27s
deb / build-publish-host (push) Failing after 1m26s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Failing after 1m2s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Failing after 12s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Failing after 14s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Failing after 9s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Failing after 9s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Failing after 8s
docker / builders-arm64cross (push) Skipped
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 1m7s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 1m28s
deb / build-publish (push) Successful in 4m33s
android / android (push) Successful in 5m53s
docker / deploy-docs (push) Successful in 37s
deb / build-publish-client-arm64 (push) Successful in 4m31s
ci / rust (push) Successful in 6m51s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Failing after 4m39s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Failing after 5m47s
flatpak / build-publish (push) Failing after 4m28s
windows-host / package (push) Failing after 6m36s
windows-host / canary-manifest (push) Skipped
windows-host / winget-source (push) Skipped
release / apple (push) Successful in 11m44s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 3m24s
apple / screenshots (push) Successful in 6m5s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 3m15s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m57s
windows / build (aarch64-pc-windows-msvc) (push) Failing after 12m58s
Reviewed-on: #82
2026-08-07 07:37:19 +00:00
enricobuehler 64c92da356 fix(client/apple): the jitter ring deepens on the sessions that actually starve
The shared JitterPolicy grew an adaptive target floor — clustered genuine
underruns raise the live target a step at a time up to max_target_ms, a long
quiet spell relaxes it back — and the three Rust rings all run it via
note_read. The Apple ring is the one hand-written mirror, and it mirrored the
shed half but not the growth half: its target was pinned at the 20 ms base
forever. On Wi-Fi that bunches arrivals (power-save is the classic; the field
MacBook report is the symptom), 20 ms is regularly shorter than one delivery
stall, so the ring re-primed through every stall for the whole session —
crackle that never got better, on exactly the client where a Moonlight with a
deeper buffer sounds fine on the same host and network.

The ring now carries the full mirror of note_read: 3 underruns inside a 5 s
window grow the target 10 ms (capped at COREAUDIO's 70), 30 s of quiet gives a
step back, and the write-side hard trim follows the grown target (including
the Rust policy's target+quantum guard, which the mirror also lacked). New
tests pin the mirror to the Rust suite's expectations — growth, relax, the
cap — plus the field scenario end to end: bunched 60 ms deliveries with every
fourth burst 30 ms late converge to a silence-free tail instead of crackling
forever.
2026-08-07 09:23:29 +02:00
enricobuehler 5c05246098 feat: M10 — FFmpeg is gone from the client
cargo tree -p punktfunk-client-session finds no ffmpeg. The host still does,
which is the whole point: pf-encode keeps libavcodec unconditionally and no
host workflow, packaging script or licence file was touched.

Deleted: crates/pf-ffvk, video_vulkan.rs, video_vaapi.rs, video_libav.rs, the
libavcodec half of video_d3d11.rs, the av_log machinery, ffmpeg::codec::Id as
the decoder's vocabulary (the quic CODEC_* wire constants now serve, which is
why the evidence table was keyed on them), DecodedImage::VkFrame and ::Dmabuf,
the presenter's AVVkFrame lane, and the ffmpeg-fallback feature with
everything behind it. DrmFrameGuard collapses from an enum to a newtype, which
removes an unsafe impl Send. Roughly 25,000 lines.

Then the CI, packaging, licensing and docs work the plan's §6 lists: the
Windows workflows lose FFMPEG_DIR, PF_FFVK_VULKAN_INCLUDE and their PATH
prepend; the MSIX loses its DLL wildcard; the client .deb stops emitting libav
sonames on its own because depends come from dpkg-shlibdeps; arch, flatpak and
nix drop the dependency; and the README's "FFmpeg 7 or 8" contract narrows to
the host.

Three defects reached users' machines in the first cut, and none was in the
deletion itself.

All three desktop Settings UIs offer vulkan, vaapi and d3d11va as stored
decoder values, so those strings sit in shipped settings files today. Refusing
them by name — which is the correct rule for a stale pin — would have bricked
every upgraded client whose owner ever touched that dropdown. They now migrate
onto the native rung for the same hardware family, at decoder construction AND
at each dialog's lookup, because a legacy value that matches no preset
displays as "Automatic" and silently rewrites the user's preference on the
next save.

M9's evidence filter was deleted on the argument that with no libavcodec twin
below, barring an unproven rung removes hardware decode rather than moving
down one rung. That is true on Windows and false on Linux for Intel and every
unknown vendor id, where prefer_vulkan_first is false and the order is
native-vaapi → native-vk: a rung that has decoded nothing anywhere sitting
above one that is 250/250 on three drivers. Every Intel Linux desktop would
have moved from libavcodec VAAPI, shipping for years, onto pf-vaadec by
default — and a rung that constructs and then produces wrong pixels leaves
only by the error-streak demotion, which this codebase already documents as
not tripping on the B580's strobing. The filter is restored as a narrow, pure,
testable rule: an unproven rung yields to a proven one, and to nothing else.
Windows deliberately passes no rung below, because that vendor family is the
one with a measured wrong-pixel report against Vulkan decode, and trading no
evidence for evidence of corruption is the wrong direction.

And the notices still said FFmpeg was bundled. The root file is what both
desktop clients include_str! and what the MSIX ships, three lines under the
new card saying no FFmpeg is bundled; Apple's Acknowledgements said it too, on
iOS, tvOS and macOS. The generator now emits four per-client files scoped by
transitive closure — 0 FFmpeg mentions in each, verified — while the root file
keeps it for the host. That also ends the standing false attribution of
ffmpeg-next, GTK4, windows-rs and the NVENC SDK to an iPhone.

Windows has no reachable box, so it was compiled instead: a cross clippy at
-D warnings on x86_64 and aarch64-pc-windows-msvc with the C toolchain stubbed
so build scripts run without linking. That gate immediately caught an
include_str! path one directory too deep, which nothing else could have.

Gates: container clippy -D warnings, 160 tests, workspace check, both Windows
targets clean, client ffmpeg count 0 and host 2. The four decode crates are
untouched, so the hardware rungs' 250/250 stands.

⚠ Owed and unrun: no GPU has executed any of this milestone. M8's on-glass
software check, M7's D3D11 and VAAPI AV1 hardware legs, and M9's field bake
all still want hardware, and the bake window and criteria remain the user's.
2026-08-07 08:58:47 +02:00
enricobuehler 38554c1c6e feat(client): M9's code half — native first, FFmpeg behind an off-by-default feature
`ffmpeg-fallback` on pf-client-core, default off on the crate. With it off the
libavcodec rungs are not compiled, pf-ffvk leaves the dependency graph, and no
ladder or demotion arm names them; with it on each sits exactly where it sits
today, directly below its native twin. That is the switch which makes M10 a
deletion rather than a redesign.

The bake window and the regression criteria are the user's, per the plan, and
nothing here claims the M9 gate is met.

The hard part was not the feature, it was honesty. Two of the four native
rungs have never decoded a frame on any hardware — native VAAPI at all, and
native D3D11VA's AV1 leg — and making those the default would assert evidence
that does not exist. So admission is per rung and per codec: a pair with
hardware evidence joins `auto` always; a pair without it joins only when
nothing proven is left below it (a build with no FFmpeg twin, where the
alternative is not a proven rung but the CPU) or when the user asks with
PUNKTFUNK_NATIVE_FIRST=1. Pins bypass it, so a lab run can still reach any
rung.

The shipping default therefore changes in exactly three ways, all
evidence-backed: AV1 `auto` takes native Vulkan (250/250 bit-identical on an
RTX 5070 Ti), Windows H.264/H.265 `auto` takes native D3D11VA above its FFmpeg
twin (parity on two GPUs plus a 30-minute soak), and a failing Vulkan rung on
Windows demotes to native D3D11VA first. Everything unproven is byte-for-byte
as it was.

The evidence state is written where it cannot rot: a table in video.rs's
module docs, the same facts in code as `native_evidence()`, a test asserting
them in both feature states, and a per-session log line carrying the rung, the
codec, whether hardware has verified that pair and the evidence string — at
WARN when it has not. A support engineer reading a log can now tell proven
from assumed without asking anyone.

Termination needed a new guarantee. With the FFmpeg twins gone, two native
rungs in opposite per-vendor orders could hand a session back and forth
forever, so a rung once entered is never re-entered and the walk is monotone
to software. The never-delivered fall-through still works: with the feature on
it is unchanged, and with it off it is redundant, because the next candidate
already IS the rung below.

⚠ ffmpeg-next remains a hard dependency of pf-client-core, deliberately. What
is left off-feature is three type-level residues — the codec-id vocabulary,
the AVVkFrame guard that is pf-presenter's public import, and a pixel-format
in one signature — every one of them an M10 §6 line item. Deleting them here
would mean deleting the presenter's FFmpeg lane, 55 call sites, in a milestone
whose gates cannot run a GPU. No libavcodec decoder is opened in a default
build.

⚠ video_d3d11.rs was gated item by item rather than wholesale, and nothing in
this tree compiles it — it needs a Windows check before anyone trusts it.

Gates: both feature states, container clippy -D warnings and 158/159 tests,
workspace check. The four decode crates are untouched, so the hardware rungs'
250/250 stands.
2026-08-07 07:00:29 +02:00
enricobuehler d5e23146c0 feat(client): M8 — the software rung is openh264 and rav1d, and swscale is gone
The ladder's last rung no longer runs FFmpeg. H.264 decodes through openh264,
AV1 through rav1d, and HEVC is refused outright: no permissively licensed
software HEVC decoder exists, so an HEVC session that exhausts its hardware
rungs now tears down and re-dials advertising HEVC-less caps, and the host
picks H.264. The plan calls that a first-class path; it is one.

swscale is deleted, and with it the BT.601 default that its correction code
existed to undo. Colour on the H.264 lane now comes from the same
pf-bitstream planner every hardware rung submits from — openh264 reports no
VUI at all — and AV1's comes per-picture from the sequence header. One colour
source, one CSC: the old default is unrepresentable rather than merely fixed.
Frames reach the presenter as three tightly-packed planes through the planar
CSC pass, which had to be un-gated from the pyrowave feature and its device
probe, since the last rung must exist on devices that failed that probe.

rav1d rather than the dav1d crate, deliberately and against the plan's
literal wording: dav1d-sys is system-deps-only, so it would add a system
library and a .pc file to every client package — in the milestone family
whose excision checklist exists to delete exactly that. rav1d is the same
decoder, same licence, statically linked. The cost is honest: no-asm builds
on both decoders, and software throughput is still unmeasured.

The colour test is the milestone's exit criterion, so it is built to fail.
Three fixtures, and a mutation check: hardcoding the swscale default turns the
red bar to [255,24,0], and swapping Cb/Cr turns red to blue — a silent error
no metadata assertion could catch. Review then disproved the range half of it
numerically: with eight saturated bars, decoding the full-range fixture with
the wrong range gives max error ZERO, because a mismatch only pushes values
outside [0,1] where the shader clamps. A mid-tone was added; the wrong range
now costs 11, well past the tolerance. The exit criterion I set was
satisfiable by a test that proved nothing.

