feat(host/web): per-scanner library toggles in the console
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Every installed-store scanner (Steam; Lutris+Heroic on Linux; Epic/GOG/
Xbox on Windows) was hardwired on. New library-scanners.json persists the
operator's disabled set (default all on; absent/malformed = all on);
all_games() gates each provider, so disabling one hides its titles from
every surface (console grid, native clients, GameStream app list, launch
resolve). GET /library/scanners lists this platform's scanners + state;
PUT /library/scanners/{id} toggles and emits library.changed — admin lane
only (the cert allowlist's exact-path /library match keeps both off the
LAN surface). The console's Library page grows a "Game sources" card with
one chip per scanner (platform-shaped by the API), EN+DE strings, story.
The scanners are slated to become plugins; the stable per-scanner ids are
the migration seam.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-19 19:58:05 +02:00
parent 940a260506
commit c2bba13405
11 changed files with 552 additions and 7 deletions
+26 -7
View File
@@ -31,6 +31,7 @@ mod heroic;
mod launch;
#[cfg(target_os = "linux")]
mod lutris;
mod scanners;
mod steam;
#[cfg(windows)]
mod xbox;
@@ -46,6 +47,7 @@ pub use heroic::*;
pub use launch::*;
#[cfg(target_os = "linux")]
pub use lutris::*;
pub use scanners::*;
pub use steam::*;
#[cfg(windows)]
pub use xbox::*;
@@ -161,22 +163,39 @@ impl ArtKind {
}
}
/// The full library: every store's titles merged + the custom entries, sorted by title.
/// The full library: every *enabled* store's titles merged + the custom entries, sorted by title.
/// The operator's scanner toggles (`scanners.rs`) gate each installed-store provider; the custom
/// store is not a scanner and always contributes.
pub fn all_games() -> Vec<GameEntry> {
let mut games = SteamProvider.list();
let off = disabled_scanners();
let on = |id: &str| !off.contains(id);
let mut games = Vec::new();
if on("steam") {
games.extend(SteamProvider.list());
}
// The Lutris + Heroic providers are Linux-only (their launchers are); on other hosts the library
// is Steam + custom. Each provider is best-effort (empty when its store isn't present).
#[cfg(target_os = "linux")]
{
games.extend(LutrisProvider.list());
games.extend(HeroicProvider.list());
if on("lutris") {
games.extend(LutrisProvider.list());
}
if on("heroic") {
games.extend(HeroicProvider.list());
}
}
// Windows store providers (their launchers are Windows-only): Epic + GOG + Xbox/Game Pass.
#[cfg(windows)]
{
games.extend(EpicProvider.list());
games.extend(GogProvider.list());
games.extend(XboxProvider.list());
if on("epic") {
games.extend(EpicProvider.list());
}
if on("gog") {
games.extend(GogProvider.list());
}
if on("xbox") {
games.extend(XboxProvider.list());
}
}
games.extend(load_custom().into_iter().map(GameEntry::from));
games.sort_by_key(|g| g.title.to_lowercase());