feat(host): user-defined custom display presets

Save named bundles of the display-management policy (the six behavior axes
plus the game-session axis) as custom presets, alongside the built-ins. A
custom preset is data — stored in <config>/display-presets.json — not a Preset
enum variant, so DisplayPolicy::effective() stays pure and the built-in set is
untouched; applying one writes a Custom policy via the existing PUT
/display/settings.

- policy.rs: CustomPreset/CustomPresetInput + load/add/update/delete store
- mgmt.rs: GET/POST /display/presets + PUT/DELETE /display/presets/{id},
  surfaced on GET /display/settings
- web console: custom-preset cards with save-as / edit / delete + i18n
- regenerated api/openapi.json; docs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-06 10:33:16 +00:00
parent 077d8f85ca
commit a4f81dec48
7 changed files with 796 additions and 4 deletions
+285
View File
@@ -190,6 +190,237 @@
} }
} }
}, },
"/api/v1/display/presets": {
"get": {
"tags": [
"display"
],
"summary": "List the saved custom presets",
"description": "The operator's named field-bundles (`display-presets.json`). These also ride the\n`GET /display/settings` response (`custom_presets`), so the console rarely needs this directly.",
"operationId": "listCustomPresets",
"responses": {
"200": {
"description": "The saved custom presets",
"content": {
"application/json": {
"schema": {
"type": "array",
"items": {
"$ref": "#/components/schemas/CustomPreset"
}
}
}
}
},
"401": {
"description": "Missing or invalid bearer token",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/ApiError"
}
}
}
}
}
},
"post": {
"tags": [
"display"
],
"summary": "Save a custom preset",
"description": "Stores a named bundle of the display-behavior axes (+ the game-session axis) the operator can\napply later. The host assigns a stable id, returned in the body. Applying a preset is a\n`PUT /display/settings` with a `Custom` policy carrying its `fields` — no separate apply route.",
"operationId": "createCustomPreset",
"requestBody": {
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/CustomPresetInput"
}
}
},
"required": true
},
"responses": {
"201": {
"description": "Preset created",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/CustomPreset"
}
}
}
},
"400": {
"description": "Empty name",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/ApiError"
}
}
}
},
"401": {
"description": "Missing or invalid bearer token",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/ApiError"
}
}
}
},
"500": {
"description": "Could not persist the catalog",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/ApiError"
}
}
}
}
}
}
},
"/api/v1/display/presets/{id}": {
"put": {
"tags": [
"display"
],
"summary": "Update a custom preset",
"operationId": "updateCustomPreset",
"parameters": [
{
"name": "id",
"in": "path",
"description": "The custom preset id",
"required": true,
"schema": {
"type": "string"
}
}
],
"requestBody": {
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/CustomPresetInput"
}
}
},
"required": true
},
"responses": {
"200": {
"description": "Preset updated",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/CustomPreset"
}
}
}
},
"400": {
"description": "Empty name",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/ApiError"
}
}
}
},
"401": {
"description": "Missing or invalid bearer token",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/ApiError"
}
}
}
},
"404": {
"description": "No custom preset with that id",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/ApiError"
}
}
}
},
"500": {
"description": "Could not persist the catalog",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/ApiError"
}
}
}
}
}
},
"delete": {
"tags": [
"display"
],
"summary": "Delete a custom preset",
"description": "Removes it from the catalog. The active policy is untouched — if this preset was the one applied,\nthe running behavior stays exactly as it was (the catalog and `display-settings.json` are decoupled).",
"operationId": "deleteCustomPreset",
"parameters": [
{
"name": "id",
"in": "path",
"description": "The custom preset id",
"required": true,
"schema": {
"type": "string"
}
}
],
"responses": {
"204": {
"description": "Preset deleted"
},
"401": {
"description": "Missing or invalid bearer token",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/ApiError"
}
}
}
},
"404": {
"description": "No custom preset with that id",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/ApiError"
}
}
}
},
"500": {
"description": "Could not persist the catalog",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/ApiError"
}
}
}
}
}
}
},
"/api/v1/display/release": { "/api/v1/display/release": {
"post": { "post": {
"tags": [ "tags": [
@@ -2220,6 +2451,52 @@
} }
} }
}, },
"CustomPreset": {
"type": "object",
"description": "A user-defined named preset: a saved bundle of the six display-behavior axes (exactly what a\nbuilt-in [`Preset`] expands to) plus the orthogonal game-session axis, that the operator names\nand applies from the console.\n\nUnlike the built-in [`Preset`]s (a closed enum), custom presets are **data** — a catalog stored in\n`<config>/display-presets.json`. Applying one writes a `Custom` [`DisplayPolicy`] carrying these\nfields (the console reuses `PUT /display/settings`), so [`DisplayPolicy::effective`] stays pure and\nthe built-in set is never touched. The catalog is decoupled from the active `display-settings.json`:\nediting or deleting a preset never mutates the running policy (re-apply to adopt a change).",
"required": [
"id",
"name",
"fields"
],
"properties": {
"fields": {
"$ref": "#/components/schemas/EffectivePolicy",
"description": "The six display-behavior axes this preset applies (the same shape a built-in preset expands to)."
