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punktfunk/packaging/linux/steam-deck-gadget/README.md
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enricobuehler c8e19396e4 feat(host/steam): raw_gadget Deck host backend (Steam-Input path, opt-in)
Port the proven raw_gadget virtual Deck to a Rust host gamepad backend, the
SteamOS-only transport that gets Steam Input to actually promote the Deck.

- inject/linux/steam_gadget.rs (new): SteamDeckGadget — a userspace raw_gadget
  emulator of the real 3-interface USB Deck (mouse=0/keyboard=1/controller=2,
  28DE:1205) on a dummy_hcd loopback UDC, descriptors captured from a physical
  Deck, answering every control transfer incl. the HID feature reports. Driven by
  the same steam_proto::serialize_deck_state as the UHID pad; rumble feedback via
  parse_steam_output. The raw_gadget UAPI is funneled through 4 documented ioctl
  wrappers (the crate denies undocumented unsafe).
- inject/linux/steam_controller.rs: the manager pad is now a DeckTransport enum
  (Uhid | Gadget); ensure() prefers the gadget when PUNKTFUNK_STEAM_GADGET=1
  (best-effort modprobe dummy_hcd+raw_gadget), gracefully falling back to the
  universal UHID SteamDeckPad. write/pump/heartbeat dispatch through the enum.

Validated on a real Deck via a static musl harness that #[path]-includes the
module: enumerates, hid-steam binds + reads our serial + creates the Steam Deck +
Motion Sensors evdevs — identical to the C PoC. Caught a real portability bug:
raw_gadget's no-arg ioctls (RUN/CONFIGURE/EP0_STALL) reject a non-zero `value`
with EINVAL, and on musl an omitted ioctl vararg is a garbage register — so they
must pass an explicit 0.

Opt-in (default off) while the Steam GetControllerInfo feature contract is
hardened (to stop the gamepad-evdev churn). Workspace clippy/fmt/test green. Not pushed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 19:17:37 +00:00

5.0 KiB

Virtual Steam Deck via USB gadget — true Steam Input recognition

Proven on a real Steam Deck (SteamOS 3.8.11), 2026-06-29. A raw_gadget userspace emulator of a real 3-interface USB Steam Deck (28DE:1205) — mouse = interface 0, keyboard = 1, controller = interface 2 — bound to a dummy_hcd loopback UDC, so the host's own Steam sees a genuine interface-2 Deck and promotes it through Steam Input (XInput pad emission, glyphs, bindings).

Why this exists (the interface-2 wall)

A virtual Deck created via UHID (the inject/proto/steam_proto.rs / steam_controller.rs path) binds the kernel hid-steam driver, but Steam Input will not manage it: Steam filters the Deck's controller to USB interface 2, and a UHID device has no USB interface number (Interface: -1 in Steam's controller.txt), so Steam enumerates it but never promotes it. A single-interface DualSense is accepted at -1 (no ambiguity), but the multi-interface Deck specifically needs interface 2. See design/steam-controller-deck-support.md §11.

A real multi-interface USB device with the controller on interface 2 requires a USB gadget. SteamOS ships every piece (CONFIG_USB_DUMMY_HCD=m, CONFIG_USB_RAW_GADGET=m, CONFIG_USB_CONFIGFS_F_HID=y), so this runs on a Deck with no module-building.

What's here

  • deck_raw_gadget.c — the working emulator. Presents the 3-interface Deck with descriptors captured verbatim from a physical Deck (incl. the real 38-byte controller report descriptor), and — crucially — answers every control transfer, including the HID feature reports (f_hid can't, so it produced a "zombie controller" in Steam). Streams the 64-byte state report on the interface-2 interrupt-IN endpoint. Build static (the Deck has no compiler):
    gcc -O2 -static -pthread -o deck_raw_gadget deck_raw_gadget.c
    
    Run as root with dummy_hcd + raw_gadget loaded: ./deck_raw_gadget [seconds].
  • configfs_gadget_up.sh / _down.sh — the simpler configfs f_hid variant. It proves the structure (interface 2 → hid-steam binds → Steam opens it + reserves an XInput slot) but f_hid cannot serve HID feature reports, so Steam can't read controller details and drops it as a zombie. Kept as the minimal reproducer of the interface-2 result.

Result (raw_gadget, live)

hid-steam ... Steam Controller 'PFDECK000' connected
input: Steam Deck / Steam Deck Motion Sensors            (kernel gamepad + IMU evdevs)
controller.txt: Interface: 2 ... device opened for index 14 ... reserving XInput slot 1
input: Microsoft X-Box 360 pad 1                          (Steam Input's XInput output — promoted)

Stable (1 connect, 0 disconnects), no zombie. The kernel "Steam Deck" evdev is then grabbed by Steam Input, which exposes its own X-Box 360 pad — exactly a real Deck's behaviour.

Key implementation gotchas (all real, all cost time)

  • struct usb_endpoint_descriptor (ch9.h) is 9 bytes (audio bRefresh/bSynchAddress); the wire descriptor needs 7 — use a packed 7-byte struct in the config blob or the kernel mis-parses it.
  • raw_gadget EP0: a no-data OUT control (SET_CONFIGURATION, SET_INTERFACE, SET_IDLE, SET_PROTOCOL) is completed with a zero-length EP0_READ, not EP0_WRITE (using write → EBUSY/can't set config error -110). IN controls (GET_*) use EP0_WRITE.
  • Don't start the input streamer until after SET_CONFIGURATION is fully acked, or its blocking EP_WRITE starves the control path.
  • dummy_hcd + raw_gadget must both be loaded and /dev/raw-gadget present before launch.

Host backend (shipped, opt-in)

The C PoC's transport is ported to a Rust host gamepad backend: crates/punktfunk-host/src/inject/linux/steam_gadget.rs (SteamDeckGadget), driven by the same steam_proto serializer as the UHID SteamDeckPad. The Steam-Deck manager (inject/linux/steam_controller.rs) now selects per-pad between UHID (default, universal) and the USB gadget (PUNKTFUNK_STEAM_GADGET=1, SteamOS-only — best-effort modprobe dummy_hcd raw_gadget, graceful fallback to UHID if /dev/raw-gadget is unusable).

The Rust transport is validated on the Deck (a static musl test binary that #[path]-includes the real module): it enumerates the 3-interface Deck, hid-steam binds it + reads our serial + creates the Steam Deck + Motion Sensors evdevs — identical to the C PoC. A real USB-stack bug it caught: on musl, ioctl(fd, RUN) with no third arg passes a garbage value, and raw_gadget's RUN/CONFIGURE/ EP0_STALL reject a non-zero value with EINVAL — so the no-arg ioctls must pass an explicit 0.

Remaining

  • Harden the feature contract so Steam stops re-probing + the gamepad evdev stops churning (serve Steam's full GetControllerInfo attribute set, captured from a physical Deck) — then a clean live input-flow check + defaulting the gadget on for SteamOS hosts.
  • A punktfunk-host build for SteamOS to exercise the integrated path end-to-end with a live client.