Merge pull request 'The jitter ring only ever learned from clicks — it now grows on near-misses, un-does refused shrinks, and cashes growth on the click it already paid' (#111) from worktree-audio-jitter-lowwater into main
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Reviewed-on: #111
This commit was merged in pull request #111.
This commit is contained in:
@@ -16,11 +16,17 @@ import os
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/// (`punktfunk_core::audio::JitterPolicy`): a slow depth average that sits above target for a
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/// sustained window sheds ONE 5 ms frame with a crossfade, and the hard cap is only a backstop.
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///
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/// **Adaptive depth.** The target is a floor, not a constant: repeated genuine underruns grow it
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/// a step at a time (`noteRead`, mirroring `JitterPolicy::note_read`) up to `maxTargetMS`, and a
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/// long quiet spell relaxes it back toward the base — so a session on Wi-Fi that bunches arrivals
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/// deepens until it stops crackling, while a clean LAN keeps the tight base latency. Keep the
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/// constants here in step with `JitterTuning.COREAUDIO`.
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/// **Adaptive depth.** The target is a floor, not a constant: a NEAR-MISS — a read served with
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/// less than one frame left over — grows it a step BEFORE anything was audible, repeated genuine
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/// underruns grow it too (`noteRead`, mirroring `JitterPolicy::note_read`) up to `maxTargetMS`,
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/// and a long quiet spell relaxes it back toward the base — so a session on Wi-Fi that bunches
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/// arrivals deepens until it stops crackling, while a clean LAN keeps the tight base latency.
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/// Growth only raises a promise; the one thing that re-banks real depth is a re-prime, so an
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/// underrun while the ring is HOLLOW (depth average far below the target) re-primes at once,
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/// spending the click it already cost on the whole refill. Every shrink is armed as a PROBE:
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/// answered by an underrun or near-miss within its window, it is undone on the spot, and a
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/// failed sync-driven shrink is not retried for a growing backoff. Keep the constants here in
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/// step with `JitterTuning.COREAUDIO`.
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///
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/// **A/V sync.** On top of all that the depth can be STEERED, by `setSyncTarget` from the drain
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/// thread's `AvSync` — because a ring that is the right depth for the link is not thereby the
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@@ -58,9 +64,29 @@ final class AudioRing: @unchecked Sendable {
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/// target normally relaxes only after a long spell because, absent other evidence, the only
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/// thing that can justify giving up hard-won slack is time; a sync request IS that evidence —
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/// a measurement saying the extra depth is costing alignment right now — so a smaller target
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/// gets tested sooner. Wrong guesses are cheap and self-correcting (one underrun and the
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/// growth path takes it straight back). Mirrors `SHRINK_QUIET_SYNC_MS`.
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/// gets tested sooner. Mirrors `SHRINK_QUIET_SYNC_MS`.
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private static let shrinkQuietSyncMS = 5_000
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/// Post-read depth below which a served callback counts as a NEAR-MISS: the device got its
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/// samples, but with less than one protocol frame left in hand — the same evidence as an
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/// underrun, except nobody heard it yet, so the target grows BEFORE the click instead of
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/// after the third one. Mirrors `NEAR_MISS_MARGIN_MS`.
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private static let nearMissMarginMS = frameMS
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/// How long a shrink remains a PROBE, in consumed audio: an underrun or near-miss inside
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/// this window means the shrink was wrong, and the previous target is restored at once.
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/// Mirrors `SHRINK_PROBE_MS`.
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private static let shrinkProbeMS = 5_000
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/// How long a failed probe keeps the sync loop from driving another shrink — without it the
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/// loop pays an audible starvation event every `shrinkQuietSyncMS` on any link whose jitter
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/// genuinely needs the depth, forever. Doubles per consecutive failure, capped; a probe that
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/// survives its window resets it. Mirror `SYNC_BACKOFF_MS` / `SYNC_BACKOFF_MAX_MS`.
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private static let syncBackoffMS = 60_000
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private static let syncBackoffMaxMS = 480_000
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/// A ring is HOLLOW when its depth AVERAGE sits this far below the target: growth only ever
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/// raises the promise, and the one thing that re-banks real depth is a re-prime — so an
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/// underrun in a hollow ring re-primes AT ONCE, spending the click it already cost on the
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/// whole refill instead of riding the knife edge one click per bunching period. Mirrors
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/// `DEPRIME_DEBT_MS`.
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private static let deprimeDebtMS = growStepMS
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private var buf: [Float]
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private var readIdx = 0
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@@ -87,6 +113,24 @@ final class AudioRing: @unchecked Sendable {
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/// `nil` — the default, and what an un-wired session keeps — reproduces the pre-sync
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/// behaviour exactly, so this ring could adopt sync without the other three diverging.
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private var syncTarget: Int?
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/// This read was served with less than `nearMissMarginMS` left over (set in `read`,
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/// consumed by `noteRead`).
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private var nearMiss = false
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/// A near-miss already grew the target this window — one step per window, so a bunching
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/// episode (a RUN of consecutive near-misses while the ring refills) buys one measured
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/// step, not a sprint to the ceiling.
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private var nearMissGrown = false
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/// The depth average runs a `deprimeDebtMS` debt against the target (set in `read`): an
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/// underrun should re-prime at once instead of waiting out the hysteresis.
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private var hollow = false
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/// Interleaved samples left in the current shrink-probe window (0 = no probe outstanding).
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private var probeRun = 0
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/// The live target before the probed shrink, restored if the probe fails.
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private var probePrevTarget = 0
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/// Interleaved samples before the sync loop may drive another shrink (0 = allowed now).
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private var syncBackoffRun = 0
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/// Length of the NEXT backoff, in ms — doubles per consecutive failed probe, capped.
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private var syncBackoffLenMS = AudioRing.syncBackoffMS
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/// The sync loop's smoothed offset in ms, STORED not computed: the ring owns the depth but has
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/// no timestamps, so the drain thread (which has both a packet's `pts_ns` and the video leg)
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/// hands the number back for reporting. Mirrors `NativeClient::audio_av_offset_ms`.
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@@ -121,8 +165,15 @@ final class AudioRing: @unchecked Sendable {
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/// then return the CAP — i.e. quietly below the continuity floor, inverting the very ordering
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/// this exists to guarantee, on exactly the awkward hardware it exists to survive. (Rust's
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/// `Ord::clamp` announces the same condition by panicking; Swift would just get it wrong.)
