feat(steamdeck): one-command host install + docs (build-on-device)

SteamOS is immutable read-only Arch, and the Deck is AMD (VAAPI) — so none of the
checked-in packaging (arch/sysext is NVENC-first + client-oriented, deb/rpm are
soname-mismatched) actually installs a working host on a Steam Deck. The proven path
(distrobox-built native binary + systemd-run units) was 100% manual. Make it one command.

- scripts/steamdeck/install.sh — idempotent installer: ensure the pf2 Debian-trixie
  distrobox + toolchain → build host (+web console) → write config (generated web login
  password) → raise UDP buffers to 32 MB + udev + input group (sudo, skipped gracefully
  if unavailable) → install + start punktfunk-host / punktfunk-web systemd USER services
  with linger. Flags: --open (accept unpaired clients), --no-web, --src=DIR. Builds
  on-device so a rebuild always matches the running SteamOS (no prebuilt-binary fragility
  across OS updates); VAAPI on the Deck's AMD GPU.
- scripts/steamdeck/update.sh — rebuild from current source + restart (config/pairings persist).
- scripts/steamdeck/README.md — deep reference (why on-device, what's installed, gotchas).
- docs-site: new "Steam Deck (Host)" guide + sidebar entry; install.md splits Arch from the
  Steam Deck host path; packaging/arch/README points Deck-host users here and corrects the
  stale "NVENC-only" note (VAAPI host encode landed).

Live-validated on the Deck: installer runs clean, both services come up, host listens
(QUIC :9777 + mgmt :47990), web serves (302→login); on a client connect it takes over the
Game-Mode gamescope session at the client's mode, captures via PipeWire, and VAAPI-encodes
(hevc_vaapi) — full pipeline confirmed in the host journal.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-20 22:20:00 +00:00
parent 516efcc3a3
commit f85d51b9f9
7 changed files with 479 additions and 13 deletions
+2 -1
View File
@@ -13,7 +13,8 @@ steps, the web console) — those are the source of truth, so this page doesn't
|--------|-----------------|------------------------|-------| |--------|-----------------|------------------------|-------|
| **Ubuntu / Debian** | apt | `sudo apt install punktfunk-host` | [Ubuntu — GNOME](/docs/ubuntu-gnome) · [Ubuntu — KDE](/docs/ubuntu-kde) · [packaging/debian](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/debian/README.md) | | **Ubuntu / Debian** | apt | `sudo apt install punktfunk-host` | [Ubuntu — GNOME](/docs/ubuntu-gnome) · [Ubuntu — KDE](/docs/ubuntu-kde) · [packaging/debian](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/debian/README.md) |
| **Fedora / Bazzite** | rpm-ostree | `rpm-ostree install punktfunk punktfunk-web` | [Fedora — KDE](/docs/fedora-kde) · [Bazzite](/docs/bazzite) · [packaging/rpm](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/rpm/README.md) | | **Fedora / Bazzite** | rpm-ostree | `rpm-ostree install punktfunk punktfunk-web` | [Fedora — KDE](/docs/fedora-kde) · [Bazzite](/docs/bazzite) · [packaging/rpm](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/rpm/README.md) |
| **Arch / Steam Deck** | PKGBUILD / sysext | `makepkg -si` (Arch) · sysext `.raw` (SteamOS/Deck) | [packaging/arch](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/arch/README.md) | | **Arch** | PKGBUILD | `makepkg -si` | [packaging/arch](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/arch/README.md) |
| **Steam Deck (host)** | on-device script | `bash scripts/steamdeck/install.sh` | [Steam Deck (Host)](/docs/steam-deck-host) |
Each registry is public — no auth, you just trust the repo's signing key. Adding the repo is a Each registry is public — no auth, you just trust the repo's signing key. Adding the repo is a
one-time step covered in the linked guide; after that, normal `apt upgrade` / `rpm-ostree upgrade` one-time step covered in the linked guide; after that, normal `apt upgrade` / `rpm-ostree upgrade`
+1
View File
@@ -11,6 +11,7 @@
"ubuntu-kde", "ubuntu-kde",
"fedora-kde", "fedora-kde",
"bazzite", "bazzite",
"steam-deck-host",
"running-as-a-service", "running-as-a-service",
"---Connecting---", "---Connecting---",
"clients", "clients",
+108
View File
@@ -0,0 +1,108 @@
---
title: "Steam Deck (Host)"
description: "Run a punktfunk host on a Steam Deck — stream its Game Mode (or desktop) to your other devices. One script, built on-device for SteamOS."