Two blocking defects, both emergent rather than local.

Software AV1 on a 10-bit stream never reached its typed refusal: rav1d is
built 8-bit-only and returns ENOPROTOOPT, which the send loop turned into a
generic error, so the pump's typed downcast missed and every AU failed
identically — a permanent freeze on precisely the shipping case, since AV1 is
advertised only where hardware AV1 exists and hardware AV1 plus HDR is Main
10. The shape is now read from the sequence header before any byte reaches
the decoder, exactly as the H.264 leg reads the active SPS.

And the new Reconnecting phase was the first state that is not streaming, not
connecting, and still holding a live stream — which opened all three guards
that had made a second launch impossible. Pressing A assigned over `stream`
where every other site shuts down first, and StreamState has no Drop, so the
old pump was detached: a second live session still submitting to a Vulkan
device that gets destroyed underneath it. Nothing about the reconnect was
wrong in isolation; the defect lived between a new state and three guards
nobody re-examined. Start is now defensive and the retry raises the
connecting modal, so the UI matches the state and B can cancel.

Also closed: retry_caps was computed, tested and never applied, so a shape
refusal could end a session reporting no codec available while a working
retry existed; the retry inherited force_software sticky-true, landing an
HEVC→H.264 fallback on software H.264 with working hardware H.264; it
re-dialled with a stale mode; the CPU present arm had no survivable-failure
handling where the pyrowave arm — same pass — has it; HEVC is no longer
advertised when the decoder is pinned to software; and the software rung now
feeds the recovery-point SEI it already had in hand to the re-anchor gate.

⚠ Two host-side gaps found while tracing, neither in scope here: Hello::launch
is NOT idempotent (gog:/custom: targets spawn a second copy on a retry; the
field is kept verbatim because dropping it orphans the gamescope display whose
reuse key includes the command), and a reconnected session can never adopt a
game predating its own launch stamp, so it has no game-exit detection.

⚠ OWED: the on-glass software run. ~200 lines of new Vulkan on a path that
only runs because the GPU already failed, and no driver has seen it. The
review's minimum check is sync validation enabled, a non-multiple-of-16 mode,
a mid-session resize and demotion, and both colour matrices.

Gates: container clippy -D warnings over four crates, 236 tests, workspace
check. pf-vkdecode and pf-bitstream are byte-for-byte untouched, so the
hardware rungs' 250/250 stands.
2026-08-07 06:18:23 +02:00
enricobuehler e6bcac8770 chore(license): name the copyright holder "unom - Enrico Bühler"
apple / swift (pull_request) Successful in 1m34s
apple / screenshots (pull_request) Skipped
ci / web (pull_request) Successful in 1m6s
ci / rust-arm64 (pull_request) Successful in 1m31s
ci / bun-nix (pull_request) Successful in 21s
ci / docs-site (pull_request) Successful in 1m23s
android / android (pull_request) Successful in 3m58s
ci / rust (pull_request) Successful in 8m28s
nix / flake (pull_request) Successful in 13m20s
windows-drivers / probe-and-proto (pull_request) Successful in 2m56s
windows-drivers / driver-build (pull_request) Successful in 10m19s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 18m19s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 24m1s
"unom" alone is not the legal entity name. Updated the copyright line in
all nine first-party license files -- the root MIT/Apache pair and the
hand-maintained copies under clients/apple, clients/decky,
packaging/windows/drivers and packaging/windows/pf-vkhdr-layer (there is
no script that syncs these, so each is edited directly).

The Linux and Windows clients' About screens pick this up automatically:
both `include_str!` the root LICENSE-MIT / LICENSE-APACHE at compile time.

Deliberately untouched:
- Third-party license texts (Geist OFL, FFmpeg, VB-CABLE, the vendored
  pyrowave/Granite tree, KDE protocol XMLs, the os-icon licenses) -- those
  are other parties' copyrights.
- Publisher/author/maintainer metadata, which is identity rather than
  license text and is reported separately for a decision.
2026-08-06 23:16:16 +02:00
enricobuehler b0ec759fad fix(brand): capitalize "Punktfunk" in user-facing text
The docs site's page title read "punktfunk docs". Fixed that and swept the
rest of the tree for the same defect, capitalizing the brand wherever it is
shown to a human and leaving it lowercase where it is a technical identifier
(CLI/package names, `punktfunk://` scheme, PnP enumerator, TLS SNI, logcat
tag, config paths, CMS tenant id).

User-visible fixes:

- docs-site: page title -> "Punktfunk Docs"; API reference title, meta
  description and the branded bar's aria-label; the BrandMark/Wordmark SVG
  accessible names (the web console already had these capitalized -- the
  docs site had drifted from it).
- Android: six strings of live UI copy -- the local-network permission
  dialog (x2), the connect-screen error banner, and the no-controller
  explainer.
- Apple: the "No Hosts" empty-state text and the fallback display name for
  a host that advertises no instance name.
- Windows client: the `--discover` progress line.
- KWin fake-input: the application name passed to `authenticate()` (the
  grant is cached per-exe, so the string is display-only).
- THIRD-PARTY-NOTICES: fixed in both generators (about.hbs and
  gen-third-party-notices.py) and applied to the three checked-in outputs
  so they match what a regeneration now produces.

Every changed line differs from the original only by letter case, so line
lengths are unchanged and no formatter width rule is affected.
`cargo fmt --all --check` passes.
2026-08-06 23:10:25 +02:00
enricobuehler f33e442b43 feat(client/android): copy a host's punktfunk:// link
ci / bun-nix (pull_request) Successful in 25s
ci / web (pull_request) Successful in 1m8s
ci / docs-site (pull_request) Successful in 1m16s
ci / rust-arm64 (pull_request) Successful in 1m41s
android / android (pull_request) Successful in 3m22s
ci / rust (pull_request) Failing after 7m33s
Android was the one app that could open a punktfunk:// link but never hand
one out, so every Android link had to be typed by hand — and the host's
stable record id, which is the part that keeps a link working after the box
changes address, isn't shown anywhere in the UI to type.

Both homes now offer Copy link: the touch grid's card overflow menu, and the
controller home's host options (Up on a tile). A pinned card copies its own
profile with it, matching Linux and Apple; a host card copies none and so
keeps honouring the host's binding, exactly like tapping it does.

The URL is the shared self-emitted form (DeepLinks.forHost), already covered
by the cross-language vector tests, so the three emitters stay in step.

Android 13+ draws its own clipboard confirmation and we add nothing on top of
it; below that we say so ourselves, as a toast in the console home, which
renders neither banner.
2026-08-06 21:20:36 +02:00
enricobuehler a6e51215fd feat(client): M6's rung is wired — libva, dlopen'd, no libavcodec
The native VAAPI decoder now runs end to end: pf-vaadec's plans go into
libva's buffers, the surface comes back as DRM-PRIME dmabufs, and the
presenter imports them exactly as it does the FFmpeg rung's. Pin-only —
`PUNKTFUNK_DECODER=native-vaapi` — for the reason M5's D3D11VA rung was:
`auto` admission is earned with hardware parity and a soak, and this rung
has decoded nothing yet.

libva is dlopen'd rather than linked, so the pf-lxcheck2 container compiles
and clippies the whole thing without libva-dev, and a machine without a
VAAPI runtime gets a clean refusal instead of a packaging dependency.

The surface pool is not the slot map. `SlotMap::assign` hands out the lowest
free slot, and a slot freed by an access unit's own removals is free by the
time that unit's picture takes it — measured at 225 of the vendored vector's
250 access units. A surface bound by slot index would therefore decode, on
nine frames in ten, into the surface still holding the picture on screen. So
`plan_to_va` now takes the decode target as a parameter, bound by the caller
at activation time the way pf-vkdecode binds a pool image, and a surface is
free only when no live picture is bound to it, no output is owed for it, and
no consumer holds it.

Measured rather than transcribed, as everywhere else here: layout-probe.c
grew the export descriptor (312 bytes, objects[4]/layers[4]), the buffer-type
enumerators — VASliceParameterBufferType is 4 and VASliceDataBufferType is 5,
not the 3 and 4 that counting off the header suggests — and the config,
attribute and generic-value layouts. All pinned as compile-time assertions,
which is how the 12-byte VAGenericValue in the first draft was caught: the C
union holds a pointer, so it is 8-aligned and 16 bytes.

The plane walk lives in pf-vaadec, pure and unit-tested on macOS, because it
is the one structure the DRIVER writes and we read: SEPARATE_LAYERS returns
NV12 as two layers, and taking layers[0] is the green screen this project has
already paid for. It also refuses what it cannot express rather than guessing
— a bogus object count, a plane naming an object that is not there, objects
disagreeing on tiling.

Own DecodedImage variant, same payload type. The physical hand-off is
identical to the FFmpeg rung's, so the presenter keeps ONE arm and one
demotion streak; the variant exists so the compiler asks which rung decoded
wherever that matters. Both D3D11VA rungs share a variant and `1573a987` had
to fix the consequence afterwards — a "native" soak that could silently have
been an FFmpeg soak. Here the four uncovered matches were compile errors.

Buffers are destroyed by us, not by vaEndPicture: va.h is explicit that the
user must call vaDestroyBuffer, and the libva 0.x behaviour is long gone.
Leaking two per picture at 60 fps exhausts the driver's store in minutes.

pf-vaadec's presenter headroom was 4, written against no consumer. The Vulkan
rung had already measured the client pipeline at four to seven held frames;
it is 8 now, pinned to that crate's constant so a re-measurement moves both.

Gates: macOS fmt/clippy/341 tests/cargo doc, and in the container clippy
-D warnings over six crates, 795 tests, workspace check.

Hardware legs are still owed — no AMD/Mesa or Intel box was reachable.
2026-08-06 16:56:38 +02:00
enricobuehler 4a9a1c3ed4 feat(clients/gamepad-ui): multi-tone palettes, and a UI that takes its colours from them
ci / docs-site (pull_request) Successful in 1m10s
ci / rust-arm64 (pull_request) Successful in 1m18s
apple / swift (pull_request) Successful in 1m25s
apple / screenshots (pull_request) Skipped
ci / web (pull_request) Successful in 1m59s
android / android (pull_request) Successful in 5m53s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 6m36s
ci / rust (pull_request) Successful in 9m57s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 4m41s
The first pass built each palette by rotating ONE colour field's hue, and it
showed: every option was a single tone at several brightnesses, which reads flat
next to any real gradient. A palette is now an ordered ramp of DISTINCT hues.
The 4×4 mesh samples that ramp along the diagonal with a fixed per-cell offset
table, so neighbouring cells land on different parts of it and the colours pool
and swirl instead of banding; the control points' existing drift then moves the
pools around. Violet keeps its explicit sixteen colours, so the default is
untouched.

