docs: update README + docs site for public readiness
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Refresh the README and documentation for public visitors: - README: public-facing rewrite with accurate status for all four native clients (macOS, Linux, Windows, Android) and the Windows host. - docs site: fix stale client status (Android is a full client, not a scaffold; Windows client is stage-1 complete + signed MSIX), add the missing Android client section, correct "which client" guidance. - Windows host: corrected from "deferred/scoped" to implemented & shipping (NVIDIA-only, x64-only) across windows-host, roadmap, status, requirements, running-as-a-service, and the README. - Remove internal infrastructure from public docs (box names, private IPs, SSH/token commands, deploy topology); rewrite status.md as a public project-status page; sanitize ci.md and implementation-plan.md. - Update clients/android and clients/apple READMEs to current state. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -4,8 +4,12 @@ description: Stream from a punktfunk host using any Moonlight client.
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---
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punktfunk speaks the **GameStream** protocol, so [Moonlight](https://moonlight-stream.org/) connects
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to it like it would to any GameStream host — no punktfunk-specific app needed. This is the easiest way
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to stream to Windows, Android, the Steam Deck, a browser, or a TV.
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to it like it would to any GameStream host — no punktfunk-specific app needed. It's a great option for
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a browser, a smart TV, or any device without a native client.
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> Many platforms also have a **native punktfunk client** with lower latency and built-in
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> discovery/pairing — including **Windows** and **Android** (phone and Android TV). See
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> [Clients](/docs/clients) before reaching for Moonlight.
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## 1. Make sure the host is running
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@@ -34,7 +38,7 @@ it. Mouse, keyboard, and controllers flow back to the host.
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- **Set your resolution and frame rate in Moonlight's settings** before connecting — the host matches
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whatever Moonlight asks for, creating the virtual display at that exact mode.
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- **Codec:** HEVC (H.265) is a good default; AV1 is available if your client supports it.
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- **Bitrate:** start moderate and raise it. For very high bitrates, the native [Apple
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app](/docs/clients) has a built-in speed test; with Moonlight, set the bitrate manually.
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- **Bitrate:** start moderate and raise it. For very high bitrates, the [native
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clients](/docs/clients) have a built-in speed test; with Moonlight, set the bitrate manually.
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- Moonlight uses the GameStream protocol, not punktfunk's native FEC/encryption extensions. On a
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solid LAN this is fine; on a lossy link the [Apple app](/docs/clients) holds up better.
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solid LAN this is fine; on a lossy link a [native client](/docs/clients) holds up better.
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