On-glass testing (Test 2, KWin .116) surfaced that a reconnect within the QUIC idle-timeout
window (~8s) lands on a fresh SECOND display instead of reusing the kept one: the old session
was still Active (not yet Lingering), so the registry's keep-alive reuse (which only matches
Lingering) skipped it and the old session kept streaming to nobody. Three fixes:
#3 Same-client reconnect preempt (the real fix): admission::preempt_same_identity() lists a
reconnecting client's OWN still-live session(s) (same cert fingerprint); serve_session signals
their stop + waits the release grace BEFORE acquiring, so the zombie tears down → its display
lingers → the reconnect REUSES it instead of making a second. Implements the "preempts
downstream" the admission docs already promised. Independent of the mode_conflict policy; the
pure core (same_identity_stops) is unit-tested.
#2 Deliberate quit skips linger: a client that deliberately disconnects closes the QUIC connection
with QUIT_CLOSE_CODE (0x51, shared in core::quic); the host reads the ApplicationClosed reason
and tears the display down immediately (registry release() gained force_immediate →
Linger::Immediate; multi-session-safe via the pure lifecycle machine), while a bare disconnect
still lingers for reconnect. Threaded via a session quit flag → the DisplayLease.
NativeClient::disconnect_quit() + punktfunk-probe --quit drive it; GameStream (Quit App /
h_cancel) is a documented follow-up.
#1 Configurable disconnect-detection latency: the QUIC control-connection idle timeout
(stream_transport, 8s default) is host-tunable via --idle-timeout-ms / PUNKTFUNK_IDLE_TIMEOUT_MS,
clamped >=1s with a keep-alive that scales to it so a live session never false-closes. Default
unchanged (8s stays load-bearing for the Windows IDD-push reconnect flow).
Workspace check + 63 core / 215 host / 47 vdisplay tests green; clippy clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Host-side completion of Stage 5 (§6A many-clients-as-monitors), all unit-tested;
two-session on-glass validation still pending (no GPU on the dev VM):
- Per-group topology restore (§6.1): the KWin `exclusive` restore no longer rides
the per-session StopGuard (which re-enabled the physical the moment the FIRST of
several exclusive sessions dropped, under a live sibling). KWin hands its restore
to the registry as a closure (new trait `take_topology_restore`); the registry
keeps it in the display group (`Entry.topology_restore`) and, on teardown, floats
it to a surviving same-group sibling (`hand_off_restore`) or runs it when the group
empties — outside the lock, before the last output's keepalive drops, so the
compositor never sees zero outputs. All three teardown paths (lease drop / linger
expiry / mgmt release) honor it. Single-display path byte-for-byte unchanged.
Unit-tested: float / run-on-last / non-carrier-first / never-cross-backend.
- Mutter group-aware (new trait `set_first_in_group`): the registry tells each
backend whether it's the first display of its group; a non-first Mutter session
EXTENDS into the already-exclusive desktop instead of re-applying a sole-monitor
ApplyMonitorsConfig that would disable the first session's virtual. (Mutter
connectors are un-nameable, so it can't build a keep-all-virtuals config; skipping
is the safe equivalent.) Single-session unchanged. Residual APPLY_TEMPORARY revert
documented.
- gamescope groups (§6.1): `registry::group_key` makes each gamescope spawn its own
group (independent nested session, no shared desktop) — never auto-rowed against or
restore-/topology-grouped with another gamescope. Applied in both the /display/state
assembly and the acquire-time position computation. Unit-tested.
Remaining Stage 5: the web console arrangement table, on-glass validation, and the
documented residuals (wlroots exclusive, Mutter APPLY_TEMPORARY). design doc updated.
cargo build/test (214)/clippy --all-targets/fmt green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
§6A layout, riding the Stages 1-3 registry with no protocol change:
- vdisplay/layout.rs: pure arrangement engine — auto-row (left-to-right in
acquire order, top-aligned) + manual (per-identity-slot offsets, auto-row
fallback for unpinned members). Unit-tested.