---
This is for using a **Steam Deck as the host** — streaming *from* it to a laptop, TV, phone, or
another Deck. (For the usual case — streaming *to* a Deck — see [Install a Client](/docs/install-client),
which uses the Flatpak + Decky plugin.)
SteamOS is an immutable, read-only Arch base, so the host isn't a system package. Instead a single
script builds the host **natively inside a Debian-trixie distrobox** (ABI-matched to SteamOS's
FFmpeg/glibc — the binary then runs natively on SteamOS) and wires it up as systemd user services.
Building on-device means a rebuild always matches the running OS, so a SteamOS update can't leave you
with a binary linked against the wrong libraries. Encode is **VAAPI** on the Deck's AMD GPU
(auto-detected; NVENC on NVIDIA).
> **Heads up:** the Deck's WiFi *tx* tops out around ~250 Mbps of goodput regardless of band (it's a
> hardware/driver packet-rate limit, not bandwidth) — plenty for 1080p/1440p60, not 4K. A wired dock
> lifts that. See [Configuration](/docs/configuration) for bitrate guidance.
## Prerequisites
- A Steam Deck on **SteamOS 3** (LCD or OLED). Steady WiFi or, better, a wired dock.
- **distrobox** installed (no root needed). If `distrobox` isn't found:
```sh
curl -sfL https://raw.githubusercontent.com/89luca89/distrobox/main/install | sh -s -- --prefix ~/.local
```
Make sure `~/.local/bin` is on your `PATH` (re-open the terminal).
- The first build downloads a container image + toolchain (~1 GB) and takes ~1015 minutes. Later
rebuilds are incremental.
## 1. Get the source
In Desktop Mode open **Konsole** (or ssh in), then:
```sh
git clone https://git.unom.io/unom/punktfunk ~/punktfunk
```
## 2. Run the installer
```sh
bash ~/punktfunk/scripts/steamdeck/install.sh
```
It is idempotent — safe to re-run. In one pass it:
1. creates the `pf2` Debian-trixie distrobox and installs the build toolchain,
2. builds `punktfunk-host` (and the web console),
3. writes config to `~/.config/punktfunk/` (a generated web-console login password),
4. raises the UDP socket buffers to 32 MB and adds you to the `input` group (needs `sudo`; skipped
with a warning if unavailable),
5. installs + starts the `punktfunk-host` and `punktfunk-web` **systemd user services** (with linger,
so they run without a login session).
Useful flags:
| Flag | Effect |
|------|--------|
| `--open` | Accept **unpaired** clients (trust-on-first-use) — convenient on a fully trusted LAN. Default is PIN pairing required. |
| `--no-web` | Skip the management web console. |
| `--src=DIR` | Build from source at `DIR` instead of `~/punktfunk`. |
When it finishes it prints the web-console URL and how to pair.
## 3. Pair a device
By default the host **requires PIN pairing** (secure). Two ways to pair:
- **Web console** (printed at the end of step 2): open `http://<deck-ip>:3000`, log in with the
generated password (in `~/.config/punktfunk/web.env`), go to **Devices → arm pairing**, and enter
the PIN on your client.
- **From the client directly**: pick this Deck (it advertises over mDNS as `_punktfunk._udp`) and
enter the PIN the host shows.
On a trusted home LAN you can instead install with `--open` and skip pairing entirely.
## 4. Verify
```sh
systemctl --user status punktfunk-host # active (running)
journalctl --user -u punktfunk-host -f # watch a client connect
```
Connect from any client ([Moonlight](/docs/moonlight) or a [native client](/docs/clients)). In Game
Mode the host attaches to the running gamescope session and streams it at your client's resolution; in
Desktop Mode it streams the KDE desktop. The host auto-detects which session is live per connection.
## Updating
After pulling new source, rebuild and restart in one step (config + pairings persist):
```sh
git -C ~/punktfunk pull # or rsync new source in
bash ~/punktfunk/scripts/steamdeck/update.sh
```
## Notes & limits
- **Single session at a time** at custom resolutions — two clients requesting different modes will
thrash the managed session. Pick one mode per session.
