worktree-pyrowave-wire-dead-code
2834
Commits
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79ee308a7a |
build(rpm): declare all seven FFmpeg pkg-config modules, not three
`ffmpeg-next` is pulled with default features, so `ffmpeg-sys-next`'s build script
pkg-config-probes codec/device/filter/format/util/resampling/scaling and panics on
the first one missing. The spec named three.
RPM Fusion's `ffmpeg-devel` ships all seven in one package, which hid it. On a host
where those three instead resolve to Fedora's split `libav*-free-devel` packages,
`dnf builddep` installs exactly three and the build dies in a build script:
The system library `libavfilter` required by crate `ffmpeg-sys-next` was not found.
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58ee74cb58 |
fix(clients/windows): clippy's manual_is_multiple_of on the rescan tick
android / android (pull_request) Successful in 6m8s
ci / web (pull_request) Successful in 4m50s
ci / docs-site (pull_request) Successful in 1m14s
ci / rust-arm64 (pull_request) Successful in 5m50s
apple / swift (pull_request) Successful in 1m32s
apple / screenshots (pull_request) Skipped
ci / rust (pull_request) Successful in 12m37s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m18s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 2m13s
`cargo clippy -p punktfunk-client-windows -- -D warnings` fails on main with the pinned 1.96.0 toolchain: `ticks % 5 == 0` trips `manual_is_multiple_of`. Pre-existing and not from this branch — found while gating the launcher work on .173, because neither macOS nor Linux ever compiles this crate. Clippy's own suggestion, applied verbatim. |
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6ae2ea6708 | Merge remote-tracking branch 'origin/main' into worktree-library-clients | ||
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00d4026054 |
Merge pull request 'Worktree field kleisty triage' (#69) from worktree-field-kleisty-triage into main
arch / build-publish (push) Failing after 40s
apple / swift (push) Successful in 1m26s
ci / web (push) Successful in 1m10s
ci / docs-site (push) Successful in 2m30s
deb / build-publish (push) Successful in 3m43s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 9s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 7s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 9s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 8s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 8s
deb / build-publish-client-arm64 (push) Successful in 2m23s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 15s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 12s
ci / rust-arm64 (push) Successful in 6m51s
docker / builders-arm64cross (push) Failing after 25s
docker / deploy-docs (push) Failing after 1m57s
release / apple (push) Successful in 9m17s
deb / build-publish-host (push) Successful in 7m58s
android / android (push) Successful in 12m19s
ci / rust (push) Successful in 12m1s
flatpak / build-publish (push) Successful in 9m40s
apple / screenshots (push) Successful in 5m56s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Canceled after 15m55s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Canceled after 15m50s
windows-host / package (push) Canceled after 2m58s
windows-host / canary-manifest (push) Canceled after 0s
windows-host / winget-source (push) Canceled after 0s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Canceled after 0s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Canceled after 0s
windows / build (aarch64-pc-windows-msvc) (push) Canceled after 1s
windows / build (x86_64-pc-windows-msvc) (push) Canceled after 0s
Reviewed-on: #69 |
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dd20a17edb |
test(host/library): the art tests build a file:// URL Windows can read
`local_art_bytes_is_confined_and_image_only` and `posix_local_art_is_classified_and_proxied`
built their `file://` values as `format!("file://{path}")`. On Windows that yields
`file://C:\covers\cover.png`, whose authority is `C:` — a UNC reference, not a local
file — so the read half failed on the box and the host suite was red there.
The parser is right and the tests were wrong: `@punktfunk/plugin-kit/library`'s `fileUrl`
emits `file:///C:/covers/cover.png` (three slashes, forward separators) and
`file_url_to_path` documents exactly that. A shared `file_url` helper now builds the value
the way the kit does, so both tests exercise the real plugin contract on both platforms
rather than a shape no plugin ever sends.
Found while gating the Playnite launch kinds on .173 — Linux CI never compiles these arms,
so the failure had gone unnoticed. Test-only: no product code changes.
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8ff2c2e1c6 |
feat(host/library): Playnite can publish again, and gets a fullscreen tile
The Playnite plugin emits `kind: "command"` for every game (a `start "" "playnite://…"`
shell line). The 2026-08-05 review made `command` operator-only, and `privileged_field`
refuses a PROVIDER reconcile carrying one — so on this branch the published
`@punktfunk/plugin-playnite@0.3.0` cannot publish anything at all. Not a launcher tile:
not one game. That is a regression against a shipped plugin, and it is the same hole
`launcher_ui` was created to close, one kind further along.
Two kinds, both host-owned so D1 holds — the plugin supplies a validated VALUE and
never a command line:
playnite valued by the game's GUID; resolves to
explorer.exe "playnite://playnite/start/<guid>", the same
protocol-via-a-concrete-EXE shape the `epic` kind uses. GUID-validated
on the way in (so a bad value is a 400 the plugin author can act on)
and again at launch.
launcher_ui now accepts "playnite" on Windows, resolving to
Playnite.FullscreenApp.exe with Playnite's own install dir as the
working directory.
Fullscreen, not Desktop, is the whole point of a couch tile — and it is also why this
one cannot ride the URI the games use: probed on .173, Playnite's registered
`playnite://` handler is bound to Playnite.DesktopApp.exe, so no URI opens fullscreen
mode. The exe is spawned directly, with the install dir read from Playnite's own
uninstall entry (HKCU, then HKLM for a machine-wide install), falling back to
%LOCALAPPDATA%\Playnite.
`valid_launcher_ui("playnite")` is answered by RESOLUTION rather than by a static list:
a host without Playnite installed refuses the entry instead of publishing a tile that
does nothing when a user clicks it. That is the same instinct that left Epic, GOG
Galaxy and the Xbox app off the list — each still needs its own verified activation,
and a guess would ship exactly that dead tile.
Gates: punktfunk-host 436 passed / 0 failed on .21 (the Linux arms), and the Windows
arms compiled and their library tests run on .173.
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883c317872 |
feat(clients/library): a launcher tile looks like one, on every client
The host has been able to describe a launcher entry since M2 — `role: "launcher"`,
the `steam_ui` and `launcher_ui` kinds — and the web console has grouped them into
their own rail since M4. No other client ever looked. `pf-client-core` decoded
`role` into an `is_launcher()` helper with zero call sites, and the shared console
model dropped the field entirely on its way to the renderer.
So a launcher tile arrived everywhere else as an ordinary game with no cover art:
indistinguishable from a title whose poster failed to load, sorted into the middle
of the alphabet, and captioned "Play".
One contract, implemented in each client's own idiom:
* launchers never interleave with titles — they lead, and each group keeps the
host's title order
* grid surfaces get a labelled section; a coverflow keeps its single carousel and
names the group the cursor is in, changing as it crosses the boundary. A second
focus rail would mean a new up/down nav model in three renderers for two or
three tiles
* an art-less launcher gets an accent face naming its launcher, not a title
monogram on the neutral one — "opens Steam", not "a cover that didn't load"
* anything that is not `"launcher"` is a game, and a host that omits the field
renders exactly as before (design D4's intended degradation)
* launching is unchanged: the client sends an id, the host resolves the recipe
The grouping is enforced once per client stack rather than per screen. In the
console UI it is an invariant of `LibraryShared::set_games`, so the cursor
arithmetic, the art pump and every future consumer inherit it; on Apple and Android
it is applied where the library is fetched/parsed.
Fixed in passing: the Apple and Android store badges were hard-coded
`isCustom ? "Custom" : "Steam"`, so every Lutris, GOG, Heroic, Epic and Xbox title
was labelled "Steam". Both now carry the same store table the Rust clients use.
The CLI's `--library` gains a fourth column (`game`/`launcher`), appended rather
than folded into an existing one so anything reading the first three is untouched.
Gates: punktfunk-host 436 passed / 0 failed and pf-console-ui 49 passed / 0 failed
on .21 (three new tests), workspace clippy -D warnings and cargo fmt --check clean
there; `swift build` of the full PunktfunkClient and `:app:compileDebugKotlin` clean
on macOS; `cargo check` + `clippy -D warnings` for the Windows client on .173.
Still unproven on hardware: no launcher tile has been clicked on a real host — that
needs the plugins published, which needs this branch's base merged first.
