Files
punktfunk/crates/punktfunk-host/src/vdisplay/registry.rs
T
enricobuehler e8531a9eac feat(vdisplay): harden keep-alive reconnect — same-client preempt, quit-skips-linger, configurable idle
On-glass testing (Test 2, KWin .116) surfaced that a reconnect within the QUIC idle-timeout
window (~8s) lands on a fresh SECOND display instead of reusing the kept one: the old session
was still Active (not yet Lingering), so the registry's keep-alive reuse (which only matches
Lingering) skipped it and the old session kept streaming to nobody. Three fixes:

#3 Same-client reconnect preempt (the real fix): admission::preempt_same_identity() lists a
   reconnecting client's OWN still-live session(s) (same cert fingerprint); serve_session signals
   their stop + waits the release grace BEFORE acquiring, so the zombie tears down → its display
   lingers → the reconnect REUSES it instead of making a second. Implements the "preempts
   downstream" the admission docs already promised. Independent of the mode_conflict policy; the
   pure core (same_identity_stops) is unit-tested.

#2 Deliberate quit skips linger: a client that deliberately disconnects closes the QUIC connection
   with QUIT_CLOSE_CODE (0x51, shared in core::quic); the host reads the ApplicationClosed reason
   and tears the display down immediately (registry release() gained force_immediate →
   Linger::Immediate; multi-session-safe via the pure lifecycle machine), while a bare disconnect
   still lingers for reconnect. Threaded via a session quit flag → the DisplayLease.
   NativeClient::disconnect_quit() + punktfunk-probe --quit drive it; GameStream (Quit App /
   h_cancel) is a documented follow-up.

#1 Configurable disconnect-detection latency: the QUIC control-connection idle timeout
   (stream_transport, 8s default) is host-tunable via --idle-timeout-ms / PUNKTFUNK_IDLE_TIMEOUT_MS,
   clamped >=1s with a keep-alive that scales to it so a live session never false-closes. Default
   unchanged (8s stays load-bearing for the Windows IDD-push reconnect flow).

Workspace check + 63 core / 215 host / 47 vdisplay tests green; clippy clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 16:41:06 +00:00

941 lines
41 KiB
Rust

//! Host-lifetime **virtual-display registry** (design: `design/display-management.md` §3/§7): the
//! owner of the display lifecycle, so a display can outlive the session that created it (keep-alive)
//! and the management API can list + release kept displays.
//!
//! **Windows** already owns its lifecycle in [`super::manager::VirtualDisplayManager`] (one shared
//! IddCx monitor, refcounted, lingering); [`acquire`] there is a pass-through to `vd.create` (the
//! manager does the leasing), and [`snapshot`]/[`release`] read/control it.
//!
//! **Linux** gains a per-session **pool** here, driven by the pure [`super::lifecycle`] machine. The
//! key enabling fact: KWin / Mutter / gamescope put their capture node on the *default* PipeWire
//! daemon (`VirtualOutput::remote_fd == None`), reachable by `node_id` alone — so keeping the
//! backend's keepalive alive keeps the node alive, and a reconnect just re-attaches a fresh PipeWire
//! consumer to the same `node_id`. No fd dup / re-open needed. wlroots (`remote_fd == Some`, the
//! sandboxed xdpw portal) can't be kept without re-opening the portal fd per attach, so it is passed
//! through unchanged (teardown-on-drop, today's behavior) until that fresh-portal-capture re-attach
//! lands — a runtime gate on `remote_fd.is_some()`.
//!
//! The ownership split: the session's capturer no longer owns the real keepalive — the registry does.
//! [`acquire`] hands the session a `VirtualOutput` whose `keepalive` is a lightweight, gen-stamped
//! `DisplayLease` (mirrors the Windows `MonitorLease`); dropping it releases the registry refcount,
//! and the lifecycle machine decides linger / teardown. `capture_virtual_output`'s signature is
//! unchanged — it just holds a lease instead of the real keepalive.
use anyhow::Result;
/// One live or kept virtual display, for the mgmt snapshot.