- **Keep the Deck awake.** Game Mode auto-suspends on idle, which drops the host off the network mid
stream — disable auto-suspend (Settings → Power) for a headless host.
- **It survives OS updates**, but a major SteamOS bump can move library versions; if the host fails to
start after an update, just re-run `update.sh` to rebuild against the new base.
- Deeper reference (services, container, manual steps): [`scripts/steamdeck/README.md`](https://git.unom.io/unom/punktfunk/src/branch/main/scripts/steamdeck/README.md).
Trouble? See [Troubleshooting](/docs/troubleshooting) and [Pairing](/docs/pairing).
+15 -12
View File
@@ -1,23 +1,26 @@
# punktfunk on Arch Linux / SteamOS # punktfunk on Arch Linux / SteamOS
Packaging for punktfunk on Arch and Arch-derived immutable distros (SteamOS 3, etc.). The Packaging for punktfunk on Arch and Arch-derived immutable distros. The `PKGBUILD` is a **split
`PKGBUILD` is a **split package** producing **`punktfunk-host`** (the gaming-rig host) and package** producing **`punktfunk-host`** (the gaming-rig host) and **`punktfunk-client`** (the GTK4
**`punktfunk-client`** (the GTK4 couch/Deck client) — mirrors the rpm subpackages couch/Deck client) — mirrors the rpm subpackages (`packaging/rpm/punktfunk.spec`) and the deb build
(`packaging/rpm/punktfunk.spec`) and the deb build scripts. On a **Steam Deck you want scripts. On a **Steam Deck used as a client you want `punktfunk-client`** (it's what the
`punktfunk-client`** (it's what the [Decky plugin](../../clients/decky/) launches); on a gaming [Decky plugin](../../clients/decky/) launches); on a gaming rig, `punktfunk-host`.
rig, `punktfunk-host`.
> **Steam Deck as a HOST:** don't use this PKGBUILD — SteamOS's read-only root makes `makepkg`/sysext
> awkward, and a prebuilt binary breaks on OS library bumps. Use the on-device build script instead:
> **[`scripts/steamdeck/install.sh`](../../scripts/steamdeck/)** (it builds in a Debian-trixie distrobox
> ABI-matched to SteamOS and uses **VAAPI** on the Deck's AMD GPU). The Deck host path is the one
> exception to "host encode is NVENC-only" below.
A third member, **`punktfunk-web`** (the browser management console — pairing + status), is A third member, **`punktfunk-web`** (the browser management console — pairing + status), is
**opt-in**: build it by setting `PF_WITH_WEB=1`, which requires **`bun`** at build time (`bun-bin` **opt-in**: build it by setting `PF_WITH_WEB=1`, which requires **`bun`** at build time (`bun-bin`
from the AUR if it isn't in your repos; the console then runs on plain `nodejs`). A default from the AUR if it isn't in your repos; the console then runs on plain `nodejs`). A default
`makepkg` builds only host+client with no JS tooling — mirroring the RPM spec's `%bcond_with web`. `makepkg` builds only host+client with no JS tooling — mirroring the RPM spec's `%bcond_with web`.
> ⚠️ **Host encode is NVENC-only today.** `crates/punktfunk-host/src/encode/linux.rs` implements > **Host encode: NVENC on NVIDIA, VAAPI on AMD/Intel** (`PUNKTFUNK_ENCODER=auto` picks one). The host
> `hevc_nvenc`/`av1_nvenc`/`h264_nvenc` + a CUDA zero-copy path — there is **no VAAPI encoder**. So > now has a VAAPI encoder + zero-copy dmabuf path alongside NVENC/CUDA, so `punktfunk-host` works on
> `punktfunk-host` works on **Arch + NVIDIA** (incl. `bazzite-deck-nvidia`); an **AMD Deck-as-host** > Arch + NVIDIA **and** AMD/Intel (incl. the Steam Deck — see the on-device path above). The client
> can't encode until a `hevc_vaapi` backend is added (a code change, not packaging). The **client > decodes via VAAPI on AMD/Intel with a software fallback.
