docs(windows-host): consolidate 5 scattered docs into one current source of truth

The Windows-host docs were scattered across a design plan, a staged-refactor
plan, an audit, an audit-remediation tracker, and a game-capture-bug analysis —
several badly stale (the audit/remediation predate the Goal-1 branch landing and
call DONE items "not started"). Verified the true state of every audit finding /
goal / milestone against current code+git (4-agent workflow), then rewrote
windows-host-rewrite.md as ONE consolidated, accurate doc:

- §1 Status scorecard (Goals 1-3, M0-M6, GB1, audit P0/P1/P2) with DONE/PARTIAL/
  OPEN + commit evidence.
- §2 Architecture as-built (layering, HostConfig→SessionPlan→SessionContext, the
  VirtualDisplayManager ownership model, IDD-push-primary capture incl. secure
  desktop + GB1 recovery, encode/EncoderCaps, pf-vdisplay-proto, the driver,
  service/packaging).
- §3 Validated invariants (the jewels).
- §4 Prioritized open tasks (the genuine remaining work).
- §5 Operations (RTX-box recipe, CI, env, build).
- §6 Deep reference (/INTEGRITYCHECK answer, the 6 iddcx bindgen knobs, the driver
  port checklist, resolved decisions).

Deleted the four now-redundant docs (content folded in; history in git):
windows-host-goal1-plan.md, windows-host-rewrite-audit.md,
windows-host-rewrite-remediation.md, windows-host-rewrite-game-capture-bug.md.
Repointed the 6 code/proto/driver doc-comment refs that targeted them at the
consolidated windows-host-rewrite.md sections. Linux cargo check clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-25 21:57:23 +00:00
parent 6bed5d9e8e
commit 0255a8289c
11 changed files with 390 additions and 1756 deletions
@@ -435,7 +435,7 @@ impl IddPushCapturer {
/// Block (bounded) until the driver has ATTACHED to the host ring (`DRV_STATUS_OPENED`) **and published
/// a first frame**, else fail so the caller can fall back to DDA (audit §5.1 +
/// `docs/windows-host-rewrite-game-capture-bug.md` P3/Stage 1).
/// `docs/windows-host-rewrite.md` §2.5 — the GB1 game-capture fix).
///
/// Requiring the first frame — not just the attach — catches the *reconnect-into-a-broken-state* case:
/// a fullscreen game can leave the virtual display in a format/size that the driver's `publish()` guard
+1 -1
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@@ -4,7 +4,7 @@
//! environment before the host starts, and **for the knobs captured here the environment is constant for the
//! process lifetime**, so a lazily-parsed global is equivalent to "parsed once at startup".
//!
//! **Goal-1 stages 12** (`docs/windows-host-goal1-plan.md`): stage 1 stood this up; stage 2 migrated the
//! **Goal-1 stages 12** (`docs/windows-host-rewrite.md` §2.2): stage 1 stood this up; stage 2 migrated the
//! genuinely-constant operator/dispatch knobs onto it (the dispatch-disagreement bug class: `idd_push`,
//! `capture_backend`, `encoder_pref`, `render_adapter`, `no_wgc`, the vdisplay backend select — plus the
//! plan-named `secure_dda`/`idd_depth`/`zerocopy`/`ten_bit` and the multi-site `perf`/`compositor`/
+1 -1
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@@ -1,7 +1,7 @@
//! `SessionPlan` — the per-session capture / topology / encoder decision, resolved **once** from
//! [`HostConfig`](crate::config) (+ the handshake-negotiated bit depth) into a typed, logged value.
//!
//! **Goal-1 stage 3** (`docs/windows-host-goal1-plan.md`): before this, the Windows session decision was
//! **Goal-1 stage 3** (`docs/windows-host-rewrite.md` §2.2): before this, the Windows session decision was
//! re-derived at three call sites — the capture backend inside `capture::capture_virtual_output`, the
//! process topology in `punktfunk1::should_use_helper`, and the encode backend in
//! `encode::windows_resolved_backend` — each reading [`config`](crate::config) independently, with no