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private var target: Int {
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let floor = max(targetLive, renderQuantum + Self.frameMS * perMS)
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private var target: Int { target(lift: renderQuantum) }
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/// The effective target with an explicit quantum lift. The property above uses the high-water
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/// `renderQuantum` (priming must survive the biggest callback seen); the hollow check in
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/// `read` passes the CURRENT callback instead, mirroring the Rust side's `want` — a one-off
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/// oversized read would otherwise inflate the debt threshold forever and turn the very next
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/// late packet into a full re-prime.
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private func target(lift quantum: Int) -> Int {
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let floor = max(targetLive, quantum + Self.frameMS * perMS)
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guard let want = syncTarget else { return floor }
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let cap = max(Self.hardCapMS * perMS, floor)
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return min(max(want, floor), cap)
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@@ -211,12 +262,24 @@ final class AudioRing: @unchecked Sendable {
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if available >= target {
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primed = true
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emptyReads = 0
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// The refill just banked this much: seed the average with it rather than letting
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// it climb from wherever the drought left it — a freshly-primed ring would
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// otherwise read as hollow for the EWMA's whole settling time, and the FIRST
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// late packet would re-prime a ring that is actually full.
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depthAvg = Double(available)
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} else {
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for i in 0..<count { out[i] = 0 }
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return
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}
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}
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// Hollow: the depth AVERAGE runs a debt against the target — the promise has been raised
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// but the depth was never re-banked (see `deprimeDebtMS`). Judged on the average, not
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// this instant: a single late packet empties the ring for a callback without making it
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// hollow, and must keep the consecutive-empties hysteresis. Lifted by THIS callback's
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// size, not the high-water quantum — see `target(lift:)`.
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hollow = depthAvg + Double(Self.deprimeDebtMS * perMS) < Double(target(lift: count))
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// Drift correction: shed exactly one frame, crossfaded, once the AVERAGE has sat above
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// the threshold for the sustain window. Anything shorter is jitter and must be left alone.
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if depthAvg > Double(target + Self.shedExcessMS * perMS) {
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@@ -240,6 +303,9 @@ final class AudioRing: @unchecked Sendable {
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if n < count {
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for i in n..<count { out[i] = 0 }
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}
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// Near-miss: served in full, but with less than one frame left over — the next callback
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// starves unless a packet lands within one frame time.
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nearMiss = n == count && writeIdx - readIdx < Self.nearMissMarginMS * perMS
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noteRead(ranShort: n < count, count: count)
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}
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@@ -254,32 +320,84 @@ final class AudioRing: @unchecked Sendable {
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if windowRun >= Self.growWindowMS * perMS {
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windowRun = 0
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underrunsInWindow = 0
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nearMissGrown = false
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}
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syncBackoffRun = max(0, syncBackoffRun - count)
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var restored = false
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if probeRun > 0 {
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probeRun = max(0, probeRun - count)
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if ranShort || nearMiss {
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// The probe FAILED: the link answered a shrink with (nearly) starving the ring.
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// Take the depth straight back — re-learning it three audible underruns at a
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// time is what made the sync-vs-growth tug-of-war audible — and keep the sync
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// loop from probing again for a while, doubling per consecutive failure. The
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// residual A/V offset is reported instead; continuity outranks sync. The
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// restore CONSUMES this event as growth evidence: it answered a depth the ring
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// is no longer at, so growing past the proven target on top would overshoot.
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probeRun = 0
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targetLive = max(targetLive, probePrevTarget)
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syncBackoffRun = syncBackoffLenMS * perMS
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syncBackoffLenMS = min(syncBackoffLenMS * 2, Self.syncBackoffMaxMS)
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restored = true
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} else if probeRun == 0 {
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// Survived the whole window: the shallower depth is genuinely safe here, so the
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// next probe starts from a clean slate.
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syncBackoffLenMS = Self.syncBackoffMS
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}
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}
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if ranShort {
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quietRun = 0
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emptyReads += 1
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underrunCount += 1
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if emptyReads >= Self.deprimeAfter {
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if emptyReads >= Self.deprimeAfter || hollow {
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// The consecutive-empties hysteresis protects a FULL ring from one late packet.
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// A hollow ring is the opposite case: the target has been raised but the depth
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// never re-banked (growth is a promise; only a re-prime cashes it), and riding
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// that out is a click per bunching period, forever. The click just heard has
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// already paid for the refill — take it now.
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primed = false
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emptyReads = 0
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}
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underrunsInWindow += 1
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if !restored {
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underrunsInWindow += 1
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}
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if underrunsInWindow >= Self.growUnderruns {
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underrunsInWindow = 0
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windowRun = 0
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targetLive = min(targetLive + Self.growStepMS * perMS, Self.maxTargetMS * perMS)
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}
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} else if nearMiss {
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// Came within one frame of an underrun — the same evidence as one, heard by no one.
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// Growing here, BEFORE the click, is what "no audible jitter" means: waiting for
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// the third audible underrun means the user heard two. One step per window (a
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// bunching episode is a RUN of near-misses while the ring refills, and must buy one
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// measured step, not a sprint to the ceiling); if it worsens into real underruns
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// the path above takes over. A near-miss is pressure, not quiet.
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quietRun = 0
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emptyReads = 0
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if !nearMissGrown, !restored {
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nearMissGrown = true
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targetLive = min(targetLive + Self.growStepMS * perMS, Self.maxTargetMS * perMS)
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}
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} else {
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emptyReads = 0
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quietRun += count
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// Without a sync request, time is the only evidence that hard-won slack is no longer
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// needed, so a grown target waits out the long window. A request for less IS evidence,
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// and without this branch a ring that ratcheted to the ceiling during a transient would
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// hold audio a ceiling's worth late for minutes after the cause had gone.
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let quietNeeded = syncWantsLess ? Self.shrinkQuietSyncMS : Self.shrinkQuietMS
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// hold audio a ceiling's worth late for minutes after the cause had gone. Every shrink
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// is armed as a PROBE — answered by an underrun or near-miss it is undone at once (see
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// above), and a failed sync-driven guess is not retried for a backoff.
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let syncShrink = syncWantsLess && syncBackoffRun == 0
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let quietNeeded = syncShrink ? Self.shrinkQuietSyncMS : Self.shrinkQuietMS
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if quietRun >= quietNeeded * perMS {
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quietRun = 0
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let prev = targetLive
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targetLive = max(targetLive - Self.growStepMS * perMS, Self.targetMS * perMS)
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if targetLive < prev {
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probeRun = Self.shrinkProbeMS * perMS
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probePrevTarget = prev
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}
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}
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}
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}
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@@ -53,11 +53,22 @@ final class AudioRingDriftTests: XCTestCase {
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XCTAssertEqual(silent, 0, "drift correction must never starve the callback")
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}
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/// The mirror case: a host clock running SLOW must keep audio flowing rather than being
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/// "corrected" into a stutter.