Twelve of them now, dark first then pale: Violet, Nebula, Abyss, Ember, Moss,
Graphite, then Holo, Sunset, Bloom, Dawn, Mint, Opal. Holo and Sunset are
straight takes on the two reference gradients — foil and poster.

`every_palette_is_multi_tone` measures the hue spread across all sixteen cells
and fails under 45° (20° for Graphite and Opal, which are meant to be
restrained). It caught Ember at 35°, all reds and oranges — the very flatness
this rework exists to remove — and Graphite at 3° despite a comment claiming it
drifted cool to warm. Both were rebuilt until the numbers matched the prose.

The UI follows the palette now, rather than wearing brand violet over whatever
happens to be behind it. Each palette carries an accent and a light flag, and an
Ink derived from those (foreground, accent, on-accent, glass, scrim and its
strength) is published to the whole tree — a thread-local in the console, an
environment value on Apple, a CompositionLocal on Android. Pale palettes flip
the ink: dark text on white frost, with the materials, tray scrims and every
wash that sits under text following suit.

Three things only the renders could have told us:

  - Additive blending blows out over a pale ground. Android's blobs and Apple's
    legacy field composite with Plus/plusLighter, which over near-white
    saturates every blob to white — Holo rendered as a grey wash. Pale palettes
    blend normally.
  - A white scrim at the dark field's strength BLEACHES the gradient. Mixing
    toward black at 0.4 reads as depth; toward white at 0.4 destroys the chroma
    it is drawn over. The scrim now carries a per-palette strength.
  - White glass over a bright field has far less separating it from its backdrop
    than dark glass over a dark one, and needed more body.

Verified: console build + clippy -D warnings + 173 tests, Apple build + 200
tests + an iOS-triple typecheck, Android compile + 62 tests, and eyeball passes
on real renders of both the vivid and the pale ends (console CPU rasters; a new
Roborazzi light-palette scene, which is what exposed the blend-mode bug).
2026-08-06 15:55:26 +02:00
enricobuehler c48e60fbb7 Merge pull request 'Two July fixes that were never merged: rpm FFmpeg modules + the released-pointer double cursor' (#71) from worktree-july-rpm-and-cursor into main
android / android (push) Canceled after 0s
apple / swift (push) Canceled after 0s
apple / screenshots (push) Canceled after 0s
arch / build-publish (push) Canceled after 0s
ci / rust (push) Canceled after 0s
ci / rust-arm64 (push) Canceled after 0s
ci / web (push) Canceled after 0s
ci / docs-site (push) Canceled after 0s
deb / build-publish (push) Canceled after 0s
deb / build-publish-host (push) Canceled after 0s
deb / build-publish-client-arm64 (push) Canceled after 0s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Canceled after 0s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Canceled after 0s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Canceled after 0s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Canceled after 0s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Canceled after 0s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Canceled after 0s
docker / builders-arm64cross (push) Canceled after 0s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Canceled after 0s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Canceled after 0s
docker / deploy-docs (push) Canceled after 0s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Canceled after 0s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Canceled after 0s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 3m56s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 3m48s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m14s
release / apple (push) Successful in 9m31s
flatpak / build-publish (push) Successful in 10m3s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 2m17s
Reviewed-on: #71
2026-08-06 13:13:33 +00:00
enricobuehler 2a67c02f7e fix(clients/cursor): the host must not composite a pointer under a released client's own cursor
apple / swift (pull_request) Successful in 1m26s
apple / screenshots (pull_request) Skipped
windows / build (aarch64-pc-windows-msvc) (pull_request) Failing after 1m9s
android / android (pull_request) Successful in 4m19s
windows / build (x86_64-pc-windows-msvc) (pull_request) Failing after 1m36s
ci / web (pull_request) Successful in 4m31s
ci / docs-site (pull_request) Successful in 4m43s
ci / rust-arm64 (pull_request) Successful in 6m50s
ci / rust (pull_request) Failing after 12m8s
Streaming a KDE desktop showed two cursors: the one the user was moving, and a
second one sitting underneath it that never moved. It was not KDE's — KWin 6.7.3
in cursor-as-metadata mode calls `setRenderCursor(false)` on every recorded buffer
and hands the cursor item to an exclusive `ItemTreeView`, so `shouldRenderItem()`
skips it and no pointer is ever painted into that stream. It was ours.

Both clients declared the render model as `captured && desktop`, so ANY released
pointer handed compositing back to the host. But releasing does not remove the
local cursor — it restores the ordinary window arrow over the video. The host then
blends its own pointer in underneath, and since a released client forwards no
motion, nothing drives it: it stays frozen wherever the host pointer was last left.
Caught live on the host with the render-model diag:

    cursor diag: client_draws=false blended=true live=Some((-1, 622, true))

x = -1 — parked on the streamed output's left edge, unchanged sample after sample,
while the user moved their own cursor around freely. Engaging capture flipped it to
`client_draws=true blended=false` and the duplicate vanished, which is why it only
looked "stuck when not dragging": dragging means engaged, and engaged was the one
state that behaved.

The host may composite ONLY while the client holds a grabbed, hidden pointer — the
capture model, engaged — which is the single state with no local cursor on screen.
Released now counts as "the client draws it": the host stops compositing and keeps
forwarding shape/state over the channel (the forwarder ticks on this side of the
flip), so re-engaging is seamless and the client's cached shape stays warm.
2026-08-06 15:03:11 +02:00
enricobuehler 58ee74cb58 fix(clients/windows): clippy's manual_is_multiple_of on the rescan tick
android / android (pull_request) Successful in 6m8s
ci / web (pull_request) Successful in 4m50s
ci / docs-site (pull_request) Successful in 1m14s
ci / rust-arm64 (pull_request) Successful in 5m50s
apple / swift (pull_request) Successful in 1m32s
apple / screenshots (pull_request) Skipped
ci / rust (pull_request) Successful in 12m37s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m18s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 2m13s
`cargo clippy -p punktfunk-client-windows -- -D warnings` fails on main with the
pinned 1.96.0 toolchain: `ticks % 5 == 0` trips `manual_is_multiple_of`. Pre-existing
and not from this branch — found while gating the launcher work on .173, because
neither macOS nor Linux ever compiles this crate.

Clippy's own suggestion, applied verbatim.
2026-08-06 14:50:18 +02:00
enricobuehler 6ae2ea6708 Merge remote-tracking branch 'origin/main' into worktree-library-clients 2026-08-06 14:45:36 +02:00
enricobuehler 00d4026054 Merge pull request 'Worktree field kleisty triage' (#69) from worktree-field-kleisty-triage into main
arch / build-publish (push) Failing after 40s
apple / swift (push) Successful in 1m26s
ci / web (push) Successful in 1m10s
ci / docs-site (push) Successful in 2m30s
deb / build-publish (push) Successful in 3m43s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 9s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 7s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 9s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 8s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 8s
deb / build-publish-client-arm64 (push) Successful in 2m23s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 15s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 12s
ci / rust-arm64 (push) Successful in 6m51s
docker / builders-arm64cross (push) Failing after 25s
docker / deploy-docs (push) Failing after 1m57s
release / apple (push) Successful in 9m17s
deb / build-publish-host (push) Successful in 7m58s
android / android (push) Successful in 12m19s
ci / rust (push) Successful in 12m1s
flatpak / build-publish (push) Successful in 9m40s
apple / screenshots (push) Successful in 5m56s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Canceled after 15m55s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Canceled after 15m50s
windows-host / package (push) Canceled after 2m58s
windows-host / canary-manifest (push) Canceled after 0s
windows-host / winget-source (push) Canceled after 0s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Canceled after 0s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Canceled after 0s
windows / build (aarch64-pc-windows-msvc) (push) Canceled after 1s
windows / build (x86_64-pc-windows-msvc) (push) Canceled after 0s
Reviewed-on: #69
2026-08-06 12:41:28 +00:00
enricobuehler 883c317872 feat(clients/library): a launcher tile looks like one, on every client
The host has been able to describe a launcher entry since M2 — `role: "launcher"`,
the `steam_ui` and `launcher_ui` kinds — and the web console has grouped them into
their own rail since M4. No other client ever looked. `pf-client-core` decoded
`role` into an `is_launcher()` helper with zero call sites, and the shared console
model dropped the field entirely on its way to the renderer.

So a launcher tile arrived everywhere else as an ordinary game with no cover art:
indistinguishable from a title whose poster failed to load, sorted into the middle
of the alphabet, and captioned "Play".

One contract, implemented in each client's own idiom:

  * launchers never interleave with titles — they lead, and each group keeps the
    host's title order
  * grid surfaces get a labelled section; a coverflow keeps its single carousel and
    names the group the cursor is in, changing as it crosses the boundary. A second
    focus rail would mean a new up/down nav model in three renderers for two or
    three tiles
  * an art-less launcher gets an accent face naming its launcher, not a title
    monogram on the neutral one — "opens Steam", not "a cover that didn't load"
  * anything that is not `"launcher"` is a game, and a host that omits the field
    renders exactly as before (design D4's intended degradation)
  * launching is unchanged: the client sends an id, the host resolves the recipe

The grouping is enforced once per client stack rather than per screen. In the
console UI it is an invariant of `LibraryShared::set_games`, so the cursor
arithmetic, the art pump and every future consumer inherit it; on Apple and Android
it is applied where the library is fetched/parsed.

Fixed in passing: the Apple and Android store badges were hard-coded
`isCustom ? "Custom" : "Steam"`, so every Lutris, GOG, Heroic, Epic and Xbox title
was labelled "Steam". Both now carry the same store table the Rust clients use.

The CLI's `--library` gains a fourth column (`game`/`launcher`), appended rather
than folded into an existing one so anything reading the first three is untouched.

Gates: punktfunk-host 436 passed / 0 failed and pf-console-ui 49 passed / 0 failed
on .21 (three new tests), workspace clippy -D warnings and cargo fmt --check clean
there; `swift build` of the full PunktfunkClient and `:app:compileDebugKotlin` clean
on macOS; `cargo check` + `clippy -D warnings` for the Windows client on .173.

Still unproven on hardware: no launcher tile has been clicked on a real host — that
needs the plugins published, which needs this branch's base merged first.
2026-08-06 14:35:24 +02:00
enricobuehler 72777119fd fix(client/android): stop reporting every disconnect as a lost connection
ci / web (pull_request) Successful in 1m6s
apple / swift (pull_request) Successful in 1m30s
apple / screenshots (pull_request) Skipped
ci / docs-site (pull_request) Successful in 1m50s
android / android (pull_request) Successful in 3m43s
ci / rust-arm64 (pull_request) Successful in 4m26s
ci / rust (pull_request) Successful in 7m12s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 12m38s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 8m23s
The stream watchdog polled a bare "has the session ended" boolean, so it
had exactly one thing it could say and said it every time: "Connection
lost — the host may be asleep. Wake it to reconnect." That ran when the
player quit their game, when an operator ended the session from the
console, and when they pressed Back themselves — telling them to go wake
a host that was never asleep.