> is unaffected** — `punktfunk-client` decodes via **VAAPI on AMD/Intel** (the Deck) with a software
> fallback, so streaming *to* a Deck works today.
## Arch Linux (mutable) ## Arch Linux (mutable)
+80
View File
@@ -0,0 +1,80 @@
# punktfunk host on a Steam Deck
Run a punktfunk **host** on a Steam Deck — stream its Game Mode (or KDE desktop) *to* other devices.
(Streaming *to* a Deck is the client; use the Flatpak + [Decky plugin](../../clients/decky/) instead.)
User-facing guide: **docs-site → "Steam Deck (Host)"** (`docs-site/content/docs/steam-deck-host.md`).
This README is the deep reference for what the scripts do and how to operate them by hand.
## Why build on-device (not a package or prebuilt binary)
SteamOS 3 is an **immutable, read-only Arch** base:
- No `pacman -S` for system libs; `/usr` is read-only and reset on A/B updates.
- A **prebuilt binary is fragile** — it links the system FFmpeg/glibc, and a SteamOS update can bump
those sonames out from under it (the same class of breakage as the NVIDIA-driver-after-update issue).
- The host needs **unsandboxed** `/dev/uinput` + `/dev/uhid`, PipeWire, the compositor, and VAAPI — so
Flatpak (the normal Deck app channel) doesn't fit. Flatpak/Decky are for the *client*.
So the host is built **natively inside a Debian-trixie distrobox** (`pf2`), chosen because its
FFmpeg/glibc ABI matches SteamOS's — the resulting binary runs **natively on SteamOS** (the container
is only the build environment; `punktfunk-host` is launched directly, not via `distrobox enter`). A
rebuild always matches the running OS. Encode is **VAAPI** on the Deck's AMD GPU (NVENC on NVIDIA),
auto-selected by `PUNKTFUNK_ENCODER=auto`.
The web console is the one part that stays in the container at runtime: it's a Nitro/Node server run
by `bun`, so its service does `distrobox enter pf2 -- … bun run .output/server/index.mjs`.
## Scripts
| Script | What it does |
|--------|--------------|
| `install.sh` | Idempotent installer: ensure the `pf2` distrobox + toolchain → build host (+web) → write config → tune sysctl + `input` group (sudo) → install + start `punktfunk-host` / `punktfunk-web` systemd **user** services with linger. |
| `update.sh` | Rebuild from the current source and restart the services (config + pairings persist). `--pull` does `git pull` first. |
```sh
git clone https://git.unom.io/unom/punktfunk ~/punktfunk
bash ~/punktfunk/scripts/steamdeck/install.sh # PIN pairing required (secure default)
bash ~/punktfunk/scripts/steamdeck/install.sh --open # trusted LAN: accept unpaired clients
bash ~/punktfunk/scripts/steamdeck/install.sh --no-web # host only, no web console
bash ~/punktfunk/scripts/steamdeck/update.sh # after pulling new source
```
Env overrides: `PUNKTFUNK_SRC` (source dir, default `~/punktfunk`), `PUNKTFUNK_BOX` (container name,
default `pf2`), `PUNKTFUNK_MGMT_PORT` (47990), `PUNKTFUNK_WEB_PORT` (3000).
## What gets installed
- **Binary:** `~/punktfunk/target-steamos/release/punktfunk-host` (built in `pf2`, run natively).
- **Config:** `~/.config/punktfunk/host.env` (encoder/compositor) and `web.env` (generated web login
password + session secret). Trust material (`cert.pem`, `mgmt-token`, `punktfunk1-paired.json`) lives
here too and persists across updates.
- **Services:** `~/.config/systemd/user/punktfunk-host.service` (runs `serve --native --mgmt-bind
0.0.0.0:47990`, `+ --open` if chosen) and `punktfunk-web.service`. Linger is enabled so they run
without a login session.
- **System tuning (sudo):** `/etc/sysctl.d/99-punktfunk-net.conf` (32 MB UDP buffers — the #1
high-bitrate lever), `/etc/udev/rules.d/60-punktfunk.rules`, and `$USER` in the `input` group.
## Operating
```sh
systemctl --user status punktfunk-host punktfunk-web
journalctl --user -u punktfunk-host -f # watch sessions / pairing PIN
systemctl --user restart punktfunk-host # after editing host.env
```
Pair from the web console (Devices → arm pairing) or directly from a client with the host's PIN. The
host advertises over mDNS as `_punktfunk._udp`, so clients discover it automatically.