#[derive(Clone, Debug)]
pub struct DisplayInfo {
/// A stable-enough id for the `/display/release` slot argument (the owner's generation stamp).
pub slot: u64,
/// Backend name (`"pf-vdisplay"`, `"kwin"`, `"mutter"`, …).
pub backend: String,
/// `(width, height, refresh_hz)`.
pub mode: (u32, u32, u32),
/// `"active"` | `"lingering"` | `"pinned"`.
pub state: String,
/// Milliseconds until a lingering display is torn down (`None` when active/pinned).
pub expires_in_ms: Option<u64>,
/// Live sessions holding the display.
pub sessions: u32,
/// Short client label (cert-fp prefix / peer), when the owner tracks it.
pub client: Option<String>,
/// Display **group** (shared desktop) id (design §6.1): Linux gives every backend session one
/// group; Windows is single-group (`1`).
pub group: u32,
/// This display's ordinal within its group, in acquire order (0-based) — the §6A "which monitor".
pub display_index: u32,
/// Desktop-space top-left origin `(x, y)` (design §6.2): auto-row, or the console's manual
/// arrangement when configured.
pub position: (i32, i32),
/// The stable per-client identity slot keying this display's persistent config + manual layout
/// (§5.4); `None` for a shared/anonymous identity.
pub identity_slot: Option<u32>,
/// The effective topology for this display's group (`"extend"` | `"primary"` | `"exclusive"`).
pub topology: String,
}
/// The live display set for the mgmt `/display/state` endpoint.
#[derive(Clone, Debug, Default)]
pub struct Snapshot {
pub displays: Vec<DisplayInfo>,
}
/// The effective display topology as a lowercase string for the snapshot (`effective_topology`
/// resolves `Auto` away; the arm is defensive).
fn topology_str() -> String {
use super::policy::Topology;
match super::effective_topology() {
Topology::Extend => "extend",
Topology::Primary => "primary",
Topology::Exclusive => "exclusive",
Topology::Auto => "auto",
}
.to_string()
}
/// Acquire a virtual display for a session: reuse a kept (lingering/pinned) display of the same
/// backend + mode if one exists, else create a fresh one. Returns a [`VirtualOutput`](super::VirtualOutput)
/// the capturer consumes as before — but its `keepalive` is a registry lease, so the *display*
/// outlives the capturer per the keep-alive policy.
///
/// Windows delegates to the [`manager`](super::manager) via `vd.create` (unchanged); Linux uses the
/// pool below; other platforms pass through.
/// `quit` is the session's deliberate-quit flag: when the session ends with it set (the client closed
/// with the quit application code — a user "stop", not a network drop), the display is torn down
/// **immediately**, skipping the keep-alive linger. A bare disconnect leaves it `false` → normal linger.
pub fn acquire(
vd: &mut Box<dyn super::VirtualDisplay>,
mode: super::Mode,
quit: std::sync::Arc<std::sync::atomic::AtomicBool>,
) -> Result<super::VirtualOutput> {
#[cfg(target_os = "linux")]
{
linux::acquire(vd, mode, quit)
}
#[cfg(not(target_os = "linux"))]
{
// Windows leases in the manager (its own linger); the deliberate-quit skip is not wired
// through there yet, so the flag is accepted but unused off Linux.
let _ = quit;
vd.create(mode)
}
}
/// Snapshot the host's managed virtual displays. Cheap + side-effect-free (a state-lock read);
/// safe per management request.
pub fn snapshot() -> Snapshot {
#[cfg(target_os = "windows")]
{
// Windows is single-monitor at this stage (§6.6 multi-monitor is Stage 7): one group, index 0,
// origin. Its per-client identity lives in the driver (EDID serial / ConnectorIndex), not
// surfaced here yet.
let displays = super::manager::snapshot()
.map(|i| DisplayInfo {
slot: i.gen,
backend: i.backend.to_string(),
mode: i.mode,
state: i.state.to_string(),
expires_in_ms: i.expires_in_ms,
sessions: i.sessions,
client: None,
group: 1,
display_index: 0,
position: (0, 0),
identity_slot: None,
topology: topology_str(),
})
.into_iter()
.collect();
Snapshot { displays }
}
#[cfg(target_os = "linux")]
{
Snapshot {
displays: linux::snapshot(),
}
}
#[cfg(not(any(target_os = "windows", target_os = "linux")))]
{
Snapshot::default()
}
}
/// Force-release kept (lingering/pinned) displays now — the `/display/release` endpoint. `slot`
/// selects one by [`DisplayInfo::slot`]; `None` releases every kept display. Active displays are
/// refused (releasing a display with live sessions is session management). Returns the number
/// released.
pub fn release(slot: Option<u64>) -> usize {
#[cfg(target_os = "windows")]
{
// Windows manages a single shared monitor at Stage 1, so `slot` is moot — release the one
// lingering monitor if present. (Multi-monitor gives `slot` meaning later.)
