perf(host/linux): NV12 GPU convert — feed NVENC native YUV, off the contended SM (Tier 2A)
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The Linux zero-copy tiled-GL path can now produce NV12 (BT.709 limited range)
on the GPU and feed NVENC native YUV, deleting NVENC's internal RGB->YUV CSC —
which runs on the SM/3D-compute engine a saturating game pins at 100% (the
game-vs-encode contention headache). Windows already does this via the D3D11
video processor; this closes the Linux gap. See docs/host-latency-plan.md §2A.

Gated behind PUNKTFUNK_NV12 (default OFF → the RGB/BGRx path is byte-for-byte
unchanged; zero regression). Only the tiled EGL/GL path converts; the
LINEAR/Vulkan-bridge (gamescope) path stays RGB.

- zerocopy/egl.rs: Nv12Blit — BT.709 limited Y pass (R8, full-res) + UV pass
  (RG8, half-res, GL_LINEAR 2x2 average); both CUDA-registered; import_nv12.
- zerocopy/cuda.rs: two-plane DeviceBuffer (Y W*H@1B + interleaved UV
  (W/2)*2 x H/2), paired Y+UV pool, copy_mapped_nv12 + copy_nv12_to_device,
  on the per-thread priority stream (dmabuf-recycle sync preserved).
- encode/linux.rs: nvenc_input(Nv12)->NV12; submit_cuda copies two planes into
  NVENC's surface; VUI signalled BT.709 limited (colorspace/range/primaries/trc).
- capture/linux.rs: gate (PUNKTFUNK_NV12 && tiled), report format Nv12.
- main.rs + zerocopy/mod.rs: `nv12-selftest` subcommand.

Validated on RTX 5070 Ti two ways: (1) nv12-selftest — synthetic RGBA->NV12
round-trip vs a BT.709 reference, max abs error Y=0.56/U=0.33/V=0.26 LSB;
(2) live capture->NV12->NVENC->decode of animated red content matches the RGB
path's colour (avg RGB 230,18,18 vs 231,18,20). build/clippy/fmt green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-18 23:39:11 +00:00
parent a58b6b8e76
commit 1fc6f73784
6 changed files with 792 additions and 24 deletions
+23 -3
View File
@@ -466,6 +466,9 @@ mod pipewire {
negotiated: Arc<AtomicBool>,
/// Present when zero-copy is enabled: imports a dmabuf → CUDA device buffer.
importer: Option<crate::zerocopy::EglImporter>,
/// `PUNKTFUNK_NV12`: on the tiled EGL/GL zero-copy path, convert to NV12 on the GPU and feed
/// NVENC native YUV (Tier 2A). Off ⇒ the BGRx path is unchanged.
nv12: bool,
/// Rate-limit counter for the latest-frame-only diagnostic log (see `.process`).
dbg_log_n: u64,
}
@@ -780,8 +783,17 @@ mod pipewire {
// sample LINEAR).
let modifier = (ud.modifier != 0).then_some(ud.modifier);
if let Some(fourcc) = crate::zerocopy::drm_fourcc(fmt) {
let imported = if modifier.is_some() {
importer.import(&plane, w as u32, h as u32, fourcc, modifier)
// NV12 convert (Tier 2A) only on the tiled EGL/GL path (`modifier.is_some()`):
// produce native YUV so NVENC skips its internal RGB→YUV CSC. The LINEAR/Vulkan
// (gamescope) path stays RGB — its convert isn't wired here. When NV12 is
// produced the frame's format is reported as `Nv12` so the encoder opens native.
let nv12 = ud.nv12 && modifier.is_some();
let imported = if let Some(m) = modifier {
if nv12 {
importer.import_nv12(&plane, w as u32, h as u32, fourcc, Some(m))
} else {
importer.import(&plane, w as u32, h as u32, fourcc, Some(m))
}
} else {
importer.import_linear(&plane, w as u32, h as u32)
};
@@ -794,6 +806,7 @@ mod pipewire {
w,
h,
modifier = ud.modifier,
nv12,
"zero-copy: dmabuf imported to CUDA (no CPU copy)"
);
}
@@ -805,7 +818,7 @@ mod pipewire {
width: w as u32,
height: h as u32,
pts_ns,
format: fmt,
format: if nv12 { PixelFormat::Nv12 } else { fmt },
payload: FramePayload::Cuda(devbuf),
});
return;
@@ -978,6 +991,12 @@ mod pipewire {
"zero-copy: advertising EGL-importable dmabuf modifiers"
);
}
if want_dmabuf && crate::zerocopy::nv12_enabled() {
tracing::info!(
"PUNKTFUNK_NV12: tiled dmabufs convert to NV12 (BT.709 limited) on the GPU — NVENC \
fed native YUV (no internal RGB→YUV CSC)"
);
}
let data = UserData {
info: VideoInfoRaw::default(),
@@ -987,6 +1006,7 @@ mod pipewire {
active,
negotiated,
importer,
nv12: crate::zerocopy::nv12_enabled(),
dbg_log_n: 0,
};
+37 -7
View File
@@ -103,10 +103,14 @@ fn nvenc_input(format: PixelFormat) -> (Pixel, bool) {
PixelFormat::Rgba => (Pixel::RGBA, false),
PixelFormat::Rgb => (Pixel::RGBZ, true), // RGB -> rgb0
PixelFormat::Bgr => (Pixel::BGRZ, true), // BGR -> bgr0
// Rgb10a2 (HDR) and NV12/P010 (the Windows video-processor YUV outputs) are produced only by
// the Windows capture/encode paths; the Linux capturer never emits them. Map to BGRA so the
// match is exhaustive — unreachable here.
PixelFormat::Rgb10a2 | PixelFormat::Nv12 | PixelFormat::P010 => (Pixel::BGRA, false),
// NV12 is native YUV: NVENC encodes it with NO internal RGB→YUV CSC (the Tier 2A win). On
// Linux it's produced by the GPU convert on the zero-copy tiled path (`PUNKTFUNK_NV12`); on
// Windows by the D3D11 video processor.
PixelFormat::Nv12 => (Pixel::NV12, false),
// Rgb10a2 (HDR) and P010 (the Windows 10-bit video-processor output) are produced only by
// the Windows paths; the Linux capturer never emits them. Map to BGRA so the match is
// exhaustive — unreachable here.