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func testNegativeDriftKeepsPlaying() {
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/// The mirror case: a host clock running SLOW is a genuine deficit — no depth is ever deep
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/// enough forever — so the ring must spend it on RARE, clean re-banks (a hollow ring
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/// re-primes on its first click and refills the whole target) rather than riding the knife
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/// edge in permanent sub-frame chatter, which is what "silence-free" used to hide: every
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/// callback a fraction of a frame short, none of them fully silent, all of them audible.
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/// −200 ppm is an exaggeration of real DAC skew (tens of ppm); even so, two minutes may
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/// cost at most a couple of refills' worth of silent callbacks.
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func testNegativeDriftBanksRarelyInsteadOfChattering() {
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let (_, _, silent) = simulate(ms: 2 * 60 * 1_000, quantumMS: 5, driftPPM: -200)
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XCTAssertEqual(silent, 0, "a draining ring must re-prime, not chatter")
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XCTAssertLessThanOrEqual(
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silent, 24,
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"a draining ring re-banks a few times; a silent-callback stream means it is thrashing")
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XCTAssertGreaterThan(
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silent, 0,
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"a persistent deficit cannot be ridden out silence-free — if this is zero the ring "
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+ "is back to sub-frame chatter, which is audible without ever being silent")
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}
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/// A device that pulls a large quantum cannot sustain a target below it — the ring must lift
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@@ -79,11 +90,14 @@ final class AudioRingDriftTests: XCTestCase {
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scratch.withUnsafeMutableBufferPointer { ring.read(into: $0.baseAddress!, count: want) }
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XCTAssertTrue(scratch.contains { $0 != 0 }, "should be playing after priming")
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// Drain it dry with one oversized read, then feed a normal quantum again. The length comes
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// off the buffer pointer, not off `huge`: touching the array inside the closure that is
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// already holding it exclusively is an exclusivity violation.
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var huge = [Float](repeating: 0, count: 200 * perMS)
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huge.withUnsafeMutableBufferPointer { ring.read(into: $0.baseAddress!, count: $0.count) }
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// Drain it dry at the device's own quantum — an oversized read would count as ITS OWN
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// huge callback and legitimately read as hollow — then starve one callback and feed a
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// normal quantum again. The ring is freshly primed, so its depth average is nowhere near
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// hollow, and one short read must ride on the hysteresis.
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while ring.bufferedMS > 0 {
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scratch.withUnsafeMutableBufferPointer { ring.read(into: $0.baseAddress!, count: want) }
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}
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scratch.withUnsafeMutableBufferPointer { ring.read(into: $0.baseAddress!, count: want) }
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let feed = [Float](repeating: 0.5, count: want)
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feed.withUnsafeBufferPointer { ring.write($0.baseAddress!, count: want) }
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scratch.withUnsafeMutableBufferPointer { ring.read(into: $0.baseAddress!, count: want) }
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@@ -92,14 +106,17 @@ final class AudioRingDriftTests: XCTestCase {
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"a single short read must not force a full re-prime")
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}
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/// Mirror of the Rust `target_grows_on_underruns_and_relaxes_when_quiet`: clustered genuine
|
||||
/// underruns raise the target floor (that session needs the slack), a long quiet spell gives
|
||||
/// it back — and the floor never dips below the base.
|
||||
/// Mirror of the Rust `target_grows_on_underruns_and_relaxes_when_quiet`, updated for
|
||||
/// near-miss growth: the drain's LAST full read (less than a frame left over) already grows
|
||||
/// the floor before anything was audible, clustered genuine underruns raise it further, and
|
||||
/// a long — genuinely quiet — spell gives it back, never below the base. The quiet refill
|
||||
/// runs DEEP: a knife-edge refill (exactly what each read takes) leaves the ring within a
|
||||
/// frame of empty every callback, which now correctly reads as pressure, not quiet.
|
||||
func testTargetGrowsOnUnderrunsAndRelaxesWhenQuiet() {
|
||||
let ring = AudioRing(capacity: 48_000 * channels, channels: channels)
|
||||
let want = 5 * perMS
|
||||
var scratch = [Float](repeating: 0, count: want)
|
||||
let feed = [Float](repeating: 0.5, count: 25 * perMS)
|
||||
let feed = [Float](repeating: 0.5, count: 60 * perMS)
|
||||
func write(ms: Int) {
|
||||
feed.withUnsafeBufferPointer { ring.write($0.baseAddress!, count: ms * perMS) }
|
||||
}
|
||||
@@ -108,20 +125,27 @@ final class AudioRingDriftTests: XCTestCase {
|
||||
}
|
||||
XCTAssertEqual(ring.stats.targetMS, 20, "base target must match JitterTuning.COREAUDIO")
|
||||
|
||||
// Prime, drain dry, then alternate starve/refill: each dry read is a genuine underrun,
|
||||
// each full read in between keeps the de-prime hysteresis from tripping.
|
||||
// Prime, then drain: the 5th read is still served in full but leaves nothing over — a
|
||||
// near-miss, and the floor grows BEFORE any click.
|
||||
write(ms: 25)
|
||||
for _ in 0..<5 { read() } // drains to zero
|
||||
for _ in 0..<5 { read() }
|
||||
XCTAssertEqual(ring.stats.targetMS, 30, "a near-miss must grow the floor pre-click")
|
||||
XCTAssertEqual(ring.stats.underruns, 0, "nothing was audible yet")
|
||||
|
||||
// Then alternate starve/refill: each dry read is a genuine underrun, each full read in
|
||||
// between keeps the de-prime hysteresis from tripping. (The refills land as further
|
||||
// near-misses, but growth is one step per window — the cluster is what grows it again.)
|
||||
read() // short — underrun 1
|
||||
write(ms: 5); read() // full — hysteresis reset
|
||||
read() // short — underrun 2
|
||||
write(ms: 5); read() // full
|
||||
read() // short — underrun 3 → the floor grows one step
|
||||
XCTAssertEqual(ring.stats.targetMS, 30, "3 clustered underruns must grow the target 10 ms")
|
||||
XCTAssertEqual(ring.stats.targetMS, 40, "3 clustered underruns must grow the target 10 ms")
|
||||
XCTAssertEqual(ring.stats.underruns, 3)
|
||||
|
||||
// A long clean run (30 s of consumed audio) relaxes the growth back to the base…
|
||||
for _ in 0..<(30_000 / 5 + 10) {
|
||||
// A long clean run at a healthy depth relaxes the growth back to the base…
|
||||
write(ms: 60)
|
||||
for _ in 0..<(90_000 / 5 + 10) {
|
||||
write(ms: 5)
|
||||
read()
|
||||
}
|
||||
@@ -435,10 +459,14 @@ final class AudioRingDriftTests: XCTestCase {
|
||||
write(ms: 5); read()
|
||||
read()
|
||||
}
|
||||
/// Quiet (full) reads needed before the grown target relaxes one step.