let _ = slot;
usize::from(super::manager::force_release())
}
#[cfg(target_os = "linux")]
{
linux::force_release(slot)
}
#[cfg(not(any(target_os = "windows", target_os = "linux")))]
{
let _ = slot;
0
}
}
// ---------------------------------------------------------------------------------------------
// Linux keep-alive pool
// ---------------------------------------------------------------------------------------------
#[cfg(target_os = "linux")]
mod linux {
use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
use std::sync::{Arc, Mutex, Once, OnceLock};
use std::time::{Duration, Instant};
use anyhow::Result;
use super::DisplayInfo;
use crate::vdisplay::lifecycle::{self, Release};
use crate::vdisplay::policy::{self, Layout, Linger};
use crate::vdisplay::{Mode, VirtualDisplay, VirtualOutput};
/// One pooled display: the lifecycle state + the backend's REAL keepalive (kept alive here so the
/// compositor output — and thus its PipeWire `node_id` — survives past the session), plus the
/// capture coordinates a reconnecting session needs.
struct Entry {
life: lifecycle::State,
/// The backend's keepalive (KWin Wayland conn / Mutter D-Bus session / gamescope child). Its
/// `Drop` releases the compositor output — so it is dropped only on teardown/expiry.
keepalive: Box<dyn Send>,
node_id: u32,
preferred_mode: Option<(u32, u32, u32)>,
mode: Mode,
backend: &'static str,
/// The identity slot the backend resolved for this display (KWin per-slot naming; `None` for
/// shared/anonymous or a backend with no per-client identity) — keys the group arrangement +
/// the `/display/state` slot. Captured at create; kept across a keep-alive reuse.
identity_slot: Option<u32>,
/// The topology-restore action for this display's GROUP (design §6.1): re-enable the physical
/// outputs an `exclusive` topology disabled. At most ONE entry per group carries it (the first
/// exclusive session); on teardown it hands off to a surviving sibling, and only runs when the
/// group's last member drops. `None` for extend/primary and non-first / non-exclusive members.
topology_restore: Option<Restore>,
/// Generation stamp: a [`DisplayLease`] only releases if its gen still matches (a stale lease
/// — its entry was reused + re-stamped — is a no-op).
gen: u64,
}
/// A per-group topology-restore action (see [`Entry::topology_restore`]).
type Restore = Box<dyn FnOnce() + Send>;
/// Hand off a torn-down display's topology restore (design §6.1 — per-group restore): if a
/// same-group (backend) sibling survives in `remaining`, MOVE the restore onto it (a later teardown
/// runs it); if the group is now empty, RETURN the action so the caller runs it (before dropping the
/// reclaimed display's keepalive, so the physical is re-enabled while our output still exists —
/// the compositor never sees zero outputs). `None` in → `None` out.
fn hand_off_restore(
remaining: &mut [Entry],
backend: &'static str,
restore: Option<Restore>,
) -> Option<Restore> {
let action = restore?;
// At most one restore per group, so any surviving sibling has `None` to receive it.
match remaining.iter_mut().find(|e| e.backend == backend) {
Some(sibling) => {
sibling.topology_restore = Some(action);
None
}
None => Some(action), // group empty → run it now
}
}
struct Reg {
entries: Mutex<Vec<Entry>>,
gen: AtomicU64,
}
static REG: OnceLock<Reg> = OnceLock::new();
fn reg() -> &'static Reg {
REG.get_or_init(|| Reg {
entries: Mutex::new(Vec::new()),
gen: AtomicU64::new(1),
})
}
/// The linger resolution for Linux: the console policy's `keep_alive` when configured, else
/// **Immediate** (today's behavior — a Linux disconnect tears the output down at once).
fn linger() -> Linger {
policy::prefs()
.configured_effective()
.map(|e| e.keep_alive.linger())
.unwrap_or(Linger::Immediate)
}
/// Remove entries whose linger deadline has passed, returning them so the caller drops (tears
/// them down) *after* releasing the lock — a backend keepalive `Drop` (Mutter D-Bus Stop) can
/// block, and holding the pool lock across it would stall every other acquire/release. Each
/// expired entry's topology restore is [handed off](hand_off_restore) to a surviving group sibling,
/// or collected into the returned `restores` when its group empties (run before the entries drop).
fn take_expired(entries: &mut Vec<Entry>, now: Instant) -> (Vec<Entry>, Vec<Restore>) {
let mut expired = Vec::new();
let mut restores = Vec::new();
let mut i = 0;
while i < entries.len() {
if entries[i].life.poll_expiry(now) {
let mut e = entries.remove(i);
let backend = e.backend;
if let Some(r) = hand_off_restore(entries, backend, e.topology_restore.take()) {
restores.push(r);
}
expired.push(e);
} else {
i += 1;
}
}
(expired, restores)
}
/// Background thread (started once): reap lingering displays past their deadline.