PixelFormat::Rgb10a2 | PixelFormat::P010 => (Pixel::BGRA, false),
}
}
@@ -204,6 +208,21 @@ impl NvencEncoder {
(*video.as_mut_ptr()).gop_size = -1;
}
// NV12 path: we did the RGB→YUV conversion ourselves as BT.709 *limited* range, so signal
// that in the bitstream VUI (colorspace/range/primaries/transfer) — otherwise the client
// decoder assumes a default and the picture comes out washed-out / wrong-contrast. The
// RGB-input paths leave these unset (NVENC's internal CSC writes its own VUI). Matches the
// Windows NV12 path's BT.709 limited-range signalling.
if matches!(format, PixelFormat::Nv12) {
unsafe {
let raw = video.as_mut_ptr();
(*raw).colorspace = ffi::AVColorSpace::AVCOL_SPC_BT709;
(*raw).color_range = ffi::AVColorRange::AVCOL_RANGE_MPEG; // limited/studio
(*raw).color_primaries = ffi::AVColorPrimaries::AVCOL_PRI_BT709;
(*raw).color_trc = ffi::AVColorTransferCharacteristic::AVCOL_TRC_BT709;
}
}
// For the zero-copy path, take CUDA surfaces: wrap the shared CUcontext in CUDA
// hwdevice/hwframes contexts and set `pix_fmt = CUDA` on the raw encoder context
// *before* open (NVENC derives the device from `hw_frames_ctx`).
@@ -419,9 +438,20 @@ impl NvencEncoder {
ffi::av_frame_free(&mut f);
bail!("av_hwframe_get_buffer(CUDA) failed ({r})");
}
let dst_ptr = (*f).data[0] as crate::zerocopy::cuda::CUdeviceptr;
let dst_pitch = (*f).linesize[0] as usize;
if let Err(e) = crate::zerocopy::cuda::copy_device_to_device(buf, dst_ptr, dst_pitch) {
// NV12 surfaces are two-plane (Y in data[0], interleaved UV in data[1]); the RGB
// surfaces are single-plane. Copy the matching layout into NVENC's pooled surface.
let copy_res = if buf.is_nv12() {
let y_ptr = (*f).data[0] as crate::zerocopy::cuda::CUdeviceptr;
let y_pitch = (*f).linesize[0] as usize;
let uv_ptr = (*f).data[1] as crate::zerocopy::cuda::CUdeviceptr;
let uv_pitch = (*f).linesize[1] as usize;
crate::zerocopy::cuda::copy_nv12_to_device(buf, y_ptr, y_pitch, uv_ptr, uv_pitch)
} else {
let dst_ptr = (*f).data[0] as crate::zerocopy::cuda::CUdeviceptr;
let dst_pitch = (*f).linesize[0] as usize;
crate::zerocopy::cuda::copy_device_to_device(buf, dst_ptr, dst_pitch)
};
if let Err(e) = copy_res {
ffi::av_frame_free(&mut f);
return Err(e).context("copy imported buffer into NVENC surface");
}
+5
View File
@@ -125,6 +125,11 @@ fn real_main() -> Result<()> {
// Zero-copy FFI/GPU probe: init the EGL importer + CUDA context (no capture needed).
#[cfg(target_os = "linux")]
Some("zerocopy-probe") => zerocopy::probe(),
// NV12 colour self-test (no display/capture needed): convert a known RGBA pattern to NV12
// on the GPU and compare against a BT.709 limited-range reference. Validates the Tier 2A
// `PUNKTFUNK_NV12` convert is colour-correct. Prints PASS/FAIL + max Y/U/V error.
#[cfg(target_os = "linux")]
Some("nv12-selftest") => zerocopy::nv12_selftest(),
// Compositor readiness probe: exit 0 iff the (detected or PUNKTFUNK_COMPOSITOR-forced)
// compositor is up and able to create a virtual output *now*. A session-bringup
// script polls this to gate on real readiness instead of a blind `sleep`.
+251 -5
View File
@@ -159,6 +159,31 @@ fn ck(r: CUresult, what: &str) -> Result<()> {
}
}
/// Copy a pitched device plane `(src_ptr, src_pitch)` down to a tightly-packed host buffer of
/// `width_bytes`×`height` (no row padding). Synchronous on the priority stream. Used by the NV12
/// self-test to read planes back for the colour comparison; not on the hot path.
pub fn read_plane_to_host(
src_ptr: CUdeviceptr,
src_pitch: usize,
width_bytes: usize,
height: usize,
) -> Result<Vec<u8>> {
let mut host = vec![0u8; width_bytes * height];
let copy = CUDA_MEMCPY2D {
srcMemoryType: CU_MEMORYTYPE_DEVICE,
srcDevice: src_ptr,
srcPitch: src_pitch,
dstMemoryType: 1, // CU_MEMORYTYPE_HOST
dstHost: host.as_mut_ptr() as *mut c_void,
dstPitch: width_bytes,
WidthInBytes: width_bytes,
Height: height,
..Default::default()
};
unsafe { copy_blocking(&copy, "cuMemcpy2DAsync_v2(dev->host)")? };
Ok(host)
}
/// The shared process-wide CUDA context (created once). Wrapped so it's `Send`/`Sync` to live
/// in a `OnceLock`; the raw `CUcontext` is thread-safe to make current from any thread.
#[derive(Clone, Copy)]
@@ -265,11 +290,52 @@ fn alloc_pitched(width: u32, height: u32) -> Result<(CUdeviceptr, usize)> {
Ok((ptr, pitch))
}
/// Allocate the two pitched planes of an NV12 surface (8-bit BT.709 4:2:0): a `width`-byte Y plane
/// (W×H, 1 byte/px) and an interleaved chroma plane (W/2 × H/2 samples, 2 bytes/sample → W bytes
/// wide). Both planes share the driver's Y pitch (the wider request), so the encoder's two-plane
/// surface and ours line up. Returns `((y_ptr, y_pitch), (uv_ptr, uv_pitch))`.
fn alloc_pitched_nv12(
width: u32,
height: u32,
) -> Result<((CUdeviceptr, usize), (CUdeviceptr, usize))> {
let mut y_ptr: CUdeviceptr = 0;
let mut y_pitch: usize = 0;
let mut uv_ptr: CUdeviceptr = 0;
let mut uv_pitch: usize = 0;
unsafe {
ck(
cuMemAllocPitch_v2(
&mut y_ptr,
&mut y_pitch,
width as usize,
height as usize,
16,
),
"cuMemAllocPitch_v2(Y)",
)?;
// Chroma is W/2 samples wide at 2 bytes each = W bytes; H/2 rows.
ck(
cuMemAllocPitch_v2(
&mut uv_ptr,
&mut uv_pitch,
(width as usize / 2) * 2,
(height as usize / 2).max(1),
16,
),
"cuMemAllocPitch_v2(UV)",
)?;
}
Ok(((y_ptr, y_pitch), (uv_ptr, uv_pitch)))
}
/// Free-list of recycled device allocations for one resolution. Shared (via `Arc`) between the
/// capture thread that hands out buffers and the encode thread where a [`DeviceBuffer`] drops and
/// returns its allocation here. Bulk-freed when the last reference drops.
