0255a8289c
The Windows-host docs were scattered across a design plan, a staged-refactor plan, an audit, an audit-remediation tracker, and a game-capture-bug analysis — several badly stale (the audit/remediation predate the Goal-1 branch landing and call DONE items "not started"). Verified the true state of every audit finding / goal / milestone against current code+git (4-agent workflow), then rewrote windows-host-rewrite.md as ONE consolidated, accurate doc: - §1 Status scorecard (Goals 1-3, M0-M6, GB1, audit P0/P1/P2) with DONE/PARTIAL/ OPEN + commit evidence. - §2 Architecture as-built (layering, HostConfig→SessionPlan→SessionContext, the VirtualDisplayManager ownership model, IDD-push-primary capture incl. secure desktop + GB1 recovery, encode/EncoderCaps, pf-vdisplay-proto, the driver, service/packaging). - §3 Validated invariants (the jewels). - §4 Prioritized open tasks (the genuine remaining work). - §5 Operations (RTX-box recipe, CI, env, build). - §6 Deep reference (/INTEGRITYCHECK answer, the 6 iddcx bindgen knobs, the driver port checklist, resolved decisions). Deleted the four now-redundant docs (content folded in; history in git): windows-host-goal1-plan.md, windows-host-rewrite-audit.md, windows-host-rewrite-remediation.md, windows-host-rewrite-game-capture-bug.md. Repointed the 6 code/proto/driver doc-comment refs that targeted them at the consolidated windows-host-rewrite.md sections. Linux cargo check clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
114 lines
7.0 KiB
Rust
114 lines
7.0 KiB
Rust
//! `HostConfig` — the host's runtime knobs parsed ONCE from the environment, instead of the ~68 scattered
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//! `env::var` reads recomputed at every call site (some up to 8×, which lets capture + encode silently
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//! disagree on the resolved backend — plan §2.4). The service / launcher loads `host.env` into the process
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//! environment before the host starts, and **for the knobs captured here the environment is constant for the
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//! process lifetime**, so a lazily-parsed global is equivalent to "parsed once at startup".
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//!
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//! **Goal-1 stages 1–2** (`docs/windows-host-rewrite.md` §2.2): stage 1 stood this up; stage 2 migrated the
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//! genuinely-constant operator/dispatch knobs onto it (the dispatch-disagreement bug class: `idd_push`,
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//! `capture_backend`, `encoder_pref`, `render_adapter`, `no_wgc`, the vdisplay backend select — plus the
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//! plan-named `secure_dda`/`idd_depth`/`zerocopy`/`ten_bit` and the multi-site `perf`/`compositor`/
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//! `video_source`/`gamepad`). `SessionPlan` (stage 3) consumes it as the single owner of the
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//! capture/topology/encoder decision.
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//!
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//! **What is deliberately NOT here (and must stay a live `env::var` read):**
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//! - **Runtime-mutated session vars.** On Linux, [`crate::vdisplay::apply_session_env`] rewrites the process
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//! env on *every connect* so one host follows a Bazzite box across Gaming↔Desktop: `WAYLAND_DISPLAY`,
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//! `XDG_CURRENT_DESKTOP`, `XDG_RUNTIME_DIR`, `DBUS_SESSION_BUS_ADDRESS`, and the *derived* `PUNKTFUNK_*`
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//! vars `INPUT_BACKEND`, `GAMESCOPE_SESSION`/`GAMESCOPE_NODE`, `KWIN_VIRTUAL_PRIMARY`,
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//! `MUTTER_VIRTUAL_PRIMARY`, `FORCE_SHM` (+ `GAMESCOPE_APP` on the launch path). Parsing these once would
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//! freeze them at startup and silently break session-following — they are NOT constant.
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//! - **Single-use local tuning** read exactly where it is used (no resolve-once benefit, and a parse with a
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//! call-site-local default/clamp): e.g. `FEC_PCT` (two *different* semantics — GameStream default-20 vs
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//! punktfunk/1 `Option`/clamp-90), `VIDEO_DROP`, `VBV_FRAMES`, `SPLIT_ENCODE`, `PACE_BURST_KB`, the
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//! `capture/dxgi.rs` timing knobs, the `*_LIVE` test gates.
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//! - **Path / genuinely-dynamic reads**: the config-dir resolution, `PATH` executable search, the
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//! env-forward-to-child loop, `PUNKTFUNK_MGMT_TOKEN`, `PUNKTFUNK_HOST_CMD`, `PUNKTFUNK_RENDER_NODE`.
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//!
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//! `PUNKTFUNK_ZEROCOPY` note: this field uses **presence** semantics (`var_os(..).is_some()`) to match the
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//! Windows `encode/ffmpeg_win.rs` reader. The Linux `zerocopy` module keeps its own *truthy* parser
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//! (`1|true|yes|on`) — the two are independent features that share a name; do NOT conflate them.
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use std::sync::OnceLock;
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/// Resolved host configuration. Holds the genuinely-constant operator/dispatch knobs (see module docs for
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/// what is deliberately excluded). Fields read on only one platform are kept alive cross-platform by the
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/// derived `Debug` impl, so the parser can stay a single platform-neutral function.