fn ensure_timer() {
static ONCE: Once = Once::new();
ONCE.call_once(|| {
let _ = std::thread::Builder::new()
.name("vdisplay-linger".into())
.spawn(|| loop {
std::thread::sleep(Duration::from_millis(500));
let (expired, restores) = {
let mut es = reg().entries.lock().unwrap();
take_expired(&mut es, Instant::now())
};
// Re-enable physicals (group emptied) BEFORE dropping the outputs — outside the lock.
for restore in restores {
restore();
}
for e in expired {
tracing::info!(
backend = e.backend,
"virtual display: linger expired — torn down"
);
drop(e); // outside the lock
}
});
});
}
/// Build the session-facing [`VirtualOutput`]: the kept node + a fresh gen-stamped lease. Only
/// the poolable (`remote_fd == None`) backends reach here, so `remote_fd` is always `None`.
fn output_for(
node_id: u32,
preferred_mode: Option<(u32, u32, u32)>,
gen: u64,
quit: Arc<AtomicBool>,
) -> VirtualOutput {
VirtualOutput {
node_id,
remote_fd: None,
preferred_mode,
keepalive: Box::new(DisplayLease { gen, quit }),
}
}
pub(super) fn acquire(
vd: &mut Box<dyn VirtualDisplay>,
mode: Mode,
quit: Arc<AtomicBool>,
) -> Result<VirtualOutput> {
ensure_timer();
let backend = vd.name();
let r = reg();
// Reap expired first (run any group restores + drop outside the lock).
let (expired, restores) = {
let mut es = r.entries.lock().unwrap();
take_expired(&mut es, Instant::now())
};
for restore in restores {
restore();
}
drop(expired);
// Reuse: a kept (lingering/pinned) display of the same backend + mode. A reconnecting session
// re-attaches a fresh PipeWire consumer to the still-live `node_id`.
{
let mut es = r.entries.lock().unwrap();
if let Some(e) = es.iter_mut().find(|e| {
matches!(
e.life,
lifecycle::State::Lingering { .. } | lifecycle::State::Pinned
) && e.backend == backend
&& e.mode == mode
}) {
// Lingering/Pinned → Active (Acquire::Reuse); side effect matters, value is known.
e.life.acquire();
let gen = r.gen.fetch_add(1, Ordering::Relaxed);
e.gen = gen;
let out = output_for(e.node_id, e.preferred_mode, gen, quit);
tracing::info!(
backend,
node_id = e.node_id,
"virtual display reused (keep-alive reconnect)"
);
return Ok(out);
}
}
// Tell the backend whether it's the FIRST display of its group (no same-backend sibling live,
// §6.1) — so a topology-establishing backend (Mutter exclusive) extends into an already-exclusive
// desktop rather than re-clobbering the first session's virtual. Best-effort (a concurrent create
// is a narrow race); single-session is always `first == true` → today's behavior.
let first_in_group = {
let es = r.entries.lock().unwrap();
!es.iter().any(|e| e.backend == backend)
};
vd.set_first_in_group(first_in_group);
// Create a fresh display (NOT under the lock — `vd.create` blocks + spawns threads).
let real = vd.create(mode)?;
// The identity slot the backend just resolved (KWin per-slot naming; `None` elsewhere) — keys
// the group arrangement (manual per-slot positions) + the state slot.
let identity_slot = vd.last_identity_slot();
// wlroots (remote_fd = Some, sandboxed xdpw portal) can't be kept without re-opening the
// portal fd per attach — pass it through unchanged (capturer owns it, teardown on drop). The
// poolable backends put their node on the default daemon (remote_fd = None).
if real.remote_fd.is_some() {
tracing::debug!(
backend,
"virtual display not poolable (portal fd) — keep-alive off for this backend"
);
return Ok(real);
}
let node_id = real.node_id;
let preferred_mode = real.preferred_mode;
// The backend's topology-restore action (KWin `exclusive` → re-enable the disabled physicals),
// lifted into the group so it runs once when the group's last member drops (§6.1), not at this
// session's teardown. `None` for non-exclusive / non-first / backends whose topology auto-reverts.
let topology_restore = vd.take_topology_restore();
let gen = r.gen.fetch_add(1, Ordering::Relaxed);
let mut life = lifecycle::State::default();
life.acquire(); // Idle → Active{refs:1} (Acquire::Create)
let entry = Entry {
life,
keepalive: real.keepalive,
node_id,
preferred_mode,
mode,
backend,
identity_slot,
topology_restore,
gen,
};
// Compute this new display's position in its group (design §6.2) BEFORE pushing, then push
// under the same lock: the group is the same-backend entries; the new one appends last
// (rightmost under auto-row). `position_for_new` is pure; the lock is held only across it
// (I/O-free) — the backend apply is below, outside the lock.
