The Moonlight leg of design/pen-tablet-input.md §4: DESCRIBE now advertises SS_FF_PEN_TOUCH_EVENTS wherever pen injection exists (Linux+uinput, same gate as HOST_CAP_PEN — elsewhere the flag stays 0 and Moonlight keeps client-side mouse emulation exactly as today). SS_PEN packets merge over last-known state into state-full PenSamples (BUTTON_ONLY per spec carries no position; unknown contact pressure 0.0 inks at full scale; UP keeps proximity only for clients that demonstrated hover) and drive the same PenTracker→VirtualPen chain as the native plane — Moonlight iOS + Apple Pencil now exercises the full injection path end to end. SS_TOUCH forwards as wire touch on a synthetic 65535² surface with CANCEL_ALL replayed per tracked contact. No stroke timeout on this plane: ENet is ordered/reliable and Moonlight doesn't heartbeat a stationary pen. Packet layouts pinned against moonlight-common-c Input.h/Limelight.h upstream. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
361 lines
14 KiB
Rust
361 lines
14 KiB
Rust
//! Translate Moonlight's edge-based `SS_PEN` / `SS_TOUCH` events (design/pen-tablet-input.md
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//! §4) into punktfunk's state-full pen model and wire-touch events.
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//!
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//! Pen: each packet becomes one complete [`PenSample`] (packet fields merged over the last
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//! known state, since e.g. `BUTTON_ONLY` carries no position by spec), fed through the same
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//! [`PenTracker`] → [`VirtualPen`] chain the native plane uses — so Moonlight iOS with an
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//! Apple Pencil exercises the exact injection path our own clients will.
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//!
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//! No stroke timeout here, deliberately: the native plane's 200 ms failsafe exists because
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//! datagrams are lossy and clients heartbeat; Moonlight's control stream is ordered/reliable
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//! ENet and its clients do NOT heartbeat a stationary pen — a timeout would lift a held
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//! stroke. Lost-client cleanup is the ENet disconnect (the control loop re-news this
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//! translator, and destroying the uinput device releases everything kernel-side).
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//!
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//! Touch: forwarded as the ordinary wire touch kinds (`TouchDown/Move/Up`, normalized onto a
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//! synthetic 65535² surface) through the injector service — pressure/area are dropped v1
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//! (the wire touch has no field for them; `RICH_TOUCH` is the design's §8 upgrade).
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use super::input::{SsPen, SsPointer, SsTouch};
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use punktfunk_core::input::{InputEvent, InputKind};
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use punktfunk_core::quic::{
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PenSample, PenTool, PenTracker, PenTransition, PEN_ANGLE_UNKNOWN, PEN_BARREL1, PEN_BARREL2,
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PEN_IN_RANGE, PEN_TILT_UNKNOWN, PEN_TOUCHING,
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};
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// moonlight-common-c Limelight.h event/tool/button vocabulary.
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const LI_TOUCH_EVENT_HOVER: u8 = 0x00;
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const LI_TOUCH_EVENT_DOWN: u8 = 0x01;
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const LI_TOUCH_EVENT_UP: u8 = 0x02;
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const LI_TOUCH_EVENT_MOVE: u8 = 0x03;
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const LI_TOUCH_EVENT_CANCEL: u8 = 0x04;
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const LI_TOUCH_EVENT_BUTTON_ONLY: u8 = 0x05;
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const LI_TOUCH_EVENT_HOVER_LEAVE: u8 = 0x06;
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const LI_TOUCH_EVENT_CANCEL_ALL: u8 = 0x07;
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const LI_TOOL_TYPE_PEN: u8 = 0x01;
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const LI_TOOL_TYPE_ERASER: u8 = 0x02;
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const LI_PEN_BUTTON_PRIMARY: u8 = 0x01;
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const LI_PEN_BUTTON_SECONDARY: u8 = 0x02;
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const LI_ROT_UNKNOWN: u16 = 0xFFFF;
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const LI_TILT_UNKNOWN: u8 = 0xFF;
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/// Synthetic reference extent for forwarded touches: coordinates arrive normalized, so map
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/// them onto a full-range surface and let the injector rescale to its output (the
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/// `MouseMoveAbs`/touch `flags = (w << 16) | h` contract).
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const TOUCH_SURFACE: u32 = 65535;
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/// Most concurrently-tracked touch pointers (for `CANCEL_ALL` replay). A flood of distinct
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/// ids can't grow memory — untracked ids still forward down/up verbatim, they just miss a
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/// later `CANCEL_ALL` (which a real client never has more than ~10 contacts for anyway).
