fix: SSE keepalive via plugin-kit 0.1.4 (v0.3.1)
CI / publish (push) Failing after 28s
CI / build (push) Successful in 37s

Live-verified against a running host: status frames (including a syncing
transition) now stream through the plugin UI server. The previous keepalive
outlived Bun's default idle timeout, so an idle feed was closed before its
first ping.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-20 20:01:29 +02:00
parent 838cdc4339
commit d830b7133d
4 changed files with 11 additions and 11 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
{
"name": "@punktfunk/plugin-rom-manager",
"version": "0.3.0",
"version": "0.3.1",
"private": false,
"type": "module",
"description": "Punktfunk plugin: scans ROM directories, maps them to emulators, and reconciles them into the host game library as a provider — with a console-hosted web UI. The reference plugin built on @punktfunk/plugin-kit.",
@@ -42,7 +42,7 @@
},
"dependencies": {
"@punktfunk/host": "^0.1.2",
"@punktfunk/plugin-kit": "^0.1.3",
"@punktfunk/plugin-kit": "^0.1.4",
"effect": "^4.0.0-beta.99"
},
"devDependencies": {