|
||||
/// Quiet (full) reads needed before the grown target relaxes one step. The ring is
|
||||
/// refilled DEEP first: a knife-edge refill (exactly what each read takes) leaves less
|
||||
/// than a frame over every callback, which now correctly reads as pressure — near-misses
|
||||
/// — and pressure never relaxes anything.
|
||||
func quietToRelax(_ ring: AudioRing) -> Int {
|
||||
var scratch = [Float](repeating: 0, count: want)
|
||||
let feed = [Float](repeating: 0.5, count: 5 * perMS)
|
||||
let feed = [Float](repeating: 0.5, count: 60 * perMS)
|
||||
feed.withUnsafeBufferPointer { ring.write($0.baseAddress!, count: 60 * perMS) }
|
||||
let start = ring.stats.targetMS
|
||||
var reads = 0
|
||||
while ring.stats.targetMS == start, reads < 200_000 {
|
||||
@@ -466,6 +494,118 @@ final class AudioRingDriftTests: XCTestCase {
|
||||
"sync pressure should relax sooner: \(fastReads) vs \(slowReads) quiet reads")
|
||||
}
|
||||
|
||||
/// A shrink answered by an underrun or near-miss inside its probe window is undone AT ONCE,
|
||||
/// and the sync loop is backed off — mirrors the Rust `a_failed_shrink_probe_is_undone_at_once`
|
||||
/// and `a_failed_probe_backs_the_sync_shrink_off`. Before this, the loop re-probed a proven
|
||||
/// depth every five quiet seconds and paid an audible starvation event each time it was wrong,
|
||||
/// forever — the 0.25.0 MacBook field report.
|
||||
func testAFailedShrinkProbeIsUndoneAtOnceAndBacksTheSyncLoopOff() {
|
||||
let ring = AudioRing(capacity: 48_000 * channels, channels: channels)
|
||||
let want = 5 * perMS
|
||||
var scratch = [Float](repeating: 0, count: want)
|
||||
let feed = [Float](repeating: 0.5, count: 60 * perMS)
|
||||
func write(ms: Int) {
|
||||
feed.withUnsafeBufferPointer { ring.write($0.baseAddress!, count: ms * perMS) }
|
||||
}
|
||||
func read() {
|
||||
scratch.withUnsafeMutableBufferPointer { ring.read(into: $0.baseAddress!, count: want) }
|
||||
}
|
||||
// Grow the floor (near-miss + a cluster of genuine underruns), as the usual pattern does.
|
||||
write(ms: 25)
|
||||
for _ in 0..<5 { read() }
|
||||
read()
|
||||
write(ms: 5); read()
|
||||
read()
|
||||
write(ms: 5); read()
|
||||
read()
|
||||
let grown = ring.stats.targetMS
|
||||
XCTAssertGreaterThan(grown, 20, "the test needs a GROWN floor to probe")
|
||||
|
||||
// Sync asks for less; a deep, genuinely quiet spell later the shrink probes.
|
||||
ring.setSyncTarget(perMS)
|
||||
write(ms: 60)
|
||||
var reads = 0
|
||||
while ring.stats.targetMS == grown, reads < 10_000 {
|
||||
write(ms: 5)
|
||||
read()
|
||||
reads += 1
|
||||
}
|
||||
XCTAssertEqual(ring.stats.targetMS, grown - 10, "the sync-driven shrink must have probed")
|
||||
|
||||
// Drain to the knife edge: the last full read leaves nothing over — a near-miss, nobody
|
||||
// heard anything — and the probe must be undone on the spot.
|
||||
while ring.bufferedMS > 5 { read() }
|
||||
read()
|
||||
XCTAssertEqual(
|
||||
ring.stats.targetMS, grown,
|
||||
"a failed probe must restore the target on the first near-miss")
|
||||
XCTAssertEqual(ring.stats.underruns, 3, "and nothing audible may have paid for it")
|
||||
|
||||
// Backed off: two accelerated windows of clean, deep audio must NOT shrink again…
|
||||
write(ms: 60)
|
||||
for _ in 0..<(2 * 5_000 / 5) {
|
||||
write(ms: 5)
|
||||
read()
|
||||
}
|
||||
XCTAssertEqual(
|
||||
ring.stats.targetMS, grown,
|
||||
"the five-second cadence must be suspended after a failure")
|
||||
// …while the slow, pre-sync window eventually still tests one — backoff is not a freeze.
|
||||
for _ in 0..<(2 * 30_000 / 5) {
|
||||
write(ms: 5)
|
||||
read()
|
||||
}
|
||||
XCTAssertLessThan(
|
||||
ring.stats.targetMS, grown,
|
||||
"the slow window must still be allowed to test a shrink")
|
||||
}
|
||||
|
||||
/// Growth raises a promise; only a re-prime banks real depth. An underrun while the ring is
|
||||
/// HOLLOW — its depth AVERAGE far below the target — re-primes immediately, spending the click
|
||||
/// it already cost on the whole refill, instead of riding the knife edge and clicking once per
|
||||
/// bunching period indefinitely. The average, not the instant, is what separates a hollow ring
|
||||
/// from one late packet (`testSingleShortReadDoesNotDeprime` pins that side).
|
||||
func testAHollowRingReprimesOnItsFirstClick() {
|
||||
let ring = AudioRing(capacity: 48_000 * channels, channels: channels)
|
||||
let want = 5 * perMS
|
||||
var scratch = [Float](repeating: 0, count: want)
|
||||
let feed = [Float](repeating: 0.5, count: 60 * perMS)
|
||||
func write(ms: Int) {
|
||||
feed.withUnsafeBufferPointer { ring.write($0.baseAddress!, count: ms * perMS) }
|
||||
}
|
||||
func read() {
|
||||
scratch.withUnsafeMutableBufferPointer { ring.read(into: $0.baseAddress!, count: want) }
|
||||
}
|
||||
// Grow the floor to 40 the usual way…
|
||||
write(ms: 25)
|
||||
for _ in 0..<5 { read() }
|
||||
read()
|
||||
write(ms: 5); read()
|
||||
read()
|
||||
write(ms: 5); read()
|
||||
read()
|
||||
XCTAssertEqual(ring.stats.targetMS, 40)
|
||||
// …then ride the knife edge for ~2 s of audio, so the depth average genuinely sinks far
|
||||
// below the promised 40 ms.