/// returns its allocation here. Bulk-freed when the last reference drops. For NV12 each free entry
/// is the Y plane *and* its paired UV plane (allocated/recycled/freed together).
struct PoolInner {
free: Vec<CUdeviceptr>,
/// NV12 only: the UV plane paired with each Y plane in `free` (same index, same length).
free_uv: Vec<CUdeviceptr>,
}
impl Drop for PoolInner {
@@ -281,6 +347,9 @@ impl Drop for PoolInner {
for &p in &self.free {
let _ = cuMemFree_v2(p);
}
for &p in &self.free_uv {
let _ = cuMemFree_v2(p);
}
}
}
}
@@ -294,6 +363,8 @@ pub struct BufferPool {
width: u32,
height: u32,
pitch: usize,
/// NV12 pools carry a second (chroma) pitch; `Some` ⇒ buffers from this pool have a UV plane.
uv_pitch: Option<usize>,
}
impl BufferPool {
@@ -302,10 +373,30 @@ impl BufferPool {
pub fn new(width: u32, height: u32) -> Result<BufferPool> {
let (ptr, pitch) = alloc_pitched(width, height)?;
Ok(BufferPool {
inner: Arc::new(Mutex::new(PoolInner { free: vec![ptr] })),
inner: Arc::new(Mutex::new(PoolInner {
free: vec![ptr],
free_uv: Vec::new(),
})),
width,
height,
pitch,
uv_pitch: None,
})
}
/// Create a pool of NV12 two-plane surfaces (Y + interleaved UV) for `width`x`height`. Allocates
/// one pair up front to learn the driver's per-plane pitches (constant for a given width).
pub fn new_nv12(width: u32, height: u32) -> Result<BufferPool> {
let ((y_ptr, y_pitch), (uv_ptr, uv_pitch)) = alloc_pitched_nv12(width, height)?;
Ok(BufferPool {
inner: Arc::new(Mutex::new(PoolInner {
free: vec![y_ptr],
free_uv: vec![uv_ptr],
})),
width,
height,
pitch: y_pitch,
uv_pitch: Some(uv_pitch),
})
}
@@ -318,8 +409,31 @@ impl BufferPool {
}
/// Take a buffer — recycled if one is free, else freshly allocated. The buffer returns to this
/// pool when dropped (after the consumer has synchronized, so the GPU is done with it).
/// pool when dropped (after the consumer has synchronized, so the GPU is done with it). For an
/// NV12 pool the returned buffer carries both the Y and the paired UV plane.
pub fn get(&self) -> Result<DeviceBuffer> {
if let Some(uv_pitch) = self.uv_pitch {
let reuse = {
let mut g = self.inner.lock().unwrap();
g.free.pop().map(|y| (y, g.free_uv.pop()))
};
let (ptr, uv_ptr) = match reuse {
// Y and UV are pushed/popped together, so a popped Y always has its UV.
Some((y, Some(uv))) => (y, uv),
_ => {
let ((y, _), (uv, _)) = alloc_pitched_nv12(self.width, self.height)?;
(y, uv)
}
};
return Ok(DeviceBuffer {
ptr,
pitch: self.pitch,
width: self.width,
height: self.height,
uv: Some((uv_ptr, uv_pitch)),
pool: Some(self.inner.clone()),
});
}
let reuse = self.inner.lock().unwrap().free.pop();
let ptr = match reuse {
Some(p) => p,
@@ -330,6 +444,7 @@ impl BufferPool {
pitch: self.pitch,
width: self.width,
height: self.height,
uv: None,
pool: Some(self.inner.clone()),
})
}
@@ -343,6 +458,9 @@ pub struct DeviceBuffer {
pub pitch: usize,
pub width: u32,
pub height: u32,
/// NV12 only: the interleaved chroma plane `(ptr, pitch)` paired with the Y plane in [`ptr`].
/// `None` for the default 4-byte RGB/BGRx path. When `Some`, [`ptr`] is the Y plane (1 byte/px).
pub uv: Option<(CUdeviceptr, usize)>,
pool: Option<Arc<Mutex<PoolInner>>>,
}
@@ -355,9 +473,29 @@ impl DeviceBuffer {
pitch,
width,
height,
uv: None,
pool: None,
})
}
/// Allocate a standalone (un-pooled) NV12 two-plane buffer. Prefer [`BufferPool::new_nv12`] on
/// the hot path; used by the self-test.
pub fn alloc_nv12(width: u32, height: u32) -> Result<DeviceBuffer> {
let ((y_ptr, y_pitch), (uv_ptr, uv_pitch)) = alloc_pitched_nv12(width, height)?;
Ok(DeviceBuffer {
ptr: y_ptr,
pitch: y_pitch,
width,
height,
uv: Some((uv_ptr, uv_pitch)),
pool: None,
})
}
/// True if this buffer carries an NV12 chroma plane.
pub fn is_nv12(&self) -> bool {
self.uv.is_some()
}
}
impl Drop for DeviceBuffer {
@@ -366,8 +504,13 @@ impl Drop for DeviceBuffer {
return;
}
if let Some(pool) = &self.pool {
// Recycle (the consumer synchronized before dropping, so the GPU is done with it).
pool.lock().unwrap().free.push(self.ptr);
// Recycle (the consumer synchronized before dropping, so the GPU is done with it). Y and
// its paired UV go back together so `get` can repair them as a unit.
let mut g = pool.lock().unwrap();
g.free.push(self.ptr);
if let Some((uv_ptr, _)) = self.uv {
g.free_uv.push(uv_ptr);
}
} else {
// The buffer may be freed on the encode thread; cuMemFree needs a current context.
unsafe {
@@ -375,6 +518,9 @@ impl Drop for DeviceBuffer {
let _ = cuCtxSetCurrent(c.0);
}
let _ = cuMemFree_v2(self.ptr);
if let Some((uv_ptr, _)) = self.uv {
let _ = cuMemFree_v2(uv_ptr);
}
}
}
}
@@ -440,6 +586,62 @@ impl RegisteredTexture {
res
}
}
/// Map this texture for the frame and copy its array into the device plane `(dst_ptr,
/// dst_pitch)`, taking `width_bytes`×`height` bytes (the GL internal format dictates
/// `width_bytes`: `width*1` for an `R8` luma target, `(width/2)*2` for an `RG8` chroma target).