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72777119fd |
fix(client/android): stop reporting every disconnect as a lost connection
ci / web (pull_request) Successful in 1m6s
apple / swift (pull_request) Successful in 1m30s
apple / screenshots (pull_request) Skipped
ci / docs-site (pull_request) Successful in 1m50s
android / android (pull_request) Successful in 3m43s
ci / rust-arm64 (pull_request) Successful in 4m26s
ci / rust (pull_request) Successful in 7m12s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 12m38s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 8m23s
The stream watchdog polled a bare "has the session ended" boolean, so it had exactly one thing it could say and said it every time: "Connection lost — the host may be asleep. Wake it to reconnect." That ran when the player quit their game, when an operator ended the session from the console, and when they pressed Back themselves — telling them to go wake a host that was never asleep. It now reads the end reason. Only a connection that actually died gets that line, a host-side failure gets its own, and the three deliberate endings say nothing at all: leaving the stream is already the feedback, and a toast on top of it is just noise. A game launched from a library also returns to that library instead of host selection, which needs the intent hoisted out of the console shell: the stream replaces that shell in the composition, discarding the `remember`s holding its screen and host, so by the time the session ends there is nothing left to navigate back with. The parent holds it across the gap and the shell consumes it on the way in. The touch UI has no library — only the console shell does — so there it is the toast fix alone. |
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81b4f76c4d |
fix(client): a session ending on purpose stops reading as a failure
The desktop clients turned every host-side close into "Host ended the session", and a reason string means "abnormal" to everything downstream: the GTK and Windows shells raised a banner, the console overlay drew a status strip. Quitting a game you launched yourself produced all of that. Now only a host error or a lost connection carries a message; the deliberate endings return the silence those shells already give a clean exit, which is also what puts the console back in its library with nothing in the way. The Apple client gains the same distinction. It had one line for every ending — "Session ended by <host>." — which is fine for an operator stopping the session and wrong for a link that died, so each now says what happened. A game exiting stays silent and returns to the library it was launched from. Both read the reason while the connection is still up, because tearing it down is what makes it unreadable, and both fall back to their previous wording when there is no verdict — an older core, or a close that raced the read — rather than inventing a new one for a case they cannot see. |
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ec44496285 |
feat(client): tell clients WHY a session ended, not just that it did
A session ending was a single bit. A player quitting their game, an operator ending the session from the console, a stop the client itself asked for, a host crashing and a Wi-Fi drop all arrived as the same "closed" — so every client had to write one message covering all of them, and every client picked an error. That is how quitting your own game came to be reported as trouble on all three. The information was already there and thrown away: the host closes with APP_EXITED when a launched game exits, with 0 when it ends the session cleanly and 1 when it fails, and a link that simply dies never closes at all. The connection watcher now classifies that into a PunktfunkEndReason — local, game exited, host ended, host error, lost — and latches it before the shutdown flag, since the two are read by different threads and the reason must never arrive second. Exposed as punktfunk_connection_end_reason. This replaces the game-exited flag added a moment ago rather than joining it: that question is one row of this table, and it was never released. Still additive to any embedder that ignores it, and the host sends the same bytes either way, so the wire is untouched. `is_normal()` is the question nearly every caller actually has, so both the Rust and C surfaces answer it directly rather than making each client re-derive which of five values are worth alarming a user about. |
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7a31f1089e |
feat(client): M6's conversion half — one AuPlan into libva's buffers
The second half of pf-vaadec: picture parameters, inverse-quantization matrices and one slice-parameter record per slice, over the same transaction discipline pf-dxvadec uses — validate, resolve references against the PRE-removal slot map, then apply removals and assign the setup slot last. A half-applied DPB update is the shape of a corrupt reference, so nothing mutates until every fallible step has passed. Three things VAAPI wants that neither other backend does, all of which the existing plan already carries: A bit offset. slice_data_bit_offset is where slice_data() begins, counted from and including the NAL header byte with emulation-prevention bytes removed — DXVA takes a byte offset, Vulkan takes nothing. It costs no new parsing: the vendored parser records exactly that as SliceHeader::header_bit_size, because cros-codecs' own production backend is VAAPI. The slice data without its start code, since that offset is relative to the NAL header byte. SlicePlan::data is start-code-inclusive and the prefix is three OR four bytes — the host emits four on every access unit — so it is measured per slice rather than assumed. Assuming it is the defect that made HEVC unplayable on every driver. The per-slice reference lists. DXVA's short-format slice control expresses no lists at all; VAAPI wants RefPicList0/1 in 8.2.4.2 order, which is what the plan's derived lists already are. And the distinction that cost M5 a defect, now written down in a third place: reference_frames is documented "in DPB", the same statement DXVA's RefFrameList makes and the opposite of Vulkan's pReferenceSlots. It is filled from the marked-DPB snapshot; the per-slice lists come from the slice's own. Getting that backwards loses a long-term reference no slice happens to name. Weight tables follow 7.3.3's presence rule rather than being copied unconditionally: flagged only where the PPS actually enables explicit weighting for that slice type and list. Flagging them otherwise hands the driver defaults as though the stream had coded them. The vendored PredWeightTable stores luma_offset_l0 as [i8; 32] but luma_offset_l1 as [i16; 32] — an upstream inconsistency, not a semantic one — so the narrow side widens. Envelope refusals are errors, never silent narrowings: slice groups, separate colour planes, a capacity mismatch, a reference holding no slot, lists past their array bounds, a slice range outside its access unit. Tests: 15. The one that matters walks all 250 access units of the vendored conformance vector through H264Planner and this conversion, asserting per slice that the range lies inside its access unit, that the declared size matches it, that the start code really was trimmed, and that the header neither is zero bits nor outruns the slice — plus that reference_frames carries exactly as many valid entries as the marked DPB and every entry past it is invalidated. It also asserts it saw a multi-slice picture and a non-empty reference set, so a splitter bug cannot make it vacuous. Gates: rustfmt, clippy, cargo doc with no unresolved links, and the container's clippy -D warnings, tests and workspace check. |
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d74639de70 |
Merge pull request 'A safe-area resolution that keeps the picture out of the notch' (#68) from worktree-launchers-safearea-exclusions into main
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android / android (push) Successful in 5m48s
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Reviewed-on: #68 |
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d4dd5f7a3d |
feat(client): a game exiting takes you back to its library
Quit a game you launched from a host's library and the stream ended with "Session ended by <host>." on the host-selection screen — an error report for something you had just done on purpose, and several taps away from starting the next title. The host has always said what happened: it closes the connection with APP_EXITED when the game it launched for a session exits, and that code's own documentation describes this feature. Nothing ever read it — a search across every client found zero consumers. (It also could not reach anyone until the previous commit, since the close only happens once the lease declares the game gone.) The core now records the reason as it observes the close, latched before the shutdown flag because different threads watch the two, and exposes it as punktfunk_connection_game_exited. Purely additive: a client that never asks behaves exactly as before, the host sends identical bytes, and the wire version is untouched — ABI 17. The Apple client asks while the connection is still up, then treats a game exit as the normal finish it is: no error banner, and if the session began as a library launch it reopens that library so the next title is one tap away. Any other ending — a stop, the host going away, network loss — is unchanged. The other clients keep their existing end-of-session behaviour; the call is there when they want it. |
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ea762b849d |
fix(client/ios): Escape stays in the game instead of freeing the pointer
Pressing Escape mid-stream on an iPad handed the mouse back to iPadOS: the captured cursor was swapped for the system one and the game stopped receiving relative motion, so aiming died until you clicked back in. Two previous attempts treated that release as unavoidable and built recovery around it — a re-lock burst, then a click that re-asks. Both came back from the field unchanged, because both fought the release after it had already happened, inside the cooldown the platform applies straight after its own "let me out" gesture. The release was never unavoidable. This app had no UIKit key handling at all: every key arrives on the GameController path, which is a parallel HID feed that does not consume the UIKit event, and the only thing that ever became first responder was the video view, and only to summon the soft keyboard. So every hardware Escape reached UIKit unclaimed — and an unclaimed key press is precisely what lets the system apply its own default for that key. Apps that read a hardware keyboard the ordinary way consume the event as a side effect and never see this. So claim it. The stream controller becomes first responder while capture is engaged and takes Escape in pressesBegan/pressesEnded, passing every other press to super untouched. Escape still reaches the host on the GameController path, so in-game menus open exactly as before; only the system's own interpretation is suppressed. Scoped to captured input, so Escape keeps dismissing sheets and leaving full screen whenever the stream doesn't own the keyboard, and the deliberate ways out are untouched — Cmd-Escape and Ctrl-Opt-Shift-Q are read off the same GameController path and clear capture themselves. The recovery path stays as a backstop and is retimed to match what was measured: the old burst spent its entire budget within ~0.6 s of the drop, i.e. wholly inside the cooldown, where the answer can only be no. Retries now continue at 1.2 s and 2.4 s, and quietly — they don't hide the cursor or mute pointer motion the way the burst does, so a longer recovery costs nothing when it fails. |
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76e8bd1b98 |
fix(host/gamelease): a game that exited stops counting as running
When a launched game's processes are all gone, the watcher asks one last out-of-band question before ending the session: does the launcher still think the game is up? On Windows that reads Steam's per-app `Running` registry flag. It was only ever meant to be a tie-breaker for a scan that momentarily can't see the game — a launcher re-execing, an engine relaunching itself into a new pid. It had no bound. Honouring the flag reset the confirm window every pass, so a flag Steam left set — it does that whenever it doesn't cleanly observe the exit: it crashed, it was closed first, the game re-parented — pinned the lease in `running` for the life of the host. The console kept showing the game, `session_on_game_exit` never fired, and the only way to get the stream back was a manual "End". Reported from the field on Windows 0.24.0. `steam_running_hint` also believes the FIRST hive that says so, so a stale flag in any loaded profile was enough. The absence timer now keeps running instead of being reset, and that is what bounds it: past `VETO_LIMIT` (30 s) with nothing of the game on the box, the launcher's opinion is stale rather than early and the session ends anyway, logged at WARN so it is visible. Ending a moment early is the cheaper failure — the stream drops while the game lives, the user reconnects, and nothing is ever killed. Ending never was the bug. The rule is now a pure `exit_confirmed(gone_for, hint_running)` with a test. The watch loop polls a live process table and can't be unit-tested, which is exactly how an unbounded veto shipped unnoticed. |
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509843f0d4 |
test(client): the D3D11VA rung's ten-bit path, measured too
