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punktfunk/crates/punktfunk-host/src/encode/linux.rs
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enricobuehler 1fc6f73784
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perf(host/linux): NV12 GPU convert — feed NVENC native YUV, off the contended SM (Tier 2A)
The Linux zero-copy tiled-GL path can now produce NV12 (BT.709 limited range)
on the GPU and feed NVENC native YUV, deleting NVENC's internal RGB->YUV CSC —
which runs on the SM/3D-compute engine a saturating game pins at 100% (the
game-vs-encode contention headache). Windows already does this via the D3D11
video processor; this closes the Linux gap. See docs/host-latency-plan.md §2A.

Gated behind PUNKTFUNK_NV12 (default OFF → the RGB/BGRx path is byte-for-byte
unchanged; zero regression). Only the tiled EGL/GL path converts; the
LINEAR/Vulkan-bridge (gamescope) path stays RGB.

- zerocopy/egl.rs: Nv12Blit — BT.709 limited Y pass (R8, full-res) + UV pass
  (RG8, half-res, GL_LINEAR 2x2 average); both CUDA-registered; import_nv12.
- zerocopy/cuda.rs: two-plane DeviceBuffer (Y W*H@1B + interleaved UV
  (W/2)*2 x H/2), paired Y+UV pool, copy_mapped_nv12 + copy_nv12_to_device,
  on the per-thread priority stream (dmabuf-recycle sync preserved).
- encode/linux.rs: nvenc_input(Nv12)->NV12; submit_cuda copies two planes into
  NVENC's surface; VUI signalled BT.709 limited (colorspace/range/primaries/trc).
- capture/linux.rs: gate (PUNKTFUNK_NV12 && tiled), report format Nv12.
- main.rs + zerocopy/mod.rs: `nv12-selftest` subcommand.

Validated on RTX 5070 Ti two ways: (1) nv12-selftest — synthetic RGBA->NV12
round-trip vs a BT.709 reference, max abs error Y=0.56/U=0.33/V=0.26 LSB;
(2) live capture->NV12->NVENC->decode of animated red content matches the RGB
path's colour (avg RGB 230,18,18 vs 231,18,20). build/clippy/fmt green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 23:39:11 +00:00

473 lines
21 KiB
Rust

//! NVENC encoder via `ffmpeg-next` (binds the system FFmpeg — `ffmpeg-sys-next` auto-detects the
//! installed version, so this builds against FFmpeg 7.x/libavcodec 61 *or* 8.x/libavcodec 62;
//! validated live on Ubuntu 26.04 (FFmpeg 8) and Bazzite F43 (FFmpeg 7.1)).
//!
//! Input is a packed RGB/BGR CPU frame; `*_nvenc` accepts `rgb0`/`bgr0`/`rgba`/`bgra`
//! directly and does the RGB→YUV conversion on the GPU, so the host stays off the
//! colour-conversion path. The portal commonly negotiates packed 24-bit `RGB`, which NVENC
//! does *not* accept — we expand it to `rgb0` (one padding byte/pixel, no colour math).
//! The encoder is opened *without* a global header so VPS/SPS/PPS are emitted in-band on
//! every IDR — the output is both a playable raw Annex-B stream and self-contained AUs.
use super::{Codec, EncodedFrame, Encoder};
use crate::capture::{CapturedFrame, FramePayload, PixelFormat};
use anyhow::{anyhow, bail, Context, Result};
use ffmpeg::format::Pixel;
use ffmpeg::util::frame::Video as VideoFrame;
use ffmpeg::{codec, encoder, Dictionary, Packet, Rational};
use ffmpeg_next as ffmpeg;
use std::os::raw::c_int;
use ffmpeg::ffi; // = ffmpeg_sys_next
/// `AVCUDADeviceContext` (libavutil/hwcontext_cuda.h) — not in the ffmpeg-sys bindings (the
/// crate doesn't allowlist that header), so mirror its stable 3-pointer layout. We set the
/// first field to *our* `CUcontext` so NVENC shares the context the EGL importer maps into.
