a02d0a2e9f
The decoder's NV12 dmabuf imports per-plane (R8 + GR88, explicit DRM format modifier, dedicated dup'd-fd import, FOREIGN→graphics acquire) and a fullscreen-triangle render pass converts it into the presenter's video image with the CICP-driven coefficients ported from video_gl.rs (same tests, plus a rows-vs-matrix agreement check). SPIR-V is committed (shaders/build.sh regenerates) so builds and CI need no toolchain. The import extension set is probed at device creation; unsupported boxes and 3-failure streaks demote the decoder to software via the existing force_software contract. The session binary now honors the Settings decoder preference instead of forcing software. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
15 lines
518 B
GLSL
15 lines
518 B
GLSL
// The bufferless fullscreen triangle (same trick as the GL presenter's gl_VertexID
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// geometry). Vulkan clip space: y=-1 is the TOP, so uv (0,0) lands on the top-left —
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// which is exactly where the video's row 0 lives. No flip anywhere.
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//
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// Regenerate: shaders/build.sh (committed .spv, no build-time toolchain).
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#version 450
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layout(location = 0) out vec2 v_uv;
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void main() {
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vec2 uv = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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v_uv = uv;
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gl_Position = vec4(uv * 2.0 - 1.0, 0.0, 1.0);
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}
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