feat(session): console game library — Skia coverflow + SkSL aurora, --browse (phase 4b)
The run loop grows a browse mode: the console library idles between streams in ONE window (no gamescope handoff), overlay actions launch sessions via run_browse's callback, session end returns to the library. The Overlay contract gains menu routing (MenuEvent → haptic pulse), action draining, and session-phase edges. pf-console-ui ports the GTK launcher wholesale: the coverflow's springs, cursor arithmetic and recede/tilt constants move verbatim with their tests (plus new projection tests — focused-card centering, the inner- edge-recedes corridor); paint order is draw order (the gtk::Fixed restack hack is gone); the aurora renders as an SkSL runtime shader at full rate on every box (the 30 Hz CPU-upscale path and its frozen-on- Deck fallback are deleted — the generated SkSL is compile-tested); titles/scenes shape through textlayout (CJK-safe). Poster art streams in as encoded bytes through the shared model and decodes renderer-side. The session binary wires --browse host[:port] [--mgmt PORT]: KnownHosts lookup (unpaired renders the pair-first scene), library + art fetch on threads, PUNKTFUNK_FAKE_LIBRARY dev hook, and a session_params helper shared with --connect. The minimal build refuses --browse cleanly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -2777,6 +2777,7 @@ version = "0.8.2"
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dependencies = [
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"anyhow",
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"ash",
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"pf-client-core",
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"pf-presenter",
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"sdl3",
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"skia-safe",
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@@ -3012,6 +3013,7 @@ dependencies = [
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"pf-console-ui",
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"pf-presenter",
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"punktfunk-core",
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"serde_json",
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"tracing",
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"tracing-subscriber",
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]
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