The companion to the Vulkan ten-bit leg, over the same vector and the same P010 goldens — one golden file serves both rungs because a D3D11 P010 surface and Vulkan's 3PACK16 family hold the ten bits in the same place. This is the rung where the gap mattered most. D3D11VA exposes no per-picture status query at all, so its HDR evidence was a session that built a Main10 decoder and streamed without complaint — which is precisely what a Main10 stream decoding to garbage would also produce. Now there is a number. It exercises geometry the eight-bit legs cannot reach: P010 samples are two bytes, so a row is width * 2 rather than width, and HEVC's 128-line granule pads a 240-line picture to a 256-line surface — so the chroma plane starts a long way from where the display height alone would put it. Getting either wrong is the smeared-rows failure this project has already paid for once, and it would have looked like a decoder fault. The run body now takes the stream format and the expected access-unit count rather than assuming the eight-bit envelope and 250 frames. A CPU guard pins the vector at ten bits — 4:2:0, both depths minus8 == 2, 320x240, 50 access units. A regenerated eight-bit vector would otherwise turn this into a second run of the eight-bit path under a ten-bit name, passing, because its goldens would have been regenerated with it. Hardware: HEVC Main 10 50/50 bit-identical on the RTX 4090 and on the AMD Radeon iGPU, alongside the unchanged eight-bit legs at 250/250 on both. With the Vulkan leg's two drivers that is four independent drivers across two rungs for the ten-bit path, where yesterday there were none. |
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fbdad8d917 |
Merge pull request 'fix(clients): host discovery heals itself, and every client can rescan' (#67) from worktree-host-discovery-refresh into main
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rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Failing after 15m37s
Reviewed-on: #67 |
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78ad675507 |
feat(clients): a safe-area resolution that keeps the picture out of the notch
ci / rust-arm64 (pull_request) Successful in 1m31s
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ci / web (pull_request) Successful in 2m2s
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Picking the device's native mode on a phone hands the host the panel's own aspect ratio, so the aspect-fit presenter fills every pixel — including the ones behind the sensor housing and under the four rounded corners. That is why the corners look cut off at max resolution while 1080p has always been fine: a 16:9 mode on a 20:9 phone pillarboxes, and those black bars land exactly on the unsafe regions. So the fix is entirely a sizing one — no layout change, no input change. Ask the host for a mode narrowed by the unsafe inset and the existing aspect-fit centres it inside the safe region; pointer mapping follows for free, because both clients derive the picture rect from the live host mode rather than assuming full-bleed. Apple: `SafeDisplay` (PunktfunkShared, pure + unit-tested) and a "This device (safe area)" row beside the native one, using Moonlight's formula — full native height, width less the left+right safe insets. The stream is always landscape but the settings screen may be portrait, where the same housing is reported on `top` and the horizontal insets read zero; the portrait top inset stands in, gated so an iPad's status bar never fabricates an inset. Android: the same shape via `SafeArea` + a `SAFE_AREA_MODE` sentinel resolved at connect like the existing `0`=native one. The cutout insets get the same portrait fallback, and the rounded corners are added on top — Android does not count them as cutout, and a full-height picture needs exactly the corner radius of horizontal clearance. Both even-floor and clamp, since `validate_dimensions` rejects odd dimensions and an inset subtraction lands odd about half the time. Where a display has neither cutout nor rounded corners the safe mode equals the native one, which on Apple lets the existing dedup drop the duplicate row. |
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c91a482b4e |
test(vkdecode): the ten-bit path finally has pixels
Every golden set in this program was eight-bit. So the strongest thing anyone could say about ten-bit decode was that a Main10 session BUILDS and streams clean — which is not the same claim, and is exactly the shape of claim this program has been burned by. A Main10 stream decoding to garbage logs just as cleanly: HEVC Main10 on D3D11VA has no per-picture status query at all, and on the Vulkan side the devices that matter report queryResultStatusSupport=false. The HDR legs were measuring that the pipe ran, not that the pixels were right. So: a Main10 vector and its goldens, and a ten-bit leg that runs them. The vector is 50 frames of 320x240 HEVC Main 10 4:2:0 from libx265 — 48 KB, generated by a command recorded in the golden file's header along with everything else needed to regenerate it. The goldens come from libavcodec's software decoder and were cross-checked between two independent builds on two architectures (ffmpeg 8.1.1 Homebrew/macOS-arm64 and 8.0.1 Ubuntu/x86_64), which agreed on all 50. The goldens are P010, NOT yuv420p10le, and that distinction is the whole reason this could have quietly gone wrong: P010 puts the ten bits in the HIGH bits of each little-endian 16-bit word with the low six zeroed, which is what a D3D11 P010 surface and Vulkan's G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 both contain. Hashing LSB-aligned samples against MSB-aligned ones would fail on every frame on every driver, for a reason that has nothing to do with decoding. One golden file therefore serves both native rungs. The readback is now depth-aware. Its only eight-bit assumption was the second region's buffer_offset, which is a BYTE offset where the extents around it are TEXELS — that plus the buffer size are the whole change, because bufferRowLength = 0 already packs rows at the copy extent. The expected pool format moved onto the readback so the sizing and the per-frame assertion come from one source; a readback sized for eight bits that then accepted a ten-bit frame would hash half a picture and blame the decoder. A CPU guard asserts the vector really is ten-bit — 4:2:0, both depths minus8 == 2, 320x240, 50 access units, 50 planned outputs. Without it a regenerated eight-bit vector would turn the ten-bit leg into a second run of the eight-bit path wearing a ten-bit name, and it would PASS, because its goldens would have been regenerated alongside it. That guard is not ignored, so it runs on macOS and in the container rather than only on the fleet. Hardware: HEVC Main 10 50/50 bit-identical on NVIDIA 610.43.03 (Linux) and on the Steam Deck's RADV/VanGogh — first run on both, which also confirms the P010/3PACK16 layout match rather than assuming it. The four eight-bit legs are unchanged and still green on both boxes. |
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b25e6eda91 |
fix(clients): host discovery heals itself, and every client can rescan
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A field report from an iPad: the host is not found on first run, and
restarting the client finds it. Pull-to-refresh appeared to do nothing.
Both were real. The Apple client's discovery had three ways to go
permanently deaf, each needing an app relaunch to clear:
- A failed resolve was never retried. `browseResultsChangedHandler`
only fires when the result SET changes, and a host whose resolve
failed is still in the set — so nothing ever re-offered it.
- A stuck resolve never ended. `NWConnection` has no timeout, so the
throwaway UDP flow used to resolve an address could sit in
`.preparing`/`.waiting` forever, and a service with a connection in
flight was skipped.
- `NWBrowser` parking in `.waiting` was ignored (only `.failed`
re-armed). On iOS that is where the local-network privacy prompt
lands on first launch after install: the browse starts, the system
asks, and the browser waits. Granting does not revive that browser —
only a new one sees the grant. That is the reported first-run bug.
HostDiscovery now runs a 1 Hz sweep that times out stuck resolves,
retries failed ones on a 1→30 s backoff, and re-arms a browser that
stopped working; the advert's TXT is re-read on every browse report, so
a host that re-keys or flips its pairing policy is followed. Returning
to the foreground re-arms the browse (iOS/tvOS: `onAppear` does not
fire across background/foreground, and a suspended browse stays dead).
Pull-to-refresh did nothing because there was no `.refreshable` in the
client at all. Added, plus the explicit control the report asked for:
a toolbar Refresh on iOS/macOS, an action-row button on tvOS, a Rescan
tile in the gamepad launcher, Scan Again on the empty state, a
header-bar button in the GTK client, a hosts-page button on Windows,
and Scan again on Android. Decky already had one.
The desktop/Android browses needed a rescan trigger to make those
buttons mean anything: mdns-sd re-queries on a doubling backoff capped
at ONE HOUR, so a long-lived browse is effectively passive and a host
that appears later can stay invisible. `discovery::Rescan` forces a
fresh query; the wake-and-wait loops use it too, so a host that just
booted is noticed in seconds rather than at the next backoff tick.
Also fixed, found on the way: clients/windows/src/discovery.rs is a
second copy of the browse that
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c79d9397fe |
Merge pull request 'fix(flatpak): the WSI layer module builds again — vkroots was declared twice' (#65) from worktree-flatpak-vkroots into main
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Reviewed-on: #65 |
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d3e000768d |
feat(client): M6 begins — the libva layouts, measured rather than transcribed
The VAAPI rung's crate, in the shape the other two native rungs established:
everything that can be a pure decision or a pure conversion lives in a
cross-platform crate the ordinary gates run, and only the parts that genuinely
need a device stay behind a platform cfg. This lands the first half of that —
the buffer layouts and the decoder-creation decisions — with the conversion to
follow.
Route: minimal FFI rather than cros-libva. The plan of record permits either
("cros-libva (or minimal FFI)"), and hand-declaring keeps the crate building
and testing on macOS and in the Linux container, which is the property that
made pf-dxvadec's defects findable on a laptop instead of on a box.
The layouts are not eyeballed. A C probe compiled against real libva 2.23.0
headers printed sizeof/alignof/offsetof for every field and set individual
bit-fields to read the resulting word back; those numbers are pinned as const
assertions, so a transcription slip is a compile error rather than a driver
reading the wrong byte. The probe is committed beside them, with the command
that runs it, because evidence that cannot be re-run is a claim.
What the probe settled that a reader would otherwise get wrong: VAPictureH264
is 36 bytes and is embedded 81 times across the two buffers, so its size is
load-bearing for every later offset; the three DEPRECATED FMO fields still
occupy bytes 624..628, and dropping them would shift everything after; and C
bit-fields allocate from the least significant bit on this ABI — proven, since
that is ABI-defined rather than standardised.
Groundwork for the conversion, established here so the next work package
starts from facts:
slice_data_bit_offset needs no new parsing. VAAPI is the only backend that
wants a bit position — DXVA takes a byte offset, Vulkan takes none — and the
vendored parser already records exactly it as SliceHeader::header_bit_size,
computed as (nalu.size - epb) * 8 - bits_left: from and including the NAL
header byte, emulation-prevention bytes removed. That is the field's
definition verbatim, and it is there because cros-codecs' own production
backend is VAAPI.
The slice data buffer starts at the NAL header byte, so the start code is
skipped — SlicePlan::data is start-code-inclusive and the prefix is three OR
four bytes, the host emitting four on 100% of access units.
reference_frames is the marked DPB, the same statement DXVA's RefFrameList
makes, so it comes from the dpb_refs snapshot; Vulkan's pReferenceSlots is the
opposite and takes the access unit's own set. All three conventions now have a
written home, which is the distinction that cost M5 a defect.
Unlike DXVA short-format, VAAPI wants the per-slice reference lists and the
full prediction weight tables inline — hence the 3128-byte slice record. One
wrinkle recorded rather than left to be discovered: the vendored
PredWeightTable stores luma_offset_l0 as [i8; 32] but luma_offset_l1 as
[i16; 32], and libva wants i16 for both.
Profile selection resolves H.264 to High for every 8-bit 4:2:0 stream instead
of reading profile_idc, because High is a superset for the tools our hosts
emit and picking Main for a stream that turns out to use 8x8 transforms is a
mid-stream failure where picking High is not. 4:4:4 and 10-bit H.264 are
refused rather than narrowed to an 8-bit profile — that class of silent
narrowing decodes to garbage instead of failing.
11 tests: the probe's bit patterns, a disjointness check per bit-field word
(two probe vectors alone would not catch a shift typo that overlapped two
fields), and the envelope refusals. Gates: rustfmt, clippy, cargo doc with no
unresolved links, and the Linux container's clippy -D warnings, tests and
workspace check.