|
||||
for _ in 0..<400 {
|
||||
write(ms: 5)
|
||||
read()
|
||||
}
|
||||
// One dry read — the click. The ring is hollow, so this single click must re-prime.
|
||||
read()
|
||||
// A packet arrives, but the ring stays SILENT: it is re-priming toward the full target
|
||||
// rather than playing the packet and clicking again at the next bunch.
|
||||
write(ms: 10)
|
||||
read()
|
||||
XCTAssertTrue(
|
||||
scratch.allSatisfy { $0 == 0 },
|
||||
"a hollow ring must spend its click on the whole refill, not keep limping")
|
||||
// And once the refill reaches the target, it plays again.
|
||||
write(ms: 40)
|
||||
read()
|
||||
XCTAssertTrue(scratch.contains { $0 != 0 }, "refilled to target — playback resumes")
|
||||
}
|
||||
|
||||
/// The four client rings adopt sync one at a time; an un-wired one must behave exactly as it
|
||||
/// did. `nil` is the default, so this pins the initializer too — and every other test in this
|
||||
/// file runs without a sync target, which is the real guard that nothing moved underneath them.
|
||||
|
||||
@@ -497,6 +497,31 @@ const SHRINK_QUIET_MS: u32 = 30_000;
|
||||
/// The same, while the A/V sync loop is actively asking for a shallower ring — see the branch in
|
||||
/// [`JitterPolicy::note_read`] that selects between them.
|
||||
const SHRINK_QUIET_SYNC_MS: u32 = 5_000;
|
||||
/// Post-read depth below which a served callback counts as a NEAR-MISS: the device got its
|
||||
/// samples, but less than one protocol frame was left in hand, so the next callback starves
|
||||
/// unless a packet lands inside one frame time. On a healthy link the post-read depth hovers a
|
||||
/// whole target above this, which is what makes a near-miss evidence of real delivery jitter —
|
||||
/// the same evidence as an underrun, except nobody heard it yet.
|
||||
const NEAR_MISS_MARGIN_MS: u32 = FRAME_MS;
|
||||
/// How long a shrink remains a PROBE, in consumed audio: an underrun or near-miss inside this
|
||||
/// window means the shrink was wrong, and the previous target is restored at once instead of
|
||||
/// being re-learned three audible underruns at a time.
|
||||
const SHRINK_PROBE_MS: u32 = 5_000;
|
||||
/// A ring is HOLLOW when its depth AVERAGE sits this far below the target: the target promises a
|
||||
/// depth the ring does not actually hold. Growth only ever raises the promise — the one thing
|
||||
/// that re-banks real depth is a re-prime — so an underrun in a hollow ring re-primes AT ONCE:
|
||||
/// the click has already happened, and spending it on the whole refill is strictly better than
|
||||
/// riding the knife edge and paying a click per bunching period indefinitely, which is what the
|
||||
/// consecutive-empties hysteresis alone converges to. A full ring's underrun (one packet a few
|
||||
/// ms late) is nowhere near hollow and keeps the hysteresis.
|
||||
const DEPRIME_DEBT_MS: u32 = GROW_STEP_MS;
|
||||
/// How long a failed probe keeps the sync loop from driving another shrink. Without this the
|
||||
/// loop pays an audible starvation event every [`SHRINK_QUIET_SYNC_MS`] on any link whose jitter
|
||||
/// genuinely needs the depth — sync asks for less, the ring shrinks, the link answers, the ring
|
||||
/// grows back, five quiet seconds later sync asks again, forever. Doubles per consecutive
|
||||
/// failure up to [`SYNC_BACKOFF_MAX_MS`]; a probe that survives its window resets it.
|
||||
const SYNC_BACKOFF_MS: u32 = 60_000;
|
||||
const SYNC_BACKOFF_MAX_MS: u32 = 480_000;
|
||||
|
||||
/// The playback de-jitter state machine shared by every client's audio ring.
|
||||
///
|
||||
@@ -539,6 +564,24 @@ pub struct JitterPolicy {
|
||||
/// behaviour exactly, which is what lets the four client rings adopt this one at a time
|
||||
/// without diverging in the meantime.
|
||||
sync_target: Option<usize>,
|
||||
/// Set by [`step`](Self::step) when the read it authorised leaves less than
|
||||
/// [`NEAR_MISS_MARGIN_MS`] buffered; consumed by [`note_read`](Self::note_read).
|
||||
near_miss: bool,
|
||||
/// A near-miss already grew the target this window — one step per window, so a single
|
||||
/// bunching episode (which lands as a RUN of consecutive near-misses while the ring refills)
|
||||
/// buys one measured step, not a sprint to the ceiling.
|
||||
near_miss_grown: bool,
|
||||
/// Set by [`step`](Self::step): the depth average sits more than [`DEPRIME_DEBT_MS`] below
|
||||
/// the target, so an underrun should re-prime at once instead of waiting out the hysteresis.
|
||||
hollow: bool,
|
||||
/// Consumed samples left in the current shrink-probe window (0 = no probe outstanding).
|
||||
probe_run: usize,
|
||||
/// The live target before the probed shrink, restored if the probe fails.
|
||||
probe_prev_target: usize,
|
||||
/// Consumed samples before the sync loop may drive another shrink (0 = allowed now).
|
||||
sync_backoff_run: usize,
|
||||
/// Length of the NEXT backoff, in ms — doubles per consecutive failed probe, capped.
|
||||
sync_backoff_ms: u32,
|
||||
}
|
||||
|
||||
impl JitterPolicy {
|
||||
@@ -558,6 +601,13 @@ impl JitterPolicy {
|
||||
quiet_run: 0,
|
||||
last_want: 0,
|
||||
sync_target: None,
|
||||
near_miss: false,
|
||||
near_miss_grown: false,
|
||||
hollow: false,
|
||||
probe_run: 0,
|
||||
probe_prev_target: 0,
|
||||
sync_backoff_run: 0,
|
||||
sync_backoff_ms: SYNC_BACKOFF_MS,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -667,8 +717,26 @@ impl JitterPolicy {
|
||||
if !self.primed && depth.saturating_sub(out.drop_front) >= target {
|
||||
self.primed = true;
|
||||
self.empties = 0;
|
||||
// The refill just banked this much: seed the average with it rather than letting it
|
||||
// climb from wherever the drought left it — a freshly-primed ring would otherwise
|
||||
// read as hollow for the EWMA's whole settling time, and the FIRST late packet
|
||||
// would re-prime a ring that is actually full.