## Gotchas
- **distrobox required.** If missing: `curl -sfL https://raw.githubusercontent.com/89luca89/distrobox/main/install | sh -s -- --prefix ~/.local` (then ensure `~/.local/bin` is on PATH).
- **First build is slow** (~1015 min + ~1 GB toolchain/image). Incremental afterwards.
- **No passwordless sudo** → the installer skips the sysctl/udev/input steps with a warning; high
bitrates will drop packets until you apply `99-punktfunk-net.conf` and join `input` yourself.
- **Game Mode auto-suspend** drops the host off the network on idle — disable it (Settings → Power)
for a headless host.
- **WiFi tx ceiling** ≈ 250 Mbps goodput (a Deck hardware/driver packet-rate limit, band-independent);
fine for 1080p/1440p60. A wired dock lifts it.
- **After a major SteamOS update**, if the host won't start, run `update.sh` to rebuild against the new
base libraries.
+236
View File
@@ -0,0 +1,236 @@
#!/usr/bin/env bash
# punktfunk — Steam Deck HOST installer (stream FROM the Deck to other devices).
#
# SteamOS is an immutable, read-only Arch base, so the host can't be a system package and a
# prebuilt binary would break on an OS library bump. Instead we build the host natively inside a
# Debian-trixie distrobox (ABI-matched to SteamOS's FFmpeg/glibc) — the binary then runs natively
# on SteamOS — and wire it up as proper systemd USER services. A rebuild always matches the
# running OS. AMD encode uses VAAPI; NVIDIA uses NVENC (auto-detected).
#
# Run it on the Deck (Desktop Mode "Konsole", or over ssh). Idempotent — safe to re-run to update
# config or pick up new options. To rebuild after pulling new source, use update.sh.
#
# bash scripts/steamdeck/install.sh # secure default: PIN pairing required
# bash scripts/steamdeck/install.sh --open # trusted LAN: accept unpaired clients (TOFU)
# bash scripts/steamdeck/install.sh --no-web # skip the management web console
# PUNKTFUNK_SRC=~/src/punktfunk bash scripts/steamdeck/install.sh # source elsewhere
#
set -euo pipefail
log() { printf '\033[1;36m==>\033[0m %s\n' "$*"; }
ok() { printf '\033[1;32m ok\033[0m %s\n' "$*"; }
warn() { printf '\033[1;33m !!\033[0m %s\n' "$*" >&2; }
die() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
have() { command -v "$1" >/dev/null 2>&1; }
# --- options ---------------------------------------------------------------
SRC="${PUNKTFUNK_SRC:-$HOME/punktfunk}"
BOX="${PUNKTFUNK_BOX:-pf2}"
BOX_IMAGE="${PUNKTFUNK_BOX_IMAGE:-docker.io/library/debian:trixie}"
MGMT_PORT="${PUNKTFUNK_MGMT_PORT:-47990}"
WEB_PORT="${PUNKTFUNK_WEB_PORT:-3000}"
OPEN=0
WITH_WEB=1
for arg in "$@"; do
case "$arg" in
--open) OPEN=1 ;;
--no-web) WITH_WEB=0 ;;
--src=*) SRC="${arg#--src=}" ;;
-h|--help) sed -n '2,20p' "$0"; exit 0 ;;
*) die "unknown option: $arg (try --help)" ;;
esac
done
TARGET_DIR="$SRC/target-steamos"
BIN="$TARGET_DIR/release/punktfunk-host"
CONFIG="$HOME/.config/punktfunk"
UNITS="$HOME/.config/systemd/user"
XRD="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}"
# --- 0. preflight ----------------------------------------------------------
log "Preflight"
[ -f /etc/os-release ] && . /etc/os-release || true
case "${ID:-}${ID_LIKE:-}" in
*steamos*|*arch*) ok "SteamOS / Arch base detected (${PRETTY_NAME:-unknown})" ;;
*) warn "This installer targets SteamOS; '${PRETTY_NAME:-unknown}' may differ — on a normal distro use the apt/rpm packages instead." ;;
esac
[ -d "$SRC/crates/punktfunk-host" ] || die "no punktfunk source at $SRC. Clone or rsync it there first, or pass --src=DIR (see scripts/steamdeck/README.md)."