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#[derive(Debug, Clone, Default)]
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pub struct HostConfig {
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/// `PUNKTFUNK_IDD_PUSH` — use the IDD direct-push capturer (in-process Session-0 capture; no WGC helper).
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pub idd_push: bool,
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/// `PUNKTFUNK_ENCODER` — explicit encoder-backend override (lowercased; empty = auto-detect by GPU vendor).
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pub encoder_pref: String,
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/// `PUNKTFUNK_NO_HELPER` — never spawn the user-session WGC helper.
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pub no_helper: bool,
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/// `PUNKTFUNK_FORCE_HELPER` — force the WGC helper even when not running as SYSTEM.
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pub force_helper: bool,
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/// `PUNKTFUNK_NO_WGC` — force the pure single-process DDA path (skip WGC and the two-process relay).
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pub no_wgc: bool,
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/// `PUNKTFUNK_CAPTURE` — explicit Windows capture-backend override (lowercased; `dda`/`dxgi` vs the WGC default).
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pub capture_backend: String,
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/// `PUNKTFUNK_RENDER_ADAPTER` — discrete render-GPU pin by description substring (`Some` even when empty:
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/// the empty string still counts as "set" for the presence checks, and the value reader filters it).
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pub render_adapter: Option<String>,
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/// `PUNKTFUNK_SECURE_DDA` — enable the experimental DDA-on-secure-desktop (Winlogon/UAC) mux leg.
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pub secure_dda: bool,
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/// `PUNKTFUNK_IDD_DEPTH` — IDD-push pipeline depth override (default 2; the call site clamps to its `OUT_RING`).
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pub idd_depth: usize,
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/// `PUNKTFUNK_ZEROCOPY` — opt into the Windows D3D11 zero-copy encode path (presence semantics; see module docs).
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pub zerocopy: bool,
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/// `PUNKTFUNK_10BIT` — host policy gate for HEVC Main10 (only honored when the client also advertised 10-bit).
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pub ten_bit: bool,
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/// `PUNKTFUNK_PERF` — per-stage timing instrumentation.
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pub perf: bool,
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/// `PUNKTFUNK_VIDEO_SOURCE` — GameStream video source select (`virtual` / `portal` / unset → synthetic).
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pub video_source: Option<String>,
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/// `PUNKTFUNK_COMPOSITOR` — explicit compositor override (operator/CI/test). NOT the runtime-detected
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/// session — this one is a constant operator knob; `apply_session_env` never writes it.
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pub compositor: Option<String>,
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/// `PUNKTFUNK_GAMEPAD` — client/operator virtual-pad backend preference (fed to `pick_gamepad`).
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pub gamepad: Option<String>,
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/// `PUNKTFUNK_VDISPLAY` — Windows virtual-display backend select (`pf`/`pfvd` vs `sudovda`; else auto-detect).
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pub vdisplay: Option<String>,
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}
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impl HostConfig {
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fn from_env() -> Self {
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// Presence flag: set ⇒ true. Matches the original `var_os(k).is_some()` reads (and the few
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// `var(k).is_ok()` flag reads, which coincide for every real-world value).
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let flag = |k: &str| std::env::var_os(k).is_some();
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// String value: `var(k).ok()` — `Some` (possibly empty) when set with valid UTF-8, else `None`.
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let val = |k: &str| std::env::var(k).ok();
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Self {
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idd_push: flag("PUNKTFUNK_IDD_PUSH"),
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encoder_pref: std::env::var("PUNKTFUNK_ENCODER")
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.unwrap_or_default()
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.to_ascii_lowercase(),
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no_helper: flag("PUNKTFUNK_NO_HELPER"),
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force_helper: flag("PUNKTFUNK_FORCE_HELPER"),
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no_wgc: flag("PUNKTFUNK_NO_WGC"),
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capture_backend: std::env::var("PUNKTFUNK_CAPTURE")
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.unwrap_or_default()
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.to_ascii_lowercase(),
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render_adapter: val("PUNKTFUNK_RENDER_ADAPTER"),
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secure_dda: flag("PUNKTFUNK_SECURE_DDA"),
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idd_depth: val("PUNKTFUNK_IDD_DEPTH")
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.and_then(|s| s.parse::<usize>().ok())
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.unwrap_or(2),
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zerocopy: flag("PUNKTFUNK_ZEROCOPY"),
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ten_bit: flag("PUNKTFUNK_10BIT"),
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perf: flag("PUNKTFUNK_PERF"),
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video_source: val("PUNKTFUNK_VIDEO_SOURCE"),
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compositor: val("PUNKTFUNK_COMPOSITOR"),
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gamepad: val("PUNKTFUNK_GAMEPAD"),
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vdisplay: val("PUNKTFUNK_VDISPLAY"),
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}
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}
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}
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/// The process-wide host configuration, parsed once on first access.
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pub fn config() -> &'static HostConfig {
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static CFG: OnceLock<HostConfig> = OnceLock::new();
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CFG.get_or_init(HostConfig::from_env)
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}
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