},
"game_session": {
"$ref": "#/components/schemas/GameSession",
"description": "The game-session routing this preset applies (orthogonal to the six axes; see [`GameSession`]).\nA custom preset captures the operator's *full* setup, so — unlike a built-in preset — applying\none does set this axis."
},
"id": {
"type": "string",
"description": "Host-assigned, stable for the life of the entry (the `{id}` in the CRUD path)."
},
"name": {
"type": "string",
"description": "User-facing name shown on the preset card; editable."
}
}
},
"CustomPresetInput": {
"type": "object",
"description": "Request body to create or replace a custom preset (no `id` — the host owns it).",
"required": [
"name",
"fields"
],
"properties": {
"fields": {
"$ref": "#/components/schemas/EffectivePolicy"
},
"game_session": {
"$ref": "#/components/schemas/GameSession"
},
"name": {
"type": "string"
}
}
},
"DisplayLayoutRequest": { "DisplayLayoutRequest": {
"type": "object", "type": "object",
"description": "Request body for `setDisplayLayout`: per-identity-slot desktop offsets, keyed by the identity-slot\nid as a string (the same id `/display/state` reports as `identity_slot`).", "description": "Request body for `setDisplayLayout`: per-identity-slot desktop offsets, keyed by the identity-slot\nid as a string (the same id `/display/state` reports as `identity_slot`).",
@@ -2284,6 +2561,7 @@
"configured", "configured",
"effective", "effective",
"presets", "presets",
"custom_presets",
"enforced" "enforced"
], ],
"properties": { "properties": {
@@ -2291,6 +2569,13 @@
"type": "boolean", "type": "boolean",
"description": "True once a `display-settings.json` exists (the console has configured this host)." "description": "True once a `display-settings.json` exists (the console has configured this host)."
}, },
"custom_presets": {
"type": "array",
"items": {
"$ref": "#/components/schemas/CustomPreset"
},
"description": "The operator's saved custom presets (`display-presets.json`) — named field-bundles rendered\nalongside the built-ins. Managed via `POST/PUT/DELETE /display/presets`; applied by writing a\n`Custom` policy carrying the preset's fields."
},
"effective": { "effective": {
"$ref": "#/components/schemas/EffectivePolicy", "$ref": "#/components/schemas/EffectivePolicy",
"description": "The effective (preset-expanded) policy currently in force." "description": "The effective (preset-expanded) policy currently in force."
+110
View File
@@ -161,6 +161,8 @@ fn api_router_parts() -> (Router<Arc<MgmtState>>, utoipa::openapi::OpenApi) {
.routes(routes!(get_display_state)) .routes(routes!(get_display_state))
.routes(routes!(release_display)) .routes(routes!(release_display))
.routes(routes!(set_display_layout)) .routes(routes!(set_display_layout))
.routes(routes!(list_custom_presets, create_custom_preset))
.routes(routes!(update_custom_preset, delete_custom_preset))
.routes(routes!(get_status)) .routes(routes!(get_status))
.routes(routes!(get_local_summary)) .routes(routes!(get_local_summary))
.routes(routes!(list_paired_clients)) .routes(routes!(list_paired_clients))
@@ -993,6 +995,10 @@ struct DisplaySettingsState {
effective: crate::vdisplay::policy::EffectivePolicy, effective: crate::vdisplay::policy::EffectivePolicy,
/// Every named preset and what it expands to (for the picker's preview). /// Every named preset and what it expands to (for the picker's preview).
presets: Vec<PresetInfo>, presets: Vec<PresetInfo>,
/// The operator's saved custom presets (`display-presets.json`) — named field-bundles rendered
/// alongside the built-ins. Managed via `POST/PUT/DELETE /display/presets`; applied by writing a
/// `Custom` policy carrying the preset's fields.
custom_presets: Vec<crate::vdisplay::policy::CustomPreset>,
/// Option names this build enforces right now. All five axes are now acted on (keep_alive + /// Option names this build enforces right now. All five axes are now acted on (keep_alive +
/// topology since Stage 0-2, identity Stage 3, mode_conflict Stage 4, layout Stage 5) — the console /// topology since Stage 0-2, identity Stage 3, mode_conflict Stage 4, layout Stage 5) — the console
/// reads this to know which controls are live vs. "coming soon" (per-backend nuance, e.g. layout /// reads this to know which controls are live vs. "coming soon" (per-backend nuance, e.g. layout
@@ -1037,6 +1043,7 @@ fn display_settings_state() -> DisplaySettingsState {
settings, settings,
configured, configured,
presets, presets,
custom_presets: policy::load_custom_presets(),
enforced: vec![ enforced: vec![
"keep_alive".into(), "keep_alive".into(),
"topology".into(), "topology".into(),
@@ -1266,6 +1273,109 @@ async fn set_display_layout(ApiJson(req): ApiJson<DisplayLayoutRequest>) -> Resp
Json(display_settings_state()).into_response() Json(display_settings_state()).into_response()
} }
/// List the saved custom presets
///
/// The operator's named field-bundles (`display-presets.json`). These also ride the
/// `GET /display/settings` response (`custom_presets`), so the console rarely needs this directly.