let position = {
use crate::vdisplay::layout::Member;
let layout_policy = policy::prefs()
.configured_effective()
.map(|e| e.layout)
.unwrap_or_default();
let mut es = r.entries.lock().unwrap();
// Same-group members (design §6.1): same backend for a shared desktop, but each gamescope
// spawn is its own group, so a new gamescope never auto-rows against another.
let new_group = group_key(backend, gen);
let existing: Vec<(u64, Member)> = es
.iter()
.filter(|e| group_key(e.backend, e.gen) == new_group)
.map(|e| {
(
e.gen,
Member {
identity_slot: e.identity_slot,
width: e.mode.width as i32,
},
)
})
.collect();
let new_member = Member {
identity_slot,
width: mode.width as i32,
};
let pos = position_for_new(existing, new_member, &layout_policy);
es.push(entry);
pos
};
// Place the new output (design §6.2), best-effort, OUTSIDE the lock (kscreen blocks). Skip the
// desktop origin `(0, 0)` — it's the compositor default, so a single-display / first-of-group
// session (and every non-KWin backend, which no-ops `apply_position`) issues no positioning at
// all: the historical single-display path is untouched. *On-glass-validation-pending.*
if (position.x, position.y) != (0, 0) {
vd.apply_position(position.x, position.y);
}
Ok(output_for(node_id, preferred_mode, gen, quit))
}
/// The [`DisplayLease`] `Drop` path: release the session's hold on the pooled display. The
/// lifecycle machine decides linger / pin / teardown; a torn-down entry's keepalive drops *after*
/// the lock is released.
fn release(gen: u64, force_immediate: bool) {
let Some(r) = REG.get() else { return };
// A deliberate quit (the client closed with the quit code — a user "stop") tears the display
// down NOW, overriding the keep-alive linger; a bare disconnect honors the policy.
let linger = if force_immediate {
Linger::Immediate
} else {
linger()
};
let (torn_down, restore) = {
let mut es = r.entries.lock().unwrap();
let Some(idx) = es.iter().position(|e| e.gen == gen) else {
return; // stale lease (entry reused + re-stamped, or already gone) — no-op
};
match es[idx].life.release(Instant::now(), linger) {
Release::Teardown | Release::Noop => {
let mut e = es.remove(idx);
let backend = e.backend;
// Per-group restore (§6.1): hand the physical re-enable to a surviving sibling, or run
// it now if this was the group's last member.
let restore = hand_off_restore(&mut es, backend, e.topology_restore.take());
(Some(e), restore)
}
Release::Linger => {
tracing::info!(
backend = es[idx].backend,
"virtual display: last session left — lingering (keep-alive)"
);
(None, None)
}
Release::Pin => {
tracing::info!(
backend = es[idx].backend,
"virtual display: last session left — pinned (keep-alive forever)"
);
(None, None)
}
// Linux entries are single-session (refs == 1), so Decref never occurs; harmless.
Release::Decref => (None, None),
}
};
// Re-enable the physicals (group emptied) BEFORE dropping the output — outside the lock.
if let Some(restore) = restore {
restore();
}
if let Some(e) = torn_down {
if force_immediate {
tracing::info!(
backend = e.backend,
"virtual display torn down (deliberate quit — keep-alive skipped)"
);
} else {
tracing::info!(
backend = e.backend,
"virtual display torn down (keep-alive off / released)"
);
}
drop(e); // outside the lock — the keepalive Drop may block
}
}
/// One live/kept display, flattened out of the pool under the lock — so the group + arrangement
/// math (which calls the layout engine) runs OUTSIDE the lock.
struct Row {
gen: u64,
backend: &'static str,
mode: Mode,
identity_slot: Option<u32>,
state: &'static str,
expires_in_ms: Option<u64>,
sessions: u32,
}
pub(super) fn snapshot() -> Vec<DisplayInfo> {
let Some(r) = REG.get() else {
return Vec::new();
};
let now = Instant::now();
// Flatten the live/kept entries under the lock (skip Idle — never stored anyway).
let rows: Vec<Row> = {
let es = r.entries.lock().unwrap();
es.iter()
.filter_map(|e| {
let (state, expires_in_ms, sessions) = match e.life {
lifecycle::State::Active { refs } => ("active", None, refs),
lifecycle::State::Lingering { until } => (
"lingering",
Some(until.saturating_duration_since(now).as_millis() as u64),
0,
),
lifecycle::State::Pinned => ("pinned", None, 0),
lifecycle::State::Idle => return None,
};
Some(Row {
gen: e.gen,
backend: e.backend,
mode: e.mode,
identity_slot: e.identity_slot,
state,
expires_in_ms,
sessions,
})
})
.collect()
};
let topology = super::topology_str();
// The arrangement policy: the console's manual layout when configured, else auto-row.