/// Synchronized on our priority stream before unmap (so the source dmabuf is safe to recycle).
/// Always unmaps, even on copy error.
fn copy_mapped_plane(
&mut self,
dst_ptr: CUdeviceptr,
dst_pitch: usize,
width_bytes: usize,
height: usize,
) -> Result<()> {
unsafe {
ck(
cuGraphicsMapResources(1, &mut self.resource, std::ptr::null_mut()),
"cuGraphicsMapResources",
)?;
let mut array: CUarray = std::ptr::null_mut();
if cuGraphicsSubResourceGetMappedArray(&mut array, self.resource, 0, 0) != 0 {
let _ = cuGraphicsUnmapResources(1, &mut self.resource, std::ptr::null_mut());
bail!("cuGraphicsSubResourceGetMappedArray failed");
}
let copy = CUDA_MEMCPY2D {
srcMemoryType: CU_MEMORYTYPE_ARRAY,
srcArray: array,
dstMemoryType: CU_MEMORYTYPE_DEVICE,
dstDevice: dst_ptr,
dstPitch: dst_pitch,
WidthInBytes: width_bytes,
Height: height,
..Default::default()
};
let res = copy_blocking(&copy, "cuMemcpy2DAsync_v2(plane)");
let _ = cuGraphicsUnmapResources(1, &mut self.resource, std::ptr::null_mut());
res
}
}
}
/// Copy the two NV12 convert targets (registered `R8` luma + `RG8` chroma GL textures) into `dst`'s
/// Y and UV planes. `dst` must be an NV12 buffer (`dst.uv` set). The luma plane is `width`×`height`
/// bytes; the chroma plane is `(width/2)·2` bytes wide × `height/2` rows. Both copies sync on our
/// priority stream before returning, so the dmabuf is safe to recycle once this returns.
pub fn copy_mapped_nv12(
y_tex: &mut RegisteredTexture,
uv_tex: &mut RegisteredTexture,
dst: &DeviceBuffer,
) -> Result<()> {
let (uv_ptr, uv_pitch) = dst
.uv
.ok_or_else(|| anyhow::anyhow!("copy_mapped_nv12 on a non-NV12 buffer"))?;
let w = dst.width as usize;
let h = dst.height as usize;
y_tex.copy_mapped_plane(dst.ptr, dst.pitch, w, h)?;
uv_tex.copy_mapped_plane(uv_ptr, uv_pitch, (w / 2) * 2, h / 2)
}
/// Copy a pitched device buffer into another device region (device→device), e.g. our imported
@@ -464,6 +666,50 @@ pub fn copy_device_to_device(
unsafe { copy_blocking(&copy, "cuMemcpy2DAsync_v2(dev->dev)") }
}
/// Copy our imported NV12 [`DeviceBuffer`] (Y + UV planes) into NVENC's two-plane CUDA surface
/// `(y_dst, y_pitch)` / `(uv_dst, uv_pitch)` (`av_hwframe_get_buffer`'s `data[0]`/`data[1]` +
/// `linesize[0]`/`linesize[1]`). The Y plane is `width`×`height` bytes; the chroma plane is
/// `(width/2)·2` bytes × `height/2` rows. The caller must have the shared context current.
pub fn copy_nv12_to_device(
src: &DeviceBuffer,
y_dst: CUdeviceptr,
y_pitch: usize,
uv_dst: CUdeviceptr,
uv_pitch: usize,
) -> Result<()> {
let (src_uv_ptr, src_uv_pitch) = src
.uv
.ok_or_else(|| anyhow::anyhow!("copy_nv12_to_device on a non-NV12 buffer"))?;
let w = src.width as usize;
let h = src.height as usize;
let y = CUDA_MEMCPY2D {
srcMemoryType: CU_MEMORYTYPE_DEVICE,
srcDevice: src.ptr,
srcPitch: src.pitch,
dstMemoryType: CU_MEMORYTYPE_DEVICE,
dstDevice: y_dst,
dstPitch: y_pitch,
WidthInBytes: w, // 1 byte/px luma
Height: h,
..Default::default()
};
let uv = CUDA_MEMCPY2D {
srcMemoryType: CU_MEMORYTYPE_DEVICE,
srcDevice: src_uv_ptr,
srcPitch: src_uv_pitch,
dstMemoryType: CU_MEMORYTYPE_DEVICE,
dstDevice: uv_dst,
dstPitch: uv_pitch,
WidthInBytes: (w / 2) * 2, // 2 bytes/sample interleaved U,V
Height: h / 2,
..Default::default()
};
unsafe {
copy_blocking(&y, "cuMemcpy2DAsync_v2(nv12 Y dev->dev)")?;
copy_blocking(&uv, "cuMemcpy2DAsync_v2(nv12 UV dev->dev)")
}
}
impl Drop for RegisteredTexture {
fn drop(&mut self) {
if !self.resource.is_null() {
+311 -6
View File
@@ -34,6 +34,13 @@ const GL_TEXTURE_MAG_FILTER: u32 = 0x2800;
const GL_LINEAR: c_int = 0x2601;
const GL_NEAREST: c_int = 0x2600;
const GL_RGBA8: u32 = 0x8058;
// Single/dual-channel 8-bit formats for the NV12 convert targets: R8 luma (full-res),
// RG8 interleaved chroma (half-res). The `_RED`/`_RG` enums are the matching client formats.
const GL_R8: u32 = 0x8229;
const GL_RG8: u32 = 0x822B;
// Client pixel format/type for texture uploads (self-test only): RGBA bytes.