#[utoipa::path(
get,
path = "/display/presets",
tag = "display",
operation_id = "listCustomPresets",
responses(
(status = OK, description = "The saved custom presets", body = Vec<crate::vdisplay::policy::CustomPreset>),
(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
)
)]
async fn list_custom_presets() -> Json<Vec<crate::vdisplay::policy::CustomPreset>> {
Json(crate::vdisplay::policy::load_custom_presets())
}
/// Save a custom preset
///
/// Stores a named bundle of the display-behavior axes (+ the game-session axis) the operator can
/// apply later. The host assigns a stable id, returned in the body. Applying a preset is a
/// `PUT /display/settings` with a `Custom` policy carrying its `fields` — no separate apply route.
#[utoipa::path(
post,
path = "/display/presets",
tag = "display",
operation_id = "createCustomPreset",
request_body = crate::vdisplay::policy::CustomPresetInput,
responses(
(status = CREATED, description = "Preset created", body = crate::vdisplay::policy::CustomPreset),
(status = BAD_REQUEST, description = "Empty name", body = ApiError),
(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
(status = INTERNAL_SERVER_ERROR, description = "Could not persist the catalog", body = ApiError),
)
)]
async fn create_custom_preset(
ApiJson(input): ApiJson<crate::vdisplay::policy::CustomPresetInput>,
) -> Response {
if input.name.trim().is_empty() {
return api_error(StatusCode::BAD_REQUEST, "preset name must not be empty");
}
match crate::vdisplay::policy::add_custom_preset(input) {
Ok(preset) => (StatusCode::CREATED, Json(preset)).into_response(),
Err(e) => api_error(StatusCode::INTERNAL_SERVER_ERROR, &e.to_string()),
}
}
/// Update a custom preset
#[utoipa::path(
put,
path = "/display/presets/{id}",
tag = "display",
operation_id = "updateCustomPreset",
params(("id" = String, Path, description = "The custom preset id")),
request_body = crate::vdisplay::policy::CustomPresetInput,
responses(
(status = OK, description = "Preset updated", body = crate::vdisplay::policy::CustomPreset),
(status = BAD_REQUEST, description = "Empty name", body = ApiError),
(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
(status = NOT_FOUND, description = "No custom preset with that id", body = ApiError),
(status = INTERNAL_SERVER_ERROR, description = "Could not persist the catalog", body = ApiError),
)
)]
async fn update_custom_preset(
Path(id): Path<String>,
ApiJson(input): ApiJson<crate::vdisplay::policy::CustomPresetInput>,
) -> Response {
if input.name.trim().is_empty() {
return api_error(StatusCode::BAD_REQUEST, "preset name must not be empty");
}
match crate::vdisplay::policy::update_custom_preset(&id, input) {
Ok(Some(preset)) => Json(preset).into_response(),
Ok(None) => api_error(StatusCode::NOT_FOUND, "no custom preset with that id"),
Err(e) => api_error(StatusCode::INTERNAL_SERVER_ERROR, &e.to_string()),
}
}
/// Delete a custom preset
///
/// Removes it from the catalog. The active policy is untouched — if this preset was the one applied,
/// the running behavior stays exactly as it was (the catalog and `display-settings.json` are decoupled).
