docs(roadmap): add WAN access, VRR passthrough, desktop QoL items
WAN/anywhere access (NAT traversal + relay + QUIC migration), VRR/ adaptive-sync passthrough, and a desktop quality-of-life bullet covering clipboard sync, multi-monitor, and virtual-webcam redirection. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -81,6 +81,19 @@ see [Status & Progress](/docs/status).
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- **gamescope multi-user isolation.** Per-session input and audio so concurrent clients are fully
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independent desktops (the shared-desktop case already works).
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- **Peer-approved pairing.** Approve a new device from an already-paired device's own app.
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- **WAN / anywhere access.** Reach a host beyond the LAN — NAT traversal (ICE/STUN/TURN) plus a
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self-hostable relay for when no direct path can be punched, and **QUIC connection migration** so a
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client roams between networks (Wi-Fi ↔ cellular) without dropping the session. The control plane is
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already QUIC over UDP, so this is mostly signalling and relay rather than a protocol change.
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- **VRR / adaptive-sync passthrough.** Variable refresh end to end — the host renders at a variable
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rate and the client presents with tearing-control/VRR instead of a fixed cadence, for tear- and
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judder-free gaming. Builds on the client's presentation-feedback path and the per-session virtual
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outputs.
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- **Desktop quality-of-life.** The essentials that make remote *work* pleasant, each a new side plane
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over the existing QUIC datagram channel: bidirectional rich **clipboard sync** (text and images),
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**multi-monitor streaming** (present the host's several outputs as separate client windows), and
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**virtual-webcam redirection** (the client's camera shows up as a webcam on the host, so video calls
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run on the remote machine).
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## ⛔ Parked / blocked
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