let layout_policy: Layout = policy::prefs()
.configured_effective()
.map(|e| e.layout)
.unwrap_or_default();
assemble_displays(rows, &layout_policy, &topology)
}
/// The desktop position for a display just appended to its group (design §6.2): the group's
/// `existing` members (each with its acquire `gen`) plus `new` last, ordered by `gen`, arranged by
/// the pure [`layout`] engine, taking the new member's placement. Pure — so the append-in-acquire-
/// order + auto-row/manual arrangement is unit-tested independent of the pool/global.
fn position_for_new(
mut existing: Vec<(u64, crate::vdisplay::layout::Member)>,
new: crate::vdisplay::layout::Member,
layout_policy: &Layout,
) -> crate::vdisplay::layout::Placement {
existing.sort_by_key(|(g, _)| *g);
let mut members: Vec<crate::vdisplay::layout::Member> =
existing.into_iter().map(|(_, m)| m).collect();
members.push(new);
*crate::vdisplay::layout::arrange(&members, layout_policy)
.last()
.expect("members is non-empty (just pushed `new`)")
}
/// The display **group** a backend+display belongs to (design §6.1). The desktop compositors
/// (KWin/Mutter/wlroots) put every managed output on ONE desktop → one group per backend. A
/// gamescope **spawn** is an independent nested session per client (no shared desktop), so each
/// gamescope display is its OWN group — never auto-rowed against, or topology-/restore-grouped with,
/// another gamescope session.
fn group_key(backend: &str, gen: u64) -> String {
if backend == "gamescope" {
format!("gamescope#{gen}")
} else {
backend.to_string()
}
}
/// Group the flattened rows into the mgmt `/display/state` view (design §6.1/§6.2) by
/// [`group_key`], ordered by acquire (`gen`), with each member's position from the pure [`layout`]
/// engine. Pure — no I/O, no global — so the grouping / ordering / position assignment is
/// unit-tested against synthetic rows.
fn assemble_displays(
rows: Vec<Row>,
layout_policy: &Layout,
topology: &str,
) -> Vec<DisplayInfo> {
use crate::vdisplay::layout::{self, Member};
// Small stable group ids by sorted group key — deterministic; in practice a host runs one live
// desktop backend → group 1 (with each gamescope spawn its own group).
let mut keys: Vec<String> = rows.iter().map(|r| group_key(r.backend, r.gen)).collect();
keys.sort();
keys.dedup();
let mut out: Vec<DisplayInfo> = Vec::new();
for (gi, key) in keys.iter().enumerate() {
// This group's members in acquire order (gen ascending) → display_index + arrangement.
let mut idx: Vec<usize> = rows
.iter()
.enumerate()
.filter(|(_, row)| &group_key(row.backend, row.gen) == key)
.map(|(i, _)| i)
.collect();
idx.sort_by_key(|&i| rows[i].gen);
let members: Vec<Member> = idx
.iter()
.map(|&i| Member {
identity_slot: rows[i].identity_slot,
width: rows[i].mode.width as i32,
})
.collect();
let places = layout::arrange(&members, layout_policy);
for (ord, &i) in idx.iter().enumerate() {
let row = &rows[i];
let p = places[ord];
out.push(DisplayInfo {
slot: row.gen,
backend: row.backend.to_string(),
mode: (row.mode.width, row.mode.height, row.mode.refresh_hz),
state: row.state.to_string(),
expires_in_ms: row.expires_in_ms,
sessions: row.sessions,
client: None,
group: gi as u32 + 1,
display_index: ord as u32,
position: (p.x, p.y),
identity_slot: row.identity_slot,
topology: topology.to_string(),
});
}
}
out
}
pub(super) fn force_release(slot: Option<u64>) -> usize {
let Some(r) = REG.get() else { return 0 };
let (released, restores) = {
let mut es = r.entries.lock().unwrap();
let mut out = Vec::new();
let mut restores = Vec::new();
let mut i = 0;
while i < es.len() {
let selected = slot.is_none_or(|s| es[i].gen == s);
if selected && es[i].life.force_release() {
let mut e = es.remove(i);
let backend = e.backend;
let restore = e.topology_restore.take();
if let Some(rst) = hand_off_restore(&mut es, backend, restore) {
restores.push(rst);
}
out.push(e);
} else {
i += 1;
}
}
(out, restores)
};
let n = released.len();
// Re-enable physicals (group emptied) BEFORE dropping the outputs — outside the lock.
