Commit Graph
2834 Commits
Author SHA1 Message Date
enricobuehler cbfa03b7ad docs(host/pads): the SC2's bInterval is already 1 kHz — don't "fix" it to 250 Hz
Working G14/G18 turned up two sweep findings that do not survive contact with
the code. Neither is implemented; one is now guarded.

The 2026-08-07 sweep read the Triton (Steam Controller 2) usbip endpoint's
`bInterval: 1` as 125 µs — an 8 kHz duplicate storm — and the plan's G14 says to
raise it to 4 "like the Deck". That reading assumes a high-speed device, where
bInterval is the 2^(n-1) × 125 µs exponent. Both Triton devices declare
`UsbSpeed::Full`, and on a full-speed device the field is a plain frame count in
milliseconds: 1 means 1 ms, which is the 1 kHz the existing comment claims.
Raising it to 4 would mean 4 ms — a 4× cut to the motion rate a passed-through
SC2 delivers, in the name of fixing a problem it doesn't have. The endpoint now
carries the reasoning so the next reader doesn't repeat it.

G18's first bullet ("bound/rate-cap the host's rich-input channel; motion is
unbounded") is stale rather than wrong — it was true of the tree the sweep read.
Current main already routes rich input, motion included, through a 1024-deep
`sync_channel` whose `offer()` helper `try_send`s and drops on full, ending the
loop only on Disconnected. That is the same bounded-queue pattern the mic plane
adopted for security-review S6. Nothing owed.

G14's remaining bullet — DS/Deck neutral accel should read 1 g on the up axis
instead of 0 g free-fall — is deliberately NOT done here. Which axis is up is
precisely what G16's on-glass session measures: `switch_proto` documents the
wire as z-up and its neutral ships +Z, but the Deck's kernel negates Z/RZ, so
guessing would leave one backend confidently disagreeing with another. A wrong
constant is worse than the current obviously-unset 0.

Gate: fmt, build, clippy --all-targets -D warnings, and the test suites — green.
2026-08-07 14:00:30 +02:00
enricobuehler c010139e6e feat(client/apple): the gamepad UI moves and colours like the console it mirrors
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Four reworks from the first palette-era on-glass review, all iOS-facing:

- Surfaces carry the palette now, not just the text on them: ConsoleGlass
  washes every tier (Liquid Glass tint, pre-26 material, tvOS material)
  with ink.glass — the same colour the desktop console fills its panels
  with — and the close buttons move to an ink-aware consoleGlassBackground.
  The pre-26 branch also gains the focus tint it had silently dropped.
  Stray literals follow: ConnectOverlay text rides ink in the console
  takeover, card shadows soften on pale fields, the focused keycap reads
  onAccent. The online pip stays status-green on purpose.

- The header breathes: title top padding 4/10 -> 10/18 plus shared
  header-spacing and title-bottom helpers mapped from the console shell's
  rhythm, applied to the launcher, settings and add-host alike, with the
  add-host close X re-anchored to the title row.

- Settings, Add Host and the Library present IN PLACE on iOS: one
  persistent aurora whose calm is chased (the console's bg_mix), screens
  as transparent layers with the console's 0.26 s ease-out-cubic push/pop,
  an input drop for the transition, and the controller handed off through
  isActive — no more opaque bottom-up covers, no backdrop teardown.
  macOS keeps its sheets, tvOS its focus-engine covers.

- The settings select is a real band: choice rows mount GamepadOptionBand,
  a spring-driven drum (Animatable body, ring-distance wrap, neighbours
  gated by focus and flight) whose retargeting spring accumulates rapid
  steps into one continuous spin. Reduce Motion falls back to a plain
  crossfade; toggles keep the quiet 14 pt slip.

Verified: swift build (macOS), swift build --triple arm64-apple-ios17.0,
swift test 208 passed / 0 failed. On-glass QA still owed: palette sweep on
a pale palette, transition compositing over materials, drum feel on device.
2026-08-07 13:59:40 +02:00
enricobuehler 77797a9e20 feat(client/pads): stop streaming gyro into a session that cannot receive it
G8 of the gyro program, SDL-client half.

The `Welcome` has always carried the backend the host actually RESOLVED, which
is not necessarily the one the client asked for — Auto lands on Xbox 360 for
anything not Sony/Valve/Xbox, and a Switch Pro on a Windows host folds to X360
too. No client read the field. So a player with an 8BitDo, or a Switch Pro on
Windows, got a controller whose gyro did nothing, with nothing anywhere saying
why: the client shipped ~250 Hz of Motion datagrams and the host parsed and
discarded every one.

`GamepadPref::has_motion()` answers whether a backend has a motion plane at all.
The SDL client checks it on the first gyro sample: it logs one line naming the
resolved backend and pointing at the fix (pick a DualSense-class controller
type), then stops sending. Once per slot, not per sample — this path runs at the
pad's sensor rate.

`Auto` deliberately answers true. It means "unknown" — an old host that omitted
the echo, which may well have resolved a DualSense — and suppressing motion on
unknown would silently break working gyro, a worse failure than sending
datagrams nobody reads. The predicate is an exhaustive match so a new backend
has to state its answer rather than inherit one, and a table test pins both
halves: a false negative kills working motion, a false positive keeps the void
open, and both are silent.

Owed: the plan wants this surfaced as a one-line UI hint, not just a log line.
Apple already stores `resolvedGamepad` and Android needs the plumb; neither is
done here, and both want their own gate.

Gate (Linux CI image): fmt, build, clippy --all-targets -D warnings, and the
test suites — green, with the new capability test observed running.
2026-08-07 13:52:27 +02:00
enricobuehler c0f8f051c3 fix(client): the probe printed a device index the env var does not take
--probe-decode printed its DISPLAY position and called it the
PUNKTFUNK_VK_DEVICE value. It is not. pick_device resolves that variable against
the RAW vkEnumeratePhysicalDevices order (setup.rs, `devices.get(i)`) BEFORE any
ranking runs, while the probe sorts discrete-first for readability.

Those two orders disagree precisely on the hardware this flag exists to
diagnose. pick_device's own comment records why the ranking is there: "enumeration
order puts the iGPU FIRST on some hybrids (observed: Ryzen iGPU ahead of an RTX
dGPU)". So on a hybrid laptop the number the probe printed for the iGPU could
well be the number for the dGPU — a diagnostic handing out an actionable value
that selects the other GPU, which is worse than printing none.

Measured on the Arc + RTX 3500 Ada laptop, which is also where the first output
went out with the wrong claim in it: three adapters, and the same Arc iGPU
enumerated TWICE. So AdapterDecode now carries the raw enumeration index,
captured before the sort, and the printer uses it; the "default presenter"
marker stays on the first LISTED entry, because sorted-first is what pick_device
lands on when nothing overrides.

The duplicate is why the trailing hint names PUNKTFUNK_VK_ADAPTER as the safer
knob and admits its limit: two adapters sharing a marketing name cannot be told
apart by it, and a name match resolves to whichever enumerates first. The hint
also states the thing this whole output invites a reader to get wrong — that a
capable GPU in the list does not mean the decoder will use it, because Vulkan
Video decodes on the presenter's device and PUNKTFUNK_DECODER does not move the
presenter.

Gates: fmt clean; clippy -D warnings on punktfunk-client-session and pf-presenter.
2026-08-07 13:52:23 +02:00
enricobuehler 43e713ecca fix(client): the probe now accounts for every bit it prints
First hardware run of --probe-decode, on the RTX 5070 Ti:

    driver decode ops:   H.264, H.265, AV1 (0xF)

Three names, four bits. 0xF is H.264|H.265|AV1|VP9 — bit 3 is
VK_VIDEO_CODEC_OPERATION_DECODE_VP9_BIT_KHR, a real decode operation this
client has no rung for, so the name table stopped short of it and the line
looked complete while silently dropping a codec the driver had advertised.

That is the exact failure this flag exists to prevent. The whole point of
--probe-decode is that a reader can trust the words to cover the number; a mask
with an unexplained bit asks them to trust it instead. VP9 is now named (marked
as having no punktfunk rung, because advertising it as decodable would be its
own lie), and any bit beyond the four we know prints as "unrecognised bits
0x…" rather than vanishing — so the next codec Khronos adds shows up as an
unknown rather than as nothing at all.

Gates: fmt clean; clippy -D warnings on punktfunk-client-session.
2026-08-07 13:46:28 +02:00
enricobuehler ce5047f3ad fix(host/pads): the Windows driver stops halving motion and stops serving torn reports
G6 + G15 of the gyro program.