It now reads the end reason. Only a connection that actually died gets
that line, a host-side failure gets its own, and the three deliberate
endings say nothing at all: leaving the stream is already the feedback,
and a toast on top of it is just noise.

A game launched from a library also returns to that library instead of
host selection, which needs the intent hoisted out of the console shell:
the stream replaces that shell in the composition, discarding the
`remember`s holding its screen and host, so by the time the session ends
there is nothing left to navigate back with. The parent holds it across
the gap and the shell consumes it on the way in. The touch UI has no
library — only the console shell does — so there it is the toast fix
alone.
2026-08-06 14:30:59 +02:00
enricobuehler 81b4f76c4d fix(client): a session ending on purpose stops reading as a failure
The desktop clients turned every host-side close into "Host ended the
session", and a reason string means "abnormal" to everything downstream:
the GTK and Windows shells raised a banner, the console overlay drew a
status strip. Quitting a game you launched yourself produced all of
that. Now only a host error or a lost connection carries a message; the
deliberate endings return the silence those shells already give a clean
exit, which is also what puts the console back in its library with
nothing in the way.

The Apple client gains the same distinction. It had one line for every
ending — "Session ended by <host>." — which is fine for an operator
stopping the session and wrong for a link that died, so each now says
what happened. A game exiting stays silent and returns to the library it
was launched from.

Both read the reason while the connection is still up, because tearing
it down is what makes it unreadable, and both fall back to their previous
wording when there is no verdict — an older core, or a close that raced
the read — rather than inventing a new one for a case they cannot see.
2026-08-06 14:30:46 +02:00
enricobuehler d74639de70 Merge pull request 'A safe-area resolution that keeps the picture out of the notch' (#68) from worktree-launchers-safearea-exclusions into main
apple / swift (push) Successful in 1m28s
ci / rust-arm64 (push) Successful in 1m53s
android / android (push) Successful in 5m48s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 12s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 8s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 11s
ci / web (push) Successful in 1m4s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 9s
ci / docs-site (push) Successful in 1m12s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 8s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 10s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 17s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 15s
docker / builders-arm64cross (push) Successful in 7s
docker / deploy-docs (push) Successful in 34s
ci / rust (push) Failing after 9m39s
release / apple (push) Successful in 9m11s
apple / screenshots (push) Successful in 5m42s
Reviewed-on: #68
2026-08-06 11:59:31 +00:00
enricobuehler d4dd5f7a3d feat(client): a game exiting takes you back to its library
Quit a game you launched from a host's library and the stream ended with
"Session ended by <host>." on the host-selection screen — an error
report for something you had just done on purpose, and several taps away
from starting the next title.

The host has always said what happened: it closes the connection with
APP_EXITED when the game it launched for a session exits, and that
code's own documentation describes this feature. Nothing ever read it —
a search across every client found zero consumers. (It also could not
reach anyone until the previous commit, since the close only happens
once the lease declares the game gone.)

The core now records the reason as it observes the close, latched before
the shutdown flag because different threads watch the two, and exposes
it as punktfunk_connection_game_exited. Purely additive: a client that
never asks behaves exactly as before, the host sends identical bytes,
and the wire version is untouched — ABI 17.

The Apple client asks while the connection is still up, then treats a
game exit as the normal finish it is: no error banner, and if the
session began as a library launch it reopens that library so the next
title is one tap away. Any other ending — a stop, the host going away,
network loss — is unchanged. The other clients keep their existing
end-of-session behaviour; the call is there when they want it.
2026-08-06 13:58:57 +02:00
enricobuehler ea762b849d fix(client/ios): Escape stays in the game instead of freeing the pointer
Pressing Escape mid-stream on an iPad handed the mouse back to iPadOS:
the captured cursor was swapped for the system one and the game stopped
receiving relative motion, so aiming died until you clicked back in.
Two previous attempts treated that release as unavoidable and built
recovery around it — a re-lock burst, then a click that re-asks. Both
came back from the field unchanged, because both fought the release
after it had already happened, inside the cooldown the platform applies
straight after its own "let me out" gesture.

The release was never unavoidable. This app had no UIKit key handling at
all: every key arrives on the GameController path, which is a parallel
HID feed that does not consume the UIKit event, and the only thing that
ever became first responder was the video view, and only to summon the
soft keyboard. So every hardware Escape reached UIKit unclaimed — and an
unclaimed key press is precisely what lets the system apply its own
default for that key. Apps that read a hardware keyboard the ordinary
way consume the event as a side effect and never see this.

So claim it. The stream controller becomes first responder while capture
is engaged and takes Escape in pressesBegan/pressesEnded, passing every
other press to super untouched. Escape still reaches the host on the
GameController path, so in-game menus open exactly as before; only the
system's own interpretation is suppressed. Scoped to captured input, so
Escape keeps dismissing sheets and leaving full screen whenever the
stream doesn't own the keyboard, and the deliberate ways out are
untouched — Cmd-Escape and Ctrl-Opt-Shift-Q are read off the same
GameController path and clear capture themselves.

The recovery path stays as a backstop and is retimed to match what was
measured: the old burst spent its entire budget within ~0.6 s of the
drop, i.e. wholly inside the cooldown, where the answer can only be no.
Retries now continue at 1.2 s and 2.4 s, and quietly — they don't hide
the cursor or mute pointer motion the way the burst does, so a longer
recovery costs nothing when it fails.
2026-08-06 13:58:41 +02:00
enricobuehler fbdad8d917 Merge pull request 'fix(clients): host discovery heals itself, and every client can rescan' (#67) from worktree-host-discovery-refresh into main
ci / web (push) Successful in 1m14s
apple / swift (push) Successful in 1m26s
ci / docs-site (push) Successful in 1m20s
deb / build-publish (push) Successful in 3m53s
deb / build-publish-host (push) Successful in 4m14s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 12s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 15s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 9s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 3m54s
ci / rust-arm64 (push) Successful in 6m58s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 12s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 10s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Failing after 17s
docker / builders-arm64cross (push) Skipped
deb / build-publish-client-arm64 (push) Successful in 2m33s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 29s
android / android (push) Canceled after 8m10s
apple / screenshots (push) Canceled after 0s
arch / build-publish (push) Successful in 8m22s
ci / rust (push) Canceled after 8m34s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Canceled after 1m13s
docker / deploy-docs (push) Canceled after 0s
release / apple (push) Canceled after 7m29s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 4m15s
windows / build (aarch64-pc-windows-msvc) (push) Failing after 1m13s
windows / build (x86_64-pc-windows-msvc) (push) Failing after 1m37s
flatpak / build-publish (push) Failing after 11m29s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Failing after 13m12s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Failing after 15m37s
Reviewed-on: #67
2026-08-06 11:51:30 +00:00
enricobuehler 78ad675507 feat(clients): a safe-area resolution that keeps the picture out of the notch
ci / rust-arm64 (pull_request) Successful in 1m31s
ci / docs-site (pull_request) Successful in 1m24s
ci / web (pull_request) Successful in 2m2s
apple / swift (pull_request) Successful in 1m29s
apple / screenshots (pull_request) Skipped
android / android (pull_request) Successful in 3m55s
ci / rust (pull_request) Successful in 7m19s
Picking the device's native mode on a phone hands the host the panel's own
aspect ratio, so the aspect-fit presenter fills every pixel — including the ones
behind the sensor housing and under the four rounded corners. That is why the
corners look cut off at max resolution while 1080p has always been fine: a 16:9
mode on a 20:9 phone pillarboxes, and those black bars land exactly on the
unsafe regions.

So the fix is entirely a sizing one — no layout change, no input change. Ask the
host for a mode narrowed by the unsafe inset and the existing aspect-fit centres
it inside the safe region; pointer mapping follows for free, because both
clients derive the picture rect from the live host mode rather than assuming
full-bleed.

Apple: `SafeDisplay` (PunktfunkShared, pure + unit-tested) and a "This device
(safe area)" row beside the native one, using Moonlight's formula — full native
height, width less the left+right safe insets. The stream is always landscape
but the settings screen may be portrait, where the same housing is reported on
`top` and the horizontal insets read zero; the portrait top inset stands in,
gated so an iPad's status bar never fabricates an inset.

Android: the same shape via `SafeArea` + a `SAFE_AREA_MODE` sentinel resolved at
connect like the existing `0`=native one. The cutout insets get the same
portrait fallback, and the rounded corners are added on top — Android does not
count them as cutout, and a full-height picture needs exactly the corner radius
of horizontal clearance.

Both even-floor and clamp, since `validate_dimensions` rejects odd dimensions
and an inset subtraction lands odd about half the time. Where a display has
neither cutout nor rounded corners the safe mode equals the native one, which on
Apple lets the existing dedup drop the duplicate row.
2026-08-06 13:44:01 +02:00
enricobuehler b25e6eda91 fix(clients): host discovery heals itself, and every client can rescan
ci / web (pull_request) Successful in 1m4s
apple / swift (pull_request) Successful in 1m33s
apple / screenshots (pull_request) Skipped
ci / rust-arm64 (pull_request) Successful in 1m32s
ci / docs-site (pull_request) Successful in 4m16s
android / android (pull_request) Successful in 6m25s
windows / build (x86_64-pc-windows-msvc) (pull_request) Failing after 7m14s
windows / build (aarch64-pc-windows-msvc) (pull_request) Failing after 3m30s
ci / rust (pull_request) Successful in 15m13s
A field report from an iPad: the host is not found on first run, and
restarting the client finds it. Pull-to-refresh appeared to do nothing.

Both were real. The Apple client's discovery had three ways to go
permanently deaf, each needing an app relaunch to clear:

- A failed resolve was never retried. `browseResultsChangedHandler`
  only fires when the result SET changes, and a host whose resolve
  failed is still in the set — so nothing ever re-offered it.
- A stuck resolve never ended. `NWConnection` has no timeout, so the
  throwaway UDP flow used to resolve an address could sit in
  `.preparing`/`.waiting` forever, and a service with a connection in
  flight was skipped.
- `NWBrowser` parking in `.waiting` was ignored (only `.failed`
  re-armed). On iOS that is where the local-network privacy prompt
  lands on first launch after install: the browse starts, the system
  asks, and the browser waits. Granting does not revive that browser —
  only a new one sees the grant. That is the reported first-run bug.