#[repr(C)]
struct AVCUDADeviceContext {
cuda_ctx: *mut std::ffi::c_void, // CUcontext
stream: *mut std::ffi::c_void, // CUstream (null = default)
internal: *mut std::ffi::c_void, // filled by ctx_init
}
/// CUDA hardware-frame contexts that wrap our shared `CUcontext`, so `hevc_nvenc` reads the
/// imported device buffer directly. Owns two `AVBufferRef`s, unref'd on drop.
struct CudaHw {
device_ref: *mut ffi::AVBufferRef,
frames_ref: *mut ffi::AVBufferRef,
}
impl CudaHw {
/// Build a CUDA hwdevice wrapping `cu_ctx` and a frames pool (`sw_format` = `pixel`).
unsafe fn new(cu_ctx: *mut std::ffi::c_void, sw_format: Pixel, w: u32, h: u32) -> Result<Self> {
let mut device_ref = ffi::av_hwdevice_ctx_alloc(ffi::AVHWDeviceType::AV_HWDEVICE_TYPE_CUDA);
if device_ref.is_null() {
bail!("av_hwdevice_ctx_alloc(CUDA) failed");
}
let dev_ctx = (*device_ref).data as *mut ffi::AVHWDeviceContext;
let cu = (*dev_ctx).hwctx as *mut AVCUDADeviceContext;
(*cu).cuda_ctx = cu_ctx; // share the importer's context
let r = ffi::av_hwdevice_ctx_init(device_ref);
if r < 0 {
ffi::av_buffer_unref(&mut device_ref);
bail!("av_hwdevice_ctx_init failed ({r})");
}
let mut frames_ref = ffi::av_hwframe_ctx_alloc(device_ref);
if frames_ref.is_null() {
ffi::av_buffer_unref(&mut device_ref);
bail!("av_hwframe_ctx_alloc failed");
}
let fc = (*frames_ref).data as *mut ffi::AVHWFramesContext;
(*fc).format = ffi::AVPixelFormat::AV_PIX_FMT_CUDA;
(*fc).sw_format = pixel_to_av(sw_format);
(*fc).width = w as c_int;
(*fc).height = h as c_int;
(*fc).initial_pool_size = 0; // we supply the device pointers
let r = ffi::av_hwframe_ctx_init(frames_ref);
if r < 0 {
ffi::av_buffer_unref(&mut frames_ref);
ffi::av_buffer_unref(&mut device_ref);
bail!("av_hwframe_ctx_init failed ({r})");
}
Ok(CudaHw {
device_ref,
frames_ref,
})
}
}
impl Drop for CudaHw {
fn drop(&mut self) {
unsafe {
ffi::av_buffer_unref(&mut self.frames_ref);
ffi::av_buffer_unref(&mut self.device_ref);
}
}
}
/// `ffmpeg::format::Pixel` → raw `AVPixelFormat`.
fn pixel_to_av(p: Pixel) -> ffi::AVPixelFormat {
// `Pixel` is `#[repr(i32)]`-compatible with `AVPixelFormat` (the bindgen enum) via this
// documented conversion in ffmpeg-next.
ffi::AVPixelFormat::from(p)
}
/// Map a captured layout to the NVENC input pixel format, and whether a 3→4 byte expand is
/// needed (packed RGB/BGR have no padding byte; the NVENC `*0` formats do).
fn nvenc_input(format: PixelFormat) -> (Pixel, bool) {
match format {
PixelFormat::Bgrx => (Pixel::BGRZ, false), // bgr0
PixelFormat::Rgbx => (Pixel::RGBZ, false), // rgb0
PixelFormat::Bgra => (Pixel::BGRA, false),
PixelFormat::Rgba => (Pixel::RGBA, false),
PixelFormat::Rgb => (Pixel::RGBZ, true), // RGB -> rgb0
PixelFormat::Bgr => (Pixel::BGRZ, true), // BGR -> bgr0
// NV12 is native YUV: NVENC encodes it with NO internal RGB→YUV CSC (the Tier 2A win). On
// Linux it's produced by the GPU convert on the zero-copy tiled path (`PUNKTFUNK_NV12`); on
// Windows by the D3D11 video processor.