- Registry group model (Linux): group = backend (one desktop per compositor
session). /display/state groups entries, orders by acquire (gen), and computes
each member's position via the engine (pure `assemble_displays`, unit-tested).
DisplayInfo carries group/display_index/position/identity_slot/topology. The
backend reports its resolved slot via the new VirtualDisplay::last_identity_slot
(KWin only), so the arrangement + state key on per-client identity.
- Registry-driven position apply: new VirtualDisplay::apply_position(x,y) (default
no-op; KWin drives kscreen-doctor). Right after create the registry computes the
new display's position over its whole group (pure `position_for_new`, unit-tested)
and applies it — one seam for BOTH deterministic auto-row AND manual placement.
Guarded: the origin (0,0) is skipped, so a single-display / first-of-group session
(and every non-KWin backend) issues no positioning — the historical single-display
path is unchanged. On-glass-validation-pending.
- PUT /api/v1/display/layout: persists the console's manual arrangement via the pure
EffectivePolicy::with_manual_layout transform (locks current effective behavior
into explicit Custom fields + sets a manual layout, so arranging is orthogonal to
the other axes). OpenAPI regenerated.
- /display/settings `enforced` now lists all five axes (keep_alive, topology,
mode_conflict [Stage 4], identity [Stage 3], layout [Stage 5]) — was stale at
keep_alive+topology; the console reads it to know which controls are live.
Still Stage-5 TODO (design/display-management.md §11): Mutter/wlroots group-aware
analogues, per-group topology restore, the web arrangement table, gamescope decline.
cargo build/test/clippy/fmt green; OpenAPI in sync.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The pooled entry's lifecycle transition was inside debug_assert_eq!, whose
arguments don't evaluate in release builds — so acquire() never ran, the entry
stayed Idle, and release saw Noop → immediate teardown (no keep-alive). Caught
on-glass on the CachyOS box.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The ownership split (design/display-management.md §3): the registry owns the
per-session virtual-display lifecycle on Linux, so a display can outlive its
session (keep-alive) and be reused on reconnect.
- registry.rs: a Linux pool driven by the pure lifecycle machine. acquire()
reuses a kept (lingering/pinned) display of the same backend+mode, else
creates one and keeps the backend's keepalive so the compositor output (and
its PipeWire node_id) survives the session. The session's capturer holds a
gen-stamped DisplayLease instead of the real keepalive; its drop drives
linger/teardown. Enabling fact: KWin/Mutter/gamescope put their node on the
DEFAULT PipeWire daemon (remote_fd=None) — reconnect re-attaches by node_id,
no fd re-open. wlroots (remote_fd=Some, xdpw portal) passes through unchanged
(teardown-on-drop) pending the fresh-portal-capture re-attach.
- Default (unconfigured) linger = Immediate → today's teardown-on-disconnect,
so no behavior change without a keep-alive policy; concurrent sessions still
each create their own output (reuse only matches LINGERING entries).
- Wired build_pipeline (punktfunk1) + gamestream through registry::acquire;
capture_virtual_output signature unchanged. Windows delegates to vd.create
(the manager already leases) — unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Stage 1 of design/display-management.md — the lifecycle core + the display
management surface:
- vdisplay/lifecycle.rs: pure per-slot state machine (Idle/Active{refs}/
Lingering{until}/Pinned) with acquire/release/expiry/force-release
transitions. No I/O, no OS types — the platform-neutral distillation of the
Windows manager's model. Unit + a 200k-iteration seeded property walk
(no leaks / double-frees / refcount underflow across arbitrary interleavings).
- vdisplay/registry.rs: neutral snapshot/release facade over the per-OS
lifecycle owners. Windows reads/controls the VirtualDisplayManager; Linux
keep-alive (a per-session pool) lands in a following increment (needs GPU-box
validation).
- windows/manager.rs: additive snapshot() + force_release() (no behavior change
to the on-glass-validated path).
- mgmt: GET /api/v1/display/state (live/kept displays) + POST /api/v1/display/release
(tear down lingering/pinned now; refuses active). OpenAPI regenerated.
- web console: Virtual displays card gains a live-display list (polled) with
per-row + release-all buttons and a linger countdown.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>