Refresh the README and documentation for public visitors: - README: public-facing rewrite with accurate status for all four native clients (macOS, Linux, Windows, Android) and the Windows host. - docs site: fix stale client status (Android is a full client, not a scaffold; Windows client is stage-1 complete + signed MSIX), add the missing Android client section, correct "which client" guidance. - Windows host: corrected from "deferred/scoped" to implemented & shipping (NVIDIA-only, x64-only) across windows-host, roadmap, status, requirements, running-as-a-service, and the README. - Remove internal infrastructure from public docs (box names, private IPs, SSH/token commands, deploy topology); rewrite status.md as a public project-status page; sanitize ci.md and implementation-plan.md. - Update clients/android and clients/apple READMEs to current state. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2.2 KiB
title, description
| title | description |
|---|---|
| Connect with Moonlight | Stream from a punktfunk host using any Moonlight client. |
punktfunk speaks the GameStream protocol, so Moonlight connects to it like it would to any GameStream host — no punktfunk-specific app needed. It's a great option for a browser, a smart TV, or any device without a native client.
Many platforms also have a native punktfunk client with lower latency and built-in discovery/pairing — including Windows and Android (phone and Android TV). See Clients before reaching for Moonlight.
1. Make sure the host is running
On the host machine, serve --native (or your service) should be up.
The host advertises itself on the network, so Moonlight usually finds it on its own.
2. Add the host in Moonlight
Open Moonlight. Your host should appear automatically on the same network. If it doesn't, use Add Host manually and enter the host machine's IP address.
3. Pair
Select the host and choose Pair. Moonlight shows a 4-digit PIN. On the host, you confirm pairing (from the web console, or it accepts the ceremony when armed) — see Pairing & Trust. Once paired, Moonlight remembers the host.
4. Stream
Pick an app/desktop and start streaming. The host creates a virtual display at the resolution and frame rate Moonlight requests (set these in Moonlight's settings), encodes it on the GPU, and streams it. Mouse, keyboard, and controllers flow back to the host.
Tips
- Set your resolution and frame rate in Moonlight's settings before connecting — the host matches whatever Moonlight asks for, creating the virtual display at that exact mode.
- Codec: HEVC (H.265) is a good default; AV1 is available if your client supports it.
- Bitrate: start moderate and raise it. For very high bitrates, the native clients have a built-in speed test; with Moonlight, set the bitrate manually.
- Moonlight uses the GameStream protocol, not punktfunk's native FEC/encryption extensions. On a solid LAN this is fine; on a lossy link a native client holds up better.