PixelFormat::Nv12 => (Pixel::NV12, false),
// Rgb10a2 (HDR) and P010 (the Windows 10-bit video-processor output) are produced only by
// the Windows paths; the Linux capturer never emits them. Map to BGRA so the match is
// exhaustive — unreachable here.
PixelFormat::Rgb10a2 | PixelFormat::P010 => (Pixel::BGRA, false),
}
}
pub struct NvencEncoder {
enc: encoder::video::Encoder,
/// Reusable 4-bpp CPU input frame (CPU path only; `None` for the zero-copy/CUDA path).
/// Mutating it in place across frames is sound only because the encoder is opened with
/// `delay=0`/`bf=0`/`max_b_frames=0` and the caller drains `poll()` after each `submit`,
/// so libavcodec holds no reference to the previous frame's buffer when we overwrite it.
frame: Option<VideoFrame>,
/// Zero-copy path: CUDA hwdevice/hwframes contexts (the encoder takes `AV_PIX_FMT_CUDA`).
cuda: Option<CudaHw>,
src_format: PixelFormat,
expand: bool,
width: u32,
height: u32,
fps: u32,
/// Monotonic presentation index, in `1/fps` time-base units.
frame_idx: i64,
/// Force the next submitted frame to be an IDR (set by [`request_keyframe`]).
force_kf: bool,
}
// `CudaHw` holds raw `AVBufferRef`s; the encoder lives on a single thread. The CPU encoder is
// already `Send` via ffmpeg-next; assert it for the CUDA fields too.
unsafe impl Send for NvencEncoder {}
impl NvencEncoder {
#[allow(clippy::too_many_arguments)]
pub fn open(
codec: Codec,
format: PixelFormat,
width: u32,
height: u32,
fps: u32,
bitrate_bps: u64,
cuda: bool,
bit_depth: u8,
) -> Result<Self> {
// TODO(hdr): Linux 10-bit parity. Unlike the Windows raw-SDK path (which upconverts 8-bit
// ARGB → Main10 via pixelBitDepthMinus8), libavcodec hevc_nvenc needs a 10-bit input pixel
// format (p010) for Main10, so it's a bigger change; deferred until a Linux GPU box is
// available to validate. The Linux host stays 8-bit for now.
if bit_depth != 8 {
tracing::warn!(
bit_depth,
"Linux NVENC 10-bit not yet wired — encoding 8-bit"
);
}
ffmpeg::init().context("ffmpeg init")?;
if std::env::var_os("PUNKTFUNK_FFMPEG_DEBUG").is_some() {
unsafe { ffi::av_log_set_level(48) }; // AV_LOG_DEBUG — surface NVENC hw-frame rejects
}
let name = codec.nvenc_name();
let av_codec = encoder::find_by_name(name)
.ok_or_else(|| anyhow!("{name} not built into libavcodec"))?;
let (nvenc_pixel, expand) = nvenc_input(format);
let mut video = codec::context::Context::new_with_codec(av_codec)
.encoder()
.video()
.context("alloc video encoder")?;
video.set_width(width);
video.set_height(height);
video.set_format(nvenc_pixel); // NVENC converts RGB→YUV internally
video.set_time_base(Rational(1, fps as i32));
video.set_frame_rate(Some(Rational(fps as i32, 1)));
video.set_bit_rate(bitrate_bps as usize);
video.set_max_bit_rate(bitrate_bps as usize);
// VBV/HRD buffer — bound the SIZE of any single frame. Under CBR with no buffer set, NVENC
// uses a loose default VBV, so a high-motion P-frame is allowed to balloon to many times the
// average; those extra packets overflow the bounded send queue + kernel socket buffer and
// get dropped, which the client sees as framedrops/jitter (and, on the infinite-GOP path, as
// old/stale frames flashing until the next RFI). A tight ~1-frame buffer makes the encoder
// hold frame size roughly constant and absorb motion as a momentary QP (quality) dip instead
// — the trade we want. Default = 1 frame of bits (bitrate/fps); PUNKTFUNK_VBV_FRAMES tunes it
// (larger = better motion quality but bigger per-frame bursts).