|
||||
self.depth_avg = depth.saturating_sub(out.drop_front) as f32;
|
||||
}
|
||||
out.silence = !self.primed;
|
||||
// Near-miss: this read will be served, but with less than one frame left over — the
|
||||
// next callback starves unless a packet lands within one frame time. Unconditional
|
||||
// assignment, so a stale flag can never survive a de-prime into the next primed read.
|
||||
let after = depth.saturating_sub(out.drop_front);
|
||||
self.near_miss = self.primed
|
||||
&& after >= want
|
||||
&& after - want < NEAR_MISS_MARGIN_MS as usize * self.per_ms;
|
||||
// Hollow: the depth AVERAGE runs a debt against the target — the promise has been raised
|
||||
// but the depth was never re-banked (see `DEPRIME_DEBT_MS`). Judged on the average, not
|
||||
// this instant: a single late packet empties the ring for a callback without making it
|
||||
// hollow, and must keep the consecutive-empties hysteresis.
|
||||
self.hollow = self.primed
|
||||
&& (self.depth_avg as usize + DEPRIME_DEBT_MS as usize * self.per_ms) < target;
|
||||
out
|
||||
}
|
||||
|
||||
@@ -683,19 +751,51 @@ impl JitterPolicy {
|
||||
return;
|
||||
}
|
||||
let want = self.last_want.max(1);
|
||||
let near_miss = std::mem::take(&mut self.near_miss);
|
||||
self.window_run += want;
|
||||
if self.window_run >= GROW_WINDOW_MS as usize * self.per_ms {
|
||||
self.window_run = 0;
|
||||
self.underruns = 0;
|
||||
self.near_miss_grown = false;
|
||||
}
|
||||
self.sync_backoff_run = self.sync_backoff_run.saturating_sub(want);
|
||||
let mut restored = false;
|
||||
if self.probe_run > 0 {
|
||||
self.probe_run = self.probe_run.saturating_sub(want);
|
||||
if ran_short || near_miss {
|
||||
// The probe FAILED: the link answered a shrink with (nearly) starving the ring.
|
||||
// Take the depth straight back — re-learning it three audible underruns at a
|
||||
// time is what made the sync-vs-growth tug-of-war audible — and keep the sync
|
||||
// loop from probing again for a while, doubling per consecutive failure. The
|
||||
// residual A/V offset is reported instead; continuity outranks sync. The
|
||||
// restore CONSUMES this event as growth evidence: it answered a depth the ring
|
||||
// is no longer at, so growing past the proven target on top would overshoot.
|
||||
self.probe_run = 0;
|
||||
self.target = self.target.max(self.probe_prev_target);
|
||||
self.sync_backoff_run = self.sync_backoff_ms as usize * self.per_ms;
|
||||
self.sync_backoff_ms = (self.sync_backoff_ms * 2).min(SYNC_BACKOFF_MAX_MS);
|
||||
restored = true;
|
||||
} else if self.probe_run == 0 {
|
||||
// Survived the whole window: the shallower depth is genuinely safe here, so the
|
||||
// next probe starts from a clean slate.
|
||||
self.sync_backoff_ms = SYNC_BACKOFF_MS;
|
||||
}
|
||||
}
|
||||
if ran_short {
|
||||
self.quiet_run = 0;
|
||||
self.empties += 1;
|
||||
if self.empties >= self.tuning.deprime_after {
|
||||
if self.empties >= self.tuning.deprime_after || self.hollow {
|
||||
// The consecutive-empties hysteresis protects a FULL ring from one late packet.
|
||||
// A hollow ring is the opposite case: the target has been raised but the depth
|
||||
// never re-banked (growth is a promise; only a re-prime cashes it), and riding
|
||||
// that out is a click per bunching period, forever. The click just heard has
|
||||
// already paid for the refill — take it now.
|
||||
self.primed = false;
|
||||
self.empties = 0;
|
||||
}
|
||||
self.underruns += 1;
|
||||
if !restored {
|
||||
self.underruns += 1;
|
||||
}
|
||||
if self.underruns >= GROW_UNDERRUNS {
|
||||
// This device genuinely needs more slack than the base target. Grow ONCE per
|
||||
// window, capped — the alternative (every device pre-paying the worst device's
|
||||
@@ -705,17 +805,33 @@ impl JitterPolicy {
|
||||
let grown = self.target + GROW_STEP_MS as usize * self.per_ms;
|
||||
self.target = grown.min(self.tuning.max_target_ms as usize * self.per_ms);
|
||||
}
|
||||
} else if near_miss {
|
||||
// Came within one frame of an underrun — the same evidence as one, heard by no one.
|
||||
// Growing here, BEFORE the click, is what "no audible jitter" means: waiting for
|
||||
// the third audible underrun means the user heard two. One step per window (a
|
||||
// bunching episode is a RUN of near-misses while the ring refills, and must buy one
|
||||
// measured step, not a sprint to the ceiling); if it worsens into real underruns
|
||||
// the path above takes over. A near-miss is pressure, not quiet.
|
||||
self.quiet_run = 0;
|
||||
self.empties = 0;
|
||||
if !self.near_miss_grown && !restored {
|
||||
self.near_miss_grown = true;
|
||||
let grown = self.target + GROW_STEP_MS as usize * self.per_ms;
|
||||
self.target = grown.min(self.tuning.max_target_ms as usize * self.per_ms);
|
||||
}
|
||||
} else {
|
||||
self.empties = 0;
|
||||
self.quiet_run += want;
|
||||
// A grown target normally relaxes only after a long quiet spell, because without other
|
||||
// evidence the only thing that can justify giving up hard-won slack is time. When the
|
||||
// sync loop is asking to run shallower it IS that evidence — a measurement saying the
|
||||
// extra depth is costing alignment right now — so test a smaller target sooner. Wrong
|
||||
// guesses are cheap and self-correcting: one underrun and the growth path takes it
|
||||
// straight back. Without this a ring that ratcheted to the ceiling during a transient
|
||||
// would hold the audio a ceiling's worth late for minutes after the cause had gone.
|
||||
let quiet_needed = if self.sync_wants_less() {
|
||||
// extra depth is costing alignment right now — so test a smaller target sooner. Every
|
||||
// shrink is armed as a PROBE: answered by an underrun or near-miss it is undone at
|
||||
// once (see above), and a failed sync-driven guess is not retried for a backoff —
|
||||
// without that, a link whose jitter genuinely needs the depth pays an audible
|
||||
// starvation event every five seconds, forever.