HostDiscovery now runs a 1 Hz sweep that times out stuck resolves,
retries failed ones on a 1→30 s backoff, and re-arms a browser that
stopped working; the advert's TXT is re-read on every browse report, so
a host that re-keys or flips its pairing policy is followed. Returning
to the foreground re-arms the browse (iOS/tvOS: `onAppear` does not
fire across background/foreground, and a suspended browse stays dead).

Pull-to-refresh did nothing because there was no `.refreshable` in the
client at all. Added, plus the explicit control the report asked for:
a toolbar Refresh on iOS/macOS, an action-row button on tvOS, a Rescan
tile in the gamepad launcher, Scan Again on the empty state, a
header-bar button in the GTK client, a hosts-page button on Windows,
and Scan again on Android. Decky already had one.

The desktop/Android browses needed a rescan trigger to make those
buttons mean anything: mdns-sd re-queries on a doubling backoff capped
at ONE HOUR, so a long-lived browse is effectively passive and a host
that appears later can stay invisible. `discovery::Rescan` forces a
fresh query; the wake-and-wait loops use it too, so a host that just
booted is noticed in seconds rather than at the next backoff tick.

Also fixed, found on the way: clients/windows/src/discovery.rs is a
second copy of the browse that d0fa8bd3 ("pin mDNS discovery to IPv4 on
every client") missed. It took an arbitrary first address, so when a
host's OS responder answered AAAA the Windows GUI rendered a card that
failed on every click. It also never noticed a dropped receiver, leaking
a thread and a :5353 socket per wake-and-wait.

Gates: Apple macOS + iOS (arm64-apple-ios17.0, proven non-vacuous) build
clean, 195 tests pass incl. a new one asserting a rescan re-finds a
still-advertising host. On .21: fmt, clippy --all-targets -D warnings
and build clean for pf-client-core + client-linux + client-session,
117 tests pass. Android :kit: and :app: compileDebugKotlin clean.
The Windows client is UNGATED — its CI runner was unreachable.
2026-08-06 13:30:10 +02:00
enricobuehler 5a7f7f0fc5 feat(clients/gamepad-ui): section tabs, background palettes, and a backdrop that moves everywhere
ci / web (pull_request) Successful in 1m17s
ci / docs-site (pull_request) Successful in 1m42s
ci / rust-arm64 (pull_request) Successful in 2m36s
android / android (pull_request) Successful in 3m33s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 8m37s
ci / rust (pull_request) Successful in 8m58s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 3m47s
apple / swift (pull_request) Successful in 1m29s
apple / screenshots (pull_request) Skipped
The console settings were one 30-row scroll, which on a Deck meant thumbing past
Video and Audio to reach the pad settings. They are now split across sections —
Stream · Video · Audio · Controller · Interface · Profiles, plus Input on the
desktop console, which alone carries the touch/mouse rows. L1/R1 walks them,
each section remembers where its cursor was, and the names are the same word on
every client so a setting is where you looked for it last.

Shoulders are not the only route, because a D-pad remote hasn't got any: on
Android, Up from the first row moves onto the strip (left/right walks sections
there, A drops back in), and on tvOS the pills are focusable, so the focus
engine handles it — a Siri Remote has no extended gamepad profile and never
reaches the input poll at all. The desktop console needs neither; PageUp and
PageDown already map to the same events.

New "Background" row, six palettes: Violet (the brand default), Tide, Forest,
Ember, Rose, Graphite. A palette is a hue rotation plus a saturation scale over
the ONE colour field each client already draws, so every palette inherits its
structure and Violet is the identity transform — existing installs see exactly
what they see today. The maths is ported three times (Rust/Swift/Kotlin) under
one shared `ui_palette` key, with the same assertions pinned in each language.
It is presentation only, so it is a device preference and never part of a
profile.

The form screens no longer have a backdrop of their own. Settings, add-host and
pair used to sit on a still gradient; they now wear the same living field at a
calm mix — pools dimmed onto the palette's own corner colour, vignette halved so
rows that run to the edges don't get crushed. On the desktop console that
collapsed the old aurora-over-static crossfade into one shader pass with a
chased uniform. Motion speed is identical in both modes on purpose: changing it
would make the field jump mid-transition. Nothing in the gamepad UI is backed by
a static image now, and Reduce Motion (Apple) / "remove animations" (Android)
still freeze it.

Also: the settings screen had no raster coverage at all — the eyeball dump is
`#[ignore]`d — so a new test draws every tab, and the Android screenshot set
gains a console-settings scene. Both earned their keep immediately: the renders
showed the extra hint pushing "Done" off a 360 dp phone (the legend scrolls now,
and the Section cell only appears where shoulders exist) and the form backdrop
crushing its own edges.
2026-08-06 12:39:30 +02:00
enricobuehler 2a57ee36f8 feat(client): M4 — the decoder's own verdict reaches the session
This program exists because a field corruption was architecturally
undetectable through FFmpeg: no decode-status read, no corrupt-frame
flag, errors only as scraped log lines, and no recovery-point signal so
intra-refresh healing was invisible. The native decoder has all of those.
M4 is where they stop being internal.

DecodeHealth counts, per session and without allocating per frame, what
the three answers actually are: damaged (the stream arrived incomplete),
refused (the rung would not decode it at all) and driver-failed (the
hardware says it could not decode what arrived), plus the current and
worst concealment run — the figures that separate one bad AU from a
stream that never came back. They ride the stats line additively, so an
FFmpeg session and a healthy native session emit byte-identical output
to today. The status-query capability is reported too: without it a
clean report cannot be told from an unmeasured one, which is the whole
nb_queries=0 lesson.

The headline is local recovery. Until now the pump could only learn that
intra-refresh healing finished from wire flags the host sends; absent
those it froze until the 500 ms backstop forced an IDR. The parsed
recovery-point SEI now feeds the re-anchor gate directly, so a session
lifts on the picture that is actually clean. Wire semantics are
untouched for every client that never calls it.

Detection now asks for recovery instead of erroring — an integrity
warning ticking the error streak would demote the native rung on exactly
the lossy links it exists to diagnose, where an FFmpeg rung conceals
silently and keeps its job.

Review round 12 found that trade had removed the escape hatch entirely.
Concealment returning Ok(None) reset the demotion streak, and worse: the
driver-verdict ledger is only populated when a frame ships, so under
continuous concealment no verdict was ever read and the erroring arm
could not fire at all. A host framing regression of the 0.23.0
slice-wire class — which does not self-heal, and which a keyframe does
not clear — would have frozen indefinitely with no demotion and a clean
integrity line, where before it demoted to FFmpeg-Vulkan and showed a
picture. Now only an answer that proves the rung works clears the
streak: a shipped frame, or a clean no-frame. Concealment neither ticks
nor clears, so a lossy link still cannot demote a healthy rung while a
driver failure interleaved with concealment reaches the threshold again.

Two more honesty defects from the same round. A rung refusing every AU
reported no integrity line at all — the founding failure mode, wearing
the shape of a clean bill of health; refusals are now counted. And
driver-failed could be non-zero on a device that cannot produce driver
verdicts, because a degraded timeline read looked the same as one; the
attribution is now withheld inside the counter rather than at call
sites, so the self-contradictory line is unrepresentable.

Local recovery also no longer trusts any recovery-point SEI: only one
whose target advances past an outstanding wave counts as a new wave, so
an encoder re-announcing the current wave with a decreasing count — legal,
and what x264 intra-refresh does — cannot lift the freeze early onto a
partially stale picture. Frames buffered across an arm are dropped by
decode order for the same reason.

Fault injection is a first-class tool now (PUNKTFUNK_AU_FAULT, inert
unless set, env read once). Its test replays the vendored vectors
through the real planners and asserts a negative the plan assumed away:
truncation and bit flips are PROVABLY invisible to the parser — Annex-B
carries no NALU length, so a cut slice is just a shorter slice and a
flipped payload byte is syntactically perfect. Only dropped AUs are
parser-detectable; the rest need the driver verdict, which is why the
status query matters. The H.265 leg found a second: three of that
vector's faulted AUs are sub-layer non-reference pictures, so dropping
them damages nothing and silence is correct — the test asserts both
verdicts and guards that neither half goes vacuous.

Per-frame decode latency was deliberately NOT built. Polling answers
only 'complete by now', and the pump polls once per AU, so every sample
would quantise up by as much as a frame interval — 8.3 ms at 120 Hz
against decodes of 0.1-2 ms. Sampling faster needs a spin or a second
thread on a decoder that is deliberately not Sync. A blocking per-frame
wait is the field scar that once capped a stream at 51 fps. The honest
sampled stat stands.

Also fixed, pre-existing: the re-anchor gate re-armed on every damaged
AU, so sustained damage permanently zeroed the mark count — meaning the
wire's two-mark rule could never complete on exactly the lossy links it
was written for.

Field note recorded while wiring this: intra_refresh_recovery is set by
exactly one encoder backend (Linux libav-NVENC under
PUNKTFUNK_INTRA_REFRESH). AMF and QSV run a wave with no wire mark, and
AMF emits no recovery-point SEI either, so AMD/Windows intra-refresh
sessions still have no clean recovery point by either route.

Gates: fmt clean; container clippy -D warnings zero across
pf-client-core + pf-presenter + pf-vkdecode + punktfunk-core; tests
69/131/129/354/41 plus 5 fault-detection green; cargo check --workspace
clean.
2026-08-06 04:30:40 +02:00
enricobuehler e4d8573475 feat(client): the native rung now decodes HEVC as well as H.264
The last piece of M3 WP-2 — VkH265Decoder was built and hardware-gated
but nothing drove it. video_vk_native.rs holds a two-arm codec enum and
forwards to it; the ledger, release tokens, status-query settling and
timeline waits are byte-for-byte what they were, since they were always
codec-agnostic over one DecodedVkFrame contract. The forwarders are
written out per arm rather than macro'd so the unchanged H.264 arm is
visible to a reviewer.

The picture's own format now reaches the presenter, which picks bit
depth and MSB packing from it instead of assuming the H.264 envelope.
That incidentally fixes a live bug on the SHIPPING FFmpeg-Vulkan path:
it derived ten-bit-ness by comparing against the 10-bit 4:2:0 format
alone, so a 10-bit two-plane 4:4:4 surface — which its own format table
accepts, and which NVIDIA reports for HEVC RExt — got 8-bit range and
transfer maths. Reachable today with Full chroma plus 10-bit: decoded
correctly, displayed wrong.

Review round 11 caught a regression this WP would otherwise have
shipped. pf-vkdecode refuses a stream whose (chroma, depth) pair has no
picture format on the device, but the session is built lazily from the
first SPS, so the refusal arrived AFTER construction — past the point
where a native init failure falls through to FFmpeg-Vulkan. It burned
the error streak instead and demoted to VAAPI/D3D11VA, which on
NVIDIA/Linux means software. Turning on Full chroma on any non-NVIDIA
GPU was enough: a 4K HEVC session that ran on FFmpeg-Vulkan before this
branch would have landed on software decode.