ok "source: $SRC"
if ! have distrobox; then
die "distrobox not found. Install it once (no root needed):
curl -sfL https://raw.githubusercontent.com/89luca89/distrobox/main/install | sh -s -- --prefix ~/.local
then re-run this script (ensure ~/.local/bin is on PATH)."
fi
DISTROBOX="$(command -v distrobox)" # baked into the web unit (may be /usr/bin or ~/.local/bin)
ok "distrobox: $DISTROBOX"
# --- 1. build container + toolchain ---------------------------------------
log "Build container '$BOX' ($BOX_IMAGE)"
if distrobox list 2>/dev/null | awk -F'|' '{gsub(/ /,"",$2); print $2}' | grep -qx "$BOX"; then
ok "container '$BOX' exists"
else
log "creating '$BOX' (first time — pulls the image)…"
distrobox create --yes --name "$BOX" --image "$BOX_IMAGE" --home "$HOME"
ok "created '$BOX'"
fi
log "Provisioning build dependencies in '$BOX' (idempotent; apt + rustup + bun)"
# One non-interactive provisioning pass. APT deps mirror the Linux host build (FFmpeg/PipeWire/
# DRM/EGL/VAAPI dev libs); rustup + bun are per-user under the shared $HOME.
distrobox enter "$BOX" -- bash -lc '
set -e
export DEBIAN_FRONTEND=noninteractive
sudo apt-get update -qq
sudo apt-get install -y -qq --no-install-recommends \
build-essential pkg-config clang curl git ca-certificates \
libavcodec-dev libavformat-dev libavutil-dev libavfilter-dev libswscale-dev libavdevice-dev \
libpipewire-0.3-dev libspa-0.2-dev \
libgbm-dev libegl-dev libgl-dev libdrm-dev libva-dev \
libxkbcommon-dev libudev-dev libssl-dev libopus-dev libsdl2-dev >/dev/null
command -v rustc >/dev/null 2>&1 || command -v ~/.cargo/bin/rustc >/dev/null 2>&1 || \
curl --proto =https --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y --no-modify-path >/dev/null
command -v bun >/dev/null 2>&1 || command -v ~/.bun/bin/bun >/dev/null 2>&1 || \
curl -fsSL https://bun.sh/install | bash >/dev/null
'
ok "build deps ready"
# --- 2. build host (+ web) -------------------------------------------------
log "Building punktfunk-host (release) — first build is slow (~10-15 min)"
distrobox enter "$BOX" -- bash -lc "
set -e
export PATH=\$HOME/.cargo/bin:\$PATH CARGO_TARGET_DIR='$TARGET_DIR'
cd '$SRC' && cargo build -r -p punktfunk-host
"
[ -x "$BIN" ] || die "build did not produce $BIN"
ok "host binary: $BIN"
if [ "$WITH_WEB" = 1 ]; then
log "Building the management web console (bun)"
distrobox enter "$BOX" -- bash -lc "
set -e
export PATH=\$HOME/.bun/bin:\$PATH
cd '$SRC/web' && bun install --frozen-lockfile && bun run build
"
[ -f "$SRC/web/.output/server/index.mjs" ] || die "web build did not produce web/.output/server/index.mjs"
ok "web console built"
fi
# --- 3. config -------------------------------------------------------------
log "Configuration ($CONFIG)"
mkdir -p "$CONFIG"
if [ ! -f "$CONFIG/host.env" ]; then
cat > "$CONFIG/host.env" <<'EOF'
# punktfunk Steam Deck host config (sourced by the punktfunk-host user service).
# Auto encoder: VAAPI on the Deck's AMD GPU, NVENC on NVIDIA.
PUNKTFUNK_ENCODER=auto
# The host auto-detects the live session (Game Mode gamescope / Desktop KDE) per connect.
# Override the compositor only if detection misbehaves: PUNKTFUNK_COMPOSITOR=gamescope
EOF
ok "wrote host.env"
else
ok "host.env exists (left as-is)"
