feat(gamestream): pen P2 — SS_PEN/SS_TOUCH ingest, featureFlags advertised on capable hosts

The Moonlight leg of design/pen-tablet-input.md §4: DESCRIBE now advertises
SS_FF_PEN_TOUCH_EVENTS wherever pen injection exists (Linux+uinput, same gate
as HOST_CAP_PEN — elsewhere the flag stays 0 and Moonlight keeps client-side
mouse emulation exactly as today). SS_PEN packets merge over last-known state
into state-full PenSamples (BUTTON_ONLY per spec carries no position; unknown
contact pressure 0.0 inks at full scale; UP keeps proximity only for clients
that demonstrated hover) and drive the same PenTracker→VirtualPen chain as the
native plane — Moonlight iOS + Apple Pencil now exercises the full injection
path end to end. SS_TOUCH forwards as wire touch on a synthetic 65535² surface
with CANCEL_ALL replayed per tracked contact. No stroke timeout on this plane:
ENet is ordered/reliable and Moonlight doesn't heartbeat a stationary pen.
Packet layouts pinned against moonlight-common-c Input.h/Limelight.h upstream.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-23 16:18:31 +02:00
co-authored by Claude Fable 5
parent aca5aa9993
commit b192825869
5 changed files with 537 additions and 2 deletions
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//! Translate Moonlight's edge-based `SS_PEN` / `SS_TOUCH` events (design/pen-tablet-input.md
//! §4) into punktfunk's state-full pen model and wire-touch events.
//!
//! Pen: each packet becomes one complete [`PenSample`] (packet fields merged over the last
//! known state, since e.g. `BUTTON_ONLY` carries no position by spec), fed through the same
//! [`PenTracker`] → [`VirtualPen`] chain the native plane uses — so Moonlight iOS with an
//! Apple Pencil exercises the exact injection path our own clients will.
//!
//! No stroke timeout here, deliberately: the native plane's 200 ms failsafe exists because
//! datagrams are lossy and clients heartbeat; Moonlight's control stream is ordered/reliable
//! ENet and its clients do NOT heartbeat a stationary pen — a timeout would lift a held
//! stroke. Lost-client cleanup is the ENet disconnect (the control loop re-news this
//! translator, and destroying the uinput device releases everything kernel-side).
//!
//! Touch: forwarded as the ordinary wire touch kinds (`TouchDown/Move/Up`, normalized onto a
//! synthetic 65535² surface) through the injector service — pressure/area are dropped v1
//! (the wire touch has no field for them; `RICH_TOUCH` is the design's §8 upgrade).
use super::input::{SsPen, SsPointer, SsTouch};
use punktfunk_core::input::{InputEvent, InputKind};
use punktfunk_core::quic::{
PenSample, PenTool, PenTracker, PenTransition, PEN_ANGLE_UNKNOWN, PEN_BARREL1, PEN_BARREL2,
PEN_IN_RANGE, PEN_TILT_UNKNOWN, PEN_TOUCHING,
};
// moonlight-common-c Limelight.h event/tool/button vocabulary.
const LI_TOUCH_EVENT_HOVER: u8 = 0x00;
const LI_TOUCH_EVENT_DOWN: u8 = 0x01;
const LI_TOUCH_EVENT_UP: u8 = 0x02;
const LI_TOUCH_EVENT_MOVE: u8 = 0x03;
const LI_TOUCH_EVENT_CANCEL: u8 = 0x04;
const LI_TOUCH_EVENT_BUTTON_ONLY: u8 = 0x05;
const LI_TOUCH_EVENT_HOVER_LEAVE: u8 = 0x06;
const LI_TOUCH_EVENT_CANCEL_ALL: u8 = 0x07;
const LI_TOOL_TYPE_PEN: u8 = 0x01;
const LI_TOOL_TYPE_ERASER: u8 = 0x02;
const LI_PEN_BUTTON_PRIMARY: u8 = 0x01;
const LI_PEN_BUTTON_SECONDARY: u8 = 0x02;
const LI_ROT_UNKNOWN: u16 = 0xFFFF;
const LI_TILT_UNKNOWN: u8 = 0xFF;
/// Synthetic reference extent for forwarded touches: coordinates arrive normalized, so map
/// them onto a full-range surface and let the injector rescale to its output (the
/// `MouseMoveAbs`/touch `flags = (w << 16) | h` contract).