let vbv_frames = std::env::var("PUNKTFUNK_VBV_FRAMES")
.ok()
.and_then(|s| s.parse::<f32>().ok())
.filter(|v| v.is_finite() && *v > 0.0)
.unwrap_or(1.0);
let vbv_bits = ((bitrate_bps as f64 / fps.max(1) as f64) * vbv_frames as f64)
.clamp(1.0, i32::MAX as f64);
unsafe {
(*video.as_mut_ptr()).rc_buffer_size = vbv_bits as i32;
}
video.set_max_b_frames(0);
// Infinite GOP — NO periodic IDR. A keyframe at 5120x1440 is ~20-40x a P-frame, so a
// periodic IDR is a recurring multi-millisecond encode+packetize+send spike — the ~2s
// "freeze". NVENC emits one IDR at stream start, then P-frames only; `forced-idr` (below)
// turns a client recovery request (RFI, via `request_keyframe`) into an IDR on demand.
// This is the Moonlight/Sunshine low-latency model.
unsafe {
(*video.as_mut_ptr()).gop_size = -1;
}
// NV12 path: we did the RGB→YUV conversion ourselves as BT.709 *limited* range, so signal
// that in the bitstream VUI (colorspace/range/primaries/transfer) — otherwise the client
// decoder assumes a default and the picture comes out washed-out / wrong-contrast. The
// RGB-input paths leave these unset (NVENC's internal CSC writes its own VUI). Matches the
// Windows NV12 path's BT.709 limited-range signalling.
if matches!(format, PixelFormat::Nv12) {
unsafe {
let raw = video.as_mut_ptr();
(*raw).colorspace = ffi::AVColorSpace::AVCOL_SPC_BT709;
(*raw).color_range = ffi::AVColorRange::AVCOL_RANGE_MPEG; // limited/studio
(*raw).color_primaries = ffi::AVColorPrimaries::AVCOL_PRI_BT709;
(*raw).color_trc = ffi::AVColorTransferCharacteristic::AVCOL_TRC_BT709;
}
}
// For the zero-copy path, take CUDA surfaces: wrap the shared CUcontext in CUDA
// hwdevice/hwframes contexts and set `pix_fmt = CUDA` on the raw encoder context
// *before* open (NVENC derives the device from `hw_frames_ctx`).
let cuda_hw = if cuda {
let cu_ctx = crate::zerocopy::cuda::context().context("shared CUDA context")?;
let hw = unsafe { CudaHw::new(cu_ctx, nvenc_pixel, width, height)? };
unsafe {
let raw = video.as_mut_ptr();
(*raw).pix_fmt = ffi::AVPixelFormat::AV_PIX_FMT_CUDA;
(*raw).hw_device_ctx = ffi::av_buffer_ref(hw.device_ref);
(*raw).hw_frames_ctx = ffi::av_buffer_ref(hw.frames_ref);
}
Some(hw)
} else {
None
};
// Low-latency NVENC tuning (plan §7 / linux-setup doc).
let mut opts = Dictionary::new();
opts.set("preset", "p1"); // fastest
opts.set("tune", "ull"); // ultra-low-latency
opts.set("rc", "cbr");
opts.set("bf", "0");
opts.set("delay", "0");
opts.set("forced-idr", "1"); // RFI/request_keyframe → real IDR under the infinite GOP
// Split-frame encode across both NVENC engines (GB203 has 2) when the pixel rate exceeds
// a single engine's HEVC capacity (~1 Gpix/s); e.g. 5120x1440@240 = 1.77 Gpix/s needs it,
// @120 = 0.88 Gpix/s does not. HEVC/AV1 only (not H.264). AUTO won't engage below ~2112px
// height, so we force `2`; below the threshold we leave it AUTO (split costs ~2% BD-rate).