#[utoipa::path(
delete,
path = "/display/presets/{id}",
tag = "display",
operation_id = "deleteCustomPreset",
params(("id" = String, Path, description = "The custom preset id")),
responses(
(status = NO_CONTENT, description = "Preset deleted"),
(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
(status = NOT_FOUND, description = "No custom preset with that id", body = ApiError),
(status = INTERNAL_SERVER_ERROR, description = "Could not persist the catalog", body = ApiError),
)
)]
async fn delete_custom_preset(Path(id): Path<String>) -> Response {
match crate::vdisplay::policy::delete_custom_preset(&id) {
Ok(true) => StatusCode::NO_CONTENT.into_response(),
Ok(false) => api_error(StatusCode::NOT_FOUND, "no custom preset with that id"),
Err(e) => api_error(StatusCode::INTERNAL_SERVER_ERROR, &e.to_string()),
}
}
/// Live host status /// Live host status
#[utoipa::path( #[utoipa::path(
get, get,
+155 -1
View File
@@ -23,10 +23,11 @@
use std::collections::BTreeMap; use std::collections::BTreeMap;
use std::path::PathBuf; use std::path::PathBuf;
use std::sync::{Mutex, OnceLock}; use std::sync::{Mutex, OnceLock};
use std::time::Duration; use std::time::{Duration, SystemTime, UNIX_EPOCH};
use anyhow::Result; use anyhow::Result;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use sha2::{Digest, Sha256};
use utoipa::ToSchema; use utoipa::ToSchema;
/// How long a virtual display (and, on gamescope's bare spawn, the nested session + its game) /// How long a virtual display (and, on gamescope's bare spawn, the nested session + its game)
@@ -458,10 +459,163 @@ pub fn prefs() -> &'static DisplayPolicyStore {
}) })
} }
// ---------------------------------------------------------------------------------------
// User-defined custom presets (`<config>/display-presets.json`)
// ---------------------------------------------------------------------------------------
/// A user-defined named preset: a saved bundle of the six display-behavior axes (exactly what a
/// built-in [`Preset`] expands to) plus the orthogonal game-session axis, that the operator names
/// and applies from the console.
///
/// Unlike the built-in [`Preset`]s (a closed enum), custom presets are **data** — a catalog stored in
/// `<config>/display-presets.json`. Applying one writes a `Custom` [`DisplayPolicy`] carrying these
/// fields (the console reuses `PUT /display/settings`), so [`DisplayPolicy::effective`] stays pure and
/// the built-in set is never touched. The catalog is decoupled from the active `display-settings.json`:
/// editing or deleting a preset never mutates the running policy (re-apply to adopt a change).
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize, ToSchema)]
pub struct CustomPreset {
/// Host-assigned, stable for the life of the entry (the `{id}` in the CRUD path).
pub id: String,
/// User-facing name shown on the preset card; editable.
pub name: String,
/// The six display-behavior axes this preset applies (the same shape a built-in preset expands to).
pub fields: EffectivePolicy,
/// The game-session routing this preset applies (orthogonal to the six axes; see [`GameSession`]).
/// A custom preset captures the operator's *full* setup, so — unlike a built-in preset — applying
/// one does set this axis.
#[serde(default)]
pub game_session: GameSession,
}
/// Request body to create or replace a custom preset (no `id` — the host owns it).
#[derive(Clone, Debug, Deserialize, ToSchema)]
pub struct CustomPresetInput {
pub name: String,
pub fields: EffectivePolicy,
#[serde(default)]
pub game_session: GameSession,
}
fn custom_presets_path() -> PathBuf {
crate::gamestream::config_dir().join("display-presets.json")
}
/// Clamp a saved preset's fields to their valid ranges — the same bounds [`DisplayPolicy::sanitized`]
/// enforces, so a preset can never carry an out-of-range `max_displays` that a later apply would reject.
fn sanitize_preset_fields(mut fields: EffectivePolicy) -> EffectivePolicy {
fields.max_displays = fields.max_displays.clamp(1, 16);
fields
}
/// Load the saved custom presets (empty + non-fatal if the file is absent or malformed — a bad
/// catalog never breaks the console's settings GET).
pub fn load_custom_presets() -> Vec<CustomPreset> {
match std::fs::read(custom_presets_path()) {
Ok(bytes) => serde_json::from_slice(&bytes).unwrap_or_else(|e| {
tracing::warn!(error = %e, "display-presets.json malformed — ignoring custom presets");
Vec::new()
}),
Err(_) => Vec::new(),
}
}
/// Persist the catalog (private dir, temp-write + atomic rename — the [`DisplayPolicyStore::set`]
/// discipline, so a crash mid-write never truncates it).
fn save_custom_presets(presets: &[CustomPreset]) -> Result<()> {
let path = custom_presets_path();
if let Some(dir) = path.parent() {
crate::gamestream::create_private_dir(dir)?;
}
let tmp = path.with_extension("json.tmp");
crate::gamestream::write_secret_file(&tmp, &serde_json::to_vec_pretty(presets)?)?;
std::fs::rename(&tmp, &path)?;
Ok(())
}
/// 12 hex chars from the name + wall-clock nanos — collision-free in practice, no uuid dep (the
/// [`crate::library`] custom-entry id scheme).
fn new_preset_id(name: &str) -> String {
let nanos = SystemTime::now()
.duration_since(UNIX_EPOCH)
.map(|d| d.as_nanos())
.unwrap_or(0);
hex::encode(&Sha256::digest(format!("{name}:{nanos}").as_bytes())[..6])
}
/// Create a custom preset, returning it with its assigned id.