const TOUCH_SURFACE: u32 = 65535;
/// Most concurrently-tracked touch pointers (for `CANCEL_ALL` replay). A flood of distinct
/// ids can't grow memory — untracked ids still forward down/up verbatim, they just miss a
/// later `CANCEL_ALL` (which a real client never has more than ~10 contacts for anyway).
const MAX_TOUCH_IDS: usize = 32;
/// Per-GameStream-session pen + touch translator. Owned by the control loop next to the
/// gamepad manager; re-created on client disconnect (the dropped [`VirtualPen`] destroys the
/// uinput device, which releases any held tool/tip kernel-side).
pub struct GsPointer {
tracker: PenTracker,
dev: Option<crate::inject::pen::VirtualPen>,
create_failed: bool,
seq: u16,
out: Vec<PenTransition>,
/// Last complete pen state — the merge base for packets that omit fields
/// (`BUTTON_ONLY` ignores x/y/pressure/tilt/rotation by spec).
last: PenSample,
/// This client sends hover events, so an `UP` means "back to hover" rather than "gone" —
/// clients without hover support get proximity-out on lift instead of a pen parked
/// forever at the last point.
saw_hover: bool,
/// Active forwarded touch ids, for `CANCEL_ALL` replay as per-id ups.
touch_ids: Vec<u32>,
}
impl GsPointer {
pub fn new() -> GsPointer {
GsPointer {
tracker: PenTracker::default(),
dev: None,
create_failed: false,
seq: 0,
out: Vec::new(),
last: PenSample::default(),
saw_hover: false,
touch_ids: Vec::new(),
}
}
/// Apply one decoded pointer packet. Touch events forward through `sink` (the injector
/// channel); pen events drive this session's virtual tablet.
pub fn apply(&mut self, p: &SsPointer, sink: impl FnMut(InputEvent)) {
match p {
SsPointer::Pen(pen) => self.apply_pen(pen),
SsPointer::Touch(touch) => self.apply_touch(touch, sink),
}
}
fn apply_pen(&mut self, p: &SsPen) {
let Some(sample) = self.pen_sample(p) else {
return;
};
self.last = sample;
if self.dev.is_none() && !self.create_failed {
match crate::inject::pen::VirtualPen::create() {
Ok(d) => self.dev = Some(d),
Err(e) => {
self.create_failed = true;
tracing::warn!(
error = %format!("{e:#}"),
"gamestream pen: virtual tablet creation failed — dropping pen input"
);
}
}
}
self.out.clear();
let batch = punktfunk_core::quic::PenBatch::new(self.seq, &[sample]);
self.seq = self.seq.wrapping_add(1);
self.tracker.apply(&batch, &mut self.out);
if let Some(dev) = self.dev.as_mut() {
dev.apply_batch(&self.out);
}
}
/// Merge one edge-based packet over the last known state into a complete sample.
/// `None` = nothing to apply (a `BUTTON_ONLY` before any positioned event).
fn pen_sample(&mut self, p: &SsPen) -> Option<PenSample> {
let buttons = (if p.buttons & LI_PEN_BUTTON_PRIMARY != 0 {
PEN_BARREL1
} else {
0
}) | (if p.buttons & LI_PEN_BUTTON_SECONDARY != 0 {
PEN_BARREL2
} else {
0
});
let tool = match p.tool {
LI_TOOL_TYPE_PEN => PenTool::Pen,
LI_TOOL_TYPE_ERASER => PenTool::Eraser,
_ => PenTool::Unknown,
};
// BUTTON_ONLY ignores x/y/pressure/rotation/tilt by spec — reuse the last state.
if p.event_type == LI_TOUCH_EVENT_BUTTON_ONLY {
if !self.tracker.is_active() {
return None;
}
let mut s = self.last;
s.state = (s.state & !(PEN_BARREL1 | PEN_BARREL2)) | buttons;
return Some(s);
}
let mut s = PenSample {
state: buttons,
tool,
x: p.x.clamp(0.0, 1.0),
y: p.y.clamp(0.0, 1.0),
dt_us: 0,
roll_deg: PEN_ANGLE_UNKNOWN, // the GameStream wire has no barrel-roll axis
azimuth_deg: if p.rotation == LI_ROT_UNKNOWN {
PEN_ANGLE_UNKNOWN
} else {
p.rotation % 360
},
tilt_deg: if p.tilt == LI_TILT_UNKNOWN {
PEN_TILT_UNKNOWN
} else {
p.tilt.min(90)
},
..PenSample::default()
};
match p.event_type {
LI_TOUCH_EVENT_DOWN | LI_TOUCH_EVENT_MOVE => {
s.state |= PEN_IN_RANGE | PEN_TOUCHING;
// pressureOrDistance is pressure (0..1) in contact — and 0.0 means UNKNOWN
// there, which must still ink: binary-stylus clients get full pressure.
