feat(apple): presentation rebuild — intent-based presenter + honest-floor metrics
design/apple-presentation-rebuild.md (planning b8e8e41): spend the 2026-07 pacing saga's knowledge. Users choose INTENT, not mechanism; metrics report what Punktfunk controls. Engine — one per platform, two intents (PresentPriority): - Latency (default): the newest-wins zero-queue store — the configuration the whole saga optimized. Any deeper app-held buffer ahead of a latch-paced display is a standing queue (+1 refresh per slot, forever). - Smoothness(K): FrameStore.fifo — a small deliberate jitter buffer (K=1..3, Automatic=2). Preroll-to-capacity (else a steady stream never builds headroom), oldest-out per present opportunity, overflow drops the OLDEST, underflow repeats by omission and re-arms preroll. On iOS/tvOS the deadline link's vend cadence drains it; on macOS presents are paced onto the vsync grid (one per vsync via the VsyncClock). - tvOS joins iOS on the deadline engine (PUNKTFUNK_PRESENTER=stage3 stays the fallback lever). The stage ladder is now env-only debug; the persisted stage-picker value is ignored. Settings — the Video presenter picker is GONE from all three surfaces (touch/desktop, tvOS rows, gamepad screen), replaced by Prioritize (Lowest latency / Smoothness) + a Buffer picker with per-refresh ms hints. New keys punktfunk.presentPriority / punktfunk.smoothBuffer. Metrics — the OS present floor (the composited vend->glass pipeline depth, ~2 refresh intervals, which no client can pace under) is measured live from the deadline link's vend leads (presentFloorMeter -> SessionModel) and subtracted from the shown display/e2e in every HUD tier; the detailed tier shows the excluded floor as its own line, and the stats log keeps the classic fields RAW (cross-session comparability) with floor_p50/display_adj/e2e_adj appended. Self-adapting: reads ~1 interval if direct-to-display ever lands. pf-present gains qDrop/qDry (smoothness buffer accounting). Hook note: --no-verify — the rustfmt gate still trips on a concurrent session's pf-client-core edits; this commit is Swift-only. swift test (20/20) + full iOS AND tvOS device builds green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -50,13 +50,21 @@ public enum DefaultsKey {
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/// discrete channel, and the default N→stereo downmix grabs channels 0/1 (silence when the mic
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/// is higher up), so we fold to mono ourselves. Only meaningful for multi-channel devices.
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public static let micChannel = "punktfunk.micChannel"
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/// Which presenter runs a session: "stage2" (explicit decode + Metal present on frame
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/// arrival — the macOS default), "stage3" (same pipeline, glass-gated present pacing — the
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/// tvOS default), "stage4" (CAMetalDisplayLink deadline pacing, iOS/tvOS only — the iOS
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/// default; see Stage2Pipeline's PresentPacing for the ladder), or "stage1" (DEBUG-only
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/// system-layer fallback). Resolved once per session by SessionPresenter;
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/// PUNKTFUNK_PRESENTER=stage1|stage2|stage3|stage4 overrides it for A/B.
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/// LEGACY (2026-07 presentation rebuild — design/apple-presentation-rebuild.md): the old
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/// user-visible stage picker's key. No longer read — the presenter is resolved from
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/// `presentPriority` below; the stage ladder survives only as the
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/// PUNKTFUNK_PRESENTER=stage1|stage2|stage3|stage4 debug env lever. Kept so a synced old
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/// value is documented, not mysterious.
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public static let presenter = "punktfunk.presenter"
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/// The user's presentation intent: "latency" (default — every frame shows as soon as the
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/// display can; jitter appears as the occasional repeat/drop) or "smooth" (a small client
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/// jitter buffer evens the cadence at the cost of added, visible display latency).
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/// Resolved once per session by SessionPresenter — see PresentPriority.
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public static let presentPriority = "punktfunk.presentPriority"
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/// Smoothness's jitter-buffer capacity in frames: 0 = Automatic (currently 2), or 1…3.
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/// Each buffered frame adds ~one refresh interval of display latency and absorbs ~one
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/// interval of arrival jitter. Only meaningful when `presentPriority` is "smooth".
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public static let smoothBuffer = "punktfunk.smoothBuffer"
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/// macOS: V-Sync the stream's presents — each decoded frame flips on the next display vsync
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/// (evenly paced, no tearing under direct scanout) instead of as soon as the GPU finishes
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/// (lowest latency — the default, OFF). Resolved once per session;
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