const GL_RGBA: u32 = 0x1908;
const GL_UNSIGNED_BYTE: u32 = 0x1401;
const GL_FRAMEBUFFER: u32 = 0x8D40;
const GL_COLOR_ATTACHMENT0: u32 = 0x8CE0;
const GL_FRAMEBUFFER_COMPLETE: u32 = 0x8CD5;
@@ -54,6 +61,7 @@ extern "C" {
fn glTexStorage2D(target: u32, levels: c_int, internalformat: u32, width: c_int, height: c_int);
fn glGetError() -> u32;
fn glGenFramebuffers(n: c_int, framebuffers: *mut u32);
fn glDeleteFramebuffers(n: c_int, framebuffers: *const u32);
fn glBindFramebuffer(target: u32, framebuffer: u32);
fn glFramebufferTexture2D(
target: u32,
@@ -65,6 +73,7 @@ extern "C" {
fn glCheckFramebufferStatus(target: u32) -> u32;
fn glViewport(x: c_int, y: c_int, width: c_int, height: c_int);
fn glGenVertexArrays(n: c_int, arrays: *mut u32);
fn glDeleteVertexArrays(n: c_int, arrays: *const u32);
fn glBindVertexArray(array: u32);
fn glDrawArrays(mode: u32, first: c_int, count: c_int);
fn glActiveTexture(texture: u32);
@@ -81,6 +90,18 @@ extern "C" {
fn glGetProgramiv(program: u32, pname: u32, params: *mut c_int);
fn glGetUniformLocation(program: u32, name: *const i8) -> c_int;
fn glUniform1i(location: c_int, v0: c_int);
fn glDeleteProgram(program: u32);
fn glTexSubImage2D(
target: u32,
level: c_int,
xoffset: c_int,
yoffset: c_int,
width: c_int,
height: c_int,
format: u32,
type_: u32,
pixels: *const c_void,
);
}
#[link(name = "gbm")]
@@ -97,6 +118,17 @@ type EglImageTargetFn = unsafe extern "system" fn(u32, *mut c_void);
const VERT_SRC: &[u8] = b"#version 330 core\nout vec2 v_tex;\nvoid main(){vec2 p=vec2(float((gl_VertexID<<1)&2),float(gl_VertexID&2));v_tex=p;gl_Position=vec4(p*2.0-1.0,0.0,1.0);}\n";
const FRAG_SRC: &[u8] = b"#version 330 core\nuniform sampler2D image;\nin vec2 v_tex;\nout vec4 o_color;\nvoid main(){o_color=texture(image,v_tex).bgra;}\n";
// NV12 BT.709 LIMITED-range convert from full-range RGB in [0,1]. Two passes share `VERT_SRC` and
// the same source texture (the de-tiled dmabuf):
// Y pass → GL_R8 luma, full-res: Y = (16 + 219·(0.2126R+0.7152G+0.0722B))/255
// UV pass → GL_RG8 chroma, half-res (GL_LINEAR averages the 2×2 footprint):
// U = (128 + 224·(-0.1146R-0.3854G+0.5000B))/255 → R channel
// V = (128 + 224·( 0.5000R-0.4542G-0.0458B))/255 → G channel
// RG8's (R=U, G=V) byte order matches NV12's interleaved [U,V]. All outputs clamped to [0,1].
// Matches the Windows VideoConverter (BT.709, limited/studio range) so the two hosts look identical.
const FRAG_Y_SRC: &[u8] = b"#version 330 core\nuniform sampler2D image;\nin vec2 v_tex;\nout vec4 o_color;\nvoid main(){vec3 c=texture(image,v_tex).rgb;float Y=(16.0+219.0*(0.2126*c.r+0.7152*c.g+0.0722*c.b))/255.0;o_color=vec4(clamp(Y,0.0,1.0),0.0,0.0,1.0);}\n";
const FRAG_UV_SRC: &[u8] = b"#version 330 core\nuniform sampler2D image;\nin vec2 v_tex;\nout vec4 o_color;\nvoid main(){vec3 c=texture(image,v_tex).rgb;float U=(128.0+224.0*(-0.1146*c.r-0.3854*c.g+0.5000*c.b))/255.0;float V=(128.0+224.0*(0.5000*c.r-0.4542*c.g-0.0458*c.b))/255.0;o_color=vec4(clamp(U,0.0,1.0),clamp(V,0.0,1.0),0.0,1.0);}\n";
unsafe fn compile_shader(kind: u32, src: &[u8]) -> Result<u32> {
let sh = glCreateShader(kind);
ensure!(sh != 0, "glCreateShader failed");
@@ -113,9 +145,11 @@ unsafe fn compile_shader(kind: u32, src: &[u8]) -> Result<u32> {
Ok(sh)
}
unsafe fn compile_program() -> Result<u32> {
/// Compile+link the fullscreen-triangle program with fragment source `frag` and bind its `image`
/// sampler to texture unit 0.
unsafe fn compile_program_with(frag: &[u8]) -> Result<u32> {
let vs = compile_shader(GL_VERTEX_SHADER, VERT_SRC)?;
let fs = compile_shader(GL_FRAGMENT_SHADER, FRAG_SRC)?;
let fs = compile_shader(GL_FRAGMENT_SHADER, frag)?;
let prog = glCreateProgram();
glAttachShader(prog, vs);
glAttachShader(prog, fs);
@@ -134,6 +168,10 @@ unsafe fn compile_program() -> Result<u32> {
Ok(prog)
}
unsafe fn compile_program() -> Result<u32> {
compile_program_with(FRAG_SRC)
}
/// Per-size GL machinery to blit a dmabuf EGLImage into a CUDA-registrable `GL_RGBA8` texture.
struct GlBlit {
program: u32,
@@ -230,6 +268,165 @@ impl GlBlit {
}
}
/// Per-size GL machinery to convert a dmabuf EGLImage into an NV12 (BT.709 limited-range) pair —
/// the [`GlBlit`] analogue for the `PUNKTFUNK_NV12` path. Two passes share `src_tex`: a full-res Y
/// pass into a CUDA-registrable `GL_R8` texture and a half-res UV pass into a `GL_RG8` texture.
/// Feeding NVENC native NV12 deletes its internal RGB→YUV CSC (which otherwise runs on the SM that a
/// saturating game pins at 100%); the convert here replaces the BGRx swizzle [`GlBlit`] did, at ~the
/// same 3D cost.
struct Nv12Blit {
y_program: u32,
uv_program: u32,
vao: u32,
y_fbo: u32,
uv_fbo: u32,
/// CUDA-registrable luma target (immutable `GL_R8`, W×H).
y_tex: u32,
/// CUDA-registrable chroma target (immutable `GL_RG8`, W/2 × H/2).
uv_tex: u32,
/// Source texture re-targeted to each frame's EGLImage. `GL_LINEAR` so the UV pass averages 2×2.
src_tex: u32,
width: u32,
height: u32,
y_registered: cuda::RegisteredTexture,
uv_registered: cuda::RegisteredTexture,
/// Recycled NV12 device buffers (two-plane) handed to the encoder.
pool: cuda::BufferPool,
/// Self-test only: whether `src_tex` has had immutable RGBA8 storage allocated for the upload
/// path (the live path retargets `src_tex` via EGLImage instead, never allocating storage).
test_src_storage: bool,
}
impl Nv12Blit {
unsafe fn new(width: u32, height: u32) -> Result<Nv12Blit> {
ensure!(
width % 2 == 0 && height % 2 == 0,
"NV12 convert needs even dimensions (got {width}x{height})"
);
let y_program = compile_program_with(FRAG_Y_SRC)?;
let uv_program = compile_program_with(FRAG_UV_SRC)?;
let mut vao = 0u32;
glGenVertexArrays(1, &mut vao);
let mut fbos = [0u32; 2];
glGenFramebuffers(2, fbos.as_mut_ptr());
let (y_fbo, uv_fbo) = (fbos[0], fbos[1]);
// Luma target: GL_R8 at full resolution.