|
||||
let sync_shrink = self.sync_wants_less() && self.sync_backoff_run == 0;
|
||||
let quiet_needed = if sync_shrink {
|
||||
SHRINK_QUIET_SYNC_MS
|
||||
} else {
|
||||
SHRINK_QUIET_MS
|
||||
@@ -725,10 +841,15 @@ impl JitterPolicy {
|
||||
// doesn't cost latency for the rest of the session.
|
||||
self.quiet_run = 0;
|
||||
let base = self.tuning.base_target_ms as usize * self.per_ms;
|
||||
let prev = self.target;
|
||||
self.target = self
|
||||
.target
|
||||
.saturating_sub(GROW_STEP_MS as usize * self.per_ms)
|
||||
.max(base);
|
||||
if self.target < prev {
|
||||
self.probe_run = SHRINK_PROBE_MS as usize * self.per_ms;
|
||||
self.probe_prev_target = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1937,4 +2058,244 @@ mod tests {
|
||||
"sync pressure should relax sooner: {fast_reads} vs {slow_reads} quiet reads"
|
||||
);
|
||||
}
|
||||
|
||||
// ---- near-miss growth and shrink probes (the audible-limit-cycle fixes) ---------------
|
||||
|
||||
/// A primed read that is served but leaves less than one frame buffered is a NEAR-MISS —
|
||||
/// the same evidence as an underrun, heard by no one — and must grow the target BEFORE the
|
||||
/// click, not after the third one. One step per window: a bunching episode lands as a run of
|
||||
/// consecutive near-misses while the ring refills, and must not sprint to the ceiling.
|
||||
#[test]
|
||||
fn a_near_miss_grows_the_target_without_an_underrun() {
|
||||
let t = JitterTuning::COREAUDIO;
|
||||
let pm = per_ms(2);
|
||||
let want = 5 * pm;
|
||||
let mut p = JitterPolicy::new(t, 2);
|
||||
p.step(t.base_target_ms as usize * pm, want); // primes exactly at target
|
||||
assert!(p.is_primed());
|
||||
let base = p.target_ms();
|
||||
// Serve the callback with less than one frame left over: depth = want + (margin − 1).
|
||||
p.step(want + NEAR_MISS_MARGIN_MS as usize * pm - 1, want);
|
||||
p.note_read(false); // NOT short — the device got its samples
|
||||
assert_eq!(
|
||||
p.target_ms(),
|
||||
base + GROW_STEP_MS,
|
||||
"a near-miss must buy one step"
|
||||
);
|
||||
// A second near-miss in the same window is the same episode: no further growth.
|
||||
p.step(want + pm, want);
|
||||
p.note_read(false);
|
||||
assert_eq!(p.target_ms(), base + GROW_STEP_MS, "one step per window");
|
||||
// A healthy read does not grow anything.
|
||||
let grown = p.target_ms();
|
||||
p.step(grown as usize * pm + want, want);
|
||||
p.note_read(false);
|
||||
assert_eq!(p.target_ms(), grown);
|
||||
}
|
||||
|
||||
/// A healthy steady depth must never read as a near-miss: the margin is one frame, and a
|
||||
/// ring hovering at target sits a whole target above it.
|
||||
#[test]
|
||||
fn steady_depth_never_grows_the_target() {
|
||||
let t = JitterTuning::PIPEWIRE;
|
||||
let pm = per_ms(2);
|
||||
let want = 5 * pm;
|
||||
let mut p = JitterPolicy::new(t, 2);
|
||||
for _ in 0..(60_000 / 5) {
|
||||
// one minute of clean callbacks
|
||||
p.step(t.base_target_ms as usize * pm + want, want);
|
||||
p.note_read(false);
|
||||
}
|
||||
assert_eq!(p.target_ms(), t.base_target_ms);
|
||||
}
|
||||
|
||||
/// A shrink answered by an underrun (or near-miss) inside its probe window is undone AT
|
||||
/// ONCE — re-learning the depth three audible underruns at a time is what made the
|
||||
/// sync-vs-growth tug-of-war audible in the field.
|
||||
#[test]
|
||||
fn a_failed_shrink_probe_is_undone_at_once() {
|
||||
let t = JitterTuning::COREAUDIO;
|
||||
let pm = per_ms(2);
|
||||
let want = 5 * pm;
|
||||
let mut p = JitterPolicy::new(t, 2);
|
||||
// Grow the floor two steps the audible way.
|
||||
for _ in 0..(2 * GROW_UNDERRUNS) {
|
||||
while !p.is_primed() {
|
||||
p.step(200 * pm, want);
|
||||
}
|
||||
p.step(200 * pm, want);
|
||||
p.note_read(true);
|
||||
}
|
||||
let grown = p.target_ms();
|
||||
assert!(grown > t.base_target_ms);
|
||||
// Sync asks for less; five quiet seconds later the shrink probes.
|
||||
p.set_sync_target(Some(pm));
|
||||
let depth = grown as usize * pm + want;
|
||||
while p.target_ms() == grown {
|
||||
p.step(depth, want);
|
||||
p.note_read(false);
|
||||
}
|
||||
assert_eq!(p.target_ms(), grown - GROW_STEP_MS);
|
||||
// ONE near-miss — nobody heard anything yet — and the depth is back.
|
||||
p.step(want + pm, want);
|
||||
p.note_read(false);
|
||||
assert_eq!(
|
||||
p.target_ms(),
|
||||
grown,
|
||||
"a failed probe must restore the target on the first near-miss"
|
||||
);
|
||||
}
|
||||
|
||||
/// After a failed probe the sync loop may not drive another shrink at the accelerated
|
||||
/// cadence — the slow, pre-sync window still applies, the five-second one does not.
|
||||
#[test]
|
||||
fn a_failed_probe_backs_the_sync_shrink_off() {
|
||||
let t = JitterTuning::COREAUDIO;
|
||||
let pm = per_ms(2);
|
||||
let want = 5 * pm;
|
||||
let mut p = JitterPolicy::new(t, 2);
|
||||
for _ in 0..(2 * GROW_UNDERRUNS) {
|
||||
while !p.is_primed() {
|
||||
p.step(200 * pm, want);
|
||||
}
|
||||
p.step(200 * pm, want);
|
||||
p.note_read(true);
|
||||
}
|
||||
let grown = p.target_ms();
|
||||
p.set_sync_target(Some(pm));
|
||||
let depth = grown as usize * pm + want;
|
||||
// First sync-driven shrink, then fail its probe.
