Reliability + correctness pass on the packaging and UI.
Packaging — drop the self-contained bundle:
- Rename to `@punktfunk/plugin-rom-manager` (scoped). An unscoped package can't
be split across registries, which is the only reason bundling effect + the SDK
into every plugin seemed necessary. Scoped names resolve from one scope-map, so
the plugin depends on `@punktfunk/host` + `effect` as SHARED (hoisted) deps —
no duplication, no ~1 MB effect copy per plugin. Build is back to plain `tsc`.
(Runner-side discovery of `@punktfunk/plugin-*` shipped in @punktfunk/host 0.1.1.)
UI — use the console's design system so it reads as family:
- SPA rebuilt on @unom/style tokens + Tailwind v4 + the console's exact theme
(violet chrome, Geist, card/button vocabulary). Build-time only → static assets
in dist/ui, no @unom runtime dep. Skips @unom/ui's AnimatedButton/Card, which
statically import ~7 MB of UI sound assets — same look, 416 KB dist/ui.
- Add a custom-emulator editor (Emulators page) writing config.emulators — you can
now add a launcher Punktfunk doesn't ship a definition for.
- Fix brand capitalization to "Punktfunk" in all UI copy + docs.
Install docs + CI updated for the scoped `bun add @punktfunk/plugin-rom-manager`
flow. 48 engine tests green; backend + UI typecheck + biome clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>