G6 — the UMDF gamepad driver's input path. Its timer ran at 8 ms and completed
one pended READ_REPORT per tick, so a game could observe at most ~125 Hz while
clients stream motion at ~250 Hz: every other sample was overwritten in the slot
before anything read it, and the ones that survived carried up to 8 ms of extra
latency. For gyro, a dropped sample is not a dropped frame — it is rotation that
never reaches the game.

The timer now ticks at 2 ms (about a real DualShock 4's Bluetooth cadence). Only
the cheap half runs on every tick: read the input slot, complete one pended
read. The channel handshake and the health marks stay on their historical ~8 ms,
because they cost more, nothing wants them faster, and `driver_heartbeat`'s
documented "+1 per ~8 ms tick" is what the host reads as liveness.

The same slot is a single unqueued buffer that both sides touch without a lock,
so a driver read landing mid-copy handed the game a report that was half the
previous frame and half the next. For a button that is a one-tick glitch; for
motion it is a spike in angular velocity, which an integrator turns into aim
movement. `PadShm` gains an `input_gen` seqlock (v2.3, carved from reserved
space inside the v2 legacy region): the host takes it odd, fences, writes the 64
bytes, and stores it even; the driver samples it either side of its read and
retries once. The old code's own comment called this out as a known residual —
it is now closed rather than documented.

Version posture matches the ring's, with one simplification: no capability stamp
is needed, because an old host never writes the field and a constant 0 is
indistinguishable from "no write in flight", so a new driver against an old host
behaves exactly as it does today, and an old driver ignores the field entirely.

The Steam Deck write path had neither the seqlock nor even the trailing Release
its DualSense sibling carried; all three Windows backends now publish through
one `publish_input`.

G15 — motion-cadence observability. The host already computed the measurement a
"gyro feels floaty" report needs (client inter-arrival percentiles), but kept
ONE global accumulator, so two motion-capable pads in a session interleaved into
each other's gaps and produced a number describing neither. It also sat at
`debug` behind a `tracing::enabled!` check, so a field log arrived with nothing
in it and the only way to get the measurement was to ask for a re-run.

Now per-pad and always on, summarized at `info` when the session ends — the
moment a field report is being written. It costs one subtraction and one array
increment per sample: percentiles come from a fixed log2 histogram instead of a
growing sorted Vec, so there is no allocation, no per-window sort, and no way
for a client streaming as fast as the link allows to make the instrument
expensive. Percentiles are reported as bucket upper bounds (`_le`), which is a
factor-of-two answer to a question whose answers are orders of magnitude apart.
Gaps of 500 ms or more are counted as stalls rather than folded into the
percentiles — an interruption is not a cadence, and averaging it in would report
a healthy feed as a terrible one.

Gates. Windows CI runner .133, the drivers workspace on the real WDK: cargo
build, clippy -D warnings (which enforces the unsafe-audit lints), and fmt —
all green, against a source whose SHA-256 matches this commit's. Linux CI image:
fmt, build, clippy --all-targets -D warnings over pf-inject / punktfunk-core /
punktfunk-probe / pf-client-core / pf-driver-proto / punktfunk-host, and the
test suites including the 5 new motion-cadence tests — all green.

Not measured on glass. G6's stated gate is a sensor-rate reading (SDL
testcontroller or Steam's calibration screen) that matches the client's send
rate; that is still owed, and a driver change only a compile has seen deserves
it before anyone trusts the number.
2026-08-07 13:44:54 +02:00
enricobuehler 31bb3ca7f7 Merge pull request 'The console answers a mouse and a finger, and host cards get a menu' (#90) from worktree-console-tabs-pointer into main
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Reviewed-on: #90
2026-08-07 11:38:41 +00:00
enricobuehler d49f955171 fix(console/host menu): the actions get their explainer line and room to breathe
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The rows sat hard against the pinned title — the menu is the one form screen
with no subtitle, so the list started at the very top of the content band. It
now wears Add Host's explainer, which both says what the menu is for and is the
air that keeps the first row off the title. A pinned card explains what unpinning
does and does not touch, the same wording the Android dialog uses.

Caught by the screenshot pass, not by a test.
2026-08-07 13:29:59 +02:00
enricobuehler 507ea58da8 fix(host/audio): the silent-sink check recognizes the minted Speakers
Observed in the first real session on the substrate: the loopback ran on
the minted 'Punktfunk Speakers' (silent on the host by construction), but
have_silent name-matches only the Streaming Microphone — so the capture
open logged 'desktop audio will also play on the host' (false) and
re-attempted the Steam-pair install it doesn't need. The minted sink is
recognized by id; its name honestly says Speakers, which the name rule
must keep refusing for FOREIGN instances.
2026-08-07 12:59:15 +02:00
enricobuehler 2830cbe912 Merge pull request 'Say which GPU can do Vulkan Video, and why not when it can't' (#89) from worktree-vulkan-decode-probe into main
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Reviewed-on: #89
2026-08-07 10:50:26 +00:00
enricobuehler 4834c2ee51 fix(host/pads): DualShock 4 gyro ran 40× fast, and no pad ever stopped turning
Phase 1 of the gyro program (design/gyro-program.md, G1-G5) — the five
correctness fixes under it. Gyro aim integrates angular velocity over time, so
each of these is not a cosmetic wrongness: a wrong scale is every rotation being
the wrong size, a wrong clock is every rotation being integrated against a
fictional dt, and a stale sample is rotation that never happened.

G1 — the DualShock 4 calibration blob. A Sony pad does not assume a motion
scale, it reads one out of a fixed calibration feature report. Ours declared
0.5 LSB per °/s and 8192 LSB/g while the wire delivers 20 and 10000, so every
DS4-type session decoded gyro 40× too fast and acceleration 1.22× hot — since
the backend shipped. The blob now states the wire's own units (the DualSense
blob's numbers, deliberately: both pads consume the identical wire sample). Its
interleaved per-axis order is NOT a bug and stays: the virtual pad declares
BUS_USB, where interleaved is the correct layout; grouped is Bluetooth's.

The same blob lives a second time in the UMDF driver, which is a separate WDK
workspace that cannot depend on pf-inject — one wrong table in two files, where
fixing one reads as fixing it. Both are fixed, and the DS4 feature reports now
live in dualshock4_proto beside the DualSense's rather than in the Linux
backend, so there is one canonical copy to point at.

Field hosts keep the old blob until they update the host package.

G2 — the gate that would have caught it. Nothing pinned any backend's
declaration against the wire, so tests/motion_contract.rs now applies the
CONSUMER's arithmetic (the kernel's, and SDL's, which differ) to each backend
and asserts the result lands back on the wire constants — for the DualSense and
DS4 blobs, and for the Deck and Switch Pro rescales. It also parses the driver's
Rust source and re-derives the units from THAT, so the two copies cannot drift.
Verified non-vacuous both ways: re-introducing the old blob fails with "declares
a fractional 32/64 LSB per °/s", and reverting only the driver's copy fails with
"the UMDF driver's DS4_FEATURE_CALIBRATION has drifted from pf-inject's".

The wire units themselves move to punktfunk_core::input::gamepad, referenced by
the client's capture scale, the Deck/Switch rescales, and the probe — whose
at-rest vector said 16384 (a driver's number, not the wire's) and now says 1 g.

G3 — real sensor clocks. The DualSense advanced its sensor timestamp by +1 raw
unit per report (0.33 µs — a frozen clock) and the DS4 by a flat +188 (~1 ms)
regardless of the real 4-8 ms cadence. Anything integrating rate × dt off that
field got nonsense. All four backends now stamp elapsed monotonic time in their
own units via a shared SensorClock, anchored to the pad's first report so an
irregular publish loop cannot make it drift, and truncated to the field width —
which reproduces the wrap real hardware does.

G4 — motion is level-triggered and had no watchdog. merge_frame preserves the
last sample and the heartbeat re-emits it, so a feed that stops leaves the pad
rotating forever — and with G3's honest clock, at a dt that keeps growing.
Rumble and the pen plane each have an idle timeout; motion now has one too, at
100 ms. Angular velocity only: acceleration is kept, because gravity is
legitimately persistent and blanking it reads as free-fall. The SDL client
parks its gyro at zero when a slot closes, which is the case we can flush
rather than wait out. (The Apple half of this rides in PR #88.)

G5 — a pad returning inside the 300 ms replug grace keeps the same device and
skips the create path, so a different controller inherits the previous one's
touch contact and rotation — and a pad with no gyro never sends a sample to
correct it. sweep() now reports re-claims separately from drops, and the manager
clears the rich plane on one. Rich fields only: rumble and hidout dedup
deliberately survive a removal.