for restore in restores {
restore();
}
for e in released {
tracing::info!(
backend = e.backend,
"virtual display released (mgmt /display/release)"
);
drop(e);
}
n
}
/// The session's refcount handle — the `keepalive` the capturer holds. `Drop` releases the
/// registry hold; a stale lease (its entry was reused + re-stamped, or torn down) is a no-op.
struct DisplayLease {
gen: u64,
/// The session's deliberate-quit flag: set when the client closes with the quit application
/// code (a user "stop", not a network drop), so this lease's `Drop` tears the display down
/// immediately instead of lingering. `false` on a bare disconnect → normal keep-alive.
quit: Arc<AtomicBool>,
}
impl Drop for DisplayLease {
fn drop(&mut self) {
release(self.gen, self.quit.load(Ordering::SeqCst));
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::vdisplay::policy::{Layout, LayoutMode, Position};
use std::collections::BTreeMap;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
/// A minimal pool entry for the pure teardown/restore tests (dummy keepalive; the
/// `hand_off_restore` logic only reads `backend` + `topology_restore`).
fn test_entry(backend: &'static str, gen: u64, restore: Option<Restore>) -> Entry {
Entry {
life: lifecycle::State::default(),
keepalive: Box::new(()),
node_id: 0,
preferred_mode: None,
mode: Mode {
width: 1920,
height: 1080,
refresh_hz: 60,
},
backend,
identity_slot: None,
topology_restore: restore,
gen,
}
}
/// A restore closure that flips `flag` when run — so a test can assert exactly WHEN it fires.
fn flag_restore(flag: &Arc<AtomicBool>) -> Restore {
let f = flag.clone();
Box::new(move || f.store(true, Ordering::SeqCst))
}
#[test]
fn topology_restore_floats_to_a_sibling_then_runs_on_the_last_teardown() {
let ran = Arc::new(AtomicBool::new(false));
// Two KWin displays in one group; the first (gen 1) carries the group's restore.
let mut pool = vec![
test_entry("kwin", 1, Some(flag_restore(&ran))),
test_entry("kwin", 2, None),
];
// Tear down the restore-carrier while its sibling is still alive → transfer, don't run.
let mut e1 = pool.remove(0);
let out = hand_off_restore(&mut pool, "kwin", e1.topology_restore.take());
assert!(out.is_none(), "transferred, not run");
assert!(!ran.load(Ordering::SeqCst));
// The restore floated onto the surviving sibling.
assert!(pool[0].topology_restore.is_some());
// Tear down the last member → group empty → the restore is returned to run.
let mut e2 = pool.remove(0);
let out = hand_off_restore(&mut pool, "kwin", e2.topology_restore.take());
let action = out.expect("group empty → run the restore");
assert!(!ran.load(Ordering::SeqCst), "not run yet");
action();
assert!(ran.load(Ordering::SeqCst), "runs on the last drop");
}
#[test]
fn single_session_topology_restore_runs_on_its_own_teardown() {
// The validated single-display case: one exclusive session → restore runs at its teardown.
let ran = Arc::new(AtomicBool::new(false));
let mut pool = vec![test_entry("kwin", 1, Some(flag_restore(&ran)))];
let mut e = pool.remove(0);
let action = hand_off_restore(&mut pool, "kwin", e.topology_restore.take())
.expect("last (only) member → run");
action();
assert!(ran.load(Ordering::SeqCst));
}
#[test]
fn tearing_down_a_non_carrier_first_leaves_the_restore_for_last() {
let ran = Arc::new(AtomicBool::new(false));
// gen 2 carries the restore; gen 1 does not (a later exclusive session found the physical
// already disabled).
let mut pool = vec![
test_entry("kwin", 1, None),
test_entry("kwin", 2, Some(flag_restore(&ran))),
];
// Tear down the non-carrier first → nothing to hand off, carrier untouched.
let mut e1 = pool.remove(0);
assert!(hand_off_restore(&mut pool, "kwin", e1.topology_restore.take()).is_none());
// The carrier (gen 2) still holds the group's restore.
assert!(pool[0].topology_restore.is_some());
// Now the carrier (last member) → run.
let mut e2 = pool.remove(0);
hand_off_restore(&mut pool, "kwin", e2.topology_restore.take())
.expect("last member → run")();
assert!(ran.load(Ordering::SeqCst));
}
#[test]
fn restore_never_floats_across_backends() {
// group = backend: a KWin restore must not land on a Mutter display (a different desktop).