fi
if [ "$WITH_WEB" = 1 ] && [ ! -f "$CONFIG/web.env" ]; then
# Random login password + session secret for the web console, generated once.
# `|| true` swallows the SIGPIPE `tr` takes when `head` closes the pipe (pipefail would abort).
WEB_PW="$(LC_ALL=C tr -dc 'a-z0-9' </dev/urandom 2>/dev/null | head -c 12 || true)"
WEB_SECRET="$(LC_ALL=C tr -dc 'A-Za-z0-9' </dev/urandom 2>/dev/null | head -c 32 || true)"
cat > "$CONFIG/web.env" <<EOF
PUNKTFUNK_UI_PASSWORD=$WEB_PW
PUNKTFUNK_UI_SECRET=$WEB_SECRET
EOF
chmod 600 "$CONFIG/web.env"
ok "wrote web.env (generated login password)"
else
[ "$WITH_WEB" = 1 ] && ok "web.env exists (login password unchanged)"
fi
# --- 4. system tuning (needs sudo; skipped gracefully if unavailable) ------
log "System tuning (UDP buffers + input group) — needs sudo"
if sudo -n true 2>/dev/null; then
printf 'net.core.wmem_max=33554432\nnet.core.rmem_max=33554432\n' \
| sudo tee /etc/sysctl.d/99-punktfunk-net.conf >/dev/null
sudo sysctl -q -p /etc/sysctl.d/99-punktfunk-net.conf >/dev/null
ok "UDP socket buffers raised to 32 MB (persisted)"
if [ -f "$SRC/scripts/60-punktfunk.rules" ]; then
sudo install -m644 "$SRC/scripts/60-punktfunk.rules" /etc/udev/rules.d/60-punktfunk.rules
sudo udevadm control --reload-rules && sudo udevadm trigger || true
ok "installed udev rule (virtual gamepads)"
fi
id -nG "$USER" | grep -qw input || { sudo usermod -aG input "$USER"; warn "added $USER to 'input' group — log out/in (or reboot) for gamepad support"; }
else
warn "passwordless sudo unavailable — skipping UDP-buffer + udev tuning."
warn "Without it, high-bitrate streaming drops packets. Apply manually later:"
warn " echo -e 'net.core.wmem_max=33554432\\nnet.core.rmem_max=33554432' | sudo tee /etc/sysctl.d/99-punktfunk-net.conf && sudo sysctl --system"
fi
# --- 5. systemd user services ---------------------------------------------
log "Installing systemd user services"
mkdir -p "$UNITS"
SERVE_ARGS="serve --native --mgmt-bind 0.0.0.0:$MGMT_PORT"
[ "$OPEN" = 1 ] && SERVE_ARGS="$SERVE_ARGS --open"
cat > "$UNITS/punktfunk-host.service" <<EOF
# Generated by scripts/steamdeck/install.sh — punktfunk Steam Deck host (native binary).
[Unit]
Description=punktfunk host (GameStream + punktfunk/1)
After=pipewire.service
[Service]
EnvironmentFile=%h/.config/punktfunk/host.env
Environment=XDG_RUNTIME_DIR=$XRD
Environment=DBUS_SESSION_BUS_ADDRESS=unix:path=$XRD/bus
ExecStart=$BIN $SERVE_ARGS
Restart=on-failure
RestartSec=2
[Install]
WantedBy=default.target
EOF
ok "punktfunk-host.service ($SERVE_ARGS)"