let mut y_tex = 0u32;
glGenTextures(1, &mut y_tex);
glBindTexture(GL_TEXTURE_2D, y_tex);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_R8, width as c_int, height as c_int);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// Chroma target: GL_RG8 at half resolution (R=U, G=V).
let mut uv_tex = 0u32;
glGenTextures(1, &mut uv_tex);
glBindTexture(GL_TEXTURE_2D, uv_tex);
glTexStorage2D(
GL_TEXTURE_2D,
1,
GL_RG8,
(width / 2) as c_int,
(height / 2) as c_int,
);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// Source: GL_LINEAR so the half-res UV pass averages the 2×2 chroma footprint.
let mut src_tex = 0u32;
glGenTextures(1, &mut src_tex);
glBindTexture(GL_TEXTURE_2D, src_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, 0);
for (fbo, tex) in [(y_fbo, y_tex), (uv_fbo, uv_tex)] {
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
let status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
ensure!(
status == GL_FRAMEBUFFER_COMPLETE,
"NV12 blit FBO incomplete ({status:#x}) — GL_R8/GL_RG8 not renderable?"
);
}
// Register both convert targets with CUDA once (per-resolution), + the NV12 two-plane pool.
let y_registered = cuda::RegisteredTexture::register_gl(y_tex)?;
let uv_registered = cuda::RegisteredTexture::register_gl(uv_tex)?;
let pool = cuda::BufferPool::new_nv12(width, height)?;
Ok(Nv12Blit {
y_program,
uv_program,
vao,
y_fbo,
uv_fbo,
y_tex,
uv_tex,
src_tex,
width,
height,
y_registered,
uv_registered,
pool,
test_src_storage: false,
})
}
/// Bind `image` to the source texture and run both convert passes into `y_tex`/`uv_tex`.
///
/// # Safety: the GL context is current on this thread; `image` is a valid `EGLImage`.
unsafe fn run(&self, egl_image_target: EglImageTargetFn, image: *mut c_void) -> Result<()> {
glBindTexture(GL_TEXTURE_2D, self.src_tex);
let _ = glGetError();
egl_image_target(GL_TEXTURE_2D, image);
let e = glGetError();
glBindTexture(GL_TEXTURE_2D, 0);
ensure!(e == 0, "glEGLImageTargetTexture2DOES failed ({e:#x})");
self.run_passes()
}
/// Run the two convert passes from whatever is currently in `src_tex` (caller populated it).
/// Shared by [`run`](Self::run) (EGLImage source) and the self-test (uploaded RGBA source).
///
/// # Safety: the GL context is current on this thread.
unsafe fn run_passes(&self) -> Result<()> {
glActiveTexture(GL_TEXTURE0);
glBindVertexArray(self.vao);
// Y pass: full-res into the R8 target.
glBindFramebuffer(GL_FRAMEBUFFER, self.y_fbo);
glViewport(0, 0, self.width as c_int, self.height as c_int);
glUseProgram(self.y_program);
glBindTexture(GL_TEXTURE_2D, self.src_tex);
glDrawArrays(GL_TRIANGLES, 0, 3);
// UV pass: half-res into the RG8 target (GL_LINEAR averages the 2×2).
glBindFramebuffer(GL_FRAMEBUFFER, self.uv_fbo);
glViewport(0, 0, (self.width / 2) as c_int, (self.height / 2) as c_int);
glUseProgram(self.uv_program);
glBindTexture(GL_TEXTURE_2D, self.src_tex);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glFlush(); // submit GL work before CUDA maps the textures
Ok(())
}
}
impl Drop for Nv12Blit {
fn drop(&mut self) {
unsafe {
glDeleteTextures(1, &self.y_tex);
glDeleteTextures(1, &self.uv_tex);
glDeleteTextures(1, &self.src_tex);
glDeleteFramebuffers(2, [self.y_fbo, self.uv_fbo].as_ptr());
glDeleteVertexArrays(1, &self.vao);
glDeleteProgram(self.y_program);
glDeleteProgram(self.uv_program);
}
}
}
/// One dmabuf plane as delivered by PipeWire (single-plane for BGRx).
#[derive(Clone, Copy, Debug)]
pub struct DmabufPlane {
@@ -252,6 +449,8 @@ pub struct EglImporter {
egl_image_target: EglImageTargetFn,
/// Lazily-created GL blit machinery (recreated if the frame size changes).
blit: Option<GlBlit>,
/// Lazily-created NV12 convert machinery (`PUNKTFUNK_NV12` path; recreated on size change).
nv12_blit: Option<Nv12Blit>,
/// LINEAR-dmabuf path (gamescope): a Vulkan bridge (dmabuf → exportable OPAQUE_FD → CUDA),
/// created lazily on the first LINEAR frame, + the destination pool.
vk: Option<super::vulkan::VkBridge>,
@@ -355,6 +554,7 @@ impl EglImporter {
_gl_ctx: gl_ctx,
egl_image_target,
blit: None,
nv12_blit: None,
vk: None,
linear_pool: None,
gbm,
@@ -448,6 +648,33 @@ impl EglImporter {
height: u32,
fourcc: u32,
modifier: Option<u64>,
) -> Result<DeviceBuffer> {
self.import_inner(plane, width, height, fourcc, modifier, false)
}
/// Like [`import`](Self::import), but de-tiles **and converts** the dmabuf to NV12 (BT.709
/// limited range) on the GPU — the `PUNKTFUNK_NV12` path — so NVENC can encode native YUV with
/// no internal RGB→YUV CSC. The returned [`DeviceBuffer`] carries both NV12 planes
/// (`DeviceBuffer::is_nv12`). Only the tiled EGL/GL path supports this (LINEAR/Vulkan stays RGB).
pub fn import_nv12(
&mut self,
plane: &DmabufPlane,
width: u32,
height: u32,
fourcc: u32,
modifier: Option<u64>,
) -> Result<DeviceBuffer> {
self.import_inner(plane, width, height, fourcc, modifier, true)
}
fn import_inner(
&mut self,
plane: &DmabufPlane,
width: u32,
height: u32,
fourcc: u32,
modifier: Option<u64>,
nv12: bool,
) -> Result<DeviceBuffer> {
let mut attrs: Vec<egl::Attrib> = vec![
egl::WIDTH as egl::Attrib,
@@ -484,10 +711,14 @@ impl EglImporter {
)
.context("eglCreateImage(EGL_LINUX_DMA_BUF_EXT) — modifier mismatch?")?;
// EGLImage → (sampled by a shader) → GL_RGBA8 texture → register *that* with CUDA → map
// → array → copy out. Registering the EGLImage texture directly fails (its layout isn't a
// CUDA-registrable format); the RGBA8 render target is.
