Commit Graph

8 Commits

Author SHA1 Message Date
enricobuehler 838cdc4339 fix(ui): inherit the theme collision fixes from plugin-kit 0.1.3
CI / publish (push) Failing after 22s
CI / build (push) Successful in 35s
The text-secondary re-point moved into the kit's theme.css (every plugin hits
it), joined there by the card-ring softening the console does in its own Card
wrapper. The SPA's stylesheet is back to imports only.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 19:50:00 +02:00
enricobuehler e9a4d3a996 feat(ui): storybook 10 over the real pages + screenshot harness
Preview imports the mock transport statically and wraps every story in
a fresh RegistryProvider seeded with mock mode + the story's scenario
parameter (dark default, light via toolbar). One story file per page
(Default + FirstRun/Syncing/Errors where meaningful) plus the whole
shell. tools/screenshots.mjs mirrors the console's harness: headless
Chromium over storybook-static, every Pages/* + Shell/* story.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 19:41:59 +02:00
enricobuehler f3e80f10ec feat(ui): the five pages + shell — console-grade @unom/app-ui chrome
PluginShell over the kit router (flat routes, console deep-link bridge),
standalone header only outside the iframe. Every subscription renders
through a shared Gate (kit ResultGate + colocated PageSkeleton + retry
error EmptyState). Overview: first-run hero, tone-coded StatCards, sync
button that tracks engine state, warnings accordion, live EventFeed.
Library: @container-responsive cover grid with whileInView stagger,
include Switches saving gameOverrides immediately, skipped/excluded
card with re-include. Sources: PathListEditor over draft.roots with
platform Select + excludes globs. Emulators: detected roster with via/
contested/cores badges + re-detect, per-platform launch overrides.
Settings: artwork/sync/files groups over resolved defaults, sticky
SaveBar (motion slide-up on dirty; entry variants neutralized inside
the object-form motion wrapper so the button isn't stuck at opacity 0).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 19:41:49 +02:00
enricobuehler bcff17a718 feat(ui): Effect-native data layer + zero-host mock transport
AtomHttpApi.Service derives the typed client straight from the shared
RomManagerApi contract — no hand-mirrored types, no react-query. Queries
carry reactivity keys; mutations pass them per-call (constants exported
beside each mutation). liveStatusAtom merges the kit sseAtom feed over
GET /api/status; statusEventsAtom folds frames into the activity feed.
useConfigDraft keeps a raw-config working copy (defaults never baked in)
with dirty tracking and toast-reporting save.

Mock mode is a full in-memory RomManagerApi as an HttpClient layer plus
a scenario ticker (healthy/firstRun/syncing/errors), registered through
a fixture-free seam so production chunks stay clean — mocks/http.ts is
only imported behind import.meta.env.DEV and by Storybook. Scenario and
mode atoms are keepAlive: the transport reads them outside the reactive
graph and registry-seeded values must survive pages that never subscribe
them.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 19:41:36 +02:00
enricobuehler 8856df7e8d feat(ui): scaffold the blueprint SPA — vite 7 + tailwind 4 + kit theme
New workspace member built on @unom/ui 0.9.1 + @unom/app-ui 0.2.0 +
@punktfunk/plugin-kit/react, effect 4.0.0-beta.99 exact. base:'./' with
build straight into ../plugin/dist/ui; :5599 dev server proxies /api to
the plugin dev API only in live mode. styles.css = tailwind + tw-animate
+ the kit's violet theme (NOT @unom/ui's own neutral palette) + bare-dir
@source globs over the design-system dist.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 19:41:20 +02:00
enricobuehler e6144773d7 docs: README for the blueprint structure; drop standalone-UI sections
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 19:07:36 +02:00
enricobuehler 33e91e4d00 feat: scope + un-bundle the plugin; @unom/ui SPA; custom-emulator editor
CI / publish (push) Has been cancelled
CI / build (push) Has been cancelled
Reliability + correctness pass on the packaging and UI.

Packaging — drop the self-contained bundle:
- Rename to `@punktfunk/plugin-rom-manager` (scoped). An unscoped package can't
  be split across registries, which is the only reason bundling effect + the SDK
  into every plugin seemed necessary. Scoped names resolve from one scope-map, so
  the plugin depends on `@punktfunk/host` + `effect` as SHARED (hoisted) deps —
  no duplication, no ~1 MB effect copy per plugin. Build is back to plain `tsc`.
  (Runner-side discovery of `@punktfunk/plugin-*` shipped in @punktfunk/host 0.1.1.)

UI — use the console's design system so it reads as family:
- SPA rebuilt on @unom/style tokens + Tailwind v4 + the console's exact theme
  (violet chrome, Geist, card/button vocabulary). Build-time only → static assets
  in dist/ui, no @unom runtime dep. Skips @unom/ui's AnimatedButton/Card, which
  statically import ~7 MB of UI sound assets — same look, 416 KB dist/ui.
- Add a custom-emulator editor (Emulators page) writing config.emulators — you can
  now add a launcher Punktfunk doesn't ship a definition for.
- Fix brand capitalization to "Punktfunk" in all UI copy + docs.

Install docs + CI updated for the scoped `bun add @punktfunk/plugin-rom-manager`
flow. 48 engine tests green; backend + UI typecheck + biome clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 12:16:04 +02:00
enricobuehler 3a6c80558d feat: initial ROM & emulator manager plugin (M0–M5)
CI / build (push) Has been cancelled
CI / publish (push) Has been cancelled
A punktfunk-plugin-* package that scans ROM directories, maps them to
emulators, fetches box art, and reconciles them into the host game library
under provider id `rom-manager` — with a console-hosted web UI.

Engine (pure, unit-tested core):
- Table-driven platform registry (~25 consoles) + emulator registry with
  best-effort per-OS detection (PATH / Flatpak / known paths) and RetroArch
  core discovery.
- Scanner with disc folding (m3u/cue/gdi), archive gating, excludes.
- No-Intro title parsing + optional per-platform region dedupe.
- Security-critical quoting seam: POSIX single-quote + Windows double-quote
  with hostile-name refusal; ROM filenames never reach a shell un-quoted.
- Pure desired-state reconcile (stable external_ids, scale guard, fingerprint
  skip) → full-replace PUT /library/provider/rom-manager.

Box art (like Steam ROM Manager): SteamGridDB primary (portrait/hero/logo/
header, fuzzy match, operator API key) behind a provider seam, with keyless
libretro-thumbnails as the zero-setup fallback (`auto` default).

UI: console-hosted via the SDK `servePluginUi` (zero plugin-side auth) with a
plugin-local REST/SSE API and a self-contained React SPA (Setup / Emulators /
Games / Sync). Standalone password-gated fallback for host-only installs.

CLI: scan / detect / preview / sync / uninstall / set-password.

48 engine tests, typecheck + biome clean, SPA builds. Verified end-to-end:
scan → detect → reconcile PUT, fingerprint idempotence, and the standalone
UI serving SPA + REST.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 10:09:18 +02:00