Gates (Linux, CI image): fmt, build, clippy --all-targets -D warnings over
pf-inject/punktfunk-core/punktfunk-probe/pf-client-core, and the test suites —
110 pf-inject unit + 6 contract + 29 pf-client-core gamepad, all green.
Not yet verified on glass; the on-glass sign/scale session is G16.
2026-08-07 12:47:26 +02:00
enricobuehler 413a3e3e76 feat(client): say which GPU can do Vulkan Video, and why not when it can't
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Field report from an Intel Arc + NVIDIA laptop: pinning the Vulkan rung on the Arc
iGPU silently produced D3D11VA, and there was no way to tell whether the build had
tried at all. That ambiguity was ours, in three places.

The "unavailable" log printed three of the FIVE conjuncts that gate Vulkan Video.
A device with 1.3, the features and a decode queue family — but no codec extension
— logged dev_is_13=true features_ok=true decode_family=true next to the word
"unavailable" and named nothing actionable. It now prints all five, plus which
base extensions are missing, which codec extensions are present, the decode
family's own advertised codec operations, and the device name and vendor. It also
no longer says "VAAPI/software" on Windows, where the rung below is D3D11VA.

The native-vulkan PIN refusal logged `video_decode` alone. On a device that
decodes something but not THIS codec, that reads as a contradiction: refused, yet
video_decode=true. It now carries the caps mask and the codec bit that was wanted,
so "your GPU can't" is distinguishable from "we asked for the wrong thing" — only
the second is our bug.

And `--probe-decode` is new: per-adapter Vulkan Video capability with no session,
no surface and no logical device. For each GPU it answers usable yes/no, the
driver's own decode ops, the extensions, and — when the answer is no — which
conjunct failed, in words. Separate from --list-adapters, which the desktop shells
parse line-by-line for their GPU picker and which therefore keeps printing bare
names.

The listing is ordered like pick_device (discrete first) and marks entry 0 as the
default presenter, because that ordering is very likely the reporter's actual
answer: pick_device ranks DISCRETE_GPU above INTEGRATED_GPU, Vulkan Video decodes
on the PRESENTER's device by design (that is what makes it zero-copy), and
PUNKTFUNK_DECODER does not move the presenter. So on a hybrid laptop, pinning the
decoder while the dGPU presents probes the wrong GPU entirely —
PUNKTFUNK_VK_DEVICE=<index> is the knob that moves it, and the index printed is
that value.

To keep the probe honest, VIDEO_BASE and VIDEO_CODECS moved to module scope and
the five-way AND became video_decode_gate(), called by both the probe and device
creation. A probe holding its own copy of the rule is one that eventually reports
a capability the session then refuses — which reads to everyone as a decoder bug
rather than a probe bug.

Gates: fmt clean; clippy -D warnings over punktfunk-client-session and
pf-presenter. The Linux container was unavailable (the host's disk filled and took
the docker daemon with it), so this ran on the macOS host target only — the
container leg is owed, and CI covers it on the PR.
2026-08-07 12:42:33 +02:00
enricobuehler f06b3d9d04 feat(console): the console answers a mouse and a finger, and host cards get a menu
Two gaps, both found on the shared Linux/Windows console UI.

**The settings tabs only moved for a gamepad.** They were bound to the shoulder
buttons and to PgUp/PgDn, and the legend spells PgUp/PgDn out only when NO pad is
attached — so with a controller plugged in a keyboard user had nothing to find,
and a mouse or a touchscreen could not change section at all.

The root cause was wider than the strip: `SkiaOverlay::handle_event` matched only
`KeyDown` and `TextInput`, so every mouse button, wheel and touch contact fell
past the console into the run loop, which routes pointer input exclusively at
`stream.capture` — `None` while you are browsing. Nothing in the console had ever
been clickable. Making just the pills answer would not have helped either: the
settings screen is opened with X from home, so a mouse could not reach it.

So the console gets a real pointer path:

- `Overlay::handle_pointer` carries mouse/touch in SWAPCHAIN PIXELS. The run loop
  converts (it owns the window, hence the display scale, and mouse coordinates are
  logical while fingers are normalised); the console then hit-tests the very rects
  it drew last frame. Only DIRECT touch devices are offered — an indirect trackpad
  already drives the mouse.
- Widgets act on the PRESS, not the release. The list and both carousels scroll the
  focused item toward the centre, so what you pressed has slid out from under your
  finger by the time it lifts; press-to-act has no such race and there is no drag
  gesture to compete with.
- The hint bar became the pointer's button bar. It is already the console's only
  on-screen statement of what the face buttons do, and a pointer has none — so its
  Confirm/Back/Secondary/Tertiary pills are clickable on every screen, which is what
  puts Settings and Library within reach of a mouse at all.
- Tab / Shift+Tab change section; PgUp/PgDn still do, and the keyboard legend now
  reads "Tab".
- Right-click is Back everywhere, EXCEPT at the root: B there quits the launcher and
  a right-click is far easier to fire by accident. Quitting stays explicit.

**Host cards had no menu.** Every other client hangs Wake / Copy link / Edit /
Forget off a host card; the console could add a host and connect to one, and that
was all — so a renamed machine or a fat-fingered address stayed wrong forever
unless you opened a desktop shell. UP on a saved tile now opens that host's menu,
the same gesture the Android console uses, on the one direction a horizontal
carousel leaves free.

- `ConsoleCmd::UpdateHost` edits the stored host IN PLACE. Removing and re-adding
  would silently drop the fingerprint, the learned MAC, the pinned cards and the
  profile binding — that is a rename, not a re-pair.
- `ConsoleCmd::ForgetHost` drops it; if it is still advertising it returns as a
  discovered, unpaired row, which is the honest state.
- Forget arms on the first press and fires on the second. The other clients forget
  outright; a console is driven by a thumbstick from across a room.
- A pinned profile card offers only Unpin. It is a shortcut, not a second host, and
  offering to forget the host from it would blur exactly the distinction a pin draws.
- "Edit…" REPLACES the menu on the stack rather than stacking over it, so Back from
  the editor doesn't land on a menu describing the host as it was before the edit.

Verified in the pf-lxcheck2 container (this crate compiles to nothing on macOS —
a bare `cargo check` there is vacuous): plain build and `clippy --all-targets`
clean under `-D warnings`, 72 tests pass. Seven are new, and cover the reported
bug directly — a press on a pill selects that tab, and each tab still keeps its
own cursor when a pointer is what switched it.
2026-08-07 12:36:22 +02:00
enricobuehler 99a59fb5c7 fix(host/audio): the mic pump's first resolve waits for the minted endpoints
Measured on the target box: the pump wired 2 s before the provisioning
worker latched, took the cable as its write target, and the next wiring
pass would then have paired the default recording with the minted
microphone — which nothing writes into: dead mic-air until a pump reopen.
resolve_target now provisions synchronously (instant once latched; the
opt-out env is honoured), so the pump's held device and the plan's verdict
can never disagree.
2026-08-07 12:02:48 +02:00
enricobuehler 15dddf7ec0 feat(web): the Dashboard shows the audio wiring verdict
An Audio wiring card (Windows hosts) below the status tiles: a readiness
badge (Ready / No microphone / No game audio / Not wired), the friendly
names carrying each role, and the degradation notes that were previously
visible only in the host log — mic withheld for game audio, the known-
degraded last resort, a narrowing endpoint. api/openapi.json regenerated
from the host build (AudioWiring + RuntimeStatus.audio); en+de messages.
2026-08-07 12:00:13 +02:00
enricobuehler 3870cdd1da feat(host/mgmt): the audio wiring verdict joins /status
RuntimeStatus gains an 'audio' object (Windows hosts): readiness
(full/audio_only/mic_only/none), the friendly names carrying each role,
and the three degradation flags (mic_withheld, last_resort, narrowing) —
the verdicts that previously lived only in tracing logs. Snapshot of the
last wiring pass (the mic pump wires at host start and on every reopen);
a status poll never triggers COM work or IPolicyConfig writes.
2026-08-07 11:53:15 +02:00
enricobuehler f7ef41b45b Merge pull request 'feat(clients): the phone's gyro can speak for a gyro-less pad' (#88) from worktree-gyro-phone-mirror into main
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Reviewed-on: #88
2026-08-07 09:47:04 +00:00
enricobuehler 55aba3e936 feat(client/android): the phone's gyro can speak for a gyro-less pad
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Opt-in "Gyro from this phone" (gyro_on_phone, off by default): this
device's IMU sources wire pad 0's motion while that pad is a controller
with no motion source of its own. On Android that gate is exact — the only
pads that forward motion are the capture links (USB DualSense / SC2,
claimed as ExternalPads), so the mirror stands down per sample whenever
GamepadRouter.padHasOwnMotion(0) says a capture link holds the index, and
sends nothing while pad 0 has no slot at all (motion never creates a host
pad). "Rumble on this phone"'s sibling, data flowing the other way: same
read-once-at-attach settings plumbing, same hardware-gated rows in the
touch and controller settings (a TV box has no gyroscope to mirror from).

