docs(release): the commit count catches up with main (327 -> 395)
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apple / screenshots (pull_request) Skipped
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ci / web (pull_request) Successful in 1m24s
ci / bun-nix (pull_request) Successful in 22s
ci / rust-arm64 (pull_request) Successful in 2m34s
ci / docs-site (pull_request) Successful in 1m27s
ci / rust (pull_request) Successful in 14m47s
nix / flake (pull_request) Failing after 13m47s
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@@ -14,7 +14,7 @@ with the version table of the release you are moving to, then read **Breaking ch
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## v0.25.0
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327 commits since v0.24.0.
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395 commits since v0.24.0.
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### Versions
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@@ -1,6 +1,6 @@
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Wire-compatible with 0.24.x — everything you have already paired keeps working, and you can update one side at a time. Nothing here changes how a host and a client agree on what to send each other, so an old client on a new host (or the other way round) streams exactly as it does today; the parts that are new switch themselves on only once both ends have them.
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This is the largest release so far — a bit over three hundred changes. The short version: the Linux and Windows apps stopped carrying FFmpeg and now decode on your graphics card directly, two long-standing faults that were quietly throwing away picture quality on NVIDIA hosts are fixed, Windows hosts bring their own sound devices instead of a third-party driver, and controllers got swept end to end.
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This is the largest release so far — close to four hundred changes. The short version: the Linux and Windows apps stopped carrying FFmpeg and now decode on your graphics card directly, two long-standing faults that were quietly throwing away picture quality on NVIDIA hosts are fixed, Windows hosts bring their own sound devices instead of a third-party driver, and controllers got swept end to end.
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## TL;DR
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