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const MAX_TOUCH_IDS: usize = 32;
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/// Per-GameStream-session pen + touch translator. Owned by the control loop next to the
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/// gamepad manager; re-created on client disconnect (the dropped [`VirtualPen`] destroys the
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/// uinput device, which releases any held tool/tip kernel-side).
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pub struct GsPointer {
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tracker: PenTracker,
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dev: Option<crate::inject::pen::VirtualPen>,
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create_failed: bool,
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seq: u16,
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out: Vec<PenTransition>,
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/// Last complete pen state — the merge base for packets that omit fields
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/// (`BUTTON_ONLY` ignores x/y/pressure/tilt/rotation by spec).
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last: PenSample,
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/// This client sends hover events, so an `UP` means "back to hover" rather than "gone" —
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/// clients without hover support get proximity-out on lift instead of a pen parked
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/// forever at the last point.
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saw_hover: bool,
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/// Active forwarded touch ids, for `CANCEL_ALL` replay as per-id ups.
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touch_ids: Vec<u32>,
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}
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impl GsPointer {
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pub fn new() -> GsPointer {
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GsPointer {
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tracker: PenTracker::default(),
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dev: None,
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create_failed: false,
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seq: 0,
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out: Vec::new(),
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last: PenSample::default(),
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saw_hover: false,
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touch_ids: Vec::new(),
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}
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}
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/// Apply one decoded pointer packet. Touch events forward through `sink` (the injector
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/// channel); pen events drive this session's virtual tablet.
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pub fn apply(&mut self, p: &SsPointer, sink: impl FnMut(InputEvent)) {
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match p {
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SsPointer::Pen(pen) => self.apply_pen(pen),
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SsPointer::Touch(touch) => self.apply_touch(touch, sink),
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}
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}
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fn apply_pen(&mut self, p: &SsPen) {
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let Some(sample) = self.pen_sample(p) else {
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return;
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};
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self.last = sample;
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if self.dev.is_none() && !self.create_failed {
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match crate::inject::pen::VirtualPen::create() {
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Ok(d) => self.dev = Some(d),
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Err(e) => {
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self.create_failed = true;
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tracing::warn!(
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error = %format!("{e:#}"),
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"gamestream pen: virtual tablet creation failed — dropping pen input"
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);
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}
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}
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}
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self.out.clear();
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let batch = punktfunk_core::quic::PenBatch::new(self.seq, &[sample]);
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self.seq = self.seq.wrapping_add(1);
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self.tracker.apply(&batch, &mut self.out);
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if let Some(dev) = self.dev.as_mut() {
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dev.apply_batch(&self.out);
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}
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}
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/// Merge one edge-based packet over the last known state into a complete sample.
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/// `None` = nothing to apply (a `BUTTON_ONLY` before any positioned event).
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fn pen_sample(&mut self, p: &SsPen) -> Option<PenSample> {
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let buttons = (if p.buttons & LI_PEN_BUTTON_PRIMARY != 0 {
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PEN_BARREL1
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} else {
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0
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}) | (if p.buttons & LI_PEN_BUTTON_SECONDARY != 0 {
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PEN_BARREL2
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} else {
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0
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});
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let tool = match p.tool {
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LI_TOOL_TYPE_PEN => PenTool::Pen,
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LI_TOOL_TYPE_ERASER => PenTool::Eraser,
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_ => PenTool::Unknown,
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};
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// BUTTON_ONLY ignores x/y/pressure/rotation/tilt by spec — reuse the last state.
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if p.event_type == LI_TOUCH_EVENT_BUTTON_ONLY {
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if !self.tracker.is_active() {
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return None;
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}
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let mut s = self.last;
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s.state = (s.state & !(PEN_BARREL1 | PEN_BARREL2)) | buttons;
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return Some(s);
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}
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let mut s = PenSample {
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state: buttons,
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tool,
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x: p.x.clamp(0.0, 1.0),
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y: p.y.clamp(0.0, 1.0),
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dt_us: 0,
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roll_deg: PEN_ANGLE_UNKNOWN, // the GameStream wire has no barrel-roll axis
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azimuth_deg: if p.rotation == LI_ROT_UNKNOWN {
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PEN_ANGLE_UNKNOWN
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} else {
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p.rotation % 360
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},
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tilt_deg: if p.tilt == LI_TILT_UNKNOWN {
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PEN_TILT_UNKNOWN
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} else {
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p.tilt.min(90)
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},
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..PenSample::default()
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};
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match p.event_type {
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LI_TOUCH_EVENT_DOWN | LI_TOUCH_EVENT_MOVE => {
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s.state |= PEN_IN_RANGE | PEN_TOUCHING;
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// pressureOrDistance is pressure (0..1) in contact — and 0.0 means UNKNOWN
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// there, which must still ink: binary-stylus clients get full pressure.