DeviceGyro registers TYPE_GYROSCOPE + TYPE_ACCELEROMETER at ~200 Hz on a
dedicated HandlerThread with batching disabled (maxReportLatencyUs = 0 —
batching is poison for gyro aim), converts with the wire contract shared
with pf-client-core (rad/s → 20 LSB/°·s, m/s² → g → 10000 LSB/g; Android's
accelerometer already reads specific force, the DualSense report's own
convention), and rotates each sample from the natural-portrait sensor
frame into the controller frame by display rotation — a phone clipped
landscape yaws when the player yaws instead of rolling. The remap matrix
and unit constants are pinned by DeviceGyroTest.

A stand-down edge (capture link claims pad 0, or session teardown) sends
one zero-gyro sample so the host's virtual pad never keeps integrating an
angular velocity this device stopped producing — the gyro sweep's
stale-rotation latch, avoided by construction here.
2026-08-07 11:38:31 +02:00
enricobuehler 1f54b75c5c feat(client/apple): the phone's gyro can speak for a gyro-less pad
Opt-in "Gyro from this device" (DefaultsKey.gyroFromDevice, off by default,
iOS only): while player 1's forwarded controller reports no rotation rate of
its own — no GCMotion, or the gravity-only motion an Xbox pad exposes — this
device's IMU sources pad 0's wire motion instead. The rumble-on-device
mirror's sibling, data flowing the other way: same session-scoped
UserDefaults read, same hardware-gated settings rows, same pad-0 rule.

DeviceGyro wraps CMDeviceMotion at the ~100 Hz CoreMotion ceiling on a
dedicated serial queue (not main — the controller path's main-queue delivery
is a known jitter source), converts with the shared GamepadWire constants,
and rotates each sample from the device's portrait frame into the controller
frame by interface orientation, so a phone clipped landscape yaws when the
player yaws instead of rolling. The remap matrix is derived and pinned by
DeviceGyroRemapTests.

GamepadCapture owns engage/stand-down (reconcile, suspend/resume, stop), and
suppresses pad 0's controller-motion forwarding while the mirror runs — two
writers on one pad's motion state would fight, and the accel-only stream
would stomp the mirror's gyro with zeros.

Also fixes the stale-motion latch from the gyro sweep on the controller
path: flush now parks motion at zero (keeping the last accel, so gravity
doesn't become free-fall), and the mirror's stop sends the same closing
zero. The host holds motion as state and re-emits it — a nonzero angular
velocity left behind read as endless rotation for as long as an overlay
(Control Center pull-down) kept the app inactive.
2026-08-07 11:38:13 +02:00
enricobuehler 79c72fa64d fix(host/audio): capture endpoints carry the {0.0.1.…} id prefix
The capture-direction lookup built its endpoint id with the RENDER prefix
{0.0.0.00000000}., but WASAPI's enumeration returns capture ids as
{0.0.1.00000000}.{guid} — so the minted microphone's capture side never
string-matched the enumeration and the wiring plan paired no recording
device (audio-probe plan on the target box: mic_capture = '-'). Measured;
IMMDeviceEnumerator::GetDevice tolerated the wrong prefix, which is why
the S3 spike's direct open still passed.
2026-08-07 11:37:39 +02:00
enricobuehler 64655c5275 fix(host/devtest): audio-probe plan provisions synchronously
A fresh CLI process has no startup worker to have finished, so the plan
devtest raced its own background provisioning thread and printed the name
ladder instead of tier-0. ensure_blocking() re-resolves existing marker
devnodes in milliseconds before the wiring pass runs.
2026-08-07 11:32:05 +02:00
enricobuehler c6b183450a Merge pull request 'docs: the 4:4:4 story catches up with the code that ships it' (#87) from worktree-docs-support-matrix-444 into main
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Reviewed-on: #87
2026-08-07 09:27:32 +00:00
enricobuehler 4a621de6b1 chore(packaging): retire VB-Cable — audio's substrate is Steam's drivers
The other half of the audio-substrate decision (spikes S2+S3 green, minted
endpoints landed in the previous commit): stop bundling a third-party
kernel driver the host no longer needs.

  installer      the VB-CABLE task, payload, silent-install run and the
                 donationware notice are gone; a suppressible notice tells
                 a Steam-less box that audio needs Steam INSTALLED (never
                 running) and that installing it later just works. A cable
                 from an older install is still deliberately not removed.
  packer + CI    -VbCableDir/VBCABLE_DIR, the staged-payload check and the
                 runner provisioning download are gone; SBOM drops the
                 redistributed-driver component.
  winget         the VB-Audio bundling-grant agreement becomes the honest
                 Steam requirement (surfaced on the unattended path where
                 no wizard is on screen).
  docs           windows-host/uninstall/security/echo say what actually
                 ships: no kernel-mode driver of our own, endpoints minted
                 from Valve's vendor-signed drivers, VB-CABLE mentioned
                 only as the historical fallback that keeps working.
  host wording   the mic-open guidance and module headers lead with Steam;
                 the NAME ladder itself is untouched — demoting 'cable
                 input' was considered and rejected (on a box where minting
                 transiently fails, the SSM would outrank an installed
                 cable, steal the silent sink, and make audio host-audible).
2026-08-07 11:27:29 +02:00
enricobuehler 3a35773b70 Merge origin/main; 4:4:4 has no software floor, and the ABI is 17
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Reconciling with #85 (FFmpeg is gone from the client). Two of my claims
were true against the pre-merge tree and false against this one.

Note 4 said the desktop clients need no 4:4:4 decode probe "because every
rung can display full chroma — swscale converts for the software rung".
There is no swscale any more. The CPU floor is openh264 + rav1d, it is
4:2:0 8-bit by contract and has no HEVC at all, so it refuses a 4:4:4
stream rather than converting one. The client still advertises the bit
unprobed, which was the point of the original fix, but the honest reason
is different: full chroma is a hardware path (Vulkan RExt, NVIDIA today),
and what catches a box whose hardware 4:4:4 fails is note 2's codec
reconnect, not a downgraded picture. Note 13 repeated the same wrong
premise and now names both halves of its warning.

The C ABI is 17, not the 14 I read before the merge.

Textual side of the conflict: #85 rewrote the Codecs column and notes 1-3
of the same table while leaving note 4's stale 4:4:4 text alone. Theirs
kept in full; only the 4:4:4 column and note 4 are mine.
2026-08-07 11:25:17 +02:00
enricobuehler 5aa1ca392e Merge pull request 'fix(host/encode): the Windows host build stops failing on unused split-encode helpers' (#86) from worktree-fix-winhost-clippy-dead-code into main
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Reviewed-on: #86
2026-08-07 09:22:57 +00:00
enricobuehler 0b160a4e22 feat(host/audio): minted Punktfunk endpoints become the wiring plan's tier-0
The audio-substrate program's Phase 2 (spikes S2+S3 measured green on the
target box): the host mints its OWN instances of Valve's streaming-audio
drivers and wires by IDENTITY instead of borrowing Steam's primaries —

  minted.rs      the provider: one devnode per role ('Punktfunk Speakers'
                 from SteamStreamingSpeakers.inf, 'Punktfunk Microphone'
                 from SteamStreamingMicrophone.inf), marker-matched across
                 restarts (PunktfunkAudioRole in Device Parameters — names
                 are NOT identity, a minted instance is name-identical to
                 the primaries), provisioned on a startup worker like pad
                 audio, retried with a 60 s cool-down from wiring passes,
                 defaults restored when a fresh endpoint grabs them.
  wiring_plan    MintedIds tier-0: the mic takes its minted device outright
                 (capture side paired by the provider's id — a name search
                 cannot tell it from the primary), the loopback prefers the
                 minted sink at the head of the silent tier, an operator
                 override still beats everything, a narrowing minted sink
                 demotes below real hardware, and stale ids fall back to
                 the ladder unchanged. Plus AudioReadiness — the
                 full/audio-only/mic-only/nothing classification, logged
                 with every plan change (§C4's seed).
  audio-probe    'mint' runs the provider synchronously; 'plan' prints one
                 real wiring pass + readiness — the field-triage command.