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3edb01f1b8 |
Merge pull request 'Gamepad UI: section tabs, background palettes, and a backdrop that moves everywhere' (#66) from worktree-gamepad-ui-polish into main
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Reviewed-on: #66 |
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5a7f7f0fc5 |
feat(clients/gamepad-ui): section tabs, background palettes, and a backdrop that moves everywhere
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The console settings were one 30-row scroll, which on a Deck meant thumbing past Video and Audio to reach the pad settings. They are now split across sections — Stream · Video · Audio · Controller · Interface · Profiles, plus Input on the desktop console, which alone carries the touch/mouse rows. L1/R1 walks them, each section remembers where its cursor was, and the names are the same word on every client so a setting is where you looked for it last. Shoulders are not the only route, because a D-pad remote hasn't got any: on Android, Up from the first row moves onto the strip (left/right walks sections there, A drops back in), and on tvOS the pills are focusable, so the focus engine handles it — a Siri Remote has no extended gamepad profile and never reaches the input poll at all. The desktop console needs neither; PageUp and PageDown already map to the same events. New "Background" row, six palettes: Violet (the brand default), Tide, Forest, Ember, Rose, Graphite. A palette is a hue rotation plus a saturation scale over the ONE colour field each client already draws, so every palette inherits its structure and Violet is the identity transform — existing installs see exactly what they see today. The maths is ported three times (Rust/Swift/Kotlin) under one shared `ui_palette` key, with the same assertions pinned in each language. It is presentation only, so it is a device preference and never part of a profile. The form screens no longer have a backdrop of their own. Settings, add-host and pair used to sit on a still gradient; they now wear the same living field at a calm mix — pools dimmed onto the palette's own corner colour, vignette halved so rows that run to the edges don't get crushed. On the desktop console that collapsed the old aurora-over-static crossfade into one shader pass with a chased uniform. Motion speed is identical in both modes on purpose: changing it would make the field jump mid-transition. Nothing in the gamepad UI is backed by a static image now, and Reduce Motion (Apple) / "remove animations" (Android) still freeze it. Also: the settings screen had no raster coverage at all — the eyeball dump is `#[ignore]`d — so a new test draws every tab, and the Android screenshot set gains a console-settings scene. Both earned their keep immediately: the renders showed the extra hint pushing "Done" off a 360 dp phone (the legend scrolls now, and the Section cell only appears where shoulders exist) and the form backdrop crushing its own edges. |
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1573a9876b |
fix(client): a d3d11va soak could not tell which rung it soaked
The `stats:` line's decode-path tag is derived from the DecodedImage variant, and both D3D11VA rungs deliver DecodedImage::D3d11 — they share the hand-off ring on purpose. So a native-d3d11va session and an FFmpeg-d3d11va session emitted a byte-identical tag, and nothing downstream could tell them apart. The native Vulkan rung never had this: it carries its own variant, hence its own `native-vulkan` tag. That is not cosmetic, and it was found the only way it could be — by running the rung on glass and having to grep the log to prove which one had answered. A native pin that fails to initialise falls through to the FFmpeg rung by design; the line it then emits is exactly the line the native rung would have emitted. M5's owed soak and M9's vendor-matrix bake both rest on attributing a session to a rung, and until now the machine-readable half of that evidence could not do it. This project has already shipped one measurement that could not tell "clean" from "unmeasured"; this is the same shape. D3d11Frame now records which rung wrote the surface, keyed off the pin constant itself rather than a second field the two rungs could set inconsistently — the native rung passes DECODER_PIN into the hand-off and nothing else does. The stats line stays additive for every shipping session: the only value that changes belongs to a rung that is pin-only and deliberately absent from the automatic ladder, and the Windows shell passes the line through opaquely rather than matching on the tag. Verified on glass on .173, both directions: pinned native-d3d11va gives 85 windows tagged `native-d3d11va` and 0 plain, pinned d3d11va gives 64 plain and 0 native, zero errors either way. Gates: clippy -D warnings on Windows, the Linux container's clippy/tests/workspace check, rustfmt. |
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3041d9bb43 |
test(client): M5's decoded pixels now answer to libavcodec's
The native D3D11VA rung had no pixel evidence at all. Its DXVA bytes were checked against libavcodec's own captured bytes, and its Intel bring-up proved the driver accepts the submission — but nothing had ever compared what came out. This is that comparison, against the same goldens and the same reference the Vulkan rung was held to: libavcodec's SOFTWARE decode, which is ground truth rather than a peer implementation, so the two rungs' verdicts are now directly comparable numbers. It reads back the DECODE surface, before the VideoProcessorBlt, so what is hashed is the half this rung is responsible for; the hand-off is the shared, field-proven half and is deliberately not in the measurement. Finding, recorded rather than papered over: this rung presents in DECODE order. It never consults AuPlan::dpb.outputs — submit blits setup_slot and returns. The native Vulkan rung keeps a display-order queue for exactly that reason, and libavcodec's D3D11VA rung reorders internally, so this rung differs from both. It cannot bite on punktfunk streams, which are zero-reorder and carry no B pictures, but that is a convention of our hosts rather than a structural guarantee, and a stream that did reorder would present out of order with nothing to say so. Both vendored vectors DO reorder — the H.265 one's first B picture at AU 3 is what localised the RPS slot defect — so a harness hashing in decode order would report a permutation against display-order goldens and read like a decoder fault. Instead each decoded surface is hashed against the PicId the planner gave it and the hashes are emitted in the planner's own output order. The reordering is the test's, done by the planner the rung already trusts, and `both_vendored_vectors_really_do_reorder` asserts the reason so the docs cannot go stale silently. The crop reads the chroma plane at RowPitch * texture height, not display height: the decode pool is aligned to the codec's granule and is taller than the picture. That is the 1088-row smear this project has already paid for. Two CPU guards run in ordinary CI. This file needs its own Annex-B splitter (pf-client-core does not depend on the vendored parser), and a splitter that disagreed with pf-bitstream's would fail on hardware as a frame-count mismatch that reads like a decoder defect; instead it fails on CPU, saying so. PF_DXVA_ADAPTER pins a GPU by description substring and every run prints the adapters it saw — .173 enumerates its AMD iGPU alongside the 4090, and which one answered is a fact worth printing rather than inferring. Hardware: H.264 and H.265 both 250/250 bit-identical on NVIDIA GeForce RTX 4090 and on the AMD Radeon iGPU, Windows. Gates: clippy -D warnings and the lib tests on Windows, the Linux container's clippy/tests/workspace check, and rustfmt. |
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5d0b269e58 |
test(vkdecode): parity over the start-code form the host actually emits
Both vendored vectors carry three-byte Annex-B start codes throughout. The real host emits four-byte ones on 100% of access units in both codecs — 1514/1514 H.264 and 1133/1133 HEVC, measured off the M0 NVENC corpus through the capture hook's own .idx offsets. So every parity verdict this program has recorded was taken on a prefix form that never ships, and the one form that does ship was exercised by nothing. That gap is not hypothetical. Submitting four-byte start codes to vkCmdDecodeVideoKHR unchanged is exactly what made HEVC unplayable on every driver tested: drivers are validated on the three-byte form, and a fixed +3 + 2 skip into a four-byte-prefixed slice reads a nonsense pps_id — the 115 and 119 both NVIDIAs printed. H.264 was never safe here by structure, only by its vendored encoder's convention, which is why the cure lives in the shared ring layer and why this coverage is generic over both codecs. Each codec's parity body now takes its access units as a parameter and runs twice: once over the vector as it sits, once over the same vector rewritten to four-byte prefixes. Prefix width carries no information, so both runs must reproduce the same goldens — sharing one body is what makes that an equality rather than two assertions that can drift. The rewrite copies nalu.data[nalu.offset..], the same nal_size bytes the parser hands the planner, so trailing_zero_8bits are dropped exactly where the production parser drops them: the only difference between the two streams is the width of every prefix. Two CPU guards keep the new legs from passing vacuously, which is the failure mode they are most exposed to — a rewrite that quietly returned its input would make them trivially green and nothing on the fleet would notice. They assert the original really does carry three-byte prefixes, that the rewritten stream carries none, that the NAL count is preserved exactly, and that the planner still yields 250 pictures. Hardware: all four legs 250/250 bit-identical to libavcodec on two independent driver stacks — AMD VanGogh on RADV/Mesa 26.0-devel (the Steam Deck) and NVIDIA 610.43.03 on Linux. NVIDIA is the family that rejected the four-byte form outright, so it is the meaningful witness for this regression. |
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db15c2615d |
fix(vkdecode): HEVC decoded from the wrong references, and told drivers the
