feat(apple/widgets): Dynamic Island rebuild + brand purple everywhere
The widgets rendered system BLUE because Color.brand lived in PunktfunkKit, which the extension deliberately never links (Rust staticlib) — .tint had nothing to resolve against. Color.brand moved to PunktfunkShared (Kit re-exports Shared, every existing use unaffected); the Live Activity and the Hosts widget now carry the actual brand purple, plus .keylineTint on the island. Island layout rebuilt around purpose per surface: - Expanded: identity leading (brand glyph + host, semibold), elapsed clock trailing, game title center; the bottom is ONE row — status dot + stage (backgrounded shows the disconnect countdown inline) over a quiet stats line (live latency + bitrate, previously collected but never rendered, ahead of the mode) with the End button at the trailing edge. - Compact trailing is the one glanceable number: live latency (green) while streaming, the disconnect countdown (orange) while backgrounded, a state glyph when reconnecting/ended. Leading/minimal: brand glyph. - Lock Screen banner adopts the same shared StatusLine/StatsLine pieces so both surfaces agree. PunktfunkWidgetsExtension + iOS + tvOS device builds, swift build/test (20/20) all green; canvas previews cover every state. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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// The brand color, in the dependency-free foundation so EVERY process can use it — the widget
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// extension links PunktfunkShared alone (never PunktfunkKit's Rust staticlib), and before this
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// moved here the Live Activity / widgets fell back to `.tint` = system blue.
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import SwiftUI
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public extension Color {
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/// The punktfunk brand purple (the app-icon lens / website `--brand`). Defined explicitly,
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/// independent of the asset-catalog accent — `Color.accentColor` resolution is environment- and
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/// timing-sensitive (it can fall back to system blue), and the brand mark must never drift.
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/// Light: #6656F2, Dark: #8678F5 (the lighter violet reads better on dark surfaces).
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static let brand: Color = {
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#if canImport(UIKit)
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return Color(UIColor { traits in
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traits.userInterfaceStyle == .dark
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? UIColor(red: 0x86 / 255, green: 0x78 / 255, blue: 0xF5 / 255, alpha: 1)
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: UIColor(red: 0x66 / 255, green: 0x56 / 255, blue: 0xF2 / 255, alpha: 1)
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})
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#elseif canImport(AppKit)
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return Color(NSColor(name: nil) { appearance in
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appearance.bestMatch(from: [.aqua, .darkAqua]) == .darkAqua
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? NSColor(red: 0x86 / 255, green: 0x78 / 255, blue: 0xF5 / 255, alpha: 1)
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: NSColor(red: 0x66 / 255, green: 0x56 / 255, blue: 0xF2 / 255, alpha: 1)
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})
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#else
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// Non-Apple fallback: the light brand value, so all branches agree on a canonical color.
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return Color(red: 0x66 / 255, green: 0x56 / 255, blue: 0xF2 / 255)
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#endif
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}()
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}
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