Without Steam's drivers nothing changes: provisioning degrades to absent
ids and the plan keeps the name-based ladder (primaries → cable → real
hardware) exactly as before.
2026-08-07 11:22:06 +02:00
enricobuehler b245cb6b29 Merge pull request 'FFmpeg is gone from the client — native decode M0–M10' (#85) from worktree-native-decode-m0 into main
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Reviewed-on: #85
2026-08-07 09:21:45 +00:00
enricobuehler f49f22a292 fix(host/encode): the Windows host build stops failing on unused split-encode helpers
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The Windows host job died in its clippy step: eight items in pf-encode's
split-encode policy (`SPLIT_AUTO`..`SPLIT_DISABLE`, `resolve_split_mode`,
`max_forced_split_mode`, `clamp_to_engines`) were reported as never used, and
`-D warnings` turns that into a build failure. Nothing about the encoder was
wrong — the items simply have no reader in one particular build of the crate,
and nothing was telling the compiler that.

`codec.rs` compiles on every platform, but the split policy only ever has a
caller on Linux (the libav NVENC path reads it unconditionally) or on Windows
with the `nvenc` feature (the direct-SDK backend). A featureless Windows build
of pf-encode has neither, so every item in the cluster is genuinely dead there.
Gate them on the union of their callers' cfgs, the way `forced_split_width`
next door already is.

The step lints pf-encode itself WITH `--features nvenc,amf-qsv,qsv`, where the
items are live, which is why this was invisible there; the failure came from the
next command in the same step, `clippy -p pf-vdisplay`, which pulls pf-encode in
as a plain default-features dependency. Same item-level `dead_code` trap this
crate has now hit five times.

Verified: default-features pf-encode reproduces all eight errors before the
change and none after (macOS default-features exercises the identical
"cluster has no caller" arm as featureless Windows — the two remaining errors
there, `vbv_frames_env` and a redundant closure call, are pre-existing and
macOS-only; both items have real Windows callers). Linux default-features and
Linux + nvenc `--all-targets` both stay clean, so the callers still see the
policy. `cargo fmt` clean.
2026-08-07 11:11:15 +02:00
enricobuehler f1e7ec3535 docs: the 4:4:4 story catches up with the code that ships it
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The support matrix said the desktop clients' Full chroma switch "has no
effect today" and that only the Apple client asks for 4:4:4. Both stopped
being true in July: `clients/session/src/main.rs` advertises VIDEO_CAP_444
whenever the setting is on, deliberately with no client-side probe, because
every desktop decode rung can display full chroma — the Vulkan presenter
samples the 2-plane 4:4:4 pool formats and swscale converts for the software
rung. So Linux, Windows and Apple all ask; Android is the one that genuinely
doesn't implement it.

The other half was HDR. `9f72a3b6` gave the Windows IDD-push capturer a
packed 10-bit BT.2020 PQ RGB output, so NVENC encodes HEVC Main 4:4:4 10 and
the two compose — the matrix still said "4:4:4 and HDR together is refused",
and hdr.md still called PyroWave the only exception. Linux is the side that
keeps the trade: handshake.rs resolves the depth back to 8 for a 4:4:4
session, so full chroma wins and the stream is SDR.

Three cells move ⚠️ rather than  on purpose. The client half is
unconditional, but the host half is not: HEVC 4:4:4 means an NVIDIA host, or
PyroWave on any vendor. The notes say which, and point at the stats overlay's
`4:4:4→4:2:0` tag — this negotiation is the one that fails loudly.

Also: C ABI version 13 → 14; PyroWave's ≈8K 4:4:4 block-index ceiling now
has a note; and the roadmap no longer calls Intel 4:4:4 a hardware limit,
which the matrix and vaapi.rs both contradict — VCN can't, VAAPI hasn't.

Spot-checked and left alone as still accurate: the Linux client clipboard
stub, VAAPI declining 4:4:4, Android having no 4:4:4 at all, and the wire /
driver / gamepad-channel versions.
2026-08-07 10:58:58 +02:00
enricobuehler bbbcf321e5 Merge origin/main into worktree-native-decode-m0
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main moved 93 commits while this branch ran. Two conflicts, both where main's new
work sat next to M10's excision:

packaging/flatpak/io.unom.Punktfunk.yml — main added the vendored gamescope WSI
layer (the only route to HDR on a Deck) and, before it, a vulkan-headers module.
Took both: this branch predates them and deletes neither. But the headers module's
stated consumer was pf-ffvk's bindgen over FFmpeg's hwcontext_vulkan.h, and M10
deleted pf-ffvk — so it now reads as dead weight to the next person. It is not:
the WSI layer IS a Vulkan layer, compiles against those headers, and builds after
it, so module order is the dependency. Rewrote the rationale to say so, including
why dropping it would be expensive to discover — flatpak.yml has no pull_request:
trigger, so a manifest break reaches main invisibly and a tag then ships no Linux
flatpak. Also recorded that the native decoder needs nothing from there: pf-vkdecode
reaches Vulkan through ash, which is pure Rust bindings, no bindgen, no C headers.

crates/pf-console-ui/src/screens/settings.rs — main restructured the gamepad
settings into TABS, which removed the per-row section headers; this branch had left
Some("Video") untouched from the merge base and added the pre-M10 decoder migration
next to it. Git could not tell those apart. Took main's structure (no header, its
deliberate change) with this branch's migration layered on: a stored `vulkan`,
`vaapi` or `d3d11va` names no preset in the tabbed list and would render as "—",
then silently rewrite the user's preference on the next save.

Gates on the merged tree, Linux container: fmt clean; cargo check --workspace
--all-targets clean; clippy --workspace --all-targets -D warnings clean; tests
green across pf-vkdecode (187), pf-client-core (163), pf-console-ui (58) and
punktfunk-host (447 of 448 — the one failure is the pre-existing
gamestream::stream::tests::sender_delivers_batches, a UDP-loopback EINTR under
qemu that fails identically on a pristine HEAD).
2026-08-07 10:50:32 +02:00
enricobuehler 03ee3e55d7 feat(host/devtest): audio-probe — the audio-substrate spike measurements
The S1-S3 spikes from windows-audio-endpoints-and-vbcable.md as one
runnable devtest (no game, no client, ssh-drivable):

  audio-probe ssm          S3, the decision gate: mint a SECOND devnode of
                           Valve's Steam Streaming Microphone driver and
                           prove the pair end to end (tone into its render
                           endpoint must come back out of its capture
                           endpoint). Pass = a punktfunk-owned virtual mic
                           needs no VB-Cable wherever Steam is installed.
  audio-probe sink         S2: mint a Speakers instance, park the DEFAULT
                           playback on it, tone through the default device,
                           WASAPI-loopback the instance - the desktop-audio
                           capture path minus the game.
  audio-probe sss-primary  S1: the primary Speakers' known-silent loopback,
                           re-measured, with mix format + steam.exe state.
  audio-probe cleanup      remove every probe-minted devnode (marker value
                           in Device Parameters, never name-guessing).

pad_endpoint grows the first slice of the design's §C1 shared minting
surface: create_media_devnode(desc, hwid, mark), bind_driver(hwid, inf),
find_capture_endpoint_for_devnode — the pad provisioner now calls the
same functions. The probe restores whatever default devices the minting
disturbed before it exits.
2026-08-07 10:47:00 +02:00
enricobuehler 152047051c fix(host/windows): three SID unsafe blocks get their safety proofs
install.rs (landed 2026-08-05 with the security-review remediation, while
the Windows CI runner was down) fails windows-host.yml's clippy gate:
#![deny(clippy::undocumented_unsafe_blocks)] wants the SAFETY comment on
the line preceding EACH unsafe block, and three blocks didn't have one —
two sat behind a comment anchored to the enclosing closure/neighbouring
statement, and EqualSid had none at all. Comments only; no behavior
change.
2026-08-07 10:38:03 +02:00
enricobuehler 3608de25ed Merge pull request 'fix(ci): runner hygiene stops eating its own jobs' (#84) from worktree-ci-runner-hygiene into main
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Reviewed-on: #84
2026-08-07 08:37:42 +00:00
enricobuehler ef8214415f fix(host/audio): game audio outranks the mic on cable-less boxes
The wiring plan reserved the mic target unconditionally first, so on a box
without VB-Cable the mic took the Steam Streaming Microphone — the only
working client-only loopback sink — and desktop audio fell to the
known-silent Speakers last resort: a headless Steam-only host streamed
SILENCE (the 2026-08 field case), and the installer's 'optional (mic
passthrough)' wording never warned anyone.