pub fn add_custom_preset(input: CustomPresetInput) -> Result<CustomPreset> {
let mut presets = load_custom_presets();
let preset = CustomPreset {
id: new_preset_id(&input.name),
name: input.name,
fields: sanitize_preset_fields(input.fields),
game_session: input.game_session,
};
presets.push(preset.clone());
save_custom_presets(&presets)?;
Ok(preset)
}
/// Replace a custom preset's fields (id preserved). `None` ⇒ no preset with that id.
pub fn update_custom_preset(id: &str, input: CustomPresetInput) -> Result<Option<CustomPreset>> {
let mut presets = load_custom_presets();
let Some(slot) = presets.iter_mut().find(|p| p.id == id) else {
return Ok(None);
};
slot.name = input.name;
slot.fields = sanitize_preset_fields(input.fields);
slot.game_session = input.game_session;
let updated = slot.clone();
save_custom_presets(&presets)?;
Ok(Some(updated))
}
/// Delete a custom preset. `false` ⇒ no preset with that id.
pub fn delete_custom_preset(id: &str) -> Result<bool> {
let mut presets = load_custom_presets();
let before = presets.len();
presets.retain(|p| p.id != id);
if presets.len() == before {
return Ok(false);
}
save_custom_presets(&presets)?;
Ok(true)
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
#[test]
fn custom_preset_serde_roundtrips_and_defaults_game_session() {
let preset = CustomPreset {
id: "abc123".into(),
name: "My Rig".into(),
fields: preset_fields(Preset::GamingRig).unwrap(),
game_session: GameSession::Dedicated,
};
let json = serde_json::to_string(&preset).unwrap();
assert_eq!(serde_json::from_str::<CustomPreset>(&json).unwrap(), preset);
// A catalog written before `game_session` existed still loads (defaults to `Auto`).
let legacy: CustomPreset = serde_json::from_value(serde_json::json!({
"id": "x",
"name": "Legacy",
"fields": serde_json::to_value(preset_fields(Preset::Default).unwrap()).unwrap(),
}))
.unwrap();
assert_eq!(legacy.game_session, GameSession::Auto);
}
#[test]
fn sanitize_preset_fields_clamps_max_displays() {
let mut f = preset_fields(Preset::Default).unwrap();
f.max_displays = 999;
assert_eq!(sanitize_preset_fields(f.clone()).max_displays, 16);
f.max_displays = 0;
assert_eq!(sanitize_preset_fields(f).max_displays, 1);
}
#[test] #[test]
fn keep_alive_serializes_tagged_on_mode() { fn keep_alive_serializes_tagged_on_mode() {
assert_eq!( assert_eq!(
@@ -38,6 +38,24 @@ the individual options documented further down.
| **Hot-desk** | One user at a time with fast reattach — roaming between your own devices. A second user is told the box is busy, and each device+resolution keeps its own scaling. | | **Hot-desk** | One user at a time with fast reattach — roaming between your own devices. A second user is told the box is busy, and each device+resolution keeps its own scaling. |
| **Workstation** | The multi-monitor daily driver. Your displays come back exactly where you arranged them, with per-client identity and an exclusive desktop. | | **Workstation** | The multi-monitor daily driver. Your displays come back exactly where you arranged them, with per-client identity and an exclusive desktop. |
## Save your own preset
The five above are curated starting points. When you've dialed in a setup you like — whether by
picking a preset and tweaking it or by setting every option under **Custom** — you can **save it as
your own named preset** and switch back to it in one click later.
- **Save as preset** — names the settings currently in force (all of the options below **plus**
*Dedicated game sessions*) and adds it to the picker alongside the built-ins.
- **Apply** — selecting a saved preset writes exactly those settings, the same as picking a built-in.
- **Edit / delete** — rename a saved preset, update it to your current settings, or remove it. Deleting
a preset never changes what's running — it only takes the card out of the picker.
Unlike the built-in presets (which deliberately leave *Dedicated game sessions* alone so switching
presets never changes your game-launch routing), a **custom preset captures your full setup**,
including that axis — because it's *your* saved configuration, not a curated behavior bundle. Custom
presets live on the host in `display-presets.json` (next to `display-settings.json`); the catalog and
the active policy are independent, so editing a preset never disturbs a running session.
## Options reference ## Options reference
Choose **Custom** in the console to set these directly. Choose **Custom** in the console to set these directly.