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s.pressure = if p.pressure_or_distance <= 0.0 {
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u16::MAX
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} else {
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(p.pressure_or_distance.clamp(0.0, 1.0) * 65535.0) as u16
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};
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s.distance = 0;
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}
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LI_TOUCH_EVENT_HOVER => {
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self.saw_hover = true;
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s.state |= PEN_IN_RANGE;
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// Hovering: pressureOrDistance is distance, 1.0 = farthest.
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s.distance = (p.pressure_or_distance.clamp(0.0, 1.0) * 65534.0) as u16;
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}
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LI_TOUCH_EVENT_UP => {
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// A hover-capable client keeps proximity after lift (its HOVER/HOVER_LEAVE
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// events own the exit); one that never hovers would otherwise park the pen
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// in proximity forever, so lift = leave for those.
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if self.saw_hover {
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s.state |= PEN_IN_RANGE;
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}
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}
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LI_TOUCH_EVENT_HOVER_LEAVE | LI_TOUCH_EVENT_CANCEL | LI_TOUCH_EVENT_CANCEL_ALL => {
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s.state &= !(PEN_BARREL1 | PEN_BARREL2); // out of range releases buttons too
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}
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_ => return None, // unknown future event type — drop, never guess
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}
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Some(s)
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}
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fn apply_touch(&mut self, t: &SsTouch, mut sink: impl FnMut(InputEvent)) {
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let ev = |kind: InputKind, id: u32, x: f32, y: f32| InputEvent {
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kind,
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_pad: [0; 3],
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code: id,
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x: (x.clamp(0.0, 1.0) * TOUCH_SURFACE as f32) as i32,
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y: (y.clamp(0.0, 1.0) * TOUCH_SURFACE as f32) as i32,
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flags: (TOUCH_SURFACE << 16) | TOUCH_SURFACE,
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};
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match t.event_type {
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LI_TOUCH_EVENT_DOWN => {
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if !self.touch_ids.contains(&t.pointer_id) && self.touch_ids.len() < MAX_TOUCH_IDS {
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self.touch_ids.push(t.pointer_id);
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}
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sink(ev(InputKind::TouchDown, t.pointer_id, t.x, t.y));
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}
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LI_TOUCH_EVENT_MOVE => sink(ev(InputKind::TouchMove, t.pointer_id, t.x, t.y)),
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LI_TOUCH_EVENT_UP | LI_TOUCH_EVENT_CANCEL => {
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self.touch_ids.retain(|&id| id != t.pointer_id);
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sink(ev(InputKind::TouchUp, t.pointer_id, t.x, t.y));
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}
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LI_TOUCH_EVENT_CANCEL_ALL => {
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for id in self.touch_ids.drain(..) {
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sink(ev(InputKind::TouchUp, id, 0.0, 0.0));
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}
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}
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// Touch hover has no wire representation (and BUTTON_ONLY is pen-only in
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// practice) — nothing to forward.
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_ => {}
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn pen(event_type: u8, x: f32, y: f32, pod: f32) -> SsPen {
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SsPen {
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event_type,
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tool: LI_TOOL_TYPE_PEN,
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buttons: 0,
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x,
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y,
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pressure_or_distance: pod,
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rotation: 270,
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tilt: 40,
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}
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}
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#[test]
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fn pen_down_move_up_maps_to_state_full_samples() {
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let mut g = GsPointer::new();
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let s = g
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.pen_sample(&pen(LI_TOUCH_EVENT_DOWN, 0.25, 0.5, 0.5))
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.unwrap();
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assert_eq!(s.state, PEN_IN_RANGE | PEN_TOUCHING);
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assert_eq!(s.pressure, 32767);
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assert_eq!((s.tilt_deg, s.azimuth_deg), (40, 270));
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assert_eq!(s.roll_deg, PEN_ANGLE_UNKNOWN);
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// Unknown contact pressure (0.0) must still ink — binary-stylus full scale.
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let s = g
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.pen_sample(&pen(LI_TOUCH_EVENT_MOVE, 0.3, 0.5, 0.0))
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.unwrap();
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assert_eq!(s.pressure, u16::MAX);
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// No hover ever seen: UP = fully out of range (no parked proximity).