s.pressure = if p.pressure_or_distance <= 0.0 {
u16::MAX
} else {
(p.pressure_or_distance.clamp(0.0, 1.0) * 65535.0) as u16
};
s.distance = 0;
}
LI_TOUCH_EVENT_HOVER => {
self.saw_hover = true;
s.state |= PEN_IN_RANGE;
// Hovering: pressureOrDistance is distance, 1.0 = farthest.
s.distance = (p.pressure_or_distance.clamp(0.0, 1.0) * 65534.0) as u16;
}
LI_TOUCH_EVENT_UP => {
// A hover-capable client keeps proximity after lift (its HOVER/HOVER_LEAVE
// events own the exit); one that never hovers would otherwise park the pen
// in proximity forever, so lift = leave for those.
if self.saw_hover {
s.state |= PEN_IN_RANGE;
}
}
LI_TOUCH_EVENT_HOVER_LEAVE | LI_TOUCH_EVENT_CANCEL | LI_TOUCH_EVENT_CANCEL_ALL => {
s.state &= !(PEN_BARREL1 | PEN_BARREL2); // out of range releases buttons too
}
_ => return None, // unknown future event type — drop, never guess
}
Some(s)
}
fn apply_touch(&mut self, t: &SsTouch, mut sink: impl FnMut(InputEvent)) {
let ev = |kind: InputKind, id: u32, x: f32, y: f32| InputEvent {
kind,
_pad: [0; 3],
code: id,
x: (x.clamp(0.0, 1.0) * TOUCH_SURFACE as f32) as i32,
y: (y.clamp(0.0, 1.0) * TOUCH_SURFACE as f32) as i32,
flags: (TOUCH_SURFACE << 16) | TOUCH_SURFACE,
};
match t.event_type {
LI_TOUCH_EVENT_DOWN => {
if !self.touch_ids.contains(&t.pointer_id) && self.touch_ids.len() < MAX_TOUCH_IDS {
self.touch_ids.push(t.pointer_id);
}
sink(ev(InputKind::TouchDown, t.pointer_id, t.x, t.y));
}
LI_TOUCH_EVENT_MOVE => sink(ev(InputKind::TouchMove, t.pointer_id, t.x, t.y)),
LI_TOUCH_EVENT_UP | LI_TOUCH_EVENT_CANCEL => {
self.touch_ids.retain(|&id| id != t.pointer_id);
sink(ev(InputKind::TouchUp, t.pointer_id, t.x, t.y));
}
LI_TOUCH_EVENT_CANCEL_ALL => {
for id in self.touch_ids.drain(..) {
sink(ev(InputKind::TouchUp, id, 0.0, 0.0));
}
}
// Touch hover has no wire representation (and BUTTON_ONLY is pen-only in
// practice) — nothing to forward.
_ => {}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
fn pen(event_type: u8, x: f32, y: f32, pod: f32) -> SsPen {
SsPen {
event_type,
tool: LI_TOOL_TYPE_PEN,
buttons: 0,
x,
y,
pressure_or_distance: pod,
rotation: 270,
tilt: 40,
}
}
#[test]
fn pen_down_move_up_maps_to_state_full_samples() {
let mut g = GsPointer::new();
let s = g
.pen_sample(&pen(LI_TOUCH_EVENT_DOWN, 0.25, 0.5, 0.5))
.unwrap();
assert_eq!(s.state, PEN_IN_RANGE | PEN_TOUCHING);
assert_eq!(s.pressure, 32767);
assert_eq!((s.tilt_deg, s.azimuth_deg), (40, 270));
assert_eq!(s.roll_deg, PEN_ANGLE_UNKNOWN);
// Unknown contact pressure (0.0) must still ink — binary-stylus full scale.
let s = g
.pen_sample(&pen(LI_TOUCH_EVENT_MOVE, 0.3, 0.5, 0.0))
.unwrap();
assert_eq!(s.pressure, u16::MAX);
// No hover ever seen: UP = fully out of range (no parked proximity).