+7
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@@ -108,6 +108,13 @@
"display_layout_help": "Automatisch ordnet die Anzeigen nebeneinander an (links nach rechts). Manuell: Du platzierst jede selbst — ein X/Y-Editor pro Anzeige erscheint im Abschnitt „Aktive Displays“ unten, sobald zwei oder mehr streamen.", "display_layout_help": "Automatisch ordnet die Anzeigen nebeneinander an (links nach rechts). Manuell: Du platzierst jede selbst — ein X/Y-Editor pro Anzeige erscheint im Abschnitt „Aktive Displays“ unten, sobald zwei oder mehr streamen.",
"display_layout_auto_row": "Automatisch (nebeneinander)", "display_layout_auto_row": "Automatisch (nebeneinander)",
"display_layout_manual": "Manuell", "display_layout_manual": "Manuell",
"display_preset_custom_label": "Eigene Voreinstellungen",
"display_preset_save_as": "Als Voreinstellung speichern…",
"display_preset_name": "Name der Voreinstellung",
"display_preset_edit": "Umbenennen",
"display_preset_update": "Auf aktuelle Einstellungen aktualisieren",
"display_preset_delete": "Löschen",
"display_preset_delete_confirm": "Diese eigene Voreinstellung löschen?",
"clients_title": "Gekoppelte Geräte", "clients_title": "Gekoppelte Geräte",
"clients_empty": "Noch keine gekoppelten Geräte.", "clients_empty": "Noch keine gekoppelten Geräte.",
"clients_name": "Name", "clients_name": "Name",
+7
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@@ -108,6 +108,13 @@
"display_layout_help": "Auto lays displays out side by side, left to right. Manual: you position each one yourself — a per-display X/Y editor appears in the Live displays section below once two or more are streaming.", "display_layout_help": "Auto lays displays out side by side, left to right. Manual: you position each one yourself — a per-display X/Y editor appears in the Live displays section below once two or more are streaming.",
"display_layout_auto_row": "Auto (side by side)", "display_layout_auto_row": "Auto (side by side)",
"display_layout_manual": "Manual", "display_layout_manual": "Manual",
"display_preset_custom_label": "Custom presets",
"display_preset_save_as": "Save as preset…",
"display_preset_name": "Preset name",
"display_preset_edit": "Rename",
"display_preset_update": "Update to current settings",
"display_preset_delete": "Delete",
"display_preset_delete_confirm": "Delete this custom preset?",
"clients_title": "Paired clients", "clients_title": "Paired clients",
"clients_empty": "No paired clients yet.", "clients_empty": "No paired clients yet.",
"clients_name": "Name", "clients_name": "Name",
+214 -3
View File
@@ -1,17 +1,22 @@
import { useQueryClient } from "@tanstack/react-query"; import { useQueryClient } from "@tanstack/react-query";
import { Button } from "@unom/ui/button"; import { Button } from "@unom/ui/button";
import { type FC, type ReactNode, useEffect, useState } from "react"; import { Pencil, Plus, RefreshCw, Trash2 } from "lucide-react";
import { type FC, type MouseEvent, type ReactNode, useEffect, useState } from "react";
import { import {
getGetDisplayStateQueryKey, getGetDisplayStateQueryKey,
getGetDisplaySettingsQueryKey, getGetDisplaySettingsQueryKey,
useCreateCustomPreset,
useDeleteCustomPreset,
useGetDisplaySettings, useGetDisplaySettings,
useGetDisplayState, useGetDisplayState,
useReleaseDisplay, useReleaseDisplay,
useSetDisplayLayout, useSetDisplayLayout,
useSetDisplaySettings, useSetDisplaySettings,
useUpdateCustomPreset,
} from "@/api/gen/display/display"; } from "@/api/gen/display/display";
import type { import type {
ApiDisplayInfo, ApiDisplayInfo,
CustomPreset,
DisplayPolicy, DisplayPolicy,
EffectivePolicy, EffectivePolicy,
GameSession, GameSession,
@@ -75,6 +80,7 @@ export const DisplaySection: FC = () => {
draft={draft} draft={draft}
setDraft={setDraft} setDraft={setDraft}
presets={q.data.presets} presets={q.data.presets}
customPresets={q.data.custom_presets}
apply={apply} apply={apply}
busy={save.isPending} busy={save.isPending}
error={apiErrorMessage(save.error)} error={apiErrorMessage(save.error)}
@@ -109,10 +115,23 @@ const DisplayForm: FC<{
draft: DisplayPolicy; draft: DisplayPolicy;
setDraft: (p: DisplayPolicy) => void; setDraft: (p: DisplayPolicy) => void;
presets: { id: string; summary: string; fields: EffectivePolicy }[]; presets: { id: string; summary: string; fields: EffectivePolicy }[];
customPresets: CustomPreset[];
apply: (p: DisplayPolicy) => void; apply: (p: DisplayPolicy) => void;
busy: boolean; busy: boolean;
error?: string; error?: string;
}> = ({ draft, setDraft, presets, apply, busy, error }) => { }> = ({ draft, setDraft, presets, customPresets, apply, busy, error }) => {
const qc = useQueryClient();
const createPreset = useCreateCustomPreset();
const updatePreset = useUpdateCustomPreset();
const deletePreset = useDeleteCustomPreset();
const invalidateSettings = () =>
qc.invalidateQueries({ queryKey: getGetDisplaySettingsQueryKey() });
const presetBusy =
createPreset.isPending || updatePreset.isPending || deletePreset.isPending;
const presetError = apiErrorMessage(
createPreset.error ?? updatePreset.error ?? deletePreset.error,
);
const preset: Preset = draft.preset ?? "custom"; const preset: Preset = draft.preset ?? "custom";
const isCustom = preset === "custom"; const isCustom = preset === "custom";
@@ -150,6 +169,56 @@ const DisplayForm: FC<{
} }
}; };
// Applying a custom preset writes a `Custom` policy carrying its saved fields + game-session (the
// one axis a preset DOES set) — the host has no separate apply route (design/gamemode-and-…).