The mic may now hold the Streaming Microphone only while the loopback still
gets a preferred (non-last-resort) pick without it — another silent sink or
real hardware. Otherwise the loopback takes the endpoint and the mic falls
to a lesser candidate or is honestly withheld (Wiring::mic_withheld), with
the open error naming the trade and the remedy. An operator
PUNKTFUNK_MIC_DEVICE override is exempt: an explicit choice may still
strand the loopback on the last resort.

Also: the Steam-pair auto-install latch is now once per INF-state instead
of once per process — an attempt made while Steam was absent re-arms when
its driver INFs later appear (files are invisible to the endpoint-set
fingerprint, so nothing else would ever retry), and a withheld mic skips
the pointless reinstall (the pair exists; the plan gave it to the loopback).
2026-08-07 10:29:37 +02:00
enricobuehler 75dfab1d35 fix(host): a reconnecting session inherits its launch instead of starting it again
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windows / build (x86_64-pc-windows-msvc) (pull_request) Canceled after 3m6s
Two defects, found while tracing M8's codec-fallback reconnect and recorded
verbatim in d5e23146 as out of scope there.

A client retry re-sends Hello::launch verbatim, and the host launched
unconditionally. Steam and Epic URIs hide it — the launcher focuses the running
copy — but a gog:/custom: target really did start a SECOND COPY of the game. The
client cannot fix it by dropping the field: on Linux the per-session gamescope is
re-adopted through pf-vdisplay's display registry, whose reuse key includes the
launch command, so a retry without it orphans the running game.

And the retry minted a fresh launch_stamp, so procscan refused to adopt a game
started more than 2 s before it — the game was minutes old, so a reconnected
session had no game-exit detection for the rest of its life.

Both are now answered by a launch registry (launchreg.rs): one record per (client
fingerprint, library id), written at launch time and INDEPENDENT OF THE
TERMINATION POLICY. That independence is the point. The existing fingerprint-keyed
reclaim only exists under GameOnSessionEnd::Always — under the default Keep,
arm_grace is never called, so nothing was recorded at all in exactly the
configuration the defect was reported in.

The design correction that matters: at launch time the host knows NOTHING about
the game's processes — that is the premise of the whole lease design. So identity
flows BACKWARDS from the watcher, which publishes the concrete ProcRefs it
adopted, and the registry's liveness is Scanner::alive over that recorded set,
re-verified by (pid, start). Never a re-scan by spec: a later scan would find a
copy the player started since, and adopting that is what procscan's rule 1
forbids. The published set is never cleared on exit either — the last thing the
watcher saw is what makes a quit game read Gone rather than "no opinion", which
is how it becomes relaunchable at once instead of being suppressed for the window.

On rule 1: an adopting session inherits the older floor, so its own find() admits
what the ORIGINAL session's lease already admitted for its whole life. That is the
correct reading of "the same launch, continued" and not a new exposure — rule 1
forbids adopting processes that PREDATE the launch, and these postdate it.

The match rule is pure and total (covers()): liveness is authoritative where it
has an opinion, and only Unknown falls through to the tie-breakers — a live holder,
or a 90 s in-flight window for a re-dial while the launcher is still working. Gone
beats both, deliberately: a title that crashed on startup must relaunch at once.

Both race orders are handled and neither is relied on. Teardown-first takes the
Running arm; handshake-first (a fast re-dial on a half-open connection) takes the
holders>0 arm, and the old teardown then sees superseded() and does nothing —
without which, under Always, it would arm a grace the new session had already
passed its chance to reprieve, and the reaper would kill the new session's game.

Two tradeoffs taken deliberately: a custom: command with no detection hints stays
Unknown forever, so that reconnect trades game-exit detection for not
double-spawning; and IN_FLIGHT_WINDOW is a fixed 90 s rather than sharing
disconnect_grace_seconds, because the two have opposite failure costs — grace
being wrong leaves a game running, this being wrong silently swallows a launch the
player asked for.

Gates: fmt clean; clippy -p punktfunk-host --all-targets -D warnings green in the
Linux container; 418 passed, +9 exactly the new tests. One failure,
gamestream::stream::tests::sender_delivers_batches, is pre-existing and
environmental — a UDP-loopback EINTR under qemu at stream.rs:1697, outside every
hunk in this change (the last is at +448), and it fails identically on a pristine
HEAD. I reproduced both the failure and its location myself rather than taking it
on report.

⚠ OWED: the Windows leg is COMPILE-UNVERIFIED. cargo check --target
x86_64-pc-windows-msvc dies in ring's C build on macOS and xcheck.sh does not
cover punktfunk-host. The Windows edits are small restructures of existing
branches plus a bool assignment, reasoned through but seen by no compiler. Run it
on .133 before this merges.

I narrowed that exposure by inspection afterwards, and it is smaller than the
blanket warning suggests. The change presents exactly two things to a Windows
compiler that a Linux one did not already see. launchreg gates only alive_count
(lines 227/231), whose cfg(any(linux, windows)) arm calls
Scanner::system().alive(procs) — the identical call gamelease.rs:563 already makes
in code that compiles on Windows today. And the Windows launch arm at
native/stream.rs:1666 reads only ungated bindings the Linux arm type-checks thirty
lines below it (adopt_launch:1658, spawned_now:1663, launch_claim:1463) and calls
only the pre-existing library::launch_title. No new type, no new signature, no
Windows-only API.

That is an argument, not a compile. The run on .133 is still owed.
2026-08-07 10:14:21 +02:00
enricobuehler 138a1f1b2f fix(host/windows): the staging-dir SID checks document their unsafe blocks
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clippy's undocumented_unsafe_blocks (deny) flagged the three blocks that
81039581 introduced: the SAFETY comment sat outside the closure, so
IsValidSid/EqualSid inside it read as undocumented, and from_raw_parts
shared a comment that only covered the GetLengthSid line above it. Windows
host clippy is the only leg that lints this cfg(windows) code, red since.
2026-08-07 10:11:04 +02:00
enricobuehler 39cfb7234c fix(ci/docker): a cache-hit builders job stops failing on a login it never uses
The LAN-registry docker login only serves the Push step (Reconcile and
Tag-for-release authenticate via curl -u), but it ran unguarded — so a
hit=true leg landing on a host with a misconfigured docker daemon failed at
login with nothing to push (run 16044/16013 f44 leg). Gate it like Build/Push.
2026-08-07 10:11:02 +02:00
enricobuehler c3cdee9bf5 fix(ci/prune): the 2-minute image prune stops deleting images mid-pull
docker image prune -af --filter until=2h keyed on image CREATION time, so a
base image built days ago that merely had no container at that instant was
"aged" — including one a job had just pulled and not yet created. Measured
2026-08-07: three job failures, each coinciding with a prune tick to the
second ("No such image: …punktfunk-rust-ci:latest", every step cancelled),
plus a 4-7 GB re-pull of every idle base image within minutes.

The routine tick now retires only what this host actually accretes — per-SHA
app tags older than 2h (their creation time IS the local build time) — then
sweeps dangling layers, which cannot touch a tagged image. The blanket -a
prune survives only in the near-ENOSPC burst guard, where one re-pull beats
every concurrent job dying.

docker-reclaim.{sh,service,timer} are the hourly leak reclaimer that so far
lived hand-installed on home-runner-1 only; home-runner-2 went without it and
re-accumulated 176 leaked volumes (~60 GB) until jobs died of ENOSPC on
2026-08-06/07. Checked in so both hosts install the same files from here.
2026-08-07 10:10:59 +02:00
enricobuehler dee97e893c fix(vkdecode): the address the driver keeps is now the address we keep
The AV1 use-after-free fix (cdd1f3ef) stabilised the wrong half. NVIDIA was
measured retaining pColorConfig, so StoredParamsAv1 boxed the colour and timing
blocks — but OwnedStdAv1SequenceHeader kept the Std struct ITSELF inline, so the
pStdSequenceHeader we handed vkCreateVideoSessionParametersKHR was a stack
address inside ensure_parameters, dead the moment it returned. The fix worked
because of WHICH pointer that driver happened to hold. A driver retaining the
outer one instead — no more of a spec violation than retaining pColorConfig was —
reproduces the original bug exactly: plausible pictures, wrong content, no error
and no counter moved.

