feat(linux-client): gamepad library launcher — console-style coverflow (--browse)
ci / rust (push) Successful in 1m54s
ci / web (push) Successful in 54s
ci / docs-site (push) Successful in 1m2s
windows-host / package (push) Successful in 6m43s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m12s
ci / bench (push) Successful in 4m47s
apple / swift (push) Successful in 1m9s
android / android (push) Successful in 3m33s
deb / build-publish (push) Successful in 4m36s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
decky / build-publish (push) Successful in 15s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m10s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 51s
release / apple (push) Successful in 8m30s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 48s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 53s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m15s
flatpak / build-publish (push) Successful in 4m4s
apple / screenshots (push) Successful in 5m31s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m48s
docker / deploy-docs (push) Successful in 24s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m20s
ci / rust (push) Successful in 1m54s
ci / web (push) Successful in 54s
ci / docs-site (push) Successful in 1m2s
windows-host / package (push) Successful in 6m43s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m12s
ci / bench (push) Successful in 4m47s
apple / swift (push) Successful in 1m9s
android / android (push) Successful in 3m33s
deb / build-publish (push) Successful in 4m36s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
decky / build-publish (push) Successful in 15s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m10s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 51s
release / apple (push) Successful in 8m30s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 48s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 53s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m15s
flatpak / build-publish (push) Successful in 4m4s
apple / screenshots (push) Successful in 5m31s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m48s
docker / deploy-docs (push) Successful in 24s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m20s
A controller-driven, chrome-less library launcher for the Steam Deck flow
(the Decky plugin's "Open library on screen" + pinned games, 8470419):
`--browse host[:port]` opens a paired host's game library as a coverflow
over a drifting aurora — A streams the focused title (the id rides the
Hello), session end returns to the launcher, B quits back to Gaming Mode.
`--connect` gains `--launch <id>` for direct-to-game starts; `--mgmt`
overrides the library port. Scope is deliberately library-only: host
selection/settings stay in the touch UI, pairing stays in the plugin (no
dialog can map under gamescope — every state renders in-page).
- gamepad.rs menu mode: the worker holds the active pad open while idle
(WITHOUT the Valve HIDAPI drivers — Deck lizard mode survives) and
translates it through a pure MenuNav state machine: edge-triggered
buttons, held-state snapshot on entry/detach (the escape chord that ends
a stream can't ghost-fire in the menu), 380/160 ms stick/dpad repeat,
menu rumble ticks. Keyboard fallback (arrows/Enter/Esc) drives the same
handler — fully usable with no pad, no host (PUNKTFUNK_FAKE_LIBRARY).
- Coverflow: ±38° corridor-facing tilt under per-card perspective
(gsk rotate_3d), dense overlapping side shelves with paint-order
restacking (gtk::Fixed draws in child order), opaque card faces + a
darkening veil for the recede (translucency would bleed the stack
through). The strip lives in an External-policy ScrolledWindow because
a bare gtk::Fixed measures its TRANSFORMED children and inflates the
page min-width past the window.
- Spring-driven motion: semi-implicit Euler in ≤8 ms substeps (a raw
50 ms frame leaves the stiff recoil spring ringing at ω·dt ≈ 1.2 —
regression-tested), ζ≈0.85 cursor chase + ζ≈0.55 boundary wobble;
velocity carries across retargets so held-repeat scrolling glides.
- Shot scene `gamepad-library` (GTK animations force-disabled in shot mode
— nav transitions froze mid-slide in headless captures); shared poster
fetch extracted to library::spawn_art_fetch.
Verified here: 21 unit tests (MenuNav, cursor stepping, spring
convergence/stability), clippy -D warnings clean, screenshot scene
pixel-checked, --browse smoke runs (fake-library + unpaired) on the
headless session. On-Deck validation pending (virtual-pad input, lizard
mode, rumble via Steam Input, full Decky→browse→stream→launcher loop).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+12
-4
@@ -26,6 +26,10 @@ Built in Rust, it links the shared **`punktfunk-core`** directly (no C ABI) and
|
||||
shows its games (Steam + custom) as a poster grid; click one to launch it in the session.
|
||||
Fetched from the host's management API over mTLS — paired devices are authorized by their
|
||||
certificate, no extra host setup.
|
||||
- **Gamepad library launcher** (`--browse host`) — a console-style, controller-driven coverflow of
|
||||
a paired host's library (drifting aurora backdrop, center-focus posters, button hints): A plays
|
||||
the focused title, B quits, L1/R1 jump. Built for the Steam Deck plugin's "Open library" launch;
|
||||
session end returns to the launcher. Arrow keys/Enter/Esc drive it too (no pad needed).
|
||||
|
||||
## Get it
|
||||
|
||||
@@ -49,24 +53,28 @@ and SDL3 (with hidapi) development packages.
|
||||
```sh
|
||||
# from the repo root
|
||||
cargo run -p punktfunk-client-linux # launch the app
|
||||
cargo run -p punktfunk-client-linux -- --discover # list hosts on the LAN, then exit
|
||||
cargo run -p punktfunk-client-linux -- --connect HOST[:PORT] # skip the host list and connect
|
||||
cargo run -p punktfunk-client-linux -- --browse HOST # the gamepad library launcher
|
||||
```
|
||||
|
||||
The binary is named **`punktfunk-client`**. Handy flags: `--connect host[:port]` (start a session
|
||||
immediately — for scripting and the Steam Deck launcher), `--discover [secs]`, and
|
||||
immediately — for scripting and the Steam Deck launcher) with optional `--launch <id>` (ask the
|
||||
host to launch that library title, id from `--library`), `--browse host[:port]` (the gamepad
|
||||
library launcher; `--mgmt <port>` overrides the management port it fetches from),
|
||||
`--pair <PIN> --connect host[:port]` (run the pairing ceremony headlessly), and
|
||||
`--library host[:mgmt_port]` (print a host's game library headlessly). Force a decoder with
|
||||
`PUNKTFUNK_DECODER=software|vaapi`.
|
||||
`PUNKTFUNK_DECODER=software|vaapi`; `PUNKTFUNK_FAKE_LIBRARY=<file.json>` feeds the launcher
|
||||
canned entries for UI work with no host.
|
||||
|
||||
## Layout
|
||||
|
||||
```
|
||||
src/
|
||||
main.rs · app.rs entry point, GTK application, primary menu, CSS
|
||||
cli.rs CLI paths (--connect, headless --pair, screenshot scenes)
|
||||
cli.rs CLI paths (--connect/--launch, --browse, headless --pair, screenshot scenes)
|
||||
ui_hosts.rs host card grids (saved + discovered) · add-host dialog · banner
|
||||
ui_library.rs game-library poster grid (per-host, launches titles)
|
||||
ui_gamepad_library.rs the --browse gamepad launcher (aurora · coverflow · hint bar)
|
||||
ui_trust.rs TOFU / PIN-pairing / request-access dialogs
|
||||
ui_settings.rs resolution · refresh · decoder · bitrate · compositor · mic
|
||||
ui_stream.rs the stream window (GtkGraphicsOffload present) + input capture
|
||||
|
||||
Reference in New Issue
Block a user