feat(linux-client): gamepad library launcher — console-style coverflow (--browse)
apple / swift (push) Successful in 1m9s
ci / rust (push) Successful in 1m54s
ci / web (push) Successful in 54s
android / android (push) Successful in 3m33s
ci / docs-site (push) Successful in 1m2s
windows-host / package (push) Successful in 6m43s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m12s
ci / bench (push) Successful in 4m47s
deb / build-publish (push) Successful in 4m36s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
decky / build-publish (push) Successful in 15s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m10s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 51s
release / apple (push) Successful in 8m30s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 48s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 53s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m15s
flatpak / build-publish (push) Successful in 4m4s
apple / screenshots (push) Successful in 5m31s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m48s
docker / deploy-docs (push) Successful in 24s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m20s
apple / swift (push) Successful in 1m9s
ci / rust (push) Successful in 1m54s
ci / web (push) Successful in 54s
android / android (push) Successful in 3m33s
ci / docs-site (push) Successful in 1m2s
windows-host / package (push) Successful in 6m43s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m12s
ci / bench (push) Successful in 4m47s
deb / build-publish (push) Successful in 4m36s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
decky / build-publish (push) Successful in 15s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m10s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 51s
release / apple (push) Successful in 8m30s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 48s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 53s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m15s
flatpak / build-publish (push) Successful in 4m4s
apple / screenshots (push) Successful in 5m31s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m48s
docker / deploy-docs (push) Successful in 24s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m20s
A controller-driven, chrome-less library launcher for the Steam Deck flow
(the Decky plugin's "Open library on screen" + pinned games, 8470419):
`--browse host[:port]` opens a paired host's game library as a coverflow
over a drifting aurora — A streams the focused title (the id rides the
Hello), session end returns to the launcher, B quits back to Gaming Mode.
`--connect` gains `--launch <id>` for direct-to-game starts; `--mgmt`
overrides the library port. Scope is deliberately library-only: host
selection/settings stay in the touch UI, pairing stays in the plugin (no
dialog can map under gamescope — every state renders in-page).
- gamepad.rs menu mode: the worker holds the active pad open while idle
(WITHOUT the Valve HIDAPI drivers — Deck lizard mode survives) and
translates it through a pure MenuNav state machine: edge-triggered
buttons, held-state snapshot on entry/detach (the escape chord that ends
a stream can't ghost-fire in the menu), 380/160 ms stick/dpad repeat,
menu rumble ticks. Keyboard fallback (arrows/Enter/Esc) drives the same
handler — fully usable with no pad, no host (PUNKTFUNK_FAKE_LIBRARY).
- Coverflow: ±38° corridor-facing tilt under per-card perspective
(gsk rotate_3d), dense overlapping side shelves with paint-order
restacking (gtk::Fixed draws in child order), opaque card faces + a
darkening veil for the recede (translucency would bleed the stack
through). The strip lives in an External-policy ScrolledWindow because
a bare gtk::Fixed measures its TRANSFORMED children and inflates the
page min-width past the window.
- Spring-driven motion: semi-implicit Euler in ≤8 ms substeps (a raw
50 ms frame leaves the stiff recoil spring ringing at ω·dt ≈ 1.2 —
regression-tested), ζ≈0.85 cursor chase + ζ≈0.55 boundary wobble;
velocity carries across retargets so held-repeat scrolling glides.
- Shot scene `gamepad-library` (GTK animations force-disabled in shot mode
— nav transitions froze mid-slide in headless captures); shared poster
fetch extracted to library::spawn_art_fetch.
Verified here: 21 unit tests (MenuNav, cursor stepping, spring
convergence/stability), clippy -D warnings clean, screenshot scene
pixel-checked, --browse smoke runs (fake-library + unpaired) on the
headless session. On-Deck validation pending (virtual-pad input, lizard
mode, rumble via Steam Input, full Decky→browse→stream→launcher loop).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+77
-19
@@ -84,7 +84,14 @@ pub fn headless_pair(pin: &str) -> glib::ExitCode {
|
||||
/// already pinned at this address connects silently on its stored pin; an unknown host is
|
||||
/// routed to the PIN ceremony (never a silent TOFU connect — `fp_hex`/`pair_optional` are
|
||||
/// unset, so `initiate_connect`'s manual arm mandates pairing).
|
||||
///
|
||||
/// `--launch <id>` asks the host to launch that library title (store-qualified id from
|
||||
/// `--library`, e.g. `steam:570` — the Decky wrapper's `PF_LAUNCH`); the raw id doubles
|
||||
/// as the stream title (best-effort — no extra fetch just for a prettier label).
|
||||
pub fn cli_connect_request() -> Option<ConnectRequest> {
|
||||
if arg_value("--browse").is_some() {
|
||||
return None; // browse mode owns the session lifecycle (precedence over --connect)
|
||||
}
|
||||
let target = std::env::args().skip_while(|a| a != "--connect").nth(1)?;
|
||||
let (addr, port) = parse_host_port(&target);
|
||||
Some(ConnectRequest {
|
||||
@@ -93,10 +100,43 @@ pub fn cli_connect_request() -> Option<ConnectRequest> {
|
||||
port: port?,
|
||||
fp_hex: None,
|
||||
pair_optional: false,
|
||||
launch: None,
|
||||
launch: arg_value("--launch").map(|id| (id.clone(), id)),
|
||||
})
|
||||
}
|
||||
|
||||
/// `--browse host[:port]` — open the gamepad library launcher for that host instead of
|
||||
/// connecting (the Decky wrapper's `PF_BROWSE`; native port, default 9777). The host must
|
||||
/// already be paired: the stored pin is what lets the launcher fetch the library and
|
||||
/// connect silently — no dialog can run under gamescope, so an unpaired target renders
|
||||
/// the launcher's pair-first scene. Returns the request (name + stored fingerprint from
|
||||
/// the known-hosts store), whether it's paired, and the mgmt port (`--mgmt <port>`, the
|
||||
/// wrapper's `PF_MGMT`; default 47990 — browse mode runs no mDNS to learn it).