The same shape was in the shipping codecs, one step further from evidence: the
H.264 and H.265 create paths pointed pStdSPSs/pStdPPSs/pStdVPSs at function-local
Vecs, and both Add paths handed over the wrapper's inline std field and then moved
the wrapper. Those are spec-legal — the object stores copies — and have never
misbehaved on the fleet. They are fixed anyway, because that is precisely what was
true of H.264/H.265 before the same class of bug was found in them, and a
correctness argument that reduces to which vendor we tested is not one.

So: the Std struct is boxed inside each owning wrapper (one level out from what
_color_backing already did), and the contiguous create-time arrays are now fields
of the stored parameters, assembled at their final address. Identical bytes at
identical offsets — only where they live changed.

The line drawn deliberately, in prose at session.rs:29: Std DATA is pinned; the
VkVideoSessionParametersCreateInfoKHR chain itself is not. Retention there would
be a different and far more extreme class of driver bug, and pinning it needs a
self-referential struct over lifetime-parameterised builders.

⚠ NOT hardware-verified. No GPU has run this — the fleet is unreachable and the
250/250 parity that proved this code bit-exact cannot be re-run. That is why the
change is constrained to address stability alone, and why it ships five CPU-only
tests instead: three capture the pointer handed to Vulkan, perform the real move,
and assert it survives — each verified FAILING first, with genuinely differing
addresses, not a tautology. Two more pin the create-array ownership; those fail
before the fix as compile errors rather than assertions, because the pre-fix bug
there is a dangling pointer and asserting on it is UB.

Also: caps.rs claimed the borrow checker pins a profile chain between wire() and
its last use. False at exactly one site — decoder.rs took a raw *const, ending the
borrow, leaving nothing but inspection to stop a future editor moving the chain
before create_query_pool. Correct today, guarded by prose, which is how the first
bug shipped. It is now compiler-enforced: the pointer write and the create call
live inside one helper that takes the profile by reference, so the borrow is held
across both by the signature. An audit cleared the chains otherwise — no entry
point we pass one to retains it.

Gates: fmt clean; clippy -D warnings over pf-vkdecode AND pf-client-core in the
Linux container (its only real consumer, which cannot build on macOS at all —
wol.rs uses deps its manifest gates to linux/windows, so workspace clippy has
never passed there and does not now); 187 lib tests green on Linux, up from 182.
2026-08-07 09:57:39 +02:00
enricobuehler 93b8528d09 Merge pull request 'fix(encode): NVENC split-frame encode never engaged for HDR — engage it, measured' (#83) from worktree-nvenc-s1-split-reconfigure into main
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Reviewed-on: #83
2026-08-07 07:57:29 +00:00
enricobuehler b5205fef52 Merge pull request 'fix(client/apple): audio stops crackling on lossy, bunching Wi-Fi' (#82) from worktree-audio-wifi-distortion into main
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Reviewed-on: #82
2026-08-07 07:37:19 +00:00
enricobuehler 515a3c2912 feat(pf-encode): wire split arbitration on Windows too
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The last coverage gap, and only worth building once S1 proved it possible: the
Windows backend drives NV_ENC_DEVICE_TYPE_DIRECTX, and an in-place splitEncodeMode
change had never been tested there. It works (071358cb), so the arbiter is now
ungated from Linux-only to the union of both direct-SDK backends and wired into
windows/nvenc.rs: the submit stamp, the feed hook on AU completion,
apply_split_mode, split_key, arm_split_arbiter, and set_send_spread_us.

Same gates as Linux, and they are correctness conditions rather than preferences:
opt-in while it earns trust, an operator PUNKTFUNK_SPLIT_ENCODE pin always wins,
a cached verdict short-circuits, >=2 engines, never H.264, and the sub-frame
trade is only entered when the host has actually reported a send spread to price
it with. The one Windows-specific difference is that `async_rt` is a real
possibility here (opt-in two-thread retrieve) and the arbiter refuses it, because
under pipelined retrieve the submit->AU span includes queue depth and the
comparison would be noise.

⚠ Two more instances of the same item-level dead_code trap, caught by the Windows
run and not by reasoning -- that is now 4 and 5:
- `clear_split_verdicts` is called only by the Linux on-hw test, so it is dead on
  Windows; gated to `all(test, target_os = "linux")`.
- The arbiter methods first landed inside `impl Encoder` rather than the inherent
  impl (the anchor I used, supports_chunked_poll, is a trait method), which the
  compiler caught as "not a member of trait Encoder".

Verified .158 (RTX 4090 / Ada, driver 610.88, D3D11): clippy --features nvenc
--all-targets -D warnings clean, and 2 on-hardware NVENC tests green including S1
re-run with the arbitration code in place (engines=2 latched, DISABLE->TWO_FORCED
accepted, zero IDRs, reverse accepted). Verified .21: clippy clean with AND
without the nvenc feature, 65 unit tests, 25/25 NVENC on-hardware. fmt clean.
2026-08-07 09:28:34 +02:00
enricobuehler 8c994965d4 docs(licensing): say what the licence gate cannot see
The plan's M10 checklist named "the about.toml carve-out that puts FFmpeg
outside the automated licence gate". There is no such stanza — I looked, on this
branch and on origin/main. The carve-out is structural, which is worse: cargo-about
walks the CARGO graph, so a native library reached through a permissively-licensed
-sys crate is invisible to it. ffmpeg-sys-next is WTFPL and passes the gate
cleanly while the LGPL libavcodec it link-imports is never harvested at all.

So about.toml's own claim to be "exactly the regression guard we want against a
copyleft dependency silently entering the linked set" was overstated: it did not
catch FFmpeg entering and would not catch the next one. The comment now says so,
and says where the LGPL obligations are actually discharged instead.

The one genuinely good piece of news is recorded too: since M10 the client links
no FFmpeg, so for every client artifact the crate graph and the linked set
coincide and the gate finally means what it appears to mean. The gap is the
host's alone.

Gate: cargo about generate about.hbs --fail — passes.
2026-08-07 09:27:30 +02:00
enricobuehler b27135308f fix(scripts): the xcframework never absorbs a Homebrew libopus
ci / docs-site (pull_request) Failing after 2s
ci / web (pull_request) Failing after 5s
android / android (pull_request) Failing after 14s
ci / bun-nix (pull_request) Successful in 22s
apple / swift (pull_request) Successful in 1m41s
apple / screenshots (pull_request) Skipped
ci / rust-arm64 (pull_request) Successful in 1m52s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 5m45s
ci / rust (pull_request) Failing after 7m5s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 4m22s
On a Mac with brew's opus installed, audiopus_sys found it via pkg-config and
statically linked it into the aarch64 slice — a lib built for the RUNNING
macOS (minos 26.0, tripping the script's own version guard) and existing only
for the host arch, so the x86_64 slice silently fell back to the vendored
build and the two slices shipped different libopus builds. Force the vendored
CMake build for every slice (OPUS_NO_PKG_CONFIG=1), with the CMake policy
floor modern CMake (>=4) needs to accept libopus's old cmake_minimum_required.
2026-08-07 09:23:37 +02:00
enricobuehler 64c92da356 fix(client/apple): the jitter ring deepens on the sessions that actually starve
The shared JitterPolicy grew an adaptive target floor — clustered genuine
underruns raise the live target a step at a time up to max_target_ms, a long
quiet spell relaxes it back — and the three Rust rings all run it via
note_read. The Apple ring is the one hand-written mirror, and it mirrored the
shed half but not the growth half: its target was pinned at the 20 ms base
forever. On Wi-Fi that bunches arrivals (power-save is the classic; the field
MacBook report is the symptom), 20 ms is regularly shorter than one delivery
stall, so the ring re-primed through every stall for the whole session —
crackle that never got better, on exactly the client where a Moonlight with a
deeper buffer sounds fine on the same host and network.

The ring now carries the full mirror of note_read: 3 underruns inside a 5 s
window grow the target 10 ms (capped at COREAUDIO's 70), 30 s of quiet gives a
step back, and the write-side hard trim follows the grown target (including
the Rust policy's target+quantum guard, which the mirror also lacked). New
tests pin the mirror to the Rust suite's expectations — growth, relax, the
cap — plus the field scenario end to end: bunched 60 ms deliveries with every
fourth burst 30 ms late converge to a silence-free tail instead of crackling
forever.
2026-08-07 09:23:29 +02:00
enricobuehler 81d257c7fa fix(client/audio): the in-core decoder conceals lost packets like every other client
A field report: game audio on a MacBook (M1) crackles over Wi-Fi against a host
that plays clean to other clients. The Apple client is the one client whose
Opus decode lives in core (punktfunk_connection_next_audio_pcm — AudioToolbox
has no multistream path), and that decoder only ever decoded packets that
ARRIVED. The Linux, Windows and Android decode loops all feed an
AudioGapTracker and synthesize libopus packet-loss concealment for every
packet the wire lost; the in-core path had the tracker sitting unused in the
same crate. So on Apple every lost 5 ms datagram — at ~200 packets/s over
Wi-Fi, a steady trickle — landed in the playout ring as a hard time-domain
gap: a click per loss, sustained crackle under real loss. The redundant-plane
recovery (0xD2) hides single losses when the host grants it, which is exactly
why the survivors are the burstier gaps that need concealing most.

