feat(host/steam): raw_gadget Deck host backend (Steam-Input path, opt-in)
Port the proven raw_gadget virtual Deck to a Rust host gamepad backend, the SteamOS-only transport that gets Steam Input to actually promote the Deck. - inject/linux/steam_gadget.rs (new): SteamDeckGadget — a userspace raw_gadget emulator of the real 3-interface USB Deck (mouse=0/keyboard=1/controller=2, 28DE:1205) on a dummy_hcd loopback UDC, descriptors captured from a physical Deck, answering every control transfer incl. the HID feature reports. Driven by the same steam_proto::serialize_deck_state as the UHID pad; rumble feedback via parse_steam_output. The raw_gadget UAPI is funneled through 4 documented ioctl wrappers (the crate denies undocumented unsafe). - inject/linux/steam_controller.rs: the manager pad is now a DeckTransport enum (Uhid | Gadget); ensure() prefers the gadget when PUNKTFUNK_STEAM_GADGET=1 (best-effort modprobe dummy_hcd+raw_gadget), gracefully falling back to the universal UHID SteamDeckPad. write/pump/heartbeat dispatch through the enum. Validated on a real Deck via a static musl harness that #[path]-includes the module: enumerates, hid-steam binds + reads our serial + creates the Steam Deck + Motion Sensors evdevs — identical to the C PoC. Caught a real portability bug: raw_gadget's no-arg ioctls (RUN/CONFIGURE/EP0_STALL) reject a non-zero `value` with EINVAL, and on musl an omitted ioctl vararg is a garbage register — so they must pass an explicit 0. Opt-in (default off) while the Steam GetControllerInfo feature contract is hardened (to stop the gamepad-evdev churn). Workspace clippy/fmt/test green. Not pushed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -56,9 +56,24 @@ Steam Input, which exposes its own X-Box 360 pad — exactly a real Deck's behav
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`EP_WRITE` starves the control path.
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- `dummy_hcd` + `raw_gadget` must both be loaded and `/dev/raw-gadget` present before launch.
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## Status / next
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## Host backend (shipped, opt-in)
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Recognition is proven. Remaining: feed real client state (the `steam_proto` serializer already
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produces correct Deck reports) through the interface-2 endpoint, and wrap this as a host gamepad
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backend (a `raw_gadget` alternative to the UHID `SteamDeckPad`) — SteamOS-host only, since it needs
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`dummy_hcd` + `raw_gadget`.
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The C PoC's transport is ported to a Rust host gamepad backend:
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`crates/punktfunk-host/src/inject/linux/steam_gadget.rs` (`SteamDeckGadget`), driven by the same
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`steam_proto` serializer as the UHID `SteamDeckPad`. The Steam-Deck manager
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(`inject/linux/steam_controller.rs`) now selects per-pad between **UHID** (default, universal) and the
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**USB gadget** (`PUNKTFUNK_STEAM_GADGET=1`, SteamOS-only — best-effort `modprobe dummy_hcd raw_gadget`,
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graceful fallback to UHID if `/dev/raw-gadget` is unusable).
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The Rust transport is **validated on the Deck** (a static musl test binary that `#[path]`-includes the
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real module): it enumerates the 3-interface Deck, hid-steam binds it + reads our serial + creates the
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`Steam Deck` + `Motion Sensors` evdevs — identical to the C PoC. A real USB-stack bug it caught: on
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musl, `ioctl(fd, RUN)` with no third arg passes a garbage `value`, and raw_gadget's `RUN`/`CONFIGURE`/
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`EP0_STALL` reject a non-zero `value` with `EINVAL` — so the no-arg ioctls must pass an explicit `0`.
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## Remaining
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- **Harden the feature contract** so Steam stops re-probing + the gamepad evdev stops churning (serve
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Steam's full `GetControllerInfo` attribute set, captured from a physical Deck) — then a clean live
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input-flow check + defaulting the gadget on for SteamOS hosts.
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- A `punktfunk-host` build for SteamOS to exercise the integrated path end-to-end with a live client.
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