|
||||
pub fn cli_browse_request() -> Option<(ConnectRequest, bool, u16)> {
|
||||
let target = arg_value("--browse")?;
|
||||
let (addr, port) = parse_host_port(&target);
|
||||
let port = port.unwrap_or(9777);
|
||||
let known = crate::trust::KnownHosts::load();
|
||||
let k = known
|
||||
.hosts
|
||||
.iter()
|
||||
.find(|h| h.addr == addr && h.port == port);
|
||||
let mgmt = arg_value("--mgmt")
|
||||
.and_then(|p| p.parse().ok())
|
||||
.unwrap_or(crate::library::DEFAULT_MGMT_PORT);
|
||||
Some((
|
||||
ConnectRequest {
|
||||
name: k.map_or_else(|| addr.clone(), |k| k.name.clone()),
|
||||
addr,
|
||||
port,
|
||||
fp_hex: k.map(|k| k.fp_hex.clone()),
|
||||
pair_optional: false,
|
||||
launch: None,
|
||||
},
|
||||
k.is_some_and(|k| k.paired),
|
||||
mgmt,
|
||||
))
|
||||
}
|
||||
|
||||
/// `--library host[:mgmt_port]` — fetch and print the host's game library over the real
|
||||
/// mTLS + pinned-fingerprint client, no GTK window (scripting, and the live-API proof
|
||||
/// that the library HTTP path works against a real host). The pin comes from `--fp HEX`
|
||||
@@ -219,26 +259,17 @@ pub fn run_shot(app: Rc<App>, scene: &str) {
|
||||
// no-art placeholders (monogram tiles), and one solid-color texture standing in
|
||||
// for a loaded poster (the real poster path, minus the network).
|
||||
"library" | "08-library" => {
|
||||
let game = |id: &str, store: &str, title: &str| crate::library::GameEntry {
|
||||
id: id.to_string(),
|
||||
store: store.to_string(),
|
||||
title: title.to_string(),
|
||||
art: crate::library::Artwork::default(),
|
||||
};
|
||||
let games = vec![
|
||||
game("steam:570", "steam", "Dota 2"),
|
||||
game("steam:1091500", "steam", "Cyberpunk 2077"),
|
||||
game("custom:emu-1", "custom", "RetroArch"),
|
||||
game("heroic:fortnite", "heroic", "Fortnite"),
|
||||
game("gog:witcher3", "gog", "The Witcher 3"),
|
||||
game("lutris:osu", "lutris", "osu!"),
|
||||
];
|
||||
let art = vec![(
|
||||
"steam:570".to_string(),
|
||||
solid_texture(300, 450, 0x35, 0x84, 0xe4),
|
||||
)];
|
||||
let (games, art) = mock_library();
|
||||
crate::ui_library::open_mock(app.clone(), mock_req(), games, art);
|
||||
}
|
||||
// The gamepad launcher (`--browse`) with the same injected entries — cursor sits
|
||||
// at 1 so both recede directions show; aurora + easing render frozen (shot mode).
|
||||
"gamepad-library" | "09-gamepad-library" => {
|
||||
let (games, art) = mock_library();
|
||||
let ui = crate::ui_gamepad_library::open_mock(app.clone(), mock_req(), games, art);
|
||||
app.nav.push(&ui.page);
|
||||
*app.browse.borrow_mut() = Some(ui);
|
||||
}
|
||||
other => tracing::warn!("unknown PUNKTFUNK_SHOT_SCENE={other:?}; showing hosts only"),
|
||||
}
|
||||
|
||||
@@ -268,6 +299,33 @@ pub fn run_shot(app: Rc<App>, scene: &str) {
|
||||
});
|
||||
}
|
||||
|
||||
/// The mock game set shared by the `library` and `gamepad-library` scenes: mixed stores
|
||||
/// exercising the badge set, plus one solid-colour poster texture.
|
||||
fn mock_library() -> (
|
||||
Vec<crate::library::GameEntry>,
|
||||
Vec<(String, gtk::gdk::Texture)>,
|
||||
) {
|
||||
let game = |id: &str, store: &str, title: &str| crate::library::GameEntry {
|
||||
id: id.to_string(),
|
||||
store: store.to_string(),
|
||||
title: title.to_string(),
|
||||
art: crate::library::Artwork::default(),
|
||||
};
|
||||
let games = vec![
|
||||
game("steam:570", "steam", "Dota 2"),
|
||||
game("steam:1091500", "steam", "Cyberpunk 2077"),
|
||||
game("custom:emu-1", "custom", "RetroArch"),
|
||||
game("heroic:fortnite", "heroic", "Fortnite"),
|
||||
game("gog:witcher3", "gog", "The Witcher 3"),
|
||||
game("lutris:osu", "lutris", "osu!"),
|
||||
];
|
||||
let art = vec![(
|
||||
"steam:570".to_string(),
|
||||
solid_texture(300, 450, 0x35, 0x84, 0xe4),
|
||||
)];
|
||||
(games, art)
|
||||
}
|
||||
|
||||
/// A WxH single-colour RGBA texture — the `library` scene's stand-in for a fetched poster.
|
||||
fn solid_texture(w: i32, h: i32, r: u8, g: u8, b: u8) -> gtk::gdk::Texture {
|
||||
let px = [r, g, b, 0xff].repeat((w * h) as usize);
|
||||
|
||||
Reference in New Issue
Block a user