The decode now runs through the same accounting as everyone else: concealed
frames land in front of the arriving frame in one contiguous buffer (the
embedder just writes it to its ring), a DTX marker advances the accounting
without being decoded, and the output buffer is pre-sized for a full
concealment run so the borrow-until-next-call pointer can never dangle.
Unit-tested against real libopus: gaps, duplicates, DTX-after-loss, and the
50 ms cap.
2026-08-07 09:23:15 +02:00
enricobuehler 071358cbf7 test(pf-encode): S1 on WINDOWS/D3D11 — passes; Windows arbitration is buildable
Everything the split-encode programme rests on had been proven only on
Linux/CUDA. The Windows backend drives NV_ENC_DEVICE_TYPE_DIRECTX, so none of it
transferred by assumption -- and if the driver refused an in-place split change
there, Windows arbitration would simply not be buildable.

RESULT on the RTX Windows box (RTX 4090 / AD102, driver 610.88, D3D11):
  engines=2, latched by query_caps  (WP1.1's probe, validated on Windows
                                     hardware rather than inferred from Linux)
  DISABLE -> TWO_FORCED via nvEncReconfigureEncoder, resetEncoder=0: ACCEPTED,
  ZERO IDRs, and the reverse likewise.

So the foundation now holds across three platform x arch x driver combinations:
Linux/CUDA Blackwell 610.57.04, Linux/CUDA Ada 610.43.03, Windows/D3D11 Ada
610.88.

 UNBLOCKS ALL FUTURE WINDOWS ON-HARDWARE TESTING. pf-encode's nvenc test
binaries were believed unlinkable on Windows ("NvEncodeAPICreateInstance
unresolved", recorded as pre-existing and worked around by only ever running
clippy there). They link fine given the SDK import library:

  RUSTFLAGS='-L native=C:\Users\Public\nvenc -l nvencodeapi'

`-L` alone is not enough -- without a `-l` nothing pulls the archive in, which is
why the earlier attempt still failed. ⚠ This is TEST-BINARY-LOCAL and must stay
that way: production deliberately dlopens NVENC rather than link-loading it, and
an unconditional link-load is the known crash class on non-NVIDIA Windows hosts.

⚠ Box note: the RTX Windows box answers on .158, not the .173 in its memory
entry, and `Administrator@` there resets the connection right after
SSH2_MSG_SERVICE_ACCEPT in a way that reads like the host being down -- the
working login is "Enrico Bühler"@192.168.1.158.
2026-08-07 09:23:05 +02:00
enricobuehler 5a1ec6198e docs(ci): the Windows host's FFmpeg tree is no longer shared with the client
windows-host.yml called FFMPEG_DIR "the same BtbN lgpl-shared x64 tree the
Windows CLIENT links against". Since M10 the client links no libav* at all and
windows.yml sets no FFMPEG_DIR, so the sentence pointed a reader at a link that
does not exist. The provisioning script still fetches the tree — for the host
alone — which is the part worth saying out loud, because the next person to read
it will wonder why a client-provisioning step still mentions FFmpeg.
2026-08-07 09:16:32 +02:00
enricobuehler 0430d907bb fix(pf-encode): gate forced_split_width to Linux — WP4 broke the Windows build
The verification gap flagged in 01294e3a was real. `.133` came back up and the
WP4 commit failed Windows clippy: `forced_split_width` is used only by the libav
NVENC path (`enc/linux/mod.rs`), but it was added to `codec.rs`, which compiles
everywhere -- so it is dead code on Windows and `-D warnings` rejects it.

Third time this crate has hit the same item-level dead_code trap (see
`subframe_env_forced`, and the arbiter items in `nvenc_core`), and the third time
it was caught by actually running the Windows check rather than by reasoning
about it. The comment on the gate says so, since the pattern is clearly not
self-evident from the code.

Verified .21: clippy -D warnings clean both WITH and WITHOUT the nvenc feature,
65 unit tests. Verified .133: Windows clippy --features nvenc --all-targets
-D warnings clean, zero errors, zero dead_code. fmt clean.
2026-08-07 09:01:05 +02:00
enricobuehler 5c05246098 feat: M10 — FFmpeg is gone from the client
cargo tree -p punktfunk-client-session finds no ffmpeg. The host still does,
which is the whole point: pf-encode keeps libavcodec unconditionally and no
host workflow, packaging script or licence file was touched.

Deleted: crates/pf-ffvk, video_vulkan.rs, video_vaapi.rs, video_libav.rs, the
libavcodec half of video_d3d11.rs, the av_log machinery, ffmpeg::codec::Id as
the decoder's vocabulary (the quic CODEC_* wire constants now serve, which is
why the evidence table was keyed on them), DecodedImage::VkFrame and ::Dmabuf,
the presenter's AVVkFrame lane, and the ffmpeg-fallback feature with
everything behind it. DrmFrameGuard collapses from an enum to a newtype, which
removes an unsafe impl Send. Roughly 25,000 lines.

Then the CI, packaging, licensing and docs work the plan's §6 lists: the
Windows workflows lose FFMPEG_DIR, PF_FFVK_VULKAN_INCLUDE and their PATH
prepend; the MSIX loses its DLL wildcard; the client .deb stops emitting libav
sonames on its own because depends come from dpkg-shlibdeps; arch, flatpak and
nix drop the dependency; and the README's "FFmpeg 7 or 8" contract narrows to
the host.

Three defects reached users' machines in the first cut, and none was in the
deletion itself.

All three desktop Settings UIs offer vulkan, vaapi and d3d11va as stored
decoder values, so those strings sit in shipped settings files today. Refusing
them by name — which is the correct rule for a stale pin — would have bricked
every upgraded client whose owner ever touched that dropdown. They now migrate
onto the native rung for the same hardware family, at decoder construction AND
at each dialog's lookup, because a legacy value that matches no preset
displays as "Automatic" and silently rewrites the user's preference on the
next save.

M9's evidence filter was deleted on the argument that with no libavcodec twin
below, barring an unproven rung removes hardware decode rather than moving
down one rung. That is true on Windows and false on Linux for Intel and every
unknown vendor id, where prefer_vulkan_first is false and the order is
native-vaapi → native-vk: a rung that has decoded nothing anywhere sitting
above one that is 250/250 on three drivers. Every Intel Linux desktop would
have moved from libavcodec VAAPI, shipping for years, onto pf-vaadec by
default — and a rung that constructs and then produces wrong pixels leaves
only by the error-streak demotion, which this codebase already documents as
not tripping on the B580's strobing. The filter is restored as a narrow, pure,
testable rule: an unproven rung yields to a proven one, and to nothing else.
Windows deliberately passes no rung below, because that vendor family is the
one with a measured wrong-pixel report against Vulkan decode, and trading no
evidence for evidence of corruption is the wrong direction.

And the notices still said FFmpeg was bundled. The root file is what both
desktop clients include_str! and what the MSIX ships, three lines under the
new card saying no FFmpeg is bundled; Apple's Acknowledgements said it too, on
iOS, tvOS and macOS. The generator now emits four per-client files scoped by
transitive closure — 0 FFmpeg mentions in each, verified — while the root file
keeps it for the host. That also ends the standing false attribution of
ffmpeg-next, GTK4, windows-rs and the NVENC SDK to an iPhone.

Windows has no reachable box, so it was compiled instead: a cross clippy at
-D warnings on x86_64 and aarch64-pc-windows-msvc with the C toolchain stubbed
so build scripts run without linking. That gate immediately caught an
include_str! path one directory too deep, which nothing else could have.

Gates: container clippy -D warnings, 160 tests, workspace check, both Windows
targets clean, client ffmpeg count 0 and host 2. The four decode crates are
untouched, so the hardware rungs' 250/250 stands.

⚠ Owed and unrun: no GPU has executed any of this milestone. M8's on-glass
software check, M7's D3D11 and VAAPI AV1 hardware legs, and M9's field bake
all still want hardware, and the bake window and criteria remain the user's.
2026-08-07 08:58:47 +02:00