feat(session): Skia console UI — overlay contract + stats OSD/capture HUD (phase 4a)
The §6.1 presenter↔console-UI contract lands: pf-presenter exposes its device (SharedDevice) and composites at most one premultiplied-alpha quad per frame (new overlay.frag + LOAD render pass over the swapchain; zero cost while the overlay returns None). pf-console-ui implements it with skia-safe on the shared VkDevice: DirectContext via the ash dispatch chain, a ring of two offscreen render targets (one-frame-in- flight safe), damage-driven redraws — the OSD re-renders at 1 Hz, the hint on capture toggles, nothing per-frame. Skia never touches the swapchain. The session binary carries it behind the default ui feature: 4.9 MB stripped without, 10 MB with (measured). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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//! The Skia console UI (punktfunk-planning `linux-client-rearchitecture.md` §6): an
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//! [`Overlay`] implementation rendering on the PRESENTER's Vulkan device into offscreen
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//! RGBA images the presenter composites as one premultiplied quad. Skia never touches
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//! the swapchain, and nothing here runs while the overlay has nothing to show — the
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//! §6.1 invariants live or die in this crate.
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//!
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//! Milestone 1 (this file): the stats OSD panel + the capture-hint pill — small on
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//! purpose, it proves the whole shared-device pipeline. The gamepad library moves in
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//! next.
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#[cfg(target_os = "linux")]
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mod skia_overlay;
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#[cfg(target_os = "linux")]
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pub use skia_overlay::SkiaOverlay;
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