wrong slice offsets Two independent defects, both in this crate. pf-bitstream is untouched — its HEVC plans were sound all along, which the D3D11VA rung proves by rendering correctly from the same AuPlans. The corrupter: StdVideoDecodeH265PictureInfo's RefPicSetStCurrBefore, StCurrAfter and LtCurr carry DPB SLOT indices. We wrote positions in the reference list. libavcodec's Vulkan HEVC hwaccel — the implementation every driver is validated against — writes the index into its own DPB array and passes that same value as slotIndex, while packing pReferenceSlots densely over the used entries; the two numberings are provably different there, and the RPS arrays follow the slot. The two readings coincide on a freshly anchored stream, because the references then occupy slots 0..n in reference-list order. They first diverge at the vendored vector's first B picture, AU 3, where refs are slots 0, 2, 1 — so we named slots 1 and 2 where the picture wanted 2 and 1, and every later access unit inherited the error through its own references. That is why this shipped and why review could not see it: correct for the opening pictures, wrong from the first reordering onward. It also accounts for the measurements exactly. Display order maps to decode order as display 0 from AU 0, display 3 from AU 1, display 2 from AU 2, display 1 from AU 3 — so the three frames that matched on AMD are precisely the three access units where positions and slots agree, and 250 - 3 = 247 is the divergence count that was measured. From AU 6 the named slots stop being merely wrong and become unbindable by that operation, which is where NVIDIA stopped reporting a verdict at all. The diagnostic: every slice offset must point at a THREE-byte start code. libavcodec discards the stream's prefix and writes 00 00 01, so that is the only pattern drivers are validated on, and pf-dxvadec's packer already normalised for exactly this reason and said so in its docs. This path uploaded the prefix verbatim. 249 of 250 HEVC slice segments in the vendored vector carry a four-byte prefix; all 500 H.264 slices carry three. That derives the driver's own complaint bit for bit. A decoder reaching the slice header by a fixed skip lands on the NAL header's second byte, reads first_slice_segment_in_pic_flag as 0, and then takes six bits of the real slice header as the tail of a long ue(v): 0xd0 gives 115, 0xe0 gives 119. A P-slice header and a B-slice header — which is why exactly two bogus pps_id values ever appeared. ⚠ H.264 was NOT protected structurally, only by its encoder's convention, and the real host does not share that convention: every one of 1514 H.264 access units and 1133 HEVC access units captured from an NVENC host prefixes its slices with FOUR bytes. The vendored H.264 vector is therefore not representative of what ships, and its bit-exactness was passing on a prefix form the field never sends. The normalisation lives in the shared ring layer and covers both codecs for that reason. rebased_offsets is replaced by pack_slices, which trims the leading zero byte and computes the offsets from the trimmed lengths in one call, so the bytes and the offsets cannot drift apart; upload and the CPU test go through the same pack_into. Hardware, after the fix — H.264 AND H.265 both 250/250 bit-identical to libavcodec, all four smoke legs green: NVIDIA RTX 4090 610.88 Windows coincide AMD Adrenalin 25.10.30.02 Windows distinct NVIDIA RTX 5070 Ti 610.43.03 Linux coincide On glass on the 4090 against a real NVENC host, 2800x1260 HEVC through the auto ladder: 73 one-second windows all native-vulkan, fps avg 59.3 of 60, decode 1.1 ms, e2e 4.5 ms p50, and ZERO driver-reported status failures where the same session before the fix logged 1489 in 181 seconds and had dragged ABR down to a 5 Mb/s target. No refusals, demotions, PlanWarnings, concealment, DEVICE_LOSTs or panics. Both defects now have CPU tests that were confirmed FAILING before the fix: one walks every access unit of both vendored vectors and asserts each declared offset opens on a three-byte start code, its own NAL header and a first_slice_segment_in_pic_flag consistent with the segment index; the other resolves every RPS entry by slot and asserts that 247 access units disagree with the positional reading, so it cannot go vacuous on a stream where the two happen to agree. |
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5c6b09a5c5 |
test(vkdecode): the HEVC GPU legs, which find M3 broken on every driver
M3 was recorded as code complete. Its exit criteria named the HEVC gpu_smoke and gpu_parity legs, and the goldens for them were committed — 250 per-frame NV12 hashes, cross-checked between two independent FFmpeg builds, with a header saying they are "consumed the same way by the HEVC parity test". No such test existed. Both GPU files were H.264 only, with zero references to h265, so nothing had ever decoded a single HEVC frame through this crate on hardware. They exist now, and the first run answered. On AMD Adrenalin 25.10.30.02 (distinct mode, queryResultStatusSupport=false) 247 of 250 frames diverge from libavcodec, and that device's smoke leg PASSES — because smoke only reads the driver's verdict and that driver reports none. That is the Ally X class, reproduced in-house on demand: output that is wrong everywhere the picture is looked at and clean everywhere the decoder is asked. Both NVIDIA drivers reject the stream outright and name the cause themselves, "Invalid PPS/SPS id in slice header (pps_id=119 / 115)" — the identical two values, and the smoke leg dies at the identical AU 9, on a 4090 under 610.88 on Windows and on an RTX 5070 Ti under 610.43.03 on Linux. Same wrong values, same access unit, two GPU generations, two operating systems: deterministic, and therefore ours rather than any driver's. It is not an ordering fault. Five of the divergent hashes appear nowhere in the 250 goldens, so the pixels are wrong rather than correct-but-reordered. Parity dies at frame 1 while smoke dies at AU 9 only because smoke holds four frames before it looks; the first inter-predicted picture is already corrupt. The legs are committed ahead of the fix deliberately. They are the regression test for the defect, they are #[ignore]d so no CI leg changes colour, and the evidence above is worth recording in the order it was obtained. Adding a third and fourth copy of ~150 lines of unsafe Vulkan bring-up was not acceptable, so it moved to tests/common. The two behavioural differences between the callers are now named parameters rather than accidents: the parity legs read back on a graphics queue and require one, while the smoke legs accept a decode-only device and fall back to the decode family — which also decides whether pool images are EXCLUSIVE or CONCURRENT, so it is load-bearing rather than cosmetic. H.264 came through the refactor unchanged, verified two ways: argument-by-argument against the previous file, and on hardware, still 250/250 bit-identical on NVIDIA Windows, AMD Windows and now NVIDIA Linux. The loader is deliberately leaked at teardown. ash::Entry owns the Arc<Library>, so dropping it unloads the Vulkan loader with every ICD and implicit layer; harmless while each binary held one GPU leg, but each now holds two, and the second would re-open a loader the first had torn down. Three guards run without a GPU, because everything above is #[ignore]d: the golden file's count and digest shape, the HEVC access-unit split agreeing with what the CPU planner emits (with iraps == 1 pinning "no CRA anywhere", so a re-synced vector that opens with one fails here rather than as a frame-count mismatch on the fleet), the vector staying Main 4:2:0 8-bit since both legs hard-code that probe, and a refusal to run the smoke legs with PF_VKD_TEST_READBACK set, which would quietly grow the pool a usage flag production never carries. |
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9c10b97e31 |
fix(client): M5's DXVA bytes now answer to libavcodec's own
The native D3D11VA rung was committed with zero hardware evidence and, more
to the point, zero evidence of any kind: every claim it made about the DXVA
structures rested on reading the specification and reading libavcodec, and
reading is exactly the method that produced the four defects the last review
found. Three of those lived where a smoke test cannot look — in the buffer
descriptors — so a passing session would have proved nothing about them.
So this compares our submission against libavcodec's, byte for byte, on the
same access units of the same two vendored vectors. The reference side comes
from an FFmpeg n8.1 cross-built for Windows with the DXVA paths instrumented
(the recipe is in the harness docs); the comparison covers picture parameters,
quantisation matrices AND the buffer descriptors, 250 AUs per codec:
H.264 / HEVC picture parameters 250 AUs, no undocumented divergence
H.264 / HEVC quantisation matrices 250 AUs, no undocumented divergence
H.264 / HEVC buffer descriptors 250 AUs, no undocumented divergence
It found a real defect immediately. The DXVA short slice record is TEN bytes
— dxva.h packs these bitstream-layout structs to a byte — and this crate
declared it `repr(C)`, which pads {u32,u32,u16} to twelve. libavcodec's own
descriptors say so twice over: 20 bytes of slice control for a two-slice
H.264 picture, 10 for a one-slice HEVC one. Record 0 survives either way
(its fields sit at 0/4/8 regardless), so the mistake is invisible on a
single-slice stream and displaces every later record by two bytes on a
multi-slice one — which punktfunk hosts emit. Both records are now
`repr(C, packed)`, and the HEVC slice-control test grew a second record
because one record is the shape that hid this.
The audit that followed matters more than the fix. Per-field offset asserts
cannot see TAIL padding, which is what this was, so all six hand-declared
structs now also assert that their size equals the last field's offset plus
that field's own size. Under that rule the slice records were the only place
packed and natural alignment disagree — 1040, 232, 224 and 1000 were right
all along, and now provably rather than luckily. The module docs claimed
`repr(C)` "reproduces MSVC's default packing exactly for that shape"; that
was a guess wearing a proof's clothes, and it is gone.
Two differences are documented rather than fixed, each with the argument for
why it is inert. libavcodec seeds prev_poc_msb = 1 << 16 at every IDR, so its
POCs are the specification's plus 65536 uniformly; every use a driver makes
of those fields is a difference, and references match on FrameNumList, so the
harness compares POCs relative to that constant and requires it to hold on
every AU rather than importing a magic number into a derivation the Vulkan
rung shares. And HEVC's loop_filter_across_tiles_enabled_flag is inferred 1
by 7.4.3.3.1 when the PPS codes no tiles while libav leaves it 0, with tiles
disabled either way. Both ride a channel that always prints, and both are
guarded by tests that synthesise the differences an allowance must NOT
absorb — a documented divergence that swallows a real defect would be worse
than no harness at all.
Everything checkable without a capture is now a non-ignored test: the buffer
set and order per codec, NumMBsInBuffer's codec asymmetry (mb_width*mb_height
on H.264's bitstream and slice-control buffers, zero everywhere for HEVC),
the three 7.4.5 scaling-list cases, contiguous slice records tiling DataSize,
the 128-byte padding charged to the last record and no other. That is the
part which would have caught the last round's defects with no hardware at all.