const applyCustomPreset = (p: CustomPreset) =>
apply({
version: 1,
preset: "custom",
...p.fields,
game_session: p.game_session ?? "auto",
});
// A custom card is "current" when the in-force policy is a Custom one whose fields + game-session
// value-match this preset (there is no id on DisplayPolicy — match by value).
const customSelected = (p: CustomPreset): boolean =>
isCustom &&
(draft.game_session ?? "auto") === (p.game_session ?? "auto") &&
deepEqual(effective, p.fields);
const anyCustomSelected = customPresets.some(customSelected);
// Save the currently-in-force behavior (built-in OR hand-edited) as a new named preset.
const saveAsPreset = () => {
const name = prompt(m.display_preset_name())?.trim();
if (!name) return; // cancelled or empty
createPreset.mutate(
{
data: { name, fields: effective, game_session: draft.game_session ?? "auto" },
},
{ onSuccess: invalidateSettings },
);
};
const renamePreset = (p: CustomPreset) => {
const name = prompt(m.display_preset_name(), p.name)?.trim();
if (!name) return;
updatePreset.mutate(
{ id: p.id, data: { name, fields: p.fields, game_session: p.game_session ?? "auto" } },
{ onSuccess: invalidateSettings },
);
};
const updatePresetToCurrent = (p: CustomPreset) =>
updatePreset.mutate(
{
id: p.id,
data: { name: p.name, fields: effective, game_session: draft.game_session ?? "auto" },
},
{ onSuccess: invalidateSettings },
);
const removePreset = (p: CustomPreset) => {
if (!confirm(m.display_preset_delete_confirm())) return;
deletePreset.mutate({ id: p.id }, { onSuccess: invalidateSettings });
};
const ka = customFields.keep_alive; const ka = customFields.keep_alive;
// The duration value, remembered across the Off/Keep toggle so switching back restores it. // The duration value, remembered across the Off/Keep toggle so switching back restores it.
const [keepSecs, setKeepSecs] = useState(ka.mode === "duration" ? ka.seconds : 300); const [keepSecs, setKeepSecs] = useState(ka.mode === "duration" ? ka.seconds : 300);
@@ -164,7 +233,9 @@ const DisplayForm: FC<{
const p = presets.find((x) => x.id === id); const p = presets.find((x) => x.id === id);
const fields = id === "custom" ? undefined : p?.fields; const fields = id === "custom" ? undefined : p?.fields;
const summary = id === "custom" ? m.display_custom_desc() : p?.summary; const summary = id === "custom" ? m.display_custom_desc() : p?.summary;
const selected = preset === id; // The built-in "Custom" card is the hand-edit mode; when the active Custom policy
// value-matches a saved preset, that preset's card owns the "current" ring instead.
const selected = preset === id && !(id === "custom" && anyCustomSelected);
const soon = DISABLED_PRESETS.has(id); const soon = DISABLED_PRESETS.has(id);
const disabled = busy || soon; const disabled = busy || soon;
const pick = () => { const pick = () => {
@@ -221,6 +292,44 @@ const DisplayForm: FC<{
</div> </div>
</div> </div>
{/* Custom presets — the operator's saved field-bundles, rendered like the built-ins but
editable/deletable, plus a "Save as preset" that captures the current effective behavior. */}
<div className="space-y-4">
<div className="flex flex-wrap items-center justify-between gap-2">
<Label className="text-base font-semibold">
{m.display_preset_custom_label()}
</Label>
<Button
size="sm"
variant="outline"
disabled={busy || presetBusy}
onClick={saveAsPreset}
>
<Plus className="mr-1 size-4" />
{m.display_preset_save_as()}
</Button>
</div>
{customPresets.length > 0 && (
<div className="grid gap-3 sm:grid-cols-2">
{customPresets.map((p) => (
<CustomPresetCard
key={p.id}
preset={p}
selected={customSelected(p)}
busy={busy || presetBusy}
onApply={() => applyCustomPreset(p)}
onRename={() => renamePreset(p)}
onUpdate={() => updatePresetToCurrent(p)}
onDelete={() => removePreset(p)}
/>
))}
</div>
)}
{presetError && (
<p className="text-sm text-amber-600 dark:text-amber-500">{presetError}</p>
)}
</div>
{/* Custom: every option by hand */} {/* Custom: every option by hand */}
{isCustom && ( {isCustom && (
<div className="space-y-6 rounded-lg border p-5"> <div className="space-y-6 rounded-lg border p-5">
@@ -412,6 +521,95 @@ const Choice: FC<{
</Field> </Field>
); );
/**
* One saved custom preset — the same interactive card as the built-ins (click to apply → writes a
* `Custom` policy carrying `preset.fields`), plus rename / update-to-current / delete affordances
* (each stops propagation so it doesn't also fire the card's apply). Field badges mirror the
* built-ins; the game-session badge shows only when it isn't the default `auto`.
