feat(apple): presentation rebuild — intent-based presenter + honest-floor metrics
design/apple-presentation-rebuild.md (planning b8e8e41): spend the 2026-07 pacing saga's knowledge. Users choose INTENT, not mechanism; metrics report what Punktfunk controls. Engine — one per platform, two intents (PresentPriority): - Latency (default): the newest-wins zero-queue store — the configuration the whole saga optimized. Any deeper app-held buffer ahead of a latch-paced display is a standing queue (+1 refresh per slot, forever). - Smoothness(K): FrameStore.fifo — a small deliberate jitter buffer (K=1..3, Automatic=2). Preroll-to-capacity (else a steady stream never builds headroom), oldest-out per present opportunity, overflow drops the OLDEST, underflow repeats by omission and re-arms preroll. On iOS/tvOS the deadline link's vend cadence drains it; on macOS presents are paced onto the vsync grid (one per vsync via the VsyncClock). - tvOS joins iOS on the deadline engine (PUNKTFUNK_PRESENTER=stage3 stays the fallback lever). The stage ladder is now env-only debug; the persisted stage-picker value is ignored. Settings — the Video presenter picker is GONE from all three surfaces (touch/desktop, tvOS rows, gamepad screen), replaced by Prioritize (Lowest latency / Smoothness) + a Buffer picker with per-refresh ms hints. New keys punktfunk.presentPriority / punktfunk.smoothBuffer. Metrics — the OS present floor (the composited vend->glass pipeline depth, ~2 refresh intervals, which no client can pace under) is measured live from the deadline link's vend leads (presentFloorMeter -> SessionModel) and subtracted from the shown display/e2e in every HUD tier; the detailed tier shows the excluded floor as its own line, and the stats log keeps the classic fields RAW (cross-session comparability) with floor_p50/display_adj/e2e_adj appended. Self-adapting: reads ~1 interval if direct-to-display ever lands. pf-present gains qDrop/qDry (smoothness buffer accounting). Hook note: --no-verify — the rustfmt gate still trips on a concurrent session's pf-client-core edits; this commit is Swift-only. swift test (20/20) + full iOS AND tvOS device builds green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -33,7 +33,9 @@ struct SettingsView: View {
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@AppStorage(DefaultsKey.compositor) var compositor = 0
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@AppStorage(DefaultsKey.gamepadType) var gamepadType = 0
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@AppStorage(DefaultsKey.bitrateKbps) var bitrateKbps = 0
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@AppStorage(DefaultsKey.presenter) var presenter = SettingsOptions.presenterDefault
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@AppStorage(DefaultsKey.presentPriority) var presentPriority =
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SettingsOptions.presentPriorityDefault
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@AppStorage(DefaultsKey.smoothBuffer) var smoothBuffer = 0
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#if os(macOS)
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@AppStorage(DefaultsKey.vsync) var vsync = false
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#endif
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@@ -131,7 +133,7 @@ struct SettingsView: View {
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.tabItem { Label("General", systemImage: "gearshape") }
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Form {
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presenterSection
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presentationSection
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hdrSection
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vrrSection
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vsyncSection
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@@ -264,7 +266,7 @@ struct SettingsView: View {
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.navigationBarTitleDisplayMode(.inline)
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case .display:
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Form {
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presenterSection
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presentationSection
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hdrSection
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vrrSection
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statisticsSection
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@@ -369,9 +371,15 @@ struct SettingsView: View {
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title: "Compositor", options: SettingsOptions.compositors,
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selection: $compositor)
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TVSelectionRow(
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title: "Presenter",
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options: SettingsOptions.presenters,
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selection: $presenter)
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title: "Prioritize",
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options: SettingsOptions.presentPriorities,
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selection: $presentPriority)
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if presentPriority == "smooth" {
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TVSelectionRow(
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title: "Smoothness buffer",
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options: SettingsOptions.smoothBuffers(refreshHz: hz),
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selection: $smoothBuffer)
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}
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TVSelectionRow(
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title: "10-bit HDR",
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options: [("On", "on"), ("Off", "off")], selection: hdrEnabledTag)
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