Both halves are fixed. The negotiated chroma and bit depth — already at
the call site, the PyroWave arm four lines up uses them — are threaded
into the backend, which probes the same caps path ensure_state would
run, so the whole class refuses at CONSTRUCTION where the fall-through
already exists. For the legs no negotiation can carry (a level above
maxLevelIdc, an SPS that disagrees with the Welcome) the decoder latches
'never delivered a frame' and routes that first streak to FFmpeg-Vulkan
rather than down the hardware ladder. H.264 is deliberately not probed:
its envelope is fixed, so a probe would only add a profile guess on the
bit-exact path; it gets the latch as its backstop.

Two more from the round. Planner warnings are typed again rather than
Debug strings — pf-vkdecode simply lacked the h265 re-export its h264
twin already had — which restores the H.264 log rendering exactly and
unblocks M4, whose job is counting concealment by kind. And concealment
is now the integrity set only: NonZeroReorder is documented spec-legal
and fully planned, but the client treated every warning as damage, so
the opening IDR and every ABR renegotiation's IDR were released unshown
and re-anchored — a visible hitch on a healthy stream.

Also: a raw-format newtype so a neighbouring i32 field cannot be passed
to the colour maths, the presenter's depth table now pinned against
pf-vkdecode's actual output vocabulary rather than the FFmpeg lane's,
a per-format warn latch, and four stale docs.

Gates: fmt clean; container clippy -D warnings zero across
pf-client-core + pf-presenter + pf-vkdecode; tests 69/125/108/40 green;
cargo check --workspace clean.
2026-08-06 03:02:09 +02:00
enricobuehler 370b0ab494 feat(client): native Vulkan decode joins the automatic ladder, above FFmpeg-Vulkan
Closes M2. The 2026-08-05 ladder decision: WP-D shut with bit-exact
parity vs libavcodec (250/250 AUs on RADV, AMD-proprietary and NVIDIA)
and a 92-minute clean soak, and the program's goal is dropping FFmpeg
from the client — so on H.264 sessions where caps pass, auto now tries
pf-vkdecode FIRST, exactly where the ladder would reach FFmpeg-Vulkan.
No bake period.

native_vulkan_gate widens from by-name-only to the auto family
(auto/""/hardware); the vendor-first rungs are untouched (Linux
Intel/unknown still VAAPI-first, Windows Intel/unknown still
D3D11VA-first — NVIDIA and ALL AMD go native first). A native INIT
failure or caps refusal logs and falls through to FFmpeg-Vulkan, so
admission can't cost a session its decoder at start; runtime error
streaks ride the existing demotion machinery unchanged (past
FFmpeg-Vulkan to VAAPI/D3D11VA/software — a native→FFmpeg-Vulkan
runtime rung is deliberately absent, FFmpeg is on its way out).
PUNKTFUNK_DECODER=native-vulkan stays as the explicit pin; vulkan
keeps naming the FFmpeg backend specifically. A native_tried guard
keeps a failed pin init from re-attempting construction in auto.

Review round 8 (adversarial): no blocking code defect — no demote
bounce-back (Decoder::new is session-start-only; demotion mutates in
place), no double attempt, no cfg imbalance. 5 findings fixed: two doc
overclaims ("nothing regresses" now scoped to init; the ladder
enumerations no longer claim desktop-AMD Linux is VAAPI-first —
prefer_vulkan_first is vendor-wide), stale opt-in claims in Cargo.toml,
stale user-facing ladder text (console-ui row, trust.rs decoder field,
session README incl. the env-knob list), and the gate test now pins the
H264 codec-op bit to the literal 0x1 so a typo'd constant can't make
native silently never engage.

Gates: fmt clean; container clippy -D warnings zero for pf-client-core +
pf-presenter + pf-vkdecode; container tests green (pf-client-core lib +
pf-vkdecode + pf-bitstream); pf-console-ui check clean; mac
pf-vkdecode/pf-bitstream/cros-codecs 167 tests green.

On-glass sanity CLOSED 2026-08-05 ~22:10 UTC on .173 (4090, coincide
mode), decoder=auto and NO env var: the ladder picked native on its
own ("pf-vkdecode auto rung" log line), 525/526 stats windows on
native-vulkan over ~8m46s / 31550 frames, fps 0/59.4/61 with 6
windows <55 incl. startup zeros, bad-signature grep over the whole
log EMPTY, zero TDR events, host service Running after teardown.
2026-08-06 00:12:35 +02:00
enricobuehler b53568c99f fix(decky): a host saved under its own IP now shows the name it advertises
ci / web (pull_request) Successful in 1m7s
ci / docs-site (pull_request) Successful in 1m30s
ci / rust-arm64 (pull_request) Successful in 2m35s
ci / rust (pull_request) Successful in 6m51s
The panel captioned most rows with an IP address. The saved records were
the source: `hosts add` falls back to the address when the pairing path
knew nothing better, so `name` is literally "192.168.1.21" — and
`mergeHosts` took `s.name || s.addr` unconditionally. The fallback only
ever fired for an EMPTY name, so a name that was already a copy of the
address sailed through as if it were meaningful, and the row printed the
address twice: once as its title, once as its subtitle.

The friendly name was in hand the whole time. The row is built by joining
the saved record to the live advert, and that advert carries the host's
actual hostname — the join was already trusted for address, port, online
and OS, and only the name was read from the saved side alone.

So treat a name equal to the record's own address as the placeholder it is
and yield to the advert. A real saved name still wins, even when stale: it
may be one the user chose, and an advert must never silently overwrite it.
The comparison is against the SAVED address, so a host that moved DHCP
lease still recognises its old address as a placeholder rather than
mistaking it for a chosen name.

Checked against the Deck that reported this, over its actual store and
browse: three online rows turn into home-worker-5, ENRICOS-DESKTOP and
steamdeck, the four offline ones keep their address (nothing is
advertising a better name for them yet), and a user-chosen name survives a
conflicting advert.
2026-08-05 23:37:18 +02:00
enricobuehler db0637928b fix(decky): the shortcut liveness guard answered "alive" for every appId
`shortcutStillExists()` extracted the store method before calling it:

    const get = appStore?.GetAppOverviewByAppID;
    return get(appId) != null;

`GetAppOverviewByAppID` reads the store's own state (`this.m_mapApps`), so
the unbound call throws on the lost `this` — and the function's own
`catch { return true }` swallowed it. The guard therefore returned "still
exists" for EVERY appId. Not a stale-data bug: it never once answered no.

Everything downstream of it was consequently inert. A dangling appId — the
documented hazard this guard exists to catch, since the id outlives the
shortcut in Steam's CEF localStorage across a plugin reinstall — was never
dropped, so `ensureGamepadUiShortcut` always took the reuse branch and
`SetShortcut*`'d a dead id (silent no-ops). The visible library entry never
came back, `recreateShortcuts` reported success having done nothing (its
toast only checks for a non-null appId, and the dead one is non-null), and
"Open Punktfunk" ran `RunGame` on the dead id — Steam answers that with
"Game configuration unavailable".

Call it as a method so `this` survives, and guard the global with `typeof`
first: `appStore` is Steam-injected, and a bare reference to a missing one
is a ReferenceError that optional chaining does not prevent — which would
have landed in the same catch.

Verified against the live Deck that hit this: evaluated both versions over
its actual appIds, and where the old guard says alive/alive, the fixed one
says alive for the live stream shortcut and dead for the dangling UI id —
so the stale key now drops and the entry is recreated on the next mount.
2026-08-05 23:33:25 +02:00
enricobuehler 22bc81238d fix(decky): Decky's plugin list says "Punktfunk", not "punktfunk"
The label Decky shows for an installed plugin is plugin.json "name", which
we had set to the lowercase directory name — so the one place every user
sees the plugin listed was the one place it was off-brand, while the panel
header (titleView) already read "Punktfunk".

The two were conflated because the name looked load-bearing: the zip's
top-level dir becomes ~/homebrew/plugins/<dir>, and the scripts derived
that dir FROM plugin.json "name". They are in fact independent — Decky
extracts the zip as-is and locates an installed plugin by MATCHING
plugin.json "name", never by folder name (that is how a plugin can live in
DeckWebBrowser/ and list itself as "Web Browser").

So brand-case the label and pin the on-disk dir to the literal `punktfunk`
in package.sh/deploy.sh/CI instead of deriving it. Pinning is the part that
matters: had the dir followed the label, this rename would have installed a
second `Punktfunk/` folder beside the existing `punktfunk/` and the plugin
would have shown up twice.

The self-update call passes the name Decky uninstalls before extracting, so
it moves to "Punktfunk" with it. The upgrade INTO this build still passes
"punktfunk" (the installed build's own value), which matches that build's
plugin.json — so the old folder is removed and the new zip lands in the
same lowercase dir either way. Decky's per-plugin settings dir is unused
(all state lives in ~/.config/punktfunk), so nothing is stranded.
2026-08-05 23:20:28 +02:00
enricobuehler de6b9e94ec Merge pull request 'fix(client/windows): settings persist when the app isn't installed on C:' (#62) from worktree-client-msix-persist into main
ci / web (push) Successful in 1m13s
ci / docs-site (push) Successful in 1m22s
apple / swift (push) Successful in 1m25s
ci / rust-arm64 (push) Successful in 1m39s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 13s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 7s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 12s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 9s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 10s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 9s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 25s
deb / build-publish-client-arm64 (push) Successful in 2m40s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 18s
flatpak / build-publish (push) Failing after 4s
deb / build-publish-host (push) Successful in 4m43s
docker / builders-arm64cross (push) Successful in 8s
docker / deploy-docs (push) Successful in 33s
ci / rust (push) Failing after 9m30s
apple / screenshots (push) Successful in 10m16s
android / android (push) Successful in 13m9s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 13m28s
deb / build-publish (push) Successful in 14m47s
arch / build-publish (push) Successful in 15m13s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 4m38s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m26s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 18m35s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 19m4s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 4m12s
Reviewed-on: #62
2026-08-05 20:53:38 +00:00
enricobuehler 5ebe840320 fix(client/windows): settings persist when the app isn't installed on C:
windows / build (x86_64-pc-windows-msvc) (pull_request) Failing after 22s
apple / swift (pull_request) Successful in 1m30s
apple / screenshots (pull_request) Skipped
ci / rust-arm64 (pull_request) Successful in 1m34s
ci / web (pull_request) Successful in 1m28s
ci / docs-site (pull_request) Successful in 1m23s
android / android (pull_request) Successful in 3m9s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 6m42s
ci / rust (pull_request) Successful in 7m46s
Reported from the field (2026-08-05): a fresh Windows 11 box with a data
partition, "New apps will save to: D:", and the client installed there. It
launches, finds hosts and streams — but no setting and no profile survives a
restart. Reinstalling to C: fixes it completely. The reporter's read was "it's
in read-only mode", and that is almost exactly right.