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31087697a9 |
feat(client): M5 — native D3D11VA decode, pin-only pending hardware
The Windows fallback rung, and auto's first choice on Intel, now has a native implementation driven by pf-bitstream's plans instead of libavcodec. New crate pf-dxvadec holds everything that can be a pure function — the DXVA structure layouts, both codec conversions, bitstream packing, config selection — deliberately CROSS-PLATFORM, because a cfg(windows) module is verified by a remote cargo check and nothing else, and this milestone's riskiest code is exactly the part no local test can see. Only the FFI lives in video_d3d11_native.rs. windows-rs does not generate dxva.h at the pinned rev, so the DXVA structures are hand-declared: compile-time assertions on every struct size AND every field offset, packed bitfield words as plain integers with named builders and the bit positions written beside the C declaration, and a const zeroed() per struct so construction needs no unsafe at all. The crate's only unsafe is a sealed byte view over those PODs. Review round 13 checked all seven layouts field by field in declaration order — sizes, widths, array lengths, the PicEntry index/flag packing, and every named bit's position and width. The decode pool reproduces libavcodec's rather than inventing one: ONE texture with ArraySize = pool size, BIND_DECODER and nothing else, MiscFlags 0, aligned 16 for H.264 and 128 for HEVC. That is deliberate. This rung's predecessor records that a hand-built pool which validated on NVIDIA was rejected by Intel at the first SubmitDecoderBuffers — and Intel is the vendor this rung exists for. The VideoProcessorBlt into shareable RGBA is untouched: importing a multiplanar NV12 D3D11 texture into Vulkan device-losts on NVIDIA, so that hand-off is load-bearing field-proven code. It was extracted into a shared HandoffRing so both rungs fill one implementation; the review diffed the blit statement by statement, including the keyed-mutex pairing. Review round 13's four defects are fixed. The blocking one: the HEVC quantisation matrix was submitted unconditionally, and the vendored parser leaves it ALL ZEROS unless the stream codes one — unlike FFmpeg, which seeds the spec defaults. On a stream saying 'use the default matrices' the driver is obliged to apply what it is handed, so every residual would dequantise to zero and the picture would drift to flat prediction. It is now gated on scaling_list_enabled_flag exactly as libav gates it, with the Table 7-5/7-6 defaults supplied when enabled but uncoded. Second: NumMBsInBuffer was 0 where libav's H.264 path sets mb_width * mb_height. This module's whole method is verbatim reproduction on precisely the call that once failed for Intel, so an omitted descriptor field is the same class of bug as the pool. Third, and the one to watch on hardware: RefFrameList carried the frame's reference set rather than the pictures marked used for reference. Vulkan defines pReferenceSlots as the slots this operation uses, so a subset is correct there; DXVA defines RefFrameList as a statement about the DPB. The list DERIVATION survives a subset — which is exactly why a smoke test would have passed — but a long-term reference held across frames that none of them name would vanish and reappear, and a driver keeping per-reference state is entitled to discard it in between. That is the Ally X symptom shape. pf-bitstream now exposes a per-AU DPB snapshot for both codecs and the converters build the array from it, frame references first, marked tail appended. 121 of the 250 vendored AUs carry a marked picture the frame never names, so this is exercised, not theoretical. Fourth: the session identity omitted bit depth and chroma, while the Windows host flips an HDR desktop to PQ in-band with a new SPS — a depth change at unchanged size would have decoded 10-bit samples into an NV12 pool. Identity now derives from the SPS per AU and rebuilds. Wired PIN-ONLY (PUNKTFUNK_DECODER=native-d3d11va), absent from every auto arm. Nothing has decoded a frame yet, and M2's discipline was that auto admission comes only after hardware parity. A runtime streak demotes to the FFmpeg D3D11VA rung first, then software. Also scaffolded: a byte-diff harness against libavcodec's own DXVA picture parameters, with the FFmpeg patch and capture recipe in its docs. Nothing here is checked against libav's actual bytes the way M3 was checked against its pixels, and that is the cheap way to buy the confidence before hardware. Gates: fmt clean; container clippy -D warnings zero across pf-client-core + pf-presenter + pf-vkdecode + pf-dxvadec + punktfunk-core; tests 73/131/63/129/354 green; cargo check --workspace clean; Windows cargo check and clippy -D warnings clean on .173. |
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2a57ee36f8 |
feat(client): M4 — the decoder's own verdict reaches the session
This program exists because a field corruption was architecturally undetectable through FFmpeg: no decode-status read, no corrupt-frame flag, errors only as scraped log lines, and no recovery-point signal so intra-refresh healing was invisible. The native decoder has all of those. M4 is where they stop being internal. DecodeHealth counts, per session and without allocating per frame, what the three answers actually are: damaged (the stream arrived incomplete), refused (the rung would not decode it at all) and driver-failed (the hardware says it could not decode what arrived), plus the current and worst concealment run — the figures that separate one bad AU from a stream that never came back. They ride the stats line additively, so an FFmpeg session and a healthy native session emit byte-identical output to today. The status-query capability is reported too: without it a clean report cannot be told from an unmeasured one, which is the whole nb_queries=0 lesson. The headline is local recovery. Until now the pump could only learn that intra-refresh healing finished from wire flags the host sends; absent those it froze until the 500 ms backstop forced an IDR. The parsed recovery-point SEI now feeds the re-anchor gate directly, so a session lifts on the picture that is actually clean. Wire semantics are untouched for every client that never calls it. Detection now asks for recovery instead of erroring — an integrity warning ticking the error streak would demote the native rung on exactly the lossy links it exists to diagnose, where an FFmpeg rung conceals silently and keeps its job. Review round 12 found that trade had removed the escape hatch entirely. Concealment returning Ok(None) reset the demotion streak, and worse: the driver-verdict ledger is only populated when a frame ships, so under continuous concealment no verdict was ever read and the erroring arm could not fire at all. A host framing regression of the 0.23.0 slice-wire class — which does not self-heal, and which a keyframe does not clear — would have frozen indefinitely with no demotion and a clean integrity line, where before it demoted to FFmpeg-Vulkan and showed a picture. Now only an answer that proves the rung works clears the streak: a shipped frame, or a clean no-frame. Concealment neither ticks nor clears, so a lossy link still cannot demote a healthy rung while a driver failure interleaved with concealment reaches the threshold again. Two more honesty defects from the same round. A rung refusing every AU reported no integrity line at all — the founding failure mode, wearing the shape of a clean bill of health; refusals are now counted. And driver-failed could be non-zero on a device that cannot produce driver verdicts, because a degraded timeline read looked the same as one; the attribution is now withheld inside the counter rather than at call sites, so the self-contradictory line is unrepresentable. Local recovery also no longer trusts any recovery-point SEI: only one whose target advances past an outstanding wave counts as a new wave, so an encoder re-announcing the current wave with a decreasing count — legal, and what x264 intra-refresh does — cannot lift the freeze early onto a partially stale picture. Frames buffered across an arm are dropped by decode order for the same reason. Fault injection is a first-class tool now (PUNKTFUNK_AU_FAULT, inert unless set, env read once). Its test replays the vendored vectors through the real planners and asserts a negative the plan assumed away: truncation and bit flips are PROVABLY invisible to the parser — Annex-B carries no NALU length, so a cut slice is just a shorter slice and a flipped payload byte is syntactically perfect. Only dropped AUs are parser-detectable; the rest need the driver verdict, which is why the status query matters. The H.265 leg found a second: three of that vector's faulted AUs are sub-layer non-reference pictures, so dropping them damages nothing and silence is correct — the test asserts both verdicts and guards that neither half goes vacuous. Per-frame decode latency was deliberately NOT built. Polling answers only 'complete by now', and the pump polls once per AU, so every sample would quantise up by as much as a frame interval — 8.3 ms at 120 Hz against decodes of 0.1-2 ms. Sampling faster needs a spin or a second thread on a decoder that is deliberately not Sync. A blocking per-frame wait is the field scar that once capped a stream at 51 fps. The honest sampled stat stands. Also fixed, pre-existing: the re-anchor gate re-armed on every damaged AU, so sustained damage permanently zeroed the mark count — meaning the wire's two-mark rule could never complete on exactly the lossy links it was written for. Field note recorded while wiring this: intra_refresh_recovery is set by exactly one encoder backend (Linux libav-NVENC under PUNKTFUNK_INTRA_REFRESH). AMF and QSV run a wave with no wire mark, and AMF emits no recovery-point SEI either, so AMD/Windows intra-refresh sessions still have no clean recovery point by either route. Gates: fmt clean; container clippy -D warnings zero across pf-client-core + pf-presenter + pf-vkdecode + punktfunk-core; tests 69/131/129/354/41 plus 5 fault-detection green; cargo check --workspace clean. |
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e4d8573475 |
feat(client): the native rung now decodes HEVC as well as H.264
The last piece of M3 WP-2 — VkH265Decoder was built and hardware-gated but nothing drove it. video_vk_native.rs holds a two-arm codec enum and forwards to it; the ledger, release tokens, status-query settling and timeline waits are byte-for-byte what they were, since they were always codec-agnostic over one DecodedVkFrame contract. The forwarders are written out per arm rather than macro'd so the unchanged H.264 arm is visible to a reviewer. The picture's own format now reaches the presenter, which picks bit depth and MSB packing from it instead of assuming the H.264 envelope. That incidentally fixes a live bug on the SHIPPING FFmpeg-Vulkan path: it derived ten-bit-ness by comparing against the 10-bit 4:2:0 format alone, so a 10-bit two-plane 4:4:4 surface — which its own format table accepts, and which NVIDIA reports for HEVC RExt — got 8-bit range and transfer maths. Reachable today with Full chroma plus 10-bit: decoded correctly, displayed wrong. Review round 11 caught a regression this WP would otherwise have shipped. pf-vkdecode refuses a stream whose (chroma, depth) pair has no picture format on the device, but the session is built lazily from the first SPS, so the refusal arrived AFTER construction — past the point where a native init failure falls through to FFmpeg-Vulkan. It burned the error streak instead and demoted to VAAPI/D3D11VA, which on NVIDIA/Linux means software. Turning on Full chroma on any non-NVIDIA GPU was enough: a 4K HEVC session that ran on FFmpeg-Vulkan before this branch would have landed on software decode. Both halves are fixed. The negotiated chroma and bit depth — already at the call site, the PyroWave arm four lines up uses them — are threaded into the backend, which probes the same caps path ensure_state would run, so the whole class refuses at CONSTRUCTION where the fall-through already exists. For the legs no negotiation can carry (a level above maxLevelIdc, an SPS that disagrees with the Welcome) the decoder latches 'never delivered a frame' and routes that first streak to FFmpeg-Vulkan rather than down the hardware ladder. H.264 is deliberately not probed: its envelope is fixed, so a probe would only add a profile guess on the bit-exact path; it gets the latch as its backstop. Two more from the round. Planner warnings are typed again rather than Debug strings — pf-vkdecode simply lacked the h265 re-export its h264 twin already had — which restores the H.264 log rendering exactly and unblocks M4, whose job is counting concealment by kind. And concealment is now the integrity set only: NonZeroReorder is documented spec-legal and fully planned, but the client treated every warning as damage, so the opening IDR and every ABR renegotiation's IDR were released unshown and re-anchored — a visible hitch on a healthy stream. Also: a raw-format newtype so a neighbouring i32 field cannot be passed to the colour maths, the presenter's depth table now pinned against pf-vkdecode's actual output vocabulary rather than the FFmpeg lane's, a per-format warn latch, and four stale docs. Gates: fmt clean; container clippy -D warnings zero across pf-client-core + pf-presenter + pf-vkdecode; tests 69/125/108/40 green; cargo check --workspace clean. |
