The text-secondary re-point moved into the kit's theme.css (every plugin hits
it), joined there by the card-ring softening the console does in its own Card
wrapper. The SPA's stylesheet is back to imports only.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New workspace member built on @unom/ui 0.9.1 + @unom/app-ui 0.2.0 +
@punktfunk/plugin-kit/react, effect 4.0.0-beta.99 exact. base:'./' with
build straight into ../plugin/dist/ui; :5599 dev server proxies /api to
the plugin dev API only in live mode. styles.css = tailwind + tw-animate
+ the kit's violet theme (NOT @unom/ui's own neutral palette) + bare-dir
@source globs over the design-system dist.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Reliability + correctness pass on the packaging and UI.
Packaging — drop the self-contained bundle:
- Rename to `@punktfunk/plugin-rom-manager` (scoped). An unscoped package can't
be split across registries, which is the only reason bundling effect + the SDK
into every plugin seemed necessary. Scoped names resolve from one scope-map, so
the plugin depends on `@punktfunk/host` + `effect` as SHARED (hoisted) deps —
no duplication, no ~1 MB effect copy per plugin. Build is back to plain `tsc`.
(Runner-side discovery of `@punktfunk/plugin-*` shipped in @punktfunk/host 0.1.1.)
UI — use the console's design system so it reads as family:
- SPA rebuilt on @unom/style tokens + Tailwind v4 + the console's exact theme
(violet chrome, Geist, card/button vocabulary). Build-time only → static assets
in dist/ui, no @unom runtime dep. Skips @unom/ui's AnimatedButton/Card, which
statically import ~7 MB of UI sound assets — same look, 416 KB dist/ui.
- Add a custom-emulator editor (Emulators page) writing config.emulators — you can
now add a launcher Punktfunk doesn't ship a definition for.
- Fix brand capitalization to "Punktfunk" in all UI copy + docs.
Install docs + CI updated for the scoped `bun add @punktfunk/plugin-rom-manager`
flow. 48 engine tests green; backend + UI typecheck + biome clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A punktfunk-plugin-* package that scans ROM directories, maps them to
emulators, fetches box art, and reconciles them into the host game library
under provider id `rom-manager` — with a console-hosted web UI.
Engine (pure, unit-tested core):
- Table-driven platform registry (~25 consoles) + emulator registry with
best-effort per-OS detection (PATH / Flatpak / known paths) and RetroArch
core discovery.
- Scanner with disc folding (m3u/cue/gdi), archive gating, excludes.
- No-Intro title parsing + optional per-platform region dedupe.
- Security-critical quoting seam: POSIX single-quote + Windows double-quote
with hostile-name refusal; ROM filenames never reach a shell un-quoted.
- Pure desired-state reconcile (stable external_ids, scale guard, fingerprint
skip) → full-replace PUT /library/provider/rom-manager.
Box art (like Steam ROM Manager): SteamGridDB primary (portrait/hero/logo/
header, fuzzy match, operator API key) behind a provider seam, with keyless
libretro-thumbnails as the zero-setup fallback (`auto` default).
UI: console-hosted via the SDK `servePluginUi` (zero plugin-side auth) with a
plugin-local REST/SSE API and a self-contained React SPA (Setup / Emulators /
Games / Sync). Standalone password-gated fallback for host-only installs.
CLI: scan / detect / preview / sync / uninstall / set-password.
48 engine tests, typecheck + biome clean, SPA builds. Verified end-to-end:
scan → detect → reconcile PUT, fingerprint idempotence, and the standalone
UI serving SPA + REST.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>