|
||||
while p.target_ms() == grown {
|
||||
p.step(depth, want);
|
||||
p.note_read(false);
|
||||
}
|
||||
p.step(want + pm, want);
|
||||
p.note_read(false);
|
||||
assert_eq!(p.target_ms(), grown, "restored");
|
||||
// Twice the accelerated window of clean audio: the backed-off loop must NOT have
|
||||
// shrunk again (before the fix this was exactly one audible failure per five seconds).
|
||||
for _ in 0..(2 * SHRINK_QUIET_SYNC_MS / 5) {
|
||||
p.step(depth, want);
|
||||
p.note_read(false);
|
||||
}
|
||||
assert_eq!(
|
||||
p.target_ms(),
|
||||
grown,
|
||||
"the accelerated cadence must be suspended after a failure"
|
||||
);
|
||||
// The slow pre-sync window still relaxes it eventually — backoff is not a freeze.
|
||||
for _ in 0..(2 * SHRINK_QUIET_MS / 5) {
|
||||
p.step(depth, want);
|
||||
p.note_read(false);
|
||||
}
|
||||
assert!(
|
||||
p.target_ms() < grown,
|
||||
"the slow window must still be allowed to test a shrink"
|
||||
);
|
||||
}
|
||||
|
||||
/// One simulated bunching run's outcome.
|
||||
#[derive(Debug, Default)]
|
||||
struct BunchSim {
|
||||
/// Reads that actually starved the device — each one is audible.
|
||||
audible: u32,
|
||||
/// Audible reads in the second half of the run: non-zero means the policy never
|
||||
/// converged and the user hears it forever.
|
||||
audible_tail: u32,
|
||||
}
|
||||
|
||||
/// Drive a policy over a link that BUNCHES: delivery pauses for `gap_ms` every `period_ms`,
|
||||
/// then the withheld audio arrives at once — the Wi-Fi power-save pattern from the field
|
||||
/// reports, where the total rate is fine and only the spacing is wrong. `drift_ppm` is the
|
||||
/// host-vs-DAC clock skew; a slightly slow host (negative) erodes the depth over minutes,
|
||||
/// which is what keeps re-testing whatever target the policy has settled on — without it a
|
||||
/// simulated ring freezes wherever priming left it and a wrong target is never punished.
|
||||
fn simulate_bunching(
|
||||
tuning: JitterTuning,
|
||||
sync_target: Option<usize>,
|
||||
ms: u32,
|
||||
gap_ms: u32,
|
||||
period_ms: u32,
|
||||
drift_ppm: i64,
|
||||
) -> BunchSim {
|
||||
let pm = per_ms(2);
|
||||
let want = 5 * pm;
|
||||
let mut p = JitterPolicy::new(tuning, 2);
|
||||
p.set_sync_target(sync_target);
|
||||
let mut depth = 0usize;
|
||||
let mut withheld = 0usize;
|
||||
let mut carry: i64 = 0;
|
||||
let mut out = BunchSim::default();
|
||||
for cb in 0..(ms / 5) {
|
||||
// The host keeps producing (want ± drift per callback); the link decides delivery.
|
||||
carry += want as i64 * drift_ppm;
|
||||
let extra = carry / 1_000_000;
|
||||
carry -= extra * 1_000_000;
|
||||
let produced = (want as i64 + extra).max(0) as usize;
|
||||
let in_gap = (cb * 5) % period_ms < gap_ms;
|
||||
if in_gap {
|
||||
withheld += produced;
|
||||
} else {
|
||||
depth += produced + std::mem::take(&mut withheld);
|
||||
}
|
||||
let s = p.step(depth, want);
|
||||
depth -= s.drop_front.min(depth);
|
||||
if s.silence {
|
||||
p.note_read(false);
|
||||
continue;
|
||||
}
|
||||
let short = depth < want;
|
||||
depth -= want.min(depth);
|
||||
if short {
|
||||
out.audible += 1;
|
||||
if cb >= ms / 10 {
|
||||
out.audible_tail += 1;
|
||||
}
|
||||
}
|
||||
p.note_read(short);
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// THE field regression this whole change is for. A link that bunches needs ~30 ms of ring;
|
||||
/// the sync loop wants less. Before this change the policy paid an audible event nearly
|
||||
/// every bunching period, indefinitely — this exact simulation measured ~2000 over ten
|
||||
/// minutes: the sync loop re-probed a proven depth every five quiet seconds, growth needed
|
||||
/// three audible underruns to answer, and a grown target was never re-banked (growth raises
|
||||
/// a threshold; only a re-prime deepens the ring), so the depth rode the knife edge. Now
|
||||
/// near-misses grow the target before the first click, a failed shrink probe is undone at
|
||||
/// once and backs the sync loop off, and a hollow ring cashes the whole refill on the click
|
||||
/// it already paid. What remains is the clock-skew re-anchor — a slightly slow host
|
||||
/// genuinely starves the ring every few minutes, and only rate adaptation (which no client
|
||||
/// has) could remove that — so the bound is "a handful over ten minutes", not zero.
|
||||
#[test]
|
||||
fn sync_pressure_on_a_bunching_link_converges_instead_of_clicking_forever() {
|
||||
// 25 ms gaps every 300 ms, a slightly slow host, ten minutes, sync permanently asking
|
||||
// for a 5 ms ring.
|
||||
let s = simulate_bunching(
|
||||
JitterTuning::COREAUDIO,
|
||||
Some(per_ms(2) * 5),
|
||||
600_000,
|
||||
25,
|
||||
300,
|
||||
-50,
|
||||
);
|
||||
assert!(
|
||||
s.audible_tail <= 4,
|
||||
"the tug-of-war must converge to the skew floor: {s:?}"
|
||||
);
|
||||
assert!(
|
||||
s.audible <= 12,
|
||||
"learning the link may cost a handful of audible events, not a stream of them: {s:?}"
|
||||
);
|
||||
}
|
||||
|
||||
/// The same link without sync pressure — the plain adaptive-growth behaviour — must land in
|
||||
/// the same place: sync steering may not add a persistent audible cost over not steering.
|
||||
#[test]
|
||||
fn a_bunching_link_without_sync_stays_clean_after_growing() {
|
||||
let s = simulate_bunching(JitterTuning::COREAUDIO, None, 600_000, 25, 300, -50);
|
||||
assert!(s.audible_tail <= 4, "{s:?}");
|
||||
assert!(s.audible <= 12, "{s:?}");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user