// Output is standard HEVC — transparent to the client. Override with PUNKTFUNK_SPLIT_ENCODE.
let pix_rate = width as u64 * height as u64 * fps as u64;
let split = std::env::var("PUNKTFUNK_SPLIT_ENCODE").ok();
match split.as_deref() {
Some(mode) => opts.set("split_encode_mode", mode),
None if matches!(codec, Codec::H265 | Codec::Av1) && pix_rate > 1_000_000_000 => {
opts.set("split_encode_mode", "2");
tracing::info!(
pix_rate,
"NVENC: forcing 2-way split encode (high pixel rate)"
);
}
None => {}
}
let enc = video
.open_with(opts)
.with_context(|| format!("open {name} ({width}x{height}@{fps}, {bitrate_bps} bps)"))?;
let frame = if cuda {
None
} else {
Some(VideoFrame::new(nvenc_pixel, width, height))
};
Ok(NvencEncoder {
enc,
frame,
cuda: cuda_hw,
src_format: format,
expand,
width,
height,
fps,
frame_idx: 0,
force_kf: false,
})
}
}
impl Encoder for NvencEncoder {
fn submit(&mut self, captured: &CapturedFrame) -> Result<()> {
anyhow::ensure!(
captured.width == self.width && captured.height == self.height,
"captured frame {}x{} != encoder {}x{}",
captured.width,
captured.height,
self.width,
self.height
);
let pts = self.frame_idx;
self.frame_idx += 1;
// Force an IDR when requested (client RFI); otherwise let NVENC pick (GOP/P-frame).
let idr = self.force_kf;
self.force_kf = false;
match &captured.payload {
FramePayload::Cuda(buf) => self.submit_cuda(buf, pts, idr),
FramePayload::Cpu(bytes) => self.submit_cpu(bytes, captured.format, pts, idr),
}
}
fn request_keyframe(&mut self) {
self.force_kf = true;
}
fn poll(&mut self) -> Result<Option<EncodedFrame>> {
let mut pkt = Packet::empty();
match self.enc.receive_packet(&mut pkt) {
Ok(()) => {
let data = pkt.data().map(|d| d.to_vec()).unwrap_or_default();
let pts = pkt.pts().unwrap_or(0).max(0) as u64;
let pts_ns = pts * 1_000_000_000 / self.fps as u64;
Ok(Some(EncodedFrame {
data,
pts_ns,
keyframe: pkt.is_key(),
}))
}
// No packet ready yet (need another input frame).
Err(ffmpeg::Error::Other { errno })
if errno == ffmpeg::util::error::EAGAIN
|| errno == ffmpeg::util::error::EWOULDBLOCK =>
{
Ok(None)
}
// Fully drained after flush().
Err(ffmpeg::Error::Eof) => Ok(None),
Err(e) => Err(e).context("receive_packet"),
}
}
fn flush(&mut self) -> Result<()> {
self.enc.send_eof().context("send_eof")?;
Ok(())
}
}
impl NvencEncoder {
/// CPU path: expand/copy the packed RGB/BGR bytes into the reusable 4-bpp frame, then send.
fn submit_cpu(&mut self, bytes: &[u8], format: PixelFormat, pts: i64, idr: bool) -> Result<()> {
anyhow::ensure!(
format == self.src_format,
"captured format {:?} != encoder source {:?}",
format,
self.src_format
);
let w = self.width as usize;
let h = self.height as usize;
let src_bpp = self.src_format.bytes_per_pixel();
let src_row = w * src_bpp;
anyhow::ensure!(
bytes.len() >= src_row * h,
"captured buffer {} bytes < required {}",
bytes.len(),
src_row * h
);
let frame = self
.frame
.as_mut()
.context("CPU frame missing (encoder opened in CUDA mode)")?;
let stride = frame.stride(0); // dst is 4-bpp, aligned
let dst = frame.data_mut(0);
if self.expand {
// packed 3-bpp RGB/BGR → 4-bpp *0 (copy 3 bytes, zero the pad byte)
for y in 0..h {
let s = &bytes[y * src_row..y * src_row + src_row];
let drow = &mut dst[y * stride..y * stride + w * 4];
for x in 0..w {
drow[x * 4..x * 4 + 3].copy_from_slice(&s[x * 3..x * 3 + 3]);
drow[x * 4 + 3] = 0;
}
}
} else {
// 4-bpp → 4-bpp, honoring the (possibly larger) dst stride
for y in 0..h {
dst[y * stride..y * stride + src_row]
.copy_from_slice(&bytes[y * src_row..y * src_row + src_row]);
}
}
frame.set_pts(Some(pts));
frame.set_kind(if idr {
ffmpeg::picture::Type::I
} else {
ffmpeg::picture::Type::None
});
self.enc.send_frame(frame).context("send_frame")?;
Ok(())
}
/// Zero-copy path: hand the imported CUDA device buffer to NVENC with no CPU touch.