let result = self.blit_and_copy(image.as_ptr(), width, height);
// EGLImage → (sampled by a shader) → GL_RGBA8 texture (or NV12 R8+RG8 pair) → register
// *that* with CUDA → map → array → copy out. Registering the EGLImage texture directly
// fails (its layout isn't a CUDA-registrable format); the render targets are.
let result = if nv12 {
self.blit_and_copy_nv12(image.as_ptr(), width, height)
} else {
self.blit_and_copy(image.as_ptr(), width, height)
};
let _ = self.egl.destroy_image(self.display, image);
result
}
@@ -514,6 +745,80 @@ impl EglImporter {
blit.registered.copy_mapped_to(&dst)?;
Ok(dst)
}
/// Convert the dmabuf `image` to NV12 (Y in an R8 texture, UV in an RG8 texture) and copy both
/// planes into a pooled NV12 [`DeviceBuffer`]. (Re)creates the per-size convert machinery as
/// needed. The `PUNKTFUNK_NV12` analogue of [`blit_and_copy`].
fn blit_and_copy_nv12(
&mut self,
image: *mut c_void,
width: u32,
height: u32,
) -> Result<DeviceBuffer> {
cuda::make_current()?;
if self.nv12_blit.as_ref().map(|b| (b.width, b.height)) != Some((width, height)) {
self.nv12_blit = Some(unsafe { Nv12Blit::new(width, height)? });
}
let egl_image_target = self.egl_image_target;
let blit = self.nv12_blit.as_mut().unwrap();
// SAFETY: GL + CUDA contexts current on this thread; `image` is a valid EGLImage.
unsafe { blit.run(egl_image_target, image)? };
let dst = blit.pool.get()?;
cuda::copy_mapped_nv12(&mut blit.y_registered, &mut blit.uv_registered, &dst)?;
Ok(dst)
}
/// Self-test entry: upload a packed `width`×`height` RGBA8 host pattern into a GL texture, run
/// the NV12 convert passes on the GPU, and copy both planes into a pooled NV12 [`DeviceBuffer`].
/// Exercises the exact shaders + CUDA copy the live path uses, but sourced from an uploaded
/// texture instead of a dmabuf EGLImage (no compositor needed). `rgba` is tightly packed, 4 B/px.
pub fn convert_rgba_for_test(
&mut self,
rgba: &[u8],
width: u32,
height: u32,
) -> Result<DeviceBuffer> {
anyhow::ensure!(
rgba.len() == width as usize * height as usize * 4,
"test RGBA buffer {} bytes != {}x{}x4",
rgba.len(),
width,
height
);
cuda::make_current()?;
if self.nv12_blit.as_ref().map(|b| (b.width, b.height)) != Some((width, height)) {
self.nv12_blit = Some(unsafe { Nv12Blit::new(width, height)? });
}
let blit = self.nv12_blit.as_mut().unwrap();
unsafe {
// Upload the host RGBA into `src_tex` (an immutable GL_RGBA8 backing must exist first;
// the live path never allocates it — it retargets `src_tex` via EGLImage instead).
glBindTexture(GL_TEXTURE_2D, blit.src_tex);
if !blit.test_src_storage {
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, width as c_int, height as c_int);
blit.test_src_storage = true;
}
let _ = glGetError();
glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
width as c_int,
height as c_int,
GL_RGBA,
GL_UNSIGNED_BYTE,
rgba.as_ptr() as *const c_void,
);
let e = glGetError();
glBindTexture(GL_TEXTURE_2D, 0);
ensure!(e == 0, "glTexSubImage2D(test source) failed ({e:#x})");
blit.run_passes()?;
}
let dst = blit.pool.get()?;
cuda::copy_mapped_nv12(&mut blit.y_registered, &mut blit.uv_registered, &dst)?;
Ok(dst)
}
}
impl Drop for EglImporter {
+165 -3
View File
@@ -14,13 +14,26 @@ pub mod vulkan;
pub use cuda::DeviceBuffer;
pub use egl::{DmabufPlane, EglImporter};
/// Whether the zero-copy path is opted in (`PUNKTFUNK_ZEROCOPY` truthy).
pub fn enabled() -> bool {
std::env::var("PUNKTFUNK_ZEROCOPY")
/// Whether a `PUNKTFUNK_*` flag is truthy (`1`/`true`/`yes`/`on`).
fn flag(name: &str) -> bool {
std::env::var(name)
.map(|v| matches!(v.trim(), "1" | "true" | "yes" | "on"))
.unwrap_or(false)
}
/// Whether the zero-copy path is opted in (`PUNKTFUNK_ZEROCOPY` truthy).
pub fn enabled() -> bool {
flag("PUNKTFUNK_ZEROCOPY")
}
/// Whether the NV12 convert path is opted in (`PUNKTFUNK_NV12` truthy). When set AND the zero-copy
/// tiled-GL path is active, the capturer produces native NV12 (BT.709 limited range) on the GPU and
/// feeds NVENC YUV directly — deleting NVENC's internal RGB→YUV CSC (Tier 2A). Off by default: the
/// existing RGB/BGRx path is then 100% unchanged.
pub fn nv12_enabled() -> bool {
flag("PUNKTFUNK_NV12")
}
/// DRM FourCC for a packed 32-bit format name (little-endian, e.g. `b"XR24"`).
const fn fourcc(c: &[u8; 4]) -> u32 {
(c[0] as u32) | ((c[1] as u32) << 8) | ((c[2] as u32) << 16) | ((c[3] as u32) << 24)
@@ -49,3 +62,152 @@ pub fn probe() -> anyhow::Result<()> {
tracing::info!(cuda_ctx = ?ctx, "zero-copy probe OK — EGL display + CUDA context initialized");
Ok(())
}
/// Reference BT.709 LIMITED-range conversion of one full-range RGB pixel (`u8`) to (Y, U, V) in
/// `f64`, matching the GPU shaders in [`egl`]. Y in [16,235], U/V in [16,240].