The one clue that localises it: the client creates its mTLS identity with a
plain `fs::write` on first run and hard-exits if that fails. Their app started,
so ordinary file creation in the config directory works. Only the config stores
were being lost — and those are the three files that go through `write_atomic`,
which writes a sibling temp and renames it over the target.

The rename is what breaks. The client ships as a full-trust MSIX package, so
its `%APPDATA%` writes are redirected into the package container. When the
package lives on a secondary drive, Windows keeps that redirected state on the
package's own volume: `C:\Users\<u>\AppData\Local\Packages\<pfn>\` stays a real
directory on C:, but its children (LocalCache, RoamingState, …) are junctions to
`D:\WpSystem\<SID>\…`. Both sides of our rename still spell `C:\Users\…`, so
nothing looks unusual, but they can resolve across that junction boundary — and
`std::fs::rename` is `MoveFileExW` with `MOVEFILE_REPLACE_EXISTING` and *not*
`MOVEFILE_COPY_ALLOWED`, so a cross-volume move fails outright rather than
degrading to a copy. Creating files still works, which is why everything else
about the install looks healthy.

So the fix is not to make the rename work — it is to stop treating it as the
only way to persist. `write_atomic` now falls back to writing the target in
place when the atomic route fails. That is the same operation the identity files
already use, and those demonstrably round-trip on the affected installs, so the
fallback lands on a path we know resolves. It trades crash-atomicity for exactly
the writes that would otherwise be lost, and nowhere else: temp+rename stays the
normal route everywhere it works.

Writing into a redirected location cannot desync from reading it — Microsoft
documents one private-location-first resolution order for both, so whichever
layer a write lands in is the layer the next read finds. The fallback verifies
anyway, by reading the bytes straight back: a write that reports success and
disappears is precisely the bug being fixed, so this path does not get to claim
success on an `Ok(())` alone. It costs nothing normally — it only runs on an
install that has already shown it does something unusual.

Two things this uncovered on the way:

The temp file was a single shared `<name>.json.tmp`, but these stores have five
whole-file writers (WinUI shell, session, console UI, CLI, Decky). Two saving at
once collide on it — on Windows the second write hits a sharing violation, and
worse, one process can rename the other's half-written bytes over the target.
The scratch path now carries the pid.

And none of this was visible to anyone. Every save on this page is
fire-and-forget by design (a failed settings write must never take a stream
down), so ~15 call sites discard the error and the UI cheerfully shows the
toggle you just moved. The reporter had no log file to send either, because
"Open log folder" was handing out a phantom path — a separate bug, already fixed
in f3c0ee47 but not in the 0.24.0 they were running. `store_health` records the
last persistence failure centrally, and Settings shows an error bar naming the
path when the store is refusing writes, so a client that cannot save says so
instead of pretending.

`update.rs` had hand-rolled the same temp+rename inline, so it neither cleaned
up its temp on a failed rename nor picks up the fallback; it now goes through
the one writer. The update floor silently never rising is how a declined update
comes back forever.

Deliberately NOT done: disabling MSIX AppData virtualization in the manifest
(`desktop6:FileSystemWriteVirtualization`). It would stop the redirection at the
source, but every existing packaged install's settings, profiles and pairings
live inside the container today — turning it off points the client at an empty
real `%APPDATA%` and silently resets all of them. That needs a migration, not a
manifest flag.

Also considered and not taken: resolving the destination directory with
`GetFinalPathNameByHandleW` and creating the temp inside the resolved path, to
keep atomicity. It does not reliably close this hole — when the target file
exists only in the unvirtualized layer while its directory resolves to the
private one, the rename still straddles the boundary — and it would rest on
canonicalisation behaving through the redirection, which we have never verified
on a packaged run.

Verified on the RTX box (.173, Windows 11 26200), which is the platform that
actually has these rename semantics: `cargo fmt --all --check`, the full
`pf-client-core` lib suite (109 passed), and clippy `-D warnings --all-targets`
on both `pf-client-core` and `punktfunk-client-windows` — all clean. Also green
under linux/amd64 (116 passed). Three new tests: the pid-scoped scratch path,
the fallback actually persisting and reading back when the atomic route is
blocked, and a genuinely unwritable store surfacing its error instead of
swallowing it.

The mechanism above is established from documentation and third-party reports,
not from a reproduction on a second-drive install — that box does not exist
here. The fix does not depend on the diagnosis being exactly right: it repairs
any install where the rename fails but a direct write succeeds.
2026-08-05 22:33:36 +02:00
enricobuehler 4b1ce6b905 Merge pull request 'fix(android/hud): stop charging the compositor's wait to the stream' (#61) from worktree-android-hud-os-floor into main
ci / web (push) Successful in 1m7s
ci / rust-arm64 (push) Successful in 3m14s
ci / docs-site (push) Successful in 1m20s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 14s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Failing after 12s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 13s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 12s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Failing after 11s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 27s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Failing after 15s
docker / builders-arm64cross (push) Skipped
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 1m19s
docker / deploy-docs (push) Successful in 1m10s
ci / rust (push) Successful in 8m28s
android / android (push) Successful in 9m24s
Reviewed-on: #61
2026-08-05 20:31:46 +00:00
enricobuehler a11c672bea fix(android/hud): stop charging the compositor's wait to the stream
ci / web (pull_request) Successful in 1m24s
ci / docs-site (pull_request) Successful in 3m21s
ci / rust-arm64 (pull_request) Successful in 3m30s
android / android (pull_request) Successful in 9m40s
ci / rust (pull_request) Successful in 16m25s
The Android HUD headlined `capture→displayed` with SurfaceFlinger's latch
and scanout inside it — pipeline depth no client can pace under. The usual
Android streaming overlays stop measuring at decode-complete, so users
comparing overlays read our honesty as latency: on a 60 Hz panel that floor
alone clears 30 ms, more than everything those overlays display put together.

Exclude it, the way the Apple clients have since the presentation rebuild
(8a40e467): shave the measured floor off the shown display and end-to-end at
every tier, and name what came off in Detailed as `os present +N excluded
(display pipeline minimum)`. The equation still tiles the headline, because
the `display` term is shaved by the same amount.

The floor is the `latch` p50 we already measure (release→OnFrameRendered),
not a modelled 2/refresh: it moves with the panel rate, tunnelled playback
and the vendor's low-latency mode, and it exists on every render path (the
release stamp is parked on all three), so it does not depend on the timeline
presenter being active. Unmeasured reads 0.0 and nothing is shaved — we
exclude only what we actually measured. With the floor out, the `display`
term is already just `pace`, so the `(pace + latch)` split now renders only
on a window where no latch sample paired, and the hardcoded 2-refresh
Apple-equivalence twin is gone with it.

Raw numbers are untouched in the 1 Hz `pf.present` logcat line, so HUD-off
A/Bs and cross-session comparisons still read unshaved values.
2026-08-05 22:28:43 +02:00
enricobuehler d2085879da Merge main: plugin art rides THROUGH the H-2 confinement, not around it
ci / web (pull_request) Successful in 58s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m10s
ci / docs-site (pull_request) Successful in 1m14s
apple / swift (pull_request) Successful in 1m19s
apple / screenshots (pull_request) Skipped
android / android (pull_request) Successful in 3m1s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 2m0s
ci / rust-arm64 (pull_request) Successful in 3m45s
ci / rust (pull_request) Successful in 9m22s
PR #58 hardened the art proxy in the same three files this branch rewrote, and
the two changes pull in opposite directions: #58 narrowed what the host will read
from disk, while WP1.2 widened what counts as a local art path so an extracted
scanner's covers can be served at all. Resolved so the widening goes through the
gate rather than beside it.

Kept from #58, unchanged: art_path_is_confined (UNC refusal, canonicalize-or-
refuse, config-dir exclusion, roots check), the image-extension whitelist,
sniff_image_type, validate_art_paths as write-time validation, the AuthLane
privileged-field check on every entry in a reconcile payload, and the launch
redaction in GET /library.

Three reconciliations:

  * `local_art_bytes` converts a `file://` value to a path BEFORE calling
    art_path_is_servable, so the confinement check and the read see the same
    path. Ordering is the point: percent-decoding happens before
    canonicalization, so a `%2e%2e` escape cannot hide from the traversal check.
    Pinned by a test.

  * `art_roots()` gains $HOME on POSIX. This is the one that would have bitten
    silently: the list was empty on non-Windows, which was correct while
    is_local_art_path was Windows-shaped (Playnite is Windows-only, so nothing on
    a POSIX host was ever classified as local art and the confinement had nothing
    to confine). Once WP1.2 classifies POSIX paths as local, an empty root list
    is not "secure by default" — it serves NO plugin art on Linux, which is every
    cover the lutris and steam plugins emit. $HOME is the exact analogue of the
    Windows users base #58 already ships, and covers Steam's librarycache and
    grid overrides, Lutris's coverart/banners (both copies), Heroic's caches and
    all the Flatpak variants. It is not the load-bearing control: a value still
    needs an image extension, must canonicalize to a real regular file inside a
    root and outside the config dir, and must CONTAIN image bytes.

  * The two tests that both wanted to mutate PUNKTFUNK_LIBRARY_ART_ROOTS became
    one. Cargo runs tests as parallel threads of a single process, so two tests
    setting the same env var race. The `file://` and confinement assertions moved
    into #58's existing confined test; what remains of the WP1.2 test is the
    pure classification/rewrite half, which touches neither env nor filesystem.

Also: `steam_ui` was missing from the list of host-resolved launch kinds in
privileged_field's doc comment and in the 403 a plugin sees. Prose only — the
check is a denylist (prep, launch.kind = "command"), so steam_ui was never
actually refused — but a plugin author reading that error would have concluded
otherwise.

Gates on .21: punktfunk-host 433 passed / 0 failed (including #58's H-2 tests and
the new file:// ones), full workspace tests clean, workspace clippy -D warnings
clean, cargo fmt --all --check clean, OpenAPI drift test green.
2026-08-05 19:59:11 +02:00
enricobuehler 8103958169 fix(security): the plugin lane stops being a way in
Acts on the 2026-08-05 host security review. 36 of its 38 findings; the two
exceptions are recorded below and in the review doc.

The review's headline is that `plugin_may_access` was the one authorization
gate in the system that was allow-by-default — a hand-maintained denylist of
route prefixes, where every sibling gate is deny-by-default. Its own doc
comment names the two capabilities it exists to withhold, and both were
reachable one route over, because ~1450 commits of new routes were added and
the list was never one of the things anyone remembered to update.

So the gate is now an allowlist, and a test walks the live route table and
fails the build for any route that has not been deliberately classified for
both non-admin lanes. That test is the actual fix: it is what stops the next
route from arriving pre-authorized.