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6d8f3b45b5 |
feat(pf-vkdecode): the GPU half of HEVC decode — session, pools, recording
M3 WP-2 complete. caps_h265.rs builds the profile the stream actually needs (profile idc + chroma + bit depths, all three stated on every Vulkan object) and resolves its picture format — Main to NV12, Main 10 to P010, RExt 4:4:4 to the two-plane 4:4:4 formats — validating it against the format list of every role the chosen arrangement creates images in. A Main 10 stream on an 8-bit-only device is refused BEFORE a session exists, never narrowed: decoding 10-bit into an 8-bit surface is the silent-wrongness class this crate exists to refuse. session_h265.rs adds the three-array parameters ledger; decoder_h265.rs adds VkH265Decoder, mirroring VkH264Decoder method-for-method so the client wiring is a two-arm dispatch away. H.264 and H.265 now SHARE the machinery instead of duplicating it: derive_arrangement (one coincide/distinct/layered decision table), ring::rebased_offsets (the slices-only rebase — non-VCL NALUs in the decode range hang VCN firmware), session::bind_session_memory, and a parameterised build_frame. A DecodeProfile enum replaces the bare profile idc that images.rs and ring.rs used to take: both codecs' idc types are c_uint, so handing an H.265 idc to the H.264 path COMPILED SILENTLY and built a mismatched profile chain. That is now unrepresentable. The VPS leg is the ledger's real work. The vendored parser attaches a VPS to an SPS only when it saw the NALU, and clients join live streams, so VpsSource is Parsed-or-FromSps and is stored BY VALUE: re-activating a VPS-less SPS is Current (no churn), but the real VPS arriving under the same id is a content change and RECREATES onto it, because Vulkan cannot replace a stored parameter set. Review round 10 (adversarial) confirmed the hardware-proven H.264 path is NOT regressed — derive_arrangement's check order and error identity are byte-for-byte the original, build_frame's call sites still pass the granularity-aligned extent (the 1088-row scar stays shut), and rebased_offsets reproduces the deleted inline loop for every input while moving the sum to u64 so overflow errors instead of wrapping. Also verified: the refs-order contract on every path, the RESULT_STATUS caps gate (each of reset/begin/end individually gated, no pool created when unsupported — recording one on RADV hangs its VCN), pNext lifetimes, and that no panic is reachable on stream input. Its 10 findings are fixed. The two that mattered: - A failed decode stranded a DPB slot. Once plan_to_vk_h265 had mutated the slot map, five later failure paths returned without restoring it, so planner and slot map both believed a picture was resident while no image held it — and every later AU referencing it failed, where H.264 soft-degrades and keeps delivering. Fail-closed is kept (substituting a reference silently is the corruption-hiding this program exists to end) but made RECOVERABLE: a latch flushes the planner to AwaitingIdr and resets the bindings on the next decode, which composes with the client already requesting a keyframe on every decode error. The fix deliberately covers pre-mutation failures too — those strand the picture the other way round and wedge identically. - DecodedVkFrame carried no picture format, so a Main 10 frame would decode correctly and be rendered with 8-bit transfer/range math. It now carries one, stamped from the pool so it is truthful for both decoders by construction. The presenter comment says depth 8 is because only H.264 is WIRED, not a decoder limit. Plus: bind_session_memory freed allocations before the session that may hold them was destroyed (an ordering regression from the extraction, with a SAFETY comment asserting the opposite) — the bind-stage exit now hands them back so Drop destroys first; max_level_idc is codec-tagged rather than an H.264 type carrying H.265 code points; and the decode family's videoCodecOperations is now checked, turning 'create an H.265 session on a device without the extension' from UB into a clean ladder demote. Deferred by design: no HEVC gpu_smoke/gpu_parity yet (its goldens are already in tests/data/test-25fps-h265.nv12.sha256), and no codec dispatch in the client — both later legs. Gates: fmt clean; mac clippy zero warnings, pf-vkdecode 106 + pf-bitstream 69 green; container clippy -D warnings zero for pf-client-core + pf-presenter + pf-vkdecode, tests 69/121/106 green. HARDWARE (.173, after the refactor — review saying the proven path is safe is not the GPU saying it): gpu_parity '250 frames bit-identical to libavcodec software decode' on BOTH the NVIDIA 4090 (610.88, coincide mode) and the AMD iGPU (Adrenalin 25.10.30.02, distinct mode), gpu_smoke green on both. Two independent drivers, both DPB modes, still bit-exact. The smoke trace also shows the new videoCodecOperations capture reading DECODE_H264 | DECODE_H265 | DECODE_AV1 off the real decode family. |
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c985438db1 |
test(pf-bitstream): replay real host captures through the planners + HEVC goldens
M0's capture hook has been in since
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25b08916b6 |
fix(flatpak): the WSI layer module builds again — vkroots was declared twice
The flatpak has not built since
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1535d69852 |
docs(release): the 0.25.0 notes cover the 37 commits since the bump
ci / docs-site (pull_request) Successful in 1m13s
ci / web (pull_request) Successful in 1m15s
apple / swift (pull_request) Successful in 1m27s
apple / screenshots (pull_request) Skipped
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windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 6m45s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 4m27s
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main moved from |
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55bc664eca |
docs(pf-bitstream): the two upstream cros-codecs bugs are now reported
PROVENANCE deviations #6 and #7 carried 'report upstream' — done: - chromeos/cros-codecs#99: h264 PictureData display_resolution double-counts the left/top crop and underflow-panics on parser-valid crop offsets (answers their open #81). - chromeos/cros-codecs#100: h265 parse_slice_header index-OOB panic when num_long_term_sps + num_long_term_pics > 16 — a hostile-input panic on the LTR path (an instance of their #78). Both reports offer the downstream patch for the AOSP tree. |
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a34f4051fc |
feat(pf-vkdecode): the CPU half of HEVC decode — StdVideo H265 conversion + slot map
M3 WP-2, first half. params_h265.rs: VPS/SPS/PPS -> StdVideoH265* with owned pointer-backing (the params.rs contract), scaling lists incl. the 32x32 two-matrix quirk and +8 DC convention, short-term RPS re-encoded from the parser's RESOLVED DeltaPoc arrays back into delta_poc_sX_minus1 syntax under monotonicity checks, fallback_vps_from_sps for streams whose VPS NALU was lost. pic_h265.rs: plan_to_vk_h265 — h265 AuPlan -> StdVideoDecodeH265PictureInfo + per-reference infos; the binding set is the union of the three current RPS sets with the Std index arrays indexing into refs (0xFF unused; the GPU half must lay pReferenceSlots out in refs order); NumDeltaPocsOfRefRpsIdx from the predicted-from candidate; transactional SlotMap lifecycle identical to pic.rs. SlotMap reused unmodified — HEVC's ceiling equals H.264's 16+1. Envelope fails closed: Main/Main10/MainStill/RExt only, 4:2:0-8/10 + 4:4:4 only (separate_colour_plane_flag rejected — ChromaArrayType 0 in disguise), SCC palette predictors out, >64 ST RPS sets / >16 per side / >32 LT SPS candidates out, checked narrowing on every narrower Std field. No panics on untrusted input. Review round 9 (adversarial): RPS re-encode math, Std field-by-field conformance, transactionality and slot ceiling verified clean; 6 findings fixed pre-commit. Headline (BLOCKING): long_term_ref_pics_ present_flag=1 with num=0 left pLongTermRefPicsSps NULL — the header demands a valid pointer whenever the flag is set, and flag=1/num=0 is exactly the punktfunk LTR/RFI recovery stream shape; the all-zero backing now rides whenever the flag is set. Also: the slice_offsets doc in BOTH pic modules claimed submit-as-planned while decoder.rs packs slices-only and rebases (non-VCL NALUs in the decode range hang VCN firmware) — reworded so the HEVC GPU half cannot implement the hang; a concealment-produced ST/LT duplicate now ORs the long-term flag across occurrences; NumDeltaPocs clamps became a typed error; dead UnmappableLevelIdc variant dropped. Deferred to the GPU half: HEVC caps/profile chain, session parameters (VPS leg in the ledger), P010/4:4:4 pool selection, recording, and the pReferenceSlots-in-refs-order contract consumption. Gates: fmt clean; mac pf-vkdecode 80 + pf-bitstream 69 green, clippy clean; container clippy -D warnings zero (pf-client-core, pf-presenter, pf-vkdecode) + tests green (69/121/80). |
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745864423b | Merge remote-tracking branch 'origin/main' into worktree-release-0250 | ||
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35ba64ca0f |
Merge pull request 'fix(flatpak): Deck HDR works on a plain install' (#64) from worktree-deck-hdr-wsi-env into main
ci / rust-arm64 (push) Failing after 4s
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docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Failing after 5s
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docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 19s
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Reviewed-on: #64 |
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5f71aeb024 |
feat(flatpak): vendor the gamescope WSI layer so Deck HDR works on a plain install
HDR on a Deck needed a manual second step nobody took:
flatpak install --user flathub org.freedesktop.Platform.VulkanLayer.gamescope//25.08
documented only in a comment in this file. Build the layer ourselves
instead, so a plain `flatpak install` is all it takes.
The layer is genuinely required, not legacy. Measured on SteamOS 3.8.16
(gamescope 3.16.23.4): the gamescope-0 socket advertises
gamescope_swapchain_factory_v2 but NOT wp_color_manager_v1, with HDR both
off and on — so Mesa's Wayland WSI has no colour-management protocol to
negotiate HDR10 through, and this layer is the only thing that can append
the ST.2084 surface formats. Removing the extension gives zero
[Gamescope WSI] lines and hdr10_format=None.
Vendored rather than declared via add-extensions autodownload: the
extension is 94 MB of whole-gamescope for one 4 MB .so, its layer JSON
hardcodes a /usr library_path that an app-scoped extension mounted under
/app would not satisfy, and it would make flathub a hard install-time
dependency of an app we self-host on flatpak.unom.io.
enable_gamescope=false skips subdir('src') and every compositor
dependency, so only protocol/ and layer/ build. buildsystem is simple
rather than meson because glm and stb ship no meson.build of their own -
the wraps' patch_directory supplies it, and without that copy configure
dies with "Subproject exists but has no meson.build file".
meson generates the layer JSON from prefix+libdir, so it self-writes
library_path=/app/lib/... into /app/share/vulkan/implicit_layer.d, which
XDG_DATA_DIRS already covers. VK_ADD_IMPLICIT_LAYER_PATH is therefore
dropped - keeping it would also risk double-loading two same-named layers
for anyone who still has the flathub extension installed.
Pinned to the same gamescope rev as packaging/gamescope/PKGBUILD so the
client's layer and the host's punktfunk-gamescope come from one tree.
Verified on a Deck OLED: builds offline (--wrap-mode=nodownload) in
org.gnome.Sdk//50, and the resulting .so drives the Deck's system
gamescope to "hdr formats exposed to client: true" with
hdr10_format=Some(A2B10G10R10_UNORM_PACK32, HDR10_ST2084_EXT).
Still user-side, and not fixable in packaging: gamescope's hdr_enabled
convar (Steam's HDR display setting) must be on.
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370b0ab494 |
feat(client): native Vulkan decode joins the automatic ladder, above FFmpeg-Vulkan
Closes M2. The 2026-08-05 ladder decision: WP-D shut with bit-exact
parity vs libavcodec (250/250 AUs on RADV, AMD-proprietary and NVIDIA)
and a 92-minute clean soak, and the program's goal is dropping FFmpeg
from the client — so on H.264 sessions where caps pass, auto now tries
pf-vkdecode FIRST, exactly where the ladder would reach FFmpeg-Vulkan.
No bake period.
native_vulkan_gate widens from by-name-only to the auto family
(auto/""/hardware); the vendor-first rungs are untouched (Linux
Intel/unknown still VAAPI-first, Windows Intel/unknown still
D3D11VA-first — NVIDIA and ALL AMD go native first). A native INIT
failure or caps refusal logs and falls through to FFmpeg-Vulkan, so
admission can't cost a session its decoder at start; runtime error
streaks ride the existing demotion machinery unchanged (past
FFmpeg-Vulkan to VAAPI/D3D11VA/software — a native→FFmpeg-Vulkan
runtime rung is deliberately absent, FFmpeg is on its way out).
