feat(presenter): VAAPI dmabuf → Vulkan zero-copy import + CSC pass (phase 2)
The decoder's NV12 dmabuf imports per-plane (R8 + GR88, explicit DRM format modifier, dedicated dup'd-fd import, FOREIGN→graphics acquire) and a fullscreen-triangle render pass converts it into the presenter's video image with the CICP-driven coefficients ported from video_gl.rs (same tests, plus a rows-vs-matrix agreement check). SPIR-V is committed (shaders/build.sh regenerates) so builds and CI need no toolchain. The import extension set is probed at device creation; unsupported boxes and 3-failure streaks demote the decoder to software via the existing force_software contract. The session binary now honors the Settings decoder preference instead of forcing software. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,14 @@
|
||||
// The bufferless fullscreen triangle (same trick as the GL presenter's gl_VertexID
|
||||
// geometry). Vulkan clip space: y=-1 is the TOP, so uv (0,0) lands on the top-left —
|
||||
// which is exactly where the video's row 0 lives. No flip anywhere.
|
||||
//
|
||||
// Regenerate: shaders/build.sh (committed .spv, no build-time toolchain).
|
||||
#version 450
|
||||
|
||||
layout(location = 0) out vec2 v_uv;
|
||||
|
||||
void main() {
|
||||
vec2 uv = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
|
||||
v_uv = uv;
|
||||
gl_Position = vec4(uv * 2.0 - 1.0, 0.0, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user