fn bt709_limited(r: u8, g: u8, b: u8) -> (f64, f64, f64) {
let (r, g, b) = (r as f64 / 255.0, g as f64 / 255.0, b as f64 / 255.0);
let y = 16.0 + 219.0 * (0.2126 * r + 0.7152 * g + 0.0722 * b);
let u = 128.0 + 224.0 * (-0.1146 * r - 0.3854 * g + 0.5000 * b);
let v = 128.0 + 224.0 * (0.5000 * r - 0.4542 * g - 0.0458 * b);
(y, u, v)
}
/// NV12 colour self-test (the `nv12-selftest` subcommand): stand up the EGL/GL + CUDA stack, upload
/// a known synthetic RGBA pattern, run the real NV12 convert shaders on the GPU, read the Y and UV
/// planes back, and compare against a Rust BT.709 limited-range reference. Validates colour
/// correctness on the GPU **without a display** (the project's green-screen bugs came from exactly
/// this kind of plane/layout error). PASS if max abs error Y ≤ 2, U/V ≤ 3.
pub fn nv12_selftest() -> anyhow::Result<()> {
use anyhow::bail;
// 64x64, even dims. A 4x4 grid of 16x16 flat-colour blocks (so each 2x2 chroma footprint is
// uniform → exact chroma comparison) covering the primaries + gray/black/white, then the rest
// is a diagonal gradient (every pixel changes — a Y-channel stress that also exercises the
// chroma averaging; the gradient blocks are compared on Y only).
const W: u32 = 64;
const H: u32 = 64;
const BLK: u32 = 16;
// (name, r, g, b) for the labelled blocks in row-major grid order; the rest fall to gradient.
let named: [(&str, u8, u8, u8); 8] = [
("red", 255, 0, 0),
("green", 0, 255, 0),
("blue", 0, 0, 255),
("white", 255, 255, 255),
("black", 0, 0, 0),
("gray128", 128, 128, 128),
("yellow", 255, 255, 0),
("cyan", 0, 255, 255),
];
// Build the RGBA pattern + a parallel record of each pixel's (r,g,b) and whether it sits in a
// flat block (chroma-comparable) or the gradient (Y-only).
let mut rgba = vec![0u8; (W * H * 4) as usize];
let mut flat = vec![false; (W * H) as usize];
let grid_cols = W / BLK; // 4
let pixel_rgb = |x: u32, y: u32| -> (u8, u8, u8, bool) {
let bx = x / BLK;
let by = y / BLK;
let idx = (by * grid_cols + bx) as usize;
if idx < named.len() {
let (_, r, g, b) = named[idx];
(r, g, b, true)
} else {
// Diagonal gradient — distinct per pixel.
let r = ((x * 4) & 0xff) as u8;
let g = ((y * 4) & 0xff) as u8;
let b = (((x + y) * 2) & 0xff) as u8;
(r, g, b, false)
}
};
for y in 0..H {
for x in 0..W {
let (r, g, b, is_flat) = pixel_rgb(x, y);
let i = ((y * W + x) * 4) as usize;
rgba[i] = r;
rgba[i + 1] = g;
rgba[i + 2] = b;
rgba[i + 3] = 255;
flat[(y * W + x) as usize] = is_flat;
}
}
// GPU convert.
let mut importer = EglImporter::new()?;
let nv12 = importer.convert_rgba_for_test(&rgba, W, H)?;
let (uv_ptr, uv_pitch) = nv12
.uv
.ok_or_else(|| anyhow::anyhow!("self-test buffer is not NV12"))?;
// Read both planes back to host (tightly packed).
let y_host = cuda::read_plane_to_host(nv12.ptr, nv12.pitch, W as usize, H as usize)?;
let uv_host = cuda::read_plane_to_host(uv_ptr, uv_pitch, (W as usize / 2) * 2, H as usize / 2)?;
// Compare Y over every pixel.
let mut max_y_err = 0.0f64;
for y in 0..H {
for x in 0..W {
let (r, g, b, _) = pixel_rgb(x, y);
let (ref_y, _, _) = bt709_limited(r, g, b);
let got = y_host[(y * W + x) as usize] as f64;
max_y_err = max_y_err.max((got - ref_y).abs());
}
}
// Compare U/V over flat blocks only (each 2x2 footprint is a single colour → exact reference).
// Chroma is W/2 × H/2 samples, interleaved [U,V] per sample.
let cw = W / 2;
let ch = H / 2;
let mut max_u_err = 0.0f64;
let mut max_v_err = 0.0f64;
for cy in 0..ch {
for cx in 0..cw {
// The 2x2 source footprint of this chroma sample.
let (sx, sy) = (cx * 2, cy * 2);
// Only compare where all 4 source pixels are flat (uniform colour).
let all_flat =
(0..2).all(|dy| (0..2).all(|dx| flat[((sy + dy) * W + (sx + dx)) as usize]));
if !all_flat {
continue;
}
let (r, g, b, _) = pixel_rgb(sx, sy);
let (_, ref_u, ref_v) = bt709_limited(r, g, b);
let base = ((cy * cw + cx) * 2) as usize;
let got_u = uv_host[base] as f64;
let got_v = uv_host[base + 1] as f64;
max_u_err = max_u_err.max((got_u - ref_u).abs());
max_v_err = max_v_err.max((got_v - ref_v).abs());
}
}
// Per-primary actual-vs-expected (block centre for chroma).
println!("NV12 self-test ({W}x{H}, BT.709 limited range)");
println!(
" {:<8} {:>14} {:>14} {:>14}",
"color", "Y exp/got", "U exp/got", "V exp/got"
);
for (idx, (name, r, g, b)) in named.iter().enumerate() {
let bx = (idx as u32 % grid_cols) * BLK + BLK / 2;
let by = (idx as u32 / grid_cols) * BLK + BLK / 2;
let (ey, eu, ev) = bt709_limited(*r, *g, *b);
let gy = y_host[(by * W + bx) as usize] as f64;
let (ccx, ccy) = (bx / 2, by / 2);
let cbase = ((ccy * cw + ccx) * 2) as usize;
let gu = uv_host[cbase] as f64;
let gv = uv_host[cbase + 1] as f64;
println!(
" {:<8} {:>6.1}/{:<6.0} {:>6.1}/{:<6.0} {:>6.1}/{:<6.0}",
name, ey, gy, eu, gu, ev, gv
);
}
println!(
" max abs error: Y={max_y_err:.2} (≤2) U={max_u_err:.2} (≤3) V={max_v_err:.2} (≤3)"
);
if max_y_err <= 2.0 && max_u_err <= 3.0 && max_v_err <= 3.0 {
println!("PASS");
Ok(())
} else {
println!("FAIL");
bail!("NV12 self-test FAILED (Y={max_y_err:.2} U={max_u_err:.2} V={max_v_err:.2})");
}
}