///
/// We take a *pooled* surface from the CUDA hwframes context (`av_hwframe_get_buffer`) and
/// device→device-copy our imported buffer into it, rather than wrapping our own pointer in a
/// bare frame. Two reasons: (1) NVENC's `nvenc_send_frame` ignores frames whose `buf[0]` is
/// null and the generic encode path's `av_frame_ref` needs a refcounted buffer — a bare
/// frame is rejected with `EINVAL`; (2) NVENC caches CUDA-resource *registrations* keyed by
/// device pointer with a bounded table, so a fresh pointer every frame would thrash/overflow
/// it — the pool recycles a small set of pointers. The extra copy is device-local (~8 MB at
/// 1080p, sub-millisecond on the GPU) and keeps the host fully off the pixel path.
fn submit_cuda(
&mut self,
buf: &crate::zerocopy::DeviceBuffer,
pts: i64,
idr: bool,
) -> Result<()> {
let frames_ref = self
.cuda
.as_ref()
.context("CUDA hw context missing (encoder opened in CPU mode)")?
.frames_ref;
// The device→device copy below uses our shared context directly; make it current on the
// encode thread (ffmpeg pushes its own around the pool alloc, so order is fine).
crate::zerocopy::cuda::make_current().context("CUDA context current (encode thread)")?;
unsafe {
let mut f = ffi::av_frame_alloc();
if f.is_null() {
bail!("av_frame_alloc failed");
}
// Pooled CUDA surface: sets format, width/height, data[0]/linesize[0], buf[0] and
// hw_frames_ctx. Reused across frames (the pool recycles), keeping NVENC's
// registration cache warm.
let r = ffi::av_hwframe_get_buffer(frames_ref, f, 0);
if r < 0 {
ffi::av_frame_free(&mut f);
bail!("av_hwframe_get_buffer(CUDA) failed ({r})");
}
// NV12 surfaces are two-plane (Y in data[0], interleaved UV in data[1]); the RGB
// surfaces are single-plane. Copy the matching layout into NVENC's pooled surface.
let copy_res = if buf.is_nv12() {
let y_ptr = (*f).data[0] as crate::zerocopy::cuda::CUdeviceptr;
let y_pitch = (*f).linesize[0] as usize;
let uv_ptr = (*f).data[1] as crate::zerocopy::cuda::CUdeviceptr;
let uv_pitch = (*f).linesize[1] as usize;
crate::zerocopy::cuda::copy_nv12_to_device(buf, y_ptr, y_pitch, uv_ptr, uv_pitch)
} else {
let dst_ptr = (*f).data[0] as crate::zerocopy::cuda::CUdeviceptr;
let dst_pitch = (*f).linesize[0] as usize;
crate::zerocopy::cuda::copy_device_to_device(buf, dst_ptr, dst_pitch)
};
if let Err(e) = copy_res {
ffi::av_frame_free(&mut f);
return Err(e).context("copy imported buffer into NVENC surface");
}
(*f).pts = pts;
(*f).pict_type = if idr {
ffi::AVPictureType::AV_PICTURE_TYPE_I
} else {
ffi::AVPictureType::AV_PICTURE_TYPE_NONE
};
let r = ffi::avcodec_send_frame(self.enc.as_mut_ptr(), f);
ffi::av_frame_free(&mut f);
if r < 0 {
bail!("avcodec_send_frame(CUDA) failed ({r})");
}
}
Ok(())
}
}