Route reachability and field authority turned out to be different questions.
A provider plugin has to be able to reconcile its own library entries — that
is what a scanner plugin IS — but `prep` and a `command` launch inside that
payload are handed to `/bin/sh -c` as the host user, and every execution site
documents them as operator-typed. Requests now carry the lane that authorized
them, and those two fields are refused to everyone but the operator's own
token.

The art proxy read any absolute path off disk in the host process, which on
Windows is LocalSystem, from a path the plugin lane could write and then read
back — so it yielded `mgmt-token`, which is full admin. It now serves only
real images (extension AND magic bytes, so a renamed secret fails), only from
inside an allowed root, only after canonicalization, and never over UNC; and
a path it would refuse to serve can no longer be persisted in the first place.

On Windows, the config-dir hardening was skipped exactly when it was needed —
it ran only in the branch that CREATES host.env, so the case it was written
for (a local user pre-created the directory and planted one) was the one case
it never ran in. It is now unconditional and first, an existing host.env is
re-owned, and the inheritable OWNER RIGHTS ACE that kept an attacker's files
theirs after the directory was re-owned is gone. The identity and token
readers were hardening the directory only on the path that GENERATED a new
secret, so a planted cert/key or token was adopted verbatim and permanently;
they harden before the first read now.

`ensure_admin_only_source` is implemented. The 2026-07-05 audit recorded it as
FIXED and it was in no commit in this repository's history — the local EoP it
described was live, and it is the payload half of the config-dir chain above.

Also: the three input planes are bounded and lossy like the mic plane on the
same loop already was; Android's library client no longer accepts any
publicly-trusted certificate for the pinned host; the usbip vhci nodes get
their own group instead of riding on `input`, which every packaging scriptlet
tells users to join; a registry URL can no longer inject a TOML table into
bunfig.toml; the pairing cooldown is charged before the arming state is read,
so armed/disarmed is no longer a free oracle; and the whole Low tier, of which
the two worth naming are a clipboard MIME NUL that panicked the host on one
control message, and an unauthenticated global logout that let any LAN peer
sign the operator out on a loop.

NOT fixed, deliberately:

  H-3 (plugin UIs framed allow-same-origin). Dropping allow-same-origin does
  not work: the document's origin goes opaque, its subresource requests are
  then cross-site, the SameSite=Lax session cookie is not sent, and every
  plugin asset 302s to /login. The "open in new tab" link is the same
  escalation with no iframe at all, so the sandbox attribute is not where this
  gets fixed either. It needs a second listener — a distinct origin that is
  still the same site — which changes the console's deploy model and wants
  on-glass validation. The mechanism and the dead end are written down at the
  iframe.

  H-6 registry authentication, whose other half lives in unom/infra. The
  in-repo halves are done: workflow_dispatch inputs no longer interpolate into
  run: blocks (one of them in the step holding UPDATE_MANIFEST_KEY), and the
  syft installer is pinned to its tag instead of main. Digest pinning is left
  until the registry is authenticated, because a tag — content-keyed or not —
  can simply be overwritten while anonymous pushes are accepted.

M-5 is half done: the oracle is closed, but binding the arming window needs
the console to learn the fingerprint first, which is a knock-then-bind flow
rather than an edit.

Verified: cargo fmt --all --check clean; cargo check --all-targets green on
Linux and on Windows (confirmed non-vacuous — a planted type error in
windows/install.rs fails the build); scripts/xcheck.sh windows check green;
cargo test -p punktfunk-host --bins 416 passed, the single failure being
gamestream::stream::tests::sender_delivers_batches, the known qemu-environmental
UDP-loopback flake that fails identically on clean main in the same container;
cargo test -p pf-clipboard 13 passed; web console typechecks.
2026-08-05 17:12:12 +02:00
enricobuehler 3d4a659959 feat(host,sdk,kit): store claims, launcher entries, and plugin sources on the wire
M2 of design/library-scanner-plugins-implementation-plan.md. Everything a
library scanner plugin needs is now expressible over the API; all additive.

WP2.1/2.2 — store claims (D2). library.json gains a v2 shape ({entries, claims})
that loads the v1 bare array unchanged and is written on the first mutation.
PUT /library/provider/{p}?store=<s> claims a store for a provider: its entries
then surface with deterministic <store>:<external_id> ids and the store's own
badge instead of opaque custom:<id> ones. That identity is the whole point —
entry ids, GameStream FNV app ids, client art caches and Moonlight pins all
survive a title moving from an in-host scanner to a plugin. One provider per
store (409 otherwise); DELETE releases; an empty reconcile does NOT (a store can
legitimately have zero titles). While a claim is held, all_games() skips the
matching built-in scanner, so the two never double-list during the bridge.

WP2.3 — DetectHint gains steam_appid and env_marker, the two store-derived
signals the host used to read for itself. Without them a steam plugin's lease
tracking would drop from reaper-exact to dir-prefix, and Heroic-under-Proton
would lose the only signal that works. Malformed markers are dropped, not
honoured — this feeds a path that can end processes.

WP2.4/2.5 — role: game|launcher on the entry shapes (serde-default, skipped when
default), and a steam_ui launch kind valued bigpicture|desktop that opens the
Steam client itself. Validated inbound as well as at launch.

WP2.6 — GET/PUT /library/scanners generalizes to SOURCES: built-in scanners
minus claimed ones, plus claimed stores, plus any provider with entries. The
same library-scanners.json disabled-set backs all of them and the ids match by
construction, so a user's disabled state carries over verbatim through the whole
migration. A disabled plugin source has its entries filtered at read time,
exactly like a disabled scanner.

WP2.7/2.8 — plugin registration gains a category field (the console keeps
library plugins out of the nav); index entries gain categories and per-platform
detect probes, evaluated existence-only into CatalogEntry.detected so the host
never re-grows per-store knowledge. Index SCHEMA stays 1 — additive.

WP2.9 — OpenAPI + SDK regenerated on Linux; kit wire widened (LaunchSpec.kind is
now a plain string documented against the host's vocabulary — closes G3), and
ProviderClient.reconcile takes an optional store and returns the host's echoed
entries so a caller can detect a pre-M2 host silently ignoring the claim.

Also fixes a bug the S3 spike turned up: is_steam_launch gated on a steam:// URI,
so a steam_ui launcher entry would have skipped BOTH gamescope's --steam mode and
the B1 single-instance free — on a box autologged into game mode, the nested
second Steam would see the first and exit, crashing the spawn. It now tests the
first token.

Gates on .21: workspace tests green (punktfunk-host 425 passed), workspace
clippy -D warnings clean, cargo fmt --all --check clean, OpenAPI drift test
green. plugin-kit: tsc clean, 20 tests pass.
2026-08-05 09:39:31 +02:00
enricobuehler d27e62f7c9 fix(pad-audio): close the twelve findings the sweep left open on this branch
apple / swift (pull_request) Successful in 1m31s
apple / screenshots (pull_request) Skipped
windows / build (aarch64-pc-windows-msvc) (pull_request) Failing after 41s
ci / web (pull_request) Successful in 1m59s
ci / docs-site (pull_request) Successful in 1m59s
ci / rust-arm64 (pull_request) Successful in 4m5s
windows / build (x86_64-pc-windows-msvc) (pull_request) Failing after 2m37s
android / android (pull_request) Successful in 4m16s
ci / rust (pull_request) Failing after 10m50s
Everything the 2026-08-03 haptics sweep filed against the pad-audio branch (P2 + P3).
Four of them are the difference between a feature that works and one that fails silently.

**B6 — nothing ever un-muted the coils.** Every rumble report asserts `HAPTICS_SELECT`,
which is SDL's "disable audio haptics" bit: the firmware mutes the very voice coils the
0xD1 stream drives. No code anywhere cleared it again, so ONE rumble left tier-A haptics
silent for the rest of that pad's life — no error, nothing in a log, and the host happily
streaming into a muted actuator. `DsDevice.ds5AudioHapticsReport` is the documented undo
(flag0 with both bits clear); written EP0-direct when the stream starts and again after a
rumble stop while a stream is live, because the stop report re-mutes on its way past.

**B10 — the desktop mix could reach a controller's coils.** Pad endpoints were filtered out
inside `plan()` only. The watchdog, Follow mode and the parked default all go through
`judge_default`, which classifies by NAME — and a pad endpoint is deliberately stamped
"DualSense Wireless Controller" so games treat it as the pad's speaker. No name rule could
ever catch one. It now refuses them by identity.

**B27 — an out-of-range pad aliased onto a real slot.** The 0xCD plane's pad is the only u16
index and every consumer narrowed it with `as u8` on an assumption nothing enforced, so wire
pad 256 steered pad 0's speaker volumes. Rejected at the decoder, which makes the narrowings
lossless by construction. An existing test had pinned the bug in place, asserting that wire
pad 513 round-trips; corrected, plus a test for the 256→0 alias specifically.

**B7 — caps that arrived late were never announced.** The renderer commits the tier-A trade
only once its sink opens, which is well past the arrival burst's two 100 ms ticks, and
`set_pad_audio_caps` only stored an atomic. The client believed it had pad audio while the
host emitted nothing. The input task now compares the live registry against what the last
arrival actually carried and re-arms the burst itself — no new plumbing, and no extra traffic
when nothing changed.

The rest: `needs_aeb_kick` is finally ACTED on (R4) — a stored-but-not-served endpoint is
declined rather than opened, because `AUTOCONVERTPCM` makes it succeed and mis-route; a failed
provisioning no longer latches `PROVISIONED` for the process lifetime (R5), and `host_cap`
retries, so a host that started while the audio stack was busy recovers at the next connect
instead of the next reboot; the loopback init timeout reaps its thread instead of detaching one
per ~2 s reopen (R6); kind-change restarts are bounded (R3) since the trigger is a client-sent
arrival; the devtest uses the endpoint's real channel mask (B11) instead of letting wasapi
derive 0x0F against the endpoint's 0x33; the render loop asks `is_session_ended()` rather than
spinning at nice -16 (R12); short writes are counted and reported instead of dropping the tail
in silence (R13); and a frame addressed to another pad is dropped before it can seed the gap
tracker from a foreign sequence space (R14).

Verified: punktfunk-host clippy -D warnings **0 on a real Windows box**; Linux/amd64 clippy 0
with **589 tests** (pf-client-core 114, pf-inject 101, punktfunk-client-android 20,
punktfunk-core 345+1+8); Android :kit: tests + :app: compile green; fmt clean.

Six punktfunk-host tests fail on that Windows box. FIVE fail identically on a tree with no
pad-audio code at all (QUIC `Rejected(SetupFailed)` — the box's network environment); the
sixth passes 3/3 in isolation and only failed under the parallel run, on a locally-bound
ephemeral port. Neither is this change.

Still owed: on-glass. This is a hardware feature and none of it has been on a real DualSense
since the merge.
2026-08-04 23:55:47 +02:00