let s = g
.pen_sample(&pen(LI_TOUCH_EVENT_UP, 0.3, 0.5, 0.0))
.unwrap();
assert_eq!(s.state, 0);
}
#[test]
fn hover_capable_client_keeps_proximity_on_lift() {
let mut g = GsPointer::new();
let s = g
.pen_sample(&pen(LI_TOUCH_EVENT_HOVER, 0.2, 0.2, 0.5))
.unwrap();
assert_eq!(s.state, PEN_IN_RANGE);
assert_eq!(s.distance, 32767);
let s = g
.pen_sample(&pen(LI_TOUCH_EVENT_UP, 0.2, 0.2, 0.0))
.unwrap();
assert_eq!(s.state, PEN_IN_RANGE);
// HOVER_LEAVE exits.
let s = g
.pen_sample(&pen(LI_TOUCH_EVENT_HOVER_LEAVE, 0.2, 0.2, 0.0))
.unwrap();
assert_eq!(s.state, 0);
}
#[test]
fn button_only_merges_over_last_state() {
let mut g = GsPointer::new();
// BUTTON_ONLY before any positioned event: nothing to merge over.
let mut b = pen(LI_TOUCH_EVENT_BUTTON_ONLY, 0.0, 0.0, 0.0);
b.buttons = LI_PEN_BUTTON_PRIMARY;
assert!(g.pen_sample(&b).is_none());
// After a DOWN is applied (through the real tracker path minus the device), the
// button packet reuses the held position/pressure.
g.apply_pen(&pen(LI_TOUCH_EVENT_DOWN, 0.4, 0.6, 0.8));
let s = g.pen_sample(&b).unwrap();
assert_eq!(s.state & (PEN_BARREL1 | PEN_BARREL2), PEN_BARREL1);
assert_eq!(s.state & PEN_TOUCHING, PEN_TOUCHING);
assert!((s.x - 0.4).abs() < 1e-6);
assert_eq!(s.pressure, (0.8f32 * 65535.0) as u16);
}
#[test]
fn eraser_and_unknown_tools_map() {
let mut g = GsPointer::new();
let mut p = pen(LI_TOUCH_EVENT_DOWN, 0.5, 0.5, 1.0);
p.tool = LI_TOOL_TYPE_ERASER;
assert_eq!(g.pen_sample(&p).unwrap().tool, PenTool::Eraser);
p.tool = 0x7F;
assert_eq!(g.pen_sample(&p).unwrap().tool, PenTool::Unknown);
// Unknown sentinel angles pass through as our sentinels.
p.rotation = LI_ROT_UNKNOWN;
p.tilt = LI_TILT_UNKNOWN;
let s = g.pen_sample(&p).unwrap();
assert_eq!(s.azimuth_deg, PEN_ANGLE_UNKNOWN);
assert_eq!(s.tilt_deg, PEN_TILT_UNKNOWN);
}
#[test]
fn touch_forwards_wire_touch_and_cancel_all_replays_ups() {
let mut g = GsPointer::new();
let mut got: Vec<InputEvent> = Vec::new();
let t = |event_type, pointer_id, x: f32| SsTouch {
event_type,
rotation: 0,
pointer_id,
x,
y: 0.5,
pressure_or_distance: 0.5,
};
g.apply_touch(&t(LI_TOUCH_EVENT_DOWN, 7, 0.5), |e| got.push(e));
g.apply_touch(&t(LI_TOUCH_EVENT_DOWN, 9, 0.25), |e| got.push(e));
g.apply_touch(&t(LI_TOUCH_EVENT_MOVE, 7, 0.75), |e| got.push(e));
assert_eq!(got.len(), 3);
assert_eq!(got[0].kind, InputKind::TouchDown);
assert_eq!(got[0].code, 7);
assert_eq!(got[0].x, 32767);
assert_eq!(got[0].flags, (65535 << 16) | 65535);
assert_eq!(got[2].kind, InputKind::TouchMove);
assert_eq!(got[2].x, 49151);
// CANCEL_ALL lifts every tracked contact.
got.clear();
g.apply_touch(&t(LI_TOUCH_EVENT_CANCEL_ALL, 0, 0.0), |e| got.push(e));
assert_eq!(got.len(), 2);
assert!(got.iter().all(|e| e.kind == InputKind::TouchUp));
let mut ids: Vec<u32> = got.iter().map(|e| e.code).collect();
ids.sort_unstable();
assert_eq!(ids, vec![7, 9]);
// And the set is empty now — a second CANCEL_ALL is a no-op.
got.clear();
g.apply_touch(&t(LI_TOUCH_EVENT_CANCEL_ALL, 0, 0.0), |e| got.push(e));
assert!(got.is_empty());
}
}