PUNKTFUNK_DECODER=native-vulkan stays as the explicit pin; vulkan
keeps naming the FFmpeg backend specifically. A native_tried guard
keeps a failed pin init from re-attempting construction in auto.
Review round 8 (adversarial): no blocking code defect — no demote
bounce-back (Decoder::new is session-start-only; demotion mutates in
place), no double attempt, no cfg imbalance. 5 findings fixed: two doc
overclaims ("nothing regresses" now scoped to init; the ladder
enumerations no longer claim desktop-AMD Linux is VAAPI-first —
prefer_vulkan_first is vendor-wide), stale opt-in claims in Cargo.toml,
stale user-facing ladder text (console-ui row, trust.rs decoder field,
session README incl. the env-knob list), and the gate test now pins the
H264 codec-op bit to the literal 0x1 so a typo'd constant can't make
native silently never engage.
Gates: fmt clean; container clippy -D warnings zero for pf-client-core +
pf-presenter + pf-vkdecode; container tests green (pf-client-core lib +
pf-vkdecode + pf-bitstream); pf-console-ui check clean; mac
pf-vkdecode/pf-bitstream/cros-codecs 167 tests green.
On-glass sanity CLOSED 2026-08-05 ~22:10 UTC on .173 (4090, coincide
mode), decoder=auto and NO env var: the ladder picked native on its
own ("pf-vkdecode auto rung" log line), 525/526 stats windows on
native-vulkan over ~8m46s / 31550 frames, fps 0/59.4/61 with 6
windows <55 incl. startup zeros, bad-signature grep over the whole
log EMPTY, zero TDR events, host service Running after teardown.
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e1adc5d6d7 |
fix(flatpak): export GAMESCOPE_WAYLAND_DISPLAY so the Deck actually gets HDR
The gamescope WSI layer decides whether to engage from one signal:
isRunningUnderGamescope() reads $GAMESCOPE_WAYLAND_DISPLAY and nothing
else. flatpak does not forward host env into the sandbox, so it arrived
unset and the layer's CreateInstance early-returned before creating a
GamescopeInstance — no gamescope surface, so the HDR10/ST.2084 formats
were never appended and the surface stayed SDR.
The layer still loads and still logs its generic bits in that state, so
it reads as working. It is not: the three settings already here (layer
search path, ENABLE_GAMESCOPE_WSI, the socket bind) all sit downstream
of this gate and buy nothing without it.
Measured on a Deck OLED (Galileo, SteamOS 3.8.16), client --browse,
reading "swapchain config":
unset -> no [Gamescope WSI] Surface state block, None
set, hdr_enabled=0 -> server hdr output enabled: false, None
set, hdr_enabled=1 -> hdr formats exposed to client: true,
Some(A2B10G10R10_UNORM_PACK32, HDR10_ST2084_EXT)
Matches the field report of "HDR->SDR" in the stats overlay on a
correct HDR host. DXVK_HDR was ruled out by measurement. The remaining
gate (gamescope's hdr_enabled convar = Steam's HDR display setting) is
a user-side step, not a packaging one.
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76a271b97a |
Merge pull request 'Worktree decky brand name' (#63) from worktree-decky-brand-name into main
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Reviewed-on: #63 |
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b53568c99f |
fix(decky): a host saved under its own IP now shows the name it advertises
The panel captioned most rows with an IP address. The saved records were the source: `hosts add` falls back to the address when the pairing path knew nothing better, so `name` is literally "192.168.1.21" — and `mergeHosts` took `s.name || s.addr` unconditionally. The fallback only ever fired for an EMPTY name, so a name that was already a copy of the address sailed through as if it were meaningful, and the row printed the address twice: once as its title, once as its subtitle. The friendly name was in hand the whole time. The row is built by joining the saved record to the live advert, and that advert carries the host's actual hostname — the join was already trusted for address, port, online and OS, and only the name was read from the saved side alone. So treat a name equal to the record's own address as the placeholder it is and yield to the advert. A real saved name still wins, even when stale: it may be one the user chose, and an advert must never silently overwrite it. The comparison is against the SAVED address, so a host that moved DHCP lease still recognises its old address as a placeholder rather than mistaking it for a chosen name. Checked against the Deck that reported this, over its actual store and browse: three online rows turn into home-worker-5, ENRICOS-DESKTOP and steamdeck, the four offline ones keep their address (nothing is advertising a better name for them yet), and a user-chosen name survives a conflicting advert. |
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db0637928b |
fix(decky): the shortcut liveness guard answered "alive" for every appId
`shortcutStillExists()` extracted the store method before calling it:
const get = appStore?.GetAppOverviewByAppID;
return get(appId) != null;
`GetAppOverviewByAppID` reads the store's own state (`this.m_mapApps`), so
the unbound call throws on the lost `this` — and the function's own
`catch { return true }` swallowed it. The guard therefore returned "still
exists" for EVERY appId. Not a stale-data bug: it never once answered no.
Everything downstream of it was consequently inert. A dangling appId — the
documented hazard this guard exists to catch, since the id outlives the
shortcut in Steam's CEF localStorage across a plugin reinstall — was never
dropped, so `ensureGamepadUiShortcut` always took the reuse branch and
`SetShortcut*`'d a dead id (silent no-ops). The visible library entry never
came back, `recreateShortcuts` reported success having done nothing (its
toast only checks for a non-null appId, and the dead one is non-null), and
"Open Punktfunk" ran `RunGame` on the dead id — Steam answers that with
"Game configuration unavailable".
Call it as a method so `this` survives, and guard the global with `typeof`
first: `appStore` is Steam-injected, and a bare reference to a missing one
is a ReferenceError that optional chaining does not prevent — which would
have landed in the same catch.
Verified against the live Deck that hit this: evaluated both versions over
its actual appIds, and where the old guard says alive/alive, the fixed one
says alive for the live stream shortcut and dead for the dangling UI id —
so the stale key now drops and the entry is recreated on the next mount.
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cf5db2d485 |
feat(pf-bitstream): H.265 DecodePlan layer — M3's AU-to-hardware contract
H265Planner mirrors the H.264 layer's contract exactly: plan_au -> AuPlan
{ picture, slices with ref lists by stable PicId, DpbUpdate, warnings },
same concealment posture (warnings never abort, in-place reference
substitution preserving ref_idx positions, outputs survive failed AUs,
flush gates on AwaitingIdr, any IRAP resumes). Ported logic: RPS 8.3.2
(short-term AND long-term incl. PocLsbLt/MSB-cycle - the hosts' RFI
recovery rides long-term refs), ref lists 8.3.3/8.3.4, DPB C.5.2.2/C.5.2.3
via the vendored dpb; POC 8.3.1 from the vendored PictureData. Written
fresh: the plan surface, AU walk, envelope gates (multilayer, interlaced,
SCC self-reference, DPB>16, conf-window overflow - checked at EVERY
activation, not just parse), HEVC recovery-point SEI (prefix NALU 39,
se(v) recovery_poc_cnt), VUI colour with E.3.1 inference, and a test-only
HEVC bitstream synthesizer (upstream has none).
Upstream deviations worth naming (all in-code with spec anchors): the
empty-RPS inter slice cannot infinite-loop (upstream bug); RASL behind a
joined CRA refuses BEFORE any state change (PlanError::RaslSkipped - the
WP-2 wiring must map it to skip, not reanchor; module docs carry the
contract note); MaxPicOrderCntLsb reads from the ACTIVATING SPS (upstream
latches at parse - a latent multi-SPS bug); C.5.2.2's exemption is
picture 0 of the BITSTREAM (EobNut), never first-after-EOS.
Vendored parser gained PROVENANCE deviation 7 (report upstream): hostile
slice headers with num_long_term_sps+num_long_term_pics > 16 indexed out
of bounds of SliceHeader's [_;16] arrays - a production panic on exactly
the long-term-reference path, now a parse error.
Port review round 7: 10 findings (3 blocking: the vendor panic, an
EOS-boundary output interleave, an envelope bypass through PPS-only SPS
rebind reaching wrapping crop arithmetic) - 9 fixed with a regression
test each, 1 documented as the WP-2 contract note. Known follow-up: the
h264 AU-tail truncation detector shares h265's dead-arm shape (its arm
also cuts reserved NALU types, so the fix is not identical - deferred).
Tests: 29 h265 planner + 2 HEVC SEI + full test-25fps.h265/bear/bbb clip
walks with real invariants (every stored id output exactly once,
ascending POC per IRAP period). Gates: fmt clean; clippy -D warnings zero
(mac + pf-lxcheck2 incl. pf-client-core/pf-presenter); tests 45+69 mac,
69+121+53 container.
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22bc81238d |
fix(decky): Decky's plugin list says "Punktfunk", not "punktfunk"
The label Decky shows for an installed plugin is plugin.json "name", which we had set to the lowercase directory name — so the one place every user sees the plugin listed was the one place it was off-brand, while the panel header (titleView) already read "Punktfunk". The two were conflated because the name looked load-bearing: the zip's top-level dir becomes ~/homebrew/plugins/<dir>, and the scripts derived that dir FROM plugin.json "name". They are in fact independent — Decky extracts the zip as-is and locates an installed plugin by MATCHING plugin.json "name", never by folder name (that is how a plugin can live in DeckWebBrowser/ and list itself as "Web Browser"). So brand-case the label and pin the on-disk dir to the literal `punktfunk` in package.sh/deploy.sh/CI instead of deriving it. Pinning is the part that matters: had the dir followed the label, this rename would have installed a second `Punktfunk/` folder beside the existing `punktfunk/` and the plugin would have shown up twice. The self-update call passes the name Decky uninstalls before extracting, so it moves to "Punktfunk" with it. The upgrade INTO this build still passes "punktfunk" (the installed build's own value), which matches that build's plugin.json — so the old folder is removed and the new zip lands in the same lowercase dir either way. Decky's per-plugin settings dir is unused (all state lives in ~/.config/punktfunk), so nothing is stranded. |
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de6b9e94ec |
Merge pull request 'fix(client/windows): settings persist when the app isn't installed on C:' (#62) from worktree-client-msix-persist into main
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Reviewed-on: #62 |