*/
const CustomPresetCard: FC<{
preset: CustomPreset;
selected: boolean;
busy: boolean;
onApply: () => void;
onRename: () => void;
onUpdate: () => void;
onDelete: () => void;
}> = ({ preset, selected, busy, onApply, onRename, onUpdate, onDelete }) => {
const fields = preset.fields;
const stop = (fn: () => void) => (e: MouseEvent) => {
e.stopPropagation();
if (!busy) fn();
};
return (
<Card
interactive
role="button"
tabIndex={busy ? -1 : 0}
aria-pressed={selected}
aria-disabled={busy || undefined}
onClick={() => !busy && onApply()}
onKeyDown={(e) => {
if (e.key === "Enter" || e.key === " ") {
e.preventDefault();
if (!busy) onApply();
}
}}
className={cn(
"flex h-full flex-col p-4",
busy ? "cursor-not-allowed opacity-60" : "cursor-pointer",
selected && "ring-2 ring-primary",
)}
>
<div className="flex items-start justify-between gap-2">
<span className="min-w-0 truncate text-base font-semibold">{preset.name}</span>
<div className="flex shrink-0 items-center gap-1">
{selected && <Badge variant="success">{m.display_preset_current()}</Badge>}
<Button
size="icon"
variant="ghost"
disabled={busy}
title={m.display_preset_edit()}
aria-label={m.display_preset_edit()}
onClick={stop(onRename)}
>
<Pencil className="size-4" />
</Button>
<Button
size="icon"
variant="ghost"
disabled={busy}
title={m.display_preset_update()}
aria-label={m.display_preset_update()}
onClick={stop(onUpdate)}
>
<RefreshCw className="size-4" />
</Button>
<Button
size="icon"
variant="ghost"
disabled={busy}
title={m.display_preset_delete()}
aria-label={m.display_preset_delete()}
onClick={stop(onDelete)}
>
<Trash2 className="size-4" />
</Button>
</div>
</div>
<div className="mt-auto flex flex-wrap gap-1.5 pt-3">
<Badge variant="secondary">{fmtKeepAlive(fields.keep_alive)}</Badge>
<Badge variant="secondary">{tr(TOPOLOGY_LABEL, fields.topology)}</Badge>
<Badge variant="outline">{tr(CONFLICT_LABEL, fields.mode_conflict)}</Badge>
<Badge variant="outline">{tr(IDENTITY_LABEL, fields.identity)}</Badge>
{(preset.game_session ?? "auto") !== "auto" && (
<Badge variant="secondary">{tr(GAME_SESSION_LABEL, preset.game_session)}</Badge>
)}
</div>
</Card>
);
};
/** /**
* The host's live/kept virtual displays, polled from `/display/state`, each with a Release button * The host's live/kept virtual displays, polled from `/display/state`, each with a Release button
* for lingering/pinned ones (active displays can't be released — that's session control). * for lingering/pinned ones (active displays can't be released — that's session control).
@@ -640,6 +838,19 @@ const GAME_SESSION_LABEL: Record<string, () => string> = {
dedicated: m.display_game_session_dedicated, dedicated: m.display_game_session_dedicated,
}; };
/** Structural equality for the value-match of a custom preset's fields against the effective policy
* (handles the nested `keep_alive` variants + `layout.positions` map; key order doesn't matter). */
const deepEqual = (a: unknown, b: unknown): boolean => {
if (a === b) return true;
if (typeof a !== "object" || typeof b !== "object" || a === null || b === null) return false;
const ak = Object.keys(a as object);
const bk = Object.keys(b as object);
if (ak.length !== bk.length) return false;
return ak.every((k) =>
deepEqual((a as Record<string, unknown>)[k], (b as Record<string, unknown>)[k]),
);
};
/** Look up a localized label, tolerating an unknown/undefined key (falls back to the raw value). */ /** Look up a localized label, tolerating an unknown/undefined key (falls back to the raw value). */
const tr = (map: Record<string, () => string>, key: string | null | undefined): string => { const tr = (map: Record<string, () => string>, key: string | null | undefined): string => {
const fn = key == null ? undefined : map[key]; const fn = key == null ? undefined : map[key];