if [ "$WITH_WEB" = 1 ]; then
# The console is a Nitro/Node server run by bun; it lives in the build container (bun + node
# libs) and proxies to the host's loopback HTTPS mgmt API.
cat > "$UNITS/punktfunk-web.service" <<EOF
# Generated by scripts/steamdeck/install.sh — punktfunk web console (bun in the '$BOX' distrobox).
[Unit]
Description=punktfunk management web console
After=punktfunk-host.service
[Service]
ExecStart=$DISTROBOX enter $BOX -- bash -lc 'export PATH=\$HOME/.bun/bin:\$PATH; cd $SRC/web; set -a; . $CONFIG/mgmt-token; . $CONFIG/web.env; set +a; export PUNKTFUNK_MGMT_URL=https://127.0.0.1:$MGMT_PORT NODE_TLS_REJECT_UNAUTHORIZED=0 PORT=$WEB_PORT HOST=0.0.0.0 NITRO_PORT=$WEB_PORT NITRO_HOST=0.0.0.0; exec bun run .output/server/index.mjs'
Restart=on-failure
RestartSec=3
[Install]
WantedBy=default.target
EOF
ok "punktfunk-web.service (port $WEB_PORT)"
fi
systemctl --user daemon-reload
loginctl show-user "$USER" 2>/dev/null | grep -q 'Linger=yes' || { sudo loginctl enable-linger "$USER" 2>/dev/null && ok "enabled linger (services run without login)" || warn "could not enable linger — services stop when you log out (sudo loginctl enable-linger $USER)"; }
systemctl --user enable --now punktfunk-host.service
ok "punktfunk-host started"
if [ "$WITH_WEB" = 1 ]; then
# The host writes the mgmt token on first start; give it a moment so the web unit finds it.
for _ in $(seq 1 10); do [ -f "$CONFIG/mgmt-token" ] && break; sleep 0.5; done
systemctl --user enable --now punktfunk-web.service
ok "punktfunk-web started"
fi
# --- 6. summary ------------------------------------------------------------
IP="$(ip -4 route get 1.1.1.1 2>/dev/null | sed -n 's/.* src \([0-9.]*\).*/\1/p' | head -1 || true)"
echo
log "Done — punktfunk host is running on this Steam Deck"
echo " • Host status: systemctl --user status punktfunk-host"
if [ "$WITH_WEB" = 1 ]; then
echo " • Web console: http://${IP:-steamdeck.local}:$WEB_PORT (login: see $CONFIG/web.env)"
echo " • Pair a device: open the web console → Devices → arm pairing → enter the PIN on the client"
fi
if [ "$OPEN" = 1 ]; then
echo " • Mode: --open (unpaired clients accepted — trusted LAN only)"
else
echo " • Pairing required (secure default). From a client, pick this host and enter the PIN the host shows."
fi
echo " • Update later: bash $SRC/scripts/steamdeck/update.sh"
+37
View File
@@ -0,0 +1,37 @@
#!/usr/bin/env bash
# punktfunk — Steam Deck HOST update: rebuild from the current source + restart the services.
# Run on the Deck after pulling/rsyncing new source. Pairings, config, and the web login persist.
#
# bash scripts/steamdeck/update.sh # rebuild host (+web if installed) and restart
# bash scripts/steamdeck/update.sh --pull # `git pull` first (if the source is a git checkout)
#
set -euo pipefail
log() { printf '\033[1;36m==>\033[0m %s\n' "$*"; }
ok() { printf '\033[1;32m ok\033[0m %s\n' "$*"; }
die() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
SRC="${PUNKTFUNK_SRC:-$HOME/punktfunk}"
BOX="${PUNKTFUNK_BOX:-pf2}"
TARGET_DIR="$SRC/target-steamos"
[ -d "$SRC/crates/punktfunk-host" ] || die "no punktfunk source at $SRC (set PUNKTFUNK_SRC)"
WEB=0; [ -f "$HOME/.config/systemd/user/punktfunk-web.service" ] && WEB=1
if [ "${1:-}" = "--pull" ]; then
if [ -d "$SRC/.git" ]; then log "git pull"; git -C "$SRC" pull --ff-only; ok "pulled"; else die "$SRC is not a git checkout — rsync new source then run without --pull"; fi
fi
log "Rebuilding host (release)"
distrobox enter "$BOX" -- bash -lc "set -e; export PATH=\$HOME/.cargo/bin:\$PATH CARGO_TARGET_DIR='$TARGET_DIR'; cd '$SRC' && cargo build -r -p punktfunk-host"
ok "host rebuilt"
if [ "$WEB" = 1 ]; then
log "Rebuilding web console"
distrobox enter "$BOX" -- bash -lc "set -e; export PATH=\$HOME/.bun/bin:\$PATH; cd '$SRC/web' && bun install --frozen-lockfile && bun run build"
ok "web rebuilt"
fi
log "Restarting services"
systemctl --user restart punktfunk-host.service
ok "punktfunk-host restarted"
if [ "$WEB" = 1 ]; then systemctl --user restart punktfunk-web.service; ok "punktfunk-web restarted"; fi
echo
log "Updated. Status: systemctl --user status punktfunk-host"