let ran = Arc::new(AtomicBool::new(false));
let mut pool = vec![test_entry("mutter", 2, None)];
let out = hand_off_restore(&mut pool, "kwin", Some(flag_restore(&ran)));
assert!(out.is_some(), "no same-backend sibling → return to run");
assert!(
pool[0].topology_restore.is_none(),
"restore must not cross into another backend's group"
);
}
fn row(gen: u64, backend: &'static str, w: u32, slot: Option<u32>) -> Row {
Row {
gen,
backend,
mode: Mode {
width: w,
height: 1080,
refresh_hz: 60,
},
identity_slot: slot,
state: "active",
expires_in_ms: None,
sessions: 1,
}
}
#[test]
fn groups_by_backend_and_auto_rows_in_acquire_order() {
// Two KWin displays (acquired gen 5 then gen 2 — deliberately out of vec order) + a Mutter one.
let rows = vec![
row(5, "kwin", 2560, Some(1)),
row(2, "kwin", 1920, Some(7)),
row(9, "mutter", 3840, None),
];
let out = assemble_displays(rows, &Layout::default(), "exclusive");
let kwin: Vec<&DisplayInfo> = out.iter().filter(|d| d.backend == "kwin").collect();
assert_eq!(kwin.len(), 2);
assert_eq!(kwin[0].slot, 2); // lower gen (earlier acquire) sorts to index 0
assert_eq!(kwin[0].display_index, 0);
assert_eq!(kwin[0].position, (0, 0));
assert_eq!(kwin[1].slot, 5);
assert_eq!(kwin[1].display_index, 1);
assert_eq!(kwin[1].position, (1920, 0)); // auto-row: after the 1920px gen-2 display
assert_eq!(kwin[0].topology, "exclusive");
// A distinct backend is a distinct group.
let mutter = out.iter().find(|d| d.backend == "mutter").unwrap();
assert_ne!(mutter.group, kwin[0].group);
assert_eq!(mutter.display_index, 0);
assert_eq!(mutter.position, (0, 0));
}
#[test]
fn position_for_new_appends_right_in_acquire_order() {
use crate::vdisplay::layout::{Member, Placement};
let m = |slot, w| Member {
identity_slot: slot,
width: w,
};
// Existing group (given out of gen order): gen 8 @ 1920 acquired AFTER gen 3 @ 2560.
let existing = vec![(8, m(Some(2), 1920)), (3, m(Some(1), 2560))];
// A new 1280-wide display appends to the right of 2560 + 1920.
let pos = position_for_new(existing, m(Some(5), 1280), &Layout::default());
assert_eq!(pos, Placement { x: 4480, y: 0 });
// First-of-group lands at the origin (so the registry skips the apply).
let first = position_for_new(vec![], m(None, 3840), &Layout::default());
assert_eq!(first, Placement { x: 0, y: 0 });
}
#[test]
fn position_for_new_honors_a_manual_pin() {
use crate::vdisplay::layout::{Member, Placement};
let mut positions = BTreeMap::new();
positions.insert("5".to_string(), Position { x: 100, y: 200 });
let layout = Layout {
mode: LayoutMode::Manual,
positions,
};
let new = Member {
identity_slot: Some(5),
width: 1280,
};
let pos = position_for_new(vec![(1, new)], new, &layout);
assert_eq!(pos, Placement { x: 100, y: 200 });
}
#[test]
fn gamescope_spawns_are_separate_groups() {
// Two independent gamescope spawns must NOT share a group or auto-row against each other.
let rows = vec![
row(1, "gamescope", 1920, None),
row(2, "gamescope", 1280, None),
];
let out = assemble_displays(rows, &Layout::default(), "extend");
assert_eq!(out.len(), 2);
assert_ne!(out[0].group, out[1].group, "distinct groups");
// Each is display 0 of its own group, at the origin (not auto-rowed against the other).
assert_eq!(out[0].display_index, 0);
assert_eq!(out[1].display_index, 0);
assert_eq!(out[0].position, (0, 0));
assert_eq!(out[1].position, (0, 0));
}
#[test]
fn manual_layout_keys_positions_by_identity_slot() {
// Client 7 arranged to the LEFT of client 1 (reversed vs. auto-row).
let rows = vec![row(1, "kwin", 2560, Some(1)), row(2, "kwin", 1920, Some(7))];
let mut positions = BTreeMap::new();
positions.insert("1".to_string(), Position { x: 1920, y: 0 });
positions.insert("7".to_string(), Position { x: 0, y: 0 });
let layout = Layout {
mode: LayoutMode::Manual,
positions,
};
let out = assemble_displays(rows, &layout, "extend");
let by_slot = |s: u32| out.iter().find(|d| d.identity_slot == Some(s)).unwrap();
assert_eq!(by_slot(1).position, (1920, 0));
assert_eq!(by_slot(7).position, (0, 0));
}
}
}