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let s = g
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.pen_sample(&pen(LI_TOUCH_EVENT_UP, 0.3, 0.5, 0.0))
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.unwrap();
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assert_eq!(s.state, 0);
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}
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#[test]
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fn hover_capable_client_keeps_proximity_on_lift() {
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let mut g = GsPointer::new();
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let s = g
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.pen_sample(&pen(LI_TOUCH_EVENT_HOVER, 0.2, 0.2, 0.5))
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.unwrap();
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assert_eq!(s.state, PEN_IN_RANGE);
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assert_eq!(s.distance, 32767);
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let s = g
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.pen_sample(&pen(LI_TOUCH_EVENT_UP, 0.2, 0.2, 0.0))
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.unwrap();
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assert_eq!(s.state, PEN_IN_RANGE);
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// HOVER_LEAVE exits.
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let s = g
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.pen_sample(&pen(LI_TOUCH_EVENT_HOVER_LEAVE, 0.2, 0.2, 0.0))
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.unwrap();
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assert_eq!(s.state, 0);
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}
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#[test]
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fn button_only_merges_over_last_state() {
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let mut g = GsPointer::new();
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// BUTTON_ONLY before any positioned event: nothing to merge over.
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let mut b = pen(LI_TOUCH_EVENT_BUTTON_ONLY, 0.0, 0.0, 0.0);
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b.buttons = LI_PEN_BUTTON_PRIMARY;
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assert!(g.pen_sample(&b).is_none());
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// After a DOWN is applied (through the real tracker path minus the device), the
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// button packet reuses the held position/pressure.
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g.apply_pen(&pen(LI_TOUCH_EVENT_DOWN, 0.4, 0.6, 0.8));
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let s = g.pen_sample(&b).unwrap();
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assert_eq!(s.state & (PEN_BARREL1 | PEN_BARREL2), PEN_BARREL1);
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assert_eq!(s.state & PEN_TOUCHING, PEN_TOUCHING);
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assert!((s.x - 0.4).abs() < 1e-6);
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assert_eq!(s.pressure, (0.8f32 * 65535.0) as u16);
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}
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#[test]
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fn eraser_and_unknown_tools_map() {
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let mut g = GsPointer::new();
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let mut p = pen(LI_TOUCH_EVENT_DOWN, 0.5, 0.5, 1.0);
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p.tool = LI_TOOL_TYPE_ERASER;
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assert_eq!(g.pen_sample(&p).unwrap().tool, PenTool::Eraser);
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p.tool = 0x7F;
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assert_eq!(g.pen_sample(&p).unwrap().tool, PenTool::Unknown);
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// Unknown sentinel angles pass through as our sentinels.
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p.rotation = LI_ROT_UNKNOWN;
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p.tilt = LI_TILT_UNKNOWN;
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let s = g.pen_sample(&p).unwrap();
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assert_eq!(s.azimuth_deg, PEN_ANGLE_UNKNOWN);
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assert_eq!(s.tilt_deg, PEN_TILT_UNKNOWN);
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}
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#[test]
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fn touch_forwards_wire_touch_and_cancel_all_replays_ups() {
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let mut g = GsPointer::new();
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let mut got: Vec<InputEvent> = Vec::new();
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let t = |event_type, pointer_id, x: f32| SsTouch {
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event_type,
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rotation: 0,
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pointer_id,
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x,
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y: 0.5,
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pressure_or_distance: 0.5,
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};
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g.apply_touch(&t(LI_TOUCH_EVENT_DOWN, 7, 0.5), |e| got.push(e));
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g.apply_touch(&t(LI_TOUCH_EVENT_DOWN, 9, 0.25), |e| got.push(e));
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g.apply_touch(&t(LI_TOUCH_EVENT_MOVE, 7, 0.75), |e| got.push(e));
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assert_eq!(got.len(), 3);
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assert_eq!(got[0].kind, InputKind::TouchDown);
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assert_eq!(got[0].code, 7);
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assert_eq!(got[0].x, 32767);
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assert_eq!(got[0].flags, (65535 << 16) | 65535);
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assert_eq!(got[2].kind, InputKind::TouchMove);
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assert_eq!(got[2].x, 49151);
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// CANCEL_ALL lifts every tracked contact.
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got.clear();
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g.apply_touch(&t(LI_TOUCH_EVENT_CANCEL_ALL, 0, 0.0), |e| got.push(e));
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assert_eq!(got.len(), 2);
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assert!(got.iter().all(|e| e.kind == InputKind::TouchUp));
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let mut ids: Vec<u32> = got.iter().map(|e| e.code).collect();
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ids.sort_unstable();
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assert_eq!(ids, vec![7, 9]);
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// And the set is empty now — a second CANCEL_ALL is a no-op.
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got.clear();
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g.apply_touch(&t(LI_TOUCH_EVENT_CANCEL_ALL, 0, 0.0), |e| got.push(e));
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assert!(got.is_empty());
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}
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}
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